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LiSA - L.Miranic [OsuMania] 285u5b

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_FrEsH_ChICkEn_ wrote: 3f2762

Muu's EXTRA

00:04:608 (4608|1,4608|2) - remove one actually it is the same kick as 00:03:983 - and other kick sound :3 so i would keep this
00:09:998 - ,00:09:920 - ,00:09:842 - there's have sound uh yes :D you're right, but i think it would be too hard if i add them :<
00:53:514 (53514|3) - remove it is for kick sound :3 like you could see, i put 3 notes for kick in this section ^^
01:12:772 (72772|3,72811|2,72850|1,72889|0) - I don't understand it... ay, it is 1/8 desu :3 there're 1/8 there
01:25:077 (85077|2) - move to 3 for balance oh sure :D moved^^
01:25:702 (85702|2) - move to 1 ^ moved too :D
01:15:858 (75858|0,75897|3,75936|2,75975|1,76014|0,76053|3,76092|2,76131|1,76170|0,76209|3,76248|2,76287|1,76327|0,76327|3) - ^ same desu^^
thank you so much fresh san^^
update here verniy chan :D
http://puu.sh/h127s/31772534ce.osu
thank youu
Topic Starter
ok, update (~>w<)~

Hello, I'm here to M4M, by Moe Hunter Mania Queue!
Please note that all the list below are just suggestions. If the suggestion feels useless, feel free reject that. :)
If change is strongly suggested, I'll check that as a ★.


[General]
Seems OK in here!


[Patterns]
HYPER
00:04:452 (4452|1,4530|0,4608|1,4686|2) - Make a long note here.
00:16:327 - Make a long note here. Also 00:16:952
00:24:295 (24295|1) - Move note 2 to 1.
00:24:452 (24452|2,24452|0,24764|0,24764|2) - Move notes 1,3 to 2,4
00:25:077 (25077|1,25077|3) - Move notes 2,4 to 1,3
★00:39:452 (39452|0,39530|1,39608|2,39764|3,39842|2,39920|1) - Unnecessary notes. Or, it should be more faster. (1/16)
★00:55:077 (55077|0,56327|3,57577|1) - Electric guitar sound is during. Long notes should be more longer. (+1/8)
01:58:202 (118202|0) - Add a note at 2
01:58:514 (118514|2) - Move a note 3 to 4
01:58:827 (118827|3) - Move a note 4 to 1
02:01:327 (121327|0) - Add a note at 2

Muu's EXTRA
00:27:264 (27264|1,27264|2,27264|3) - There are vocals here. Add some notes.
★00:39:530 (39530|1,39608|2,39686|3) and 00:39:842 (39842|3,39920|2,39998|1) - Unnecessary notes. Or, it should be more faster. (1/16)
00:45:077 - Too monotonous. Follow electric guitar or vocal.
01:42:577 - Same as above.
Topic Starter

ModernTiger wrote: 94s2o

Hello, I'm here to M4M, by Moe Hunter Mania Queue!
Please note that all the list below are just suggestions. If the suggestion feels useless, feel free reject that. :)
If change is strongly suggested, I'll check that as a ★.


[General]
Seems OK in here!


[Patterns]
HYPER
00:04:452 (4452|1,4530|0,4608|1,4686|2) - Make a long note here. keep
00:16:327 - Make a long note here. Also 00:16:952 ^
00:24:295 (24295|1) - Move note 2 to 1. ^
00:24:452 (24452|2,24452|0,24764|0,24764|2) - Move notes 1,3 to 2,4 fixed
00:25:077 (25077|1,25077|3) - Move notes 2,4 to 1,3 ^
★00:39:452 (39452|0,39530|1,39608|2,39764|3,39842|2,39920|1) - Unnecessary notes. Or, it should be more faster. (1/16) hmm.. i will ask someone for this
★00:55:077 (55077|0,56327|3,57577|1) - Electric guitar sound is during. Long notes should be more longer. (+1/8) fixed
01:58:202 (118202|0) - Add a note at 2 no
01:58:514 (118514|2) - Move a note 3 to 4 fixed
01:58:827 (118827|3) - Move a note 4 to 1 ^
02:01:327 (121327|0) - Add a note at 2 no
Thanks~ >w<
Hello Verniy >w<

Izin nge MOD :3

BEGINNER
hee ? gak ada masalah for this diff >w<

STANDARD
00:16:952 (16952|2) - move to 4
00:43:983 (43983|0) - ^
00:44:139 (44139|3) - ^ to 1
01:57:420 - missing note ?
02:02:264 - umm kasih note 2 deh >w<

good pattern

HYPER
00:02:420 (2420|1) - delete
00:39:530 (39530|1) - delete
00:39:842 (39842|2) - ^
02:02:108 - add note 1
02:02:186 (122186|2) - delete
02:02:264 - add note 1

ok that's all
and this song its arghh >w< very very cool
take my STARS

GOOD LUCK
Pls update first^^ then forum PM or in-game PM me if all updated. I'll MOD it right away >w<)b
Topic Starter

Draftnell wrote: r5h4h

Hello Verniy >w<

Izin nge MOD :3

BEGINNER
hee ? gak ada masalah for this diff >w<hore~ \(>w<)/

STANDARD
00:16:952 (16952|2) - move to 4 no, consistency part
00:43:983 (43983|0) - ^ fixed
00:44:139 (44139|3) - ^ to 1 ^
01:57:420 - missing note ? added
02:02:264 - umm kasih note 2 deh >w< ^

good pattern hyype

HYPER
00:02:420 (2420|1) - delete fixed
00:39:530 (39530|1) - delete ^
00:39:842 (39842|2) - ^ ^
02:02:108 - add note 1 no, 1 note cukup
02:02:186 (122186|2) - delete no, stair sound dr note diatas
02:02:264 - add note 1 no

ok that's all
and this song its arghh >w< very very cool
take my STARS WARS.. ok hore again~ :3

GOOD LUCK
Thanks Nell-chan modnya, baik sekali pdhal blum req mod sma km :3

ModernTiger wrote: 94s2o

Hello, I'm here to M4M, by Moe Hunter Mania Queue!
Please note that all the list below are just suggestions. If the suggestion feels useless, feel free reject that. :)
If change is strongly suggested, I'll check that as a ★.


Muu's EXTRA
00:27:264 (27264|1,27264|2,27264|3) - There are vocals here. Add some notes.
★00:39:530 (39530|1,39608|2,39686|3) and 00:39:842 (39842|3,39920|2,39998|1) - Unnecessary notes. Or, it should be more faster. (1/16) desu yo xD i also doubt about this :3 so i decided to delete note on 00:39:530 and 00:39:842 - also add a note on 00:39:373 - i think it is much better :3
00:45:077 - Too monotonous. Follow electric guitar or vocal.
01:42:577 - Same as above.
i would keep the rest^^ hihi
thank you so much :D
update here verniy chan^^ thank you for reminding me :D also sorry for delay :<
http://puu.sh/h3xTl/d83a297e82.osu desu

[GraveChaos] wrote: 2x5w3k

Pls update first^^ then forum PM or in-game PM me if all updated. I'll MOD it right away >w<)b
yay gravy senpai is back^^ desu
Topic Starter
[Normal MOD]

As for my opinion the difficulty names are better to be normal font what i mean is just like this..
BEGINNER = Beginner
STANDARD = Standard
HYPER = Hyper
Muu's EXTRA = Muu's Extra
Just like the other ranked mapsets and to be formal XD
|1|2|3|4|
[BEGINNER]
Notice this first 02:18:827 (138827|1,138827|3,139295|1,139295|3) - this is not necessary to be stacked because of their rhythm/beats so... 02:18:045 (138045|0,138045|2,138827|1,138827|3) - Ctrl + H to make a consistent and continuous pattern.

[STANDARD]
00:11:639 Add note to |2| for snare

[HYPER]
00:04:530 (4530|0,4686|2) - Remove not necessary because this is a ghost notes then 00:04:608 (4608|1) - Move to |3| for pattern

00:09:530 (9530|0,9686|0) - Remove not necessary same reason as above then 00:09:608 (9608|1) - Move to |1| for pattern

00:15:233 (15233|1) - Move to |4| instead for pattern and hand balance/Comfortable hand coordination

00:21:952 (21952|2,22264|1,22264|2,22577|1) - I highly suggest to make this long notes instead for guitar pitch Visualization of my suggestion

00:57:733 (57733|3) - Move to |3| for pattern and hand balance/Comfortable hand coordination

02:02:186 (122186|2) - Remove not necessary because this is a ghost note

[Muu's EXTRA]
01:16:209 (76209|3,76287|1) - Remove not necessary this makes it unbalance and dis is a ghost notes

More LiSA!!! Nice map!! >w<)b
This is my first time to give star since i've become BN here take this go for rank! >w<)/
I this Good luck!~ =w=)b

[GraveChaos] wrote: 2x5w3k

[Normal MOD]

[Muu's EXTRA]
01:16:209 (76209|3,76287|1) - Remove not necessary this makes it unbalance and dis is a ghost notes
desu yo :D deleted ^^
here's update verniy chan~
gomen dlm bentuk text ;w; kalau verniy chan kerepotan, nnti aku ganti bentuk rar deh :3
desu
Topic Starter

[GraveChaos] wrote: 2x5w3k

[Normal MOD]

As for my opinion the difficulty names are better to be normal font what i mean is just like this..
BEGINNER = Beginner
STANDARD = Standard
HYPER = Hyper
Muu's EXTRA = Muu's Extra
Just like the other ranked mapsets and to be formal XD hmmm~ ok
|1|2|3|4|
[BEGINNER]
Notice this first 02:18:827 (138827|1,138827|3,139295|1,139295|3) - this is not necessary to be stacked because of their rhythm/beats so... 02:18:045 (138045|0,138045|2,138827|1,138827|3) - Ctrl + H to make a consistent and continuous pattern. fixed

[STANDARD]
00:11:639 Add note to |2| for snare added

[HYPER]
00:04:530 (4530|0,4686|2) - Remove not necessary because this is a ghost notes then 00:04:608 (4608|1) - Move to |3| for pattern fixed

00:09:530 (9530|0,9686|0) - Remove not necessary same reason as above then 00:09:608 (9608|1) - Move to |1| for pattern keep, i think this pattern sound still like 00:07:030 (7030|3,7186|3)

00:15:233 (15233|1) - Move to |4| instead for pattern and hand balance/Comfortable hand coordination keep for a while :P

00:21:952 (21952|2,22264|1,22264|2,22577|1) - I highly suggest to make this long notes instead for guitar pitch Visualization of my suggestion fixed

00:57:733 (57733|3) - Move to |3| for pattern and hand balance/Comfortable hand coordination keep

02:02:186 (122186|2) - Remove not necessary because this is a ghost note ok

More LiSA!!! Nice map!! >w<)b hyype~
This is my first time to give star since i've become BN here take this go for rank! >w<)/ hyype~ Lv.2 \(>.<)7
I this Good luck!~ =w=)b hyype~ Lv.max \(>w<)/

Wow, thanks Grave-san

Muu-chan wrote: 5s672s

gomen dlm bentuk text ;w; kalau verniy chan kerepotan, nnti aku ganti bentuk rar deh :3
desu
no problem desu~ lebih mudah klu text, tinggal Ctrl + C lalu paste :v
Please Re, diff name has been changed
and now i'am busy with injecting Hitsound lol

Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
Audio:
BG:
Metadata:
Preview Point:
  1. Don't really see why you wouldn't want to put it here 00:45:077 - or 00:44:920 -
AiMod:

[]

Hmm.. Why is the diff names Beginner -> Standard -> Hyper -> Extra? Seems really weird.
Go for something like, Easy Normal Hard Insane, or Beginner Standard Hyper Another (only really used for songs from rhythm games though).

Consider increasing the drain rate on Extra to something from 8.1~8.5. The map is pretty basic, contains mainly chords which brings drain up easily, so higher drain fits better with the spread.

[]

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[Extra]

The intro hitsounds sound a bit too loud.

As a general start, a lot of the patterns (especially in the start) have a lot of unnecessary jacks which don't play particularly well.

For example, something like this:
00:02:577 (2577|1,2577|0,2577|2) - ...
could easily be turned into something like this:
Which makes it a lot more balanced and feels nicer to play. The 3 note jacks just seem unnecessary.

00:21:327 (21327|1) - ... A pattern like this could be cleaner:

00:22:733 (22733|3,23045|0,23202|3,23358|0,23670|3,23827|0,23983|3,24139|0) - CTRL+H this. Trust me. Balance becomes a lot better. :P

00:31:717 (31717|1) - Ghost

01:12:733 (72733|0,72772|3,72811|2,72850|1,72889|0) - This doesn't play well, and the noise is too quiet imo. You can also hear the small jittery drum noise later on too, so there's no point mapping to this in 1/8.

01:17:420 (77420|2) - Add a note at 1, kick

01:34:373 (94373|1,94452|2,94608|2,94686|1,94764|2,94842|1,94920|2,94998|1,95077|2) - The trill inbetween both hands doesn't play too well here ;_;.

01:42:108 (102108|3,102186|2,102264|1,102342|0,102420|1,102498|2,102577|3,102577|1,102577|0) - This is a big drum roll, it can be emphasised more.
Try something like this: (The handswapping emphasises the drum well.)
Or, if you want to go for something more smoother, try this.

[Hyper]

00:11:170 (11170|2) - This should be a normal note, since the other guitar sounds 00:10:077 (10077|0,10233|1,10545|0,10702|2,10858|1) - aren't LNs.

00:13:514 (13514|2) - Remove, not strong enough for 2 notes and you use 2 notes later.

00:21:327 (21327|1,21405|3,21483|1,21561|3,21639|1,21717|3,21795|1,21873|3) - Aa this doesn't play too well, best to make it a trill on right hand only, or to spread it out in 3 cols.

00:42:577 (42577|2) - You can end this LN in earlier red tick.

01:13:514 (73514|0) - Move to 3

01:16:014 (76014|3) - Move to 0 (these two suggestions prevent 1/2 trill on either hand)

02:11:170 (131170|3) - Move to 2
02:11:248 (131248|2) - Move to 3
02:11:327 (131327|3) - Move to 2
02:11:483 (131483|2) - Move to 3 - imo plays better like this.

[]

Seems like Extra needs the most attention right now.
Rest of the diffs look pretty solid too.

Goodluck!

Starry- wrote: d5v5v

Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
Audio:
BG:
Metadata:
Preview Point:
  1. Don't really see why you wouldn't want to put it here 00:45:077 - or 00:44:920 -
AiMod:

[]

Hmm.. Why is the diff names Beginner -> Standard -> Hyper -> Extra? Seems really weird.
Go for something like, Easy Normal Hard Insane, or Beginner Standard Hyper Another (only really used for songs from rhythm games though).

Consider increasing the drain rate on Extra to something from 8.1~8.5. The map is pretty basic, contains mainly chords which brings drain up easily, so higher drain fits better with the spread.

[]

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[Extra]

The intro hitsounds sound a bit too loud.

As a general start, a lot of the patterns (especially in the start) have a lot of unnecessary jacks which don't play particularly well.

For example, something like this:
00:02:577 (2577|1,2577|0,2577|2) - ...
could easily be turned into something like this:
Which makes it a lot more balanced and feels nicer to play. The 3 note jacks just seem unnecessary.

00:21:327 (21327|1) - ... A pattern like this could be cleaner:

00:22:733 (22733|3,23045|0,23202|3,23358|0,23670|3,23827|0,23983|3,24139|0) - CTRL+H this. Trust me. Balance becomes a lot better. :P

00:31:717 (31717|1) - Ghost

01:12:733 (72733|0,72772|3,72811|2,72850|1,72889|0) - This doesn't play well, and the noise is too quiet imo. You can also hear the small jittery drum noise later on too, so there's no point mapping to this in 1/8.

01:17:420 (77420|2) - Add a note at 1, kick

01:34:373 (94373|1,94452|2,94608|2,94686|1,94764|2,94842|1,94920|2,94998|1,95077|2) - The trill inbetween both hands doesn't play too well here ;_;.

01:42:108 (102108|3,102186|2,102264|1,102342|0,102420|1,102498|2,102577|3,102577|1,102577|0) - This is a big drum roll, it can be emphasised more.
Try something like this: (The handswapping emphasises the drum well.)
Or, if you want to go for something more smoother, try this.

[Hyper]

00:11:170 (11170|2) - This should be a normal note, since the other guitar sounds 00:10:077 (10077|0,10233|1,10545|0,10702|2,10858|1) - aren't LNs.

00:13:514 (13514|2) - Remove, not strong enough for 2 notes and you use 2 notes later.

00:21:327 (21327|1,21405|3,21483|1,21561|3,21639|1,21717|3,21795|1,21873|3) - Aa this doesn't play too well, best to make it a trill on right hand only, or to spread it out in 3 cols.

00:42:577 (42577|2) - You can end this LN in earlier red tick.

01:13:514 (73514|0) - Move to 3

01:16:014 (76014|3) - Move to 0 (these two suggestions prevent 1/2 trill on either hand)

02:11:170 (131170|3) - Move to 2
02:11:248 (131248|2) - Move to 3
02:11:327 (131327|3) - Move to 2
02:11:483 (131483|2) - Move to 3 - imo plays better like this.

[]

Seems like Extra needs the most attention right now.
Rest of the diffs look pretty solid too.

Goodluck!
everything above are applied ><" thank you so much starry senpai, also sorry for those problem :<
desu update
http://puu.sh/h6QYI/3bac2a139f.osu

edit: kelupaan sedikit verniy chan ><"
tolong dihapusin note ini dong 01:12:655 (72655|1) & 01:57:264 (117264|3) - terus note 01:12:733 (72733|3) - tolong dipindahin ke kolom 2 yh verniy chan :D makasih ><"
Topic Starter

Starry- wrote: d5v5v

Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
Audio:
BG:
Metadata:
Preview Point:
  1. Don't really see why you wouldn't want to put it here 00:45:077 - or 00:44:920 -
AiMod:

[]

Hmm.. Why is the diff names Beginner -> Standard -> Hyper -> Extra? Seems really weird.
Go for something like, Easy Normal Hard Insane, or Beginner Standard Hyper Another (only really used for songs from rhythm games though). i will ask for GD owner for name diff (Extra)

Consider increasing the drain rate on Extra to something from 8.1~8.5. The map is pretty basic, contains mainly chords which brings drain up easily, so higher drain fits better with the spread. hmm... (think long~ lol)

[]

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[Hyper]

00:11:170 (11170|2) - This should be a normal note, since the other guitar sounds 00:10:077 (10077|0,10233|1,10545|0,10702|2,10858|1) - aren't LNs. fixed

00:13:514 (13514|2) - Remove, not strong enough for 2 notes and you use 2 notes later. hmm, ok

00:21:327 (21327|1,21405|3,21483|1,21561|3,21639|1,21717|3,21795|1,21873|3) - Aa this doesn't play too well, best to make it a trill on right hand only, or to spread it out in 3 cols. fixed

00:42:577 (42577|2) - You can end this LN in earlier red tick. ^

01:13:514 (73514|0) - Move to 3 moved

01:16:014 (76014|3) - Move to 0 (these two suggestions prevent 1/2 trill on either hand) ^

02:11:170 (131170|3) - Move to 2 ^
02:11:248 (131248|2) - Move to 3 ^
02:11:327 (131327|3) - Move to 2 ^
02:11:483 (131483|2) - Move to 3 - imo plays better like this. ^

[]

Seems like Extra needs the most attention right now.
Rest of the diffs look pretty solid too. hype \(>w<)/

Goodluck!
Thanks Starry-san

Muu-chan wrote: 5s672s

edit: kelupaan sedikit verniy chan ><"
tolong dihapusin note ini dong 01:12:655 (72655|1) & 01:57:264 (117264|3) - terus note 01:12:733 (72733|3) - tolong dipindahin ke kolom 2 yh verniy chan :D makasih ><"
Done~
bdw muu-chan, sesuai dgn saran dr Starry..! apakah diffmu mau diganti jd Muu's Another??

iya desu ganti aja :D hihi
Topic Starter
Ok, Changed Muu's Extra :arrow: Muu's Another
and HS 100% Complete for diff : Beginner , Standard , and Hyper
HS for Muu's Another still in Progress maybe 25% complete

marked.
will mod this soon. maybe
hello u req via pm

1,2,3,4

[Beginner]
00:02:889 (2889|1,3514|2) - ctrl + J?
00:11:639 (11639|3,12264|1) - ctrl + J
00:36:952 (36952|2,37264|2) - move 1 column to the left if possible. If you apply it, 00:38:827 (38827|1) - move this to 3
00:40:545 (40545|3,40545|2,41014|0,41014|1,41327|2) - ctrl +H
00:44:764 (44764|1,45389|2) - ctrl + J
00:55:077 (55077|1,55702|0) - ctrl + J 00:56:327 (56327|2) - then move to 4, then 00:56:952 (56952|3) - move to 3 then 00:57:577 (57577|1,58202|0) - ctrl + J
01:05:077 (65077|2,65702|1) - ctrl + J
01:20:077 (80077|3,80545|1) - move to 1 and 4
01:38:514 (98514|3,98514|1,98983|2,98983|0) - ctrl + J, its boring if the patterns are repeated
01:52:577 - same as 00:55:077 (55077|1,55702|0) - mod
02:16:014 (136014|0,136014|2,136327|1,136327|3) - ctrl + J then 02:16:795 (136795|0) - move to 2

[Standard]
00:32:577 (32577|0) - move to 2 then
00:32:889 (32889|1) - move to 3 (apply it even you didn't apply the first one.)
01:24:764 (84764|1) - move to 1

The rest seems ok to me

That's all i can find
good luck! :)
Topic Starter

arviejhay wrote: 6d1g4a

hello u req via pm

1,2,3,4

[Beginner]
00:02:889 (2889|1,3514|2) - ctrl + J? keep
00:11:639 (11639|3,12264|1) - ctrl + J ok
00:36:952 (36952|2,37264|2) - move 1 column to the left if possible. If you apply it, 00:38:827 (38827|1) - move this to 3 fixed
00:40:545 (40545|3,40545|2,41014|0,41014|1,41327|2) - ctrl +H ok
00:44:764 (44764|1,45389|2) - ctrl + J no, consistency part
00:55:077 (55077|1,55702|0) - ctrl + J 00:56:327 (56327|2) - then move to 4, then 00:56:952 (56952|3) - move to 3 then 00:57:577 (57577|1,58202|0) - ctrl + J fixed
01:05:077 (65077|2,65702|1) - ctrl + J keep
01:20:077 (80077|3,80545|1) - move to 1 and 4 fixed
01:38:514 (98514|3,98514|1,98983|2,98983|0) - ctrl + J, its boring if the patterns are repeated ok
01:52:577 - same as 00:55:077 (55077|1,55702|0) - mod yup for consistency
02:16:014 (136014|0,136014|2,136327|1,136327|3) - ctrl + J then 02:16:795 (136795|0) - move to 2 ok

[Standard]
00:32:577 (32577|0) - move to 2 then moved
00:32:889 (32889|1) - move to 3 (apply it even you didn't apply the first one.) ^
01:24:764 (84764|1) - move to 1 no

The rest seems ok to me

That's all i can find
good luck! :)
thanks arvie-san for accept my request mod
Hi~

From Our Queue yours too

Here's my mod as requested

Column 1|2|3|4

Beginner
This diff is fine as it is, so consider this just as a suggestion from a minijack enthusiast

00:33:827 (33827|3,34452|0,34764|0,35077|2) - suggestion v for balance, column 4 gapernah dapet minijack

02:22:577 - why not add something challenging at the end minijack is the best solution

lol my main point is add note 02:22:889 - here 02:23:514 - here 02:24:139 - here 02:24:764 - and here
oh and also add note 02:25:389 - here
Standard
00:01:483 (1483|1,1639|2) - Ctrl+H for pitch relevancy
00:02:264 (2264|1) - change to LN?
01:41:170 (101170|2,101327|1) - Ctrl+H for balance and continuing the pattern
01:51:952 (111952|0,112108|1,112264|3,112420|2,112577|0,112577|1,112733|2,113045|1,113202|0,113202|3) - why not ctrl+H for variation, you used the exact same pattern with 00:54:452
Hyper
00:01:483 (1483|1,1639|2) - ctrl+h for pitch relevancy

no more issues on patern found, nice!

I tried playing these parts 00:24:452 - 00:26:952 - 00:29:452 - 00:34:452 - 00:36:952 - with SV, and it feels great (especially the "Yappari" part) here's the SV i used v

or

both work just fine, just some suggestion

Lihat, Bintang Jatuh!

GO RANK!~
Hi~
From my queue
Here's my mod

Click me :3
Hyper

02:23:202 - add on 4?

Muu's Another

00:05:545 (5545|1) - Change to LN? (following the guitar) and end here - 00:06:014 - Dan hapus semua SN's yg menghalangi XD ( 00:05:858 (5858|1,6014|1) - )
00:06:170 (6170|2) - ^ end - 00:06:639
00:08:045 (8045|2) - ^ end - 00:08:514
00:08:670 (8670|1) - ^ end - 00:09:139
00:10:545 (10545|1) - ^ end - 00:11:014
00:11:170 (11170|2) - ^ But end here - 00:11:327 -
^^^ Just some suggestion to make it more harder :3

00:39:295 (39295|1,39373|2) - Ghost notes or what? Unless you use Hitsounds
00:39:608 (39608|2,39686|1,39920|1,39998|2) - ^
01:31:952 (91952|3) - Move to 1 or 2
01:34:139 (94139|0) - One note is enough. Besides you already use drum hitsound on column 3
01:34:764 (94764|0) - Delete? or consider to change this somehow.

No issues on the other diff's (I think)

Furthermore, Gomuryuu has been explained more better than me.
LiSA and rock song? Not expected that one coming. :3
Damn, It's hard to find issues on your diff. Anyways, GL~ With your Beatmap :) :)
update April 14th 2015 1:32 PM GMT +7 desu :3 Sorry but i am try to avoiding LN as well as i could^^
thank you for the mod~

btw awesome hitsound verniy chan :D yay
Topic Starter

Gomuryuu wrote: 272p5

Hi~

From Our Queue yours too

Here's my mod as requested

Column 1|2|3|4

Beginner
This diff is fine as it is, so consider this just as a suggestion from a minijack enthusiast

00:33:827 (33827|3,34452|0,34764|0,35077|2) - suggestion v for balance, column 4 gapernah dapet minijack nice catch

02:22:577 - why not add something challenging at the end minijack is the best solutionkeep, sy minimalisir minijack utk diff ini

lol my main point is add note 02:22:889 - here 02:23:514 - here 02:24:139 - here 02:24:764 - and here
oh and also add note 02:25:389 - here
Standard
00:01:483 (1483|1,1639|2) - Ctrl+H for pitch relevancy keep for hand balanced
00:02:264 (2264|1) - change to LN? keep
01:41:170 (101170|2,101327|1) - Ctrl+H for balance and continuing the pattern changed another pattern
01:51:952 (111952|0,112108|1,112264|3,112420|2,112577|0,112577|1,112733|2,113045|1,113202|0,113202|3) - why not ctrl+H for variation, you used the exact same pattern with 00:54:452
Hyper
00:01:483 (1483|1,1639|2) - ctrl+h for pitch relevancy keep, that part is consistency pattern follow same pitch keep, same reason for standard diff

no more issues on patern found, nice!

I tried playing these parts 00:24:452 - 00:26:952 - 00:29:452 - 00:34:452 - 00:36:952 - with SV, and it feels great (especially the "Yappari" part) here's the SV i used v ok, added and make it smooth from you suggest

or

both work just fine, just some suggestion

Lihat, Bintang Jatuh! hypper \(>w<)/

GO RANK!~
Sangkyu~ Gomu-san

Rivals_7 wrote: 5n1x1v

Hi~
From my queue
Here's my mod

Click me :3
Hyper

02:23:202 - add on 4? no, consistency patter

No issues on the other diff's (I think) hore~

Furthermore, Gomuryuu has been explained more better than me.
LiSA and rock song? Not expected that one coming. :3
Damn, It's hard to find issues on your diff. Anyways, GL~ With your Beatmap :) :)
Thanks Rival-san

Muu-chan wrote: 5s672s

btw awesome hitsound verniy chan :D yay
hehe~ thankies..
bdw muu-chan bisa edit lagi mapmu, soalnya data .osu yg kmu ksih sy, bnyak pattern gak keisi utk Kick dan Hit snare sound, yg ada cuma finish dan snare soft, coba redl dan cek ulang folder map. Bakalan mulai dr awal sy ngisi HS -_-

Update for diff : Beginner, Standard, and Hyper
desu, re-DLed.
coba yg ini verniy chan
http://puu.sh/hdKwH/26f921b60e.rar
Topic Starter

Muu-chan wrote: 5s672s

desu, re-DLed.
coba yg ini verniy chan
http://puu.sh/hdKwH/26f921b60e.rar
Candiize
mod from queue, can i call an M4M?
my maps ->https://osu-ppy-sh.jeuxcrack.net/s/277067

column:0~3

mod
NM

  • 00:11:483 add more
    00:56:327 (56327|2) - move to 3
    01:16:327 (76327|1) - move to 0 (make some change with 01:13:827 (73827|2) - and 01:11:327 (71327|1) - )
    01:18:983 miss note
    01:28:827 - ^
    02:06:014 - miss note
HD

  • 01:11:795 (71795|1) - remove
    01:35:077 (95077|2) - remove
    01:36:014 (96014|3) - end in 01:37:264 or 01:37:577
    01:43:202 add
    01:44:452 ^
    01:45:702 ^
    01:46:952 ^
    01:48:202 ^
    01:49:452 ^
    02:06:014 add in 2
    02:23:202 add
MX

  • 00:17:420 (17420|2) - remove or 00:17:108 add
    00:50:077 add
    01:47:577 add
    01:57:498 (117498|1) - move to 01:57:577
    02:13:905 (133905|2,134061|1,134217|3,134530|1,139061|2,139530|2,140311|1) - ghost note change
good luck

Candiize wrote: 4mg5z

MX

  • 00:17:420 (17420|2) - remove or 00:17:108 add ah yes, added there for kick :D i just noticed this~
    00:50:077 add i would keep this~
    01:47:577 add same here^^
    01:57:498 (117498|1) - move to 01:57:577 i would keep this :3
    02:13:905 (133905|2,134061|1,134217|3,134530|1,139061|2,139530|2,140311|1) - ghost note change sure^^
update desu^^ April, 15th 2015 10:40 PM GMT+7

thank you so much for the mod <3
Topic Starter

Candiize wrote: 4mg5z

mod from queue, can i call an M4M? hmm.. ok -_-
my maps -> https://osu-ppy-sh.jeuxcrack.net/s/277067

column:0~3

mod
NM you mean standard?

  • 00:11:483 add more more note? ok :v
    00:56:327 (56327|2) - move to 3 no, i don't like mini jack here
    01:16:327 (76327|1) - move to 0 (make some change with 01:13:827 (73827|2) - and 01:11:327 (71327|1) - ) ^
    01:18:983 miss note hmm, this part not focus stair guitar sound
    01:28:827 - ^ no, i cut pattern here
    02:06:014 - miss note ^
HD you mean Hyper?

  • 01:11:795 (71795|1) - remove remap
    01:35:077 (95077|2) - remove no, still drum here
    01:36:014 (96014|3) - end in 01:37:264 or 01:37:577 fixed
    01:43:202 add no, variation pattern part
    01:44:452 ^ ^
    01:45:702 ^ ^
    01:46:952 ^ ^
    01:48:202 ^ ^
    01:49:452 ^ ^
    02:06:014 add in 2 no sound here
    02:23:202 add no, variation part
good luck
thanks

ruberusu's Normal modding


from my queue

sorry, I've been busy … ><

view :arrow: show sample name

  • [Muu's Another]


    00:29:764 (29764|1) - add LN_Drum Finish (40%)
    00:39:139 (39139|2) - ^

    00:45:702 (45702|3) - delete

    00:54:608 (54608|2,54686|1,54764|3,54842|2,54920|1,54998|0) - volume 40 :arrow: 80

    00:54:764 (54764|0) - change LR_Hit Snare Soft :arrow: LN_Kick Hard Fast (60%)

    01:14:452 - to 01:15:077 - 1/8 sound

    01:17:577 (77577|0) - add Drum Finish 60%
    01:18:514 (78514|3) - ^ 40 %

    01:20:077 (80077|2) - change Drum hit drop high :arrow: drum finish 60%

    01:30:389 (90389|3) - move to 01:30:545 -
    01:32:889 (92889|2) - ^01:33:045 -

    01:32:577 - add 2

    01:35:389 (95389|3) - move to 01:35:545 -

    01:41:952 (101952|1,102264|3) - add Kick hard fast 60%
    01:41:952 (101952|3,102108|2,102186|1,102264|2,102342|0,102420|2,102498|1) - volume 40 :arrow: 80

    01:52:264 (112264|0) - change LR_Hit Snare Soft :arrow: LN_Kick Hard Fast (60%)

    01:52:108 (112108|2,112186|1,112264|3,112342|2,112420|1,112498|0) - volume 40 :arrow: 80

    01:57:420 (117420|1,117498|2) - add Drum hit drop high 40% ?

    02:25:467 (145467|3,145545|2,145623|1,145702|2,145780|1,145858|2,145936|3,146014|2,146092|3,146170|2,146248|1) - add hit scare soft 40%

    02:26:405 (146405|1,146483|2,146561|3,146639|1,146717|3,146795|2,146873|1) - volume 40 :arrow: 60
    02:27:030 (147030|1,147108|2,147186|3,147264|2,147342|3,147420|2,147498|1) - ^40 :arrow: 80


    [Hyper]

    00:02:264 (2264|1) - end to 00:02:420 -

    00:02:577 - add 2

    00:21:561 (21561|3) - move to 2

    00:39:920 (39920|1) - delete ?

    00:44:452 - to 00:45:077 - unsnap SV


    00:54:608 (54608|1,54686|0,54764|1,54842|2,54920|3,54998|2) - volume 40 :arrow: 80

    01:05:077 - to 01:08:827 - SV delete . SV does not match the music. I think …a lot of players to confusion.

    01:17:108 (77108|1,77420|2) - change Drum hit drop high :arrow: Kick hard fast

    01:42:030 (102030|2) - delete. ghost note
    01:41:952 - add 1

    01:41:952 (101952|3,102108|1,102186|0,102264|1,102342|2,102420|3,102498|2) - volume 40 :arrow: 80
    01:52:108 (112108|1,112186|0,112264|1,112342|2,112420|3,112498|2) - ^

    02:02:264 (122264|1) - add Drum hit drop high 30%. Same as Another

    02:02:577 - to 02:06:170 - SV delete . SV does not match the music. I think …a lot of players to confusion.
    02:07:577 - to 02:11:170 - ^

    02:26:327 (146327|3,146405|2,146483|1,146561|0,146639|1,146717|2,146795|3,146873|2) - volume 40 :arrow: 60
    02:26:952 (146952|1,147030|0,147108|1,147186|2,147264|3,147342|2,147420|1,147498|0) - ^40 :arrow: 80
good luck

RuberusuScarlet wrote: 2m6138

ruberusu's Normal modding


from my queue

sorry, I've been busy … ><

view :arrow: show sample name

  • [Muu's Another]


    00:29:764 (29764|1) - add LN_Drum Finish (40%)
    00:39:139 (39139|2) - ^

    00:45:702 (45702|3) - delete it is for the backing vocal ^^

    00:54:608 (54608|2,54686|1,54764|3,54842|2,54920|1,54998|0) - volume 40 :arrow: 80

    00:54:764 (54764|0) - change LR_Hit Snare Soft :arrow: LN_Kick Hard Fast (60%)

    01:14:452 - to 01:15:077 - 1/8 sound ayy, i added 3 note on 1/4. im not sure if it is 1/8 ;w;

    01:17:577 (77577|0) - add Drum Finish 60%
    01:18:514 (78514|3) - ^ 40 %

    01:20:077 (80077|2) - change Drum hit drop high :arrow: drum finish 60%

    01:30:389 (90389|3) - move to 01:30:545 - it is for snare :3 and the kick sound i put 1 note :D
    01:32:889 (92889|2) - ^01:33:045 - same here^

    01:32:577 - add 2 same reason with ^ :3

    01:35:389 (95389|3) - move to 01:35:545 - here too :D

    01:41:952 (101952|1,102264|3) - add Kick hard fast 60%
    01:41:952 (101952|3,102108|2,102186|1,102264|2,102342|0,102420|2,102498|1) - volume 40 :arrow: 80

    01:52:264 (112264|0) - change LR_Hit Snare Soft :arrow: LN_Kick Hard Fast (60%)

    01:52:108 (112108|2,112186|1,112264|3,112342|2,112420|1,112498|0) - volume 40 :arrow: 80

    01:57:420 (117420|1,117498|2) - add Drum hit drop high 40% ?

    02:25:467 (145467|3,145545|2,145623|1,145702|2,145780|1,145858|2,145936|3,146014|2,146092|3,146170|2,146248|1) - add hit scare soft 40%

    02:26:405 (146405|1,146483|2,146561|3,146639|1,146717|3,146795|2,146873|1) - volume 40 :arrow: 60
    02:27:030 (147030|1,147108|2,147186|3,147264|2,147342|3,147420|2,147498|1) - ^40 :arrow: 80
good luck
arigatou rube san :D
yg masalah HS, tolong verniy chan yg update yah xD hihi
arigatou <3
Update April, 18th 2015 at 9:10 AM GMT+7
Topic Starter

RuberusuScarlet wrote: 2m6138

ruberusu's Normal modding


from my queue

sorry, I've been busy … ><

view :arrow: show sample name

  • [Muu's Another]


    00:29:764 (29764|1) - add LN_Drum Finish (40%) fixed
    00:39:139 (39139|2) - ^ ^

    00:45:702 (45702|3) - delete

    00:54:608 (54608|2,54686|1,54764|3,54842|2,54920|1,54998|0) - volume 40 :arrow: 80 ^

    00:54:764 (54764|0) - change LR_Hit Snare Soft :arrow: LN_Kick Hard Fast (60%) ^

    01:14:452 - to 01:15:077 - 1/8 sound

    01:17:577 (77577|0) - add Drum Finish 60% ^
    01:18:514 (78514|3) - ^ 40 % ^

    01:20:077 (80077|2) - change Drum hit drop high :arrow: drum finish 60% ^

    01:30:389 (90389|3) - move to 01:30:545 -
    01:32:889 (92889|2) - ^01:33:045 -

    01:32:577 - add 2

    01:35:389 (95389|3) - move to 01:35:545 -

    01:41:952 (101952|1,102264|3) - add Kick hard fast 60% ^
    01:41:952 (101952|3,102108|2,102186|1,102264|2,102342|0,102420|2,102498|1) - volume 40 :arrow: 80 ^

    01:52:264 (112264|0) - change LR_Hit Snare Soft :arrow: LN_Kick Hard Fast (60%) ^

    01:52:108 (112108|2,112186|1,112264|3,112342|2,112420|1,112498|0) - volume 40 :arrow: 80 ^

    01:57:420 (117420|1,117498|2) - add Drum hit drop high 40% ? ^

    02:25:467 (145467|3,145545|2,145623|1,145702|2,145780|1,145858|2,145936|3,146014|2,146092|3,146170|2,146248|1) - add hit scare soft 40% ^

    02:26:405 (146405|1,146483|2,146561|3,146639|1,146717|3,146795|2,146873|1) - volume 40 :arrow: 60 ^
    02:27:030 (147030|1,147108|2,147186|3,147264|2,147342|3,147420|2,147498|1) - ^40 :arrow: 80 ^


    [Hyper]

    00:02:264 (2264|1) - end to 00:02:420 - ok

    00:02:577 - add 2 remap

    00:21:561 (21561|3) - move to 2 ^

    00:39:920 (39920|1) - delete ? maybe, no

    00:44:452 - to 00:45:077 - unsnap SV fixed


    00:54:608 (54608|1,54686|0,54764|1,54842|2,54920|3,54998|2) - volume 40 :arrow: 80 ^

    01:05:077 - to 01:08:827 - SV delete . SV does not match the music. I think …a lot of players to confusion. hm.. i will ask someone for this problem

    01:17:108 (77108|1,77420|2) - change Drum hit drop high :arrow: Kick hard fast fixed

    01:42:030 (102030|2) - delete. ghost note wut? ok
    01:41:952 - add 1 added

    01:41:952 (101952|3,102108|1,102186|0,102264|1,102342|2,102420|3,102498|2) - volume 40 :arrow: 80 fixed
    01:52:108 (112108|1,112186|0,112264|1,112342|2,112420|3,112498|2) - ^ ^

    02:02:264 (122264|1) - add Drum hit drop high 30%. Same as Another ^

    02:02:577 - to 02:06:170 - SV delete . SV does not match the music. I think …a lot of players to confusion.
    02:07:577 - to 02:11:170 - ^

    02:26:327 (146327|3,146405|2,146483|1,146561|0,146639|1,146717|2,146795|3,146873|2) - volume 40 :arrow: 60 fixed
    02:26:952 (146952|1,147030|0,147108|1,147186|2,147264|3,147342|2,147420|1,147498|0) - ^40 :arrow: 80 ^
good luck
Arigato des~ Reberu-san

sorry, i forgot write
preview point : i suggest to put this on the 00:44:452 - or 01:41:952 -
Topic Starter

RuberusuScarlet wrote: 2m6138

sorry, i forgot write
preview point : i suggest to put this on the 00:44:452 - or 01:41:952 -
thanks~
Preview point :arrow: 01:41:952

Hi verniy-chan :) mod for req via queue

columns: 1|2|3|4

Standard
00:12:577 - add note in 2?
00:17:264 (27264|3) - move to 3 for balance
01:00:077 (60077|0) - move to 2
01:17:577 - add double
01:24:764 - add note in 3?

Hyper
00:49:452 (49452|2) - move to 1

That's all >.< excelent map! star :3 good luck verniy & muu :D
Topic Starter

Meiko Senpai wrote: 6l143p

Hi verniy-chan :) mod for req via queue

columns: 1|2|3|4

Standard
00:12:577 - add note in 2? //no
00:17:264 (27264|3) - move to 3 for balance //keep, for consistency pattern
01:00:077 (60077|0) - move to 2 //ok
01:17:577 - add double //no
01:24:764 - add note in 3? //no

Hyper
00:49:452 (49452|2) - move to 1 //keep for consistency

That's all >.< excelent map! star :3 good luck verniy & muu :D hyppe~
thanks meiko-senpai for mod & star \(>w<)/

Hi~

Here from my modding queue~

I spent an hour trying to think of a way to improve Muu's another a little, but I honestly think its really good from testplays and autoplays. I'll look into it more later.

Beginner

I've noticed quite a few crash notes in this that could be chords if you like.

most of these will focus on adding a note to these where the focus is drums

http://puu.sh/hklLF/7bb6dde0c6.osu if you would like to test/reference these changes as a temporary diff, delete it before you update

I like this music, good luck getting ranked ;)

no kds as it does tamper with the note uniformity

Hello Sorry For Delay I Have A Busy Stuff But Here's My MOD I Hope You All Appreciate It :)
L.Miranic
Nice Map I Like It.. Ahaha Go To Rank It..
1|2|3|4
[Standard]
00:02:264 (2264|1) - Delete
00:13:514 (13514|2) - Move To 4
00:35:702 (35702|2,36014|1,36327|0) - Move 1 Column To The Rigth
00:54:608 (54608|1) - ^^
01:16:327 (76327|1) - Move To 1
Topic Starter

Crono wrote: a5j1t

Hi~

Here from my modding queue~

I spent an hour trying to think of a way to improve Muu's another a little, but I honestly think its really good from testplays and autoplays. I'll look into it more later.

Beginner

I've noticed quite a few crash notes in this that could be chords if you like.

most of these will focus on adding a note to these where the focus is drums

http://puu.sh/hklLF/7bb6dde0c6.osu if you would like to test/reference these changes as a temporary diff, delete it before you update

I like this music, good luck getting ranked ;)

no kds as it does tamper with the note uniformity
thanks, still give you kds, i'am learning something for your mod

rhalp10 wrote: 4hb6t


Hello Sorry For Delay I Have A Busy Stuff But Here's My MOD I Hope You All Appreciate It :)
L.Miranic
Nice Map I Like It.. Ahaha Go To Rank It.. //hyppe
1|2|3|4
[Standard]
00:02:264 (2264|1) - Delete //no
00:13:514 (13514|2) - Move To 4 //keep
00:35:702 (35702|2,36014|1,36327|0) - Move 1 Column To The Rigth //keep, consisteny part
00:54:608 (54608|1) - ^^ //fixed
01:16:327 (76327|1) - Move To 1 //no
Sangkyu~

hello , from my modding queue , sorry for being really late , just got too busy these weeks ;w;
anyway here is the mod

[Beginner]
00:00:389 (389|0) - i recommend you to delete this as for this diff ,it would give a good impression to new players to have a little break time before the music starts
00:05:077 (5077|1,5389|3) - would be nicer if you swap the collumn on these notes , avoiding hold and a note on the same hand also would make a nice pattern out of
00:07:577 (7577|2,7889|0) - ^
00:11:639 (11639|1,11952|0,12264|3,12577|2) - how about a clean stair here ? would be more pattern friendly imo http://puu.sh/hnNBE.jpg
00:22:264 (22264|2) - better let it as a normal note as like you did 00:21:952 (21952|1) - for consistency
00:58:827 (58827|3,59139|1,59452|3,59452|2,59764|0,59764|1,60077|3,60389|2) - a continuous run of 1/1 might be a bit harsh for beginner , or maybe delete 00:59:452 (59452|2,59764|0) - layering and increase the other note's volume would work out too
01:24:452 (84452|1,86952|2) - didnt get this layering .. basically they were all snares , why not making them consistent by 1 note ?
01:30:389 (90389|0,90858|3) - i think is not necessarily to be emphasise , i guess the guitar sound like 01:30:545 (90545|2,91014|1) - would be a nice catch
01:31:483 (91483|0,92108|1) - also i would recommend you to delete these too , follow the simple drum is enough as for beginner
01:32:889 (92889|3,93358|0) - again the guitar is enough to be map for this section imo
01:33:983 (93983|3,94608|2) - same reason as prev
01:35:389 (95389|0,95858|3) - ^
01:36:483 (96483|0) - ^
01:36:952 (96952|3) - suggest to move it to 1 for pattern friendly
01:52:108 (112108|3) - move this to 3 would form a nice pattern http://puu.sh/hnNT8.jpg

[Standard]
00:11:483 (11483|0) - would suggest to delete this as it enters a section where you map all 1/1 beats here
00:43:202 (43202|2) - maybe delete this to give a little break here for player to refresh things up
00:55:233 (55233|2) - for me i think this is not really good to be catch tho , would be nice to end beat at finishes
00:56:639 (56639|3) - maybe move this to 2 as for the bass feeling
01:28:827 - add a note here , there was a clear bassdrum sound tho
01:40:077 - since this is a long continuous 1/2 note run , i would recommend you to layer them just by 1 note (something like http://puu.sh/hnOcy.jpg ) , it is quite a difficulty spike compared to the rest of the map
as you can see the yellow bars on the side goes high for too much http://puu.sh/hnOaG.png
01:52:733 (112733|2) - as mentioned earlier , was not really a good catch , might as well delete it
02:11:483 (131483|1,131639|2) - ctrl+j would be nice

[Hyper]
00:07:030 (7030|3,7186|3) - ghost note , delete , there is no 1/4 here , might as well move 00:07:108 (7108|2) - to 4
00:44:452 - would suggest you to change the 1.5x sv to 1.4 because it look quite shocking , rahter than your previous sv(s)
01:05:077 (65077|2,65077|3) - please add 1x sv on each end of these 1/1 hold to make it more comfortable and smooth sv
01:10:858 (70858|1) - doesnt represnt anything ,delete
01:11:483 (71483|1,71795|1) - ^
01:13:358 (73358|1,73983|1) - ^
01:14:920 (74920|2) - ^
01:15:858 (75858|2) - ^
01:17:030 (77030|2,77342|1) - ^
01:28:983 (88983|3,89139|2,89295|1,89452|0,89608|2) - dont understand what are you catching.. better off be normal note and layers the drum tho
01:33:827 - add a note here
01:36:327 - ^
01:52:733 (112733|2) - as mentioned in standard diff , was not good to catch imo
02:02:498 - add 1.3x sv to keep consistent with next sv(s) , also add 1x sv on end of each 1/1 holds as mentioned in earlier parts
02:07:498 - ^
02:21:561 - why do u skip note here ? would make a nice stream imo
02:21:873 - ^
02:22:186 - ^
02:27:889 (147889|3) - delete , doesnt represent anything..

[Muu-chan]
00:07:030 (7030|1,7186|1) - delete , no 1/4 here
00:22:264 (22264|3,22577|0) - ctrl + h for the hold pitch should be same as 00:21:952 (21952|0) -
00:23:202 (23202|1,23827|2,24452|3,24764|3) - there isnt anything else beside the bassdrum why would u layered it as 3 notes , should be consistently 1 2 1 2 notes here
should be applied the rest until 00:29:764 -
00:46:014 (46014|3,46952|0) - bassdrums as 2 notes ... please make your layering consistent.
00:50:702 (50702|3,51952|3) - ^
01:06:639 (66639|2) - shouldnt be a note here ,delete, apply to the rest of the part as well {until 01:07:889 (67889|2) - } , you can make a double hold here to emphasize the guitar and the bass guitar ,
01:08:592 - add a note at 1
01:10:389 (70389|1) - no sound , delete
01:11:405 (71405|1,71483|2,71561|1,71717|2,71795|1) - ?! delete
01:11:717 (71717|2,71795|1,71873|0) - ^
01:12:772 (72772|3,72811|2,72850|1,72889|0) - . . .
01:14:920 (74920|3,74998|2) - ^
01:14:920 (74920|3,74998|2) - ^
01:34:061 (94061|1,94217|1,94373|2,94530|0,94686|2) - ^..
01:37:577 (97577|1) - shouldnt jack here ..
01:44:452 (104452|3) - bassdrum layering again.
01:48:202 (108202|3) - ^
01:49:452 (109452|0) - ^
01:54:920 (114920|2) - should change to hold as well
02:02:889 (122889|2) - as mentioned in earlier part until 02:05:389 (125389|2) -
02:07:889 (127889|2,128514|1,129139|2,129764|1,130389|2) - ^
02:22:889 (142889|2,143202|3,143514|2) - bassdrum layering again. until 02:25:077 -

Rumia- wrote: p144t

hello , from my modding queue , sorry for being really late , just got too busy these weeks ;w;
anyway here is the mod

[Muu-chan] hi rumi senpai :D
00:07:030 (7030|1,7186|1) - delete , no 1/4 here owh sure deleted and make it same with before ^^ also deleted this 1/4 too on 00:09:530 - :3
00:22:264 (22264|3,22577|0) - ctrl + h for the hold pitch should be same as 00:21:952 (21952|0) - suree :3
00:23:202 (23202|1,23827|2,24452|3,24764|3) - there isnt anything else beside the bassdrum why would u layered it as 3 notes , should be consistently 1 2 1 2 notes here
should be applied the rest until 00:29:764 - yes desu, i am basically put the bassdrums for 2 notes :3 and there's a guitar too :3 http://puu.sh/hnYHL/f3e687ecd8.jpg
00:46:014 (46014|3,46952|0) - bassdrums as 2 notes ... please make your layering consistent. it is for backing vocal ><" i think it would a little bit variety.
00:50:702 (50702|3,51952|3) - ^
01:06:639 (66639|2) - shouldnt be a note here ,delete, apply to the rest of the part as well {until 01:07:889 (67889|2) - } , you can make a double hold here to emphasize the guitar and the bass guitar , owh sure^^
01:08:592 - add a note at 1 sure^^
01:10:389 (70389|1) - no sound , delete it is a same soft cymbal with 01:11:014 (71014|2) - :3
01:11:405 (71405|1,71483|2,71561|1,71717|2,71795|1) - ?! delete sure :3 but i keep this note 01:11:795 (71795|1) - because it is for the guitar :3
01:11:717 (71717|2,71795|1,71873|0) - ^ already mentioned above xD yay
01:12:772 (72772|3,72811|2,72850|1,72889|0) - . . . deleted :3 my bad desu
01:14:920 (74920|3,74998|2) - ^ desu, deleted the 1/4 and keep the 1/2 for the guitar :3
01:14:920 (74920|3,74998|2) - ^
01:34:061 (94061|1,94217|1,94373|2,94530|0,94686|2) - ^.. owh sure~ i deleted some of them and try to emphasize the vocal effect (somekind like robotic sound)
01:37:577 (97577|1) - shouldnt jack here .. owh yes, deleted ^^
01:44:452 (104452|3) - bassdrum layering again.
01:48:202 (108202|3) - ^
01:49:452 (109452|0) - ^
01:54:920 (114920|2) - should change to hold as well owh okay xD applied too in the same part like this before :9
02:02:889 (122889|2) - as mentioned in earlier part until 02:05:389 (125389|2) - sureee :3
02:07:889 (127889|2,128514|1,129139|2,129764|1,130389|2) - ^
02:22:889 (142889|2,143202|3,143514|2) - bassdrum layering again. until 02:25:077 - owh okie deleted those 3 notes before 02:23:827 - because the soft cymbal isn't that loud, but after that part i think the soft cymbal state clearly ><" and also i make the bassdrum on 02:25:389 - 2 noters too inb4 i made them 3 noters :3 hihi
thank you so much rumi senpai :D it helps a lot :3 desu. Terbaik ^^
here's the update verniy chan~
http://puu.sh/ho1dL/769f15056b.osu
Topic Starter

Rumia- wrote: p144t

hello , from my modding queue , sorry for being really late , just got too busy these weeks ;w;
anyway here is the mod

[Beginner]
00:00:389 (389|0) - i recommend you to delete this as for this diff ,it would give a good impression to new players to have a little break time before the music starts
00:05:077 (5077|1,5389|3) - would be nicer if you swap the collumn on these notes , avoiding hold and a note on the same hand also would make a nice pattern out of
00:07:577 (7577|2,7889|0) - ^
00:11:639 (11639|1,11952|0,12264|3,12577|2) - how about a clean stair here ? would be more pattern friendly imo http://puu.sh/hnNBE.jpg
00:22:264 (22264|2) - better let it as a normal note as like you did 00:21:952 (21952|1) - for consistency
00:58:827 (58827|3,59139|1,59452|3,59452|2,59764|0,59764|1,60077|3,60389|2) - a continuous run of 1/1 might be a bit harsh for beginner , or maybe delete 00:59:452 (59452|2,59764|0) - layering and increase the other note's volume would work out too
01:24:452 (84452|1,86952|2) - didnt get this layering .. basically they were all snares , why not making them consistent by 1 note ?
01:30:389 (90389|0,90858|3) - i think is not necessarily to be emphasise , i guess the guitar sound like 01:30:545 (90545|2,91014|1) - would be a nice catch
01:31:483 (91483|0,92108|1) - also i would recommend you to delete these too , follow the simple drum is enough as for beginner
01:32:889 (92889|3,93358|0) - again the guitar is enough to be map for this section imo
01:33:983 (93983|3,94608|2) - same reason as prev
01:35:389 (95389|0,95858|3) - ^
01:36:483 (96483|0) - ^
01:36:952 (96952|3) - suggest to move it to 1 for pattern friendly
01:52:108 (112108|3) - move this to 3 would form a nice pattern http://puu.sh/hnNT8.jpg

[Standard]
00:11:483 (11483|0) - would suggest to delete this as it enters a section where you map all 1/1 beats here
00:43:202 (43202|2) - maybe delete this to give a little break here for player to refresh things up
00:55:233 (55233|2) - for me i think this is not really good to be catch tho , would be nice to end beat at finishes
00:56:639 (56639|3) - maybe move this to 2 as for the bass feeling
01:28:827 - add a note here , there was a clear bassdrum sound tho
01:40:077 - since this is a long continuous 1/2 note run , i would recommend you to layer them just by 1 note (something like http://puu.sh/hnOcy.jpg ) , it is quite a difficulty spike compared to the rest of the map
as you can see the yellow bars on the side goes high for too much http://puu.sh/hnOaG.png
01:52:733 (112733|2) - as mentioned earlier , was not really a good catch , might as well delete it
02:11:483 (131483|1,131639|2) - ctrl+j would be nice

[Hyper]
00:07:030 (7030|3,7186|3) - ghost note , delete , there is no 1/4 here , might as well move 00:07:108 (7108|2) - to 4
00:44:452 - would suggest you to change the 1.5x sv to 1.4 because it look quite shocking , rahter than your previous sv(s)
01:05:077 (65077|2,65077|3) - please add 1x sv on each end of these 1/1 hold to make it more comfortable and smooth sv
01:10:858 (70858|1) - doesnt represnt anything ,delete
01:11:483 (71483|1,71795|1) - ^
01:13:358 (73358|1,73983|1) - ^
01:14:920 (74920|2) - ^
01:15:858 (75858|2) - ^
01:17:030 (77030|2,77342|1) - ^
01:28:983 (88983|3,89139|2,89295|1,89452|0,89608|2) - dont understand what are you catching.. better off be normal note and layers the drum tho
01:33:827 - add a note here
01:36:327 - ^
01:52:733 (112733|2) - as mentioned in standard diff , was not good to catch imo
02:02:498 - add 1.3x sv to keep consistent with next sv(s) , also add 1x sv on end of each 1/1 holds as mentioned in earlier parts
02:07:498 - ^
02:21:561 - why do u skip note here ? would make a nice stream imo
02:21:873 - ^
02:22:186 - ^
02:27:889 (147889|3) - delete , doesnt represent anything..
no replay = fixed, well.. it mean all applied :v
thank mia-san
@Muu-chan : updatemu mana? :3
ok seems like serious stuffs has been fix , im pretty ok with this
Go go!
2nd bubbleee gratz :^)
go!
Topic Starter
gratz muu chan >w<)b
Go go !

eh..?
yay gogo
' suddenly appear from nowhere '
\:D/ fighto~
' suddenly dissappear from here '
if no one take this one, i could handle this...
v-chan poke me fast
Topic Starter

ExUsagi wrote: 3h5sm

if no one take this one, i could handle this...
v-chan poke me fast
Fixed Incosistent HS for all diff, recheck please senpai :v



yayy numpang update jg dong verniy chan :9 sekalian desu
http://puu.sh/huzaC/40ec13a8de.osu
makasih verniy chan :9 ga bisa kirim code nya nih, 62390 characters -,- lol
last check

[General // All Diffs]
did you use snare soft? just askin

[Beginner]
00:17:577 (17577|3) - add kick hard
00:20:077 - you can add 1 more note for kick hard
00:54:608 (54608|0) - remove , then add something at 00:54:452 - 00:54:764 - instead.. better flow
01:04:764 (64764|3) - 02:02:108 (122108|3) - different spacing..?
01:30:077 (90077|3) - reduce this cymbol volume.. ==a i thought all cymbol is 60%
01:52:108 (112108|2) - same like above, remove, then add something at 01:51:952 - and 01:52:264 - instead
01:55:077 (115077|1) - cymbol? refer to 00:57:577 (57577|1) -

[Normal]
00:12:577 (12577|3) - missing cymbol?
00:24:452 (24452|0,24764|0) - replace this with whistle hitsound instead, just suggestion though xP
00:26:952 (26952|2,27264|2) - 00:29:452 (29452|1,29764|1) - 00:34:452 (34452|0,34764|0) - 00:36:952 (36952|3,37264|3) -
00:45:389 (45389|0,46014|1,46639|1,47264|2,47889|3,48514|2,49139|2,49764|2,50389|0,51014|1,51639|1,52264|2,52889|3,53514|2,54139|2) - replace with snare soft instead? these 2/1 beat would be catchier with it
00:55:077 (55077|1) - replace with kick
00:57:577 (57577|3) - ^
01:00:389 (60389|2,61014|1,61639|2,62264|1,62889|2,63514|1,64139|2,64764|3) - replace with snare soft instead, these 2/1 beat would be catchier with it
01:05:077 (65077|2,65702|0,66327|3,66952|1,67577|2,68202|1) - these double notes surprises my ear.. x___x
01:05:077 (65077|1) - replace with cymbol
01:17:577 (77577|2,78045|3,78514|0,78983|1,80077|0) - replace with cymbol will be neat
01:42:889 (102889|0,103514|1,104139|1,104764|2,105389|3,106014|2,106639|2,107264|2,107889|0,108514|1,109139|1,109764|2,110389|3,111014|2,111639|2) - replace with snare soft instead? these 2/1 beat would be catchier with it
01:53:202 (113202|0) - change to snare
01:57:889 (117889|2,118514|1,119139|2,119764|1,120389|2,121014|1,121639|2,122264|0) - change to soft snare
02:03:202 (123202|0,123827|3,124452|1,125077|2,125702|1) - double hitsound asdf
02:06:795 (126795|3) - add cymbol
02:08:202 (128202|0,128827|3,129452|1,130077|2,130702|1) - asdfg pls double hitsound
02:12:264 (132264|0) - add cymbol
02:14:764 (134764|0) - & 02:13:514 (133514|1) - 02:16:014 (136014|3) - different cymbol? i guess need to add
02:16:795 (136795|2) - add cymbol

[Hyper]
00:09:608 (9608|1,9686|0) - http://puu.sh/hvQbQ.jpg // suggestion
00:12:577 (12577|3) - missing cymbol
00:18:514 (18514|2) - ^
00:21:014 (21014|2) - ^
00:30:077 (30077|3) - missing snare
00:31:327 (31327|0) - missing cymbol, 00:32:264 (32264|1) - remove cymbol?
00:45:389 (45389|2,46014|0,46639|0,47264|1,47889|2,48514|1,49139|0,49764|2,50389|3,51014|1,51639|0,52264|2,52889|3,53514|3,54139|2) - like on normal, replace those kicks with soft snare.. do this to all part that i've mentioned previously
00:54:608 (54608|1,54686|0,54764|1,54842|2,54920|3,54998|2) - in term of diff hardness, this is harder than Muu's Another.. for me it's not appropriate in of difficulty curve.. you can switch the pattern from muu's diff and hyper diff..
why? you put 1/2 jack between 1/4 stream in hyper.. while in another, there's none of 1/2 jack between 1/4 stream.. cmiiw.. :3

01:20:077 (80077|3) - missing cymbol on this downbeat
02:12:577 (132577|1) - until 02:21:014 (141014|0) - .. please redefine the cymbol placement.. it supposed to be per 3/2 beat
where is 3/2 beat? 02:12:577 (132577|0,133045|1,133514|2,133827|0,134295|1,134764|0,135077|1,135545|2,136014|2) - for example.. and so on~
you know how to self mod..

[Muu's Another]
i just noticed something, in Hyper, v-chan put SV, while in this diff, there's none of SV... it's also inappropriate in term of difficulty curve.. my suggestion is :
> add SV on another, with same (or harder) SV like Hyper..
> OR remove SV on Hyper.. so it will be balanced more

00:10:389 (10389|0,10389|2) - beware with double hitsounds.. recheck again
00:12:577 (12577|1) - missing cymbol in downbeat.. (again..)
00:45:389 (45389|2,46014|1,46639|2,47264|1,47889|2,48514|1,49139|2,49764|1,50389|1,51014|2,51639|2,52264|3,52889|3,53514|3,54139|2) - like on normal diff, replace these kicks with soft snare.. also fix the similar part that i've mentioned above
00:55:077 (55077|3) - missing cymbol in downbeat.. again.. hahah.. xD
01:21:014 (81014|1) - ^ (now in 3/2 beat)
01:38:983 (98983|3) - ^
01:40:077 (100077|0) - ^
01:52:577 (112577|3) - ^
02:12:577 (132577|0,132577|1,132577|3) - like i mentioned on Hyper diff, revise the cymbol placement, it should be at 3/2 beat.. you know how to self mod..


i love the LNs arrangement <3

[Overall // Advice]
next time, please rename your sample into normal-hitwhistle.wav, normal-hitclap.wav, normal-hitfinish.wav, (or maybe drum set, or soft set) since utilizing the hitsound using hitsound pane on your editor is a lot more easier (and not wasting your time) better than using sample import windows..

call me again after you fix these.. good luck
yay HS ><" onegai verniy chan~
goooo~~
Topic Starter

ExUsagi wrote: 3h5sm

last check

[General // All Diffs]
did you use snare soft? just askin if you hear stair pattern sound, that.. :v

[Beginner]
00:17:577 (17577|3) - add kick hard
00:20:077 - you can add 1 more note for kick hard
00:54:608 (54608|0) - remove , then add something at 00:54:452 - 00:54:764 - instead.. better flow
01:04:764 (64764|3) - 02:02:108 (122108|3) - different spacing..?
01:30:077 (90077|3) - reduce this cymbol volume.. ==a i thought all cymbol is 60%
01:52:108 (112108|2) - same like above, remove, then add something at 01:51:952 - and 01:52:264 - instead
01:55:077 (115077|1) - cymbol? refer to 00:57:577 (57577|1) -

[Normal]
00:12:577 (12577|3) - missing cymbol?
00:24:452 (24452|0,24764|0) - replace this with whistle hitsound instead, just suggestion though xP please~ no :v
00:26:952 (26952|2,27264|2) - 00:29:452 (29452|1,29764|1) - 00:34:452 (34452|0,34764|0) - 00:36:952 (36952|3,37264|3) -
00:45:389 (45389|0,46014|1,46639|1,47264|2,47889|3,48514|2,49139|2,49764|2,50389|0,51014|1,51639|1,52264|2,52889|3,53514|2,54139|2) - replace with snare soft instead? these 2/1 beat would be catchier with it
00:55:077 (55077|1) - replace with kick
00:57:577 (57577|3) - ^
01:00:389 (60389|2,61014|1,61639|2,62264|1,62889|2,63514|1,64139|2,64764|3) - replace with snare soft instead, these 2/1 beat would be catchier with it
01:05:077 (65077|2,65702|0,66327|3,66952|1,67577|2,68202|1) - these double notes surprises my ear.. x___x
01:05:077 (65077|1) - replace with cymbol
01:17:577 (77577|2,78045|3,78514|0,78983|1,80077|0) - replace with cymbol will be neat
01:42:889 (102889|0,103514|1,104139|1,104764|2,105389|3,106014|2,106639|2,107264|2,107889|0,108514|1,109139|1,109764|2,110389|3,111014|2,111639|2) - replace with snare soft instead? these 2/1 beat would be catchier with it
01:53:202 (113202|0) - change to snare
01:57:889 (117889|2,118514|1,119139|2,119764|1,120389|2,121014|1,121639|2,122264|0) - change to soft snare
02:03:202 (123202|0,123827|3,124452|1,125077|2,125702|1) - double hitsound asdf
02:06:795 (126795|3) - add cymbol
02:08:202 (128202|0,128827|3,129452|1,130077|2,130702|1) - asdfg pls double hitsound
02:12:264 (132264|0) - add cymbol
02:14:764 (134764|0) - & 02:13:514 (133514|1) - 02:16:014 (136014|3) - different cymbol? i guess need to add
02:16:795 (136795|2) - add cymbol

[Hyper]
00:09:608 (9608|1,9686|0) - http://puu.sh/hvQbQ.jpg // suggestion
00:12:577 (12577|3) - missing cymbol
00:18:514 (18514|2) - ^
00:21:014 (21014|2) - ^
00:30:077 (30077|3) - missing snare
00:31:327 (31327|0) - missing cymbol, 00:32:264 (32264|1) - remove cymbol?
00:45:389 (45389|2,46014|0,46639|0,47264|1,47889|2,48514|1,49139|0,49764|2,50389|3,51014|1,51639|0,52264|2,52889|3,53514|3,54139|2) - like on normal, replace those kicks with soft snare.. do this to all part that i've mentioned previously
00:54:608 (54608|1,54686|0,54764|1,54842|2,54920|3,54998|2) - in term of diff hardness, this is harder than Muu's Another.. for me it's not appropriate in of difficulty curve.. you can switch the pattern from muu's diff and hyper diff..
why? you put 1/2 jack between 1/4 stream in hyper.. while in another, there's none of 1/2 jack between 1/4 stream.. cmiiw.. :3

01:20:077 (80077|3) - missing cymbol on this downbeat
02:12:577 (132577|1) - until 02:21:014 (141014|0) - .. please redefine the cymbol placement.. it supposed to be per 3/2 beat
where is 3/2 beat? 02:12:577 (132577|0,133045|1,133514|2,133827|0,134295|1,134764|0,135077|1,135545|2,136014|2) - for example.. and so on~
you know how to self mod..

[Muu's Another]
i just noticed something, in Hyper, v-chan put SV, while in this diff, there's none of SV... it's also inappropriate in term of difficulty curve.. my suggestion is : ok, RIP SV for Hyper :v
> add SV on another, with same (or harder) SV like Hyper..
> OR remove SV on Hyper.. so it will be balanced more

00:10:389 (10389|0,10389|2) - beware with double hitsounds.. recheck again
00:12:577 (12577|1) - missing cymbol in downbeat.. (again..)
00:45:389 (45389|2,46014|1,46639|2,47264|1,47889|2,48514|1,49139|2,49764|1,50389|1,51014|2,51639|2,52264|3,52889|3,53514|3,54139|2) - like on normal diff, replace these kicks with soft snare.. also fix the similar part that i've mentioned above
00:55:077 (55077|3) - missing cymbol in downbeat.. again.. hahah.. xD
01:21:014 (81014|1) - ^ (now in 3/2 beat)
01:38:983 (98983|3) - ^
01:40:077 (100077|0) - ^
01:52:577 (112577|3) - ^
02:12:577 (132577|0,132577|1,132577|3) - like i mentioned on Hyper diff, revise the cymbol placement, it should be at 3/2 beat.. you know how to self mod..


i love the LNs arrangement <3

[Overall // Advice]
next time, please rename your sample into normal-hitwhistle.wav, normal-hitclap.wav, normal-hitfinish.wav, (or maybe drum set, or soft set) since utilizing the hitsound using hitsound pane on your editor is a lot more easier (and not wasting your time) better than using sample import windows.. ok~

call me again after you fix these.. good luck
no reply = fixed
Sangkyu~



LAST THING : remove rock in tag, it will be inputted in genre later..
and you'd like to check there's a lot of double cymbol
GO!
Topic Starter

ExUsagi wrote: 3h5sm

LAST THING : remove rock in tag, it will be inputted in genre later..
and you'd like to check there's a lot of double cymbol
GO!
ok, in Tag : remove Rock and add Risa Oribe (LiSA original name) :v
and fixed that cymboel sound.. and other sound
info: There are two types of cymbal sound (LR _Drum Finish)
80% with high cymbal sound and 40 with low cymbal sound :3



yuss... hitsound checked, metadata confirmed http://www.lxixsxa.com/disco/archive/?SVWC-70015
pattern hitsoun delay sv etc etc done
be13:11 Verniy_Chan: hai
13:11 Verniy_Chan: dah slesai nih :3
13:12 ExUsagi: sip sip
13:12 *ExUsagi is editing [http://osu-ppy-sh.jeuxcrack.net/s/308297 Remote Control - Saiya [9K Normal]]
13:12 ExUsagi: bentar
13:12 Verniy_Chan: ok
13:32 *ExUsagi is editing [http://osu-ppy-sh.jeuxcrack.net/b/669836 LiSA - L.Miranic [Muu's Another]]
13:32 ExUsagi: maap lama
13:32 ExUsagi: ada boss
13:32 Verniy_Chan: siap boss
13:32 ExUsagi: lel
13:33 *Verniy_Chan is editing [http://osu-ppy-sh.jeuxcrack.net/b/669836 LiSA - L.Miranic [Muu's Another]]
13:33 ExUsagi: eh, cymbolnya ada yg 80%, dan ada yg 40$ ya?
13:34 Verniy_Chan: iya
13:34 ExUsagi: pantes kyk doubled
13:34 ExUsagi: x_x
13:34 Verniy_Chan: sengaja
13:34 ExUsagi: ok
13:34 Verniy_Chan: memang ada yg keras cymbollnya
13:34 ExUsagi: cocok juga
13:34 ExUsagi: yap
13:34 ExUsagi: tadi juga udah cek diff lain, udah cucok
13:35 Verniy_Chan: terpksa remove SV :v
13:35 ExUsagi: lol
13:35 ExUsagi: xD
13:35 Verniy_Chan: muu gak mau psang SV
13:35 ExUsagi: sebelumnya di map harbyter yg rubiks cube juga seperti itu
13:35 ExUsagi: diff HD ada sv, diff MX & SC gk ada
13:35 ExUsagi: semua orang menggila
13:35 Verniy_Chan: lel
13:36 ExUsagi: ok
13:36 ExUsagi: hitsound udah ok, hitsound delay udah di cek belum?
13:36 Verniy_Chan: HSnya gak mslah, krena dicolong dr mapku sblumnya
13:36 ExUsagi: ok
13:36 ExUsagi: bentar dicek dulu
13:37 Verniy_Chan: soalnya yg fix delay si Zan :v
13:37 ExUsagi: aah
13:37 ExUsagi: ok
13:38 Verniy_Chan: dr map ini
13:38 *Verniy_Chan is listening to [http://osu-ppy-sh.jeuxcrack.net/b/602181 LiSA - BRiGHT FLiGHT]
13:38 Verniy_Chan: pfff..
13:38 ExUsagi: wah
13:38 ExUsagi: xD ok
13:38 ExUsagi: oiya, ini titlenya official kan?
13:38 *ExUsagi is editing [http://osu-ppy-sh.jeuxcrack.net/b/641171 LiSA - L.Miranic [Beginner]]
13:38 Verniy_Chan: iya
13:38 Verniy_Chan: mau sy ksih linknya :v
13:39 *Verniy_Chan is editing [http://osu-ppy-sh.jeuxcrack.net/b/641171 LiSA - L.Miranic [Beginner]]
13:39 ExUsagi: LiSA di tulis LiSA.. trus L.Miranic gk pakai huruf kanji?
13:39 Verniy_Chan: gak
13:39 ExUsagi: ok
13:39 Verniy_Chan: bentar
13:39 Verniy_Chan: http://www.lxixsxa.com/disco/archive/?SVWC-70015
13:40 ExUsagi: wah betul
13:40 ExUsagi: ok ok

prev bubble : p/4085331



congrats! LiSA vocal is just.. ahh~
Grats xD
grats
Graaaatz Verniy >w<)/
nyahoo LiSA!!
grats verniy :3/
nice mapset <3
Gratz~ :)
Grats :)
=w=)b
Congratz!!! >w<)bbb
congrats! >◡<●)b
Topic Starter
Minna-san~ sangkyu desu


goyang dangdut dlu
LiSA ♥ congrats verniy-chan ~ :oops:
grats ~ ><)/
ciehhh dh ranked >w< , gratzz yaa :D
-[ AmiShici ]-
hue akhirnya ranked juga >w<)/
Topic Starter

Verniy_Chan wrote: 1p661w

Minna-san~ sangkyu desu


goyang dangdut dlu
eaaa.. udah ranked mapnya, congratz Verniy_chan! ><
waduh dopost >.<
Congrats your map has been ranked XD ahhaa
wew udah dimainin nih BM nya. ane suka >w< req yang wake up! sloth pnya LiSA juga atau Rapid Life Syndrome XD :)
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