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LiSA - L.Miranic [OsuMania] 285u5b

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Topic Starter
This beatmap was submitted using in-game submission on 01 Mei 2015 at 14:09:47

Artist: LiSA
Title: L.Miranic
Tags: Risa Oribe 6th Single Album BRiGHT FLiGHT MAH Cut Version Muu-chan
BPM: 192
Filesize: 5032kb
Play Time: 02:27
Difficulties Available:
  1. Beginner - 4Key (1,39 stars, 388 notes)
  2. Hyper - 4Key (2,82 stars, 1011 notes)
  3. Muu's Another - 4Key (3,78 stars, 1598 notes)
  4. Standard - 4Key (1,92 stars, 696 notes)
: LiSA - L.Miranic
Information: Scores/Beatmap Listing
---------------

4K Mapset 4c6g16

2nd Ranked Map
by Rumia-
by ExUsagi
Hitsound from BRiGHT FLiGHT Beatmap
Info : Legit Pattern, Let's Rock...! ლ(╹◡╹ლ) ♫♪
Muu-chan
HabiHolic
Modder List
Reyzra
-[ AmiShici ]-
[ C r a c k ]
Muu-chan
MEGAtive
schwarzvgrune
xLoupGarou
- R e b a -
[ A v a l o n ]
_FrEsH_ChICkEn_
ModernTiger
Draftnell
[GraveChaos]
Starry-
arviejhay
Gomuryuu
Rivals_7
Candiize
RuberusuScarlet
Meiko Senpai
Crono
rhalp10
Rumia-
ExUsagi

Minna-san... Sangkyu~ >w<)/
Here verniy BPM req from you via PM
Timing
BPM = 192
Offset = 93

nice song btw
Good luck ya ver :v
Topic Starter
Update~
engga dilanjutin lagi ? :v
Topic Starter

Adinata28 wrote: 4k5q3o

engga dilanjutin lagi ? :v
lel, kpan2 diurus..
ntar lanjutin lg, msih fokus map laen
-[ AmiShici ]-
Hiii Ve ^^

Just Simple Mod

4k = |1|2|3|4|

Beginner
Udah bagus menurutku
Standard
00:00:405 (405|2) - LN berhenti disini 00:01:499 -
00:01:655 - Add note
Hyper
00:54:546 (54546|1) - delete. ghost note
01:52:046 (112046|1) - delete. ghost note
02:02:593 (122593|1,122593|2) - move ke 3 dan 4
02:25:405 (145405|1) - move to 3?

Well, overall mapnya udah bagus.
Good Luck >w<)b
Topic Starter

-[ AmiShici ]- wrote: 225c4t

Hiii Ve ^^

Just Simple Mod

4k = |1|2|3|4|

Beginner
Udah bagus menurutku
Standard
00:00:405 (405|2) - LN berhenti disini 00:01:499 -
00:01:655 - Add note
Hyper
00:54:546 (54546|1) - delete. ghost note
01:52:046 (112046|1) - delete. ghost note
02:02:593 (122593|1,122593|2) - move ke 3 dan 4
02:25:405 (145405|1) - move to 3?

Well, overall mapnya udah bagus.
Good Luck >w<)b
ok, All applied
thanks Amis-san :v
tanggung lagunya
ga full sekalian ?
Hi Verniy_Chan :)
Here as your request in PM

General:
Click Me!
BPM: 192
Offset: 00:02:578 - (you have put offset at 00:00:093 - x )
I think this is the right offset because here starts the drum.
\o/ Prays LiSa everytime! \o/

Good luck with your map~
Topic Starter

Frim4503 wrote: 2a5628

tanggung lagunya
ga full sekalian ?
Iya sih, apa boleh buat :v

[ C r a c k ] wrote: 4j5416

Hi Verniy_Chan :)
Here as your request in PM

General:
Click Me!
BPM: 192
Offset: 00:02:578 - (you have put offset at 00:00:093 - x )
I think this is the right offset because here starts the drum.
\o/ Prays LiSa everytime! \o/

Good luck with your map~
Thanks Crack-san
Hi verniy chan :D M4M here via your queue. Hihi
All of them are just a suggestion, you could ignore it if unnecessary for you.
Since my english are bad, i would use Bahasa to make it more simple :3
|1|2|3|4|
BEGINNER
* 00:01:499 (1499|2) - aku saranin pindah ke 2 karena aku denger pitchnya beda dr 00:01:968 (1968|2) -
* 00:31:030 - gimana kalau kaya gini verniy chan? ^^ buat nghindari pattern kaya gini 00:30:561 (30561|2,31030|2)- (double with a note on 1 line :3) di beginner diff. Sama yg atasnya juga xD
* 00:41:811 (41811|2) - aku saranin pindah ke 1^^
* 00:42:280 - verniy chan bisa tambah note disini atau pindah 00:42:124 (42124|1) - ke 00:42:280 - :3 2 note itu utk drum sm kick atau 1 note utk drumnya aja.
* 00:44:780 - verniy chan bisa tambah note disini utk drum. Selain itu ngikutin patternnya verniy chan di atas, 3 note~
* 00:55:093 - mnurut aku disini cukup utk 1 note. karena beatnya ngga terlalu keras, sama kaya di 00:56:343 :3 trus ngikut patternya verniy chan juga~
* 01:10:093 - verniy chan bisa double disini utk simbal.
* 01:17:593 - aku saranin kaya gini verniy chan~ menurut aku itu lebih fit ke BG musiknya ^^
* 01:28:843 - aku juga saranin kaya gini verniy chan, itu ngikut suara drum sm cymbalnya~
* 01:37:593 ~ 01:41:030 - aku saranin doublenya di letakin di kolom yg beda2 verniy chan, soalnya beatnya menurut aku jg ngga sama :3
* 01:52:593 - same as before, i suggest to single this :3
* 02:12:280 - aku saranin yg didobel sebelah sini 02:12:593 - verniy chan, utk tambahan simbal. Soalnya menurut aku, 02:12:280 cmn ada drum
* 02:14:311 (134311|3) - aku saranin pindah ke 3 :3
* 02:16:343 (136343|3,137280|3) - aku saranin pindah mereka ke 2 dan 3 ^^
STANDARD
* 00:07:593 - verniy chan bisa kasih note di 4 karena ada simbal. sama kaya 00:02:593 -
* 00:22:593 - verniy chan bisa kasih note utk tambahan simbal
* 00:29:780 - ^
* 00:32:593 - ^ sama kaya 00:42:593 -
* 00:39:155 - ^
* 00:55:014 - ^ utk drum, coba di playback 50% :3
* 00:57:593 - ^ utk simbal
* 01:00:093 - ^
* 01:11:655 - ^
* 01:12:124 - ^ utk drum sama kaya 01:10:249 -
* 01:17:436 - ^ utk drum sama kaya 01:17:124 - aku saranin kaya gini
* 01:17:593 (77593|2,77593|1) - aku saranin ini dibuat sama kaya 01:18:530 (78530|0,78530|2,78686|1) - karena aku denger suara gitar + drumnya sama.
* 01:21:186 - aku saranin ditamabh note utk drum, selain itu ngikutin patternya verniy chan
* 01:21:655 - ^
* 01:23:686 - ^
* 01:24:155 - ^
dst yang kaya gini :3
* 01:28:999 - verniy chan bisa kasih note utk simbal disini
* 01:39:155 (99155|3) - menurut aku note ini dihapus aja verniy chan, lebih enjoyable :3
* 01:41:186 - verniy chan bisa kasih note disini
* 01:42:046 (102046|2) - ini dipindah ke 01:42:202 - terus 01:42:514 - dikasih note :3 playback desu^^
* 01:52:514 - note for drum desu :3
* 01:55:093 - ^ for cymbal
* 02:02:280 - ^ for drum
* 02:12:436 - ^
* 02:25:093 - ^ for cymbal
* 02:26:343 - i suggest to single this :3
in progress last difficulty *boom a star* ^^
boleh kah ku bantu mods? =w=
Topic Starter

ExKagii- wrote: 3r6n4d

boleh kah ku bantu mods? =w=
Boleh..
Apapun dan Siapapun moddernya, ku akan slalu menerimanya dngan tulus dan lapang dada (kata2 mutiara.. lol)
Topic Starter

Muu-chan wrote: 5s672s

Hi verniy chan :D M4M here via your queue. Hihi
All of them are just a suggestion, you could ignore it if unnecessary for you.
Since my english are bad, i would use Bahasa to make it more simple :3
|1|2|3|4|
BEGINNER
* 00:01:499 (1499|2) - aku saranin pindah ke 2 karena aku denger pitchnya beda dr 00:01:968 (1968|2) - ok
* 00:31:030 - gimana kalau kaya gini verniy chan? ^^ buat nghindari pattern kaya gini 00:30:561 (30561|2,31030|2)- (double with a note on 1 line :3) di beginner diff. Sama yg atasnya juga xD lol SS error, tpi kubuat lebih balance patternya
* 00:41:811 (41811|2) - aku saranin pindah ke 1^^ ok
* 00:42:280 - verniy chan bisa tambah note disini atau pindah 00:42:124 (42124|1) - ke 00:42:280 - :3 2 note itu utk drum sm kick atau 1 note utk drumnya aja. fixed
* 00:44:780 - verniy chan bisa tambah note disini utk drum. Selain itu ngikutin patternnya verniy chan di atas, 3 note~ nice
* 00:55:093 - mnurut aku disini cukup utk 1 note. karena beatnya ngga terlalu keras, sama kaya di 00:56:343 :3 trus ngikut patternya verniy chan juga~ ok and changed pattern
* 01:10:093 - verniy chan bisa double disini utk simbal. ah my bad
* 01:17:593 - aku saranin kaya gini verniy chan~ menurut aku itu lebih fit ke BG musiknya ^^ SS error, change with another pattern
* 01:28:843 - aku juga saranin kaya gini verniy chan, itu ngikut suara drum sm cymbalnya~ ^
* 01:37:593 ~ 01:41:030 - aku saranin doublenya di letakin di kolom yg beda2 verniy chan, soalnya beatnya menurut aku jg ngga sama :3 fixed
* 01:52:593 - same as before, i suggest to single this :3 fixed
* 02:12:280 - aku saranin yg didobel sebelah sini 02:12:593 - verniy chan, utk tambahan simbal. Soalnya menurut aku, 02:12:280 cmn ada drum ^
* 02:14:311 (134311|3) - aku saranin pindah ke 3 :3 ^
* 02:16:343 (136343|3,137280|3) - aku saranin pindah mereka ke 2 dan 3 ^^ ^
STANDARD
* 00:07:593 - verniy chan bisa kasih note di 4 karena ada simbal. sama kaya 00:02:593 - added
* 00:22:593 - verniy chan bisa kasih note utk tambahan simbal ^
* 00:29:780 - ^ keep, well that cymbal sound, but low sound
* 00:32:593 - ^ sama kaya 00:42:593 - ok
* 00:39:155 - ^ keep
* 00:55:014 - ^ utk drum, coba di playback 50% :3 i know, but it will be hard for this diff if make over stair
* 00:57:593 - ^ utk simbal ok
* 01:00:093 - ^ ^
* 01:11:655 - ^ keep, still low
* 01:12:124 - ^ utk drum sama kaya 01:10:249 - ^
* 01:17:436 - ^ utk drum sama kaya 01:17:124 - aku saranin kaya gini ^
* 01:17:593 (77593|2,77593|1) - aku saranin ini dibuat sama kaya 01:18:530 (78530|0,78530|2,78686|1) - karena aku denger suara gitar + drumnya sama. fixed
* 01:21:186 - aku saranin ditamabh note utk drum, selain itu ngikutin patternya verniy chan no, muzukasi for this diff
* 01:21:655 - ^
* 01:23:686 - ^
* 01:24:155 - ^
dst yang kaya gini :3 no, :v
* 01:28:999 - verniy chan bisa kasih note utk simbal disini keep
* 01:39:155 (99155|3) - menurut aku note ini dihapus aja verniy chan, lebih enjoyable :3 ok
* 01:41:186 - verniy chan bisa kasih note disini hmm, ok deh
* 01:42:046 (102046|2) - ini dipindah ke 01:42:202 - terus 01:42:514 - dikasih note :3 playback desu^^ keep
* 01:52:514 - note for drum desu :3 ^
* 01:55:093 - ^ for cymbal ok
* 02:02:280 - ^ for drum keep, still low
* 02:12:436 - ^ ^
* 02:25:093 - ^ for cymbal added
* 02:26:343 - i suggest to single this :3 nice
in progress last difficulty *boom a star* ^^
Thanks Muu-chan
Topic Starter
orz forget to fix offset timing :v
ok, update with changed offset and resnap all timing (Kiai, Preview, Volume, SV)

Verniy_Chan wrote: 1p661w

orz forget to fix offset timing :v
ok, update with changed offset and resnap all timing (Kiai, Preview, Volume, SV)
i would fix mine too then xD hihi please wait
update ^^
http://puu.sh/gUD4o/7ead64d3b0.rar
Verneeeh~ o/
Mod dri queue. Lagunya keren. Lebih Energetic dri Penerbangan Terang :v Dan penuh tempat buat perangkap SV lololol

[General]
Mapset: Love It :D
Graphic: 1366x768 Good
Hitsound: Kykny udh gk ad masalah
Timing: Kykny sempet ad masalah offset tuh tempo hari.... But noprob.
Metadate: Kykny sih udh bagus....

[Muu's EXTRA]
Mods
00:39:452 - Jack? Kykny gk pas deh sm suaranya. COba gini. http://puu.sh/gWBAj/b0a6ec5c61.png
00:41:327 (41327|0,41327|3,41327|1,41483|2,41483|0,41483|3) - D sebelumny kykny Kick cuman 2 not deh. Coba d pikir lg.
01:15:858 - Gk denger ad 1/8.

[HYPER]
Mods
00:11:483 - Ad Drum. Gk d tambah?
01:05:077 ke 01:08:202 - Mungkin satu not bsa d rubah jdi LN 4/4
01:42:498 - Kedengeran ad drum. Gk d tambah?
01:52:498 - ^
01:57:420 - ^
02:02:577 ke 02:05:702 - Mungkin satu not bsa d jadiin LN 4/4 ngikutin Gitarnya....
02:07:577 ke 02:10:702 - ^
02:07:420 - Ad Drum. Coba d tambah not.

[STANDARD]
Mods
00:54:998 - Msih ad drum. Gk d tambah?
01:42:030 (102030|2) - Gk ad drum. Pindah k 01:42:286 aj
01:42:498 - Ad drum.
01:52:498 - ^

Ambil Starku~ :D

MEGAtive wrote: h6p51

[Muu's EXTRA]
Mods
00:39:452 - Jack? Kykny gk pas deh sm suaranya. COba gini. http://puu.sh/gWBAj/b0a6ec5c61.png sure ><b applied hihi
00:41:327 (41327|0,41327|3,41327|1,41483|2,41483|0,41483|3) - D sebelumny kykny Kick cuman 2 not deh. Coba d pikir lg. owh iya .w. delete yg dibawah nya jd 2 note :D
01:15:858 - Gk denger ad 1/8. ada ko xD
makasih bnyk MEGA san :D
update
http://puu.sh/gXmCC/5bff47a6b9.rar
Topic Starter

MEGAtive wrote: h6p51

Verneeeh~ o/ Muueeegooa~ :v
Mod dri queue. Lagunya keren. Lebih Energetic dri Penerbangan Terang :v Dan penuh tempat buat perangkap SV lololol pff..

[General]
Mapset: Love It :D
Graphic: 1366x768 Good
Hitsound: Kykny udh gk ad masalah
Timing: Kykny sempet ad masalah offset tuh tempo hari.... But noprob.
Metadate: Kykny sih udh bagus....

[HYPER]
Mods
00:11:483 - Ad Drum. Gk d tambah? added
01:05:077 ke 01:08:202 - Mungkin satu not bsa d rubah jdi LN 4/4 keep, krena ada SV jadi sulit ntar mainnya
01:42:498 - Kedengeran ad drum. Gk d tambah? added
01:52:498 - ^ ^
01:57:420 - ^ ^
02:02:577 ke 02:05:702 - Mungkin satu not bsa d jadiin LN 4/4 ngikutin Gitarnya.... keep, krena ada SV jadi sulit ntar mainnya
02:07:577 ke 02:10:702 - ^ ^
02:07:420 - Ad Drum. Coba d tambah not added

[STANDARD]
Mods
00:54:998 - Msih ad drum. Gk d tambah? fixed
01:42:030 (102030|2) - Gk ad drum. Pindah k 01:42:286 aj fixed
01:42:498 - Ad drum. ^
01:52:498 - ^ ^

Ambil Starku~ :D huehue~ ~(>.<~)
@muu-chan re diffmu, soalnya km lupa ganti offset ke 77, jadi sy yg fix

eh .w. kirain offsetnya yg bener itu 93 gomeen. ya nanti aku benerin lg timing nya :D kan ada tambahan2 timing pointnya juga itu :3 hihi

re-dled also updated :3
Topic Starter
ok, update for diff : Muu's EXTRA

Hi verny~タン ~\(≧▽≦)/~
M4M o(≧v≦)o~~好棒
Feel free to implement or reject if you think this is useless ~~o(>_<)o ~~

Icon Bibliography
No emoticon in [b]Black = normal suggestions based on rationale of modding given below~
o(≧v≦)o~~ = everything is good~
Σ( ° △ °|||)︴ = error / mistake / extremely recommended to be modified~
(⊙o⊙)? = unclear / questionable parts, thus cannot give a decisive recommendations~
O(∩_∩)O~ = other comments~

General : o(≧v≦)o~~
Mapset : o(≧v≦)o~~
Metadata : o(≧v≦)o~~
Timing : o(≧v≦)o~~
Audio : o(≧v≦)o~~
Background : o(≧v≦)o~~
Hitsounding : (⊙o⊙)? no hitsound?


[centre]

|1|2|3|4|5|6|7|8|9|10| 5vu1q


In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( )
Hand Balancing : ( )
(Consistent) Patterning : ( )
Possibility of Long Notes Abuse : ( )
Ghost Note : ( )
Suggestions / Opinion only : ( )


mod is not complete yet, i'll continue in a bit
EDIT: mod done, there is one section that is unclear thus i cannot mod
BASIC
00:00:389 (389|0) - snap 00:01:483 - ? just for the sake of difficulty
00:11:639 (11639|3,11952|2) - same pitch, pressed twice, you use 2 different LN to express, on higher diffs you did not do this... so the LN seems to be very random for me at least. (i.e. being consistent would be good. if same pitch pressed multiple times is expressed as 1 LN then do so across the whole diffs? vice versa. it could be both ways.)
01:30:545 (90545|1,91014|2,91639|1) - ctrl H same reason as STD.

02:07:577 (127577|1,128202|2,128827|3,129452|0,130077|1,130702|2) - you expressed this part only alternately on higher diffs, while as here, you expressed them consistently... i don't see any reason as to why would you alternately map them on higher diffs, i personally prefer consistent representation on a phase (except if the phase has changed)
STD
its good already, the pattern could be better though... try to alternate between 12 and 34 (2 hands press alternately rather than stacked somewhere)
01:07:577 (67577|2,67577|3,68202|1,68202|0) -
01:05:702 (65702|0,65702|1,66327|2,66327|3) -

for example 01:00:077 (60077|3,60389|2,60702|0,61014|1,62577|3,62889|2,63202|0,63514|1) -
00:03:202 - up to you really... for example http://puu.sh/gXDaq/c89fec4d99.jpg

01:10:077 (70077|0,70077|2,70233|1,70545|2,70702|1,70702|3,71170|2,71327|1,71639|0,71952|2,71952|1,72577|3,72577|1,72733|2,73045|1,73202|0,73202|2,73670|1,73827|2) - something like this is more balanced on both hands..

01:17:577 (77577|2,78045|3,78670|0) - this seems random to me, how ing short note instead?
01:17:577 - 2 x 2/4 ((dont use LN)
01:18:045 (78045|3) - 3x 2/4 dont use LN
01:18:670 (78670|0) - this is correct

etc at the end you copy the pattern as well, a suggestions would be to overall make it balanced on both hands (2 hands pressed 2 notes if there are 2 notes)

HYPER
00:01:639 (1639|2,1952|1) - 2/4 length.
00:21:327 (21327|2,21483|2,21639|2,21795|2) - so fast>_< how about to 2
balanced press
00:19:452 - use 2 note? you express this beat with 2 note. repattern accordingly if you agree
00:24:452 (24452|1,24452|0,24764|1,24764|0) - repattern to enable 2 hands to press this note, you do that here 00:26:952 (26952|3,26952|0,27264|0,27264|3) - 00:29:452 (29452|0,29452|2,29764|2,29764|0) -
00:39:608 (39608|0) - 3 better balance
00:56:327 (56327|3) - this should be snapped, its different with 00:55:077 (55077|0,57577|1) -
that is the same with this 00:58:827 (58827|2) -
01:05:077 (65077|3,65077|1,66327|3,66327|2) - use LN as well? for consistency
01:07:577 (67577|1,67577|3) - ^
02:02:577 (122577|2,122577|3,123202|2,123202|1,123827|2,123827|3,124452|1,124452|2,125077|3,125077|2) - ^
02:07:577 - ^


\01:10:077 (70077|3,70702|2,71014|1,71795|0,72108|1,72577|3,73202|2,73514|1,74295|3,74608|2,75077|0,75702|1,76014|2,76795|1,77108|2) - (⊙o⊙)? very random to me, i cannot tell which one you're following, the background guitar melody, or the low-pitched guitar bass accompaniments? they're mixed somehow, and a lot of snapping mistake. please repattern, or tell me which one you're following and i'll point out some of the mistake

01:17:577 (77577|1) - 2/4 x 2 LN, same pitch, pressed 2x. but i can understand why you use this.
01:18:045 (78045|3) - this however, is incorrect, the pitch is not the same. 2/4 x 3, only the 2nd and 3rd are of the same pitch and pressed 2x, the 1st pitch is different

01:57:889 (117889|2,118514|1,119139|2,119764|0,120389|3,121014|1,121639|2) - use 2 notes? more emphasis, stronger beat


EXTRA
00:12:108 (12108|1,12108|2) - 1 note is enough, no strong beat.
00:01:952 (1952|3,2264|2) - - pitch ascends, not descends, adjust accordingly
00:30:077 (30077|2,30077|0,30077|3,30233|1,30233|2,30389|0,30389|1,30545|3,30545|2,30545|0,30702|1,30702|2,30858|0,30858|1,31014|3,31014|0,31014|2) -
heavy on the left, repattern a bit

00:33:202 (33202|1,34139|1,35702|2,36639|2) - consistently 2/4. slight difference in pitch its easy to confuse, try 25%
00:38:202 (38202|1,39139|1) - ^
01:18:514 (78514|3) - wrong LN, no guitar melody here
01:18:045 (78045|2) - should be 3 x 2/4 LN, the 2nd and 3rd are of the same pitch, but pressed twice, so you can either use 2 x 2/4 or use 1 x 4/4
01:19:139 (79139|2,79452|1) - like this, same pitch, but pressed twice, and you decided to use 2 different LN to express them accurately.
01:20:077 (80077|0,80545|3,81014|2) - also like this
01:23:514 (83514|2) - should also be 6/4 x 2, not 12/4 x 1, pitch here is the same, but pressed 4x
01:22:577 (82577|3,83045|0) - this is the 1st two
01:26:014 (86014|2) - ^
01:27:577 - LN until 01:28:827 - there is no change. consistently sustained.

02:25:389 (145389|3,145389|2,145702|2,145702|1) - use 3 notes, you've been using them 02:24:139 (144139|1,144139|3,144139|0,144452|3,144452|2,144452|0,144764|3,144764|0,144764|1) -

recheck your LNs, there are some mistakes still.


Excellent Beatmap!!! Nice Song!!! d(≧v≦)b~~
Good Luck for rank!! O(∩_∩)O

schwarzvgrune wrote: 4t4w11

EXTRA
00:12:108 (12108|1,12108|2) - 1 note is enough, no strong beat. actually it same with 00:11:483 (11483|1,11483|2) - they had same instrument but only hit with a lower power.
00:01:952 (1952|3,2264|2) - - pitch ascends, not descends, adjust accordingly oh sure^^
00:30:077 (30077|2,30077|0,30077|3,30233|1,30233|2,30389|0,30389|1,30545|3,30545|2,30545|0,30702|1,30702|2,30858|0,30858|1,31014|3,31014|0,31014|2) -
heavy on the left, repattern a bit you're right :D re-patterned~

00:33:202 (33202|1,34139|1,35702|2,36639|2) - consistently 2/4. slight difference in pitch its easy to confuse, try 25% changed too :3
00:38:202 (38202|1,39139|1) - ^
01:18:514 (78514|3) - wrong LN, no guitar melody here oh right, my bad :D
01:18:045 (78045|2) - should be 3 x 2/4 LN, the 2nd and 3rd are of the same pitch, but pressed twice, so you can either use 2 x 2/4 or use 1 x 4/4 rip my english ;w; sorry i can't understand this well but i made them like this (split those LNs) if possible, might you could show me the picture to explain your mod :3
01:19:139 (79139|2,79452|1) - like this, same pitch, but pressed twice, and you decided to use 2 different LN to express them accurately. rip my english * i don't understand it well. sorry :< *
01:20:077 (80077|0,80545|3,81014|2) - also like this *
01:23:514 (83514|2) - should also be 6/4 x 2, not 12/4 x 1, pitch here is the same, but pressed 4x *
01:22:577 (82577|3,83045|0) - this is the 1st two
01:26:014 (86014|2) - ^
01:27:577 - LN until 01:28:827 - there is no change. consistently sustained. same here, rip my english :)

02:25:389 (145389|3,145389|2,145702|2,145702|1) - use 3 notes, you've been using them 02:24:139 (144139|1,144139|3,144139|0,144452|3,144452|2,144452|0,144764|3,144764|0,144764|1) - i would keep them :3 since that 3 noters are for additional soft cymbal sound

recheck your LNs, there are some mistakes still. might you could show me where are they :3
thank you so much grun san^^
update desu~
Topic Starter

schwarzvgrune wrote: 4t4w11

Hi verny~タン ~\(≧▽≦)/~ hi grune-san
M4M o(≧v≦)o~~好棒
Feel free to implement or reject if you think this is useless ~~o(>_<)o ~~

Icon Bibliography
No emoticon in [b]Black = normal suggestions based on rationale of modding given below~
o(≧v≦)o~~ = everything is good~
Σ( ° △ °|||)︴ = error / mistake / extremely recommended to be modified~
(⊙o⊙)? = unclear / questionable parts, thus cannot give a decisive recommendations~
O(∩_∩)O~ = other comments~

General : o(≧v≦)o~~
Mapset : o(≧v≦)o~~
Metadata : o(≧v≦)o~~
Timing : o(≧v≦)o~~
Audio : o(≧v≦)o~~
Background : o(≧v≦)o~~
Hitsounding : (⊙o⊙)? no hitsound? sorry still WIP


[centre]

|1|2|3|4|5|6|7|8|9|10| 5vu1q


In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( )
Hand Balancing : ( )
(Consistent) Patterning : ( )
Possibility of Long Notes Abuse : ( )
Ghost Note : ( )
Suggestions / Opinion only : ( )


mod is not complete yet, i'll continue in a bit
EDIT: mod done, there is one section that is unclear thus i cannot mod
BASIC
00:00:389 (389|0) - snap 00:01:483 - ? just for the sake of difficulty yup
00:11:639 (11639|3,11952|2) - same pitch, pressed twice, you use 2 different LN to express, on higher diffs you did not do this... so the LN seems to be very random for me at least. (i.e. being consistent would be good. if same pitch pressed multiple times is expressed as 1 LN then do so across the whole diffs? vice versa. it could be both ways.) i know what do you mind, for easy diff it's no problem if not following pitch, because amature/newbie play it and i always play this diff lol, i've to keep it
01:30:545 (90545|1,91014|2,91639|1) - ctrl H same reason as STD. fixed

02:07:577 (127577|1,128202|2,128827|3,129452|0,130077|1,130702|2) - you expressed this part only alternately on higher diffs, while as here, you expressed them consistently... i don't see any reason as to why would you alternately map them on higher diffs, i personally prefer consistent representation on a phase (except if the phase has changed) same reason like first mod, well i know it's incosistency part, but if mapper always make pattern like this again again and again, it's so boring~ like BN say to me, ok keep it
STD
its good already, the pattern could be better though... try to alternate between 12 and 34 (2 hands press alternately rather than stacked somewhere)
01:07:577 (67577|2,67577|3,68202|1,68202|0) -
01:05:702 (65702|0,65702|1,66327|2,66327|3) -

for example 01:00:077 (60077|3,60389|2,60702|0,61014|1,62577|3,62889|2,63202|0,63514|1) -
00:03:202 - up to you really... for example http://puu.sh/gXDaq/c89fec4d99.jpg keep, i will think again

01:10:077 (70077|0,70077|2,70233|1,70545|2,70702|1,70702|3,71170|2,71327|1,71639|0,71952|2,71952|1,72577|3,72577|1,72733|2,73045|1,73202|0,73202|2,73670|1,73827|2) - something like this is more balanced on both hands..

01:17:577 (77577|2,78045|3,78670|0) - this seems random to me, how ing short note instead?
01:17:577 - 2 x 2/4 ((dont use LN)
01:18:045 (78045|3) - 3x 2/4 dont use LN fixed
01:18:670 (78670|0) - this is correct

etc at the end you copy the pattern as well, a suggestions would be to overall make it balanced on both hands (2 hands pressed 2 notes if there are 2 notes)
HYPER
00:01:639 (1639|2,1952|1) - 2/4 length. fixed
00:21:327 (21327|2,21483|2,21639|2,21795|2) - so fast>_< how about to 2 ok
balanced press
00:19:452 - use 2 note? you express this beat with 2 note. repattern accordingly if you agree no, it already sync with LN
00:24:452 (24452|1,24452|0,24764|1,24764|0) - repattern to enable 2 hands to press this note, you do that here 00:26:952 (26952|3,26952|0,27264|0,27264|3) - 00:29:452 (29452|0,29452|2,29764|2,29764|0) - fixed
00:39:608 (39608|0) - 3 better balance ^
00:56:327 (56327|3) - this should be snapped, its different with 00:55:077 (55077|0,57577|1) -
that is the same with this 00:58:827 (58827|2) - keep
01:05:077 (65077|3,65077|1,66327|3,66327|2) - use LN as well? for consistency hmm, SV here.. so hard to play if change into LN again, you can try it :P
01:07:577 (67577|1,67577|3) - ^ ^
02:02:577 (122577|2,122577|3,123202|2,123202|1,123827|2,123827|3,124452|1,124452|2,125077|3,125077|2) - ^ ^
02:07:577 - ^ ^


\01:10:077 (70077|3,70702|2,71014|1,71795|0,72108|1,72577|3,73202|2,73514|1,74295|3,74608|2,75077|0,75702|1,76014|2,76795|1,77108|2) - (⊙o⊙)? very random to me, i cannot tell which one you're following, the background guitar melody, or the low-pitched guitar bass accompaniments? they're mixed somehow, and a lot of snapping mistake. please repattern, or tell me which one you're following and i'll point out some of the mistake ah my bad, i will make this with another pattern

01:17:577 (77577|1) - 2/4 x 2 LN, same pitch, pressed 2x. but i can understand why you use this. fixed
01:18:045 (78045|3) - this however, is incorrect, the pitch is not the same. 2/4 x 3, only the 2nd and 3rd are of the same pitch and pressed 2x, the 1st pitch is different ^

01:57:889 (117889|2,118514|1,119139|2,119764|0,120389|3,121014|1,121639|2) - use 2 notes? more emphasis, stronger beat

Excellent Beatmap!!! Nice Song!!! d(≧v≦)b~~
Good Luck for rank!! O(∩_∩)O
Thanks >.<)/

「Wafu ~ Queue」


Nyahaha, Well I really can't say anything so let me just start modding ;P [|0|1|2|3|]

Garou Mod

BEGINNER 3f2cm


00:00:389 (389|0) - First of all is the LN it would be nice if you end it here instead 00:00:389 (389|0) - because of the *clank* sound that continues it

00:02:577 (2577|0) - Don't forget to delete this

00:01:483 (1483|1) - Move to 3

00:01:952 (1952|2) - Move to 1

00:02:264 (2264|3) - Move to 2

00:02:577 (2577|2) - Move to 3

00:09:139 (9139|0) - Move to 1

00:11:014 (11014|0) - Move to 2 so it would be easier for the player to anticipate the next note

00:11:952 (11952|2) - Move the LN to 0

00:12:577 (12577|0) - Move the LN to 2

00:14:452 (14452|3) - Move the LN to 0

00:17:577 (17577|3,17577|0) - Ctrl + H

00:20:077 (20077|3,21327|0) - Ctrl + H

00:31:014 (31014|3) - Move to 2

00:31:795 (31795|2,31795|0,32264|1,32264|3) - Ctrl + H

00:38:827 (38827|0) - Move to 2

00:39:452 (39452|3,39452|0,39764|1,39764|2,40077|2,40077|3,40545|2,40545|1,41014|1,41014|0) - How about doing it like this > http://puu.sh/gYA9C/c3fd3b2891.png

00:47:577 (47577|1) - Move to 3

00:49:139 (49139|2) - Move to 3

00:51:639 (51639|1) - Move to 2

01:24:764 (84764|1,84764|3) - Remove 1 note the sound is not like this 01:24:452 (84452|1,84452|3) - or you can follow this > http://puu.sh/gYAAS/b4328fb4a1.png

01:38:045 (98045|1,98045|2,98514|1,98514|3,98983|2,98983|0) - How about like this?

STANDARD 714a4g


In the first chorus the notes are in mayhem, 00:46:327 - instead of putting 2 notes in here why not put it in a sound/beat that is this > 00:46:014 - try to hear the difference but just this part try to listen the chorus again.

Also What I see is that your having a hard time making patterns, some parts are somehow breaking, some are in not in a proper hand balance although there are bad parts in mapping your LN placement a timing is great it just matches the song.


That all I can say,I don't really have a single ranked map so I won't mind if you decline most of my suggestions :D GOOD LUCK!
Topic Starter

xLoupGarou wrote: 3v1639

「Wafu ~ Queue」


Nyahaha, Well I really can't say anything so let me just start modding ;P [|0|1|2|3|]

Garou Mod

BEGINNER 3f2cm


00:00:389 (389|0) - First of all is the LN it would be nice if you end it here instead 00:00:389 (389|0) - because of the *clank* sound that continues it still keep

00:02:577 (2577|0) - Don't forget to delete this no, this high sound

00:01:483 (1483|1) - Move to 3 fixed

00:01:952 (1952|2) - Move to 1 ^

00:02:264 (2264|3) - Move to 2 ^

00:02:577 (2577|2) - Move to 3 ^

00:09:139 (9139|0) - Move to 1 ^

00:11:014 (11014|0) - Move to 2 so it would be easier for the player to anticipate the next note ^

00:11:952 (11952|2) - Move the LN to 0 ^

00:12:577 (12577|0) - Move the LN to 2 ^

00:14:452 (14452|3) - Move the LN to 0 ^

00:17:577 (17577|3,17577|0) - Ctrl + H ^

00:20:077 (20077|3,21327|0) - Ctrl + H ^

00:31:014 (31014|3) - Move to 2 ^

00:31:795 (31795|2,31795|0,32264|1,32264|3) - Ctrl + H ^

00:38:827 (38827|0) - Move to 2 ^

00:39:452 (39452|3,39452|0,39764|1,39764|2,40077|2,40077|3,40545|2,40545|1,41014|1,41014|0) - How about doing it like this > http://puu.sh/gYA9C/c3fd3b2891.png nice

00:47:577 (47577|1) - Move to 3 no, consistency part

00:49:139 (49139|2) - Move to 3 ^

00:51:639 (51639|1) - Move to 2 ^

01:24:764 (84764|1,84764|3) - Remove 1 note the sound is not like this 01:24:452 (84452|1,84452|3) - or you can follow this > http://puu.sh/gYAAS/b4328fb4a1.png ok

01:38:045 (98045|1,98045|2,98514|1,98514|3,98983|2,98983|0) - How about like this? wut?

STANDARD 714a4g


In the first chorus the notes are in mayhem, 00:46:327 - instead of putting 2 notes in here why not put it in a sound/beat that is this > 00:46:014 - try to hear the difference but just this part try to listen the chorus again. 00:46:327 stream sound here, you can check in diff Hyper and 00:46:014 no hear sound like that

Also What I see is that your having a hard time making patterns, some parts are somehow breaking, some are in not in a proper hand balance although there are bad parts in mapping your LN placement a timing is great it just matches the song. hmm..


That all I can say,I don't really have a single ranked map so I won't mind if you decline most of my suggestions :D GOOD LUCK! thanks your mod is really helpful
Sangkyu~ >w<)7

Hi~ came to mod from queue

Columns: 0 | 1 | 2 | 3

BEGINNER
00:00:389 finish this here 00:01:483
00:29:764 (29764|2) - maybe change it to LN? your choice :)
00:54:608 (54608|3) - I know you intended on starting this note there for the drum sounds, but i personally think it's better to start it here for playing 00:54:452. You did that in this part 01:41:952
01:18:670 There is a LN in the guitar sounds in the previous notes, maybe switch
01:52:108 change starting point to here 01:51:952
02:02:108 (122108|3) - change to 02:02:264
02:16:327 add a note, the strength of the sound is similar to the previous ones that have two notes.

STANDARD
00:10:545 I suggest you to place a note here in column 3 since you have also put a note in 00:11:170 that is similar.
00:29:764 LN in column 3
01:18:827 add a short note
http://puu.sh/gZGdz/b9832e57d6.jpg i know you intended on making it easier than the HYPER difficulty, but i do not think those notes really fit the sound.
how about this??

HYPER
00:13:514 (13514|2) - Delete, the sound is not strong enough for there to be 3 notes
00:14:452 add a note in 0 there's a stronger beat than putting 1 note
00:14:608 (14608|0) - move to 2 for a better pattern
00:19:452 add a note in 0 same reason as above^
00:19:608 (19608|0) - move to 2 same reason as above^
01:00:389 01:01:014 01:01:639 01:02:264 01:02:889 01:03:514 01:04:139 01:04:764 how about adding a note to all these? i think these ones have a slightly stronger beat.
01:17:889 - missing a note put it in column 2
01:18:358 - same reason ^ place it in column 1
01:18:983 - same reason ^ place it in column 1
01:21:483 - add a note in column 2 you cannot ignore putting 2 notes on beats.
01:21:639 (81639|2) - move to column 0
01:23:983 add a note in column 1
01:24:139 (84139|1) - move to column 3
01:26:483 do the same thing as above.
01:28:827 there's a beat, add a note
02:19:061 (139061|2) - i think this was a mistake, move to 02:19:139

Muu's EXTRA
00:21:483 (21483|3) - delete
00:21:639 (21639|0) - delete, placing two notes there does not really fit in there.
01:15:897 ~ 01:16:170 - change them to beat notes, the place where the sound really matches with those notes are only here 01:16:170 ~ 01:16:327
01:30:077 delete one note.
01:30:389 delete one note.
01:33:514 add a note in column 3

Nice song ;) Excellent beatmap! Hope my mod helped :) Good luck on getting this to ranked :D
Topic Starter

- R e b a - wrote: 64i6s

Hi~ came to mod from queue

Columns: 0 | 1 | 2 | 3

BEGINNER
00:00:389 finish this here 00:01:483 ok
00:29:764 (29764|2) - maybe change it to LN? your choice :) keep, consistency pattern
00:54:608 (54608|3) - I know you intended on starting this note there for the drum sounds, but i personally think it's better to start it here for playing 00:54:452. You did that in this part 01:41:952 keep, still diffirent stair sound
01:18:670 There is a LN in the guitar sounds in the previous notes, maybe switch keep
01:52:108 change starting point to here 01:51:952 ^
02:02:108 (122108|3) - change to 02:02:264 ^
02:16:327 add a note, the strength of the sound is similar to the previous ones that have two notes. added

STANDARD
00:10:545 I suggest you to place a note here in column 3 since you have also put a note in 00:11:170 that is similar. fixed
00:29:764 LN in column 3 no
01:18:827 add a short note ^
http://puu.sh/gZGdz/b9832e57d6.jpg i know you intended on making it easier than the HYPER difficulty, but i do not think those notes really fit the sound.
how about this?? fixed with another pattern

HYPER
00:13:514 (13514|2) - Delete, the sound is not strong enough for there to be 3 notes cymball here
00:14:452 add a note in 0 there's a stronger beat than putting 1 note already sync with LN
00:14:608 (14608|0) - move to 2 for a better pattern no unbalance
00:19:452 add a note in 0 same reason as above^
00:19:608 (19608|0) - move to 2 same reason as above^ LN here
01:00:389 01:01:014 01:01:639 01:02:264 01:02:889 01:03:514 01:04:139 01:04:764 how about adding a note to all these? i think these ones have a slightly stronger beat. ok
01:17:889 - missing a note put it in column 2 fixed
01:18:358 - same reason ^ place it in column 1 ^
01:18:983 - same reason ^ place it in column 1 ^
01:21:483 - add a note in column 2 you cannot ignore putting 2 notes on beats. ^
01:21:639 (81639|2) - move to column 0 ^
01:23:983 add a note in column 1 ^
01:24:139 (84139|1) - move to column 3 ^
01:26:483 do the same thing as above. ^
01:28:827 there's a beat, add a note ^
02:19:061 (139061|2) - i think this was a mistake, move to 02:19:139 ^

Nice song ;) Excellent beatmap! Hope my mod helped :) Good luck on getting this to ranked :D sugoi~ nice mod
Thankies... >.<)b
Yo Verniy_Chan
mod as requested

OK, hitsound is good, no delay =w=)b
testplay testplay . . . before reject xD

|1|2|3|4|


nyaoo~
BEGINNER
00:00:389 (389|0) - i think LN end here 00:01:483 -
00:01:483 (1483|3) - make dis into LN ? end here 00:01:795 -
00:05:077 (5077|3,5389|1) - move to 2 and 4
00:22:264 (22264|1) - to LN ? i hear long sound here
00:32:264 (32264|3,32577|2) - i hear a cymbal . . . well maybe need a cymbal HS too i think
00:59:764 - add note ?
01:11:327 (71327|1,71639|0) - shift (geser) 1 column to right, after that . . . 01:11:952 (71952|1,71952|2) - move to 1 and 4
01:14:139 (74139|3) - move to 2 and 01:14:452 (74452|2,74452|1) - shift 1 column to right
01:17:264 (77264|1) - move to 1 ? . . .more fun to plays
01:18:514 (78514|1) - seems weird, delete it . . . and add note on 01:18:983 - for guitar and drum too
01:39:764 (99764|2,100077|2) - move to 4 and 1 . .. try it
01:57:577 (117577|2,117889|1) - ctrl G
ok, good

STANDARD
00:04:764 - add note for drum clap
00:09:764 - ^
00:06:952 - and 00:07:264 - add note
00:11:639 - and 00:12:264 - maybe add a single note too ?
00:15:545 (15545|0) - to 3
00:20:545 (20545|0) - ^
00:22:264 - to LN (same as my suggestion on BEGINNER DIFF)
00:26:327 (26327|0) - to 4 for better balance
00:27:577 (27577|3) - to 1 ?
00:29:764 - add note ?
00:32:264 (32264|2,32577|3) - ctrl G . . . beware, swap the hitsound too :)
00:37:577 (37577|3) - to 1
00:40:077 (40077|2) - to 4
00:54:608 (54608|2,54686|3,54764|1,54842|0,54920|2,54998|3) - ctrl G . .better flow xD
01:16:639 (76639|0) - to 3
01:17:577 - add note on 4 , for impact
01:19:139 (79139|3,79452|2,79764|1) - make this note to LN ?. . . maybe better i think
ok, good . . maybe some part is a little difficult for Standard

HYPER
00:01:483 (1483|3) - LN end here 00:02:577 -
00:01:483 - try this, more fit i think http://puu.sh/gZLFJ/4c0881313d.jpg
00:04:452 (4452|1,4530|0,4608|1,4686|2) - hmm . . . what is meaning for ? . . . i didn't hear any 1/4 sound here :o
00:06:952 - same reason ^
00:09:452 (9452|1,9530|0,9608|1,9686|0) - nah this is clear . . . i hear 1/4 sound there. ..good
00:11:170 (11170|2,11248|1) - if you follow the guitar, i think its better to make LN instead . . .cuz 1/4 is really weird xD
00:22:264 - to LN ?
00:43:905 (43905|0) - snap to 00:43:827 - make 2 notes instead, for drum
01:05:077 (65077|1,65077|3,66327|3,66327|2) - why not LN ? ... or 01:05:702 (65702|1,65702|2,66952|1,66952|2) - change to SN
01:10:077 - lol this part is harder than this 01:42:577 - and yeah, the tempo is different , slow tempo is harder than high tempo ? lmao XD
01:10:077 - until 01:16:639 - hmm, maybe better to be remapped xD . . . come on . . . xD
01:42:889 - , 01:43:514 - , 01:44:139 - , 01:44:764 - suggest to add note . . . for make this more challenging, this is kiai time anyway
01:58:202 - , 01:58:827 - add note like you do in this 01:57:889 -
02:06:248 - add note, i hear 1/4 sound here
02:11:248 - same, 1/4 sound here
02:21:248 - add note too, 1/4 sound
02:22:342 (142342|1) - delete
02:22:889 - 02:23:202 - 02:23:514 - add note for evry SN like you did i here 02:24:139 -

OK maybe this mapset need more improvement :D
good luck Verniy_Chan :)
xD . . . i hope my mod still useful . .
cuz another mod is come before me =_=
Topic Starter

[ A v a l o n ] wrote: 144r5z

Yo Verniy_Chan nya~ avalon-kun :v
mod as requested

OK, hitsound is good, no delay =w=)b well, this HS from my previous map :v and still need sample HS
testplay testplay . . . before reject xD dozo~

|1|2|3|4|


nyaoo~
BEGINNER
00:00:389 (389|0) - i think LN end here 00:01:483 -
00:01:483 (1483|3) - make dis into LN ? end here 00:01:795 - ok
00:05:077 (5077|3,5389|1) - move to 2 and 4 ^
00:22:264 (22264|1) - to LN ? i hear long sound here ^
00:32:264 (32264|3,32577|2) - i hear a cymbal . . . well maybe need a cymbal HS too i think fix soon
00:59:764 - add note ? no
01:11:327 (71327|1,71639|0) - shift (geser) 1 column to right, after that . . . 01:11:952 (71952|1,71952|2) - move to 1 and 4 ok
01:14:139 (74139|3) - move to 2 and 01:14:452 (74452|2,74452|1) - shift 1 column to right fixed diffirent pattern
01:17:264 (77264|1) - move to 1 ? . . .more fun to plays no for me lol
01:18:514 (78514|1) - seems weird, delete it . . . and add note on 01:18:983 - for guitar and drum too fixed
01:39:764 (99764|2,100077|2) - move to 4 and 1 . .. try it fixed
01:57:577 (117577|2,117889|1) - ctrl G
ok, good yay

STANDARD
00:04:764 - add note for drum clap ok
00:09:764 - ^ ^
00:06:952 - and 00:07:264 - add note no
00:11:639 - and 00:12:264 - maybe add a single note too ? ^
00:15:545 (15545|0) - to 3 no, consistency part
00:20:545 (20545|0) - ^ fixed
00:22:264 - to LN (same as my suggestion on BEGINNER DIFF) ^
00:26:327 (26327|0) - to 4 for better balance keep
00:27:577 (27577|3) - to 1 ? ^
00:29:764 - add note ? no, still low
00:32:264 (32264|2,32577|3) - ctrl G . . . beware, swap the hitsound too :)
00:37:577 (37577|3) - to 1 fixed
00:40:077 (40077|2) - to 4 ^
00:54:608 (54608|2,54686|3,54764|1,54842|0,54920|2,54998|3) - ctrl G . .better flow xD
01:16:639 (76639|0) - to 3 no
01:17:577 - add note on 4 , for impact ^
01:19:139 (79139|3,79452|2,79764|1) - make this note to LN ?. . . maybe better i think no, conflict 01:19:764 (79764|1) stream long
ok, good . . maybe some part is a little difficult for Standard yup, already reduce difficult from previous mod

HYPER
00:01:483 (1483|3) - LN end here 00:02:577 - fixed
00:01:483 - try this, more fit i think http://puu.sh/gZLFJ/4c0881313d.jpg nice, fix with another pattern
00:04:452 (4452|1,4530|0,4608|1,4686|2) - hmm . . . what is meaning for ? . . . i didn't hear any 1/4 sound here :o guitar stream sound
00:06:952 - same reason ^ ^
00:09:452 (9452|1,9530|0,9608|1,9686|0) - nah this is clear . . . i hear 1/4 sound there. ..good -_-
00:11:170 (11170|2,11248|1) - if you follow the guitar, i think its better to make LN instead . . .cuz 1/4 is really weird xD ok
00:22:264 - to LN ? this time no, limited note place
00:43:905 (43905|0) - snap to 00:43:827 - make 2 notes instead, for drum fixed
01:05:077 (65077|1,65077|3,66327|3,66327|2) - why not LN ? ... or 01:05:702 (65702|1,65702|2,66952|1,66952|2) - change to SN
01:10:077 - lol this part is harder than this 01:42:577 - and yeah, the tempo is different , slow tempo is harder than high tempo ? lmao XD remap orz
01:10:077 - until 01:16:639 - hmm, maybe better to be remapped xD . . . come on . . . xD ^
01:42:889 - , 01:43:514 - , 01:44:139 - , 01:44:764 - suggest to add note . . . for make this more challenging, this is kiai time anyway added
01:58:202 - , 01:58:827 - add note like you do in this 01:57:889 - ^
02:06:248 - add note, i hear 1/4 sound here ^ ^
02:11:248 - same, 1/4 sound here ^
02:21:248 - add note too, 1/4 sound ^
02:22:342 (142342|1) - delete ok
02:22:889 - 02:23:202 - 02:23:514 - add note for evry SN like you did i here 02:24:139 - ^

OK maybe this mapset need more improvement :D roger >.<)7
good luck Verniy_Chan :) yup
Thankies...

[ A v a l o n ] wrote: 144r5z

xD . . . i hope my mod still useful . . yup~ useful :3
cuz another mod is come before me =_= >.<)a gomen~
Waiting Muu-chan diff c(>.<c)

- R e b a - wrote: 64i6s

Hi~ came to mod from queue

Columns: 0 | 1 | 2 | 3

Muu's EXTRA
00:21:483 (21483|3) - delete same with v
00:21:639 (21639|0) - delete, placing two notes there does not really fit in there. actually they're for kick sound same with 00:18:983 -
01:15:897 ~ 01:16:170 - change them to beat notes, the place where the sound really matches with those notes are only here 01:16:170 ~ 01:16:327 sure thing ^^ because someone said that too, beside that i doubt this myself xD hihi
01:30:077 delete one note. owh sure you're right^^ deleted on 3
01:30:389 delete one note. i would keep this :3
01:33:514 add a note in column 3 i would keep this too, it has same sound with 01:32:889 and ^

Nice song ;) Excellent beatmap! Hope my mod helped :) Good luck on getting this to ranked :D
thank you so much reba san^^
update desu~ sorry for delay verniy chan :D hihi
http://puu.sh/h04sL/d328be9a31.osu

edit: woops kelupaan sedikit verniy chan, tolong add note di kolom 1 yh 00:11:327 - xD
makasih verniy chan :3
Muu's EXTRA

00:04:608 (4608|1,4608|2) - remove one
00:09:998 - ,00:09:920 - ,00:09:842 - there's have sound
00:53:514 (53514|3) - remove
01:12:772 (72772|3,72811|2,72850|1,72889|0) - I don't understand it...
01:25:077 (85077|2) - move to 3 for balance
01:25:702 (85702|2) - move to 1 ^
01:15:858 (75858|0,75897|3,75936|2,75975|1,76014|0,76053|3,76092|2,76131|1,76170|0,76209|3,76248|2,76287|1,76327|0,76327|3) - ^

HYPER

00:11:170 (11170|2) - change to NM like another pattern :) and 00:11:327 - add one
00:44:295 - add two
01:19:295 - ,01:19:608 - ,01:19:920 - add one

I'm sorry I can not be much help :(
really nice song!
Good luck :)
Muu's EXTRA

00:04:608 (4608|1,4608|2) - remove one
00:09:998 - ,00:09:920 - ,00:09:842 - there's have sound
00:53:514 (53514|3) - remove
01:12:772 (72772|3,72811|2,72850|1,72889|0) - I don't understand it...
01:25:077 (85077|2) - move to 3 for balance
01:25:702 (85702|2) - move to 1 ^
01:15:858 (75858|0,75897|3,75936|2,75975|1,76014|0,76053|3,76092|2,76131|1,76170|0,76209|3,76248|2,76287|1,76327|0,76327|3) - ^

HYPER

00:11:170 (11170|2) - change to NM like another pattern :) and 00:11:327 - add one
00:44:295 - add two
01:19:295 - ,01:19:608 - ,01:19:920 - add one

I'm sorry I can not be much help :(
really nice song!
Good luck :)
Topic Starter

Muu-chan wrote: 5s672s

update desu~ sorry for delay verniy chan :D hihi
http://puu.sh/h04sL/d328be9a31.osu

edit: woops kelupaan sedikit verniy chan, tolong add note di kolom 1 yh 00:11:327 - xD
makasih verniy chan :3
done, next... aplly for _FrEsH_ChICkEn_ mod
Topic Starter

_FrEsH_ChICkEn_ wrote: 3f2762

HYPER

00:11:170 (11170|2) - change to NM like another pattern :) and 00:11:327 - add one keep
00:44:295 - add two added
01:19:295 - ,01:19:608 - ,01:19:920 - add one all added

I'm sorry I can not be much help :( no preoblem des~, good mod
really nice song! \(>w<)/
Good luck :)
Thanks Fresh-san

_FrEsH_ChICkEn_ wrote: 3f2762

Muu's EXTRA

00:04:608 (4608|1,4608|2) - remove one actually it is the same kick as 00:03:983 - and other kick sound :3 so i would keep this
00:09:998 - ,00:09:920 - ,00:09:842 - there's have sound uh yes :D you're right, but i think it would be too hard if i add them :<
00:53:514 (53514|3) - remove it is for kick sound :3 like you could see, i put 3 notes for kick in this section ^^
01:12:772 (72772|3,72811|2,72850|1,72889|0) - I don't understand it... ay, it is 1/8 desu :3 there're 1/8 there
01:25:077 (85077|2) - move to 3 for balance oh sure :D moved^^
01:25:702 (85702|2) - move to 1 ^ moved too :D
01:15:858 (75858|0,75897|3,75936|2,75975|1,76014|0,76053|3,76092|2,76131|1,76170|0,76209|3,76248|2,76287|1,76327|0,76327|3) - ^ same desu^^
thank you so much fresh san^^
update here verniy chan :D
http://puu.sh/h127s/31772534ce.osu
thank youu
Topic Starter
ok, update (~>w<)~

Hello, I'm here to M4M, by Moe Hunter Mania Queue!
Please note that all the list below are just suggestions. If the suggestion feels useless, feel free reject that. :)
If change is strongly suggested, I'll check that as a ★.


[General]
Seems OK in here!


[Patterns]
HYPER
00:04:452 (4452|1,4530|0,4608|1,4686|2) - Make a long note here.
00:16:327 - Make a long note here. Also 00:16:952
00:24:295 (24295|1) - Move note 2 to 1.
00:24:452 (24452|2,24452|0,24764|0,24764|2) - Move notes 1,3 to 2,4
00:25:077 (25077|1,25077|3) - Move notes 2,4 to 1,3
★00:39:452 (39452|0,39530|1,39608|2,39764|3,39842|2,39920|1) - Unnecessary notes. Or, it should be more faster. (1/16)
★00:55:077 (55077|0,56327|3,57577|1) - Electric guitar sound is during. Long notes should be more longer. (+1/8)
01:58:202 (118202|0) - Add a note at 2
01:58:514 (118514|2) - Move a note 3 to 4
01:58:827 (118827|3) - Move a note 4 to 1
02:01:327 (121327|0) - Add a note at 2

Muu's EXTRA
00:27:264 (27264|1,27264|2,27264|3) - There are vocals here. Add some notes.
★00:39:530 (39530|1,39608|2,39686|3) and 00:39:842 (39842|3,39920|2,39998|1) - Unnecessary notes. Or, it should be more faster. (1/16)
00:45:077 - Too monotonous. Follow electric guitar or vocal.
01:42:577 - Same as above.
Topic Starter

ModernTiger wrote: 94s2o

Hello, I'm here to M4M, by Moe Hunter Mania Queue!
Please note that all the list below are just suggestions. If the suggestion feels useless, feel free reject that. :)
If change is strongly suggested, I'll check that as a ★.


[General]
Seems OK in here!


[Patterns]
HYPER
00:04:452 (4452|1,4530|0,4608|1,4686|2) - Make a long note here. keep
00:16:327 - Make a long note here. Also 00:16:952 ^
00:24:295 (24295|1) - Move note 2 to 1. ^
00:24:452 (24452|2,24452|0,24764|0,24764|2) - Move notes 1,3 to 2,4 fixed
00:25:077 (25077|1,25077|3) - Move notes 2,4 to 1,3 ^
★00:39:452 (39452|0,39530|1,39608|2,39764|3,39842|2,39920|1) - Unnecessary notes. Or, it should be more faster. (1/16) hmm.. i will ask someone for this
★00:55:077 (55077|0,56327|3,57577|1) - Electric guitar sound is during. Long notes should be more longer. (+1/8) fixed
01:58:202 (118202|0) - Add a note at 2 no
01:58:514 (118514|2) - Move a note 3 to 4 fixed
01:58:827 (118827|3) - Move a note 4 to 1 ^
02:01:327 (121327|0) - Add a note at 2 no
Thanks~ >w<
Hello Verniy >w<

Izin nge MOD :3

BEGINNER
hee ? gak ada masalah for this diff >w<

STANDARD
00:16:952 (16952|2) - move to 4
00:43:983 (43983|0) - ^
00:44:139 (44139|3) - ^ to 1
01:57:420 - missing note ?
02:02:264 - umm kasih note 2 deh >w<

good pattern

HYPER
00:02:420 (2420|1) - delete
00:39:530 (39530|1) - delete
00:39:842 (39842|2) - ^
02:02:108 - add note 1
02:02:186 (122186|2) - delete
02:02:264 - add note 1

ok that's all
and this song its arghh >w< very very cool
take my STARS

GOOD LUCK
Pls update first^^ then forum PM or in-game PM me if all updated. I'll MOD it right away >w<)b
Topic Starter

Draftnell wrote: r5h4h

Hello Verniy >w<

Izin nge MOD :3

BEGINNER
hee ? gak ada masalah for this diff >w<hore~ \(>w<)/

STANDARD
00:16:952 (16952|2) - move to 4 no, consistency part
00:43:983 (43983|0) - ^ fixed
00:44:139 (44139|3) - ^ to 1 ^
01:57:420 - missing note ? added
02:02:264 - umm kasih note 2 deh >w< ^

good pattern hyype

HYPER
00:02:420 (2420|1) - delete fixed
00:39:530 (39530|1) - delete ^
00:39:842 (39842|2) - ^ ^
02:02:108 - add note 1 no, 1 note cukup
02:02:186 (122186|2) - delete no, stair sound dr note diatas
02:02:264 - add note 1 no

ok that's all
and this song its arghh >w< very very cool
take my STARS WARS.. ok hore again~ :3

GOOD LUCK
Thanks Nell-chan modnya, baik sekali pdhal blum req mod sma km :3

ModernTiger wrote: 94s2o

Hello, I'm here to M4M, by Moe Hunter Mania Queue!
Please note that all the list below are just suggestions. If the suggestion feels useless, feel free reject that. :)
If change is strongly suggested, I'll check that as a ★.


Muu's EXTRA
00:27:264 (27264|1,27264|2,27264|3) - There are vocals here. Add some notes.
★00:39:530 (39530|1,39608|2,39686|3) and 00:39:842 (39842|3,39920|2,39998|1) - Unnecessary notes. Or, it should be more faster. (1/16) desu yo xD i also doubt about this :3 so i decided to delete note on 00:39:530 and 00:39:842 - also add a note on 00:39:373 - i think it is much better :3
00:45:077 - Too monotonous. Follow electric guitar or vocal.
01:42:577 - Same as above.
i would keep the rest^^ hihi
thank you so much :D
update here verniy chan^^ thank you for reminding me :D also sorry for delay :<
http://puu.sh/h3xTl/d83a297e82.osu desu

[GraveChaos] wrote: 2x5w3k

Pls update first^^ then forum PM or in-game PM me if all updated. I'll MOD it right away >w<)b
yay gravy senpai is back^^ desu
Topic Starter
[Normal MOD]

As for my opinion the difficulty names are better to be normal font what i mean is just like this..
BEGINNER = Beginner
STANDARD = Standard
HYPER = Hyper
Muu's EXTRA = Muu's Extra
Just like the other ranked mapsets and to be formal XD
|1|2|3|4|
[BEGINNER]
Notice this first 02:18:827 (138827|1,138827|3,139295|1,139295|3) - this is not necessary to be stacked because of their rhythm/beats so... 02:18:045 (138045|0,138045|2,138827|1,138827|3) - Ctrl + H to make a consistent and continuous pattern.

[STANDARD]
00:11:639 Add note to |2| for snare

[HYPER]
00:04:530 (4530|0,4686|2) - Remove not necessary because this is a ghost notes then 00:04:608 (4608|1) - Move to |3| for pattern

00:09:530 (9530|0,9686|0) - Remove not necessary same reason as above then 00:09:608 (9608|1) - Move to |1| for pattern

00:15:233 (15233|1) - Move to |4| instead for pattern and hand balance/Comfortable hand coordination

00:21:952 (21952|2,22264|1,22264|2,22577|1) - I highly suggest to make this long notes instead for guitar pitch Visualization of my suggestion

00:57:733 (57733|3) - Move to |3| for pattern and hand balance/Comfortable hand coordination

02:02:186 (122186|2) - Remove not necessary because this is a ghost note

[Muu's EXTRA]
01:16:209 (76209|3,76287|1) - Remove not necessary this makes it unbalance and dis is a ghost notes

More LiSA!!! Nice map!! >w<)b
This is my first time to give star since i've become BN here take this go for rank! >w<)/
I this Good luck!~ =w=)b

[GraveChaos] wrote: 2x5w3k

[Normal MOD]

[Muu's EXTRA]
01:16:209 (76209|3,76287|1) - Remove not necessary this makes it unbalance and dis is a ghost notes
desu yo :D deleted ^^
here's update verniy chan~
gomen dlm bentuk text ;w; kalau verniy chan kerepotan, nnti aku ganti bentuk rar deh :3
desu
Topic Starter

[GraveChaos] wrote: 2x5w3k

[Normal MOD]

As for my opinion the difficulty names are better to be normal font what i mean is just like this..
BEGINNER = Beginner
STANDARD = Standard
HYPER = Hyper
Muu's EXTRA = Muu's Extra
Just like the other ranked mapsets and to be formal XD hmmm~ ok
|1|2|3|4|
[BEGINNER]
Notice this first 02:18:827 (138827|1,138827|3,139295|1,139295|3) - this is not necessary to be stacked because of their rhythm/beats so... 02:18:045 (138045|0,138045|2,138827|1,138827|3) - Ctrl + H to make a consistent and continuous pattern. fixed

[STANDARD]
00:11:639 Add note to |2| for snare added

[HYPER]
00:04:530 (4530|0,4686|2) - Remove not necessary because this is a ghost notes then 00:04:608 (4608|1) - Move to |3| for pattern fixed

00:09:530 (9530|0,9686|0) - Remove not necessary same reason as above then 00:09:608 (9608|1) - Move to |1| for pattern keep, i think this pattern sound still like 00:07:030 (7030|3,7186|3)

00:15:233 (15233|1) - Move to |4| instead for pattern and hand balance/Comfortable hand coordination keep for a while :P

00:21:952 (21952|2,22264|1,22264|2,22577|1) - I highly suggest to make this long notes instead for guitar pitch Visualization of my suggestion fixed

00:57:733 (57733|3) - Move to |3| for pattern and hand balance/Comfortable hand coordination keep

02:02:186 (122186|2) - Remove not necessary because this is a ghost note ok

More LiSA!!! Nice map!! >w<)b hyype~
This is my first time to give star since i've become BN here take this go for rank! >w<)/ hyype~ Lv.2 \(>.<)7
I this Good luck!~ =w=)b hyype~ Lv.max \(>w<)/

Wow, thanks Grave-san

Muu-chan wrote: 5s672s

gomen dlm bentuk text ;w; kalau verniy chan kerepotan, nnti aku ganti bentuk rar deh :3
desu
no problem desu~ lebih mudah klu text, tinggal Ctrl + C lalu paste :v
Please Re, diff name has been changed
and now i'am busy with injecting Hitsound lol

Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
Audio:
BG:
Metadata:
Preview Point:
  1. Don't really see why you wouldn't want to put it here 00:45:077 - or 00:44:920 -
AiMod:

[]

Hmm.. Why is the diff names Beginner -> Standard -> Hyper -> Extra? Seems really weird.
Go for something like, Easy Normal Hard Insane, or Beginner Standard Hyper Another (only really used for songs from rhythm games though).

Consider increasing the drain rate on Extra to something from 8.1~8.5. The map is pretty basic, contains mainly chords which brings drain up easily, so higher drain fits better with the spread.

[]

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[Extra]

The intro hitsounds sound a bit too loud.

As a general start, a lot of the patterns (especially in the start) have a lot of unnecessary jacks which don't play particularly well.

For example, something like this:
00:02:577 (2577|1,2577|0,2577|2) - ...
could easily be turned into something like this:
Which makes it a lot more balanced and feels nicer to play. The 3 note jacks just seem unnecessary.

00:21:327 (21327|1) - ... A pattern like this could be cleaner:

00:22:733 (22733|3,23045|0,23202|3,23358|0,23670|3,23827|0,23983|3,24139|0) - CTRL+H this. Trust me. Balance becomes a lot better. :P

00:31:717 (31717|1) - Ghost

01:12:733 (72733|0,72772|3,72811|2,72850|1,72889|0) - This doesn't play well, and the noise is too quiet imo. You can also hear the small jittery drum noise later on too, so there's no point mapping to this in 1/8.

01:17:420 (77420|2) - Add a note at 1, kick

01:34:373 (94373|1,94452|2,94608|2,94686|1,94764|2,94842|1,94920|2,94998|1,95077|2) - The trill inbetween both hands doesn't play too well here ;_;.

01:42:108 (102108|3,102186|2,102264|1,102342|0,102420|1,102498|2,102577|3,102577|1,102577|0) - This is a big drum roll, it can be emphasised more.
Try something like this: (The handswapping emphasises the drum well.)
Or, if you want to go for something more smoother, try this.

[Hyper]

00:11:170 (11170|2) - This should be a normal note, since the other guitar sounds 00:10:077 (10077|0,10233|1,10545|0,10702|2,10858|1) - aren't LNs.

00:13:514 (13514|2) - Remove, not strong enough for 2 notes and you use 2 notes later.

00:21:327 (21327|1,21405|3,21483|1,21561|3,21639|1,21717|3,21795|1,21873|3) - Aa this doesn't play too well, best to make it a trill on right hand only, or to spread it out in 3 cols.

00:42:577 (42577|2) - You can end this LN in earlier red tick.

01:13:514 (73514|0) - Move to 3

01:16:014 (76014|3) - Move to 0 (these two suggestions prevent 1/2 trill on either hand)

02:11:170 (131170|3) - Move to 2
02:11:248 (131248|2) - Move to 3
02:11:327 (131327|3) - Move to 2
02:11:483 (131483|2) - Move to 3 - imo plays better like this.

[]

Seems like Extra needs the most attention right now.
Rest of the diffs look pretty solid too.

Goodluck!

Starry- wrote: d5v5v

Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
Audio:
BG:
Metadata:
Preview Point:
  1. Don't really see why you wouldn't want to put it here 00:45:077 - or 00:44:920 -
AiMod:

[]

Hmm.. Why is the diff names Beginner -> Standard -> Hyper -> Extra? Seems really weird.
Go for something like, Easy Normal Hard Insane, or Beginner Standard Hyper Another (only really used for songs from rhythm games though).

Consider increasing the drain rate on Extra to something from 8.1~8.5. The map is pretty basic, contains mainly chords which brings drain up easily, so higher drain fits better with the spread.

[]

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[Extra]

The intro hitsounds sound a bit too loud.

As a general start, a lot of the patterns (especially in the start) have a lot of unnecessary jacks which don't play particularly well.

For example, something like this:
00:02:577 (2577|1,2577|0,2577|2) - ...
could easily be turned into something like this:
Which makes it a lot more balanced and feels nicer to play. The 3 note jacks just seem unnecessary.

00:21:327 (21327|1) - ... A pattern like this could be cleaner:

00:22:733 (22733|3,23045|0,23202|3,23358|0,23670|3,23827|0,23983|3,24139|0) - CTRL+H this. Trust me. Balance becomes a lot better. :P

00:31:717 (31717|1) - Ghost

01:12:733 (72733|0,72772|3,72811|2,72850|1,72889|0) - This doesn't play well, and the noise is too quiet imo. You can also hear the small jittery drum noise later on too, so there's no point mapping to this in 1/8.

01:17:420 (77420|2) - Add a note at 1, kick

01:34:373 (94373|1,94452|2,94608|2,94686|1,94764|2,94842|1,94920|2,94998|1,95077|2) - The trill inbetween both hands doesn't play too well here ;_;.

01:42:108 (102108|3,102186|2,102264|1,102342|0,102420|1,102498|2,102577|3,102577|1,102577|0) - This is a big drum roll, it can be emphasised more.
Try something like this: (The handswapping emphasises the drum well.)
Or, if you want to go for something more smoother, try this.

[Hyper]

00:11:170 (11170|2) - This should be a normal note, since the other guitar sounds 00:10:077 (10077|0,10233|1,10545|0,10702|2,10858|1) - aren't LNs.

00:13:514 (13514|2) - Remove, not strong enough for 2 notes and you use 2 notes later.

00:21:327 (21327|1,21405|3,21483|1,21561|3,21639|1,21717|3,21795|1,21873|3) - Aa this doesn't play too well, best to make it a trill on right hand only, or to spread it out in 3 cols.

00:42:577 (42577|2) - You can end this LN in earlier red tick.

01:13:514 (73514|0) - Move to 3

01:16:014 (76014|3) - Move to 0 (these two suggestions prevent 1/2 trill on either hand)

02:11:170 (131170|3) - Move to 2
02:11:248 (131248|2) - Move to 3
02:11:327 (131327|3) - Move to 2
02:11:483 (131483|2) - Move to 3 - imo plays better like this.

[]

Seems like Extra needs the most attention right now.
Rest of the diffs look pretty solid too.

Goodluck!
everything above are applied ><" thank you so much starry senpai, also sorry for those problem :<
desu update
http://puu.sh/h6QYI/3bac2a139f.osu

edit: kelupaan sedikit verniy chan ><"
tolong dihapusin note ini dong 01:12:655 (72655|1) & 01:57:264 (117264|3) - terus note 01:12:733 (72733|3) - tolong dipindahin ke kolom 2 yh verniy chan :D makasih ><"
Topic Starter

Starry- wrote: d5v5v

Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
Audio:
BG:
Metadata:
Preview Point:
  1. Don't really see why you wouldn't want to put it here 00:45:077 - or 00:44:920 -
AiMod:

[]

Hmm.. Why is the diff names Beginner -> Standard -> Hyper -> Extra? Seems really weird.
Go for something like, Easy Normal Hard Insane, or Beginner Standard Hyper Another (only really used for songs from rhythm games though). i will ask for GD owner for name diff (Extra)

Consider increasing the drain rate on Extra to something from 8.1~8.5. The map is pretty basic, contains mainly chords which brings drain up easily, so higher drain fits better with the spread. hmm... (think long~ lol)

[]

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[Hyper]

00:11:170 (11170|2) - This should be a normal note, since the other guitar sounds 00:10:077 (10077|0,10233|1,10545|0,10702|2,10858|1) - aren't LNs. fixed

00:13:514 (13514|2) - Remove, not strong enough for 2 notes and you use 2 notes later. hmm, ok

00:21:327 (21327|1,21405|3,21483|1,21561|3,21639|1,21717|3,21795|1,21873|3) - Aa this doesn't play too well, best to make it a trill on right hand only, or to spread it out in 3 cols. fixed

00:42:577 (42577|2) - You can end this LN in earlier red tick. ^

01:13:514 (73514|0) - Move to 3 moved

01:16:014 (76014|3) - Move to 0 (these two suggestions prevent 1/2 trill on either hand) ^

02:11:170 (131170|3) - Move to 2 ^
02:11:248 (131248|2) - Move to 3 ^
02:11:327 (131327|3) - Move to 2 ^
02:11:483 (131483|2) - Move to 3 - imo plays better like this. ^

[]

Seems like Extra needs the most attention right now.
Rest of the diffs look pretty solid too. hype \(>w<)/

Goodluck!
Thanks Starry-san

Muu-chan wrote: 5s672s

edit: kelupaan sedikit verniy chan ><"
tolong dihapusin note ini dong 01:12:655 (72655|1) & 01:57:264 (117264|3) - terus note 01:12:733 (72733|3) - tolong dipindahin ke kolom 2 yh verniy chan :D makasih ><"
Done~
bdw muu-chan, sesuai dgn saran dr Starry..! apakah diffmu mau diganti jd Muu's Another??

iya desu ganti aja :D hihi
Topic Starter
Ok, Changed Muu's Extra :arrow: Muu's Another
and HS 100% Complete for diff : Beginner , Standard , and Hyper
HS for Muu's Another still in Progress maybe 25% complete

marked.
will mod this soon. maybe
hello u req via pm

1,2,3,4

[Beginner]
00:02:889 (2889|1,3514|2) - ctrl + J?
00:11:639 (11639|3,12264|1) - ctrl + J
00:36:952 (36952|2,37264|2) - move 1 column to the left if possible. If you apply it, 00:38:827 (38827|1) - move this to 3
00:40:545 (40545|3,40545|2,41014|0,41014|1,41327|2) - ctrl +H
00:44:764 (44764|1,45389|2) - ctrl + J
00:55:077 (55077|1,55702|0) - ctrl + J 00:56:327 (56327|2) - then move to 4, then 00:56:952 (56952|3) - move to 3 then 00:57:577 (57577|1,58202|0) - ctrl + J
01:05:077 (65077|2,65702|1) - ctrl + J
01:20:077 (80077|3,80545|1) - move to 1 and 4
01:38:514 (98514|3,98514|1,98983|2,98983|0) - ctrl + J, its boring if the patterns are repeated
01:52:577 - same as 00:55:077 (55077|1,55702|0) - mod
02:16:014 (136014|0,136014|2,136327|1,136327|3) - ctrl + J then 02:16:795 (136795|0) - move to 2

[Standard]
00:32:577 (32577|0) - move to 2 then
00:32:889 (32889|1) - move to 3 (apply it even you didn't apply the first one.)
01:24:764 (84764|1) - move to 1

The rest seems ok to me

That's all i can find
good luck! :)
Topic Starter

arviejhay wrote: 6d1g4a

hello u req via pm

1,2,3,4

[Beginner]
00:02:889 (2889|1,3514|2) - ctrl + J? keep
00:11:639 (11639|3,12264|1) - ctrl + J ok
00:36:952 (36952|2,37264|2) - move 1 column to the left if possible. If you apply it, 00:38:827 (38827|1) - move this to 3 fixed
00:40:545 (40545|3,40545|2,41014|0,41014|1,41327|2) - ctrl +H ok
00:44:764 (44764|1,45389|2) - ctrl + J no, consistency part
00:55:077 (55077|1,55702|0) - ctrl + J 00:56:327 (56327|2) - then move to 4, then 00:56:952 (56952|3) - move to 3 then 00:57:577 (57577|1,58202|0) - ctrl + J fixed
01:05:077 (65077|2,65702|1) - ctrl + J keep
01:20:077 (80077|3,80545|1) - move to 1 and 4 fixed
01:38:514 (98514|3,98514|1,98983|2,98983|0) - ctrl + J, its boring if the patterns are repeated ok
01:52:577 - same as 00:55:077 (55077|1,55702|0) - mod yup for consistency
02:16:014 (136014|0,136014|2,136327|1,136327|3) - ctrl + J then 02:16:795 (136795|0) - move to 2 ok

[Standard]
00:32:577 (32577|0) - move to 2 then moved
00:32:889 (32889|1) - move to 3 (apply it even you didn't apply the first one.) ^
01:24:764 (84764|1) - move to 1 no

The rest seems ok to me

That's all i can find
good luck! :)
thanks arvie-san for accept my request mod
Hi~

From Our Queue yours too

Here's my mod as requested

Column 1|2|3|4

Beginner
This diff is fine as it is, so consider this just as a suggestion from a minijack enthusiast

00:33:827 (33827|3,34452|0,34764|0,35077|2) - suggestion v for balance, column 4 gapernah dapet minijack

02:22:577 - why not add something challenging at the end minijack is the best solution

lol my main point is add note 02:22:889 - here 02:23:514 - here 02:24:139 - here 02:24:764 - and here
oh and also add note 02:25:389 - here
Standard
00:01:483 (1483|1,1639|2) - Ctrl+H for pitch relevancy
00:02:264 (2264|1) - change to LN?
01:41:170 (101170|2,101327|1) - Ctrl+H for balance and continuing the pattern
01:51:952 (111952|0,112108|1,112264|3,112420|2,112577|0,112577|1,112733|2,113045|1,113202|0,113202|3) - why not ctrl+H for variation, you used the exact same pattern with 00:54:452
Hyper
00:01:483 (1483|1,1639|2) - ctrl+h for pitch relevancy

no more issues on patern found, nice!

I tried playing these parts 00:24:452 - 00:26:952 - 00:29:452 - 00:34:452 - 00:36:952 - with SV, and it feels great (especially the "Yappari" part) here's the SV i used v

or

both work just fine, just some suggestion

Lihat, Bintang Jatuh!

GO RANK!~
Hi~
From my queue
Here's my mod

Click me :3
Hyper

02:23:202 - add on 4?

Muu's Another

00:05:545 (5545|1) - Change to LN? (following the guitar) and end here - 00:06:014 - Dan hapus semua SN's yg menghalangi XD ( 00:05:858 (5858|1,6014|1) - )
00:06:170 (6170|2) - ^ end - 00:06:639
00:08:045 (8045|2) - ^ end - 00:08:514
00:08:670 (8670|1) - ^ end - 00:09:139
00:10:545 (10545|1) - ^ end - 00:11:014
00:11:170 (11170|2) - ^ But end here - 00:11:327 -
^^^ Just some suggestion to make it more harder :3

00:39:295 (39295|1,39373|2) - Ghost notes or what? Unless you use Hitsounds
00:39:608 (39608|2,39686|1,39920|1,39998|2) - ^
01:31:952 (91952|3) - Move to 1 or 2
01:34:139 (94139|0) - One note is enough. Besides you already use drum hitsound on column 3
01:34:764 (94764|0) - Delete? or consider to change this somehow.

No issues on the other diff's (I think)

Furthermore, Gomuryuu has been explained more better than me.
LiSA and rock song? Not expected that one coming. :3
Damn, It's hard to find issues on your diff. Anyways, GL~ With your Beatmap :) :)
update April 14th 2015 1:32 PM GMT +7 desu :3 Sorry but i am try to avoiding LN as well as i could^^
thank you for the mod~

btw awesome hitsound verniy chan :D yay
Topic Starter

Gomuryuu wrote: 272p5

Hi~

From Our Queue yours too

Here's my mod as requested

Column 1|2|3|4

Beginner
This diff is fine as it is, so consider this just as a suggestion from a minijack enthusiast

00:33:827 (33827|3,34452|0,34764|0,35077|2) - suggestion v for balance, column 4 gapernah dapet minijack nice catch

02:22:577 - why not add something challenging at the end minijack is the best solutionkeep, sy minimalisir minijack utk diff ini

lol my main point is add note 02:22:889 - here 02:23:514 - here 02:24:139 - here 02:24:764 - and here
oh and also add note 02:25:389 - here
Standard
00:01:483 (1483|1,1639|2) - Ctrl+H for pitch relevancy keep for hand balanced
00:02:264 (2264|1) - change to LN? keep
01:41:170 (101170|2,101327|1) - Ctrl+H for balance and continuing the pattern changed another pattern
01:51:952 (111952|0,112108|1,112264|3,112420|2,112577|0,112577|1,112733|2,113045|1,113202|0,113202|3) - why not ctrl+H for variation, you used the exact same pattern with 00:54:452
Hyper
00:01:483 (1483|1,1639|2) - ctrl+h for pitch relevancy keep, that part is consistency pattern follow same pitch keep, same reason for standard diff

no more issues on patern found, nice!

I tried playing these parts 00:24:452 - 00:26:952 - 00:29:452 - 00:34:452 - 00:36:952 - with SV, and it feels great (especially the "Yappari" part) here's the SV i used v ok, added and make it smooth from you suggest

or

both work just fine, just some suggestion

Lihat, Bintang Jatuh! hypper \(>w<)/

GO RANK!~
Sangkyu~ Gomu-san

Rivals_7 wrote: 5n1x1v

Hi~
From my queue
Here's my mod

Click me :3
Hyper

02:23:202 - add on 4? no, consistency patter

No issues on the other diff's (I think) hore~

Furthermore, Gomuryuu has been explained more better than me.
LiSA and rock song? Not expected that one coming. :3
Damn, It's hard to find issues on your diff. Anyways, GL~ With your Beatmap :) :)
Thanks Rival-san

Muu-chan wrote: 5s672s

btw awesome hitsound verniy chan :D yay
hehe~ thankies..
bdw muu-chan bisa edit lagi mapmu, soalnya data .osu yg kmu ksih sy, bnyak pattern gak keisi utk Kick dan Hit snare sound, yg ada cuma finish dan snare soft, coba redl dan cek ulang folder map. Bakalan mulai dr awal sy ngisi HS -_-

Update for diff : Beginner, Standard, and Hyper
desu, re-DLed.
coba yg ini verniy chan
http://puu.sh/hdKwH/26f921b60e.rar
Topic Starter

Muu-chan wrote: 5s672s

desu, re-DLed.
coba yg ini verniy chan
http://puu.sh/hdKwH/26f921b60e.rar
Candiize
mod from queue, can i call an M4M?
my maps ->https://osu-ppy-sh.jeuxcrack.net/s/277067

column:0~3

mod
NM

  • 00:11:483 add more
    00:56:327 (56327|2) - move to 3
    01:16:327 (76327|1) - move to 0 (make some change with 01:13:827 (73827|2) - and 01:11:327 (71327|1) - )
    01:18:983 miss note
    01:28:827 - ^
    02:06:014 - miss note
HD

  • 01:11:795 (71795|1) - remove
    01:35:077 (95077|2) - remove
    01:36:014 (96014|3) - end in 01:37:264 or 01:37:577
    01:43:202 add
    01:44:452 ^
    01:45:702 ^
    01:46:952 ^
    01:48:202 ^
    01:49:452 ^
    02:06:014 add in 2
    02:23:202 add
MX

  • 00:17:420 (17420|2) - remove or 00:17:108 add
    00:50:077 add
    01:47:577 add
    01:57:498 (117498|1) - move to 01:57:577
    02:13:905 (133905|2,134061|1,134217|3,134530|1,139061|2,139530|2,140311|1) - ghost note change
good luck

Candiize wrote: 4mg5z

MX

  • 00:17:420 (17420|2) - remove or 00:17:108 add ah yes, added there for kick :D i just noticed this~
    00:50:077 add i would keep this~
    01:47:577 add same here^^
    01:57:498 (117498|1) - move to 01:57:577 i would keep this :3
    02:13:905 (133905|2,134061|1,134217|3,134530|1,139061|2,139530|2,140311|1) - ghost note change sure^^
update desu^^ April, 15th 2015 10:40 PM GMT+7

thank you so much for the mod <3
Topic Starter

Candiize wrote: 4mg5z

mod from queue, can i call an M4M? hmm.. ok -_-
my maps -> https://osu-ppy-sh.jeuxcrack.net/s/277067

column:0~3

mod
NM you mean standard?

  • 00:11:483 add more more note? ok :v
    00:56:327 (56327|2) - move to 3 no, i don't like mini jack here
    01:16:327 (76327|1) - move to 0 (make some change with 01:13:827 (73827|2) - and 01:11:327 (71327|1) - ) ^
    01:18:983 miss note hmm, this part not focus stair guitar sound
    01:28:827 - ^ no, i cut pattern here
    02:06:014 - miss note ^
HD you mean Hyper?

  • 01:11:795 (71795|1) - remove remap
    01:35:077 (95077|2) - remove no, still drum here
    01:36:014 (96014|3) - end in 01:37:264 or 01:37:577 fixed
    01:43:202 add no, variation pattern part
    01:44:452 ^ ^
    01:45:702 ^ ^
    01:46:952 ^ ^
    01:48:202 ^ ^
    01:49:452 ^ ^
    02:06:014 add in 2 no sound here
    02:23:202 add no, variation part
good luck
thanks

ruberusu's Normal modding


from my queue

sorry, I've been busy … ><

view :arrow: show sample name

  • [Muu's Another]


    00:29:764 (29764|1) - add LN_Drum Finish (40%)
    00:39:139 (39139|2) - ^

    00:45:702 (45702|3) - delete

    00:54:608 (54608|2,54686|1,54764|3,54842|2,54920|1,54998|0) - volume 40 :arrow: 80

    00:54:764 (54764|0) - change LR_Hit Snare Soft :arrow: LN_Kick Hard Fast (60%)

    01:14:452 - to 01:15:077 - 1/8 sound

    01:17:577 (77577|0) - add Drum Finish 60%
    01:18:514 (78514|3) - ^ 40 %

    01:20:077 (80077|2) - change Drum hit drop high :arrow: drum finish 60%

    01:30:389 (90389|3) - move to 01:30:545 -
    01:32:889 (92889|2) - ^01:33:045 -

    01:32:577 - add 2

    01:35:389 (95389|3) - move to 01:35:545 -

    01:41:952 (101952|1,102264|3) - add Kick hard fast 60%
    01:41:952 (101952|3,102108|2,102186|1,102264|2,102342|0,102420|2,102498|1) - volume 40 :arrow: 80

    01:52:264 (112264|0) - change LR_Hit Snare Soft :arrow: LN_Kick Hard Fast (60%)

    01:52:108 (112108|2,112186|1,112264|3,112342|2,112420|1,112498|0) - volume 40 :arrow: 80

    01:57:420 (117420|1,117498|2) - add Drum hit drop high 40% ?

    02:25:467 (145467|3,145545|2,145623|1,145702|2,145780|1,145858|2,145936|3,146014|2,146092|3,146170|2,146248|1) - add hit scare soft 40%

    02:26:405 (146405|1,146483|2,146561|3,146639|1,146717|3,146795|2,146873|1) - volume 40 :arrow: 60
    02:27:030 (147030|1,147108|2,147186|3,147264|2,147342|3,147420|2,147498|1) - ^40 :arrow: 80


    [Hyper]

    00:02:264 (2264|1) - end to 00:02:420 -

    00:02:577 - add 2

    00:21:561 (21561|3) - move to 2

    00:39:920 (39920|1) - delete ?

    00:44:452 - to 00:45:077 - unsnap SV


    00:54:608 (54608|1,54686|0,54764|1,54842|2,54920|3,54998|2) - volume 40 :arrow: 80

    01:05:077 - to 01:08:827 - SV delete . SV does not match the music. I think …a lot of players to confusion.

    01:17:108 (77108|1,77420|2) - change Drum hit drop high :arrow: Kick hard fast

    01:42:030 (102030|2) - delete. ghost note
    01:41:952 - add 1

    01:41:952 (101952|3,102108|1,102186|0,102264|1,102342|2,102420|3,102498|2) - volume 40 :arrow: 80
    01:52:108 (112108|1,112186|0,112264|1,112342|2,112420|3,112498|2) - ^

    02:02:264 (122264|1) - add Drum hit drop high 30%. Same as Another

    02:02:577 - to 02:06:170 - SV delete . SV does not match the music. I think …a lot of players to confusion.
    02:07:577 - to 02:11:170 - ^

    02:26:327 (146327|3,146405|2,146483|1,146561|0,146639|1,146717|2,146795|3,146873|2) - volume 40 :arrow: 60
    02:26:952 (146952|1,147030|0,147108|1,147186|2,147264|3,147342|2,147420|1,147498|0) - ^40 :arrow: 80
good luck

RuberusuScarlet wrote: 2m6138

ruberusu's Normal modding


from my queue

sorry, I've been busy … ><

view :arrow: show sample name

  • [Muu's Another]


    00:29:764 (29764|1) - add LN_Drum Finish (40%)
    00:39:139 (39139|2) - ^

    00:45:702 (45702|3) - delete it is for the backing vocal ^^

    00:54:608 (54608|2,54686|1,54764|3,54842|2,54920|1,54998|0) - volume 40 :arrow: 80

    00:54:764 (54764|0) - change LR_Hit Snare Soft :arrow: LN_Kick Hard Fast (60%)

    01:14:452 - to 01:15:077 - 1/8 sound ayy, i added 3 note on 1/4. im not sure if it is 1/8 ;w;

    01:17:577 (77577|0) - add Drum Finish 60%
    01:18:514 (78514|3) - ^ 40 %

    01:20:077 (80077|2) - change Drum hit drop high :arrow: drum finish 60%

    01:30:389 (90389|3) - move to 01:30:545 - it is for snare :3 and the kick sound i put 1 note :D
    01:32:889 (92889|2) - ^01:33:045 - same here^

    01:32:577 - add 2 same reason with ^ :3

    01:35:389 (95389|3) - move to 01:35:545 - here too :D

    01:41:952 (101952|1,102264|3) - add Kick hard fast 60%
    01:41:952 (101952|3,102108|2,102186|1,102264|2,102342|0,102420|2,102498|1) - volume 40 :arrow: 80

    01:52:264 (112264|0) - change LR_Hit Snare Soft :arrow: LN_Kick Hard Fast (60%)

    01:52:108 (112108|2,112186|1,112264|3,112342|2,112420|1,112498|0) - volume 40 :arrow: 80

    01:57:420 (117420|1,117498|2) - add Drum hit drop high 40% ?

    02:25:467 (145467|3,145545|2,145623|1,145702|2,145780|1,145858|2,145936|3,146014|2,146092|3,146170|2,146248|1) - add hit scare soft 40%

    02:26:405 (146405|1,146483|2,146561|3,146639|1,146717|3,146795|2,146873|1) - volume 40 :arrow: 60
    02:27:030 (147030|1,147108|2,147186|3,147264|2,147342|3,147420|2,147498|1) - ^40 :arrow: 80
good luck
arigatou rube san :D
yg masalah HS, tolong verniy chan yg update yah xD hihi
arigatou <3
Update April, 18th 2015 at 9:10 AM GMT+7
Topic Starter

RuberusuScarlet wrote: 2m6138

ruberusu's Normal modding


from my queue

sorry, I've been busy … ><

view :arrow: show sample name

  • [Muu's Another]


    00:29:764 (29764|1) - add LN_Drum Finish (40%) fixed
    00:39:139 (39139|2) - ^ ^

    00:45:702 (45702|3) - delete

    00:54:608 (54608|2,54686|1,54764|3,54842|2,54920|1,54998|0) - volume 40 :arrow: 80 ^

    00:54:764 (54764|0) - change LR_Hit Snare Soft :arrow: LN_Kick Hard Fast (60%) ^

    01:14:452 - to 01:15:077 - 1/8 sound

    01:17:577 (77577|0) - add Drum Finish 60% ^
    01:18:514 (78514|3) - ^ 40 % ^

    01:20:077 (80077|2) - change Drum hit drop high :arrow: drum finish 60% ^

    01:30:389 (90389|3) - move to 01:30:545 -
    01:32:889 (92889|2) - ^01:33:045 -

    01:32:577 - add 2

    01:35:389 (95389|3) - move to 01:35:545 -

    01:41:952 (101952|1,102264|3) - add Kick hard fast 60% ^
    01:41:952 (101952|3,102108|2,102186|1,102264|2,102342|0,102420|2,102498|1) - volume 40 :arrow: 80 ^

    01:52:264 (112264|0) - change LR_Hit Snare Soft :arrow: LN_Kick Hard Fast (60%) ^

    01:52:108 (112108|2,112186|1,112264|3,112342|2,112420|1,112498|0) - volume 40 :arrow: 80 ^

    01:57:420 (117420|1,117498|2) - add Drum hit drop high 40% ? ^

    02:25:467 (145467|3,145545|2,145623|1,145702|2,145780|1,145858|2,145936|3,146014|2,146092|3,146170|2,146248|1) - add hit scare soft 40% ^

    02:26:405 (146405|1,146483|2,146561|3,146639|1,146717|3,146795|2,146873|1) - volume 40 :arrow: 60 ^
    02:27:030 (147030|1,147108|2,147186|3,147264|2,147342|3,147420|2,147498|1) - ^40 :arrow: 80 ^


    [Hyper]

    00:02:264 (2264|1) - end to 00:02:420 - ok

    00:02:577 - add 2 remap

    00:21:561 (21561|3) - move to 2 ^

    00:39:920 (39920|1) - delete ? maybe, no

    00:44:452 - to 00:45:077 - unsnap SV fixed


    00:54:608 (54608|1,54686|0,54764|1,54842|2,54920|3,54998|2) - volume 40 :arrow: 80 ^

    01:05:077 - to 01:08:827 - SV delete . SV does not match the music. I think …a lot of players to confusion. hm.. i will ask someone for this problem

    01:17:108 (77108|1,77420|2) - change Drum hit drop high :arrow: Kick hard fast fixed

    01:42:030 (102030|2) - delete. ghost note wut? ok
    01:41:952 - add 1 added

    01:41:952 (101952|3,102108|1,102186|0,102264|1,102342|2,102420|3,102498|2) - volume 40 :arrow: 80 fixed
    01:52:108 (112108|1,112186|0,112264|1,112342|2,112420|3,112498|2) - ^ ^

    02:02:264 (122264|1) - add Drum hit drop high 30%. Same as Another ^

    02:02:577 - to 02:06:170 - SV delete . SV does not match the music. I think …a lot of players to confusion.
    02:07:577 - to 02:11:170 - ^

    02:26:327 (146327|3,146405|2,146483|1,146561|0,146639|1,146717|2,146795|3,146873|2) - volume 40 :arrow: 60 fixed
    02:26:952 (146952|1,147030|0,147108|1,147186|2,147264|3,147342|2,147420|1,147498|0) - ^40 :arrow: 80 ^
good luck
Arigato des~ Reberu-san

sorry, i forgot write
preview point : i suggest to put this on the 00:44:452 - or 01:41:952 -
Topic Starter

RuberusuScarlet wrote: 2m6138

sorry, i forgot write
preview point : i suggest to put this on the 00:44:452 - or 01:41:952 -
thanks~
Preview point :arrow: 01:41:952

Hi verniy-chan :) mod for req via queue

columns: 1|2|3|4

Standard
00:12:577 - add note in 2?
00:17:264 (27264|3) - move to 3 for balance
01:00:077 (60077|0) - move to 2
01:17:577 - add double
01:24:764 - add note in 3?

Hyper
00:49:452 (49452|2) - move to 1

That's all >.< excelent map! star :3 good luck verniy & muu :D
Topic Starter

Meiko Senpai wrote: 6l143p

Hi verniy-chan :) mod for req via queue

columns: 1|2|3|4

Standard
00:12:577 - add note in 2? //no
00:17:264 (27264|3) - move to 3 for balance //keep, for consistency pattern
01:00:077 (60077|0) - move to 2 //ok
01:17:577 - add double //no
01:24:764 - add note in 3? //no

Hyper
00:49:452 (49452|2) - move to 1 //keep for consistency

That's all >.< excelent map! star :3 good luck verniy & muu :D hyppe~
thanks meiko-senpai for mod & star \(>w<)/

Hi~

Here from my modding queue~

I spent an hour trying to think of a way to improve Muu's another a little, but I honestly think its really good from testplays and autoplays. I'll look into it more later.

Beginner

I've noticed quite a few crash notes in this that could be chords if you like.

most of these will focus on adding a note to these where the focus is drums

http://puu.sh/hklLF/7bb6dde0c6.osu if you would like to test/reference these changes as a temporary diff, delete it before you update

I like this music, good luck getting ranked ;)

no kds as it does tamper with the note uniformity

Hello Sorry For Delay I Have A Busy Stuff But Here's My MOD I Hope You All Appreciate It :)
L.Miranic
Nice Map I Like It.. Ahaha Go To Rank It..
1|2|3|4
[Standard]
00:02:264 (2264|1) - Delete
00:13:514 (13514|2) - Move To 4
00:35:702 (35702|2,36014|1,36327|0) - Move 1 Column To The Rigth
00:54:608 (54608|1) - ^^
01:16:327 (76327|1) - Move To 1
Topic Starter

Crono wrote: a5j1t

Hi~

Here from my modding queue~

I spent an hour trying to think of a way to improve Muu's another a little, but I honestly think its really good from testplays and autoplays. I'll look into it more later.

Beginner

I've noticed quite a few crash notes in this that could be chords if you like.

most of these will focus on adding a note to these where the focus is drums

http://puu.sh/hklLF/7bb6dde0c6.osu if you would like to test/reference these changes as a temporary diff, delete it before you update

I like this music, good luck getting ranked ;)

no kds as it does tamper with the note uniformity
thanks, still give you kds, i'am learning something for your mod

rhalp10 wrote: 4hb6t


Hello Sorry For Delay I Have A Busy Stuff But Here's My MOD I Hope You All Appreciate It :)
L.Miranic
Nice Map I Like It.. Ahaha Go To Rank It.. //hyppe
1|2|3|4
[Standard]
00:02:264 (2264|1) - Delete //no
00:13:514 (13514|2) - Move To 4 //keep
00:35:702 (35702|2,36014|1,36327|0) - Move 1 Column To The Rigth //keep, consisteny part
00:54:608 (54608|1) - ^^ //fixed
01:16:327 (76327|1) - Move To 1 //no
Sangkyu~

hello , from my modding queue , sorry for being really late , just got too busy these weeks ;w;
anyway here is the mod

[Beginner]
00:00:389 (389|0) - i recommend you to delete this as for this diff ,it would give a good impression to new players to have a little break time before the music starts
00:05:077 (5077|1,5389|3) - would be nicer if you swap the collumn on these notes , avoiding hold and a note on the same hand also would make a nice pattern out of
00:07:577 (7577|2,7889|0) - ^
00:11:639 (11639|1,11952|0,12264|3,12577|2) - how about a clean stair here ? would be more pattern friendly imo http://puu.sh/hnNBE.jpg
00:22:264 (22264|2) - better let it as a normal note as like you did 00:21:952 (21952|1) - for consistency
00:58:827 (58827|3,59139|1,59452|3,59452|2,59764|0,59764|1,60077|3,60389|2) - a continuous run of 1/1 might be a bit harsh for beginner , or maybe delete 00:59:452 (59452|2,59764|0) - layering and increase the other note's volume would work out too
01:24:452 (84452|1,86952|2) - didnt get this layering .. basically they were all snares , why not making them consistent by 1 note ?
01:30:389 (90389|0,90858|3) - i think is not necessarily to be emphasise , i guess the guitar sound like 01:30:545 (90545|2,91014|1) - would be a nice catch
01:31:483 (91483|0,92108|1) - also i would recommend you to delete these too , follow the simple drum is enough as for beginner
01:32:889 (92889|3,93358|0) - again the guitar is enough to be map for this section imo
01:33:983 (93983|3,94608|2) - same reason as prev
01:35:389 (95389|0,95858|3) - ^
01:36:483 (96483|0) - ^
01:36:952 (96952|3) - suggest to move it to 1 for pattern friendly
01:52:108 (112108|3) - move this to 3 would form a nice pattern http://puu.sh/hnNT8.jpg

[Standard]
00:11:483 (11483|0) - would suggest to delete this as it enters a section where you map all 1/1 beats here
00:43:202 (43202|2) - maybe delete this to give a little break here for player to refresh things up
00:55:233 (55233|2) - for me i think this is not really good to be catch tho , would be nice to end beat at finishes
00:56:639 (56639|3) - maybe move this to 2 as for the bass feeling
01:28:827 - add a note here , there was a clear bassdrum sound tho
01:40:077 - since this is a long continuous 1/2 note run , i would recommend you to layer them just by 1 note (something like http://puu.sh/hnOcy.jpg ) , it is quite a difficulty spike compared to the rest of the map
as you can see the yellow bars on the side goes high for too much http://puu.sh/hnOaG.png
01:52:733 (112733|2) - as mentioned earlier , was not really a good catch , might as well delete it
02:11:483 (131483|1,131639|2) - ctrl+j would be nice

[Hyper]
00:07:030 (7030|3,7186|3) - ghost note , delete , there is no 1/4 here , might as well move 00:07:108 (7108|2) - to 4
00:44:452 - would suggest you to change the 1.5x sv to 1.4 because it look quite shocking , rahter than your previous sv(s)
01:05:077 (65077|2,65077|3) - please add 1x sv on each end of these 1/1 hold to make it more comfortable and smooth sv
01:10:858 (70858|1) - doesnt represnt anything ,delete
01:11:483 (71483|1,71795|1) - ^
01:13:358 (73358|1,73983|1) - ^
01:14:920 (74920|2) - ^
01:15:858 (75858|2) - ^
01:17:030 (77030|2,77342|1) - ^
01:28:983 (88983|3,89139|2,89295|1,89452|0,89608|2) - dont understand what are you catching.. better off be normal note and layers the drum tho
01:33:827 - add a note here
01:36:327 - ^
01:52:733 (112733|2) - as mentioned in standard diff , was not good to catch imo
02:02:498 - add 1.3x sv to keep consistent with next sv(s) , also add 1x sv on end of each 1/1 holds as mentioned in earlier parts
02:07:498 - ^
02:21:561 - why do u skip note here ? would make a nice stream imo
02:21:873 - ^
02:22:186 - ^
02:27:889 (147889|3) - delete , doesnt represent anything..

[Muu-chan]
00:07:030 (7030|1,7186|1) - delete , no 1/4 here
00:22:264 (22264|3,22577|0) - ctrl + h for the hold pitch should be same as 00:21:952 (21952|0) -
00:23:202 (23202|1,23827|2,24452|3,24764|3) - there isnt anything else beside the bassdrum why would u layered it as 3 notes , should be consistently 1 2 1 2 notes here
should be applied the rest until 00:29:764 -
00:46:014 (46014|3,46952|0) - bassdrums as 2 notes ... please make your layering consistent.
00:50:702 (50702|3,51952|3) - ^
01:06:639 (66639|2) - shouldnt be a note here ,delete, apply to the rest of the part as well {until 01:07:889 (67889|2) - } , you can make a double hold here to emphasize the guitar and the bass guitar ,
01:08:592 - add a note at 1
01:10:389 (70389|1) - no sound , delete
01:11:405 (71405|1,71483|2,71561|1,71717|2,71795|1) - ?! delete
01:11:717 (71717|2,71795|1,71873|0) - ^
01:12:772 (72772|3,72811|2,72850|1,72889|0) - . . .
01:14:920 (74920|3,74998|2) - ^
01:14:920 (74920|3,74998|2) - ^
01:34:061 (94061|1,94217|1,94373|2,94530|0,94686|2) - ^..
01:37:577 (97577|1) - shouldnt jack here ..
01:44:452 (104452|3) - bassdrum layering again.
01:48:202 (108202|3) - ^
01:49:452 (109452|0) - ^
01:54:920 (114920|2) - should change to hold as well
02:02:889 (122889|2) - as mentioned in earlier part until 02:05:389 (125389|2) -
02:07:889 (127889|2,128514|1,129139|2,129764|1,130389|2) - ^
02:22:889 (142889|2,143202|3,143514|2) - bassdrum layering again. until 02:25:077 -

Rumia- wrote: p144t

hello , from my modding queue , sorry for being really late , just got too busy these weeks ;w;
anyway here is the mod

[Muu-chan] hi rumi senpai :D
00:07:030 (7030|1,7186|1) - delete , no 1/4 here owh sure deleted and make it same with before ^^ also deleted this 1/4 too on 00:09:530 - :3
00:22:264 (22264|3,22577|0) - ctrl + h for the hold pitch should be same as 00:21:952 (21952|0) - suree :3
00:23:202 (23202|1,23827|2,24452|3,24764|3) - there isnt anything else beside the bassdrum why would u layered it as 3 notes , should be consistently 1 2 1 2 notes here
should be applied the rest until 00:29:764 - yes desu, i am basically put the bassdrums for 2 notes :3 and there's a guitar too :3 http://puu.sh/hnYHL/f3e687ecd8.jpg
00:46:014 (46014|3,46952|0) - bassdrums as 2 notes ... please make your layering consistent. it is for backing vocal ><" i think it would a little bit variety.
00:50:702 (50702|3,51952|3) - ^
01:06:639 (66639|2) - shouldnt be a note here ,delete, apply to the rest of the part as well {until 01:07:889 (67889|2) - } , you can make a double hold here to emphasize the guitar and the bass guitar , owh sure^^
01:08:592 - add a note at 1 sure^^
01:10:389 (70389|1) - no sound , delete it is a same soft cymbal with 01:11:014 (71014|2) - :3
01:11:405 (71405|1,71483|2,71561|1,71717|2,71795|1) - ?! delete sure :3 but i keep this note 01:11:795 (71795|1) - because it is for the guitar :3
01:11:717 (71717|2,71795|1,71873|0) - ^ already mentioned above xD yay
01:12:772 (72772|3,72811|2,72850|1,72889|0) - . . . deleted :3 my bad desu
01:14:920 (74920|3,74998|2) - ^ desu, deleted the 1/4 and keep the 1/2 for the guitar :3
01:14:920 (74920|3,74998|2) - ^
01:34:061 (94061|1,94217|1,94373|2,94530|0,94686|2) - ^.. owh sure~ i deleted some of them and try to emphasize the vocal effect (somekind like robotic sound)
01:37:577 (97577|1) - shouldnt jack here .. owh yes, deleted ^^
01:44:452 (104452|3) - bassdrum layering again.
01:48:202 (108202|3) - ^
01:49:452 (109452|0) - ^
01:54:920 (114920|2) - should change to hold as well owh okay xD applied too in the same part like this before :9
02:02:889 (122889|2) - as mentioned in earlier part until 02:05:389 (125389|2) - sureee :3
02:07:889 (127889|2,128514|1,129139|2,129764|1,130389|2) - ^
02:22:889 (142889|2,143202|3,143514|2) - bassdrum layering again. until 02:25:077 - owh okie deleted those 3 notes before 02:23:827 - because the soft cymbal isn't that loud, but after that part i think the soft cymbal state clearly ><" and also i make the bassdrum on 02:25:389 - 2 noters too inb4 i made them 3 noters :3 hihi
thank you so much rumi senpai :D it helps a lot :3 desu. Terbaik ^^
here's the update verniy chan~
http://puu.sh/ho1dL/769f15056b.osu
Topic Starter

Rumia- wrote: p144t

hello , from my modding queue , sorry for being really late , just got too busy these weeks ;w;
anyway here is the mod

[Beginner]
00:00:389 (389|0) - i recommend you to delete this as for this diff ,it would give a good impression to new players to have a little break time before the music starts
00:05:077 (5077|1,5389|3) - would be nicer if you swap the collumn on these notes , avoiding hold and a note on the same hand also would make a nice pattern out of
00:07:577 (7577|2,7889|0) - ^
00:11:639 (11639|1,11952|0,12264|3,12577|2) - how about a clean stair here ? would be more pattern friendly imo http://puu.sh/hnNBE.jpg
00:22:264 (22264|2) - better let it as a normal note as like you did 00:21:952 (21952|1) - for consistency
00:58:827 (58827|3,59139|1,59452|3,59452|2,59764|0,59764|1,60077|3,60389|2) - a continuous run of 1/1 might be a bit harsh for beginner , or maybe delete 00:59:452 (59452|2,59764|0) - layering and increase the other note's volume would work out too
01:24:452 (84452|1,86952|2) - didnt get this layering .. basically they were all snares , why not making them consistent by 1 note ?
01:30:389 (90389|0,90858|3) - i think is not necessarily to be emphasise , i guess the guitar sound like 01:30:545 (90545|2,91014|1) - would be a nice catch
01:31:483 (91483|0,92108|1) - also i would recommend you to delete these too , follow the simple drum is enough as for beginner
01:32:889 (92889|3,93358|0) - again the guitar is enough to be map for this section imo
01:33:983 (93983|3,94608|2) - same reason as prev
01:35:389 (95389|0,95858|3) - ^
01:36:483 (96483|0) - ^
01:36:952 (96952|3) - suggest to move it to 1 for pattern friendly
01:52:108 (112108|3) - move this to 3 would form a nice pattern http://puu.sh/hnNT8.jpg

[Standard]
00:11:483 (11483|0) - would suggest to delete this as it enters a section where you map all 1/1 beats here
00:43:202 (43202|2) - maybe delete this to give a little break here for player to refresh things up
00:55:233 (55233|2) - for me i think this is not really good to be catch tho , would be nice to end beat at finishes
00:56:639 (56639|3) - maybe move this to 2 as for the bass feeling
01:28:827 - add a note here , there was a clear bassdrum sound tho
01:40:077 - since this is a long continuous 1/2 note run , i would recommend you to layer them just by 1 note (something like http://puu.sh/hnOcy.jpg ) , it is quite a difficulty spike compared to the rest of the map
as you can see the yellow bars on the side goes high for too much http://puu.sh/hnOaG.png
01:52:733 (112733|2) - as mentioned earlier , was not really a good catch , might as well delete it
02:11:483 (131483|1,131639|2) - ctrl+j would be nice

[Hyper]
00:07:030 (7030|3,7186|3) - ghost note , delete , there is no 1/4 here , might as well move 00:07:108 (7108|2) - to 4
00:44:452 - would suggest you to change the 1.5x sv to 1.4 because it look quite shocking , rahter than your previous sv(s)
01:05:077 (65077|2,65077|3) - please add 1x sv on each end of these 1/1 hold to make it more comfortable and smooth sv
01:10:858 (70858|1) - doesnt represnt anything ,delete
01:11:483 (71483|1,71795|1) - ^
01:13:358 (73358|1,73983|1) - ^
01:14:920 (74920|2) - ^
01:15:858 (75858|2) - ^
01:17:030 (77030|2,77342|1) - ^
01:28:983 (88983|3,89139|2,89295|1,89452|0,89608|2) - dont understand what are you catching.. better off be normal note and layers the drum tho
01:33:827 - add a note here
01:36:327 - ^
01:52:733 (112733|2) - as mentioned in standard diff , was not good to catch imo
02:02:498 - add 1.3x sv to keep consistent with next sv(s) , also add 1x sv on end of each 1/1 holds as mentioned in earlier parts
02:07:498 - ^
02:21:561 - why do u skip note here ? would make a nice stream imo
02:21:873 - ^
02:22:186 - ^
02:27:889 (147889|3) - delete , doesnt represent anything..
no replay = fixed, well.. it mean all applied :v
thank mia-san
@Muu-chan : updatemu mana? :3
ok seems like serious stuffs has been fix , im pretty ok with this
Go go!
2nd bubbleee gratz :^)
go!
Topic Starter
gratz muu chan >w<)b
Go go !

eh..?
yay gogo
' suddenly appear from nowhere '
\:D/ fighto~
' suddenly dissappear from here '
if no one take this one, i could handle this...
v-chan poke me fast
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