agreeSoaprman wrote: 3v724a
Absolutely good of you to keep the small circles.
Well i don't think that the SB idea is good ._. It would prepare you for what is coming ._. It would be distracting too.cirno- wrote: s1b5d
Consider storyboarding the ghost to randomly appear on NC/Finish circles faintly behind it. Scale it, and make it appear as soon as the player hits it then fade out fairly quickly.
The song is short, and it's impossible to map a good insane. I think doing something like that would help spice it up. Maybe have the ghost travel from the right to left during 00:31:714 or 00:39:348 through the end? idk
This map reminds me of this one
http://osu-ppy-sh.jeuxcrack.net/s/31991 ... okay? lol
thank you :3BounceBabe wrote: 535p36
Hi, from the Queue!
Only thing on Hard is the Circle Size which i told you already ingame .
Will this to jericho2442 to check
Arnold0 wrote: 6g3r1c
Hi,
Old GameBoy pokemon <3 good memories :3
I just played the map, and i think you should make CS +1 on hard
Star & good luck with rank![]()
Thank you very much for the star Arnold0 <3 but the cs isn't happen to change. ._. cirno- has not only a point but also the map would become to Easycirno- wrote: s1b5d
I'd stick with the small circle size. There's so many CS4 maps, I think people are just too used to it. This plays well the way it is.
From the start I find that it is very short with under a minute, would have been better if you used a longer sample. Although a bit to late to switch now as it would require you to redo a lot of your work and do quite a bit extra as well.First I planned to do a longer version but it turned out that it is very very boring to play. The map seems really long for me because the melody is very very simple and slow. It was okay until that long tone where I use the spinner but ... meh it gets really tiring after that. However if i ever do the japanese original version I would say yes it should be longer because there is more variety in the melody. Buuuuuuuut I wait until my friend s his version ^^ maybe i have a guest diff. Who knows :3
Second making the objects black and white really fits the theme a lot better.Would come with the prize of 2 thinks. Getting a better bg so the colors fit. Listening to 3208132390 people saying that that is bullshit. Besides I prefer the purple because after all "Lavender is the colour of purple nobility". Besides the town is themed after purple in Pokemon yellow
the red tint on some of the backgrounds is really a bit overwhelming, maybe thinker with the colors a bit make it a bit less strong.I don't know. I don't see a problem with the current bg
Easy: a bit of an easy map, quality wise not much to say for me other then the obvious yawn.Yawn, What I have to say though is that in the beginning i only had 2 standard diffs and so I made this one because you need 2
Normal: Either remove the spinner or the long slider on the and as both is just to much.I don't think so. The slider is actualy nice. Minimalistic version of the pokemon ghost. (I don't care if I am the only one who sees that)
Hard: some tell shit about the small circles but I think it is good like this, if anything make them a bit smaller, as the map itself is a bit slow I think challange could come from somewhere and there are not that many maps that do it by requiring good mouse control, the smaller circle sizes in osu! do exist for a reason and are not just decoration. In the beginning maps used them a lot more but at some point they started favoring speed and sliders more and that is not always better. I think you should just set yourself apart from the rest by using small circles.It is TVO diff but I have to say that cs6 is actually the best. CS 7 is way to small for the current spacing which would mean it has to be remapped, respaced
you could just remove the big slider at the end of normal and replace it with something else, I said either remove the slider or the spinner, removing the slider is the most logical thing you could do there. I don't think that will hinder with the storyboard if replaced with something else.bomber34 wrote: o1q2a
Thank you for your opinion :3 Everything has a reason so I just go from point to point
From the start I find that it is very short with under a minute, would have been better if you used a longer sample. Although a bit to late to switch now as it would require you to redo a lot of your work and do quite a bit extra as well.First I planned to do a longer version but it turned out that it is very very boring to play. The map seems really long for me because the melody is very very simple and slow. It was okay until that long tone where I use the spinner but ... meh it gets really tiring after that. However if i ever do the japanese original version I would say yes it should be longer because there is more variety in the melody. Buuuuuuuut I wait until my friend s his version ^^ maybe i have a guest diff. Who knows :3
Second making the objects black and white really fits the theme a lot better.Would come with the prize of 2 thinks. Getting a better bg so the colors fit. Listening to 3208132390 people saying that that is bullshit. Besides I prefer the purple because after all "Lavender is the colour of purple nobility". Besides the town is themed after purple in Pokemon yellow
the red tint on some of the backgrounds is really a bit overwhelming, maybe thinker with the colors a bit make it a bit less strong.I don't know. I don't see a problem with the current bg
Easy: a bit of an easy map, quality wise not much to say for me other then the obvious yawn.Yawn, What I have to say though is that in the beginning i only had 2 standard diffs and so I made this one because you need 2
Normal: Either remove the spinner or the long slider on the and as both is just to much.I don't think so. The slider is actualy nice. Minimalistic version of the pokemon ghost. (I don't care if I am the only one who sees that)
The spinner was shorter but due to the SB I made it as long as in Easy. Mapping something of the beginning plays bad and shorting it kind of is bad for the SB
Hard: some tell shit about the small circles but I think it is good like this, if anything make them a bit smaller, as the map itself is a bit slow I think challange could come from somewhere and there are not that many maps that do it by requiring good mouse control, the smaller circle sizes in osu! do exist for a reason and are not just decoration. In the beginning maps used them a lot more but at some point they started favoring speed and sliders more and that is not always better. I think you should just set yourself apart from the rest by using small circles.It is TVO diff but I have to say that cs6 is actually the best. CS 7 is way to small for the current spacing which would mean it has to be remapped, respaced
Even more people would bitch about the cs then >.< At the End no XAT would bubble that. So yeah ....
Have to say the Taiko and CtB are pretty Easy xD If you want to start either mod you should try them out ^^
Maybe because it is hard to get attention from XATsMercurial wrote: 5t3f12
Why isn't this ranked yet?
bomber34 wrote: o1q2a
Maybe because it is hard to get attention from XATs I will poke themMercurial wrote: 5t3f12
Why isn't this ranked yet?
Maybe because it has mode-specific diffs?some people say it is really hard to get ctb diffs ranked because many XATs dislike ctb, doesn't mod or play it . idk. lolI haven't modded the Catch the Beat difficulty because it was too easy. In a way that it's fun to play. There's no hyperdash and exaggerated notes, so it's alright
Maybe because some people hate me for spamming stars on it? That's not a reason of hating a map..
cannot think of more answers at the moment, to tired.
@Gabe: Will check your mod later.
You will fucking get fucking rank fucking this... fuck.bomber34 wrote: o1q2a
Maybe because it is hard to get attention from XATsMercurial wrote: 5t3f12
Why isn't this ranked yet?
Maybe because it has mode-specific diffs?some people say it is really hard to get ctb diffs ranked because many XATs dislike ctb, doesn't mod or play it . idk. lol
Maybe because some people hate me for spamming stars on it?
cannot think of more answers at the moment, to tired.
@Gabe: Will check your mod later.
Thank you very much :3Gabe wrote: 1n5x2f
Here's a quick check, because I am a bit bored and I haven't modded since a while![]()
Easy
0,69 stars, huehuepervert*cough
OMG B...!
- 00:18:354 (3,4) - these circles should actually be looking like the circles (1,2)'s emplacements. I personally think it will make it more consistent and make it looking better. To make it the same as the circles (1,2), delete the these two circles (3,4) (The hitsounds of these objects was; Finish, Whistle) and after that, copy these previous circles and paste it. Move these to x:416 y:312. It should look like this:
done.- 00:27:897 (1) - *Comment* This slider's form is so cool! sarcasm?
- 00:39:348 (1) - The symmetry of this slider is not looking good.. You could be able to make it symmetric by moving the red node one grid up and rearrange the second and fourth node a bit. lol nice catch ^^ thought it was already symmetrical :3 should be fixed now.
THAT GHOST AT THE END. I WASN'T SEEING IT COMMING! DDDD: HoooorrraayMission accomplished
Normal
This difficulty looks good, the only thing I didn't liked here, is that most of the objects are highly spaced, which makes the difficulty harder. Also, with these settings, it's even more harder.. High spacing comes because i had to use smaller circles so the spread does not get hurt as much with Hards cs. I could reduce HP drain if necessary but i am not sure though. I tried AR4 but that plays worse than AR5 but that is probaly because i am just used to higher ARs ...
I've played both Taikos, they're pretty good. I have nothing to say, same thing for the CTB difficulty. nice to hear that
It should be ready to go! That probaly means I have to wait like 3 months or more
Either that or I will spam more stars \:D/ maybe I can beat DeltaMax' SP ^^Mercurial wrote: 5t3f12
You will fucking get fucking rank fucking this... fuck.
Love you :3
bomber34 wrote: o1q2a
Thank you very much :3Gabe wrote: 1n5x2f
Here's a quick check, because I am a bit bored and I haven't modded since a while![]()
Easy
0,69 stars, huehuepervert*cough Huehuehue
- 00:27:897 (1) - *Comment* This slider's form is so cool! sarcasm? No? It was a comment D:
I've played both Taikos, they're pretty good. I have nothing to say, same thing for the CTB difficulty. nice to hear that
It should be ready to go! That probaly means I have to wait like 3 months or more Why waiting that long for a ready mapset?
Gabe wrote: 1n5x2f
Here's a quick check, because I am a bit bored and I haven't modded since a while![]()
Easy
0,69 stars, huehue
OMG B...!
- 00:18:354 (3,4) - these circles should actually be looking like the circles (1,2)'s emplacements. I personally think it will make it more consistent and make it looking better. To make it the same as the circles (1,2), delete the these two circles (3,4) (The hitsounds of these objects was; Finish, Whistle) and after that, copy these previous circles and paste it. Move these to x:416 y:312. It should look like this:
- 00:27:897 (1) - *Comment* This slider's form is so cool!
- 00:39:348 (1) - The symmetry of this slider is not looking good.. You could be able to make it symmetric by moving the red node one grid up and rearrange the second and fourth node a bit.
THAT GHOST AT THE END. I WASN'T SEEING IT COMMING! DDDD:
Normal
This difficulty looks good, the only thing I didn't liked here, is that most of the objects are highly spaced, which makes the difficulty harder. Also, with these settings, it's even more harder..
TVO's Hard
fixed
- 00:02:132 (3) - This slider is pretty cool but, I swear you could make a better form with it. I personally don't like how it is right now because between the first and the second wave, it looks a bit odd. Well, I mean't, while I was playing it, it looked like you've added a red node somewhere on this slider. So, I think you should reform it a bit. Maybe.. like this?
K- 00:04:995 (1,2,3,4) - *Comment* The thing I don't really like here, is that the spacing is completely not consistent.. For an example, the spacing of the circles (2,3). You can keep it since it plays good but.. the spacing is not pretty good. Square cross patterns are not always perfect, so i think it's fine.
- 00:12:629 (1,2,3,4) - While playtesting, i was wondering about the spacing of these sliders.. There's a bit spaces between the sliders (2,3). For an example, (1,2) (3,4) are really close, but these two are just.. not making sense? Also, the direction of the slider (2) goes at the top-left, when you have to go at the down-right. So, the slider (2) is not really catching the next slider. You could actually make them more closer, even if it will do the same thing, but at least, they will be more closer, just like this or even, you could make a totally new patterns to make it more enjoyable. I'm just going to keep my current pattern, because doing so will move the jump to the end transition. I'd rather have it in the middle of the pattern.
Example
By doing this, the spacing will mostly be the same.- 00:31:237 (4) - Move this circle one grid at the right. Why? Well, the square form is actually not perfect and it should also be aligned with the circle 1 and the circle 3. It's perfectly aligned with the circle 3, but not with the circle 1. So, by moving it a bit, the square form will be perfect and aligned.
I've played both Taikos, they're pretty good. I have nothing to say, same thing for the CTB difficulty.
It should be ready to go!
bomber34 wrote: o1q2a
Maybe because some people hate me for spamming stars on it?
Sprite,Foreground,Centre,"xfrtae.png",320,240
F,0,46983,47221,0,1
F,0,47937,48414,1,0
Sprite,Foreground,Centre,"xfrtae.png",320,240
F,0,46983,47398,1,0
S,0,46983,47398,1,2
p3n wrote: pi68
I don't think anyone cares how much of your KD you invest in your own mapbomber34 wrote: o1q2a
Maybe because some people hate me for spamming stars on it?![]()
sweet :3Roddie wrote: 1o2a1h
General
Easy
- Add in Game Boy to the tags. Both Pokemon Red and Blue were both released for the Game Boy. added boy and gameboy
the game word itself is already in with Game Freak
Normal
- I suggest increasing the Approach Rate and Overall Difficulty by one. Doing that will make Easy better to play over in my opinion. not a huge difference for me :3 to bad that sweet star difficulty rating of 0,69 is gone after that xD
- 00:04:995-I can see potential of having a new combo here. Give it a shot! cool
Looks good from what I can see. The spacing on Normal is fairly big but it's not such a big deal yeah maybe the spacing is relative high but I think it is still okay too :3
Ctb Cup
It's okay in my book! :D
TVO's Hard
- 00:15:014 (2)-Forgot to add a whistle there? TVO was fine with that
- 00:37:440 (1, 2)-It would be best to add whistles on both end points. that way, they'll sound good in my opinion. He does not think so
OniZoda
And that's about it. Give me a call after you're done looking through my mod.
- 00:20:263 (59)-Perhaps it'll be good to add in a kat there. Doing that will form up to be a kdk pattern with the previous notes and it could play well that way in my opinion.
_Gezo_ is fine with that
Ogosh alot to look throughElly-chan wrote: 4b961
i saw your request on #modreqs; i'm no BAT but i'll mod this anyways, dah.never gonna use that channel again xD *not serious
[General][Easy]
- There's an issue in the storyboard for TVO's difficulty: In Easy and Normal the ghost remains in the background after the pulse, but in this difficulty it doesn't. Fix that please! orz. Gonna change it even though I am not happy with it. I guess I won't understand why this is an "Issue" instead of personal opinion but eh.
- I think it'd be best if you just used one of the colored backgrounds for the whole set? It's unneccesary to have the same background just in two colors randomly placed on each map in the set; two standard diffs and a taiko have a red background and the rest have gray; I don't see why this is so? If you were at least going to use this, make sense with it and put the red backgrounded difficulties on your own maps you mapped and the gray on the guest mapper's difficulties![/color] Better idea. I just use the gray one. Is that okay? Because while I like the red one a tick more I just cannot play with that in ctb (thus i used it in ctb diff) But when I think about it. The Easy and Normal will be played in ctb too ... I guess I will play them too. So short: I use the gray one
[Normal]
- 00:18:354 (3, 4) - Add the finish at three and remove the whistle; remove the finish at four and add a whistle. I swear it was already like this some time ago.... anyway done
- 00:22:172 (5) - It flows better if you just make this a downward-curved slider imo.
While I understand your point and I kind of agree I just cannot find a satisfying or even decent solution. Everything I tried played and looked terrible. orz sry D:Okay after your suggestion picture on IRC I made it- 00:27:897 (1) - Maybe shorten the slider to 00:29:329 - and add a note where the slider previously ended. I like how it is at the moment. Idk how to explain it but when I short it and add a note it feels like to much ...
- 00:36:963 (2) - Either remove the whistle here for consistency or add one at 00:36:009 underlined what i did
- 00:39:348 (1) - Break this slider up; could best fit the music if it was two sliders, one starting where this one starts and ending at 00:40:780 -, then one starting where the original repeat started ending at 00:42:688 -. After that, move the spinner up so it starts at 00:43:166 - and ends where it originally ended. Gonna try it Okay I think it is good. Question is if my way is okay ...
[TVO's Hard]
- 00:37:917 (1) - Either add a whistle here for consistency or remove the one on (2)'s slider end. Underlined what I did
- 00:38:394 (2) - Don't make the endpoint the same as one; spread out the slider more, I don't see the main appeal in playing this pattern except for it looks a bit unaesthetically pleasing and would be best not mirroring it's previous slider (1). a bit hard to understand ... So I am supposed to make the sliders farer away because it does not play well or it looks bad or something ... uhhh help? I think it looks and plays nice. The fact that both sliders go down fits imo with the music, because the big sounds 00:38:394 - and 00:37:440 - make the impression of pulling it down.
I am a bit confused now so maybe a picture or so? D: ... okay red reason should be enough :3- 00:39:348 (1) - Break this slider up; could best fit the music if it was two sliders, one starting where this one starts and ending at 00:40:780 -, then one starting where the original repeat started ending at 00:42:688 -. After that, move the spinner up so it starts at 00:43:166 - and ends where it originally ended. I know I did that in Easy but I really really want to keep this in normal. I really dig this slider because it reminds me as some sort of minimalistic of the pokemon ghost
- decrease the circle size by one? it feels more enjoyable to play the patterns and that way and the circles just look incredibly tiny to me at the moment ahah I just write my opinion on this one too. Alot of people are enjoying the cs6 on this diff alot. I asked so many people about this and it ends around 50 - 50. I really love the small circles and you don't see cs6 here in osu! since idk. The last one I was in Sep. 2011 "Many of Horrors" with CS7 (loved that map). That is not the best answer but there are more reasons.
With CS5 this diff feels a bit like a Normal+ which isn't nice. p3n agreed with cs6 and said it would be too easy with bigger circles then.
The Song is sooo slow and calm and the melody so simple that it just feels right for me to have cs6
I mean I know that CS thing is in todays standard like " WHY DO WE EVEN HAVE THE OPTION FOR SOMETHING SMALLER THAN 4. But there are really alot of people who like smaller cs.
And yes I am aware that I wrote alot about this.
- i'd suggest for you to put a spinner in here near the ending but it's up to you
[CtB Cup]
- 00:08:812 (1) - Maybe curve this slider a bit to the left? It's current transition is a bit awkward and I think it'd due to the horizontal slant of the transition (slider) and this would fix it.
- 00:33:623 (3) - The higher pitched noise in the BGM right here makes a great place to put a New Combo seeing as if bomber's done that in the easier difficulties and it follows the music well.
At least something
- plays nicely; good job!
try getting some more mods on the taiko difficulties as well? call me back when you make fixes. Oh well Stefan answered for me ... lol I really don't think it is necessary. Both diffs are really Easy and sound alright.
Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT/MAT for help.because of ^, can you rename the artist "Masuda Junichi" (増田順一)?
Okay done :3Melophobia wrote: 522q4p
Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT/MAT for help.because of ^, can you rename the artist "Masuda Junichi" (増田順一)?
I can rebubble after changes, forum PM me please
I haven't looked at all of them but the Oni is extremely overmapped. In fact I don't even think the Oni should really exist in partnership with such a song. Kind of disappointing to see considering Gezo is an experienced taiko mapper and he should at least understand this slightly.bomber34 wrote: o1q2a
cool but you might as well say why and which one since it sounds like you only mean one![]()
I am as well not much satisfied with that taiko diff to be honest, but that 2-diff rule made me do that... I didn't want to make a kantan or futsuu as they would just be horribly boring for everybody... I even find the Oni extremely boring D:Xakyrie wrote: 5c1j19
I haven't looked at all of them but the Oni is extremely overmapped. In fact I don't even think the Oni should really exist in partnership with such a song. Kind of disappointing to see considering Gezo is an experienced taiko mapper and he should at least understand this slightly.bomber34 wrote: o1q2a
cool but you might as well say why and which one since it sounds like you only mean one![]()
If you can map stuff like this you can do everything you want. I absolutley do not see any problems here. About the Muzu: Futsuu would work better here as Muzu. However it is very hard to map something hard for this kind of Song. But does every Map have to contain a nearly-Insane Diff?Charles445 wrote: 2362o
Dude... I usually don't want to be that guy but uh, are you sure about this map?
I can't see very many people enjoying their 45 seconds listening to lavender town, it's a simple song that's more irritating/creepy than anything.
uhh lol.Charles445 wrote: 2362o
Dude... I usually don't want to be that guy but uh, are you sure about this map?
I can't see very many people enjoying their 45 seconds listening to lavender town, it's a simple song that's more irritating/creepy than anything.
Seph wrote: e4q1c
ill be honest, this is probably the most boring ctb diff i ever checked, i actually dozed off while looking at it though i have a suggestion
00:10:720 (3) - dont make it a kick slider and just add another slider like this
trust me, it makes it a little less boring, lel
It is actually even an Easy CtB diff. which imo is more enjoyable than the other converted ctb diffs. Maybe the Hard is nice but overall i like it very muchStefan wrote: 5nd6l
Charles445 wrote: 2362o
About Seph's Post, I honestly do not expect anything from a Normal CtB Diff.
One word: placebo.Charles445 wrote: 2362o
Dude... I usually don't want to be that guy but uh, are you sure about this map?
I can't see very many people enjoying their 45 seconds listening to lavender town, it's a simple song that's more irritating/creepy than anything.
OWNEEEEEEEEEEEEEEED.Stefan wrote: 5nd6l
About Seph's Post, I honestly do not expect anything from a Normal CtB Diff.
Really?Charles445 wrote: 2362o
Dude... I usually don't want to be that guy but uh, are you sure about this map?
I can't see very many people enjoying their 45 seconds listening to lavender town, it's a simple song that's more irritating/creepy than anything.
*brofist*bomber34 wrote: o1q2a
I would have already quitted osu! when i really had to play every annoying nightcore or anime map
I am sure about this map or else I would not go and modded around 45 maps to give this one attentionwhich seemed to work to at least some kind of attention
Uh, define trolling.. If saying my opinion is wrong simply because i'm a XAT, there's obviously something wrong here!TheVileOne wrote: 4cy22
lulz XAT trolling.Elly-chan wrote: 4b961
well you could always remove both difficulties in their entirety since I do agree with xakyrie
I agree with this. The map it-self is mostly fine, the problem is rather the song. We have just two main sounds(which is the high- and low-pitch), so we should stick to them instead of making our own beats.Elly-chan wrote: 4b961
(...) because it seems I was not the only person who thought the maps played oddly (no offence gezo!! most likely just because the nature of the song)!!
Everyone is free to criticize whatever they want. Just having a title doesn't revoke the rights to speak our mind. Nobody is forcing anyone to do anything specifically either.TheVileOne wrote: 4cy22
BATs shouldn't be criticizing song choice. You don't want to be that guy, well it's not appropriate for you to be that guy. Also I don't really know where you got the assumption that few people like the song enough to want to play it in osu! I wouldn't have made a difficulty if I didn't like the song.
Please stop the trolling, XATs. You know better.
This is like the shittiest attitude ever for someone who keeps saying that wants to be a MAT.TheVileOne wrote: 4cy22
BATs shouldn't be criticizing song choice. You don't want to be that guy, well it's not appropriate for you to be that guy. Also I don't really know where you got the assumption that few people like the song enough to want to play it in osu! I wouldn't have made a difficulty if I didn't like the song.
Please stop the trolling, XATs. You know better.
<3[Luanny] wrote: 1a3g5e
Don't give up on this, bomber. Your map is great and it deserves to be ranked.
There are people who likes your map and wants to see this ranked, like me.
That's all I can say. DON'T LET IT GO TO GRAVEYARD.
:3
yep. That's the way it will probaly goStefan wrote: 5nd6l
It's actually fine to discuss this here Maybe but why do i get the feeling that someone will at somepoint start something that will make it explode?..
Also, keep one Taiko Diff since you do not need two Taiko Diffs. And it will be good. The CtB Diff itself should be kept simple and not so spectaculary. I agree that Oni isn't that good like Muzukashii which fits perfect imo. However, since you do not need two Taiko Diffs I would say that the Muzu is totally enough and nice playable. And as it got said some times the song choice should not change anything by mapping/modding/playing.