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Skinning tutorial (+ skinning ) 646s2v

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What's exactly the taiko-bar-right dimensions? I tried something and it's always stretched in-game..

here-'s in-game look

1280x800 (16:10)
Did that part only works with standard resolution, e.g. 4:3?
Haven't you checked the default template? Its 845x200.

Edit: Kotori <3
Just ed the reason why I made my taiko-bar-right wider than the template:
because of my stretching issue :p


does it means taiko-bar-right isn't widescreen-compatible?
Maybe it's because that's the default behavior of that element.
you mean, filling out the bar by stretching it?
Possibly

I won't test it out yet since I'm using a 4:3 monitor.
Just did it.
211x200px taiko-bar-right.


No, it isn't filling up.. :|
Topic Starter

Hatsune Chiyo wrote: 2m1n64

Just did it.
211x200px taiko-bar-right.

No, it isn't filling up.. :|
What resolution you are using in game?
I have a few questions...

Okay so ever since I was a noob, the first non default skin I used was a skin I mixed and matched around because I didn’t like how one skin had one part but I liked this other part etc.
But recently I started altering the skins to more of my likings. Now to the point where I created some parts by myself with the help of a base.
I have a few questions because I’m nervous of calling it a skin I made all by myself and reassurance.

1) Is it okay if my skin resembles other skins?
I’ve seen on osu! Skin forums where people are using the same follow point I see everywhere (the one where it looks like a line) without crediting. Did they make it themselves and it’s okay to have it look almost exactly the same except it’s remade by the poster?
I’ve also noticed that most of my ideas have been made already except maybe slightly different after looking around at other things. Is it okay or do I need to make a full on makeover?

2) How do you make hitsounds?
I know what I want for menu-click, failsound etc. But the ones for play is the ones I’m not sure. Did people take them from other free music sites and alter them? Where/how did they find such sounds? Or do they make them themselves? How is each sound suppose the sound like? (I can’t find a the default skin apparently. There probably isn’t any. So I can’t have a proper template to figure it out)

That’s pretty much my fears and concerns for it. Any help?
1) Yes. As long as the element DOESN'T PERFECTLY MATCH another element.
Some of the skinners here ask permission to the original authors for some elements. Some of them replicates an element (like me in some cases) and some of them places an element that he/she didn't create for the sake of his/her skin (illegal here, but not in pages and signatures).

2) Google is your best friend if you don't like to do the hitsounds in a hard way. The template skin is also your best friend too. Some of us (RARELY... I MEAN IT...) uses a Digital Audio Workstation / DAW in making hitsounds. Best examples of these are FL Studio and Cubase. If you want to know the actual sounds of the default skin, simply go to the first page of this thread. There's 2 links available; the choice is still yours.
Thank you so much now I know what the heck I should do

MLGnom wrote: 3b6q29

What resolution you are using in game?
1280x800
just posting to say there's a new mod icon:
[peppy] Add cinema mod. Watch storyboards with no interruptions!

deadbeat wrote: 819

just posting to say there's a new mod icon:
[peppy] Add cinema mod. Watch storyboards with no interruptions!
I can't find the mod with the default skin :/
the mod is located under Auto
guessing the file name is selection-mod-cinema.png

deadbeat wrote: 819

the mod is located under Auto
guessing the file name is selection-mod-cinema.png
i think he removed it again or restricted it to Auto. (check the changelog)
wish i was at home so i could do testing on this >_>

deadbeat wrote: 819

wish i was at home so i could do testing on this >_>
:p i wonder why he restricted it tho, wasn't really watching the stream
Oh yes, here comes another one! (prepares SD and HD sprites of that using his own template)
Hi,

my question is, Can I change the colour of the spinner-glow? its blue by default.

/me runs
Where the heck is that Cinema mod... :/
[peppy] Add cinema mod. Watch storyboards with no interruptions!

?
on the changelog
I know its at the changelog. I was looking for it at the test build... :/
Cinema (CN) mod is under Autoplay, if I'm right.

OsuMe65 wrote: 4d3mn

Cinema (CN) mod is under Autoplay, if I'm right.
not yet, that's where it will be. it's rather hidden at the moment. should hopefully should be more visible in the next few days

vahn10 wrote: 6c2y5u

[peppy] Add cinema mod. Watch storyboards with no interruptions!

?
on the changelog
yeah, i mentioned that on the previous page :p
What is about the images with the suffix of "@2x"? What is their significance of exisitence? How should they be made?

bayun lan wrote: 3g43e

What is about the images with the suffix of "@2x"? What is their significance of exisitence? How should they be made?
They are HD images meant for resolutions higher than some resolution I am unsure of. They are 2x the resolution of non-@2x files which allows for them to look better in higher resolution game windows.

Rolling Boy wrote: 4i5x2d

Hi,

my question is, Can I change the colour of the spinner-glow? its blue by default.
spinner-glow.png, 825x825

also, for anyone who hasn't yet looked the changelog, cinema mode is ctrl-shift-enter, it just added to the public build :p

Hatsune Chiyo wrote: 2m1n64

Rolling Boy wrote: 4i5x2d

Hi,

my question is, Can I change the colour of the spinner-glow? its blue by default.
spinner-glow.png, 825x825
Emm... I'm asking for some code in the skin.ini, not the name of the file...
oh, you mean the code..
sorry man I did not.. :\
skin it, since you can't specify it
Hello, I was wondering if it was possible to add animations to the playfield, similar to the dancing kurousagi on this person's vid:

I'm not sure if it's part of the skin, or just video animations
It is made from the scorebar-colour I think.
Quick question: how are numbers aligned? does the centre of the image just align to the centre of the hitcircle?

Thanks in advance! =)
yes, it aligned to the center of the circle :)
Quick question, can you make a HD skin out of a SD skin? If so, how? Do you need to recreate every sprite in HD for it?
It must be the other way around.
(If you're skilled enough, why not recreate them in HD?)
Does anyone here know how to make REALLY good custom skins? If so please reply. ;) ;) ;)
ive got a question
what is about the key overlay
in some skins they are costumized in some not
How do I create these overlays.
I couldn't find an image in my skin

not94 wrote: 421l47

ive got a question
what is about the key overlay
in some skins they are costumized in some not
How do I create these overlays.
I couldn't find an image in my skin
inputoverlay-background.png

inputoverlay-key.png

OsuMe65 wrote: 4d3mn

It must be the other way around.
(If you're skilled enough, why not recreate them in HD?)
Well, I don't really know how and I'm too lazy to find out. :D
i know there's volume-bg.png
but what's the element for the effects volume. it is just effects-volume-bg.png?

deadbeat wrote: 819

i know there's volume-bg.png
but what's the element for the effects volume. it is just effects-volume-bg.png?
it's volume-bg-effect.png
excellent. thank you
Why is it that some ranking- s fill my screen but others only fill parts?

PandaDoctor wrote: 1y162z

Why is it that some ranking- s fill my screen but others only fill parts?
Ranking screens vary because of their image resolutions.
Also, skin behavior matters

OsuMe65 wrote: 4d3mn

PandaDoctor wrote: 1y162z

Why is it that some ranking- s fill my screen but others only fill parts?
Ranking screens vary because of their image resolutions.
Also, skin behavior matters
What do you mean by skin behavior?


that one
Hi, I was wondering if it was possible to control the speed of the scorebar-colour animation. I've tried to add extra frames to make the animation slower or delete frames to make it faster, but these frame changes only come into effect when previewing the skin. When I'm in game the animation speed is always the same no matter how many frames there are.
AnimationFramerate: (value in numbers)
This code applies to skin.ini
This will help. The lower the #, the slower the animation.
Topic Starter

Stort wrote: 256u4l

Hi, I was wondering if it was possible to control the speed of the scorebar-colour animation. I've tried to add extra frames to make the animation slower or delete frames to make it faster, but these frame changes only come into effect when previewing the skin. When I'm in game the animation speed is always the same no matter how many frames there are.
I will just quote thing that I wrote 5 month ago. :D

MLGnom wrote: 3b6q29

That depends which one part you are actually animating.

With adding to skin.ini "AnimationFramerate: <Number of frames per second>" - This option will affect every animation that you have in your skin (except hitbursts and sliderball).
But now how to control speed with it and how to make different speed on different parts?

This is a tricky part. As stated AnimationFramrate is affecting amount of frames used per second.
Example: We have animated lifebar that contains 8 frames and animated skip button that contains 20 frames. We are setting AnimationFramerate to 4.
Full loop of lifebar animation will take 2 seconds , 5 second for skip button.
In other words The more frames you have and lower Animation Framerate is, then slower animation will be.

But now case where we want fast animation for skip and very slow for lifebar. Let's say we are using the same amount of frames as previosly stated (8 and 20)
You are setting AnimationFramerate to 10. Now you have pretty fast skip button but way too fast lifebar (less than 1 second to do loop) but you want it to be slow. So the only way is to increase amount of frames. You will need to duplicate frames few times.
Example :
scorebarcolour-0, scorebarcolour-1, scorebarcolour-2 and scorebarcolour-3 are using picture number 1. scorebarcolour-4, scorebarcolour-5, scorebarcolour-6, scorebarcolour-7 are using picture number 2 etc.

After that you will have "8 frames" as 40. So now with AnimationFramerate it will take 4 second instead less than 1.
It's not taking that much time as it's looks to duplicate frames. Generally only renaming them is a little annoying but still is possible to do this in few minutes.

(menu-back is not affected by normal duplication of frames. You need to add AnimationFramerate to control it's speed).
I don't know if this is just me but after today's update all of the hitcircle combo colours that are a part of a slider have turned black (not that I'm complaining cuz it looks pretty cool but I'm wondering if this is a glitch?)

Example:

[ Zan ] wrote: 4t6m5v

I don't know if this is just me but after today's update all of the hitcircle combo colours that are a part of a slider have turned black (not that I'm complaining cuz it looks pretty cool but I'm wondering if this is a glitch?)

Example:
Yes It is...
t/192473

satriobp wrote: 53212

[ Zan ] wrote: 4t6m5v

I don't know if this is just me but after today's update all of the hitcircle combo colours that are a part of a slider have turned black (not that I'm complaining cuz it looks pretty cool but I'm wondering if this is a glitch?)

Example:
Yes It is...
t/192473
Thanks, didn't see that post.
On one of the skins that I use, the cursortrail lasts too long for my cursor and just gets in the way, and i cant deal with it xD
How do you fix it? Thanks!
Topic Starter
Remove cursor-middle from skin.
how to get rid of fuzziness for hit circle borders

everytime i make a white one it ends up looking pixelly or w/e
Topic Starter

Arcanine wrote: 4s2z2w

how to get rid of fuzziness for hit circle borders

everytime i make a white one it ends up looking pixelly or w/e
While using GIMP

For making nicer circles, use feather edges option.

Hatsune Chiyo wrote: 2m1n64

Just ed the reason why I made my taiko-bar-right wider than the template:
because of my stretching issue :p[/box]

does it means taiko-bar-right isn't widescreen-compatible?
Just to let you know, I messed with that element for a hour. It is a pain in the ass to get perfect. I gave up.

Hatsune Chiyo wrote: 2m1n64

Just ed the reason why I made my taiko-bar-right wider than the template:
because of my stretching issue :p
does it means taiko-bar-right isn't widescreen-compatible?
I have doubts that taiko-bar-right stretches from left to right (assuming that taiko-bar-right has a text).
Topic Starter
First peppy finally fixed spinner background

[peppy] Fix spinner background opacity being completely wrong.
But next

[peppy] Restore spinner background dim. Fix using SpinnerBackground = 255,255,255 in skin.ini.
He needed to restore it. Many people are used to that dim and I understand that. But we have alternative way to fix dimming.
Great option for people who can't use editing programs and just want to have more or less dimmed spinner background.

As stated in change log, add SpinnerBackground: 255,255,255 under [colours] section to remove spinner background dim. <3

And by changing RGB code in SpinnerBackground: 255,255,255 you can manipulate colour of that dim. For example :



Uruoki wrote: 33354t

Just to let you know, I messed with that element for a hour. It is a pain in the ass to get perfect. I gave up.
Actually, there IS a solution, by 'squeezing' your taiko-bar-right, but, yeah, I feel ya

OsuMe65 wrote: 4d3mn

I have doubts that taiko-bar-right stretches from left to right (assuming that taiko-bar-right has a text).
It DOES stretch from the right edge of taiko-bar-left, but probably only for non-standard res (4:3), as I told you earlier (or not?)..
wtf is a hitcircleselect
Topic Starter
Ctrl + F on first post of this thread :

MLGnom wrote: 3b6q29

Hitcircleselect
Hitcircleselect is a sprite for "selected object" in beatmap editor.
It's a blue glow on the picture.

MLGnom wrote: 3b6q29

Ctrl + F on first post of this thread :

MLGnom wrote: 3b6q29

Hitcircleselect
Hitcircleselect is a sprite for "selected object" in beatmap editor.
It's a blue glow on the picture.
o lord im blind. thx :3
Is it possible to change Osu Mania bar positions example

|_|_|_|_| |_|_|_|_|

So that it has a space in the middle?
it's okay to post a solution instead of just asking for , right? :p
[ for widescreen (16:10/16:9) skinners ]

I'm assuming you've already saw my post about stretching taiko-bar-right issue, so I'm giving y'all a solution :

Make the taiko-bar-right(-glow) HALF of the size template, which is originally 845*200 to 423*200, But, instead of just a canvas resize, do an image resize, or 'squeeze' your image.

NOTE: For Photoshop s don't add any blending options (glows, shadows) AFTER you 'squeeze' the image. Instead, flatten your layers first, then resize.
Same thing goes for any image editor.

But there's a catch:
your taiko-bar-right WILL be blurry (looks like you've just used a JPG on this element/not HD even on standard). A possible workaround would be make this element the only HD element on a standard resolution skin, thus the element dimension would be 845 x 400 (haven't tested yet, If anyone have tested this, let me know :D )

as an example below, I've just ONLY 'squeezed' the text, but method I gave above will work, hopefully.



this solution is dedicated to Uruoki, who has messed with this element for an hour, and finally gave up :p
Don't giving up, Uruoki, you can do this~! :D
Is it possible to have the two taiko circles (red and blue) have different images? I tried taikocircleoverlay0 and 1 but it wouldn't work D:

Also, I got a custom taiko pippidon.. which disappears after the idle time. Vanishes and doesn't come back again.. Any idea why that happens?
hello, i was wondering how you would go about making the taiko-slider transparent?

Tokiiko wrote: 5j162c

hello, i was wondering how you would go about making the taiko-slider transparent?
Put a transparent taiko-slider instead of not skinning it (this will make your skin uses default taiko-slider)
Here, use mine, if you're too lazy :p
SPOILER

yes, it's there, right click and save :D

Cataku wrote: 1o2o1s

Is it possible to have the two taiko circles (red and blue) have different images? I tried taikocircleoverlay0 and 1 but it wouldn't work D:

Also, I got a custom taiko pippidon.. which disappears after the idle time. Vanishes and doesn't come back again.. Any idea why that happens?
1. No, you can't. taikohitcircleoverlay# is for animated overlay (?) You can only have different images for normal and big notes..

2. Probably you're missing some images that is required:
Quoting from this thread:

The rules of the character (thx to peppy) :

clear animation
animates with sequence: 0 1 2 3 4 5 6 5 6 5 4 3 2 1 0

pippidonclear0
pippidonclear1
pippidonclear2
pippidonclear3
pippidonclear4
pippidonclear5
pippidonclear6

idle

pippidonidle0.png
pippidonidle1.png
etc.

kiai idle

pippidonkiai0.png
pippidonkiai1.png
etc.

fail

pippidonfail0
pippidonfail1
pippidonfail2
pippidonfail3
pippidonfail4
Can someone clarify what determines the length of a cursor trail for me?

Tangerine wrote: c2j1o

Can someone clarify what determines the length of a cursor trail for me?
If you want a super long cursor trail like the default skin trail then add a cursormiddle.png

Other than that it's just changing the opacity on the cursortrail.png image itself.

Hatsune Chiyo wrote: 2m1n64

Cataku wrote: 1o2o1s

Is it possible to have the two taiko circles (red and blue) have different images? I tried taikocircleoverlay0 and 1 but it wouldn't work D:

Also, I got a custom taiko pippidon.. which disappears after the idle time. Vanishes and doesn't come back again.. Any idea why that happens?
1. No, you can't. taikohitcircleoverlay# is for animated overlay (?) You can only have different images for normal and big notes..

2. Probably you're missing some images that is required:
Quoting from this thread:

The rules of the character (thx to peppy) :

clear animation
animates with sequence: 0 1 2 3 4 5 6 5 6 5 4 3 2 1 0

pippidonclear0
pippidonclear1
pippidonclear2
pippidonclear3
pippidonclear4
pippidonclear5
pippidonclear6

idle

pippidonidle0.png
pippidonidle1.png
etc.

kiai idle

pippidonkiai0.png
pippidonkiai1.png
etc.

fail

pippidonfail0
pippidonfail1
pippidonfail2
pippidonfail3
pippidonfail4

Didn't have enough pippidonclear images, copy-pasting some in fixed it, thanks a lot! :D
It's a shame about the circles but oh well
Yo, not a prob :D

Hatsune Chiyo wrote: 2m1n64

Tokiiko wrote: 5j162c

hello, i was wondering how you would go about making the taiko-slider transparent?
Put a transparent taiko-slider instead of not skinning it (this will make your skin uses default taiko-slider)
Here, use mine, if you're too lazy :p
SPOILER

yes, it's there, right click and save :D
thanks! also one last question, is it possible to remove the applause sound at the end of each ranking?
Just Asking... Is It possible to create a separate hitsounds for Mania?
*My Hitsounds that's useful for STD kinda sounds weird in Mania-mode

Tokiiko wrote: 5j162c

thanks! also one last question, is it possible to remove the applause sound at the end of each ranking?
replace applause.mp3 or applause.wav with a blank/mute sound file
Hi, I've forced the new behavior in my skin. Anyone knows why my playfield wont show up even when it has a dimension of 1920x1080?
Can anyone compile a new skin.ini with all the new lines in it?
Preferably the lines that came after menuglow?

elzapatoverde wrote: 3z2971

Hi, I've forced the new behavior in my skin. Anyone knows why my playfield wont show up even when it has a dimension of 1920x1080?
IIRC new skin doesn't use the playfield anymore :(

That new-ish update is really annoying for me - my old-style spinner now looks like turd because the meter is way off. Bummer. I'll fix it eventually.

Also just want to drop this here: the osu!mania combo number coloring (forgot the name x.x) is subtractive coloring, not additive (I wondered why 0,128,255 came out orange). Pick the color you want in photogimp and hit Invert, then use the eyedropper tool to read the result (or subtract the rgb values from 255)

tuddster wrote: 3591b

IIRC new skin doesn't use the playfield anymore :(

That new-ish update is really annoying for me - my old-style spinner now looks like turd because the meter is way off. Bummer. I'll fix it eventually.
1. Yes, new skin, even the old style, doesn't use playfield anymore EXCEPT:
when a beatmap didn't have any background. ~2007 beatmaps didn't have them, so your skin's playfield will be used (if any)

2. Yes, even I only skin for myself, that thing really bugged me off, i'd ended up using a minimal spinner instead :(
What's the difference between soft and normal hit-sounds? Is there a way to alternate between the two in edit mode?

Sorry if this has been asked before, but I have no idea how to search a thread.
the difference of it was volume, I think.
different samples

maybe there's more
There are three different sets of hitsounds: Normal, Soft, Drum
You can't alternate any of the sets because it follows the mapper's settings from the timing points.
Why don't you just use a single set by using the same file (or sound effect) on the other sets?
hey,
i have a question:



can i skin these buttons on the right side?
when yes: how is the skindata.png called and how big should it be
no

that's all
but why is it changed on the picture, is it a skin or what is it?

i found the picture online and i don't know from who it is
my question is:
how did he/she changed it?
those icons are present before peppy's update

after that update (I don't know when), those were replaced with flat ones.
ohh..
ok thx ;)
i'm trying to put http://puu.sh/7x0Ch.png INTO http://puu.sh/73LIa/acdcea8e41.zip <- That is thelewas latest skin which is ed on his youtube page ANYHOW i cannot seem to put the spinner-circle into to the skin file someone please help! :/

NoRae wrote: 2b6r3g

i'm trying to put http://puu.sh/7x0Ch.png INTO http://puu.sh/73LIa/acdcea8e41.zip <- That is thelewas latest skin which is ed on his youtube page ANYHOW i cannot seem to put the spinner-circle into to the skin file someone please help! :/
A skin is not a file. The file is a archive and you you need to extract it first. After that put the spinner image into the extracted folder and place that folder into the skin folder in the osu! directory.
A skin is not a file. The file is a archive and you you need to extract it first. After that put the spinner image into the extracted folder and place that folder into the skin folder in the osu! directory.
Thats wat i meant! haha xD its all extracted and all. I'm currently using the skin right now but i want to modify is a little :)
What is the name of the file that make snow falling in the main menu?

sheela901 wrote: 3g2ic

What is the name of the file that make snow falling in the main menu?
menu-snow I guess...

satriobp wrote: 53212

sheela901 wrote: 3g2ic

What is the name of the file that make snow falling in the main menu?
menu-snow I guess...
Thank you~

Nathanael wrote: 354k3u

There are three different sets of hitsounds: Normal, Soft, Drum
You can't alternate any of the sets because it follows the mapper's settings from the timing points.
Why don't you just use a single set by using the same file (or sound effect) on the other sets?
I found the normal and soft sound sets quite easily, but i couldn't find the drum hitsound set.
Do you (or anyone else) happen to know the drum set filenames so I can add custom drum hitsounds?

I'm asking because i think the absence of a costumized drumset is responsible for the standard (drum) hitsounds in this map.
Can anyone confirm i'm on the right track?

Thanks in advance.

DeViezeMan wrote: 4l2mw

Nathanael wrote: 354k3u

There are three different sets of hitsounds: Normal, Soft, Drum
You can't alternate any of the sets because it follows the mapper's settings from the timing points.
Why don't you just use a single set by using the same file (or sound effect) on the other sets?
I found the normal and soft sound sets quite easily, but i couldn't find the drum hitsound set.
Do you (or anyone else) happen to know the drum set filenames so I can add custom drum hitsounds?

I'm asking because i think the absence of a costumized drumset is responsible for the standard (drum) hitsounds in this map.
Can anyone confirm i'm on the right track?

Thanks in advance.
Mostly if a set of hitsounds or a single hitsound isn't included it means that the mappper finds the default sounds fitting for his/her map. Same rule applies to skins.
Here's a list of the drum hitsounds:
  1. drum-hitclap
  2. drum-hitfinish
  3. drum-hitnormal
  4. drum-hitwhistle
  5. drum-sliderslide
  6. drum-slidertick
Hi, is there a way to disable the combo colors for ctb?

And, can we change the "back" button in the new options menu?

ReddScorn wrote: 5hd5f

DeViezeMan wrote: 4l2mw

I found the normal and soft sound sets quite easily, but i couldn't find the drum hitsound set.
Do you (or anyone else) happen to know the drum set filenames so I can add custom drum hitsounds?

I'm asking because i think the absence of a costumized drumset is responsible for the standard (drum) hitsounds in this map.
Can anyone confirm i'm on the right track?

Thanks in advance.
Mostly if a set of hitsounds or a single hitsound isn't included it means that the mappper finds the default sounds fitting for his/her map. Same rule applies to skins.
Here's a list of the drum hitsounds:
  1. drum-hitclap
  2. drum-hitfinish
  3. drum-hitnormal
  4. drum-hitwhistle
  5. drum-sliderslide
  6. drum-slidertick
Thanks for the list!

I could have guessed this, and did, with some naming errors, unfortunately. So i was nearly there. Thanks anyway :)
i'm trying to put http://puu.sh/7x0Ch.png INTO http://puu.sh/73LIa/acdcea8e41.zip <- That is thelewas latest skin which is ed on his youtube page ANYHOW i cannot seem to put the spinner-circle into to the skin folder :/ i've tried changing the spinner-circle to spinner-bottom and it works, however the spinner spins really slowly. Any help would be much appreciated :)
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