[Hard]
Just grayscaling the red bg really doesn't look bad in gameplay. It blends in a bit with the gray approach circles but approach circles aren't very important on this map (it's mostly 1/1 with some 1/2 sliders and nothing overlaps) so it shouldn't be a problem. Dragging the brightness slider up a wee bit on that circle color can remedy that entirely if anyone thinks it actually is an issue.
pic:
I almost never suggest this, but try upping HP drain and OD by 1. I think having the bar drain faster adds to the feel of the map. And it's short enough that making it a bit more punishing isn't a big deal. It's fine as it is, too, of course, if you think this idea isn't so good.
Absolutely good of you to keep the small circles.
Just grayscaling the red bg really doesn't look bad in gameplay. It blends in a bit with the gray approach circles but approach circles aren't very important on this map (it's mostly 1/1 with some 1/2 sliders and nothing overlaps) so it shouldn't be a problem. Dragging the brightness slider up a wee bit on that circle color can remedy that entirely if anyone thinks it actually is an issue.
pic:
I almost never suggest this, but try upping HP drain and OD by 1. I think having the bar drain faster adds to the feel of the map. And it's short enough that making it a bit more punishing isn't a big deal. It's fine as it is, too, of course, if you think this idea isn't so good.

Absolutely good of you to keep the small circles.