That feeling like playing a rpg.
It this just for standard mode only?
It this just for standard mode only?
no no I meant od11 (od10+dt), which is pretty common in ar11 plays. I think accuracy should scale a little more exponentially towards od11, cause pressure is "only" OD10.3, and getting 98.5 or higher on a OD11 map is more impressive accuracy-wiseKert wrote: 6o3b5i
Thanks for the ![Taiga] wrote: 4k1228
1. Spica is extremly easy to play with HDHRDT if you are used to OD9 (it's OD10 tho but there is nothing particulary hard in this map in matter of patterns)
OD? Precision (ability to hit small circles) takes CS and Agility difficulty of the map into . OD influences Accuracy instead
2. https://osu-ppy-sh.jeuxcrack.net/b/253595 - can you explain how it's counted?
My guess is your score didn't reach top100 in the map and your top PP. There is no good way to retrieve all scores currently
3. https://osu-ppy-sh.jeuxcrack.net/b/297350 is almost full long slider based map, i dont find it fitting into precision category.
You're probably thinking about OD here
Be a specialist at some skills and you may receive a cool title, when we add titles~~Whip wrote: 46447
Can i get a cool title just for asking?![]()
Autoupdating and refresh buttons will be added in the next release.sonicyellow wrote: 3y2f42
It seems as though once your profile is generated, it doesn't get updated. I generated my profile this morning, and got a new score some hours later that overrides one of my top 100 scores, yet it still uses the old score even now.
AR11? AR doesn't influence Accuracy skillFranc[e]sco wrote: 606w4p
are you sure Accuracy is correctly ing for od11? I don't think Rafis' pressure score is less accurate than some of his ar11 scores...
His top Accuracy score is exactly that one on pressure map
Based on hidden objects, cluster chaos, time to react, and a couple of other factors. I believe this is the hardest part and might take some time to implement.Default wrote: 693111
Very cool site,looking foward for future uptates.
btw Is reading really going to be implemented? How are you going to calculate it?
I love youabraker wrote: 6cx2d
Based on hidden objects, cluster chaos, time to react, and a couple of other factors. I believe this is the hardest part and might take some time to implement.Default wrote: 693111
Very cool site,looking foward for future uptates.
btw Is reading really going to be implemented? How are you going to calculate it?
Why not set up a deal with peppy to make a mirror server that can draw on those scores?Kert wrote: 6o3b5i
There is a way but I doubt peppy wants me to spam the servers with ~37k osu!api requests for each .Minhtam wrote: h445w
Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my , and I know that I am able to retrieve all of the scores (replays are another matter) just by reing the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
I'd really love this to all scores too of course
Does being especially bad also count?Kert wrote: 6o3b5i
Be a specialist at some skills and you may receive a cool title, when we add titles~~
NeoAxel58 wrote: 70223l
Great idea, but I found a bug. I don't know if this has anything to do with the beta version,
but my scores don't update, and I still have my old scores of when I first checked my profile on osu!skills.
If this is normal, feel free to ignore this post.
Kert wrote: 6o3b5i
Autoupdating and refresh buttons will be added in the next release.
http://osuskills.tk//emperorpenguin83Franc[e]sco wrote: 606w4p
no no I meant od11 (od10+dt), which is pretty common in ar11 plays. I think accuracy should scale a little more exponentially towards od11, cause pressure is "only" OD10.3, and getting 98.5 or higher on a OD11 map is more impressive accuracy-wise
EDIT: lol my bad just realized I typo'd that post, I meant that his Pressure score is LESS accurate than his od11 plays
Sorry, I missed your post earliergameon123321 wrote: 385q2t
I like this, it's very different from the new pp because it shows my skills in detail.
http://osuskills.tk//gameon123321/skill/tenacity
The tenacity calculations seem a bit off. I understand some, like chase the light and mendes. But why are arc and try this two of my top tenacity scores? Is it because of the stacked 1/2 beats which calculate as extremely slow streams? Is it because the slow counts in try this are recorded as streams?
Also, on http://osuskills.tk//Xilver/skill/tenacity vs http://osuskills.tk//HappyStick/skill/tenacity, how is ragnarok on hr less streamy than ragnarok on nomod?
This is very useful, so keep it up!
Kert wrote: 6o3b5i
Sorry, I missed your post earliergameon123321 wrote: 385q2t
I like this, it's very different from the new pp because it shows my skills in detail.
http://osuskills.tk//gameon123321/skill/tenacity
The tenacity calculations seem a bit off. I understand some, like chase the light and mendes. But why are arc and try this two of my top tenacity scores? Is it because of the stacked 1/2 beats which calculate as extremely slow streams? Is it because the slow counts in try this are recorded as streams?
Also, on http://osuskills.tk//Xilver/skill/tenacity vs http://osuskills.tk//HappyStick/skill/tenacity, how is ragnarok on hr less streamy than ragnarok on nomod?
This is very useful, so keep it up!
Tenacity for Arc is high for that one long stream (spaced one)
As for Xilver and HappyStick scores - Xilver has less combo. HR doesn't affect tenacity
Wow... updated my post.Pahare wrote: 3xwu
damn found HazzardFreak has 1050 points on precision on granat irre's extra hdhr (we definitlly need a chart to see who has the best in 1 stat and who has most overall)
Hopefully fixed this.Kasane Teto wrote: 6s6l67
Spaces do not work. It shows me as Kasane_Teto, instead of Kasane Teto.
tecu wrote: 72484h
Something about the updating of top scores doesn't seem to be working correctly.
I had a 98.82% FC that I improved to 99.53% some 10 hours ago, which probably should increase its value in Accuracy. However, despite having supposedly updated my Top PP "about 2 hours ago", it still displays my old percentage and Rhythmic accuracy score.
Magnolia wrote: 6no2v
thats just the last time your name was loaded it clearly says the last update was 3 days ago, would love to see it update every few hours (or hour) waitting sucks ukn
Kert wrote: 6o3b5i
Global updates happen weekly and scores from Top PP lists update twice a day (at max)
Last updates: Top 100 — 3 days ago | tecu's Top PP — about 3 hours agoTo my understanding, this means that the global scores were updated 3 days ago and my personal top scores 3 hours ago.
The very score is displayed on my top performances on my Osu! profile page.Kert wrote: 6o3b5i
Did it reach your Top PP scores?
Acuiasa wrote: i1y4j
How often does this update scores? I made some new top 100 plays but none of my numbers went up when I first checked. I checked back a few days later and the stats are different.
Kert wrote: 6o3b5i
Global updates happen weekly and scores from Top PP lists update twice a day (at max)
You obviously never tried to FC something with FL nor did you think about what memory means.Nelly wrote: 215p57
I think the Memory calculation not only FL but HD mod
Since HD is almost familiared with FL the difference is on HD you cant see the circles and FL is covering the whole screen except your cursor
Ditto. I play FL on the easy maps every now and then and boy is it extremely hard.Endaris wrote: 6j5f7
You obviously never tried to FC something with FL nor did you think about what memory means.Nelly wrote: 215p57
I think the Memory calculation not only FL but HD mod
Since HD is almost familiared with FL the difference is on HD you cant see the circles and FL is covering the whole screen except your cursor
Tenacity considers streams longer than 6 notesGoober wrote: 6c4d3n
There's some weird stuff going on in the bottom of my tenacity scores.
Both Hishoku No Sora and Seventh-Heaven have triples and 5 note streams, while neither is something I'd expect any significant tenacity score from this seems really low.
The scores are taken from top100 map scoreboards and your topPP playsPls Enjoy Game wrote: 724v6e
Very good work, got a little question, the score are "random"? I mean i have several top 100 score and several sub 100 score , i don't understand , all the score work or only the top score? Memory and precision seems to be sub 100 but not the other .
Sorry for bad englando \o/
Thanks for telling me. FixedPahare wrote: 3xwu
for some reason i can't check WubWoofWolf on the site for 2 days already... it says that it's currently calculating
It's pretty subjectiveEndaris wrote: 6j5f7
If anything 6 is a lame limit though.
Short streams are 5 -8 notes and longer streams are generally just above 8.
So either pick 9 or 5 as the lower boundary but 6 makes no sense.
That's how it works yeahEndaris wrote: 6j5f7
Top-Plays that get pushed out of your Top 100 plays will get deleted from osu!skills even if it would remain a high score for a specific skill:
p/4607170
^the nyanyan score was with NF and gave me 92pp when i submitted it, now it got pushed out and it disappeared from Tenacity completely.
(AND I STILL THINK IT'S UNDERWEIGHTED)
?Rilene wrote: 5mh24
It's just ordinary streams, not deathstreams.
Gigo wrote: 426p56
Acuiasa wrote: i1y4j
How often does this update scores? I made some new top 100 plays but none of my numbers went up when I first checked. I checked back a few days later and the stats are different.Kert wrote: 6o3b5i
Global updates happen weekly and scores from Top PP lists update twice a day (at max)
Every Sunday I believeMinhtam wrote: h445w
On what day of the week do global updates happen?
It's a limitation of osu!api and we would gladly include more if we had access to more.LanceVERA wrote: 714d6g
is it possible to extend top 100 records to top 1000? because good records are to this point (ofc depends on map's plays)