Isn't good. I can't play with this Skin. I hate it.
Please add somebody who plays high AR to the testgroup next time, the movement of the falling failmarks tips me off and I fail even more.peppy wrote: 6w4l42
Also worth a mention is the few s that stick around on the test build and provide near real-time on the changes (hi statementreply).
There's no such thing as a "testgroup" - any ers are free to hang around on the test build and test new updates. It's just a coincidence that the few s who are regulars there don't really play AR10 (I tested AR9 insanes there and they were fine.)Fenek Alfa wrote: 192p4s
Please add somebody who plays high AR to the testgroup next time, the movement of the falling failmarks tips me off and I fail even more.peppy wrote: 6w4l42
Also worth a mention is the few s that stick around on the test build and provide near real-time on the changes (hi statementreply).
Inb4 "Reskin it so it's invisible you faggot!"
Anyone can test as long as they are er and use the test build.Fenek Alfa wrote: 192p4s
Please add somebody who plays high AR to the testgroup next time, the movement of the falling failmarks tips me off and I fail even more.peppy wrote: 6w4l42
Also worth a mention is the few s that stick around on the test build and provide near real-time on the changes (hi statementreply).
Inb4 "Reskin it so it's invisible you faggot!"
Beta testing isn't done by selection... it's a bonus for donating.Fenek Alfa wrote: 192p4s
Please add somebody who plays high AR to the testgroup next time, the movement of the falling failmarks tips me off and I fail even more.peppy wrote: 6w4l42
Also worth a mention is the few s that stick around on the test build and provide near real-time on the changes (hi statementreply).
Inb4 "Reskin it so it's invisible you faggot!"
CXu wrote: 1u4829
[*] http://puu.sh/2kudW <-- This looks extremely weird, as the repeat arrow should be a part of the slider-tail here, but it's not overlapped by the slider-head.
Huh wait really? I never noticed until the recent changesBittersweet wrote: 4k72g
CXu wrote: 1u4829
[*] http://puu.sh/2kudW <-- This looks extremely weird, as the repeat arrow should be a part of the slider-tail here, but it's not overlapped by the slider-head.
It was always like that xD
+1; when I was trying it out on test build, I beat most, if not all of my high scores, and could play easier :p Your experience may vary of course depending on what skin you were using previously.deadbeat wrote: 819
pretty sure you can't ;w;
and even if you did rollback, osu! would just update to the new version again anyway. this new layout might seem a bit strange, but it can help when you get used to it![]()
New spinnerrr ^______^deadbeat wrote: 819
the old default skin is floating around the forum'srakiru wrote: 1g1b20
Is it possible to get the old skin back? I really don't like the new spinner (it's hard to tell how much you've got left to do), and I'd like the option to use the old circles and stuff too.
try here https://osu-ppy-sh.jeuxcrack.net/forum/t/51694
it's below the ranking now. you need to click and drag the screen and the online information is at the bottomvizzy wrote: 342o5o
It'll take some getting used to, but I guess it's needed because innovation is key.
Q: How do we rate beatmaps now?
still somewhat buggy t/123382Beuchi wrote: t3r41
OH MY GOD THE REVERSE ARROW ON SLIDERS TURNS BLACK IF THE HITCIRCLES ARE WHITE, IT'S MAGIC!!!11!!1!ONEONE
Lovin' the new skin. The moving followpoints are a bit distracting IMO, but I just probably have to get used to it![]()
You'll have to skin around that for now, and about the "option for old skins": p/2185835TMoD wrote: 1f373
even if i can imagine, that there was a lot of work involved with this update, i really don't like the new skin. It is to bright for my eyes and the new spinner is too confusing. Well that wouldn't be a too big problem, because i could still use the skin, i normally use. But since the ranking screen changed, the screen is now totally messed up...
Here a screen:
My suggestion would be, that there is an option for old skins, that will change the ranking screen design to the old one.
Also, i don't like the fact, that you need to scroll now, to see, if you improved in the map. Thats something, i want to see right away. I dont know, why that was changed. Was it really that inconvenient to press the mouse button 2 times, even though you click much more often during the game?![]()
already reported t/123349Backfire wrote: 5y252a
Hello.
As you all know, I am a taiko player. I have noticed something that deeply concerns me in the gameplay of taiko, as it has been changed in this update.
When you miss a note, the miss bubble falls down and obscures the notes. This is a problem for all players, as it is a distraction of the notes and thus covers up parts when you play.
For Example (these may not be the best as they are screenshots)
It affects any time the map has any kind of stream, or a flow of constant notes.
I encourage you to change it back, not because "omg I hate change" but because it actually affects how the game is played and makes it an unneeded distraction.
something like this maybe: t/119926 but it might happen a lot more since this update.jyknight wrote: 454v54
Hi, I changed my frame limiter to unlimited and this has caused me to be unable to see the game even though I can interact with it. Please help.![]()
I think, you meant the "Prefer new Default when skin not available" option with the Link? Well, it was turned off, so it doesn't change anything. Even tried to turn it on, but that just resulted in other bugstheowest wrote: tpu
You'll have to skin around that for now, and about the "option for old skins": p/2185835
yeah maybe. i think the slider ball being the same color as the combo is a good idea though. the blue slider ball looks terrible on some colors, so why not make it look nice on all colorstheowest wrote: tpu
or its complementary/inverted colour. that would be pretty amazing. Like how the repeat arrow gets black when it's a whiter combo colour and vice versa.Cobra wrote: 1u2s6w
heyheyheyheyheyheyeheyeheey
make the slider ball the same-ish sort of color as the combo color it's on
boom
many of these point have already been mentioned in the tech forum, please check that and maybe you can contribute to this topic: t/123432/Verlaren wrote: 1v375o
So - I think that the new game skin quite well, although it needs further development.
- It would be better if the added option to switch a new skin to the previous in general.
- The same would probably be better if the game mode selection button would be the same size as the others. (http://puu.sh/2kG4W)
- I believe that the need to reduce the size of icons and text contents of the new button in the drop-down menu so that the right border of the menu were is flush with the right edge of the button "selection options" (http://puu.sh/2kG8h)
- Also - white arrow sometimes merges with the background slider. Thus it is likely that the player will not notice it. (http://puu.sh/2kGbe)
- In some places, sometimes there are black instead of white arrows.
- http://puu.sh/2kGdj - surprised that has changed the button location "back"
same to you I guess.KRZY wrote: 1x366e
Took a little bit getting used to, but this is a huge improvement. Great job to everyone who worked on this!
- I was concerned about how hitbursts seemed to linger a bit before disappearing(and misses seemed to drop off the screen instead of just disappearing) compared to the old skin, but it didn't affect my gameplay as much as I thought it would and was able to get used to it pretty quickly. Can't say the same about other players, though.
- My playstyle makes me somewhat immune to the reversearrow change, but I've heard from a lot of players around me that it is very difficult to see them when the sliders are of bright colors but not so bright as to make the reversearrow become black. I see this has already been mentioned, and guess people are already working on it.
- This has also been mentioned by either kriers or CXu already(I forgot), but it might be a better idea to move the game mode selection button to the far right instead of the far left since players are used to selecting mods for maps when they hit the far left button. Trivial issue though.
- On the results screen, how about having three buttons(retry, watch replay, back to song selection) instead of just two(retry, watch replay)? I've found myself automatically clicking on the 'watch replay' button when what I wanted to do was to exit to the song select screen, guess one can get used to it too but it might be a nice idea to be able to exit to song screen menu not only by clicking esc but also by clicking a button.
- I love the font!!!
This happens on 1920x1080 as well. It's noticeable with the Mode icon, the ranking letters on the top during breaks while playing, and on the circles in the editor timeline. Not sure I've noticed it anywhere else.peppy wrote: 6w4l42
This will happen at "in-between" resolutions like 1680x1050, where high res sprites are being used but scaled too much. I'll look into fixing this by using lower resolution ones in these cases where possible.Love wrote: 1d565e
The old skin can be ed with the updater, just get the template. As for the new UI/Skin: The 'Mode' button has rough edges.Can't tell if it's just me though.