aight, listing down the negative roles here
abraker - ive hammerer
yhuan - anti-hammer vote
raffi - player vote restriction
cleveland - 50/50 action success rate
penta - uninformed
bambi - player link
shin - time limit
amianki - 50/50 target change
sam - day skip
just doing this for future reference here, it might come in handy in ing the neg roles
abraker wrote: 6cx2d
So this is an interesting thought
- Let's assume bambinex and penta are town
- Based on bambinex's role, if penta is nk'd then scum can do double the damage to town
- Damage 1: Penta, a town is nk'd. Damage 2: Town will be left with one less good role (bambinex's neg role)
- Therefore, scum should target penta
- However, this makes things way way too easy for scum and is quite unbalanced
- Because of this, it does not make sense for both penta and bambi to be town - one of them are scum
Penta scum offers balanced gameplay. Scum is killed, but as a double edged sword, town looses a role.
Bambi scum offers gameplay in favor of town. Scum is killed and nothing bad happens to town
So what be it hmmm...
i like this thought mainly because it delves into the negative role bambi has, however i can see some ways mafia can handle this setup.
if for example penta = town and bambi = scum, mafia can plan on keeping me alive until n2 or n3, or maybe until they see me as useless. this might favor town at first, but if kept for long it can cause some problems
if it is the other way around, they have the choice of voting me off in a specific day before bambi gets better roles. practically sacrificing me to cause problems to town. if they do sacrifice me, chances are its because my role for them is absolutely terrible and useless for what i have gotten blindly
if however this ends up being town + town for the two of us, I'll probably be dead at the next day, if not then i really wish that a town investigative role checks on this