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how to get rid of fuzziness for hit circle borders

everytime i make a white one it ends up looking pixelly or w/e
Topic Starter

Arcanine wrote: 4s2z2w

how to get rid of fuzziness for hit circle borders

everytime i make a white one it ends up looking pixelly or w/e
While using GIMP

For making nicer circles, use feather edges option.

Hatsune Chiyo wrote: 2m1n64

Just ed the reason why I made my taiko-bar-right wider than the template:
because of my stretching issue :p[/box]

does it means taiko-bar-right isn't widescreen-compatible?
Just to let you know, I messed with that element for a hour. It is a pain in the ass to get perfect. I gave up.

Hatsune Chiyo wrote: 2m1n64

Just ed the reason why I made my taiko-bar-right wider than the template:
because of my stretching issue :p
does it means taiko-bar-right isn't widescreen-compatible?
I have doubts that taiko-bar-right stretches from left to right (assuming that taiko-bar-right has a text).
Topic Starter
First peppy finally fixed spinner background

[peppy] Fix spinner background opacity being completely wrong.
But next

[peppy] Restore spinner background dim. Fix using SpinnerBackground = 255,255,255 in skin.ini.
He needed to restore it. Many people are used to that dim and I understand that. But we have alternative way to fix dimming.
Great option for people who can't use editing programs and just want to have more or less dimmed spinner background.

As stated in change log, add SpinnerBackground: 255,255,255 under [colours] section to remove spinner background dim. <3

And by changing RGB code in SpinnerBackground: 255,255,255 you can manipulate colour of that dim. For example :



Uruoki wrote: 33354t

Just to let you know, I messed with that element for a hour. It is a pain in the ass to get perfect. I gave up.
Actually, there IS a solution, by 'squeezing' your taiko-bar-right, but, yeah, I feel ya

OsuMe65 wrote: 4d3mn

I have doubts that taiko-bar-right stretches from left to right (assuming that taiko-bar-right has a text).
It DOES stretch from the right edge of taiko-bar-left, but probably only for non-standard res (4:3), as I told you earlier (or not?)..
wtf is a hitcircleselect
Topic Starter
Ctrl + F on first post of this thread :

MLGnom wrote: 3b6q29

Hitcircleselect
Hitcircleselect is a sprite for "selected object" in beatmap editor.
It's a blue glow on the picture.

MLGnom wrote: 3b6q29

Ctrl + F on first post of this thread :

MLGnom wrote: 3b6q29

Hitcircleselect
Hitcircleselect is a sprite for "selected object" in beatmap editor.
It's a blue glow on the picture.
o lord im blind. thx :3
Is it possible to change Osu Mania bar positions example

|_|_|_|_| |_|_|_|_|

So that it has a space in the middle?
it's okay to post a solution instead of just asking for , right? :p
[ for widescreen (16:10/16:9) skinners ]

I'm assuming you've already saw my post about stretching taiko-bar-right issue, so I'm giving y'all a solution :

Make the taiko-bar-right(-glow) HALF of the size template, which is originally 845*200 to 423*200, But, instead of just a canvas resize, do an image resize, or 'squeeze' your image.

NOTE: For Photoshop s don't add any blending options (glows, shadows) AFTER you 'squeeze' the image. Instead, flatten your layers first, then resize.
Same thing goes for any image editor.

But there's a catch:
your taiko-bar-right WILL be blurry (looks like you've just used a JPG on this element/not HD even on standard). A possible workaround would be make this element the only HD element on a standard resolution skin, thus the element dimension would be 845 x 400 (haven't tested yet, If anyone have tested this, let me know :D )

as an example below, I've just ONLY 'squeezed' the text, but method I gave above will work, hopefully.



this solution is dedicated to Uruoki, who has messed with this element for an hour, and finally gave up :p
Don't giving up, Uruoki, you can do this~! :D
Is it possible to have the two taiko circles (red and blue) have different images? I tried taikocircleoverlay0 and 1 but it wouldn't work D:

Also, I got a custom taiko pippidon.. which disappears after the idle time. Vanishes and doesn't come back again.. Any idea why that happens?
hello, i was wondering how you would go about making the taiko-slider transparent?

Tokiiko wrote: 5j162c

hello, i was wondering how you would go about making the taiko-slider transparent?
Put a transparent taiko-slider instead of not skinning it (this will make your skin uses default taiko-slider)
Here, use mine, if you're too lazy :p
SPOILER

yes, it's there, right click and save :D

Cataku wrote: 1o2o1s

Is it possible to have the two taiko circles (red and blue) have different images? I tried taikocircleoverlay0 and 1 but it wouldn't work D:

Also, I got a custom taiko pippidon.. which disappears after the idle time. Vanishes and doesn't come back again.. Any idea why that happens?
1. No, you can't. taikohitcircleoverlay# is for animated overlay (?) You can only have different images for normal and big notes..

2. Probably you're missing some images that is required:
Quoting from this thread:

The rules of the character (thx to peppy) :

clear animation
animates with sequence: 0 1 2 3 4 5 6 5 6 5 4 3 2 1 0

pippidonclear0
pippidonclear1
pippidonclear2
pippidonclear3
pippidonclear4
pippidonclear5
pippidonclear6

idle

pippidonidle0.png
pippidonidle1.png
etc.

kiai idle

pippidonkiai0.png
pippidonkiai1.png
etc.

fail

pippidonfail0
pippidonfail1
pippidonfail2
pippidonfail3
pippidonfail4
Can someone clarify what determines the length of a cursor trail for me?

Tangerine wrote: c2j1o

Can someone clarify what determines the length of a cursor trail for me?
If you want a super long cursor trail like the default skin trail then add a cursormiddle.png

Other than that it's just changing the opacity on the cursortrail.png image itself.

Hatsune Chiyo wrote: 2m1n64

Cataku wrote: 1o2o1s

Is it possible to have the two taiko circles (red and blue) have different images? I tried taikocircleoverlay0 and 1 but it wouldn't work D:

Also, I got a custom taiko pippidon.. which disappears after the idle time. Vanishes and doesn't come back again.. Any idea why that happens?
1. No, you can't. taikohitcircleoverlay# is for animated overlay (?) You can only have different images for normal and big notes..

2. Probably you're missing some images that is required:
Quoting from this thread:

The rules of the character (thx to peppy) :

clear animation
animates with sequence: 0 1 2 3 4 5 6 5 6 5 4 3 2 1 0

pippidonclear0
pippidonclear1
pippidonclear2
pippidonclear3
pippidonclear4
pippidonclear5
pippidonclear6

idle

pippidonidle0.png
pippidonidle1.png
etc.

kiai idle

pippidonkiai0.png
pippidonkiai1.png
etc.

fail

pippidonfail0
pippidonfail1
pippidonfail2
pippidonfail3
pippidonfail4

Didn't have enough pippidonclear images, copy-pasting some in fixed it, thanks a lot! :D
It's a shame about the circles but oh well
Yo, not a prob :D

Hatsune Chiyo wrote: 2m1n64

Tokiiko wrote: 5j162c

hello, i was wondering how you would go about making the taiko-slider transparent?
Put a transparent taiko-slider instead of not skinning it (this will make your skin uses default taiko-slider)
Here, use mine, if you're too lazy :p
SPOILER

yes, it's there, right click and save :D
thanks! also one last question, is it possible to remove the applause sound at the end of each ranking?
Just Asking... Is It possible to create a separate hitsounds for Mania?
*My Hitsounds that's useful for STD kinda sounds weird in Mania-mode

Tokiiko wrote: 5j162c

thanks! also one last question, is it possible to remove the applause sound at the end of each ranking?
replace applause.mp3 or applause.wav with a blank/mute sound file
Hi, I've forced the new behavior in my skin. Anyone knows why my playfield wont show up even when it has a dimension of 1920x1080?
Can anyone compile a new skin.ini with all the new lines in it?
Preferably the lines that came after menuglow?

elzapatoverde wrote: 3z2971

Hi, I've forced the new behavior in my skin. Anyone knows why my playfield wont show up even when it has a dimension of 1920x1080?
IIRC new skin doesn't use the playfield anymore :(

That new-ish update is really annoying for me - my old-style spinner now looks like turd because the meter is way off. Bummer. I'll fix it eventually.

Also just want to drop this here: the osu!mania combo number coloring (forgot the name x.x) is subtractive coloring, not additive (I wondered why 0,128,255 came out orange). Pick the color you want in photogimp and hit Invert, then use the eyedropper tool to read the result (or subtract the rgb values from 255)

tuddster wrote: 3591b

IIRC new skin doesn't use the playfield anymore :(

That new-ish update is really annoying for me - my old-style spinner now looks like turd because the meter is way off. Bummer. I'll fix it eventually.
1. Yes, new skin, even the old style, doesn't use playfield anymore EXCEPT:
when a beatmap didn't have any background. ~2007 beatmaps didn't have them, so your skin's playfield will be used (if any)

2. Yes, even I only skin for myself, that thing really bugged me off, i'd ended up using a minimal spinner instead :(
What's the difference between soft and normal hit-sounds? Is there a way to alternate between the two in edit mode?

Sorry if this has been asked before, but I have no idea how to search a thread.
the difference of it was volume, I think.
different samples

maybe there's more
There are three different sets of hitsounds: Normal, Soft, Drum
You can't alternate any of the sets because it follows the mapper's settings from the timing points.
Why don't you just use a single set by using the same file (or sound effect) on the other sets?
hey,
i have a question:



can i skin these buttons on the right side?
when yes: how is the skindata.png called and how big should it be
no

that's all
but why is it changed on the picture, is it a skin or what is it?

i found the picture online and i don't know from who it is
my question is:
how did he/she changed it?
those icons are present before peppy's update

after that update (I don't know when), those were replaced with flat ones.
ohh..
ok thx ;)
i'm trying to put http://puu.sh/7x0Ch.png INTO http://puu.sh/73LIa/acdcea8e41.zip <- That is thelewas latest skin which is ed on his youtube page ANYHOW i cannot seem to put the spinner-circle into to the skin file someone please help! :/

NoRae wrote: 2b6r3g

i'm trying to put http://puu.sh/7x0Ch.png INTO http://puu.sh/73LIa/acdcea8e41.zip <- That is thelewas latest skin which is ed on his youtube page ANYHOW i cannot seem to put the spinner-circle into to the skin file someone please help! :/
A skin is not a file. The file is a archive and you you need to extract it first. After that put the spinner image into the extracted folder and place that folder into the skin folder in the osu! directory.
A skin is not a file. The file is a archive and you you need to extract it first. After that put the spinner image into the extracted folder and place that folder into the skin folder in the osu! directory.
Thats wat i meant! haha xD its all extracted and all. I'm currently using the skin right now but i want to modify is a little :)
What is the name of the file that make snow falling in the main menu?

sheela901 wrote: 3g2ic

What is the name of the file that make snow falling in the main menu?
menu-snow I guess...

satriobp wrote: 53212

sheela901 wrote: 3g2ic

What is the name of the file that make snow falling in the main menu?
menu-snow I guess...
Thank you~

Nathanael wrote: 354k3u

There are three different sets of hitsounds: Normal, Soft, Drum
You can't alternate any of the sets because it follows the mapper's settings from the timing points.
Why don't you just use a single set by using the same file (or sound effect) on the other sets?
I found the normal and soft sound sets quite easily, but i couldn't find the drum hitsound set.
Do you (or anyone else) happen to know the drum set filenames so I can add custom drum hitsounds?

I'm asking because i think the absence of a costumized drumset is responsible for the standard (drum) hitsounds in this map.
Can anyone confirm i'm on the right track?

Thanks in advance.

DeViezeMan wrote: 4l2mw

Nathanael wrote: 354k3u

There are three different sets of hitsounds: Normal, Soft, Drum
You can't alternate any of the sets because it follows the mapper's settings from the timing points.
Why don't you just use a single set by using the same file (or sound effect) on the other sets?
I found the normal and soft sound sets quite easily, but i couldn't find the drum hitsound set.
Do you (or anyone else) happen to know the drum set filenames so I can add custom drum hitsounds?

I'm asking because i think the absence of a costumized drumset is responsible for the standard (drum) hitsounds in this map.
Can anyone confirm i'm on the right track?

Thanks in advance.
Mostly if a set of hitsounds or a single hitsound isn't included it means that the mappper finds the default sounds fitting for his/her map. Same rule applies to skins.
Here's a list of the drum hitsounds:
  1. drum-hitclap
  2. drum-hitfinish
  3. drum-hitnormal
  4. drum-hitwhistle
  5. drum-sliderslide
  6. drum-slidertick
Hi, is there a way to disable the combo colors for ctb?

And, can we change the "back" button in the new options menu?

ReddScorn wrote: 5hd5f

DeViezeMan wrote: 4l2mw

I found the normal and soft sound sets quite easily, but i couldn't find the drum hitsound set.
Do you (or anyone else) happen to know the drum set filenames so I can add custom drum hitsounds?

I'm asking because i think the absence of a costumized drumset is responsible for the standard (drum) hitsounds in this map.
Can anyone confirm i'm on the right track?

Thanks in advance.
Mostly if a set of hitsounds or a single hitsound isn't included it means that the mappper finds the default sounds fitting for his/her map. Same rule applies to skins.
Here's a list of the drum hitsounds:
  1. drum-hitclap
  2. drum-hitfinish
  3. drum-hitnormal
  4. drum-hitwhistle
  5. drum-sliderslide
  6. drum-slidertick
Thanks for the list!

I could have guessed this, and did, with some naming errors, unfortunately. So i was nearly there. Thanks anyway :)
i'm trying to put http://puu.sh/7x0Ch.png INTO http://puu.sh/73LIa/acdcea8e41.zip <- That is thelewas latest skin which is ed on his youtube page ANYHOW i cannot seem to put the spinner-circle into to the skin folder :/ i've tried changing the spinner-circle to spinner-bottom and it works, however the spinner spins really slowly. Any help would be much appreciated :)
Topic Starter
This spinner-circle is designed for old skin behaviour and it won't work well with new spinner as it works differently.

To use that spinner-circle you need to uncheck "prefered new default skin behaviour" in options and change "Version:2" into "Version:1" in skin.ini of this skin.(Yes it have this option added).
change "Version:2" into "Version:1" in skin.ini of this skin.(Yes it have this option added).
i'm quite new to all this skins and stuff.. :/ how do i change it to version 1? from the skin.ini
Topic Starter
Open notepad, move skin.ini to notepad to open it, find "Version:2" and change value, save it and reload your skin.

elzapatoverde wrote: 3z2971

Hi, is there a way to disable the combo colors for ctb?
Use fruit-whatever-overlay.png - it doesn't change color.
And, can we change the "back" button in the new options menu?
Not yet.
Could someone tell me how to make all the beats red? :o also, I think I have a file missing but I don't have any idea what it is x.x or maybe the spinner looks always like the original osu skin (I mean, inside it, where the approach circle appears).
That was all, tho xD and sorry if I said something wrong, this feels weird for me D:

tuddster wrote: 3591b

elzapatoverde wrote: 3z2971

Hi, is there a way to disable the combo colors for ctb?
Use fruit-whatever-overlay.png - it doesn't change color.
And, can we change the "back" button in the new options menu?
Not yet.
Ooh I was wondering why there's two fruit files , thank you :)

Nara24 wrote: 643a1x

Could someone tell me how to make all the beats red?
Do you mean the combo colors? if so: In your skin.ini file, under the "colours" section put this

Combo1: 255,0,0
Combo2: 255,0,0
Combo3: 255,0,0
Combo4: 255,0,0
Combo5: 255,0,0

(where 255,0,0 is pure red)

Nara24 wrote: 643a1x

:o also, I think I have a file missing but I don't have any idea what it is x.x or maybe the spinner looks always like the original osu skin (I mean, inside it, where the approach circle appears).
That was all, tho xD and sorry if I said something wrong, this feels weird for me D:
I think you need to uncheck "prefer new default skin behaviour (animations, etc.)" in the options menu.

Nara24 wrote: 643a1x

Could someone tell me how to make all the beats red?
this is possible in 2 ways:
1. Make your hitcircle-overlay.png red
2. Edit your skin.ini as elzapatoverde told ya:

elzapatoverde wrote: 3z2971

Do you mean the combo colors? if so: In your skin.ini file, under the "colours" section put this
Combo1: 255,0,0
Combo2: 255,0,0
Combo3: 255,0,0
Combo4: 255,0,0
Combo5: 255,0,0
(where 255,0,0 is pure red)
What's the difference?
It's on the lighting.png:
  1. If you're making your overlay red (and leaving your hitcircle blank or whatever), then your lighting will use your skin's or beatmap skin's combo colors when they appear
  2. If you're editing your skin.ini your whole set of hitcircle (hitcircle and the lighting) will be red
You can do both to make it whole red :D

: if you also want your sliders red, put SliderTrackOverride: 255,0,0 on your skin.ini, otherwise it'll following any combo color that is currently used (your skin or beatmap colors)

Same thing applies to CTB, just use the correct file and voila, just don't use them on taiko~! :p
Thank you elzapatoverde and hatsune :D
Please help me with this i've been struggling since 1 PM, it's already 8 pm now.



The life bar(green one) doesn't go on the background like it's supposed to as seen here:



and the scorebar-ki.png is wayyy too high. how do i fix this!?

poddo wrote: 106q4w

Please help me with this i've been struggling since 1 PM, it's already 8 pm now.



The life bar(green one) doesn't go on the background like it's supposed to as seen here:



and the scorebar-ki.png is wayyy too high. how do i fix this!?
for the scorebar-colour you have to remove 16 pixel lines at the top to have it aligned. The upper left corner of the scorebar-colour is on the position 5,16.
The same goes for the scorebar-ki images, but add pixel lines at the top of them.

ReddScorn wrote: 5hd5f

for the scorebar-colour you have to remove 16 pixel lines at the top to have it aligned. The upper left corner of the scorebar-colour is on the position 5,16.
The same goes for the scorebar-ki images, but add pixel lines at the top of them.
OOOOooooh. i thought the pixel spacing had to be symmetrical with the background lifebar...

THANK YOU SO MUCH..
Thank you <3
Could this be skinnable? The Mode words I mean, I know the icons (Osu Standard Icon, Taiko Standard Icon, CTB Standard Icon, and Mania Standard Icon) can be configured, but I am looking for help on the words. Additionally, I am thinking of skinning the mouse-over part too. where instead of it glowing purple, I will change that part of the mouse over.

My plan is that it will be invisible, you will see it only when you mouse over the mode.

as far as I know only this skin has those skinned, try looking through it
sorry if I'm not helping
Checked it, but it has no traces of the font being skinnable.
Icon is possible; text isn't.
Oh, That's too bad. How about the Mouse Over? That is a no-no too?
still no good
is it possible to skin out the "back" button on the new option overlay ?
Rise_old_1
Heya, I've tried to skin a cursor for a skin for a long time, although I had no success, Thought I'd post it here for help :P

The cursor I'm heading for is with cursor trail of

But with these colors :
Cursor - R = 51, G = 255, B = 153
and the cursor trail something a bit lighter such as : R = 102, G = 255, B = 178

Thanks by advance if you can help :>3
what part do you asked for? I honestly have no idea what you asked for.. :\
try to make the white one as it's base cursor,
and the red as the trail one... (sorry not by file..)
Rise_old_1

- Gurc - wrote: 2v6740

Heya, I've tried to skin a cursor for a skin for a long time, although I had no success, Thought I'd post it here for help :P

The cursor I'm heading for is with cursor trail of

But with these colors :
Cursor - R = 51, G = 255, B = 153
and the cursor trail something a bit lighter such as : R = 102, G = 255, B = 178

Thanks by advance if you can help :>3
I still can't do it :C It looks like crap when I recolor and gains un intentional pixels :x

I bassically tried to recolor it to Cursor - R = 51, G = 255, B = 153 and Cursor Trail - R = 102, G = 255, B = 178 but
couldn't for some reason, nor could I recolor from the original white :/
If someone could help me with recoloring It'll be much appreciated :P

- Gurc - wrote: 2v6740

I still can't do it :C It looks like crap when I recolor and gains un intentional pixels :x

I bassically tried to recolor it to Cursor - R = 51, G = 255, B = 153 and Cursor Trail - R = 102, G = 255, B = 178 but
couldn't for some reason, nor could I recolor from the original white :/
If someone could help me with recoloring It'll be much appreciated :P
Oh, you mean recolor, huh?

Try hue shift, if you're using Photoshop, access them with ctrl-alt-U, or Image > Adjustment > Hue/Saturation
If you want them colorless, drag the saturation slider to the leftmost side.. :D
Rise_old_1

Hatsune Chiyo wrote: 2m1n64

- Gurc - wrote: 2v6740

I still can't do it :C It looks like crap when I recolor and gains un intentional pixels :x

I bassically tried to recolor it to Cursor - R = 51, G = 255, B = 153 and Cursor Trail - R = 102, G = 255, B = 178 but
couldn't for some reason, nor could I recolor from the original white :/
If someone could help me with recoloring It'll be much appreciated :P
Oh, you mean recolor, huh?

Try hue shift, if you're using Photoshop, access them with ctrl-alt-U, or Image > Adjustment > Hue/Saturation
If you want them colorless, drag the saturation slider to the leftmost side.. :D

Thanks <3 Was a lot simpler then I have realised xD
Can someone help me with the CtB Character skin?I tried to make according as Rolled's topic and don't got it :(
Hello, I came again. If possible, can someone be so kind to help me make a pippin and ryuuta out of Hikawa Renko.

This Girl, Chibi. Thanks

YuiHisagi wrote: 3j2c3j

Can someone help me with the CtB Character skin?I tried to make according as Rolled's topic and don't got it :(
Can you please be more specific? which element is giving you trouble?

CarinderYeah wrote: 175z3t

Hello, I came again. If possible, can someone be so kind to help me make a pippin and ryuuta out of Hikawa Renko.

This Girl, Chibi. Thanks

Well that's a huge request ._. making a good pippin is hard as sh*t xD I've been doing one for two days and I'm only halfway ;A; I want to see the brave who will take this request :P

PD: I could use the image you provided to make the ryuuta, if you want to.
even just the ryuuta is fine. I have Sonico as my pippin right now. Thank you so much.
Here
Please let me know if there is something wrong. And notice that this is the HD version.
whoa. this is cool enough. but why is it so big.. anyways. thanks.
Because it is for HD skins (@2x) if you are using a SD skin just rezise it xD
[repost from thread]

the Taiko Z and X is it possible to have them like left arrow and right arrow instead red circle and blue circle? I'm use to playing arrow games and for some reason my brain just doesn't want work by separate color, would probably help alot have them as arrows, that's only thing i want
it had been answered from your thread you made actually
how do you change the design of this?

Eizan Arizawa

-Ephemeral- wrote: 4v6r1w

how do you change the design of this?

nope. you can't change that even if you're a er
Thanks

Eizan Arizawa wrote: 45545i

-Ephemeral- wrote: 4v6r1w

how do you change the design of this?

nope. you can't change that even if you're a er
thing is, it clearly looks different in several of my skins, so I'd believe that it can be modified.

-Ephemeral- wrote: 4v6r1w

thing is, it clearly looks different in several of my skins, so I'd believe that it can be modified.
you mean, something like this?
SPOILER

TouchFluffyTail's Project Diva skin

If yes, just play with the image size, otherwise I don't know..
anyway, nice font, what is it? :p
Topic Starter
Geez, Why no one is ing new template? You have everything there... just look at pictures and see where they are in-game...
probably they start with whatever skin that they're already have..

-Ephemeral- wrote: 4v6r1w

Eizan Arizawa wrote: 45545i

nope. you can't change that even if you're a er
thing is, it clearly looks different in several of my skins, so I'd believe that it can be modified.
He means that the black bar behind it can't be skinned. The buttons can be skinned. They start with selection-mode, not to confuse with selection-mod.

ReddScorn wrote: 5hd5f

He means that the black bar behind it can't be skinned. The buttons can be skinned. They start with selection-mode, not to confuse with selection-mod.
I see, thanks. I'll take a better look tomorrow

Hatsune Chiyo wrote: 2m1n64

-Ephemeral- wrote: 4v6r1w

thing is, it clearly looks different in several of my skins, so I'd believe that it can be modified.
you mean, something like this?
SPOILER

TouchFluffyTail's Project Diva skin

If yes, just play with the image size, otherwise I don't know..
anyway, nice font, what is it? :p
I don't actually know the font since I didn't make this skin. But it's from Shizuru~'s skin.
- Hiyori -
Can somebody help me to translate something from english into japanese for my skin?
Shoot me a pm please. :)
Hi, I'm trying to do the taiko part for a skin, but I can't manage to align the drum "highlights" (taiko-drum-inner.png and taiko-drum-outer.png) Do you know how to do it properly? this is driving me nuts...

EDIT: I just managed to align it correctly after losing all my hair, so please ignore this post.
i seeing it somewhere but i can't put my finger on it. i don't eve know what to search for. anyone with that skin element willing to share it?

it looks pretty simple, a white health bar, but the ki is just a vertical line that is shining, thats the best way i can describe it.

tastystew wrote: 1s4lw

....looks pretty simple, a white health bar, but the ki is just a vertical line that is shining, thats the best way i can describe it.
Could it be from Aesthetic? or HD Neon, or from Luminance Skin? These skins are the only skins that have a health bar I know that nearly fits that description.
anyone up for helping me make a pippin out of the pic I provided?

CarinderYeah wrote: 175z3t

tastystew wrote: 1s4lw

....looks pretty simple, a white health bar, but the ki is just a vertical line that is shining, thats the best way i can describe it.
Could it be from Aesthetic? or HD Neon, or from Luminance Skin? These skins are the only skins that have a health bar I know that nearly fits that description.
couldnt find it so i just made my own. lol
Anyone knows where this skin elements are from? I have no response from the and his/her skin link at page is outdated.

Nathanael wrote: 354k3u

Anyone knows where this skin elements are from? I have no response from the and his/her skin link at page is outdated.

That's from Aesthetic skin made by Redon

satriobp wrote: 53212

That's from Aesthetic skin made by Redon
Thanks, ed.
Haron_old_1
Hey, guys. I have a problem.
I need to change black sliders as here (CtB) http://osu-ppy-sh.jeuxcrack.net/ss/1446253 to another colour, because I dont want to play with black sliders on some maps on the black bg. What do I need to change here http://puu.sh/7GwET.png ? This is a file if someone needs - http://puu.sh/7GySw.ini .
CtB Elements:

fruit-apple.png - fruit-pear.png - fruit-orange.png - fruit-grapes.png


These are the main fruit graphics for CtB. Keep in mind that, like hit circles, they undergo colour change, so using black to white is suggested.
But something doesn't seem right? They don't have their stems!

It's also suggested to have an approximately distinguishable shape, to distinguish hyperfruits from non-hyperfruits.

fruit-apple.overlay.png - fruit-pear-overlay.png - fruit-orange-overlay.png - fruit-grapes-overlay.png


Each fruit has it's own overlay. Unlike the fruits themselves, they are not affected by combo colours. This also means you can grant a little colour tint to a fruit or slap a little happy face on all your potatoes if you want to.

There are also a few other fruits.

fruit-bananas.png - fruit-bananas-overlay.png



The bananas also determine the score gain during a spinner. Keep in mind that they spawn in a random colour close to yellow. if you want your own set colour, you'll have to nullify the actual bananas and put it in the overlay.

fruit-drop.png



Unlike the other fruits, this one has no overlay, so in essence, it will only hold to the combo colour. Keep in mind that these are used for the slider ticks AND the slider droplets, so basically all of the insides of sliders will use this graphic.

fruit-ryuuta.png



The final element of CtB, the catcher himself, Ryuuta. Try to make the catcher distinguishable from the rest of the game, and make sure the player can identify well when the fruit is to hit the plate. Having a thin line flying around may be nice for some players, but doesn't help a vast majority.

fruit-platter.png



There is also the platter itself. It's there go over the fruits once they have been caught, to make it seem like the catcher actually has the fruits in his platter. As far as i know, this is defunct, but still useful to know if you want to make sure older versions are ok.
Haron_old_1
Thanks a lot, Kitokofox! :3
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