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Skinning tutorial (+ skinning ) 646s2v

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What is about the images with the suffix of "@2x"? What is their significance of exisitence? How should they be made?

bayun lan wrote: 3g43e

What is about the images with the suffix of "@2x"? What is their significance of exisitence? How should they be made?
They are HD images meant for resolutions higher than some resolution I am unsure of. They are 2x the resolution of non-@2x files which allows for them to look better in higher resolution game windows.

Rolling Boy wrote: 4i5x2d

Hi,

my question is, Can I change the colour of the spinner-glow? its blue by default.
spinner-glow.png, 825x825

also, for anyone who hasn't yet looked the changelog, cinema mode is ctrl-shift-enter, it just added to the public build :p

Hatsune Chiyo wrote: 2m1n64

Rolling Boy wrote: 4i5x2d

Hi,

my question is, Can I change the colour of the spinner-glow? its blue by default.
spinner-glow.png, 825x825
Emm... I'm asking for some code in the skin.ini, not the name of the file...
oh, you mean the code..
sorry man I did not.. :\
skin it, since you can't specify it
Hello, I was wondering if it was possible to add animations to the playfield, similar to the dancing kurousagi on this person's vid:

I'm not sure if it's part of the skin, or just video animations
It is made from the scorebar-colour I think.
Quick question: how are numbers aligned? does the centre of the image just align to the centre of the hitcircle?

Thanks in advance! =)
yes, it aligned to the center of the circle :)
Quick question, can you make a HD skin out of a SD skin? If so, how? Do you need to recreate every sprite in HD for it?
It must be the other way around.
(If you're skilled enough, why not recreate them in HD?)
Does anyone here know how to make REALLY good custom skins? If so please reply. ;) ;) ;)
ive got a question
what is about the key overlay
in some skins they are costumized in some not
How do I create these overlays.
I couldn't find an image in my skin

not94 wrote: 421l47

ive got a question
what is about the key overlay
in some skins they are costumized in some not
How do I create these overlays.
I couldn't find an image in my skin
inputoverlay-background.png

inputoverlay-key.png

OsuMe65 wrote: 4d3mn

It must be the other way around.
(If you're skilled enough, why not recreate them in HD?)
Well, I don't really know how and I'm too lazy to find out. :D
i know there's volume-bg.png
but what's the element for the effects volume. it is just effects-volume-bg.png?

deadbeat wrote: 819

i know there's volume-bg.png
but what's the element for the effects volume. it is just effects-volume-bg.png?
it's volume-bg-effect.png
excellent. thank you
Why is it that some ranking- s fill my screen but others only fill parts?

PandaDoctor wrote: 1y162z

Why is it that some ranking- s fill my screen but others only fill parts?
Ranking screens vary because of their image resolutions.
Also, skin behavior matters

OsuMe65 wrote: 4d3mn

PandaDoctor wrote: 1y162z

Why is it that some ranking- s fill my screen but others only fill parts?
Ranking screens vary because of their image resolutions.
Also, skin behavior matters
What do you mean by skin behavior?


that one
Hi, I was wondering if it was possible to control the speed of the scorebar-colour animation. I've tried to add extra frames to make the animation slower or delete frames to make it faster, but these frame changes only come into effect when previewing the skin. When I'm in game the animation speed is always the same no matter how many frames there are.
AnimationFramerate: (value in numbers)
This code applies to skin.ini
This will help. The lower the #, the slower the animation.
Topic Starter

Stort wrote: 256u4l

Hi, I was wondering if it was possible to control the speed of the scorebar-colour animation. I've tried to add extra frames to make the animation slower or delete frames to make it faster, but these frame changes only come into effect when previewing the skin. When I'm in game the animation speed is always the same no matter how many frames there are.
I will just quote thing that I wrote 5 month ago. :D

MLGnom wrote: 3b6q29

That depends which one part you are actually animating.

With adding to skin.ini "AnimationFramerate: <Number of frames per second>" - This option will affect every animation that you have in your skin (except hitbursts and sliderball).
But now how to control speed with it and how to make different speed on different parts?

This is a tricky part. As stated AnimationFramrate is affecting amount of frames used per second.
Example: We have animated lifebar that contains 8 frames and animated skip button that contains 20 frames. We are setting AnimationFramerate to 4.
Full loop of lifebar animation will take 2 seconds , 5 second for skip button.
In other words The more frames you have and lower Animation Framerate is, then slower animation will be.

But now case where we want fast animation for skip and very slow for lifebar. Let's say we are using the same amount of frames as previosly stated (8 and 20)
You are setting AnimationFramerate to 10. Now you have pretty fast skip button but way too fast lifebar (less than 1 second to do loop) but you want it to be slow. So the only way is to increase amount of frames. You will need to duplicate frames few times.
Example :
scorebarcolour-0, scorebarcolour-1, scorebarcolour-2 and scorebarcolour-3 are using picture number 1. scorebarcolour-4, scorebarcolour-5, scorebarcolour-6, scorebarcolour-7 are using picture number 2 etc.

After that you will have "8 frames" as 40. So now with AnimationFramerate it will take 4 second instead less than 1.
It's not taking that much time as it's looks to duplicate frames. Generally only renaming them is a little annoying but still is possible to do this in few minutes.

(menu-back is not affected by normal duplication of frames. You need to add AnimationFramerate to control it's speed).
I don't know if this is just me but after today's update all of the hitcircle combo colours that are a part of a slider have turned black (not that I'm complaining cuz it looks pretty cool but I'm wondering if this is a glitch?)

Example:

[ Zan ] wrote: 4t6m5v

I don't know if this is just me but after today's update all of the hitcircle combo colours that are a part of a slider have turned black (not that I'm complaining cuz it looks pretty cool but I'm wondering if this is a glitch?)

Example:
Yes It is...
t/192473

satriobp wrote: 53212

[ Zan ] wrote: 4t6m5v

I don't know if this is just me but after today's update all of the hitcircle combo colours that are a part of a slider have turned black (not that I'm complaining cuz it looks pretty cool but I'm wondering if this is a glitch?)

Example:
Yes It is...
t/192473
Thanks, didn't see that post.
On one of the skins that I use, the cursortrail lasts too long for my cursor and just gets in the way, and i cant deal with it xD
How do you fix it? Thanks!
Topic Starter
Remove cursor-middle from skin.
how to get rid of fuzziness for hit circle borders

everytime i make a white one it ends up looking pixelly or w/e
Topic Starter

Arcanine wrote: 4s2z2w

how to get rid of fuzziness for hit circle borders

everytime i make a white one it ends up looking pixelly or w/e
While using GIMP

For making nicer circles, use feather edges option.

Hatsune Chiyo wrote: 2m1n64

Just ed the reason why I made my taiko-bar-right wider than the template:
because of my stretching issue :p[/box]

does it means taiko-bar-right isn't widescreen-compatible?
Just to let you know, I messed with that element for a hour. It is a pain in the ass to get perfect. I gave up.

Hatsune Chiyo wrote: 2m1n64

Just ed the reason why I made my taiko-bar-right wider than the template:
because of my stretching issue :p
does it means taiko-bar-right isn't widescreen-compatible?
I have doubts that taiko-bar-right stretches from left to right (assuming that taiko-bar-right has a text).
Topic Starter
First peppy finally fixed spinner background

[peppy] Fix spinner background opacity being completely wrong.
But next

[peppy] Restore spinner background dim. Fix using SpinnerBackground = 255,255,255 in skin.ini.
He needed to restore it. Many people are used to that dim and I understand that. But we have alternative way to fix dimming.
Great option for people who can't use editing programs and just want to have more or less dimmed spinner background.

As stated in change log, add SpinnerBackground: 255,255,255 under [colours] section to remove spinner background dim. <3

And by changing RGB code in SpinnerBackground: 255,255,255 you can manipulate colour of that dim. For example :



Uruoki wrote: 33354t

Just to let you know, I messed with that element for a hour. It is a pain in the ass to get perfect. I gave up.
Actually, there IS a solution, by 'squeezing' your taiko-bar-right, but, yeah, I feel ya

OsuMe65 wrote: 4d3mn

I have doubts that taiko-bar-right stretches from left to right (assuming that taiko-bar-right has a text).
It DOES stretch from the right edge of taiko-bar-left, but probably only for non-standard res (4:3), as I told you earlier (or not?)..
wtf is a hitcircleselect
Topic Starter
Ctrl + F on first post of this thread :

MLGnom wrote: 3b6q29

Hitcircleselect
Hitcircleselect is a sprite for "selected object" in beatmap editor.
It's a blue glow on the picture.

MLGnom wrote: 3b6q29

Ctrl + F on first post of this thread :

MLGnom wrote: 3b6q29

Hitcircleselect
Hitcircleselect is a sprite for "selected object" in beatmap editor.
It's a blue glow on the picture.
o lord im blind. thx :3
Is it possible to change Osu Mania bar positions example

|_|_|_|_| |_|_|_|_|

So that it has a space in the middle?
it's okay to post a solution instead of just asking for , right? :p
[ for widescreen (16:10/16:9) skinners ]

I'm assuming you've already saw my post about stretching taiko-bar-right issue, so I'm giving y'all a solution :

Make the taiko-bar-right(-glow) HALF of the size template, which is originally 845*200 to 423*200, But, instead of just a canvas resize, do an image resize, or 'squeeze' your image.

NOTE: For Photoshop s don't add any blending options (glows, shadows) AFTER you 'squeeze' the image. Instead, flatten your layers first, then resize.
Same thing goes for any image editor.

But there's a catch:
your taiko-bar-right WILL be blurry (looks like you've just used a JPG on this element/not HD even on standard). A possible workaround would be make this element the only HD element on a standard resolution skin, thus the element dimension would be 845 x 400 (haven't tested yet, If anyone have tested this, let me know :D )

as an example below, I've just ONLY 'squeezed' the text, but method I gave above will work, hopefully.



this solution is dedicated to Uruoki, who has messed with this element for an hour, and finally gave up :p
Don't giving up, Uruoki, you can do this~! :D
Is it possible to have the two taiko circles (red and blue) have different images? I tried taikocircleoverlay0 and 1 but it wouldn't work D:

Also, I got a custom taiko pippidon.. which disappears after the idle time. Vanishes and doesn't come back again.. Any idea why that happens?
hello, i was wondering how you would go about making the taiko-slider transparent?

Tokiiko wrote: 5j162c

hello, i was wondering how you would go about making the taiko-slider transparent?
Put a transparent taiko-slider instead of not skinning it (this will make your skin uses default taiko-slider)
Here, use mine, if you're too lazy :p
SPOILER

yes, it's there, right click and save :D

Cataku wrote: 1o2o1s

Is it possible to have the two taiko circles (red and blue) have different images? I tried taikocircleoverlay0 and 1 but it wouldn't work D:

Also, I got a custom taiko pippidon.. which disappears after the idle time. Vanishes and doesn't come back again.. Any idea why that happens?
1. No, you can't. taikohitcircleoverlay# is for animated overlay (?) You can only have different images for normal and big notes..

2. Probably you're missing some images that is required:
Quoting from this thread:

The rules of the character (thx to peppy) :

clear animation
animates with sequence: 0 1 2 3 4 5 6 5 6 5 4 3 2 1 0

pippidonclear0
pippidonclear1
pippidonclear2
pippidonclear3
pippidonclear4
pippidonclear5
pippidonclear6

idle

pippidonidle0.png
pippidonidle1.png
etc.

kiai idle

pippidonkiai0.png
pippidonkiai1.png
etc.

fail

pippidonfail0
pippidonfail1
pippidonfail2
pippidonfail3
pippidonfail4
Can someone clarify what determines the length of a cursor trail for me?

Tangerine wrote: c2j1o

Can someone clarify what determines the length of a cursor trail for me?
If you want a super long cursor trail like the default skin trail then add a cursormiddle.png

Other than that it's just changing the opacity on the cursortrail.png image itself.

Hatsune Chiyo wrote: 2m1n64

Cataku wrote: 1o2o1s

Is it possible to have the two taiko circles (red and blue) have different images? I tried taikocircleoverlay0 and 1 but it wouldn't work D:

Also, I got a custom taiko pippidon.. which disappears after the idle time. Vanishes and doesn't come back again.. Any idea why that happens?
1. No, you can't. taikohitcircleoverlay# is for animated overlay (?) You can only have different images for normal and big notes..

2. Probably you're missing some images that is required:
Quoting from this thread:

The rules of the character (thx to peppy) :

clear animation
animates with sequence: 0 1 2 3 4 5 6 5 6 5 4 3 2 1 0

pippidonclear0
pippidonclear1
pippidonclear2
pippidonclear3
pippidonclear4
pippidonclear5
pippidonclear6

idle

pippidonidle0.png
pippidonidle1.png
etc.

kiai idle

pippidonkiai0.png
pippidonkiai1.png
etc.

fail

pippidonfail0
pippidonfail1
pippidonfail2
pippidonfail3
pippidonfail4

Didn't have enough pippidonclear images, copy-pasting some in fixed it, thanks a lot! :D
It's a shame about the circles but oh well
Yo, not a prob :D

Hatsune Chiyo wrote: 2m1n64

Tokiiko wrote: 5j162c

hello, i was wondering how you would go about making the taiko-slider transparent?
Put a transparent taiko-slider instead of not skinning it (this will make your skin uses default taiko-slider)
Here, use mine, if you're too lazy :p
SPOILER

yes, it's there, right click and save :D
thanks! also one last question, is it possible to remove the applause sound at the end of each ranking?
Just Asking... Is It possible to create a separate hitsounds for Mania?
*My Hitsounds that's useful for STD kinda sounds weird in Mania-mode

Tokiiko wrote: 5j162c

thanks! also one last question, is it possible to remove the applause sound at the end of each ranking?
replace applause.mp3 or applause.wav with a blank/mute sound file
Hi, I've forced the new behavior in my skin. Anyone knows why my playfield wont show up even when it has a dimension of 1920x1080?
Can anyone compile a new skin.ini with all the new lines in it?
Preferably the lines that came after menuglow?

elzapatoverde wrote: 3z2971

Hi, I've forced the new behavior in my skin. Anyone knows why my playfield wont show up even when it has a dimension of 1920x1080?
IIRC new skin doesn't use the playfield anymore :(

That new-ish update is really annoying for me - my old-style spinner now looks like turd because the meter is way off. Bummer. I'll fix it eventually.

Also just want to drop this here: the osu!mania combo number coloring (forgot the name x.x) is subtractive coloring, not additive (I wondered why 0,128,255 came out orange). Pick the color you want in photogimp and hit Invert, then use the eyedropper tool to read the result (or subtract the rgb values from 255)

tuddster wrote: 3591b

IIRC new skin doesn't use the playfield anymore :(

That new-ish update is really annoying for me - my old-style spinner now looks like turd because the meter is way off. Bummer. I'll fix it eventually.
1. Yes, new skin, even the old style, doesn't use playfield anymore EXCEPT:
when a beatmap didn't have any background. ~2007 beatmaps didn't have them, so your skin's playfield will be used (if any)

2. Yes, even I only skin for myself, that thing really bugged me off, i'd ended up using a minimal spinner instead :(
What's the difference between soft and normal hit-sounds? Is there a way to alternate between the two in edit mode?

Sorry if this has been asked before, but I have no idea how to search a thread.
the difference of it was volume, I think.
different samples

maybe there's more
There are three different sets of hitsounds: Normal, Soft, Drum
You can't alternate any of the sets because it follows the mapper's settings from the timing points.
Why don't you just use a single set by using the same file (or sound effect) on the other sets?
hey,
i have a question:



can i skin these buttons on the right side?
when yes: how is the skindata.png called and how big should it be
no

that's all
but why is it changed on the picture, is it a skin or what is it?

i found the picture online and i don't know from who it is
my question is:
how did he/she changed it?
those icons are present before peppy's update

after that update (I don't know when), those were replaced with flat ones.
ohh..
ok thx ;)
i'm trying to put http://puu.sh/7x0Ch.png INTO http://puu.sh/73LIa/acdcea8e41.zip <- That is thelewas latest skin which is ed on his youtube page ANYHOW i cannot seem to put the spinner-circle into to the skin file someone please help! :/

NoRae wrote: 2b6r3g

i'm trying to put http://puu.sh/7x0Ch.png INTO http://puu.sh/73LIa/acdcea8e41.zip <- That is thelewas latest skin which is ed on his youtube page ANYHOW i cannot seem to put the spinner-circle into to the skin file someone please help! :/
A skin is not a file. The file is a archive and you you need to extract it first. After that put the spinner image into the extracted folder and place that folder into the skin folder in the osu! directory.
A skin is not a file. The file is a archive and you you need to extract it first. After that put the spinner image into the extracted folder and place that folder into the skin folder in the osu! directory.
Thats wat i meant! haha xD its all extracted and all. I'm currently using the skin right now but i want to modify is a little :)
What is the name of the file that make snow falling in the main menu?

sheela901 wrote: 3g2ic

What is the name of the file that make snow falling in the main menu?
menu-snow I guess...

satriobp wrote: 53212

sheela901 wrote: 3g2ic

What is the name of the file that make snow falling in the main menu?
menu-snow I guess...
Thank you~

Nathanael wrote: 354k3u

There are three different sets of hitsounds: Normal, Soft, Drum
You can't alternate any of the sets because it follows the mapper's settings from the timing points.
Why don't you just use a single set by using the same file (or sound effect) on the other sets?
I found the normal and soft sound sets quite easily, but i couldn't find the drum hitsound set.
Do you (or anyone else) happen to know the drum set filenames so I can add custom drum hitsounds?

I'm asking because i think the absence of a costumized drumset is responsible for the standard (drum) hitsounds in this map.
Can anyone confirm i'm on the right track?

Thanks in advance.

DeViezeMan wrote: 4l2mw

Nathanael wrote: 354k3u

There are three different sets of hitsounds: Normal, Soft, Drum
You can't alternate any of the sets because it follows the mapper's settings from the timing points.
Why don't you just use a single set by using the same file (or sound effect) on the other sets?
I found the normal and soft sound sets quite easily, but i couldn't find the drum hitsound set.
Do you (or anyone else) happen to know the drum set filenames so I can add custom drum hitsounds?

I'm asking because i think the absence of a costumized drumset is responsible for the standard (drum) hitsounds in this map.
Can anyone confirm i'm on the right track?

Thanks in advance.
Mostly if a set of hitsounds or a single hitsound isn't included it means that the mappper finds the default sounds fitting for his/her map. Same rule applies to skins.
Here's a list of the drum hitsounds:
  1. drum-hitclap
  2. drum-hitfinish
  3. drum-hitnormal
  4. drum-hitwhistle
  5. drum-sliderslide
  6. drum-slidertick
Hi, is there a way to disable the combo colors for ctb?

And, can we change the "back" button in the new options menu?

ReddScorn wrote: 5hd5f

DeViezeMan wrote: 4l2mw

I found the normal and soft sound sets quite easily, but i couldn't find the drum hitsound set.
Do you (or anyone else) happen to know the drum set filenames so I can add custom drum hitsounds?

I'm asking because i think the absence of a costumized drumset is responsible for the standard (drum) hitsounds in this map.
Can anyone confirm i'm on the right track?

Thanks in advance.
Mostly if a set of hitsounds or a single hitsound isn't included it means that the mappper finds the default sounds fitting for his/her map. Same rule applies to skins.
Here's a list of the drum hitsounds:
  1. drum-hitclap
  2. drum-hitfinish
  3. drum-hitnormal
  4. drum-hitwhistle
  5. drum-sliderslide
  6. drum-slidertick
Thanks for the list!

I could have guessed this, and did, with some naming errors, unfortunately. So i was nearly there. Thanks anyway :)
i'm trying to put http://puu.sh/7x0Ch.png INTO http://puu.sh/73LIa/acdcea8e41.zip <- That is thelewas latest skin which is ed on his youtube page ANYHOW i cannot seem to put the spinner-circle into to the skin folder :/ i've tried changing the spinner-circle to spinner-bottom and it works, however the spinner spins really slowly. Any help would be much appreciated :)
Topic Starter
This spinner-circle is designed for old skin behaviour and it won't work well with new spinner as it works differently.

To use that spinner-circle you need to uncheck "prefered new default skin behaviour" in options and change "Version:2" into "Version:1" in skin.ini of this skin.(Yes it have this option added).
change "Version:2" into "Version:1" in skin.ini of this skin.(Yes it have this option added).
i'm quite new to all this skins and stuff.. :/ how do i change it to version 1? from the skin.ini
Topic Starter
Open notepad, move skin.ini to notepad to open it, find "Version:2" and change value, save it and reload your skin.

elzapatoverde wrote: 3z2971

Hi, is there a way to disable the combo colors for ctb?
Use fruit-whatever-overlay.png - it doesn't change color.
And, can we change the "back" button in the new options menu?
Not yet.
Could someone tell me how to make all the beats red? :o also, I think I have a file missing but I don't have any idea what it is x.x or maybe the spinner looks always like the original osu skin (I mean, inside it, where the approach circle appears).
That was all, tho xD and sorry if I said something wrong, this feels weird for me D:

tuddster wrote: 3591b

elzapatoverde wrote: 3z2971

Hi, is there a way to disable the combo colors for ctb?
Use fruit-whatever-overlay.png - it doesn't change color.
And, can we change the "back" button in the new options menu?
Not yet.
Ooh I was wondering why there's two fruit files , thank you :)

Nara24 wrote: 643a1x

Could someone tell me how to make all the beats red?
Do you mean the combo colors? if so: In your skin.ini file, under the "colours" section put this

Combo1: 255,0,0
Combo2: 255,0,0
Combo3: 255,0,0
Combo4: 255,0,0
Combo5: 255,0,0

(where 255,0,0 is pure red)

Nara24 wrote: 643a1x

:o also, I think I have a file missing but I don't have any idea what it is x.x or maybe the spinner looks always like the original osu skin (I mean, inside it, where the approach circle appears).
That was all, tho xD and sorry if I said something wrong, this feels weird for me D:
I think you need to uncheck "prefer new default skin behaviour (animations, etc.)" in the options menu.

Nara24 wrote: 643a1x

Could someone tell me how to make all the beats red?
this is possible in 2 ways:
1. Make your hitcircle-overlay.png red
2. Edit your skin.ini as elzapatoverde told ya:

elzapatoverde wrote: 3z2971

Do you mean the combo colors? if so: In your skin.ini file, under the "colours" section put this
Combo1: 255,0,0
Combo2: 255,0,0
Combo3: 255,0,0
Combo4: 255,0,0
Combo5: 255,0,0
(where 255,0,0 is pure red)
What's the difference?
It's on the lighting.png:
  1. If you're making your overlay red (and leaving your hitcircle blank or whatever), then your lighting will use your skin's or beatmap skin's combo colors when they appear
  2. If you're editing your skin.ini your whole set of hitcircle (hitcircle and the lighting) will be red
You can do both to make it whole red :D

: if you also want your sliders red, put SliderTrackOverride: 255,0,0 on your skin.ini, otherwise it'll following any combo color that is currently used (your skin or beatmap colors)

Same thing applies to CTB, just use the correct file and voila, just don't use them on taiko~! :p
Thank you elzapatoverde and hatsune :D
Please help me with this i've been struggling since 1 PM, it's already 8 pm now.



The life bar(green one) doesn't go on the background like it's supposed to as seen here:



and the scorebar-ki.png is wayyy too high. how do i fix this!?

poddo wrote: 106q4w

Please help me with this i've been struggling since 1 PM, it's already 8 pm now.



The life bar(green one) doesn't go on the background like it's supposed to as seen here:



and the scorebar-ki.png is wayyy too high. how do i fix this!?
for the scorebar-colour you have to remove 16 pixel lines at the top to have it aligned. The upper left corner of the scorebar-colour is on the position 5,16.
The same goes for the scorebar-ki images, but add pixel lines at the top of them.

ReddScorn wrote: 5hd5f

for the scorebar-colour you have to remove 16 pixel lines at the top to have it aligned. The upper left corner of the scorebar-colour is on the position 5,16.
The same goes for the scorebar-ki images, but add pixel lines at the top of them.
OOOOooooh. i thought the pixel spacing had to be symmetrical with the background lifebar...

THANK YOU SO MUCH..
Thank you <3
Could this be skinnable? The Mode words I mean, I know the icons (Osu Standard Icon, Taiko Standard Icon, CTB Standard Icon, and Mania Standard Icon) can be configured, but I am looking for help on the words. Additionally, I am thinking of skinning the mouse-over part too. where instead of it glowing purple, I will change that part of the mouse over.

My plan is that it will be invisible, you will see it only when you mouse over the mode.

as far as I know only this skin has those skinned, try looking through it
sorry if I'm not helping
Checked it, but it has no traces of the font being skinnable.
Icon is possible; text isn't.
Oh, That's too bad. How about the Mouse Over? That is a no-no too?
still no good
is it possible to skin out the "back" button on the new option overlay ?
Rise_old_1
Heya, I've tried to skin a cursor for a skin for a long time, although I had no success, Thought I'd post it here for help :P

The cursor I'm heading for is with cursor trail of

But with these colors :
Cursor - R = 51, G = 255, B = 153
and the cursor trail something a bit lighter such as : R = 102, G = 255, B = 178

Thanks by advance if you can help :>3
what part do you asked for? I honestly have no idea what you asked for.. :\
try to make the white one as it's base cursor,
and the red as the trail one... (sorry not by file..)
Rise_old_1

- Gurc - wrote: 2v6740

Heya, I've tried to skin a cursor for a skin for a long time, although I had no success, Thought I'd post it here for help :P

The cursor I'm heading for is with cursor trail of

But with these colors :
Cursor - R = 51, G = 255, B = 153
and the cursor trail something a bit lighter such as : R = 102, G = 255, B = 178

Thanks by advance if you can help :>3
I still can't do it :C It looks like crap when I recolor and gains un intentional pixels :x

I bassically tried to recolor it to Cursor - R = 51, G = 255, B = 153 and Cursor Trail - R = 102, G = 255, B = 178 but
couldn't for some reason, nor could I recolor from the original white :/
If someone could help me with recoloring It'll be much appreciated :P

- Gurc - wrote: 2v6740

I still can't do it :C It looks like crap when I recolor and gains un intentional pixels :x

I bassically tried to recolor it to Cursor - R = 51, G = 255, B = 153 and Cursor Trail - R = 102, G = 255, B = 178 but
couldn't for some reason, nor could I recolor from the original white :/
If someone could help me with recoloring It'll be much appreciated :P
Oh, you mean recolor, huh?

Try hue shift, if you're using Photoshop, access them with ctrl-alt-U, or Image > Adjustment > Hue/Saturation
If you want them colorless, drag the saturation slider to the leftmost side.. :D
Rise_old_1

Hatsune Chiyo wrote: 2m1n64

- Gurc - wrote: 2v6740

I still can't do it :C It looks like crap when I recolor and gains un intentional pixels :x

I bassically tried to recolor it to Cursor - R = 51, G = 255, B = 153 and Cursor Trail - R = 102, G = 255, B = 178 but
couldn't for some reason, nor could I recolor from the original white :/
If someone could help me with recoloring It'll be much appreciated :P
Oh, you mean recolor, huh?

Try hue shift, if you're using Photoshop, access them with ctrl-alt-U, or Image > Adjustment > Hue/Saturation
If you want them colorless, drag the saturation slider to the leftmost side.. :D

Thanks <3 Was a lot simpler then I have realised xD
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