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Skinning tutorial (+ skinning ) 646s2v

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dragtobrowse is an instruction to drag something around there (but not touch the leaderboard), and browse the song selection up and down (regarding direction of your drag)
is it means : need the original pic of dragtobrowse ?
Not sure, but in my osu, it's still active...
Check my screenshot .


There are 2 images i'm using.


You can check at resolution 1024x768.
where's the large transparent osu icon there?
lol

Rei_Fan49 wrote: 565i1o

where's the large transparent osu icon there?
lol
It's should be appeared beside the osu icon in song selection xD
even though they exist... they're still dead elements... because in the modern side of osu! (probably ~2010-2012), these elements are now beauty spoilers.
Topic Starter

Rei_Fan49 wrote: 565i1o

where's the large transparent osu icon there?
lol
You changed dragtobrowse file?

Someone anything that was in the middle of song selection screen? Yes green square is my "dragtobrowse.png" 50x50.

OsuMe65 wrote: 4d3mn

even though they exist... they're still dead elements... because in the modern side of osu! (probably ~2010-2012), these elements are now beauty spoilers.
I'm not sure it's old or new...but anyone can give me explaination that why did they still work in my game?
Also, i always keep my game up-to-date

@MLGnom: it's depend on resolution of your game.
In my example is full screen with 1024x768 resolution.

MLGnom wrote: 3b6q29

Rei_Fan49 wrote: 565i1o

where's the large transparent osu icon there?
lol
You changed dragtobrowse file?

Someone anything that was in the middle of song selection screen? Yes green square is my "dragtobrowse.png" 50x50.
no, i didn't do anything to dragtobrowse till i touch image editor again to "move the temporary try of dragtobrowse" into dragtobrowse.
well, it was different from dragtobrowse, (also, the other hint/note : smaller version can't be changed)
(dragtobrowse is centreright aligned then)

hint: it was my try to change the skin behind there before dragtobrowse.png is the true answer instead.
Topic Starter

Yuki-kun wrote: 642j17

OsuMe65 wrote: 4d3mn

even though they exist... they're still dead elements... because in the modern side of osu! (probably ~2010-2012), these elements are now beauty spoilers.
I'm not sure it's old or new...but anyone can give me explaination that why did they still work in my game?
Also, i always keep my game up-to-date

@MLGnom: it's depend on resolution of your game.
In my example is full screen with 1024x768 resolution.
Yeah, noticed that too.
Well we shouldn't care much about these. If someone want to do something with them, go ahead, but they are dead elements that shouldn't be there.
If they aren't affected by aspect ratio they are from times before "widescreen" update.
If you say so... xD
Btw: Can i have your cursor and cursor trail? I really like that :D
Topic Starter

Yuki-kun wrote: 642j17

If you say so... xD
Btw: Can i have your cursor and cursor trail? I really like that :D
Sorry but this is private skin. Can't. ^^;
There are probaly WAY more skin elements that we still might not know about.

H_Hitachiin wrote: 613770

There are probaly WAY more skin elements that we still might not know about.
Actually, i knew some other elements skin, but after all, it's so useless, so i decided just keep in my mind xD
For example, the tick bar in option offset check xD

Yuki-kun wrote: 642j17

H_Hitachiin wrote: 613770

There are probaly WAY more skin elements that we still might not know about.
Actually, i knew some other elements skin, but after all, it's so useless, so i decided just keep in my mind xD
For example, the tick bar in option offset check xD
tick bar... uhh the slider bar or near reset button?
Topic Starter
Options > Audio > Run offset wizard
I'm pretty sure it's that bar. I think it can be funny to edit that. ^^;

So if you have anything more just post file names here. We will test them and then tell if they are useless or not. :3c
ohhh.. i didn't read "option offset" orz..
"options-offset-tick.png" btw
Does hitsound can count to skin? xD
I can change some hitsound in multiplayer (like kick, ready, start game), the nightcore mode hitsound or the tick-tick sound in editor timing...and...etou.... which word should i say about this image ?

Yuki-kun wrote: 642j17

Does hitsound can count to skin? xD
I can change some hitsound in multiplayer (like kick, ready, start game), the nightcore mode hitsound or the tick-tick sound in editor timing...and...etou.... which word should i say about this image ?

dude... it counts... but that image? it's impossible... also what do you mean with NC hitsound?
o.o

OsuMe65 wrote: 4d3mn

Yuki-kun wrote: 642j17

Does hitsound can count to skin? xD
I can change some hitsound in multiplayer (like kick, ready, start game), the nightcore mode hitsound or the tick-tick sound in editor timing...and...etou.... which word should i say about this image ?

dude... it counts... but that image? it's impossible... also what do you mean with NC hitsound?
o.o
Actually i can change that image.
and about NC hitsound...Sr i've made a mistake xD...It's drum hitsound in editor mode xD
Oh, and about hitsound in multi mode, you can try: match-leave, match-, match-confirm.wav :D

Yuki-kun wrote: 642j17

Actually i can change that image.
and about NC hitsound...Sr i've made a mistake xD...It's drum hitsound in editor mode xD
Oh, and about hitsound in multi mode, you can try: match-leave, match-, match-confirm.wav :D
well... i guess you have your oldest osu! or you decompiled osu!...

OsuMe65 wrote: 4d3mn

Yuki-kun wrote: 642j17

Actually i can change that image.
and about NC hitsound...Sr i've made a mistake xD...It's drum hitsound in editor mode xD
Oh, and about hitsound in multi mode, you can try: match-leave, match-, match-confirm.wav :D
well... i guess you have your oldest osu! or you decompiled osu!...
or you have read the osu! default skin manually
Both of them is not my way.
I don't have enough programming skill to decompile a big project like osu!
I've tried to read Osu!.dll using Visual Studio 2012. But it's nothing more than a...binary file and i don't understand anything in that ... xD
Btw: I forgot the sound match-ready in multi mode. You can add it, but after that you must restart osu to take effect. I don't understand why...since the image part we only need to reload skin in option... xD

Yuki-kun wrote: 642j17

Btw: I forgot the sound match-ready in multi mode. You can add it, but after that you must restart osu to take effect. I don't understand why...since the image part we only need to reload skin in option... xD
how about reloading it through entering and leaving skin menu? it could reload all possible skin elements there. (also, nightcore can't be skinned)

Rei_Fan49 wrote: 565i1o

Yuki-kun wrote: 642j17

Btw: I forgot the sound match-ready in multi mode. You can add it, but after that you must restart osu to take effect. I don't understand why...since the image part we only need to reload skin in option... xD
how about reloading it through entering and leaving skin menu? it could reload all possible skin elements there. (also, nightcore can't be skinned)
I've tried it but...i don't know why in my pc, it only can change the image part. All hitsound parts don't change until i restart osu!

Yuki-kun wrote: 642j17

I've tried to read Osu!.dll using Visual Studio 2012. But it's nothing more than a...binary file and i don't understand anything in that ... xD
With VS2012 (and every other VS-Release), you only can watch the hexadecimal "code" of the dll, not actually anything that's inside.
Yes, and that's why i must find another way to see skin part. But not all. xD
Actually, i knew exactly how much parts that osu contains, but i can't read them all or see how those thing designed. :(
All i see is only a hex code and binary. :(

Rei_Fan49 wrote: 565i1o

ohhh.. i didn't read "option offset" orz..
"options-offset-tick.png" btw
It Works
proof

original
Custom

SIZE : 52x400
Might be larger or Smaller

file name:options-offset-tick.png

Rei_Fan49 wrote: 565i1o

OsuMe65 wrote: 4d3mn

(EDIT: these elements might be considered dead... because of some issues like distractions, "beauty is destroyed" things and more to follow)
yep.
i guess there's still one more that Yuki-kun had changed,
O.o
That icon in the back...
ohwait there's too much elements in here. @MLGnom, will you PLEASE add a spoilerbox to the OP with complete, updated skin element listing, including those minor ones?? sankyu :3

Edit: OR MAYBE I'LL JUST CREATE A LIST INCLUDING THOSE REMOVED ONES. I SHALL BROWSE THIS THREAD SOMEDAY. *someday* >.>

JeMhUnTeR wrote: 605c39

ohwait there's too much elements in here. @MLGnom, will you PLEASE add a spoilerbox to the OP with complete, updated skin element listing, including those minor ones?? sankyu :3

Edit: OR MAYBE I'LL JUST CREATE A LIST INCLUDDING THOSE REMOVED ONES. I SHALL BROWSE THIS THREAD SOMEDAY. *someday* >.>
i guess you found it tl and dr

OsuMe65 wrote: 4d3mn

JeMhUnTeR wrote: 605c39

ohwait there's too much elements in here. @MLGnom, will you PLEASE add a spoilerbox to the OP with complete, updated skin element listing, including those minor ones?? sankyu :3

Edit: OR MAYBE I'LL JUST CREATE A LIST INCLUDDING THOSE REMOVED ONES. I SHALL BROWSE THIS THREAD SOMEDAY. *someday* >.>
i guess you found it tl and dr
wat. OH BTW. I FINISHED BROWSING THE ENTIRE THREAD :3

(although I forgot to take down the .ini related stuff)
oh hey I'm older than OsuMe >.<
wait so that means that the entire skin is just being experimented on by you guys ??? :o that's bad xD *asks peppy*
about new lobby UI
current lobby-background from menu-background.jpg, maybe later will be deleted from default skin.
just telling this :3
Topic Starter
Ah, finally a widescreen for lobby. Well, Thank you.

Rei_Fan49 wrote: 565i1o

about new lobby UI
current lobby-background from menu-background.jpg, maybe later will be deleted from default skin.
just telling this :3
this happened now ._.
I don't like new Multi UI...
It's hard to read a room In Progress or not... or my Main BG too dark?:(

Yuki-kun wrote: 642j17

I don't like new Multi UI...
It's hard to read a room In Progress or not... or my Main BG too dark?:(
your main BG is dimmed around 25~30%
this new UI tactic from peppy completley destroys my affords from my skin X.x
let's see if Special Mode or osu!direct BG too is changed its layout later time,

1. option-background ; announced by peppy that using menu-background
2. lobby-background ; not announced but same behaviour like current Pption BG
3. let's see what's gonna happen later
Topic Starter
Let's just hope we won't see one, same BG everywhere. :/
Does anyone here try hitcircleoverlay with animated? xD
Topic Starter

Yuki-kun wrote: 642j17

Does anyone here try hitcircleoverlay with animated? xD
Wait, what? Since when we are able to animate "hitcircleoverlay". O.o

Tested and it's working but... geez...

Okay, when I finish my actual skin project, I'm going to do an update and a lot of testing because there was too many changes (probably). >.<
in .ini file, where do we have to write .ini part of osu!mania? in [General]?
Topic Starter
For osu!mania settings you must have separate files - 4k.ini, 5k.ini, 6k.ini 7k.ini and 8k.ini

MLGnom wrote: 3b6q29

For osu!mania settings you must have separate files - 4k.ini, 5k.ini, 51.ini, 6k.ini, 7k.ini, and 8k.ini
don't forget that one, even i only encouter 5+1k once but woc is already added that +1 for 5 and 7 afaik,

Rei_Fan49 wrote: 565i1o

let's see if Special Mode or osu!direct BG too is changed its layout later time,

1. option-background ; announced by peppy that using menu-background
2. lobby-background ; not announced but same behaviour like current Pption BG
3. let's see what's gonna happen later
lobby-background.png doesn't work anymore but matchsetup-background.png is still there (:
Look what I have made \:D/


omg this is just tooo cute X3 i luv it

EDIT: haha at first i was going to write: "NOOO why so many updates? i have to update my skin way to often ._.)" but then i saw this epic background XD
Topic Starter

xXDoNiXx wrote: 3b6u7

omg this is just tooo cute X3 i luv it

EDIT: haha at first i was going to write: "NOOO why so many updates? i have to update my skin way to often ._.)" but then i saw this epic background XD
Tell that to me... My skins still need nightcore/perfect mod update. :/

MLGnom wrote: 3b6q29

xXDoNiXx wrote: 3b6u7

omg this is just tooo cute X3 i luv it

EDIT: haha at first i was going to write: "NOOO why so many updates? i have to update my skin way to often ._.)" but then i saw this epic background XD
Tell that to me... My skins still need nightcore/perfect mod update. :/
yeah :| i'm still pissed that i have to redo the whole special - mod.png row :cry:
selection-mod-novideo.png is gone... ( ._.)
i hope the entire skinning elements will not be vanished forever...
he's right ( ._.)
Topic Starter
Just to inform you guys, you can now skin backgrounds for widescreen resolutions, yes I mean pause, fail etc. (The safest should be 1366x768 resolution). But be careful with it, and always check how it will look in 4:3. Or as alternative if you are going to post your skin at forum, make 2 versions of it.

Like I said before, in nearest days I will start testing everything from beginning and will provide any new informations. ^.^
ranking screen too s widescreen, but every elements there aren't widescreen (just the 5 circles that spinning slowly around grade element that affected by widescreen)
Either I'm just not guessing the right dimensions, or ranking- no longer covers the entire screen.

MLGnom wrote: 3b6q29

Just to inform you guys, you can now skin backgrounds for widescreen resolutions, yes I mean pause, fail etc. (The safest should be 1366x768 resolution). But be careful with it, and always check how it will look in 4:3. Or as alternative if you are going to post your skin at forum, make 2 versions of it. (1)

Like I said before, in nearest days I will start testing everything from beginning and will provide any new informations. ^.^ (2)
(1) oh, that's a good one

(2) i hope the informations won't include the skinning elements that has been taken down. ( ._.)


That works! I wonder if we could be able to make playfields widescreen...
Topic Starter

Garygoh884 wrote: 1f51y



That works! I wonder if we could be able to make playfields widescreen...
Yes, now we are able to put widescreen background. (probably in beatmaps too). If you use 1024x768 playfield, it will be resized to fit any widescreen resolution.
BUT if you use widescreen playfield, osu! will add black bars on upper and bottom part of screen. It depends with one resolution you are using so the bars will be larger or smaller. As I said before again the safest should be 1366x768 to have it working on every aspec ratio.
Is there a way to add characters to the side of the screen when you get enough no-misses? Or did i overlook something? :?

EDIT- Nevermind,I found out how ^^;
Topic Starter
They are called combobursts and first appear when you have 30 combo.

MLGnom wrote: 3b6q29

They are called combobursts and first appear when you have 30 combo.
Thanks for the help, but I already figured it out ^^;
­
Great. I never knew hitcircle overlay could be animated.
Is it just me or does a 1366x768 matchsetup-background.png not fit properly?
Topic Starter
Because that background it's still in progress. The official background is only in 1024x768 and you wouldn't be able to have it on widescreen. The main problem with it, is that the numbers and texts like "Game type" "Mods" "Beatmaps" are part of background.
options-background, lobby-background and matchsetup-background doesnt work :C
Topic Starter

Zeolith wrote: q613p

options-background, lobby-background and matchsetup-background doesnt work :C
options and lobby has been removed. Instead of them you can see your menu-background if you are er.

For matchsetup-background check if you haven't made any mistake, since it's working just fine for me.
why options- and lobby-background has been removed?
Topic Starter
Ask peppy, not me. ^^;
and there's one more thing
after the last update the lobby-bg still work but then i changed it and only then i doesnt work anymore
Topic Starter
It could be minor error, it doesn't work for me.
Like I said "menu-background.jpg" is used also as lobby-background now. Don't know if it will be or it is actually possible to change it to use other bg than menu. Maybe it is er future? I don't know, don't have er so it's impossible for me to test it. ^^;
er doesn't have lobby-bg either. :(
I WANT A FULLSCREEN RANKING BACKGROUND ლ(ಠ益ಠლ)
playfield is ranking screen background.
ranking- covers the 5 circles that rotating around grade-A ~ grade-D
MLGnom, you need to update this ~ :D
seems templateskin.osk linked in this topic is corrupted (do not open correctly as zip file).
Topic Starter
Huh? How it's not open as zip file?
Tested right now and it's working just fine.

All you should do is and double click on it... (as long as it's associated with osu!)

Bittersweet wrote: 4k72g

MLGnom, you need to update this ~ :D
Tomorrow I will start working on some kind of update.

Wojtek wrote: 6nd4l

seems templateskin.osk linked in this topic is corrupted (do not open correctly as zip file).
seems like you already have a "templateskin" folder. Sometimes when I re-extract skins thru osk, the new folder goes inside the folder, so you have a Skins\templateskin\templateskin directory
sorry, it has to be my shitty internet, but i swear i ed it 3 times and it was always corrupted. tried now again, and it's fine.

JeMhUnTeR wrote: 605c39

Wojtek wrote: 6nd4l

seems templateskin.osk linked in this topic is corrupted (do not open correctly as zip file).
seems like you already have a "templateskin" folder. Sometimes when I re-extract skins thru osk, the new folder goes inside the folder, so you have a Skins\templateskin\templateskin directory
skin extraction process same as beatmap extraction.

[New Skin Folder] is based from [.osk Name]
so if you put something like in this tree (sample: http://puu.sh/1JNDh)
Inside thCtC[RF49].osk
+ thCtC[RF49]
|-- applause.wav
|-- button-left.png
|-- etc...
instead (sample: http://puu.sh/1JNDx)
Inside thCtC[RF49].osk
applause.wav
play-unranked.png
etc...
it will give
+ thCtC[RF49] <-- .osk name
|--+ thCtC[RF49]
|--|-- applause.wav
|--|-- button-left.png
|--|-- etc...
instead
+ thCtC[RF49] <-- .osk name
|-- applause.wav
|-- button-left.png
|-- etc...
oh. I get it. I never actually got the chance to see what's inside an osk since it gets deleted. ^_^
Topic Starter
Okay guys I need to get some information and hope someone can help me.

What I need :
1. What kind of skins Taiko players consider as "Pro" skin (Something like this exists?)? I think most of them uses official version of skin but still... (There is not many skins that have skinned this mod :/)
2. Same question but for CtB. How people should skin fruits to help player?
3. And for osu!mania... I don't really know what kind of skins people needs/prefer. I will be grateful for any info about osu!mania skins and what kind of skin people prefer.
:oops:
For mania i think there arent too much helpfull things. Notes is probably the most important. They have a great effect when playing or the stagelight. You can have that big or invisible or just hardly noticeable, it all makes a difference what a player prefers. Column width is also a good thing to edit in the skin if a player has less less trouble with reading wide or super wide skin. The lighting effect can also make some difference when you notice it when playing but i think it is minimal because you have to pay attention for other things. I dont think there is any sort of in skins for mania that makes you alot better, only preference.

Edit: For CTB note im not a really CTB player but i can imagine a round fruit skin that looks the same for anything, like just a blue ball or something could make a difference. Also making the numbers transparent maybe? Since i read some people complaining they are blocking in fl mode but i dont know. Just an idea
Topic Starter
Thank you guys, that helps a lot, but still would like to have few more opinions.
And would be great if someone could tell me something about "pro" taiko skin.
(I think, I will need to find some good players and ask directly :/)
I'm having trouble with the lobby-background.png cuz whenever I go into the lobby there isn't any image... Help pl0x~
Topic Starter

CloudEdge wrote: b2v64

I'm having trouble with the lobby-background.png cuz whenever I go into the lobby there isn't any image... Help pl0x~
Lobby background has been removed. Now background of main-menu is used as lobby background.
Cool~ I'm a bit of a newbie, but this is pretty helpful since I'm just starting to make a skin and I just have no idea at all how to do it.
for osu!mania:
no pro osu!mania player plays with a ddr based (or anything similar) arrows as the notes nor use a clear playfield.
grid colors should be alternating, mania-hint should be perfectly aligned to the judgment line, and note colors should be contrasting.
alternating grid colors are better than alternating grid transparencies with the same color.
some people prefer copying the note color setup from whatever similar game they play to make it more familiar.
border between stage sides and playfield should be noticeable.
if you plan to not use column lines, make sure to at least put line(s) on the center column(s). those center lines will help you a lot, especially in 6K, 7K or 8K.
don't use overrated stage lightings. (the lighting that pops up behind the grids when you hit notes)
try not to use lighting N's and L's that are too flashy, people focus their eyes on that point when they want a high accuracy (although I use a flashy one since I look higher on the screen while playing)
"don't block the driveway", hitbursts will always be there, so never make your hitbursts too high. smaller or thinner is better for some people. just don't forget to make 300 different from 300!.
use a larger miss hitbursts than the other hitbursts.
i prefer using note holds with a vertical gradient, it tells me how long a slider is and tells me when it's about to end.
make your stage right and stage left as fancy as possible, no one looks there while playing.
try not to make the hp bar too distracting.

taiko:
i don't really play taiko, but I think it would be better if the stage right contrasts the note colors (blue and red-ish)
don't use a distracting pippidon animation
colors should be dominant on the outer part of the circles
don't use a stage right glow that is too bright/glowing
make sure the hitbursts don't block incoming circles
make sure that the border between stage left and stage right is noticeable

ctb:
i also don't play ctb but...
use drop shadows for the fruits
try to make the fruits look as closely as possible to each other
make use of the fruit overlays to add lighting effects and shadows to the fruits to make the fruits more visible
try to make the font simpler, thinner, and smaller


meh can't think of any more now >.<
http://www.youtube.com/watch?v=BTf-Y4immCM

What's this is skin?
Please tell me skin's name :D
Question: Why does the template have no skin.ini inside?

chibi2ki wrote: 6k171u

Question: Why does the template have no skin.ini inside?
the real template had it, have you checked the osume.exe and open extras tab?
Topic Starter

chibi2ki wrote: 6k171u

Question: Why does the template have no skin.ini inside?
Maybe next time check skin folder first before you post something that will confuse me? :<

Both templates have skin.ini inside (template here and that one you can have via osume.exe)

(Yes, he probably got typical "Missing skin.ini file" in game.)
Question ^^

as I can to star2.png appears all along like in relax...?
rename it to star.png

_-_Sakura_-_ wrote: 52zp

rename it to star.png
star.png and star2.png have different function.

star.png -> difficulty star
star2.png -> effects on mouse, kiai fountain, etc.
star3.png unskinnable -> main menu kiai fountain
Topic Starter

DDarkAnime wrote: 3q3p22

Question ^^

as I can to star2.png appears all along like in relax...?
If you are asking about star2 that appears all the time from cursor then no. You can't do that.
The similar effect only appear when map have kiai time.

Repulser wrote: 3d636

http://www.youtube.com/watch?v=BTf-Y4immCM

What's this is skin?
Please tell me skin's name :D
go to thelewa's page and get it. And why on earth are you asking in here?

Rei_Fan49 wrote: 565i1o

star3.png unskinnable -> main menu kiai fountain
star3...? O.o isn't that the same as star2?
it's unskinnable... (star3.png)
(shit...)
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