Ahhhhh this is looking pretty good so far :3c itll be good to use after the OWC is through though :>
I am not proficient at other mods at all. Can't promise anythingRemyria wrote: 236526
Will you add the 3 others modes (Even if for them, it would be different)?
It's not automated yet. Please, wait for the next update to comeZisa wrote: fo6z
does it take some time update top 100 rank info?
i don't have any top rank record.
so i made some with latest ranked maps, but if i search my nickname, i see 'no scores in top 100'.
Don't worry we're updating accuracy hopefully at the end of this weekEndaris wrote: 6j5f7
Based on what I wrote in my earlier post I suggest the following:
Right now it looks like you're checking OD first and rhythmical complexity after(if at all). Worst case would be if you just check amount of circles vs. amount of sliders.
In my opinion you should try and figure out some difficulty for rhythmic patterns and factor in speed and OD based on how difficult the pattern actually is.
This would fix the issue of rhythmically very easy maps with high OD(esp Easy and Normaldiffs with DTHR) being overweight in of accuracy while it would push actually difficult maps up as the OD would be worth more.
It needs to be able to count more than that. I have plenty of scores that would have given more than 200 precision (thanks +HR), but they don't count because they fall outside my top 100 plays, hence my low precision rating. If there was a way for osu!Skills to take into every single recorded score, the program would be absolutely perfect.Endaris wrote: 6j5f7
both, but top 100 scores aren't updated as regularlyMinhtam wrote: h445w
Wait, so osu!Skills counts the players top 100 performances instead of the top 100 scores now?
We're not considering this currently.-Sandy Corzeta- wrote: 31b6d
Are you guys do have some API implementation on the future development?
It looks at your scores from here - https://osu-ppy-sh.jeuxcrack.net/u/7023372#_leader and recalculates them in osu!Skillsrurumofb wrote: 1d5d5
I havent ranked 100 maps yet, so how does this program calculate my skill?
lidahapi wrote: 6m5x2x
Great!
my suggestion for ctb:
Reading: since ctb has AR, reading should be implemented
Agility: how perfect the timing when players dash to get another fruit, or when the player moves
Precision: how stable the fruit catches. Is it at the middle (most precised), or at the edges (less precised) (need help for this point, is this point as accuracy or precision) [spoiler]rip english? ;w;[/spoiler]
Accuracy: Overall accuracy
Memory: Flashlight Performance
Instinct: Hidden Performance (Perhaps this should be implemented on std, taiko and mania?)
That's all i can tell for ctb, i need help here ;w;
[spoiler]inb4 this stuff will be featured on next osu weekly ;w;[/spoiler]
http://osuskills.tk//[Yui_Hirasawa][Yui Hirasawa] wrote: 5s3735
Why my name not found ?
Kinda, kinda not. Tenacity is the ability to maintain rhythm in a stream, and the 2 factors are time between notes and the length of the stream. This is not to be confused with stamina however. You can still have high tenacity for a very, very long, low bpm stream.Pope Gadget wrote: 515d6m
Is speed related to tenacity?.
So far that skills I came up for mania with are:dionzz99 wrote: 5571e
mania has accuracy , stamina , reading , speed as the main part..
For precision it doesn't look into replay data, so it's impossible to figure that out right now. If you need to be pixel perfect to catch the fruits, then that would require high precision. Agility can also be put into precision since it's like a stat in this case. If your agility is low, then your precision will be low since you can't move to the fruit in time to be precise.lidahapi wrote: 6m5x2x
Reading: since ctb has AR, reading should be implemented
Agility: how perfect the timing when players dash to get another fruit, or when the player moves
Precision: how stable the fruit catches. Is it at the middle (most precised), or at the edges (less precised) (need help for this point, is this point as accuracy or precision) rip english? ;w;
Accuracy: Overall accuracy
Memory: Flashlight Performance
Instinct: Hidden Performance (Perhaps this should be implemented too, on std, taiko and mania?)
lmaoabraker wrote: 6cx2d
Speed - isn't this related to stamina?
Hmmm ... bursts is not the best example you could give, but I see what you mean. Bursts look more closely related to reading. I choke on some bursts more due to the inability to read them rather than not being able to press fast enough. And if I am able to read them, it's more closely related to accuracy and even possibly to stamina if there was a stamina heavy part just before that.Pope Gadget wrote: 515d6m
lmaoabraker wrote: 6cx2d
Speed - isn't this related to stamina?
Speed is more about how fast you're able to play, in relation to hand-eye coordination and being able to move your fingers fast enough to transition to the next notes, regardless of if you're able to withhold that speed for a decent period.
Burst patterns require intense speed and precision to hit well, but doesn't test stamina. Speedcore 300, for example.
For mania:
While most people can't play 7k very well and can play 4k very well, they should be separated for various keys. While various keycount maps like 8k is ranked, it's possible to separate them
PS: This is a suggestion for mania
Don't know what you mean by that. Works fine for me. Try here.5522Luca wrote: 6k4s1p
It looks like you can´t input spaced names. As example i tryed to put in "- Hakase -".
For mania:I honestly have no idea. I have a feeling most would vote to separate, put let me see by how much more players agree with it: Go here and vote.
While most people can't play 7k very well and can play 4k very well, they should be separated for various keys. While various keycount maps like 8k is ranked, it's possible to separate them
Ok, with the URL it works.jimihenrik wrote: 282i28
Don't know what you mean by that. Works fine for me. Try here.5522Luca wrote: 6k4s1p
It looks like you can´t input spaced names. As example i tryed to put in "- Hakase -".
Thanks for the ![Taiga] wrote: 4k1228
1. Spica is extremly easy to play with HDHRDT if you are used to OD9 (it's OD10 tho but there is nothing particulary hard in this map in matter of patterns)
OD? Precision (ability to hit small circles) takes CS and Agility difficulty of the map into . OD influences Accuracy instead
2. https://osu-ppy-sh.jeuxcrack.net/b/253595 - can you explain how it's counted?
My guess is your score didn't reach top100 in the map and your top PP. There is no good way to retrieve all scores currently
3. https://osu-ppy-sh.jeuxcrack.net/b/297350 is almost full long slider based map, i dont find it fitting into precision category.
You're probably thinking about OD here
Be a specialist at some skills and you may receive a cool title, when we add titles~~Whip wrote: 46447
Can i get a cool title just for asking?![]()
Autoupdating and refresh buttons will be added in the next release.sonicyellow wrote: 3y2f42
It seems as though once your profile is generated, it doesn't get updated. I generated my profile this morning, and got a new score some hours later that overrides one of my top 100 scores, yet it still uses the old score even now.
AR11? AR doesn't influence Accuracy skillFranc[e]sco wrote: 606w4p
are you sure Accuracy is correctly ing for od11? I don't think Rafis' pressure score is less accurate than some of his ar11 scores...
There is a way but I doubt peppy wants me to spam the servers with ~37k osu!api requests for each .Minhtam wrote: h445w
Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my , and I know that I am able to retrieve all of the scores (replays are another matter) just by reing the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
Kert wrote: 6o3b5i
There is a way but I doubt peppy wants me to spam the servers with ~37k osu!api requests for each .Minhtam wrote: h445w
Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my , and I know that I am able to retrieve all of the scores (replays are another matter) just by reing the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
I'd really love this to all scores too of course
I am not sure what you're trying to saytfg50 wrote: 4o3f3a
Kert wrote: 6o3b5i
Be a specialist at some skills and you may receive a cool title, when we add titles~~
Do I need to say anything?
no no I meant od11 (od10+dt), which is pretty common in ar11 plays. I think accuracy should scale a little more exponentially towards od11, cause pressure is "only" OD10.3, and getting 98.5 or higher on a OD11 map is more impressive accuracy-wiseKert wrote: 6o3b5i
Thanks for the ![Taiga] wrote: 4k1228
1. Spica is extremly easy to play with HDHRDT if you are used to OD9 (it's OD10 tho but there is nothing particulary hard in this map in matter of patterns)
OD? Precision (ability to hit small circles) takes CS and Agility difficulty of the map into . OD influences Accuracy instead
2. https://osu-ppy-sh.jeuxcrack.net/b/253595 - can you explain how it's counted?
My guess is your score didn't reach top100 in the map and your top PP. There is no good way to retrieve all scores currently
3. https://osu-ppy-sh.jeuxcrack.net/b/297350 is almost full long slider based map, i dont find it fitting into precision category.
You're probably thinking about OD here
Be a specialist at some skills and you may receive a cool title, when we add titles~~Whip wrote: 46447
Can i get a cool title just for asking?![]()
Autoupdating and refresh buttons will be added in the next release.sonicyellow wrote: 3y2f42
It seems as though once your profile is generated, it doesn't get updated. I generated my profile this morning, and got a new score some hours later that overrides one of my top 100 scores, yet it still uses the old score even now.
AR11? AR doesn't influence Accuracy skillFranc[e]sco wrote: 606w4p
are you sure Accuracy is correctly ing for od11? I don't think Rafis' pressure score is less accurate than some of his ar11 scores...
His top Accuracy score is exactly that one on pressure map
Based on hidden objects, cluster chaos, time to react, and a couple of other factors. I believe this is the hardest part and might take some time to implement.Default wrote: 693111
Very cool site,looking foward for future uptates.
btw Is reading really going to be implemented? How are you going to calculate it?
I love youabraker wrote: 6cx2d
Based on hidden objects, cluster chaos, time to react, and a couple of other factors. I believe this is the hardest part and might take some time to implement.Default wrote: 693111
Very cool site,looking foward for future uptates.
btw Is reading really going to be implemented? How are you going to calculate it?
Why not set up a deal with peppy to make a mirror server that can draw on those scores?Kert wrote: 6o3b5i
There is a way but I doubt peppy wants me to spam the servers with ~37k osu!api requests for each .Minhtam wrote: h445w
Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my , and I know that I am able to retrieve all of the scores (replays are another matter) just by reing the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
I'd really love this to all scores too of course
Does being especially bad also count?Kert wrote: 6o3b5i
Be a specialist at some skills and you may receive a cool title, when we add titles~~
NeoAxel58 wrote: 70223l
Great idea, but I found a bug. I don't know if this has anything to do with the beta version,
but my scores don't update, and I still have my old scores of when I first checked my profile on osu!skills.
If this is normal, feel free to ignore this post.
Kert wrote: 6o3b5i
Autoupdating and refresh buttons will be added in the next release.
http://osuskills.tk//emperorpenguin83Franc[e]sco wrote: 606w4p
no no I meant od11 (od10+dt), which is pretty common in ar11 plays. I think accuracy should scale a little more exponentially towards od11, cause pressure is "only" OD10.3, and getting 98.5 or higher on a OD11 map is more impressive accuracy-wise
EDIT: lol my bad just realized I typo'd that post, I meant that his Pressure score is LESS accurate than his od11 plays
Sorry, I missed your post earliergameon123321 wrote: 385q2t
I like this, it's very different from the new pp because it shows my skills in detail.
http://osuskills.tk//gameon123321/skill/tenacity
The tenacity calculations seem a bit off. I understand some, like chase the light and mendes. But why are arc and try this two of my top tenacity scores? Is it because of the stacked 1/2 beats which calculate as extremely slow streams? Is it because the slow counts in try this are recorded as streams?
Also, on http://osuskills.tk//Xilver/skill/tenacity vs http://osuskills.tk//HappyStick/skill/tenacity, how is ragnarok on hr less streamy than ragnarok on nomod?
This is very useful, so keep it up!
Kert wrote: 6o3b5i
Sorry, I missed your post earliergameon123321 wrote: 385q2t
I like this, it's very different from the new pp because it shows my skills in detail.
http://osuskills.tk//gameon123321/skill/tenacity
The tenacity calculations seem a bit off. I understand some, like chase the light and mendes. But why are arc and try this two of my top tenacity scores? Is it because of the stacked 1/2 beats which calculate as extremely slow streams? Is it because the slow counts in try this are recorded as streams?
Also, on http://osuskills.tk//Xilver/skill/tenacity vs http://osuskills.tk//HappyStick/skill/tenacity, how is ragnarok on hr less streamy than ragnarok on nomod?
This is very useful, so keep it up!
Tenacity for Arc is high for that one long stream (spaced one)
As for Xilver and HappyStick scores - Xilver has less combo. HR doesn't affect tenacity