xD . . . i hope my mod still useful . .
cuz another mod is come before me =_=
cuz another mod is come before me =_=
Thankies...[ A v a l o n ] wrote: 144r5z
Yo Verniy_Chan nya~ avalon-kun :v
mod as requested
OK, hitsound is good, no delay =w=)b well, this HS from my previous map :v and still need sample HS
testplay testplay . . . before reject xD dozo~
|1|2|3|4|
nyaoo~BEGINNER
00:00:389 (389|0) - i think LN end here 00:01:483 -
00:01:483 (1483|3) - make dis into LN ? end here 00:01:795 - ok
00:05:077 (5077|3,5389|1) - move to 2 and 4 ^
00:22:264 (22264|1) - to LN ? i hear long sound here ^
00:32:264 (32264|3,32577|2) - i hear a cymbal . . . well maybe need a cymbal HS too i think fix soon
00:59:764 - add note ? no
01:11:327 (71327|1,71639|0) - shift (geser) 1 column to right, after that . . . 01:11:952 (71952|1,71952|2) - move to 1 and 4 ok
01:14:139 (74139|3) - move to 2 and 01:14:452 (74452|2,74452|1) - shift 1 column to right fixed diffirent pattern
01:17:264 (77264|1) - move to 1 ? . . .more fun to plays no for me lol
01:18:514 (78514|1) - seems weird, delete it . . . and add note on 01:18:983 - for guitar and drum too fixed
01:39:764 (99764|2,100077|2) - move to 4 and 1 . .. try it fixed
01:57:577 (117577|2,117889|1) - ctrl G
ok, good yay
STANDARD
00:04:764 - add note for drum clap ok
00:09:764 - ^ ^
00:06:952 - and 00:07:264 - add note no
00:11:639 - and 00:12:264 - maybe add a single note too ? ^
00:15:545 (15545|0) - to 3 no, consistency part
00:20:545 (20545|0) - ^ fixed
00:22:264 - to LN (same as my suggestion on BEGINNER DIFF) ^
00:26:327 (26327|0) - to 4 for better balance keep
00:27:577 (27577|3) - to 1 ? ^
00:29:764 - add note ? no, still low
00:32:264 (32264|2,32577|3) - ctrl G . . . beware, swap the hitsound too![]()
00:37:577 (37577|3) - to 1 fixed
00:40:077 (40077|2) - to 4 ^
00:54:608 (54608|2,54686|3,54764|1,54842|0,54920|2,54998|3) - ctrl G . .better flow xD
01:16:639 (76639|0) - to 3 no
01:17:577 - add note on 4 , for impact ^
01:19:139 (79139|3,79452|2,79764|1) - make this note to LN ?. . . maybe better i think no, conflict 01:19:764 (79764|1) stream long
ok, good . . maybe some part is a little difficult for Standard yup, already reduce difficult from previous mod
HYPER
00:01:483 (1483|3) - LN end here 00:02:577 - fixed
00:01:483 - try this, more fit i think http://puu.sh/gZLFJ/4c0881313d.jpg nice, fix with another pattern
00:04:452 (4452|1,4530|0,4608|1,4686|2) - hmm . . . what is meaning for ? . . . i didn't hear any 1/4 sound hereguitar stream sound
00:06:952 - same reason ^ ^
00:09:452 (9452|1,9530|0,9608|1,9686|0) - nah this is clear . . . i hear 1/4 sound there. ..good -_-
00:11:170 (11170|2,11248|1) - if you follow the guitar, i think its better to make LN instead . . .cuz 1/4 is really weird xD ok
00:22:264 - to LN ? this time no, limited note place
00:43:905 (43905|0) - snap to 00:43:827 - make 2 notes instead, for drum fixed
01:05:077 (65077|1,65077|3,66327|3,66327|2) - why not LN ? ... or 01:05:702 (65702|1,65702|2,66952|1,66952|2) - change to SN
01:10:077 - lol this part is harder than this 01:42:577 - and yeah, the tempo is different , slow tempo is harder than high tempo ? lmao XD remap orz
01:10:077 - until 01:16:639 - hmm, maybe better to be remapped xD . . . come on . . . xD ^
01:42:889 - , 01:43:514 - , 01:44:139 - , 01:44:764 - suggest to add note . . . for make this more challenging, this is kiai time anyway added
01:58:202 - , 01:58:827 - add note like you do in this 01:57:889 - ^
02:06:248 - add note, i hear 1/4 sound here ^ ^
02:11:248 - same, 1/4 sound here ^
02:21:248 - add note too, 1/4 sound ^
02:22:342 (142342|1) - delete ok
02:22:889 - 02:23:202 - 02:23:514 - add note for evry SN like you did i here 02:24:139 - ^
OK maybe this mapset need more improvementroger >.<)7
good luck Verniy_Chanyup
Waiting Muu-chan diff c(>.<c)[ A v a l o n ] wrote: 144r5z
xD . . . i hope my mod still useful . . yup~ useful :3
cuz another mod is come before me =_= >.<)a gomen~
thank you so much reba san^^- R e b a - wrote: 64i6s
Hi~ came to mod from queue
Columns: 0 | 1 | 2 | 3
Muu's EXTRA00:21:483 (21483|3) - delete same with v
00:21:639 (21639|0) - delete, placing two notes there does not really fit in there. actually they're for kick sound same with 00:18:983 -
01:15:897 ~ 01:16:170 - change them to beat notes, the place where the sound really matches with those notes are only here 01:16:170 ~ 01:16:327 sure thing ^^ because someone said that too, beside that i doubt this myself xD hihi
01:30:077 delete one note. owh sure you're right^^ deleted on 3
01:30:389 delete one note. i would keep this :3
01:33:514 add a note in column 3 i would keep this too, it has same sound with 01:32:889 and ^
Nice songExcellent beatmap! Hope my mod helped
Good luck on getting this to ranked
![]()
done, next... aplly for _FrEsH_ChICkEn_ modMuu-chan wrote: 5s672s
update desu~ sorry for delay verniy chanhihi
http://puu.sh/h04sL/d328be9a31.osu
edit: woops kelupaan sedikit verniy chan, tolong add note di kolom 1 yh 00:11:327 - xD
makasih verniy chan :3
Thanks Fresh-san_FrEsH_ChICkEn_ wrote: 3f2762
HYPER
00:11:170 (11170|2) - change to NM like another patternand 00:11:327 - add one keep
00:44:295 - add two added
01:19:295 - ,01:19:608 - ,01:19:920 - add one all added
I'm sorry I can not be much helpno preoblem des~, good mod
really nice song! \(>w<)/
Good luck![]()
thank you so much fresh san^^_FrEsH_ChICkEn_ wrote: 3f2762
Muu's EXTRA
00:04:608 (4608|1,4608|2) - remove one actually it is the same kick as 00:03:983 - and other kick sound :3 so i would keep this
00:09:998 - ,00:09:920 - ,00:09:842 - there's have sound uh yesyou're right, but i think it would be too hard if i add them :<
00:53:514 (53514|3) - remove it is for kick sound :3 like you could see, i put 3 notes for kick in this section ^^
01:12:772 (72772|3,72811|2,72850|1,72889|0) - I don't understand it... ay, it is 1/8 desu :3 there're 1/8 there
01:25:077 (85077|2) - move to 3 for balance oh suremoved^^
01:25:702 (85702|2) - move to 1 ^ moved too
01:15:858 (75858|0,75897|3,75936|2,75975|1,76014|0,76053|3,76092|2,76131|1,76170|0,76209|3,76248|2,76287|1,76327|0,76327|3) - ^ same desu^^
Thanks~ >w<ModernTiger wrote: 94s2o
Hello, I'm here to M4M, by Moe Hunter Mania Queue!
Please note that all the list below are just suggestions. If the suggestion feels useless, feel free reject that.
If change is strongly suggested, I'll check that as a ★.
[General]
Seems OK in here!
[Patterns]
HYPER00:04:452 (4452|1,4530|0,4608|1,4686|2) - Make a long note here. keep
00:16:327 - Make a long note here. Also 00:16:952 ^
00:24:295 (24295|1) - Move note 2 to 1. ^
00:24:452 (24452|2,24452|0,24764|0,24764|2) - Move notes 1,3 to 2,4 fixed
00:25:077 (25077|1,25077|3) - Move notes 2,4 to 1,3 ^
★00:39:452 (39452|0,39530|1,39608|2,39764|3,39842|2,39920|1) - Unnecessary notes. Or, it should be more faster. (1/16) hmm.. i will ask someone for this
★00:55:077 (55077|0,56327|3,57577|1) - Electric guitar sound is during. Long notes should be more longer. (+1/8) fixed
01:58:202 (118202|0) - Add a note at 2 no
01:58:514 (118514|2) - Move a note 3 to 4 fixed
01:58:827 (118827|3) - Move a note 4 to 1 ^
02:01:327 (121327|0) - Add a note at 2 no
Thanks Nell-chan modnya, baik sekali pdhal blum req mod sma km :3Draftnell wrote: r5h4h
Hello Verniy >w<
Izin nge MOD :3
BEGINNERhee ? gak ada masalah for this diff >w<hore~ \(>w<)/
STANDARD00:16:952 (16952|2) - move to 4 no, consistency part
00:43:983 (43983|0) - ^ fixed
00:44:139 (44139|3) - ^ to 1 ^
01:57:420 - missing note ? added
02:02:264 - umm kasih note 2 deh >w< ^
good pattern hyype
HYPER00:02:420 (2420|1) - delete fixed
00:39:530 (39530|1) - delete ^
00:39:842 (39842|2) - ^ ^
02:02:108 - add note 1 no, 1 note cukup
02:02:186 (122186|2) - delete no, stair sound dr note diatas
02:02:264 - add note 1 no
ok that's all
and this song its arghh >w< very very cool
take my STARS WARS.. ok hore again~ :3
GOOD LUCK
thank you so muchModernTiger wrote: 94s2o
Hello, I'm here to M4M, by Moe Hunter Mania Queue!
Please note that all the list below are just suggestions. If the suggestion feels useless, feel free reject that.
If change is strongly suggested, I'll check that as a ★.
Muu's EXTRAi would keep the rest^^ hihi00:27:264 (27264|1,27264|2,27264|3) - There are vocals here. Add some notes.
★00:39:530 (39530|1,39608|2,39686|3) and 00:39:842 (39842|3,39920|2,39998|1) - Unnecessary notes. Or, it should be more faster. (1/16) desu yo xD i also doubt about this :3 so i decided to delete note on 00:39:530 and 00:39:842 - also add a note on 00:39:373 - i think it is much better :3
00:45:077 - Too monotonous. Follow electric guitar or vocal.
01:42:577 - Same as above.
desu yo[GraveChaos] wrote: 2x5w3k
[Normal MOD]
[Muu's EXTRA]
01:16:209 (76209|3,76287|1) - Remove not necessary this makes it unbalance and dis is a ghost notes
Wow, thanks Grave-san[GraveChaos] wrote: 2x5w3k
[Normal MOD]
As for my opinion the difficulty names are better to be normal font what i mean is just like this..|1|2|3|4|
BEGINNER = Beginner
STANDARD = Standard
HYPER = Hyper
Muu's EXTRA = Muu's Extra
Just like the other ranked mapsets and to be formal XD hmmm~ ok
[BEGINNER]
Notice this first 02:18:827 (138827|1,138827|3,139295|1,139295|3) - this is not necessary to be stacked because of their rhythm/beats so... 02:18:045 (138045|0,138045|2,138827|1,138827|3) - Ctrl + H to make a consistent and continuous pattern. fixed
[STANDARD]
00:11:639 Add note to |2| for snare added
[HYPER]
00:04:530 (4530|0,4686|2) - Remove not necessary because this is a ghost notes then 00:04:608 (4608|1) - Move to |3| for pattern fixed
00:09:530 (9530|0,9686|0) - Remove not necessary same reason as above then 00:09:608 (9608|1) - Move to |1| for pattern keep, i think this pattern sound still like 00:07:030 (7030|3,7186|3)
00:15:233 (15233|1) - Move to |4| instead for pattern and hand balance/Comfortable hand coordination keep for a while
00:21:952 (21952|2,22264|1,22264|2,22577|1) - I highly suggest to make this long notes instead for guitar pitch Visualization of my suggestion fixed
00:57:733 (57733|3) - Move to |3| for pattern and hand balance/Comfortable hand coordination keep
02:02:186 (122186|2) - Remove not necessary because this is a ghost note ok
More LiSA!!! Nice map!! >w<)b hyype~
This is my first time to give star since i've become BN here take this go for rank! >w<)/hyype~ Lv.2 \(>.<)7
I this Good luck!~ =w=)b hyype~ Lv.max \(>w<)/
no problem desu~ lebih mudah klu text, tinggal Ctrl + C lalu paste :vMuu-chan wrote: 5s672s
gomen dlm bentuk text ;w; kalau verniy chan kerepotan, nnti aku ganti bentuk rar deh :3
desu
___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)
everything above are applied ><" thank you so much starry senpai, also sorry for those problem :<Starry- wrote: d5v5v
Hi! From Starry's MANIA Modding Queue!~
[General]
Timing: ☑
Audio: ☑
BG: ☑
Metadata: ☑
Preview Point: ☑
AiMod: ☑
- Don't really see why you wouldn't want to put it here 00:45:077 - or 00:44:920 -
[]
Hmm.. Why is the diff names Beginner -> Standard -> Hyper -> Extra? Seems really weird.
Go for something like, Easy Normal Hard Insane, or Beginner Standard Hyper Another (only really used for songs from rhythm games though).
Consider increasing the drain rate on Extra to something from 8.1~8.5. The map is pretty basic, contains mainly chords which brings drain up easily, so higher drain fits better with the spread.
[]
___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)
[Extra]
The intro hitsounds sound a bit too loud.
As a general start, a lot of the patterns (especially in the start) have a lot of unnecessary jacks which don't play particularly well.
For example, something like this:
00:02:577 (2577|1,2577|0,2577|2) - ...
could easily be turned into something like this:
Which makes it a lot more balanced and feels nicer to play. The 3 note jacks just seem unnecessary.
00:21:327 (21327|1) - ... A pattern like this could be cleaner:
00:22:733 (22733|3,23045|0,23202|3,23358|0,23670|3,23827|0,23983|3,24139|0) - CTRL+H this. Trust me. Balance becomes a lot better.
00:31:717 (31717|1) - Ghost
01:12:733 (72733|0,72772|3,72811|2,72850|1,72889|0) - This doesn't play well, and the noise is too quiet imo. You can also hear the small jittery drum noise later on too, so there's no point mapping to this in 1/8.
01:17:420 (77420|2) - Add a note at 1, kick
01:34:373 (94373|1,94452|2,94608|2,94686|1,94764|2,94842|1,94920|2,94998|1,95077|2) - The trill inbetween both hands doesn't play too well here ;_;.
01:42:108 (102108|3,102186|2,102264|1,102342|0,102420|1,102498|2,102577|3,102577|1,102577|0) - This is a big drum roll, it can be emphasised more.
Try something like this: (The handswapping emphasises the drum well.)
Or, if you want to go for something more smoother, try this.
[Hyper]
00:11:170 (11170|2) - This should be a normal note, since the other guitar sounds 00:10:077 (10077|0,10233|1,10545|0,10702|2,10858|1) - aren't LNs.
00:13:514 (13514|2) - Remove, not strong enough for 2 notes and you use 2 notes later.
00:21:327 (21327|1,21405|3,21483|1,21561|3,21639|1,21717|3,21795|1,21873|3) - Aa this doesn't play too well, best to make it a trill on right hand only, or to spread it out in 3 cols.
00:42:577 (42577|2) - You can end this LN in earlier red tick.
01:13:514 (73514|0) - Move to 3
01:16:014 (76014|3) - Move to 0 (these two suggestions prevent 1/2 trill on either hand)
02:11:170 (131170|3) - Move to 2
02:11:248 (131248|2) - Move to 3
02:11:327 (131327|3) - Move to 2
02:11:483 (131483|2) - Move to 3 - imo plays better like this.
[]
Seems like Extra needs the most attention right now.
Rest of the diffs look pretty solid too.
Goodluck!
Thanks Starry-sanStarry- wrote: d5v5v
Hi! From Starry's MANIA Modding Queue!~
[General]
Timing: ☑
Audio: ☑
BG: ☑
Metadata: ☑
Preview Point: ☑
AiMod: ☑
- Don't really see why you wouldn't want to put it here 00:45:077 - or 00:44:920 -
[]
Hmm.. Why is the diff names Beginner -> Standard -> Hyper -> Extra? Seems really weird.
Go for something like, Easy Normal Hard Insane, or Beginner Standard Hyper Another (only really used for songs from rhythm games though). i will ask for GD owner for name diff (Extra)
Consider increasing the drain rate on Extra to something from 8.1~8.5. The map is pretty basic, contains mainly chords which brings drain up easily, so higher drain fits better with the spread. hmm... (think long~ lol)
[]
___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)
[Hyper]
00:11:170 (11170|2) - This should be a normal note, since the other guitar sounds 00:10:077 (10077|0,10233|1,10545|0,10702|2,10858|1) - aren't LNs. fixed
00:13:514 (13514|2) - Remove, not strong enough for 2 notes and you use 2 notes later. hmm, ok
00:21:327 (21327|1,21405|3,21483|1,21561|3,21639|1,21717|3,21795|1,21873|3) - Aa this doesn't play too well, best to make it a trill on right hand only, or to spread it out in 3 cols. fixed
00:42:577 (42577|2) - You can end this LN in earlier red tick. ^
01:13:514 (73514|0) - Move to 3 moved
01:16:014 (76014|3) - Move to 0 (these two suggestions prevent 1/2 trill on either hand) ^
02:11:170 (131170|3) - Move to 2 ^
02:11:248 (131248|2) - Move to 3 ^
02:11:327 (131327|3) - Move to 2 ^
02:11:483 (131483|2) - Move to 3 - imo plays better like this. ^
[]
Seems like Extra needs the most attention right now.
Rest of the diffs look pretty solid too. hype \(>w<)/
Goodluck!
Done~Muu-chan wrote: 5s672s
edit: kelupaan sedikit verniy chan ><"
tolong dihapusin note ini dong 01:12:655 (72655|1) & 01:57:264 (117264|3) - terus note 01:12:733 (72733|3) - tolong dipindahin ke kolom 2 yh verniy chanmakasih ><"
thanks arvie-san for accept my request modarviejhay wrote: 6d1g4a
hello u req via pm
1,2,3,4
[Beginner]
00:02:889 (2889|1,3514|2) - ctrl + J? keep
00:11:639 (11639|3,12264|1) - ctrl + J ok
00:36:952 (36952|2,37264|2) - move 1 column to the left if possible. If you apply it, 00:38:827 (38827|1) - move this to 3 fixed
00:40:545 (40545|3,40545|2,41014|0,41014|1,41327|2) - ctrl +H ok
00:44:764 (44764|1,45389|2) - ctrl + J no, consistency part
00:55:077 (55077|1,55702|0) - ctrl + J 00:56:327 (56327|2) - then move to 4, then 00:56:952 (56952|3) - move to 3 then 00:57:577 (57577|1,58202|0) - ctrl + J fixed
01:05:077 (65077|2,65702|1) - ctrl + J keep
01:20:077 (80077|3,80545|1) - move to 1 and 4 fixed
01:38:514 (98514|3,98514|1,98983|2,98983|0) - ctrl + J, its boring if the patterns are repeated ok
01:52:577 - same as 00:55:077 (55077|1,55702|0) - mod yup for consistency
02:16:014 (136014|0,136014|2,136327|1,136327|3) - ctrl + J then 02:16:795 (136795|0) - move to 2 ok
[Standard]
00:32:577 (32577|0) - move to 2 then moved
00:32:889 (32889|1) - move to 3 (apply it even you didn't apply the first one.) ^
01:24:764 (84764|1) - move to 1 no
The rest seems ok to me
That's all i can find
good luck!![]()
Sangkyu~ Gomu-sanGomuryuu wrote: 272p5
Hi~
From Our Queueyours too
Here's my mod as requested
Column 1|2|3|4
BeginnerThis diff is fine as it is, so consider this just as a suggestionfrom a minijack enthusiast
00:33:827 (33827|3,34452|0,34764|0,35077|2) - suggestion v for balance, column 4 gapernah dapet minijack nice catch
02:22:577 - why not add something challenging at the endminijack is the best solutionkeep, sy minimalisir minijack utk diff ini
lol my main point is add note 02:22:889 - here 02:23:514 - here 02:24:139 - here 02:24:764 - and here
oh and also add note 02:25:389 - hereStandard00:01:483 (1483|1,1639|2) - Ctrl+H for pitch relevancy keep for hand balanced
00:02:264 (2264|1) - change to LN? keep
01:41:170 (101170|2,101327|1) - Ctrl+H for balance and continuing the pattern changed another pattern
01:51:952 (111952|0,112108|1,112264|3,112420|2,112577|0,112577|1,112733|2,113045|1,113202|0,113202|3) - why not ctrl+H for variation, you used the exact same pattern with 00:54:452Hyper00:01:483 (1483|1,1639|2) - ctrl+h for pitch relevancy keep, that part is consistency pattern follow same pitch keep, same reason for standard diff
no more issues on patern found, nice!
I tried playing these parts 00:24:452 - 00:26:952 - 00:29:452 - 00:34:452 - 00:36:952 - with SV, and it feels great (especially the "Yappari" part) here's the SV i used v ok, added and make it smooth from you suggest
or
both work just fine, just some suggestion
Lihat, Bintang Jatuh! hypper \(>w<)/
GO RANK!~
Thanks Rival-sanRivals_7 wrote: 5n1x1v
Hi~
From my queue
Here's my mod
Click me :3Hyper
02:23:202 - add on 4? no, consistency patter
No issues on the other diff's (I think) hore~
Furthermore, Gomuryuu has been explained more better than me.
LiSA and rock song? Not expected that one coming. :3
Damn, It's hard to find issues on your diff. Anyways, GL~ With your Beatmap![]()
![]()
hehe~ thankies..Muu-chan wrote: 5s672s
btw awesome hitsound verniy chanyay
Muu-chan wrote: 5s672s
desu, re-DLed.
coba yg ini verniy chan
http://puu.sh/hdKwH/26f921b60e.rar
update desu^^ April, 15th 2015 10:40 PM GMT+7Candiize wrote: 4mg5z
MX
00:17:420 (17420|2) - remove or 00:17:108 add ah yes, added there for kicki just noticed this~
00:50:077 add i would keep this~
01:47:577 add same here^^
01:57:498 (117498|1) - move to 01:57:577 i would keep this :3
02:13:905 (133905|2,134061|1,134217|3,134530|1,139061|2,139530|2,140311|1) - ghost note change sure^^
thanksCandiize wrote: 4mg5z
mod from queue, can i call an M4M? hmm.. ok -_-
my maps -> https://osu-ppy-sh.jeuxcrack.net/s/277067
column:0~3
modgood luckNM you mean standard?
HD you mean Hyper?
00:11:483 add more more note? ok :v
00:56:327 (56327|2) - move to 3 no, i don't like mini jack here
01:16:327 (76327|1) - move to 0 (make some change with 01:13:827 (73827|2) - and 01:11:327 (71327|1) - ) ^
01:18:983 miss note hmm, this part not focus stair guitar sound
01:28:827 - ^ no, i cut pattern here
02:06:014 - miss note ^
01:11:795 (71795|1) - remove remap
01:35:077 (95077|2) - remove no, still drum here
01:36:014 (96014|3) - end in 01:37:264 or 01:37:577 fixed
01:43:202 add no, variation pattern part
01:44:452 ^ ^
01:45:702 ^ ^
01:46:952 ^ ^
01:48:202 ^ ^
01:49:452 ^ ^
02:06:014 add in 2 no sound here
02:23:202 add no, variation part
arigatou rube sanRuberusuScarlet wrote: 2m6138
ruberusu's Normal modding
from my queue
sorry, I've been busy … ><
viewshow sample name
good luck
- [Muu's Another]
00:29:764 (29764|1) - add LN_Drum Finish (40%)
00:39:139 (39139|2) - ^
00:45:702 (45702|3) - delete it is for the backing vocal ^^
00:54:608 (54608|2,54686|1,54764|3,54842|2,54920|1,54998|0) - volume 4080
00:54:764 (54764|0) - change LR_Hit Snare SoftLN_Kick Hard Fast (60%)
01:14:452 - to 01:15:077 - 1/8 sound ayy, i added 3 note on 1/4. im not sure if it is 1/8 ;w;
01:17:577 (77577|0) - add Drum Finish 60%
01:18:514 (78514|3) - ^ 40 %
01:20:077 (80077|2) - change Drum hit drop highdrum finish 60%
01:30:389 (90389|3) - move to 01:30:545 - it is for snare :3 and the kick sound i put 1 note
01:32:889 (92889|2) - ^01:33:045 - same here^
01:32:577 - add 2 same reason with ^ :3
01:35:389 (95389|3) - move to 01:35:545 - here too
01:41:952 (101952|1,102264|3) - add Kick hard fast 60%
01:41:952 (101952|3,102108|2,102186|1,102264|2,102342|0,102420|2,102498|1) - volume 4080
01:52:264 (112264|0) - change LR_Hit Snare SoftLN_Kick Hard Fast (60%)
01:52:108 (112108|2,112186|1,112264|3,112342|2,112420|1,112498|0) - volume 4080
01:57:420 (117420|1,117498|2) - add Drum hit drop high 40% ?
02:25:467 (145467|3,145545|2,145623|1,145702|2,145780|1,145858|2,145936|3,146014|2,146092|3,146170|2,146248|1) - add hit scare soft 40%
02:26:405 (146405|1,146483|2,146561|3,146639|1,146717|3,146795|2,146873|1) - volume 4060
02:27:030 (147030|1,147108|2,147186|3,147264|2,147342|3,147420|2,147498|1) - ^4080
Arigato des~ Reberu-sanRuberusuScarlet wrote: 2m6138
ruberusu's Normal modding
from my queue
sorry, I've been busy … ><
viewshow sample name
good luck
- [Muu's Another]
00:29:764 (29764|1) - add LN_Drum Finish (40%) fixed
00:39:139 (39139|2) - ^ ^
00:45:702 (45702|3) - delete
00:54:608 (54608|2,54686|1,54764|3,54842|2,54920|1,54998|0) - volume 4080 ^
00:54:764 (54764|0) - change LR_Hit Snare SoftLN_Kick Hard Fast (60%) ^
01:14:452 - to 01:15:077 - 1/8 sound
01:17:577 (77577|0) - add Drum Finish 60% ^
01:18:514 (78514|3) - ^ 40 % ^
01:20:077 (80077|2) - change Drum hit drop highdrum finish 60% ^
01:30:389 (90389|3) - move to 01:30:545 -
01:32:889 (92889|2) - ^01:33:045 -
01:32:577 - add 2
01:35:389 (95389|3) - move to 01:35:545 -
01:41:952 (101952|1,102264|3) - add Kick hard fast 60% ^
01:41:952 (101952|3,102108|2,102186|1,102264|2,102342|0,102420|2,102498|1) - volume 4080 ^
01:52:264 (112264|0) - change LR_Hit Snare SoftLN_Kick Hard Fast (60%) ^
01:52:108 (112108|2,112186|1,112264|3,112342|2,112420|1,112498|0) - volume 4080 ^
01:57:420 (117420|1,117498|2) - add Drum hit drop high 40% ? ^
02:25:467 (145467|3,145545|2,145623|1,145702|2,145780|1,145858|2,145936|3,146014|2,146092|3,146170|2,146248|1) - add hit scare soft 40% ^
02:26:405 (146405|1,146483|2,146561|3,146639|1,146717|3,146795|2,146873|1) - volume 4060 ^
02:27:030 (147030|1,147108|2,147186|3,147264|2,147342|3,147420|2,147498|1) - ^4080 ^
[Hyper]
00:02:264 (2264|1) - end to 00:02:420 - ok
00:02:577 - add 2 remap
00:21:561 (21561|3) - move to 2 ^
00:39:920 (39920|1) - delete ? maybe, no
00:44:452 - to 00:45:077 - unsnap SV fixed
00:54:608 (54608|1,54686|0,54764|1,54842|2,54920|3,54998|2) - volume 4080 ^
01:05:077 - to 01:08:827 - SV delete . SV does not match the music. I think …a lot of players to confusion. hm.. i will ask someone for this problem
01:17:108 (77108|1,77420|2) - change Drum hit drop highKick hard fast fixed
01:42:030 (102030|2) - delete. ghost note wut? ok
01:41:952 - add 1 added
01:41:952 (101952|3,102108|1,102186|0,102264|1,102342|2,102420|3,102498|2) - volume 4080 fixed
01:52:108 (112108|1,112186|0,112264|1,112342|2,112420|3,112498|2) - ^ ^
02:02:264 (122264|1) - add Drum hit drop high 30%. Same as Another ^
02:02:577 - to 02:06:170 - SV delete . SV does not match the music. I think …a lot of players to confusion.
02:07:577 - to 02:11:170 - ^
02:26:327 (146327|3,146405|2,146483|1,146561|0,146639|1,146717|2,146795|3,146873|2) - volume 4060 fixed
02:26:952 (146952|1,147030|0,147108|1,147186|2,147264|3,147342|2,147420|1,147498|0) - ^4080 ^
thanks meiko-senpai for mod & star \(>w<)/Meiko Senpai wrote: 6l143p
Hi verniy-chanmod for req via queue
columns: 1|2|3|4
Standard00:12:577 - add note in 2? //no
00:17:264 (27264|3) - move to 3 for balance //keep, for consistency pattern
01:00:077 (60077|0) - move to 2 //ok
01:17:577 - add double //no
01:24:764 - add note in 3? //no
Hyper00:49:452 (49452|2) - move to 1 //keep for consistency
That's all >.< excelent map! star :3 good luck verniy & muuhyppe~
1|2|3|4[Standard]
thanks, still give you kds, i'am learning something for your modCrono wrote: a5j1t
Hi~
Here from my modding queue~
I spent an hour trying to think of a way to improve Muu's another a little, but I honestly think its really good from testplays and autoplays. I'll look into it more later.
Beginner
I've noticed quite a few crash notes in this that could be chords if you like.
most of these will focus on adding a note to these where the focus is drums
http://puu.sh/hklLF/7bb6dde0c6.osu if you would like to test/reference these changes as a temporary diff, delete it before you update
I like this music, good luck getting ranked
no kds as it does tamper with the note uniformity
Sangkyu~rhalp10 wrote: 4hb6t
Hello Sorry For Delay I Have A Busy Stuff But Here's My MOD I Hope You All Appreciate It
L.MiranicNice Map I Like It.. Ahaha Go To Rank It.. //hyppe
1|2|3|4[Standard]
00:02:264 (2264|1) - Delete //no
00:13:514 (13514|2) - Move To 4 //keep
00:35:702 (35702|2,36014|1,36327|0) - Move 1 Column To The Rigth //keep, consisteny part
00:54:608 (54608|1) - ^^ //fixed
01:16:327 (76327|1) - Move To 1 //no
thank you so much rumi senpaiRumia- wrote: p144t
hello , from my modding queue , sorry for being really late , just got too busy these weeks ;w;
anyway here is the mod
[Muu-chan] hi rumi senpai
00:07:030 (7030|1,7186|1) - delete , no 1/4 here owh sure deleted and make it same with before ^^ also deleted this 1/4 too on 00:09:530 - :3
00:22:264 (22264|3,22577|0) - ctrl + h for the hold pitch should be same as 00:21:952 (21952|0) - suree :3
00:23:202 (23202|1,23827|2,24452|3,24764|3) - there isnt anything else beside the bassdrum why would u layered it as 3 notes , should be consistently 1 2 1 2 notes here
should be applied the rest until 00:29:764 - yes desu, i am basically put the bassdrums for 2 notes :3 and there's a guitar too :3 http://puu.sh/hnYHL/f3e687ecd8.jpg
00:46:014 (46014|3,46952|0) - bassdrums as 2 notes ... please make your layering consistent. it is for backing vocal ><" i think it would a little bit variety.
00:50:702 (50702|3,51952|3) - ^
01:06:639 (66639|2) - shouldnt be a note here ,delete, apply to the rest of the part as well {until 01:07:889 (67889|2) - } , you can make a double hold here to emphasize the guitar and the bass guitar , owh sure^^
01:08:592 - add a note at 1 sure^^
01:10:389 (70389|1) - no sound , delete it is a same soft cymbal with 01:11:014 (71014|2) - :3
01:11:405 (71405|1,71483|2,71561|1,71717|2,71795|1) - ?! delete sure :3 but i keep this note 01:11:795 (71795|1) - because it is for the guitar :3
01:11:717 (71717|2,71795|1,71873|0) - ^ already mentioned above xD yay
01:12:772 (72772|3,72811|2,72850|1,72889|0) - . . . deleted :3 my bad desu
01:14:920 (74920|3,74998|2) - ^ desu, deleted the 1/4 and keep the 1/2 for the guitar :3
01:14:920 (74920|3,74998|2) - ^
01:34:061 (94061|1,94217|1,94373|2,94530|0,94686|2) - ^.. owh sure~ i deleted some of them and try to emphasize the vocal effect (somekind like robotic sound)
01:37:577 (97577|1) - shouldnt jack here .. owh yes, deleted ^^
01:44:452 (104452|3) - bassdrum layering again.
01:48:202 (108202|3) - ^
01:49:452 (109452|0) - ^
01:54:920 (114920|2) - should change to hold as well owh okay xD applied too in the same part like this before :9
02:02:889 (122889|2) - as mentioned in earlier part until 02:05:389 (125389|2) - sureee :3
02:07:889 (127889|2,128514|1,129139|2,129764|1,130389|2) - ^
02:22:889 (142889|2,143202|3,143514|2) - bassdrum layering again. until 02:25:077 - owh okie deleted those 3 notes before 02:23:827 - because the soft cymbal isn't that loud, but after that part i think the soft cymbal state clearly ><" and also i make the bassdrum on 02:25:389 - 2 noters too inb4 i made them 3 noters :3 hihi
no replay = fixed, well.. it mean all applied :vRumia- wrote: p144t
hello , from my modding queue , sorry for being really late , just got too busy these weeks ;w;
anyway here is the mod
[Beginner]
00:00:389 (389|0) - i recommend you to delete this as for this diff ,it would give a good impression to new players to have a little break time before the music starts
00:05:077 (5077|1,5389|3) - would be nicer if you swap the collumn on these notes , avoiding hold and a note on the same hand also would make a nice pattern out of
00:07:577 (7577|2,7889|0) - ^
00:11:639 (11639|1,11952|0,12264|3,12577|2) - how about a clean stair here ? would be more pattern friendly imo http://puu.sh/hnNBE.jpg
00:22:264 (22264|2) - better let it as a normal note as like you did 00:21:952 (21952|1) - for consistency
00:58:827 (58827|3,59139|1,59452|3,59452|2,59764|0,59764|1,60077|3,60389|2) - a continuous run of 1/1 might be a bit harsh for beginner , or maybe delete 00:59:452 (59452|2,59764|0) - layering and increase the other note's volume would work out too
01:24:452 (84452|1,86952|2) - didnt get this layering .. basically they were all snares , why not making them consistent by 1 note ?
01:30:389 (90389|0,90858|3) - i think is not necessarily to be emphasise , i guess the guitar sound like 01:30:545 (90545|2,91014|1) - would be a nice catch
01:31:483 (91483|0,92108|1) - also i would recommend you to delete these too , follow the simple drum is enough as for beginner
01:32:889 (92889|3,93358|0) - again the guitar is enough to be map for this section imo
01:33:983 (93983|3,94608|2) - same reason as prev
01:35:389 (95389|0,95858|3) - ^
01:36:483 (96483|0) - ^
01:36:952 (96952|3) - suggest to move it to 1 for pattern friendly
01:52:108 (112108|3) - move this to 3 would form a nice pattern http://puu.sh/hnNT8.jpg
[Standard]
00:11:483 (11483|0) - would suggest to delete this as it enters a section where you map all 1/1 beats here
00:43:202 (43202|2) - maybe delete this to give a little break here for player to refresh things up
00:55:233 (55233|2) - for me i think this is not really good to be catch tho , would be nice to end beat at finishes
00:56:639 (56639|3) - maybe move this to 2 as for the bass feeling
01:28:827 - add a note here , there was a clear bassdrum sound tho
01:40:077 - since this is a long continuous 1/2 note run , i would recommend you to layer them just by 1 note (something like http://puu.sh/hnOcy.jpg ) , it is quite a difficulty spike compared to the rest of the map
as you can see the yellow bars on the side goes high for too much http://puu.sh/hnOaG.png
01:52:733 (112733|2) - as mentioned earlier , was not really a good catch , might as well delete it
02:11:483 (131483|1,131639|2) - ctrl+j would be nice
[Hyper]
00:07:030 (7030|3,7186|3) - ghost note , delete , there is no 1/4 here , might as well move 00:07:108 (7108|2) - to 4
00:44:452 - would suggest you to change the 1.5x sv to 1.4 because it look quite shocking , rahter than your previous sv(s)
01:05:077 (65077|2,65077|3) - please add 1x sv on each end of these 1/1 hold to make it more comfortable and smooth sv
01:10:858 (70858|1) - doesnt represnt anything ,delete
01:11:483 (71483|1,71795|1) - ^
01:13:358 (73358|1,73983|1) - ^
01:14:920 (74920|2) - ^
01:15:858 (75858|2) - ^
01:17:030 (77030|2,77342|1) - ^
01:28:983 (88983|3,89139|2,89295|1,89452|0,89608|2) - dont understand what are you catching.. better off be normal note and layers the drum tho
01:33:827 - add a note here
01:36:327 - ^
01:52:733 (112733|2) - as mentioned in standard diff , was not good to catch imo
02:02:498 - add 1.3x sv to keep consistent with next sv(s) , also add 1x sv on end of each 1/1 holds as mentioned in earlier parts
02:07:498 - ^
02:21:561 - why do u skip note here ? would make a nice stream imo
02:21:873 - ^
02:22:186 - ^
02:27:889 (147889|3) - delete , doesnt represent anything..
no reply = fixedExUsagi wrote: 3h5sm
last check
[General // All Diffs]
did you use snare soft? just askin if you hear stair pattern sound, that.. :v
[Beginner]
00:17:577 (17577|3) - add kick hard
00:20:077 - you can add 1 more note for kick hard
00:54:608 (54608|0) - remove , then add something at 00:54:452 - 00:54:764 - instead.. better flow
01:04:764 (64764|3) - 02:02:108 (122108|3) - different spacing..?
01:30:077 (90077|3) - reduce this cymbol volume.. ==a i thought all cymbol is 60%
01:52:108 (112108|2) - same like above, remove, then add something at 01:51:952 - and 01:52:264 - instead
01:55:077 (115077|1) - cymbol? refer to 00:57:577 (57577|1) -
[Normal]
00:12:577 (12577|3) - missing cymbol?
00:24:452 (24452|0,24764|0) - replace this with whistle hitsound instead, just suggestion though xP please~ no :v
00:26:952 (26952|2,27264|2) - 00:29:452 (29452|1,29764|1) - 00:34:452 (34452|0,34764|0) - 00:36:952 (36952|3,37264|3) -
00:45:389 (45389|0,46014|1,46639|1,47264|2,47889|3,48514|2,49139|2,49764|2,50389|0,51014|1,51639|1,52264|2,52889|3,53514|2,54139|2) - replace with snare soft instead? these 2/1 beat would be catchier with it
00:55:077 (55077|1) - replace with kick
00:57:577 (57577|3) - ^
01:00:389 (60389|2,61014|1,61639|2,62264|1,62889|2,63514|1,64139|2,64764|3) - replace with snare soft instead, these 2/1 beat would be catchier with it
01:05:077 (65077|2,65702|0,66327|3,66952|1,67577|2,68202|1) - these double notes surprises my ear.. x___x
01:05:077 (65077|1) - replace with cymbol
01:17:577 (77577|2,78045|3,78514|0,78983|1,80077|0) - replace with cymbol will be neat
01:42:889 (102889|0,103514|1,104139|1,104764|2,105389|3,106014|2,106639|2,107264|2,107889|0,108514|1,109139|1,109764|2,110389|3,111014|2,111639|2) - replace with snare soft instead? these 2/1 beat would be catchier with it
01:53:202 (113202|0) - change to snare
01:57:889 (117889|2,118514|1,119139|2,119764|1,120389|2,121014|1,121639|2,122264|0) - change to soft snare
02:03:202 (123202|0,123827|3,124452|1,125077|2,125702|1) - double hitsound asdf
02:06:795 (126795|3) - add cymbol
02:08:202 (128202|0,128827|3,129452|1,130077|2,130702|1) - asdfg pls double hitsound
02:12:264 (132264|0) - add cymbol
02:14:764 (134764|0) - & 02:13:514 (133514|1) - 02:16:014 (136014|3) - different cymbol? i guess need to add
02:16:795 (136795|2) - add cymbol
[Hyper]
00:09:608 (9608|1,9686|0) - http://puu.sh/hvQbQ.jpg // suggestion
00:12:577 (12577|3) - missing cymbol
00:18:514 (18514|2) - ^
00:21:014 (21014|2) - ^
00:30:077 (30077|3) - missing snare
00:31:327 (31327|0) - missing cymbol, 00:32:264 (32264|1) - remove cymbol?
00:45:389 (45389|2,46014|0,46639|0,47264|1,47889|2,48514|1,49139|0,49764|2,50389|3,51014|1,51639|0,52264|2,52889|3,53514|3,54139|2) - like on normal, replace those kicks with soft snare.. do this to all part that i've mentioned previously
00:54:608 (54608|1,54686|0,54764|1,54842|2,54920|3,54998|2) - in term of diff hardness, this is harder than Muu's Another.. for me it's not appropriate in of difficulty curve.. you can switch the pattern from muu's diff and hyper diff..
why? you put 1/2 jack between 1/4 stream in hyper.. while in another, there's none of 1/2 jack between 1/4 stream.. cmiiw.. :3
01:20:077 (80077|3) - missing cymbol on this downbeat
02:12:577 (132577|1) - until 02:21:014 (141014|0) - .. please redefine the cymbol placement.. it supposed to be per 3/2 beat
where is 3/2 beat? 02:12:577 (132577|0,133045|1,133514|2,133827|0,134295|1,134764|0,135077|1,135545|2,136014|2) - for example.. and so on~
you know how to self mod..
[Muu's Another]
i just noticed something, in Hyper, v-chan put SV, while in this diff, there's none of SV... it's also inappropriate in term of difficulty curve.. my suggestion is : ok, RIP SV for Hyper :v
> add SV on another, with same (or harder) SV like Hyper..
> OR remove SV on Hyper.. so it will be balanced more
00:10:389 (10389|0,10389|2) - beware with double hitsounds.. recheck again
00:12:577 (12577|1) - missing cymbol in downbeat.. (again..)
00:45:389 (45389|2,46014|1,46639|2,47264|1,47889|2,48514|1,49139|2,49764|1,50389|1,51014|2,51639|2,52264|3,52889|3,53514|3,54139|2) - like on normal diff, replace these kicks with soft snare.. also fix the similar part that i've mentioned above
00:55:077 (55077|3) - missing cymbol in downbeat.. again.. hahah.. xD
01:21:014 (81014|1) - ^ (now in 3/2 beat)
01:38:983 (98983|3) - ^
01:40:077 (100077|0) - ^
01:52:577 (112577|3) - ^
02:12:577 (132577|0,132577|1,132577|3) - like i mentioned on Hyper diff, revise the cymbol placement, it should be at 3/2 beat.. you know how to self mod..
i love the LNs arrangement <3
[Overall // Advice]
next time, please rename your sample into normal-hitwhistle.wav, normal-hitclap.wav, normal-hitfinish.wav, (or maybe drum set, or soft set) since utilizing the hitsound using hitsound pane on your editor is a lot more easier (and not wasting your time) better than using sample import windows.. ok~
call me again after you fix these.. good luck
ok, in Tag : remove Rock and add Risa Oribe (LiSA original name) :vExUsagi wrote: 3h5sm
LAST THING : remove rock in tag, it will be inputted in genre later..
and you'd like to check there's a lot of double cymbol
GO!
be13:11 Verniy_Chan: hai
13:11 Verniy_Chan: dah slesai nih :3
13:12 ExUsagi: sip sip
13:12 *ExUsagi is editing [http://osu-ppy-sh.jeuxcrack.net/s/308297 Remote Control - Saiya [9K Normal]]
13:12 ExUsagi: bentar
13:12 Verniy_Chan: ok
13:32 *ExUsagi is editing [http://osu-ppy-sh.jeuxcrack.net/b/669836 LiSA - L.Miranic [Muu's Another]]
13:32 ExUsagi: maap lama
13:32 ExUsagi: ada boss
13:32 Verniy_Chan: siap boss
13:32 ExUsagi: lel
13:33 *Verniy_Chan is editing [http://osu-ppy-sh.jeuxcrack.net/b/669836 LiSA - L.Miranic [Muu's Another]]
13:33 ExUsagi: eh, cymbolnya ada yg 80%, dan ada yg 40$ ya?
13:34 Verniy_Chan: iya
13:34 ExUsagi: pantes kyk doubled
13:34 ExUsagi: x_x
13:34 Verniy_Chan: sengaja
13:34 ExUsagi: ok
13:34 Verniy_Chan: memang ada yg keras cymbollnya
13:34 ExUsagi: cocok juga
13:34 ExUsagi: yap
13:34 ExUsagi: tadi juga udah cek diff lain, udah cucok
13:35 Verniy_Chan: terpksa remove SV :v
13:35 ExUsagi: lol
13:35 ExUsagi: xD
13:35 Verniy_Chan: muu gak mau psang SV
13:35 ExUsagi: sebelumnya di map harbyter yg rubiks cube juga seperti itu
13:35 ExUsagi: diff HD ada sv, diff MX & SC gk ada
13:35 ExUsagi: semua orang menggila
13:35 Verniy_Chan: lel
13:36 ExUsagi: ok
13:36 ExUsagi: hitsound udah ok, hitsound delay udah di cek belum?
13:36 Verniy_Chan: HSnya gak mslah, krena dicolong dr mapku sblumnya
13:36 ExUsagi: ok
13:36 ExUsagi: bentar dicek dulu
13:37 Verniy_Chan: soalnya yg fix delay si Zan :v
13:37 ExUsagi: aah
13:37 ExUsagi: ok
13:38 Verniy_Chan: dr map ini
13:38 *Verniy_Chan is listening to [http://osu-ppy-sh.jeuxcrack.net/b/602181 LiSA - BRiGHT FLiGHT]
13:38 Verniy_Chan: pfff..
13:38 ExUsagi: wah
13:38 ExUsagi: xD ok
13:38 ExUsagi: oiya, ini titlenya official kan?
13:38 *ExUsagi is editing [http://osu-ppy-sh.jeuxcrack.net/b/641171 LiSA - L.Miranic [Beginner]]
13:38 Verniy_Chan: iya
13:38 Verniy_Chan: mau sy ksih linknya :v
13:39 *Verniy_Chan is editing [http://osu-ppy-sh.jeuxcrack.net/b/641171 LiSA - L.Miranic [Beginner]]
13:39 ExUsagi: LiSA di tulis LiSA.. trus L.Miranic gk pakai huruf kanji?
13:39 Verniy_Chan: gak
13:39 ExUsagi: ok
13:39 Verniy_Chan: bentar
13:39 Verniy_Chan: http://www.lxixsxa.com/disco/archive/?SVWC-70015
13:40 ExUsagi: wah betul
13:40 ExUsagi: ok ok