Sign In To Proceed 435v5c

Don't have an ? 473g1v

osu! to create your own !
forum

Junichi Masuda - Lavender Town Theme [CatchTheBeat|Osu|Taiko 70355t

posted
Total Posts
303
show more

Kokatsu wrote: 1y695u

Muzukashii 2e1e27


Use Vol. of 35~45% for both taikos.

00:20:502 (44) - don
00:28:374 (57,58,59) - reverse hitsounding.
00:29:806 (61,62) - ^
00:36:009 (74) - kat
00:43:643 (92) - don

Oni 3n4t36


Same vol.change as in Muzu.

00:09:766 (24,25,26) - d d k
00:10:720 (27) - don
00:17:639 (50) - don
00:19:070 (55,56) - reverse hitsdounding.
00:27:420 (81) - kat
00:37:201 (111) - don

Good luck. :)
All fixed except the two last in oni, I found them unfitting to what I'm mapping to.

Muzu : http://puu.sh/1GPD6
Oni : http://puu.sh/1GPDm

Kokatsu wrote: 1y695u

iashdbjjmwa

General 6285k


I get Offset 1185.
Why are there different CColours in Easy and Normal? Change that please.
Use the easy/normal bg+sb for hard aswell.

Easy 4m5wp


OD +1

00:08:812 (1,2,3,4) - finish on all?
00:12:629 (1) - remove finishes and use whistles instead.
00:15:492 (2) - remove finish; maybe add whistle.
00:16:446 (1,2,3,4) - finishes again.
00:20:263 (1,5) - remove finishes, use whistles.
(this problem repeats, so do the rest on your own.)

Normal d293k


CS -1

Same hitsounding as suggested in easy.

00:10:243 (2,2) - looks ugly since hitburst overlaps with 2cnd (2), move it.
00:33:146 (4,1) - spacing error. Change patterns to match distance snap.
00:35:054 (4,1) - ^
00:39:348 (1) - the reverse arrow looks ugly when in that weird shape, reposition the sliderending to face towards the slider
00:43:404 (1,1) - use same stuff as in easy.

Hard 204o1w


CS -1 It's a design choice. If people are complaining that my Hard is too easy, this would only make it easier. I spaced my song to fit CS 6. Plus we haven't had a decent CS6 mapping in awhile, so might as well show it's still mappable.

Same Hitsounding as in Easy. I want the finishes to be in the proper places in my difficulty. It may not be appealing to some people, but people can use their own hitsounds if they wish.

00:37:440 (1,2) - you do symmetry in the whole map, but not here? Change that pls.No. I didn't feel it was proper to use symmetry. this is my favorite part, and i don't want to change it.
00:46:983 (5) - a NC here would be nice. If I did that, then the last point in the star wouldn't have dots.

I overhauled the part before the final star. It should look a lot better. Also improved hitsound volumes where they felt stale/ too loud.

http://puu.sh/1GSy8
Topic Starter

Kokatsu wrote: 1y695u

iashdbjjmwa

General 6285k


I get Offset 1185.
Why are there different CColours in Easy and Normal? Change that please.well talked about that in IRC. Easy and Normal have same and ctb and hard have same. CColours depends on BG
Use the easy/normal bg+sb for hard aswell. meh. SB works imo pretty well because of spinner in Easy and Normal. Hard has no spinner ... so i am not sure if i should do that. Would distract while playing i guess D:

Easy 4m5wp


OD +1 I like to stay with the simple OD is AR - 1 concept

00:08:812 (1,2,3,4) - finish on all? meh that can work but it sounds so ...dull
00:12:629 (1) - remove finishes and use whistles instead. I like whistle on slider start but not the end
00:15:492 (2) - remove finish; maybe add whistle. these both dongs you hear on (1) end and (2) call for a finish imo
00:16:446 (1,2,3,4) - finishes again. see first suggestion
00:20:263 (1,5) - remove finishes, use whistles. whistle on (1) not (5)
(this problem repeats, so do the rest on your own.) I see

Normal d293k


CS -1 meh if TVO stays with cs6 i guess i have to stay with the current one to give a better spread

Same hitsounding as suggested in easy. same result as Easy

00:10:243 (2,2) - looks ugly since hitburst overlaps with 2cnd (2), move it. improved it
00:33:146 (4,1) - spacing error. Change patterns to match distance snap. followed your IRC suggestion here
00:35:054 (4,1) - ^ ^
00:39:348 (1) - the reverse arrow looks ugly when in that weird shape, reposition the sliderending to face towards the slider
done
00:43:404 (1,1) - use same stuff as in easy. done

Good luck. :)
thank you very much :>
CS6 is not that hard guys... Especially on this map. D:

_Gezo_ wrote: o6e3e

CS6 is not that hard guys... Especially on this map. D:
>2012, and people find CS6 as ugly and gay.
With a lower CS here this would become a Normal imo O_o

_Gezo_ wrote: o6e3e

With a lower CS here this would become a Normal imo O_o
The spacing is not normal-like. The map would still be a hard, even with CS-1. I personally dislike CS6 here because it's such a huge jump from CS in Normal, hurting diffspread a bit.
The mapper's point of view's different between the guest and the main mapper (the one who holds a mapset), should I say !

_Gezo_ wrote: o6e3e

The mapper's point of view's different between the guest and the main mapper (the one who holds a mapset), should I say !
I don't take another offset for my GD's aswell, even if I think the timing is off. Communication wins the match.
Please do not change the CS, it makes this map more special.

It is also a nice challenge with HR. \:D/

Tshemmp wrote: 8453e

It is also a nice challenge with HR. \:D/
<3
I'm wondering when this will catch attention from XATs and get ranked, I'll throw some stars by the moment /o/
Topic Starter
<3 thank you very much :D
I'm trying to get a XAT for this, but they're all busy ATM.
Topic Starter
gives me more time to spam some more good old kudosu
[General]
I know this has been discussed before but the BG of the 'Hard' and 'CtB' diffs seem completely unrelated. Why don't you just use the Normal/Easy BG with the ghost SB for Hard and without SB for CtB? Or you could find a completely new BG that is related and all participating mappers like.

The SB should be improved. I suggest making a nice zoom+fade copy of the ghost sprite just after the spinner finishes...like the ghost is just popping out of the spinner ending. Try this if it works for you (copy into the .osu of every difficulty you want with the SB; copy below the sprite lines you already have under //Storyboard Layer 3 (Foreground)):
Sprite,Foreground,Centre,"xfrtae.png",320,240
F,0,46983,47698,1,0
S,0,46983,47698,1,2.07274
Both effects could be shortened a bit to make the movement more sudden. Your choice. You could also make a much smaller version of the ghost fly around the edges of the screen during the map. If you need help with SB coding just catch me ingame.



[Easy]
mostly minor spacing issues due to grid snapping. You could either place all note follows without grid snap or fix the distinctly visible different gaps below by changing the slider endings (try to achieve 1,00x spacing for those):
00:04:995 (3,4) -
00:35:531 (1,2) -
00:38:394 (2,1) -



[Normal]
00:38:394 (2) - move to 366/188 without gridsnap to allign the slider endings
00:39:348 (1) - looks really odd. Could be curved a lot better: http://osu-ppy-sh.jeuxcrack.net/ss/556173 and could be alligned properly on top of 00:37:440 (1) -
long code is long
184,188,39348,6,0,B|228:144|236:60|148:0|76:16|20:68|-8:148|56:200|104:240|104:240|140:276|135:332,2,560,2|2|2,0:0|0:0|0:0,0:0:0


[CtB]
Hmmmm the BG issue was already mentioned before.
00:33:633 - unsnapped green timing section, snap to 00:33:623 -



[MuzuZoda]
The BG is not matching the taiko playfield. Fix this by using either a proper template or just ask someone else to do it for you ;) Also: This BG doesn't seem to fit the song at all. I don't have a problem with Pokemon themed BGs for this map even if they don't actually match the Lavender Town Theme but random furries seem rather...unrelated...and weird

00:15:969 (35) - use k instead to match the previous patterns?
00:36:486 (75,76,77) - kdk seem more fitting here



[OniZoda]
Same BG issues. See muzu



[TVO's Hard]
Again the BG of this diff seems completely unrelated. You should use either the same BG as in the other standard diffs or at least one that is somewhat related to the song. I'd prefer to see the same BG for all standard diffs and all the standard diffs should use the little ghost sprite SB. If you decide to use the same BG in all standard diffs change to the combo colour scheme to the one in the other standard diffs.

00:45:074 (1,2,3,4,5) - I'd rather see this replaced by a spinner to match the endings of the other standard diffs. (This way you could also use the ghost SB)






Not much wrong with the mapping aspect in this mapset. It is a rather calm and very short song to map so you should focus on adding something "special" like an improved SB and work on the consistency of the set itself. If you need help with the SB just ask me or DarkDunskin ingame.

Have a for now.

p3n wrote: pi68

[MuzuZoda]
The BG is not matching the taiko playfield. Fix this by using either a proper template or just ask someone else to do it for you ;) Also: This BG doesn't seem to fit the song at all. I don't have a problem with Pokemon themed BGs for this map even if they don't actually match the Lavender Town Theme but random furries seem rather...unrelated...and weird

00:15:969 (35) - use k instead to match the previous patterns?
00:36:486 (75,76,77) - kdk seem more fitting here



[OniZoda]
Same BG issues. See muzu
The BG was supposed to match this song through a well-known creepypasta (In which the suppositions are that headache coming to a suicide. lol.)
The original picture is here : http://browse.deviantart.com/?qh=&secti ... e#/d3gz7q3 , I have found another one which was way better but unfortunately... impossible to without the watermark, here.
Some are just too creepy, others don't only relate to that but Lost Silver too (I have one of its songs mapped in my PC, BG too creepy too lel)
That was was darkened pretty much and put in a purple tone (Knowing the phrase of the town), and about that res... It was first made for non-widescreen (even before that fix) and now that BGs for taiko are going unrankable, I'll gently ask to remove it and put instead the original background (red BG) for standard diffs.

For the HS mod in Muzu : The first has been accepted for 1/2/1/2 beats, the second has been accepted for tones.

Clickable links :
MuzuZoda
OniZoda
Topic Starter
applied everything
Only things i have to do is look for a better BG for ctb and hard Maybe i find a better one. Have to say while it is not strictly related to the source it fits the mood though. I actually would like to see a seperate BG for each mode specific diff but since _Gezo_ removed the bg from his diffs.... orz have to think about it
Will look at the SB later ... It is my first SB so i might ask you or dunskin later for help. Wanna try fixing it on my own though first ^^
You could add a different BG + different (related) SB to every (standard-) diff if you like. That photo of an abandoned high-school might fit the mood but I could never imagine this is a Pokemon-related map from the looks of it.
I really will not accept any bg that will blend my combo colors and I hate red. It doesn't work well with purple. The black and white backdrop fit the theme and style of my difficulty perfectly.

Unless you have any ideas, I'm not going to change, unless the red background is recolored for mine, so that it fits my colors better.
Why not just use a ingame-screen in original colours (black/white)? You could add a blur for the same feeling like your current bg.
The problem is that the close up backgrounds don't really complement CS 6. The background I have not only fits my custom combo colors, but also has a background that's not zoomed in. It's hard to find a background that will make the small circles look nice.

I tried the black and white version, and the problem I have is it blends too well with my grey hitcolor. The background shade for the difficulty I have is perfect for the custom shade of grey for my hitcircles. If we change either the shade or the zoomed in properly too much, it's not going to look as good.
Topic Starter
About the SB
For the moment i have 2 versions now.
p3n's SB code is in Normal and I tried something different on Easy. I don't know but the SB effect is a bit to short and not recorgnizeable enough in Normal but i will ask some people for opinion first.
As for the idea with the ghost flying around during the map. I am not sure. At least i cannot come up with something that does not seem annoying or cheesy

When I finally decide about the SB I will do the same for the BG story
I find the SB in Easy better.
[Hard]

Just grayscaling the red bg really doesn't look bad in gameplay. It blends in a bit with the gray approach circles but approach circles aren't very important on this map (it's mostly 1/1 with some 1/2 sliders and nothing overlaps) so it shouldn't be a problem. Dragging the brightness slider up a wee bit on that circle color can remedy that entirely if anyone thinks it actually is an issue.

pic:

I almost never suggest this, but try upping HP drain and OD by 1. I think having the bar drain faster adds to the feel of the map. And it's short enough that making it a bit more punishing isn't a big deal. It's fine as it is, too, of course, if you think this idea isn't so good. :P

Absolutely good of you to keep the small circles.

Soaprman wrote: 3v724a

Absolutely good of you to keep the small circles.
agree
Topic Starter
Okay asked several people and way more people liked my improved SB more than p3n's version
I stay with my new one

BGs should be related enough now. Soaprman was so nice to make a gray bg
CtB and hard use that
cirno-_old
Hard
00:24:080 (1) - Consider CTRL+G
00:17:400 (2) - ^

Consider storyboarding the ghost to randomly appear on NC/Finish circles faintly behind it. Scale it, and make it appear as soon as the player hits it then fade out fairly quickly.

The song is short, and it's impossible to map a good insane. I think doing something like that would help spice it up. Maybe have the ghost travel from the right to left during 00:31:714 or 00:39:348 through the end? idk

This map reminds me of this one
http://osu-ppy-sh.jeuxcrack.net/s/31991
Hi, from the Queue!

Only thing on Hard is the Circle Size which i told you already ingame .

Will this to jericho2442 to check
Topic Starter

cirno- wrote: s1b5d

Consider storyboarding the ghost to randomly appear on NC/Finish circles faintly behind it. Scale it, and make it appear as soon as the player hits it then fade out fairly quickly.

The song is short, and it's impossible to map a good insane. I think doing something like that would help spice it up. Maybe have the ghost travel from the right to left during 00:31:714 or 00:39:348 through the end? idk

This map reminds me of this one
http://osu-ppy-sh.jeuxcrack.net/s/31991 ... okay? lol
Well i don't think that the SB idea is good ._. It would prepare you for what is coming ._. It would be distracting too.
Also yes the song is not made for Insanes and even Hards have problems ._. But the people who look for a challenge won't care anyway for that and just use VS after DT + NF
So i don't really understand this spicing up thing. I meanat least with that "has no room for Insane" thing.

BounceBabe wrote: 535p36

Hi, from the Queue!

Only thing on Hard is the Circle Size which i told you already ingame .

Will this to jericho2442 to check
thank you :3
For the circle size it is really a mixed opinion ._.
p3n said with bigger circles it would be way to easy. Alot of people say it is just a Normal or just Normal+ then
It is a question of taste though *sigh
I know you don't mod Taiko and CtB. CtB got green light by Deif already and the Taikos got alot of mods already ._. I think they are fine
Hi,
Old GameBoy pokemon <3 good memories :3
I just played the map, and i think you should make CS +1 on hard :)
Star & good luck with rank :)
cirno-_old
I'd stick with the small circle size. There's so many CS4 maps, I think people are just too used to it. This plays well the way it is.
Topic Starter

Arnold0 wrote: 6g3r1c

Hi,
Old GameBoy pokemon <3 good memories :3
I just played the map, and i think you should make CS +1 on hard :)
Star & good luck with rank :)

cirno- wrote: s1b5d

I'd stick with the small circle size. There's so many CS4 maps, I think people are just too used to it. This plays well the way it is.
Thank you very much for the star Arnold0 <3 but the cs isn't happen to change. ._. cirno- has not only a point but also the map would become to Easy
It is still very Easy to FC SS with Hard Rock in its current state and it does not play awful but rather nice imo
I'm not sure I like lowered spacing. It may create a nicer transition after it. but I don't like the transition going into it. I ctr-G'd for 1:24

Fixed a combo too.

http://puu.sh/1NKfn
Funny enough my only ever somewhat serious mapping attempt has been on this map though my version is a little longer I find it nice to see this one finally getting to osu!. I however never got further then finishing one difficulty.

From the start I find that it is very short with under a minute, would have been better if you used a longer sample. Although a bit to late to switch now as it would require you to redo a lot of your work and do quite a bit extra as well.

Second making the objects black and white really fits the theme a lot better.

the red tint on some of the backgrounds is really a bit overwhelming, maybe thinker with the colors a bit make it a bit less strong.



Easy: a bit of an easy map, quality wise not much to say for me other then the obvious yawn.

Normal: Either remove the spinner or the long slider on the and as both is just to much.

Hard: some tell shit about the small circles but I think it is good like this, if anything make them a bit smaller, as the map itself is a bit slow I think challange could come from somewhere and there are not that many maps that do it by requiring good mouse control, the smaller circle sizes in osu! do exist for a reason and are not just decoration. In the beginning maps used them a lot more but at some point they started favoring speed and sliders more and that is not always better. I think you should just set yourself apart from the rest by using small circles.

taiko and ctb, no comments as I don't play those modes.
Topic Starter
Thank you for your opinion :3 Everything has a reason so I just go from point to point

From the start I find that it is very short with under a minute, would have been better if you used a longer sample. Although a bit to late to switch now as it would require you to redo a lot of your work and do quite a bit extra as well.
First I planned to do a longer version but it turned out that it is very very boring to play. The map seems really long for me because the melody is very very simple and slow. It was okay until that long tone where I use the spinner but ... meh it gets really tiring after that. However if i ever do the japanese original version I would say yes it should be longer because there is more variety in the melody. Buuuuuuuut I wait until my friend s his version ^^ maybe i have a guest diff. Who knows :3

Second making the objects black and white really fits the theme a lot better.
Would come with the prize of 2 thinks. Getting a better bg so the colors fit. Listening to 3208132390 people saying that that is bullshit. Besides I prefer the purple because after all "Lavender is the colour of purple nobility". Besides the town is themed after purple in Pokemon yellow

the red tint on some of the backgrounds is really a bit overwhelming, maybe thinker with the colors a bit make it a bit less strong.
I don't know. I don't see a problem with the current bg

Easy: a bit of an easy map, quality wise not much to say for me other then the obvious yawn.
Yawn, What I have to say though is that in the beginning i only had 2 standard diffs and so I made this one because you need 2

Normal: Either remove the spinner or the long slider on the and as both is just to much.
I don't think so. The slider is actualy nice. Minimalistic version of the pokemon ghost. (I don't care if I am the only one who sees that)
The spinner was shorter but due to the SB I made it as long as in Easy. Mapping something of the beginning plays bad and shorting it kind of is bad for the SB

Hard: some tell shit about the small circles but I think it is good like this, if anything make them a bit smaller, as the map itself is a bit slow I think challange could come from somewhere and there are not that many maps that do it by requiring good mouse control, the smaller circle sizes in osu! do exist for a reason and are not just decoration. In the beginning maps used them a lot more but at some point they started favoring speed and sliders more and that is not always better. I think you should just set yourself apart from the rest by using small circles.
It is TVO diff but I have to say that cs6 is actually the best. CS 7 is way to small for the current spacing which would mean it has to be remapped, respaced
Even more people would bitch about the cs then >.< At the End no XAT would bubble that. So yeah ....

Have to say the Taiko and CtB are pretty Easy xD If you want to start either mod you should try them out ^^

bomber34 wrote: o1q2a

Thank you for your opinion :3 Everything has a reason so I just go from point to point

From the start I find that it is very short with under a minute, would have been better if you used a longer sample. Although a bit to late to switch now as it would require you to redo a lot of your work and do quite a bit extra as well.
First I planned to do a longer version but it turned out that it is very very boring to play. The map seems really long for me because the melody is very very simple and slow. It was okay until that long tone where I use the spinner but ... meh it gets really tiring after that. However if i ever do the japanese original version I would say yes it should be longer because there is more variety in the melody. Buuuuuuuut I wait until my friend s his version ^^ maybe i have a guest diff. Who knows :3

Second making the objects black and white really fits the theme a lot better.
Would come with the prize of 2 thinks. Getting a better bg so the colors fit. Listening to 3208132390 people saying that that is bullshit. Besides I prefer the purple because after all "Lavender is the colour of purple nobility". Besides the town is themed after purple in Pokemon yellow

the red tint on some of the backgrounds is really a bit overwhelming, maybe thinker with the colors a bit make it a bit less strong.
I don't know. I don't see a problem with the current bg

Easy: a bit of an easy map, quality wise not much to say for me other then the obvious yawn.
Yawn, What I have to say though is that in the beginning i only had 2 standard diffs and so I made this one because you need 2

Normal: Either remove the spinner or the long slider on the and as both is just to much.
I don't think so. The slider is actualy nice. Minimalistic version of the pokemon ghost. (I don't care if I am the only one who sees that)
The spinner was shorter but due to the SB I made it as long as in Easy. Mapping something of the beginning plays bad and shorting it kind of is bad for the SB

Hard: some tell shit about the small circles but I think it is good like this, if anything make them a bit smaller, as the map itself is a bit slow I think challange could come from somewhere and there are not that many maps that do it by requiring good mouse control, the smaller circle sizes in osu! do exist for a reason and are not just decoration. In the beginning maps used them a lot more but at some point they started favoring speed and sliders more and that is not always better. I think you should just set yourself apart from the rest by using small circles.
It is TVO diff but I have to say that cs6 is actually the best. CS 7 is way to small for the current spacing which would mean it has to be remapped, respaced
Even more people would bitch about the cs then >.< At the End no XAT would bubble that. So yeah ....

Have to say the Taiko and CtB are pretty Easy xD If you want to start either mod you should try them out ^^
you could just remove the big slider at the end of normal and replace it with something else, I said either remove the slider or the spinner, removing the slider is the most logical thing you could do there. I don't think that will hinder with the storyboard if replaced with something else.

Also the smaller circle size thing on hard was just me going against the people wanting it bigger, I never intended to really suggest it being made smaller.

One last thing I noticed is that the origin says Pokemon Red/Blue however you base it more of yellow and the same town was also on the Japanese version green so maybe just make it Pokemon in general as source.
Here's a quick check, because I am a bit bored and I haven't modded since a while :(

Easy
0,69 stars, huehue
  1. 00:18:354 (3,4) - these circles should actually be looking like the circles (1,2)'s emplacements. I personally think it will make it more consistent and make it looking better. To make it the same as the circles (1,2), delete the these two circles (3,4) (The hitsounds of these objects was; Finish, Whistle) and after that, copy these previous circles and paste it. Move these to x:416 y:312. It should look like this:
  2. 00:27:897 (1) - *Comment* This slider's form is so cool!
  3. 00:39:348 (1) - The symmetry of this slider is not looking good.. You could be able to make it symmetric by moving the red node one grid up and rearrange the second and fourth node a bit.
OMG B...!
THAT GHOST AT THE END. I WASN'T SEEING IT COMMING! DDDD:


Normal
This difficulty looks good, the only thing I didn't liked here, is that most of the objects are highly spaced, which makes the difficulty harder. Also, with these settings, it's even more harder..

TVO's Hard
  1. 00:02:132 (3) - This slider is pretty cool but, I swear you could make a better form with it. I personally don't like how it is right now because between the first and the second wave, it looks a bit odd. Well, I mean't, while I was playing it, it looked like you've added a red node somewhere on this slider. So, I think you should reform it a bit. Maybe.. like this?
  2. 00:04:995 (1,2,3,4) - *Comment* The thing I don't really like here, is that the spacing is completely not consistent.. For an example, the spacing of the circles (2,3). You can keep it since it plays good but.. the spacing is not pretty good.
  3. 00:12:629 (1,2,3,4) - While playtesting, i was wondering about the spacing of these sliders.. There's a bit spaces between the sliders (2,3). For an example, (1,2) (3,4) are really close, but these two are just.. not making sense? Also, the direction of the slider (2) goes at the top-left, when you have to go at the down-right. So, the slider (2) is not really catching the next slider. You could actually make them more closer, even if it will do the same thing, but at least, they will be more closer, just like this or even, you could make a totally new patterns to make it more enjoyable.
    Example


    By doing this, the spacing will mostly be the same.
  4. 00:31:237 (4) - Move this circle one grid at the right. Why? Well, the square form is actually not perfect and it should also be aligned with the circle 1 and the circle 3. It's perfectly aligned with the circle 3, but not with the circle 1. So, by moving it a bit, the square form will be perfect and aligned.
I've played both Taikos, they're pretty good. I have nothing to say, same thing for the CTB difficulty.
It should be ready to go!
Mod noted, will check later.
Mercurial
Why isn't this ranked yet?
Topic Starter

Mercurial wrote: 5t3f12

Why isn't this ranked yet?
Maybe because it is hard to get attention from XATs
Maybe because it has mode-specific diffs? some people say it is really hard to get ctb diffs ranked because many XATs dislike ctb, doesn't mod or play it . idk. lol
Maybe because some people hate me for spamming stars on it?
cannot think of more answers at the moment, to tired.

@Gabe: Will check your mod later.

bomber34 wrote: o1q2a

Mercurial wrote: 5t3f12

Why isn't this ranked yet?
Maybe because it is hard to get attention from XATs I will poke them
Maybe because it has mode-specific diffs? some people say it is really hard to get ctb diffs ranked because many XATs dislike ctb, doesn't mod or play it . idk. lolI haven't modded the Catch the Beat difficulty because it was too easy. In a way that it's fun to play. There's no hyperdash and exaggerated notes, so it's alright
Maybe because some people hate me for spamming stars on it? That's not a reason of hating a map..
cannot think of more answers at the moment, to tired.

@Gabe: Will check your mod later.
Mercurial

bomber34 wrote: o1q2a

Mercurial wrote: 5t3f12

Why isn't this ranked yet?
Maybe because it is hard to get attention from XATs
Maybe because it has mode-specific diffs? some people say it is really hard to get ctb diffs ranked because many XATs dislike ctb, doesn't mod or play it . idk. lol
Maybe because some people hate me for spamming stars on it?
cannot think of more answers at the moment, to tired.

@Gabe: Will check your mod later.
You will fucking get fucking rank fucking this... fuck.

Love you :3
Topic Starter

Gabe wrote: 1n5x2f

Here's a quick check, because I am a bit bored and I haven't modded since a while :(

Easy
0,69 stars, huehue pervert*cough
  1. 00:18:354 (3,4) - these circles should actually be looking like the circles (1,2)'s emplacements. I personally think it will make it more consistent and make it looking better. To make it the same as the circles (1,2), delete the these two circles (3,4) (The hitsounds of these objects was; Finish, Whistle) and after that, copy these previous circles and paste it. Move these to x:416 y:312. It should look like this:
    done.
  2. 00:27:897 (1) - *Comment* This slider's form is so cool! sarcasm?
  3. 00:39:348 (1) - The symmetry of this slider is not looking good.. You could be able to make it symmetric by moving the red node one grid up and rearrange the second and fourth node a bit. lol nice catch ^^ thought it was already symmetrical :3 should be fixed now.
OMG B...!
THAT GHOST AT THE END. I WASN'T SEEING IT COMMING! DDDD:
Hoooorrraay :D Mission accomplished

Normal
This difficulty looks good, the only thing I didn't liked here, is that most of the objects are highly spaced, which makes the difficulty harder. Also, with these settings, it's even more harder.. High spacing comes because i had to use smaller circles so the spread does not get hurt as much with Hards cs. I could reduce HP drain if necessary but i am not sure though. I tried AR4 but that plays worse than AR5 but that is probaly because i am just used to higher ARs ...


I've played both Taikos, they're pretty good. I have nothing to say, same thing for the CTB difficulty. nice to hear that
It should be ready to go! That probaly means I have to wait like 3 months or more
Thank you very much :3
Let's hope TVO fixes soon

-------------------------------------------------------------------------------------------------------

Mercurial wrote: 5t3f12

You will fucking get fucking rank fucking this... fuck.

Love you :3
Either that or I will spam more stars \:D/ maybe I can beat DeltaMax' SP ^^

bomber34 wrote: o1q2a

Gabe wrote: 1n5x2f

Here's a quick check, because I am a bit bored and I haven't modded since a while :(

Easy
0,69 stars, huehue pervert*cough Huehuehue
  1. 00:27:897 (1) - *Comment* This slider's form is so cool! sarcasm? No? It was a comment D:

I've played both Taikos, they're pretty good. I have nothing to say, same thing for the CTB difficulty. nice to hear that
It should be ready to go! That probaly means I have to wait like 3 months or more Why waiting that long for a ready mapset?
Thank you very much :3

Gabe wrote: 1n5x2f

Here's a quick check, because I am a bit bored and I haven't modded since a while :(

Easy
0,69 stars, huehue
  1. 00:18:354 (3,4) - these circles should actually be looking like the circles (1,2)'s emplacements. I personally think it will make it more consistent and make it looking better. To make it the same as the circles (1,2), delete the these two circles (3,4) (The hitsounds of these objects was; Finish, Whistle) and after that, copy these previous circles and paste it. Move these to x:416 y:312. It should look like this:
  2. 00:27:897 (1) - *Comment* This slider's form is so cool!
  3. 00:39:348 (1) - The symmetry of this slider is not looking good.. You could be able to make it symmetric by moving the red node one grid up and rearrange the second and fourth node a bit.
OMG B...!
THAT GHOST AT THE END. I WASN'T SEEING IT COMMING! DDDD:


Normal
This difficulty looks good, the only thing I didn't liked here, is that most of the objects are highly spaced, which makes the difficulty harder. Also, with these settings, it's even more harder..

TVO's Hard
  1. 00:02:132 (3) - This slider is pretty cool but, I swear you could make a better form with it. I personally don't like how it is right now because between the first and the second wave, it looks a bit odd. Well, I mean't, while I was playing it, it looked like you've added a red node somewhere on this slider. So, I think you should reform it a bit. Maybe.. like this?
    K
  2. 00:04:995 (1,2,3,4) - *Comment* The thing I don't really like here, is that the spacing is completely not consistent.. For an example, the spacing of the circles (2,3). You can keep it since it plays good but.. the spacing is not pretty good. Square cross patterns are not always perfect, so i think it's fine.
  3. 00:12:629 (1,2,3,4) - While playtesting, i was wondering about the spacing of these sliders.. There's a bit spaces between the sliders (2,3). For an example, (1,2) (3,4) are really close, but these two are just.. not making sense? Also, the direction of the slider (2) goes at the top-left, when you have to go at the down-right. So, the slider (2) is not really catching the next slider. You could actually make them more closer, even if it will do the same thing, but at least, they will be more closer, just like this or even, you could make a totally new patterns to make it more enjoyable. I'm just going to keep my current pattern, because doing so will move the jump to the end transition. I'd rather have it in the middle of the pattern.
    Example


    By doing this, the spacing will mostly be the same.
  4. 00:31:237 (4) - Move this circle one grid at the right. Why? Well, the square form is actually not perfect and it should also be aligned with the circle 1 and the circle 3. It's perfectly aligned with the circle 3, but not with the circle 1. So, by moving it a bit, the square form will be perfect and aligned.
fixed

I've played both Taikos, they're pretty good. I have nothing to say, same thing for the CTB difficulty.
It should be ready to go!

http://puu.sh/1PNGq

bomber34 wrote: o1q2a

Maybe because some people hate me for spamming stars on it?

I don't think anyone cares how much of your KD you invest in your own map ;) The reason this map doesn't get as much attention might be the length combined with the rather repetetive song. There is nothing "flashy" about it. Anyway I checked everything you've done since my mod and the only thing I still don't like is the overly simple SB (and that it is missing in the 'Hard' map).

Last time I was not very clear with how to modify it but maybe give it another try with something like this:

Sprite,Foreground,Centre,"xfrtae.png",320,240
F,0,46983,47221,0,1
F,0,47937,48414,1,0
Sprite,Foreground,Centre,"xfrtae.png",320,240
F,0,46983,47398,1,0
S,0,46983,47398,1,2

It really adds to the intention of the song imo. Don't kd this post, just think about it and maybe play around with some SB ideas. The maps themselves are very polished by now and don't need much more attention. If you can't find a MAT to check this (really short) set on this weekend, PM me and I will see what I can do about a bubble here (I have some ideas how to spice up the presentation of this set to add something unique).
Topic Starter

p3n wrote: pi68

bomber34 wrote: o1q2a

Maybe because some people hate me for spamming stars on it?
I don't think anyone cares how much of your KD you invest in your own map ;)


People proved me otherwise and this is why i wrote it ^^
I think i should used this strike thing or this not so straight text to show that I am not "That" serious about the point. xD It still happened though.

About the rest. Fine I look what i can do to make it more fancy. Your code actually makes it better for the non-standard modes lol. That is definitly a plus. However the end is now ... weird (at least to me) Will look to improve the fading out ^.^
I will also see how people react to it in Hard and if TVO even wants to use the SB
About other XATs:
I may or may not get a check by jericho soon. ( at least I hope so) But that might take longer than next weekend ... even though this weekend would be sweet

Congrats
General
  1. Add in Game Boy to the tags. Both Pokemon Red and Blue were both released for the Game Boy.
Easy
  1. I suggest increasing the Approach Rate and Overall Difficulty by one. Doing that will make Easy better to play over in my opinion.
  2. 00:04:995-I can see potential of having a new combo here. Give it a shot!
Normal

Looks good from what I can see. The spacing on Normal is fairly big but it's not such a big deal

Ctb Cup

It's okay in my book!

MuzuZoda

Muzu plays alright. So, nothing wrong from what I'm seeing.

TVO's Hard
  • 00:15:014 (2)-Forgot to add a whistle there?
  1. 00:37:440 (1, 2)-It would be best to add whistles on both end points. that way, they'll sound good in my opinion.
OniZoda
  1. 00:20:263 (59)-Perhaps it'll be good to add in a kat there. Doing that will form up to be a kdk pattern with the previous notes and it could play well that way in my opinion. :D
And that's about it. Give me a call after you're done looking through my mod.
Topic Starter

Roddie wrote: 1o2a1h

General
  1. Add in Game Boy to the tags. Both Pokemon Red and Blue were both released for the Game Boy. added boy and gameboy
    the game word itself is already in with Game Freak
Easy
  1. I suggest increasing the Approach Rate and Overall Difficulty by one. Doing that will make Easy better to play over in my opinion. not a huge difference for me :3 to bad that sweet star difficulty rating of 0,69 is gone after that xD
  2. 00:04:995-I can see potential of having a new combo here. Give it a shot! cool
Normal

Looks good from what I can see. The spacing on Normal is fairly big but it's not such a big deal yeah maybe the spacing is relative high but I think it is still okay too :3

Ctb Cup

It's okay in my book! :D

TVO's Hard

  1. 00:15:014 (2)-Forgot to add a whistle there? TVO was fine with that
  2. 00:37:440 (1, 2)-It would be best to add whistles on both end points. that way, they'll sound good in my opinion. He does not think so

OniZoda
  1. 00:20:263 (59)-Perhaps it'll be good to add in a kat there. Doing that will form up to be a kdk pattern with the previous notes and it could play well that way in my opinion. :D _Gezo_ is fine with that
And that's about it. Give me a call after you're done looking through my mod.
sweet :3

Anyway answered for _Gezo_ and TVO. They gave me their answers
*Throws pokeball*

*Squirtle comes out*

Squirtle, use Bubble!
GHOST used CURSE
go!!!
Good! Get it Ranked now! :3
Mikarunoel131_DELETED
GOGO :D

Get ranked now ! :3
Topic Starter
My Map is level 100 ;D
KuraiRank pls

bomber34 wrote: o1q2a

My Map is level 100 ;D
Mine's 255
Mine's 0.5 Celebi and a L.255 Pikachu that can use destiny bond HUEHUEHUEHUE
i saw your request on #modreqs; i'm no BAT but i'll mod this anyways, dah.

[General]
  1. There's an issue in the storyboard for TVO's difficulty: In Easy and Normal the ghost remains in the background after the pulse, but in this difficulty it doesn't. Fix that please!
  2. I think it'd be best if you just used one of the colored backgrounds for the whole set? It's unneccesary to have the same background just in two colors randomly placed on each map in the set; two standard diffs and a taiko have a red background and the rest have gray; I don't see why this is so? If you were at least going to use this, make sense with it and put the red backgrounded difficulties on your own maps you mapped and the gray on the guest mapper's difficulties!
[Easy]
  1. 00:18:354 (3, 4) - Add the finish at three and remove the whistle; remove the finish at four and add a whistle.
  2. 00:22:172 (5) - It flows better if you just make this a downward-curved slider imo.
  3. 00:27:897 (1) - Maybe shorten the slider to 00:29:329 - and add a note where the slider previously ended.
  4. 00:36:963 (2) - Either remove the whistle here for consistency or add one at 00:36:009
  5. 00:39:348 (1) - Break this slider up; could best fit the music if it was two sliders, one starting where this one starts and ending at 00:40:780 -, then one starting where the original repeat started ending at 00:42:688 -. After that, move the spinner up so it starts at 00:43:166 - and ends where it originally ended.
[Normal]
  1. 00:37:917 (1) - Either add a whistle here for consistency or remove the one on (2)'s slider end.
  2. 00:38:394 (2) - Don't make the endpoint the same as one; spread out the slider more, I don't see the main appeal in playing this pattern except for it looks a bit unaesthetically pleasing and would be best not mirroring it's previous slider (1).
  3. 00:39:348 (1) - Break this slider up; could best fit the music if it was two sliders, one starting where this one starts and ending at 00:40:780 -, then one starting where the original repeat started ending at 00:42:688 -. After that, move the spinner up so it starts at 00:43:166 - and ends where it originally ended.
[TVO's Hard]

- decrease the circle size by one? it feels more enjoyable to play the patterns and that way and the circles just look incredibly tiny to me at the moment ahah
- i'd suggest for you to put a spinner in here near the ending but it's up to you

  1. 00:08:812 (1) - Maybe curve this slider a bit to the left? It's current transition is a bit awkward and I think it'd due to the horizontal slant of the transition (slider) and this would fix it.
  2. 00:33:623 (3) - The higher pitched noise in the BGM right here makes a great place to put a New Combo seeing as if bomber's done that in the easier difficulties and it follows the music well.
[CtB Cup]
  1. plays nicely; good job!
try getting some more mods on the taiko difficulties as well? call me back when you make fixes

Elly-chan wrote: 4b961

try getting some more mods on the taiko difficulties as well? call me back when you make fixes
Uh.. There are three "big" Mods for the Diffs and some smaller ones. And the Diffs okay. Trust me.
okay, must be personal opinion then. :) call me back when you update the ones i modded and i'll rebubble!

Elly-chan wrote: 4b961

try getting some more mods on the taiko difficulties as well? call me back when you make fixes
This is just a 220-note mapset. ;w;
Topic Starter

Elly-chan wrote: 4b961

i saw your request on #modreqs; i'm no BAT but i'll mod this anyways, dah. never gonna use that channel again xD *not serious

[General]
  1. There's an issue in the storyboard for TVO's difficulty: In Easy and Normal the ghost remains in the background after the pulse, but in this difficulty it doesn't. Fix that please! orz. Gonna change it even though I am not happy with it. I guess I won't understand why this is an "Issue" instead of personal opinion but eh.
  2. I think it'd be best if you just used one of the colored backgrounds for the whole set? It's unneccesary to have the same background just in two colors randomly placed on each map in the set; two standard diffs and a taiko have a red background and the rest have gray; I don't see why this is so? If you were at least going to use this, make sense with it and put the red backgrounded difficulties on your own maps you mapped and the gray on the guest mapper's difficulties![/color] Better idea. I just use the gray one. Is that okay? Because while I like the red one a tick more I just cannot play with that in ctb (thus i used it in ctb diff) But when I think about it. The Easy and Normal will be played in ctb too ... I guess I will play them too. So short: I use the gray one
[Easy]
  1. 00:18:354 (3, 4) - Add the finish at three and remove the whistle; remove the finish at four and add a whistle. I swear it was already like this some time ago.... anyway done
  2. 00:22:172 (5) - It flows better if you just make this a downward-curved slider imo.While I understand your point and I kind of agree I just cannot find a satisfying or even decent solution. Everything I tried played and looked terrible. orz sry D:Okay after your suggestion picture on IRC I made it :D
  3. 00:27:897 (1) - Maybe shorten the slider to 00:29:329 - and add a note where the slider previously ended. I like how it is at the moment. Idk how to explain it but when I short it and add a note it feels like to much ...
  4. 00:36:963 (2) - Either remove the whistle here for consistency or add one at 00:36:009 underlined what i did
  5. 00:39:348 (1) - Break this slider up; could best fit the music if it was two sliders, one starting where this one starts and ending at 00:40:780 -, then one starting where the original repeat started ending at 00:42:688 -. After that, move the spinner up so it starts at 00:43:166 - and ends where it originally ended. Gonna try it Okay I think it is good. Question is if my way is okay ...
[Normal]
  1. 00:37:917 (1) - Either add a whistle here for consistency or remove the one on (2)'s slider end. Underlined what I did
  2. 00:38:394 (2) - Don't make the endpoint the same as one; spread out the slider more, I don't see the main appeal in playing this pattern except for it looks a bit unaesthetically pleasing and would be best not mirroring it's previous slider (1). a bit hard to understand ... So I am supposed to make the sliders farer away because it does not play well or it looks bad or something ... uhhh help? I think it looks and plays nice. The fact that both sliders go down fits imo with the music, because the big sounds 00:38:394 - and 00:37:440 - make the impression of pulling it down. I am a bit confused now so maybe a picture or so? D: ... okay red reason should be enough :3
  3. 00:39:348 (1) - Break this slider up; could best fit the music if it was two sliders, one starting where this one starts and ending at 00:40:780 -, then one starting where the original repeat started ending at 00:42:688 -. After that, move the spinner up so it starts at 00:43:166 - and ends where it originally ended. I know I did that in Easy but I really really want to keep this in normal. I really dig this slider because it reminds me as some sort of minimalistic of the pokemon ghost
[TVO's Hard]

- decrease the circle size by one? it feels more enjoyable to play the patterns and that way and the circles just look incredibly tiny to me at the moment ahah I just write my opinion on this one too. Alot of people are enjoying the cs6 on this diff alot. I asked so many people about this and it ends around 50 - 50. I really love the small circles and you don't see cs6 here in osu! since idk. The last one I was in Sep. 2011 "Many of Horrors" with CS7 (loved that map). That is not the best answer but there are more reasons.
With CS5 this diff feels a bit like a Normal+ which isn't nice. p3n agreed with cs6 and said it would be too easy with bigger circles then.
The Song is sooo slow and calm and the melody so simple that it just feels right for me to have cs6
I mean I know that CS thing is in todays standard like " WHY DO WE EVEN HAVE THE OPTION FOR SOMETHING SMALLER THAN 4. But there are really alot of people who like smaller cs.
And yes I am aware that I wrote alot about this.

- i'd suggest for you to put a spinner in here near the ending but it's up to you

  1. 00:08:812 (1) - Maybe curve this slider a bit to the left? It's current transition is a bit awkward and I think it'd due to the horizontal slant of the transition (slider) and this would fix it.
  2. 00:33:623 (3) - The higher pitched noise in the BGM right here makes a great place to put a New Combo seeing as if bomber's done that in the easier difficulties and it follows the music well.
[CtB Cup]
  1. plays nicely; good job!
At least something

try getting some more mods on the taiko difficulties as well? call me back when you make fixes. Oh well Stefan answered for me ... lol I really don't think it is necessary. Both diffs are really Easy and sound alright.
Ogosh alot to look through
let's see how long i need : 1 hour orz

okay done with your fix. Have to wait on TVO.

Stefan wrote: 5nd6l

And the Diffs okay.
*are

lol
At 8 seconds I have the higher angle for visual effect. It actually should be leaning more to the right, but that angle is too much. I do not wish to change this without exact instructions on what you wanted, and even then I've played this song enough to know that part isn't awkward, and if it was the angle hardly has anything to do with it. Perhaps it's your confusion with the circle size.

At 33 seconds I don't want to change because it goes against my combo pattern. If you notice, I split the middle of the song into 2 parts. 00:04:995 (1,2,3,4,1,2,3,4) - Notice I have the combo take up a measure each. Right after 00:08:812 (1,2,3,4) - I have the combo take up 2 measures. 00:12:629 (1,2,3,4,1,2,3,4) - A measure each. Next is two measures and so on. This would go against this pattern, which I only break for the start, and when I go entirely notes at the end.

I really do not want a spinner, because it does not match the pace of the song. I have a lot of single notes, and the beat doesn't significantly change, so I don't want to go from note streams into a spinner when the rhythm doesn't change. I also do not like the default spinner on my grey background, so it's more fitting for me to not have a spinner.
Understandable!! Here's your bubbie back, good luck with the rank!!

Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT/MAT for help.
because of ^, can you rename the artist "Masuda Junichi" (増田順一)?
I can rebubble after changes, forum PM me please
those are many stars on this thing here - also, pop = +5 SP, rite?
Topic Starter

Melophobia wrote: 522q4p

Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT/MAT for help.
because of ^, can you rename the artist "Masuda Junichi" (増田順一)?
I can rebubble after changes, forum PM me please
Okay done :3
Rebubbled!~
Japanese people are weird about having first names that sound like last names and last names that sound like first names. It's confusing.
Mikarunoel131_DELETED

TheVileOne wrote: 4cy22

Japanese people are weird about having first names that sound like last names and last names that sound like first names. It's confusing.
I got confused now, too xD Hopefully everything is okay now and this gets ranked :3
Oh Finally Bubbled ♥ !!
Topic Starter
or you mean re - rebubbled ^^
Das hier ist deutscher Text ohne Relevanz :3
Okay let's see how long I have to wait now ^^
wow that taiko is horrible... ._.
Topic Starter

Xakyrie wrote: 5c1j19

wow that taiko is horrible... ._.
cool but you might as well say why and which one since it sounds like you only mean one :P
lol, I don't know why, but I like it. Good luck with ranking.

bomber34 wrote: o1q2a

cool but you might as well say why and which one since it sounds like you only mean one :P
I haven't looked at all of them but the Oni is extremely overmapped. In fact I don't even think the Oni should really exist in partnership with such a song. Kind of disappointing to see considering Gezo is an experienced taiko mapper and he should at least understand this slightly.
Personally like 3-4 circles are a bit too much, rest seems fine. And not really overmapped.

Xakyrie wrote: 5c1j19

bomber34 wrote: o1q2a

cool but you might as well say why and which one since it sounds like you only mean one :P
I haven't looked at all of them but the Oni is extremely overmapped. In fact I don't even think the Oni should really exist in partnership with such a song. Kind of disappointing to see considering Gezo is an experienced taiko mapper and he should at least understand this slightly.
I am as well not much satisfied with that taiko diff to be honest, but that 2-diff rule made me do that... I didn't want to make a kantan or futsuu as they would just be horribly boring for everybody... I even find the Oni extremely boring D:
well you could always remove both difficulties in their entirety since I do agree with xakyrie
Topic Starter
Maybe it is because I am a total taiko noob but I enjoy the Oni ._.
I mean just because of some not-so-100%-well-thought rule you get a diff. that is a bit weird maybe. But horrible? lol
I mean except of 00:43:643 (130,131,132,133,134,135) - I cannot hear anything that is supposed to make the diff bad or even horrible.
Maybe there are one or two notes where d should switch with k or vice versa. Or find some notes which aren't so necessary, or add really to that overmapping stuff.
Overall I am not a fan of deleting any guest diffs.

Besides the standard converted Taiko diffs are even worse when it comes to Taiko. You just get for Taiko unfitting 1/2 dkdkdkdkdkdkdkdkd with some Ds
With nightcore mod the taikos sound even better :P So play with NC. It isn't that much harder
That's why I still don't like this extremely strict 2-taiko-diff rule Elly...

Special cases ? fuck off 2 taiko diffs or not at all

the Muzu almost feels like a hard Futsuu really...

Elly-chan wrote: 4b961

well you could always remove both difficulties in their entirety since I do agree with xakyrie
lulz XAT trolling.
Dude... I usually don't want to be that guy but uh, are you sure about this map?
I can't see very many people enjoying their 45 seconds listening to lavender town, it's a simple song that's more irritating/creepy than anything.
Seph
ill be honest, this is probably the most boring ctb diff i ever checked, i actually dozed off while looking at it though i have a suggestion

00:10:720 (3) - dont make it a kick slider and just add another slider like this
trust me, it makes it a little less boring, lel

Charles445 wrote: 2362o

Dude... I usually don't want to be that guy but uh, are you sure about this map?
I can't see very many people enjoying their 45 seconds listening to lavender town, it's a simple song that's more irritating/creepy than anything.
If you can map stuff like this you can do everything you want. I absolutley do not see any problems here. About the Muzu: Futsuu would work better here as Muzu. However it is very hard to map something hard for this kind of Song. But does every Map have to contain a nearly-Insane Diff?

About Seph's Post, I honestly do not expect anything from a Normal CtB Diff.
Topic Starter

Charles445 wrote: 2362o

Dude... I usually don't want to be that guy but uh, are you sure about this map?
I can't see very many people enjoying their 45 seconds listening to lavender town, it's a simple song that's more irritating/creepy than anything.
uhh lol. serious question?
inb4 fuck off with your other map examples from 2010 and 2011
NotShinta - aha? - irritating
Jar - ztrout's Visit to The Proctologist - irritating and creepy
La Roux - Cover My Ears - irritating
Hans Zimmer - Samara's Song - creepy

Since when is there some kind of rule that says that you are not allowed to rank stuff like that?
already 8 favourites + 9 different people who starred the map
So again. I think it is enjoyed by people. It is not even the controversial version of the song.
If you don't like a map or song then don't play it. I would have already quitted osu! when i really had to play every annoying nightcore or anime map
I am sure about this map or else I would not go and modded around 45 maps to give this one attention which seemed to work to at least some kind of attention
I don't want to be rude with this but just to say that I should consider giving this map up just because it is simple and creepy is not a valid reason imo.
I mean people have the option to play it with Nightcore. It isn't creepy at all with that. Also if the town alone (BG or SB whatever) freaks you out you can play with BG Dim up to 100% and disable whatever you want.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Seph wrote: e4q1c

ill be honest, this is probably the most boring ctb diff i ever checked, i actually dozed off while looking at it though i have a suggestion

00:10:720 (3) - dont make it a kick slider and just add another slider like this
trust me, it makes it a little less boring, lel

Stefan wrote: 5nd6l

Charles445 wrote: 2362o

About Seph's Post, I honestly do not expect anything from a Normal CtB Diff.
It is actually even an Easy CtB diff. which imo is more enjoyable than the other converted ctb diffs. Maybe the Hard is nice but overall i like it very much
I can see about that slider suggestion
Seph
its up to you to follow that, its the only thing i really saw and putting that slider would give it a bit more flow so yeah w/e lol
BATs shouldn't be criticizing song choice. You don't want to be that guy, well it's not appropriate for you to be that guy. Also I don't really know where you got the assumption that few people like the song enough to want to play it in osu! I wouldn't have made a difficulty if I didn't like the song.

Please stop the trolling, XATs. You know better.

Charles445 wrote: 2362o

Dude... I usually don't want to be that guy but uh, are you sure about this map?
I can't see very many people enjoying their 45 seconds listening to lavender town, it's a simple song that's more irritating/creepy than anything.
One word: placebo.

Some days ago I saw many people in #osu wondering why this wasn't ranked yet, and well, I'm of thevery few people that enjoy playing this song. why don't give it a try :v?
Mercurial

Stefan wrote: 5nd6l

About Seph's Post, I honestly do not expect anything from a Normal CtB Diff.
OWNEEEEEEEEEEEEEEED.

Charles445 wrote: 2362o

Dude... I usually don't want to be that guy but uh, are you sure about this map?
I can't see very many people enjoying their 45 seconds listening to lavender town, it's a simple song that's more irritating/creepy than anything.
Really?

bomber34 wrote: o1q2a

I would have already quitted osu! when i really had to play every annoying nightcore or anime map
I am sure about this map or else I would not go and modded around 45 maps to give this one attention which seemed to work to at least some kind of attention
*brofist*

Stefan wrote: 5nd6l

About Seph's Post, I honestly do not expect anything from a Normal CtB Diff.
Damn, I meant Easy CtB Diff. <.<
Seph
because its a damned easy diff and the song is slow as fuck?

im just being honest about the ctb diff, since its the only one i came to check to
Topic Starter
D: It is totally okay to say that you don't like it. Didn't say that you should stop that or so.
I made that diff for friends who suck at CtB and yes. I know. CtB isn't that hard and the Easy and Normal are Easy too in ctb.
But I think some people might get interested who never tried ctb before
I already said what I think about it earlier, no need to repeat
Anyway. Thank you for playing it :3 I mean it seems that i probaly won't get a rank because of Everything
so an opinion has more value. Even if it is negative.
Seph
I can't say that I don't like it since I'm a pokemon fan, its just that its really a slow song, and i dont check maps i dont really like tbh lol, besides, if i dont like it i wouldnt even dare to touch the map no?

TheVileOne wrote: 4cy22

Elly-chan wrote: 4b961

well you could always remove both difficulties in their entirety since I do agree with xakyrie
lulz XAT trolling.
Uh, define trolling.. If saying my opinion is wrong simply because i'm a XAT, there's obviously something wrong here!

Ok, so this discussion is all supposed to be over the taiko difficulties, is it not? Please let's not jump to music choice. People can map as they please. There has to be a final decision soon about keeping the taiko difficulties or leaving them, because it seems I was not the only person who thought the maps played oddly (no offence gezo!! most likely just because the nature of the song)!! I am not here to pick fights, nor fuel them; I am here to ensure a decision is to be made as of this moment.
Hi. I got called to check this difficulties because of some discussions - which I have read now - and I do agree with Elly-chan:

Elly-chan wrote: 4b961

(...) because it seems I was not the only person who thought the maps played oddly (no offence gezo!! most likely just because the nature of the song)!!
I agree with this. The map it-self is mostly fine, the problem is rather the song. We have just two main sounds(which is the high- and low-pitch), so we should stick to them instead of making our own beats.
It was a good idea from you Gezo, trying to have your own beats to make the map more interesting. But since the song contains plenty of different sounds, you should make the patterns more simple, like having this as hardets patterns: ddkkd/dkdkd instead of dk kddk for example.

Also I want to mention that the rule was supposed to give lower people access to lower difficulties, not the controversy case. Which means that a Muzukashii is also enough. I might be wrong, but as far as I some BATs said that we shouldn't sick way too much to rules and be in some case flexible. This would fit in our case.

So I'm giving you two suggestions:

1.) Since Muzukasii is overall fine, it can be kept as it is, while the Oni is going to be remapped. I think remapping 45sec are not a big problem at all, right Gezo? I would mod it to be able to rebubble it.
2.) Or we delete the Oni and just keep the Muzukashii.

To be a bit clear about the beat @ Gezo, here some examples how to map Oni instead:
00:01:178 - http://puu.sh/216ST

Uff, I mapped half of the map in a row. Sorry, didn't noticed since it is that short(took me max 30sec lol). oO
Anyway, that's how you could do it. Less notes which are following the song in a simple way. Also having SV 1.40 is probably advicable, since 0.7 makes the map stuffed together and a bit boring. BPM seems even slower as it is. And don't forget about the Hidden mode. You would be not able to play the maps like that.

Same SV suggestion for Muzu.
Also try to avoid such drastical changes in beat: 00:35:531 (73,74,75,76,77) -


Uff, sorry that I'm so accurate/nazi or how to say it. Hope I could help you guys.
Tell me if you need a mod to be able to bubble this map. I will be there.
show more
Please sign in to reply.

New reply 1b384i