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Love this! Keep up the good work please :)

Pope Gadget wrote: 515d6m

Is speed related to tenacity?.
Kinda, kinda not. Tenacity is the ability to maintain rhythm in a stream, and the 2 factors are time between notes and the length of the stream. This is not to be confused with stamina however. You can still have high tenacity for a very, very long, low bpm stream.

----------------------------


dionzz99 wrote: 5571e

mania has accuracy , stamina , reading , speed as the main part..
So far that skills I came up for mania with are:
  • Stamina - Dependent on max number of notes on some colum at a certain time. If one column has a bunch of 1/8ths and others don't, then it's high stamina.

    Dexterity - Finger Independence. Dependent on number of keys and may be nerfed depending how the hold notes are arranged. Not sure about DP keymode though (10k+). If there is a better word for this, please tell.

    Reading - Number of notes on all columns, but it's a bit more complicated than that. Dense stairs are easy to read, yet broken streams are one of the hardest things to read.
Your proposed skills:
  • Accuracy - may or may not be a separate thing though. Accuracy is essentially the combination of how well you do on all other things. For instance if you get a 100, then all other results are surely to go down as well. This would be more of a stat rather than a skill, imo.

    Speed - is isn't this related to stamina?
----------------------------

lidahapi wrote: 6m5x2x

Reading: since ctb has AR, reading should be implemented
Agility: how perfect the timing when players dash to get another fruit, or when the player moves
Precision: how stable the fruit catches. Is it at the middle (most precised), or at the edges (less precised) (need help for this point, is this point as accuracy or precision) rip english? ;w;
Accuracy: Overall accuracy
Memory: Flashlight Performance
Instinct: Hidden Performance (Perhaps this should be implemented too, on std, taiko and mania?)
For precision it doesn't look into replay data, so it's impossible to figure that out right now. If you need to be pixel perfect to catch the fruits, then that would require high precision. Agility can also be put into precision since it's like a stat in this case. If your agility is low, then your precision will be low since you can't move to the fruit in time to be precise.

CtB has no accuracy, it's only precision (elaborate on this if you think I'm wrong).

Hidden performance deals with AR and time you have to react. Unless Kert decides to separate reaction based reading from density based reading, I'll consider them as one.

abraker wrote: 6cx2d

Speed - isn't this related to stamina?
lmao
Speed is more about how fast you're able to play, in relation to hand-eye coordination and being able to move your fingers fast enough to transition to the next notes, regardless of if you're able to withhold that speed for a decent period.
Burst patterns require intense speed and precision to hit well, but doesn't test stamina. Speedcore 300, for example.

Pope Gadget wrote: 515d6m

abraker wrote: 6cx2d

Speed - isn't this related to stamina?
lmao
Speed is more about how fast you're able to play, in relation to hand-eye coordination and being able to move your fingers fast enough to transition to the next notes, regardless of if you're able to withhold that speed for a decent period.
Burst patterns require intense speed and precision to hit well, but doesn't test stamina. Speedcore 300, for example.
Hmmm ... bursts is not the best example you could give, but I see what you mean. Bursts look more closely related to reading. I choke on some bursts more due to the inability to read them rather than not being able to press fast enough. And if I am able to read them, it's more closely related to accuracy and even possibly to stamina if there was a stamina heavy part just before that.

If I was to isolate this, it would be something along the line of hitting a single 1/16 jack. In this case only frequency matters and not time, whereas stamina is dependent on the frequency and time it lasts. A map that has 1/16 jacks on 2 columns repeating every 1/2 is not likely to be picked up by stamina, but would be picked up by speed. This map would be an excellent example. Correct me if I misunderstood.

Also there is another skill or a factor for other skills I am trying to figure out, but can't really form a solid idea of. An example would be a jack in midst of a bunch of chords like the 1/4 pairs here, transitioning from pattern to pattern such as from 1|4, 2|3, 1|4 pattern to 1|2, 3|4, 1|2 pattern. Anything that would generally break the flow would be an example. I would throw those under reaction based reading or speed, but I'm getting a feeling that's not the full story.


EDIT: I spent about 5 hours or so mining out awesome plays (and rediscovering old ones) using osu!Skills. Some of these are just too shocking to believe.

stamina:

tenacity:

agility:
precision:
accuracy:
Edit: Thanks Pahare for finding HazzardFreak's insane precision!
"CtB has no accuracy, it's only precision (elaborate on this if you think I'm wrong)."

If accuracy refers to rhythmic accuracy when tapping, then you're right

I think i have figured out about precision.

While i say that precision is about how stable the fruit catches, it might seem refer to how stable when facing some hypers. (The key for Precision is Stability and Agility is Timing)

By checking the Error and Unstable rate, Precision should be figured out. However i'm thinking that Error itself should be counted as agility. the range is from minus to plus milliseconds value. the closer to 0ms the value is, the better.

and the lower the unstable rate, the better the precision will get

If precision is related to agility, then Error and Unstable rate will count (But i'm not sure about this yet)

Sorry if you think it's ambiguous, but i still need help ;w;

For mania:
While most people can't play 7k very well and can play 4k very well, they should be separated for various keys. While various keycount maps like 8k is ranked, it's possible to separate them

PS: This is a suggestion for mania
Hello there!

Small from me, checked it and looks promissing. Nice job guys!
I found small problem with tag "Precision". I am owner of 99% acc FC of Irreversible CS7 maps but there are not taken into consideration in your script (point wise). If you ask me:



1. Spica is extremly easy to play with HDHRDT if you are used to OD9 (it's OD10 tho but there is nothing particulary hard in this map in matter of patterns)
2. https://osu-ppy-sh.jeuxcrack.net/b/253595 - can you explain how it's counted?
3. https://osu-ppy-sh.jeuxcrack.net/b/297350 is almost full long slider based map, i dont find it fitting into precision category.

When i find time, i will make more research and maybe play highly pointed maps again to find if they -- in my personal opinion -- fits categories.

Yet, thanks guys for this site, as someone who mainly focus on aim and acc, it showed good score: Aim > Precision > Acc.

Keep up good work, it looks very promissing.
Cheers!
Nice work, the website looks interesting oO

But i found some error. It looks like you can´t input spaced names. As example i tryed to put in "- Hakase -". The website means, that this doesn´t exist o:

5522Luca wrote: 6k4s1p

It looks like you can´t input spaced names. As example i tryed to put in "- Hakase -".
Don't know what you mean by that. Works fine for me. Try here.
For mania:
While most people can't play 7k very well and can play 4k very well, they should be separated for various keys. While various keycount maps like 8k is ranked, it's possible to separate them
I honestly have no idea. I have a feeling most would vote to separate, put let me see by how much more players agree with it: Go here and vote.

jimihenrik wrote: 282i28

5522Luca wrote: 6k4s1p

It looks like you can´t input spaced names. As example i tryed to put in "- Hakase -".
Don't know what you mean by that. Works fine for me. Try here.
Ok, with the URL it works.
I also tried now other names.

Thats some kind of confusing :/
Thats a nice website :)
Can i get a cool title just for asking? :D
It seems as though once your profile is generated, it doesn't get updated. I generated my profile this morning, and got a new score some hours later that overrides one of my top 100 scores, yet it still uses the old score even now.

SPOILER
Old Score

New Score
are you sure Accuracy is correctly ing for od11? I don't think Rafis' pressure score is less accurate than some of his ar11 scores...

btw, I love the precision stat. it tends to show cool scores on old maps
Topic Starter

[Taiga] wrote: 4k1228

1. Spica is extremly easy to play with HDHRDT if you are used to OD9 (it's OD10 tho but there is nothing particulary hard in this map in matter of patterns)
OD? Precision (ability to hit small circles) takes CS and Agility difficulty of the map into . OD influences Accuracy instead
2. https://osu-ppy-sh.jeuxcrack.net/b/253595 - can you explain how it's counted?
My guess is your score didn't reach top100 in the map and your top PP. There is no good way to retrieve all scores currently
3. https://osu-ppy-sh.jeuxcrack.net/b/297350 is almost full long slider based map, i dont find it fitting into precision category.
You're probably thinking about OD here
Thanks for the !

Whip wrote: 46447

Can i get a cool title just for asking? :D
Be a specialist at some skills and you may receive a cool title, when we add titles~~

sonicyellow wrote: 3y2f42

It seems as though once your profile is generated, it doesn't get updated. I generated my profile this morning, and got a new score some hours later that overrides one of my top 100 scores, yet it still uses the old score even now.
Autoupdating and refresh buttons will be added in the next release.

Franc[e]sco wrote: 606w4p

are you sure Accuracy is correctly ing for od11? I don't think Rafis' pressure score is less accurate than some of his ar11 scores...
AR11? AR doesn't influence Accuracy skill
His top Accuracy score is exactly that one on pressure map
Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my , and I know that I am able to retrieve all of the scores (replays are another matter) just by reing the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
Topic Starter

Minhtam wrote: h445w

Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my , and I know that I am able to retrieve all of the scores (replays are another matter) just by reing the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
There is a way but I doubt peppy wants me to spam the servers with ~37k osu!api requests for each .
I'd really love this to all scores too of course

Kert wrote: 6o3b5i

Minhtam wrote: h445w

Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my , and I know that I am able to retrieve all of the scores (replays are another matter) just by reing the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
There is a way but I doubt peppy wants me to spam the servers with ~37k osu!api requests for each .
I'd really love this to all scores too of course

is there a way to catch all scores submitted from someone who already created a profile on the site? ie, if i already looked up myself on osuskill, you could create a bot to monitor me and all the scores i submit, might require the bot to have a few things though. namely 1. adding everyone who creates a profile (maybe ask peppy to increase the limit on the bots ? no clue if he'd do it) 2. have every map so you can check friend rankings? (does friend rankings go past top 50? idk tbh lol)

just an idea, i could be completely off.
Can i Select for my osu skill in a determined mode? (std, mania, taiko and ctb)

Kert wrote: 6o3b5i

Be a specialist at some skills and you may receive a cool title, when we add titles~~


Do I need to say anything?
Topic Starter

tfg50 wrote: 4o3f3a

Kert wrote: 6o3b5i

Be a specialist at some skills and you may receive a cool title, when we add titles~~


Do I need to say anything?
I am not sure what you're trying to say
In your case you'd get a title for having Accuracy as your main speciality
But titles are not implemented yet
That feeling like playing a rpg.

It this just for standard mode only?
man, is this gonna be the next osu!tp? I'm so excited to see what comes next in this project!
True, I was just being dumb =P. I'm really looking forward to seeing how you guys implement reading.
I can't understand tenacity though, judging by (the first on) my list it seems like spaced long streams give tenacity. Is the spacing really considered? Maybe acc, considering that it is a od9 map. I don't think this should give ANY "tenacity" at all, there's only 1 stream on the whole map https://osu-ppy-sh.jeuxcrack.net/b/41646 .
Also, how do you separate singletap/slow streams? I know that I play some patterns alternating even though most singletap players would simply singletap through it so I'm curious.
Deleted_4329079
Very cool site,looking foward for future uptates.

btw Is reading really going to be implemented? How are you going to calculate it?
I'd love to see a leader board for each stat or the top plays in each stat. Just a suggestion :)
This made me laugh



cool little tool. I'm looking forward to seeing the memory section, since that might be the only thing I'm decent at in this game :P

Kert wrote: 6o3b5i

[Taiga] wrote: 4k1228

1. Spica is extremly easy to play with HDHRDT if you are used to OD9 (it's OD10 tho but there is nothing particulary hard in this map in matter of patterns)
OD? Precision (ability to hit small circles) takes CS and Agility difficulty of the map into . OD influences Accuracy instead
2. https://osu-ppy-sh.jeuxcrack.net/b/253595 - can you explain how it's counted?
My guess is your score didn't reach top100 in the map and your top PP. There is no good way to retrieve all scores currently
3. https://osu-ppy-sh.jeuxcrack.net/b/297350 is almost full long slider based map, i dont find it fitting into precision category.
You're probably thinking about OD here
Thanks for the !

Whip wrote: 46447

Can i get a cool title just for asking? :D
Be a specialist at some skills and you may receive a cool title, when we add titles~~

sonicyellow wrote: 3y2f42

It seems as though once your profile is generated, it doesn't get updated. I generated my profile this morning, and got a new score some hours later that overrides one of my top 100 scores, yet it still uses the old score even now.
Autoupdating and refresh buttons will be added in the next release.

Franc[e]sco wrote: 606w4p

are you sure Accuracy is correctly ing for od11? I don't think Rafis' pressure score is less accurate than some of his ar11 scores...
AR11? AR doesn't influence Accuracy skill
His top Accuracy score is exactly that one on pressure map
no no I meant od11 (od10+dt), which is pretty common in ar11 plays. I think accuracy should scale a little more exponentially towards od11, cause pressure is "only" OD10.3, and getting 98.5 or higher on a OD11 map is more impressive accuracy-wise
EDIT: lol my bad just realized I typo'd that post, I meant that his Pressure score is LESS accurate than his od11 plays

Default wrote: 693111

Very cool site,looking foward for future uptates.

btw Is reading really going to be implemented? How are you going to calculate it?
Based on hidden objects, cluster chaos, time to react, and a couple of other factors. I believe this is the hardest part and might take some time to implement.

abraker wrote: 6cx2d

Default wrote: 693111

Very cool site,looking foward for future uptates.

btw Is reading really going to be implemented? How are you going to calculate it?
Based on hidden objects, cluster chaos, time to react, and a couple of other factors. I believe this is the hardest part and might take some time to implement.
I love you

Kert wrote: 6o3b5i

Minhtam wrote: h445w

Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my , and I know that I am able to retrieve all of the scores (replays are another matter) just by reing the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
There is a way but I doubt peppy wants me to spam the servers with ~37k osu!api requests for each .
I'd really love this to all scores too of course
Why not set up a deal with peppy to make a mirror server that can draw on those scores?
as someone said earlier, the site doesnt seem to update scores, i just redid one of my scores (which is my top for accuracy) and it still shows my old acc
I like this, it's very different from the new pp because it shows my skills in detail.

http://osuskills.tk//gameon123321/skill/tenacity

The tenacity calculations seem a bit off. I understand some, like chase the light and mendes. But why are arc and try this two of my top tenacity scores? Is it because of the stacked 1/2 beats which calculate as extremely slow streams? Is it because the slow counts in try this are recorded as streams?

Also, on http://osuskills.tk//Xilver/skill/tenacity vs http://osuskills.tk//HappyStick/skill/tenacity, how is ragnarok on hr less streamy than ragnarok on nomod?


This is very useful, so keep it up!
I'm still waiting for Memory and Reading skills.
When this s Taiko call me, I really like this proyect, hope it's useful for the rest of the players :D
Looks nice
can't wait for it to be complete
Wahat hahahah they're like the same person

Kert wrote: 6o3b5i

Be a specialist at some skills and you may receive a cool title, when we add titles~~
Does being especially bad also count? :D

It's really nice to see with all these different categories what your strenghts are and it's way more comparable than your rank.
I'm 8.4K and my friend is 4.2K haha


I'm really good at being inaccurate huehuehue
I took a quick look at how this works. This is really useful in telling your progress in comparison to your friends, rather than using listed scores, or rank as a way to decide who's better. It makes the game a bit more competitive, I like this idea. Keep up the great work.
IIRC on the osu!tp site you could look up a beatmap with a certain mod combination and it would tell you the difficulty in of each stat. If you're already calculating all of this information, I think that would be a useful feature for the site. And maybe even be able to look up maps in your range, like be able to search for a list of maps with a stamina rating between [X] and [Y]. Awesome project!
this is great! one very big improvement would be an individual leader board/ranking for each stat similar to old osutp where players competed in aim/speed/acc points.
Great idea, but I found a bug. I don't know if this has anything to do with the beta version,
but my scores don't update, and I still have my old scores of when I first checked my profile on osu!skills.
If this is normal, feel free to ignore this post.

NeoAxel58 wrote: 70223l

Great idea, but I found a bug. I don't know if this has anything to do with the beta version,
but my scores don't update, and I still have my old scores of when I first checked my profile on osu!skills.
If this is normal, feel free to ignore this post.

Kert wrote: 6o3b5i

Autoupdating and refresh buttons will be added in the next release.

Midnaait wrote: l6k4p

When this s Taiko call me, I really like this proyect, hope it's useful for the rest of the players :D

Franc[e]sco wrote: 606w4p

no no I meant od11 (od10+dt), which is pretty common in ar11 plays. I think accuracy should scale a little more exponentially towards od11, cause pressure is "only" OD10.3, and getting 98.5 or higher on a OD11 map is more impressive accuracy-wise
EDIT: lol my bad just realized I typo'd that post, I meant that his Pressure score is LESS accurate than his od11 plays
http://osuskills.tk//emperorpenguin83
OD11 is properly ed for, in my opinion. Keep in mind that Pressure is a OD10.3 almost SS. That's definitely a better accuracy score than a low 98% on OD11.
Recently checked it out, it's really nice!

Here's something to add, I personally think you should add multiple modes (e.g taiko, osu!mania, ctb).

Compared to std players, some of them don't play std often/not at all, and usually play the other modes.

It would be nice if you could add more modes! I don't play std often and I'm already good enough in Taiko!

GL on osu!skills! ;)
Topic Starter

gameon123321 wrote: 385q2t

I like this, it's very different from the new pp because it shows my skills in detail.

http://osuskills.tk//gameon123321/skill/tenacity

The tenacity calculations seem a bit off. I understand some, like chase the light and mendes. But why are arc and try this two of my top tenacity scores? Is it because of the stacked 1/2 beats which calculate as extremely slow streams? Is it because the slow counts in try this are recorded as streams?

Also, on http://osuskills.tk//Xilver/skill/tenacity vs http://osuskills.tk//HappyStick/skill/tenacity, how is ragnarok on hr less streamy than ragnarok on nomod?


This is very useful, so keep it up!
Sorry, I missed your post earlier
Tenacity for Arc is high for that one long stream (spaced one)
As for Xilver and HappyStick scores - Xilver has less combo. HR doesn't affect tenacity

Kert wrote: 6o3b5i

gameon123321 wrote: 385q2t

I like this, it's very different from the new pp because it shows my skills in detail.

http://osuskills.tk//gameon123321/skill/tenacity

The tenacity calculations seem a bit off. I understand some, like chase the light and mendes. But why are arc and try this two of my top tenacity scores? Is it because of the stacked 1/2 beats which calculate as extremely slow streams? Is it because the slow counts in try this are recorded as streams?

Also, on http://osuskills.tk//Xilver/skill/tenacity vs http://osuskills.tk//HappyStick/skill/tenacity, how is ragnarok on hr less streamy than ragnarok on nomod?


This is very useful, so keep it up!
Sorry, I missed your post earlier
Tenacity for Arc is high for that one long stream (spaced one)
As for Xilver and HappyStick scores - Xilver has less combo. HR doesn't affect tenacity

Oh, oops -.-

I also missed the stream on Try This... :?

Thanks for replying!
Amazing! GL on the progress for this,it looks promising already.
'pparently i'm best with my agility.
I think I found a bug in my information because my highest score for precision is a 21pp play on Kana Ueda - Pumpkin Ondo. It also shows up under tenacity but isn't there in any of the other categories.
Not that I'm contesting the scores that the map gives but that a 21pp play is nowhere near my top100 as my 100th score is around 120pp.
vz-401
wows :)
Its a great concept, but like pp relies on prior plays.
My Tenacity is rated 420, but I think thats only going on outdated info.
I don't know how good 420 is, but I know there's no way I could hit that today.

Pretty cool system though, useful.

Imperf3kt wrote: 3r2l5f

I don't know how good 420 is,
it's pretty dank
Topic Starter
Updater updatie update!
- Added Top 100 scores and Top PP scores autoupdates.
Global updates happen weekly and scores from Top PP lists update twice a day (at max)
- You can also see how much you've improved since your previous osu!Skills update
- Added flags, an osu!Skills site logo, loading animations
- Added Recently checked section
- Added short skill descriptions to some pages
- Fixed some calculator bugs
- Fixed problems for names with spaces

If anything looks broken try clearing cache and/or refreshing the page with Ctrl-F5
Before this forum gets flooded by bug reports the following is known:
  • Long bars (900+) go to the next line in VS
    There are visible bullets in the recently checked section
    Last 's avatar gets cut off in the recently checked section if there is a VS search in the list
EDIT: All seems fixed
Topic Starter
Have you tried refreshing the page? (ctrl-f5)
I think the calculation is a bit wrong (especially with Tenacity) but I like the idea, nice work !
I really actually like this! It's quite fun to check yourself out and see where you stand in of your own skill and to improve yourself in different aspects. It's really cool actually :)
We need Osu!Mania skill D:

Hamzalopode wrote: 4g2r6v

We need Osu!Mania skill D:
^ this :)
i think some players have discussed them, but it seems it still need to be discussed (inb4 for taiko mode hasn't been discussed yet)

p/4609373
damn found HazzardFreak has 1050 points on precision on granat irre's extra hdhr (we definitlly need a chart to see who has the best in 1 stat and who has most overall)
Waiting for that CTB mode lol

Pahare wrote: 3xwu

damn found HazzardFreak has 1050 points on precision on granat irre's extra hdhr (we definitlly need a chart to see who has the best in 1 stat and who has most overall)
Wow... updated my post.
It's fun to see what I excel at and what is my week point and this allows me to do that.
Hey. I'm having trouble with my results because it says that my name was incorrect. :?
try use underscore for space?
Topic Starter

Harem_lover XD wrote: j5q27

Hey. I'm having trouble with my results because it says that my name was incorrect. :?
Fixed~ Try again!
OtakGravure
Good Idea
Spaces do not work. It shows me as Kasane_Teto, instead of Kasane Teto.
Faker = ∞ points skill :p
Really good idea, I'm looking much forward to the final version! (Especially to the calculated Reading Skills....)
Topic Starter

Kasane Teto wrote: 6s6l67

Spaces do not work. It shows me as Kasane_Teto, instead of Kasane Teto.
Hopefully fixed this.

If anyone wants Memory skill to be implemented faster, please help in the thread - Best FL plays
Something about the updating of top scores doesn't seem to be working correctly.

I had a 98.82% FC that I improved to 99.53% some 10 hours ago, which probably should increase its value in Accuracy. However, despite having supposedly updated my Top PP "about 2 hours ago", it still displays my old percentage and Rhythmic accuracy score.
Magnolia

tecu wrote: 72484h

Something about the updating of top scores doesn't seem to be working correctly.

I had a 98.82% FC that I improved to 99.53% some 10 hours ago, which probably should increase its value in Accuracy. However, despite having supposedly updated my Top PP "about 2 hours ago", it still displays my old percentage and Rhythmic accuracy score.

thats just the last time your name was loaded it clearly says the last update was 3 days ago, would love to see it update every few hours (or hour) waitting sucks ukn

Magnolia wrote: 6no2v

thats just the last time your name was loaded it clearly says the last update was 3 days ago, would love to see it update every few hours (or hour) waitting sucks ukn

Kert wrote: 6o3b5i

Global updates happen weekly and scores from Top PP lists update twice a day (at max)
Last updates: Top 100 — 3 days ago | tecu's Top PP — about 3 hours ago
To my understanding, this means that the global scores were updated 3 days ago and my personal top scores 3 hours ago.
Topic Starter
Did it reach your Top PP scores?

Kert wrote: 6o3b5i

Did it reach your Top PP scores?
The very score is displayed on my top performances on my Osu! profile page.

Hatsune Miku - Recommended Spell [Insane] +HD,HR (99.53%)
about 12 hours ago
(215pp)

The old score that's still displayed on my osu!Skills profile page page is:

Hatsune Miku - Recommended Spell (val0108) [Insane] +HDHR (98.82%) (492 points in Accuracy)


EDIT: The score also entered global top 100 in case that matters.
Topic Starter
Fixed.
How often does this update scores? I made some new top 100 plays but none of my numbers went up when I first checked. I checked back a few days later and the stats are different.

Acuiasa wrote: i1y4j

How often does this update scores? I made some new top 100 plays but none of my numbers went up when I first checked. I checked back a few days later and the stats are different.

Kert wrote: 6o3b5i

Global updates happen weekly and scores from Top PP lists update twice a day (at max)
I can't wait to see how good 224dj really is at ctb
This is awesome. Great work! Clean UI, easy to use and good analysis with versus. As it is now, it would be cool if you could compare multiple players instead of just 2, but I don't know what you are planning for the future regarding the versus function.

Similar to what tp was used for back in the day, this is nice to see where I am falling short and where others similar in skill to me are excelling and I am not.

I'm looking forward to your guys' take on rhythmic accuracy and memory. I the thread about it from a while back, and the discussion put forward some interesting concepts, suggesting not only is it possible, but it could eventually be quite an accurate metric. It just takes a lot of analysis before coming up with a rather simple set of conditions/rules... as you are doing! Keep it up!
Great work on it!

I think the Memory calculation not only FL but HD mod
Since HD is almost familiared with FL the difference is on HD you cant see the circles and FL is covering the whole screen except your cursor

This should be added on Memory calculation

Thanks for the :D

Nelly wrote: 215p57

I think the Memory calculation not only FL but HD mod
Since HD is almost familiared with FL the difference is on HD you cant see the circles and FL is covering the whole screen except your cursor
You obviously never tried to FC something with FL nor did you think about what memory means.

Endaris wrote: 6j5f7

Nelly wrote: 215p57

I think the Memory calculation not only FL but HD mod
Since HD is almost familiared with FL the difference is on HD you cant see the circles and FL is covering the whole screen except your cursor
You obviously never tried to FC something with FL nor did you think about what memory means.
Ditto. I play FL on the easy maps every now and then and boy is it extremely hard.
I like it, clean UI, explains it's statistics, all around kinda nice to look at.

One thing I'd like to see is recent statistics though, I don't know how limited the osu! api is, but having the past 100 finished plays count somehow could give us a really nice way of seeing if a player is in a slump or when they last worked on ranking.

That said, I really am only saying this because I'm about to come to this game after barely playing during the past month, and want to monitor dem stats go up like crazy.
Topic Starter
Thank you for your ! It encourages us to continue our work~

Also we have a new update today...
Memory skill added!

Kert wrote: 6o3b5i

Thank you for your ! It encourages us to continue our work~

Also we have a new update today...
Memory skill added!
omg, i got 0 memory skill

I'm still waiting for Reading skills
Spent another many hours looking, at found these 3 players with more than 900 skill rating on at least one map.
http://osuskills.tk//Mesita/skill/memory
http://osuskills.tk//Adamqs/skill/memory
http://osuskills.tk//Bikko
There's some weird stuff going on in the bottom of my tenacity scores.

Both Hishoku No Sora and Seventh-Heaven have triples and 5 note streams, while neither is something I'd expect any significant tenacity score from this seems really low.
Very good work, got a little question, the score are "random"? I mean i have several top 100 score and several sub 100 score , i don't understand , all the score work or only the top score? Memory and precision seems to be sub 100 but not the other .

Sorry for bad englando \o/
for some reason i can't check WubWoofWolf on the site for 2 days already... it says that it's currently calculating
Topic Starter

Goober wrote: 6c4d3n

There's some weird stuff going on in the bottom of my tenacity scores.
Both Hishoku No Sora and Seventh-Heaven have triples and 5 note streams, while neither is something I'd expect any significant tenacity score from this seems really low.
Tenacity considers streams longer than 6 notes

Pls Enjoy Game wrote: 724v6e

Very good work, got a little question, the score are "random"? I mean i have several top 100 score and several sub 100 score , i don't understand , all the score work or only the top score? Memory and precision seems to be sub 100 but not the other .

Sorry for bad englando \o/
The scores are taken from top100 map scoreboards and your topPP plays

Pahare wrote: 3xwu

for some reason i can't check WubWoofWolf on the site for 2 days already... it says that it's currently calculating
Thanks for telling me. Fixed
Top-Plays that get pushed out of your Top 100 plays will get deleted from osu!skills even if it would remain a high score for a specific skill:
p/4607170
^the nyanyan score was with NF and gave me 92pp when i submitted it, now it got pushed out and it disappeared from Tenacity completely.
(AND I STILL THINK IT'S UNDERWEIGHTED)

Kert wrote: 6o3b5i

Tenacity considers streams longer than 6 notes
Bursting 6 notes like a retard is pretty easy and doesn't mean you can actually stream.

My Tenacity is way too high.

It should be around 12 notes or more imo !

Mayu Watanabe wrote: 1o5c1z

It should be around 12 notes or more imo !
It's just ordinary streams, not deathstreams.
If anything 6 is a lame limit though.
Short streams are 5 -8 notes and longer streams are generally just above 8.
So either pick 9 or 5 as the lower boundary but 6 makes no sense.
Topic Starter

Endaris wrote: 6j5f7

If anything 6 is a lame limit though.
Short streams are 5 -8 notes and longer streams are generally just above 8.
So either pick 9 or 5 as the lower boundary but 6 makes no sense.
It's pretty subjective
I chose 7note streams as a starting point for this

Also

Endaris wrote: 6j5f7

Top-Plays that get pushed out of your Top 100 plays will get deleted from osu!skills even if it would remain a high score for a specific skill:
p/4607170
^the nyanyan score was with NF and gave me 92pp when i submitted it, now it got pushed out and it disappeared from Tenacity completely.
(AND I STILL THINK IT'S UNDERWEIGHTED)
That's how it works yeah
But I'll see what I can do

Rilene wrote: 5mh24

It's just ordinary streams, not deathstreams.
?

Deathstreams are more like 20+.

Just like Endaris said, SHORT streams are 5-8 and you can't judge streaming skills in short streams when you know that you can just smash your keyboard to do them.

With longer streams (or no-short streams) you need finger control, this is what Tenacity makes me think.
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