And here's our first release!
http://osuskills.tk
I also updated the main post, don't forget to check it out~
http://osuskills.tk
I also updated the main post, don't forget to check it out~
Apparently since you can't just poop out correct values without API info from the plays which is limited to top 50.Sieg wrote: 565dp
So, it calculates only maps where I'm in top 50?
Currently we're using a bit dated Top 50 scores database, that is why. I'll make an updater soonMulttari wrote: 263o32
It only seems to have calculated my very old top 50 scores but not newer ones. Bug or are the scores still being processed?
Because this is not based on PP at allSmc wrote: 1h2m21
This is a nice concept, but why aren't you using /api/get__best from peppy's api?
It can get a player's top 100 best plays which, imo, is a much better indication of skill than top 50 scores.
I think this is a stupid idea. This kind of graphic approach only makes sense if you can assume correlations between neighbored skills and exclude the existence of correlations for non-neighbored skills.224dj wrote: 146668
A... pentagon... line... color... *&%#
i think that... this interface seems more appropriatede
Get goodThe Gambler wrote: 1483t
Can we include people that are not in the top 50?
For some reason this is what mine looks like...![]()
I am not proficient at other mods at all. Can't promise anythingRemyria wrote: 236526
Will you add the 3 others modes (Even if for them, it would be different)?
It's not automated yet. Please, wait for the next update to comeZisa wrote: fo6z
does it take some time update top 100 rank info?
i don't have any top rank record.
so i made some with latest ranked maps, but if i search my nickname, i see 'no scores in top 100'.
Don't worry we're updating accuracy hopefully at the end of this weekEndaris wrote: 6j5f7
Based on what I wrote in my earlier post I suggest the following:
Right now it looks like you're checking OD first and rhythmical complexity after(if at all). Worst case would be if you just check amount of circles vs. amount of sliders.
In my opinion you should try and figure out some difficulty for rhythmic patterns and factor in speed and OD based on how difficult the pattern actually is.
This would fix the issue of rhythmically very easy maps with high OD(esp Easy and Normaldiffs with DTHR) being overweight in of accuracy while it would push actually difficult maps up as the OD would be worth more.
It needs to be able to count more than that. I have plenty of scores that would have given more than 200 precision (thanks +HR), but they don't count because they fall outside my top 100 plays, hence my low precision rating. If there was a way for osu!Skills to take into every single recorded score, the program would be absolutely perfect.Endaris wrote: 6j5f7
both, but top 100 scores aren't updated as regularlyMinhtam wrote: h445w
Wait, so osu!Skills counts the players top 100 performances instead of the top 100 scores now?
We're not considering this currently.-Sandy Corzeta- wrote: 31b6d
Are you guys do have some API implementation on the future development?
It looks at your scores from here - https://osu-ppy-sh.jeuxcrack.net/u/7023372#_leader and recalculates them in osu!Skillsrurumofb wrote: 1d5d5
I havent ranked 100 maps yet, so how does this program calculate my skill?
lidahapi wrote: 6m5x2x
Great!
my suggestion for ctb:
Reading: since ctb has AR, reading should be implemented
Agility: how perfect the timing when players dash to get another fruit, or when the player moves
Precision: how stable the fruit catches. Is it at the middle (most precised), or at the edges (less precised) (need help for this point, is this point as accuracy or precision) [spoiler]rip english? ;w;[/spoiler]
Accuracy: Overall accuracy
Memory: Flashlight Performance
Instinct: Hidden Performance (Perhaps this should be implemented on std, taiko and mania?)
That's all i can tell for ctb, i need help here ;w;
[spoiler]inb4 this stuff will be featured on next osu weekly ;w;[/spoiler]
http://osuskills.tk//[Yui_Hirasawa][Yui Hirasawa] wrote: 5s3735
Why my name not found ?
Kinda, kinda not. Tenacity is the ability to maintain rhythm in a stream, and the 2 factors are time between notes and the length of the stream. This is not to be confused with stamina however. You can still have high tenacity for a very, very long, low bpm stream.Pope Gadget wrote: 515d6m
Is speed related to tenacity?.
So far that skills I came up for mania with are:dionzz99 wrote: 5571e
mania has accuracy , stamina , reading , speed as the main part..
For precision it doesn't look into replay data, so it's impossible to figure that out right now. If you need to be pixel perfect to catch the fruits, then that would require high precision. Agility can also be put into precision since it's like a stat in this case. If your agility is low, then your precision will be low since you can't move to the fruit in time to be precise.lidahapi wrote: 6m5x2x
Reading: since ctb has AR, reading should be implemented
Agility: how perfect the timing when players dash to get another fruit, or when the player moves
Precision: how stable the fruit catches. Is it at the middle (most precised), or at the edges (less precised) (need help for this point, is this point as accuracy or precision) rip english? ;w;
Accuracy: Overall accuracy
Memory: Flashlight Performance
Instinct: Hidden Performance (Perhaps this should be implemented too, on std, taiko and mania?)
lmaoabraker wrote: 6cx2d
Speed - isn't this related to stamina?
Hmmm ... bursts is not the best example you could give, but I see what you mean. Bursts look more closely related to reading. I choke on some bursts more due to the inability to read them rather than not being able to press fast enough. And if I am able to read them, it's more closely related to accuracy and even possibly to stamina if there was a stamina heavy part just before that.Pope Gadget wrote: 515d6m
lmaoabraker wrote: 6cx2d
Speed - isn't this related to stamina?
Speed is more about how fast you're able to play, in relation to hand-eye coordination and being able to move your fingers fast enough to transition to the next notes, regardless of if you're able to withhold that speed for a decent period.
Burst patterns require intense speed and precision to hit well, but doesn't test stamina. Speedcore 300, for example.
For mania:
While most people can't play 7k very well and can play 4k very well, they should be separated for various keys. While various keycount maps like 8k is ranked, it's possible to separate them
PS: This is a suggestion for mania
Don't know what you mean by that. Works fine for me. Try here.5522Luca wrote: 6k4s1p
It looks like you can´t input spaced names. As example i tryed to put in "- Hakase -".
For mania:I honestly have no idea. I have a feeling most would vote to separate, put let me see by how much more players agree with it: Go here and vote.
While most people can't play 7k very well and can play 4k very well, they should be separated for various keys. While various keycount maps like 8k is ranked, it's possible to separate them
Ok, with the URL it works.jimihenrik wrote: 282i28
Don't know what you mean by that. Works fine for me. Try here.5522Luca wrote: 6k4s1p
It looks like you can´t input spaced names. As example i tryed to put in "- Hakase -".
Thanks for the ![Taiga] wrote: 4k1228
1. Spica is extremly easy to play with HDHRDT if you are used to OD9 (it's OD10 tho but there is nothing particulary hard in this map in matter of patterns)
OD? Precision (ability to hit small circles) takes CS and Agility difficulty of the map into . OD influences Accuracy instead
2. https://osu-ppy-sh.jeuxcrack.net/b/253595 - can you explain how it's counted?
My guess is your score didn't reach top100 in the map and your top PP. There is no good way to retrieve all scores currently
3. https://osu-ppy-sh.jeuxcrack.net/b/297350 is almost full long slider based map, i dont find it fitting into precision category.
You're probably thinking about OD here
Be a specialist at some skills and you may receive a cool title, when we add titles~~Whip wrote: 46447
Can i get a cool title just for asking?![]()
Autoupdating and refresh buttons will be added in the next release.sonicyellow wrote: 3y2f42
It seems as though once your profile is generated, it doesn't get updated. I generated my profile this morning, and got a new score some hours later that overrides one of my top 100 scores, yet it still uses the old score even now.
AR11? AR doesn't influence Accuracy skillFranc[e]sco wrote: 606w4p
are you sure Accuracy is correctly ing for od11? I don't think Rafis' pressure score is less accurate than some of his ar11 scores...
There is a way but I doubt peppy wants me to spam the servers with ~37k osu!api requests for each .Minhtam wrote: h445w
Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my , and I know that I am able to retrieve all of the scores (replays are another matter) just by reing the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
Kert wrote: 6o3b5i
There is a way but I doubt peppy wants me to spam the servers with ~37k osu!api requests for each .Minhtam wrote: h445w
Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my , and I know that I am able to retrieve all of the scores (replays are another matter) just by reing the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
I'd really love this to all scores too of course
I am not sure what you're trying to saytfg50 wrote: 4o3f3a
Kert wrote: 6o3b5i
Be a specialist at some skills and you may receive a cool title, when we add titles~~
Do I need to say anything?
no no I meant od11 (od10+dt), which is pretty common in ar11 plays. I think accuracy should scale a little more exponentially towards od11, cause pressure is "only" OD10.3, and getting 98.5 or higher on a OD11 map is more impressive accuracy-wiseKert wrote: 6o3b5i
Thanks for the ![Taiga] wrote: 4k1228
1. Spica is extremly easy to play with HDHRDT if you are used to OD9 (it's OD10 tho but there is nothing particulary hard in this map in matter of patterns)
OD? Precision (ability to hit small circles) takes CS and Agility difficulty of the map into . OD influences Accuracy instead
2. https://osu-ppy-sh.jeuxcrack.net/b/253595 - can you explain how it's counted?
My guess is your score didn't reach top100 in the map and your top PP. There is no good way to retrieve all scores currently
3. https://osu-ppy-sh.jeuxcrack.net/b/297350 is almost full long slider based map, i dont find it fitting into precision category.
You're probably thinking about OD here
Be a specialist at some skills and you may receive a cool title, when we add titles~~Whip wrote: 46447
Can i get a cool title just for asking?![]()
Autoupdating and refresh buttons will be added in the next release.sonicyellow wrote: 3y2f42
It seems as though once your profile is generated, it doesn't get updated. I generated my profile this morning, and got a new score some hours later that overrides one of my top 100 scores, yet it still uses the old score even now.
AR11? AR doesn't influence Accuracy skillFranc[e]sco wrote: 606w4p
are you sure Accuracy is correctly ing for od11? I don't think Rafis' pressure score is less accurate than some of his ar11 scores...
His top Accuracy score is exactly that one on pressure map