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The Quick Brown Fox - The Big Black 1q3g2d

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giO-
Little mod :)

WHO'S AFRAID OF THE BIG BLACK

00:11:628 (9) - NC?
00:40:604 - make the break start from here
01:18:739 (1) - RNC
01:54:709 (6) - unstack this note
01:55:542 (9) - NC?
01:57:207 (1,2,3) - move like this? http://puu.sh/fgKe , looks better than stacked notes (at least for me)
02:13:194 (13) - NC?

can't find more wrong stuff (there are just some suggestion)

SO MAD MAP, Good luck bro :v
There's something about bubbling this map that sounds so bittersweet.
But I think I'll do so right now. (Cause I popped it nice and neat.)
They'll say the BPM should be changed, for consistency.
#bat discussed it, they said, that it's good and ready.
In short, this will be MAT bubble #1 for approval.
Bubbled!
More Information
For those who need translation, I pointed out the letterboxing thing and BD fixed it. I felt bad about popping the bubble so further modding was done and I noticed inconsistency in the BPMs. It was discussed in #bat and they decided it would be alright. Changing the taiko BPM to 360 and using a 0.5x section causes the first note to appear too quickly, and BD has a strong preference about keeping the standard BPM at 360.
AWESOME!!!
Uma star pra você :D
Topic Starter


First try
"- Consider adding "WHO" to all of your tags"


Awesome Mapper.
Touche_old
First try ~



Who's afraid of the big black?
CryNiter
da
Topic Starter
Hey, BATs, pleeease? >:
no


/me runs
I really hate this map..... alot

#2

ztrot wrote: 21x5f

alot
Topic Starter

MMzz wrote: 2i3zq

herp
Mercurial
That name is racist.
this map sucks & so does the mapper
Topic Starter
ok
Oh God, don't you have an .osr file for Cookiezi's first try?!
inb4 this fvcking map gets bubbled.. ENIURQONEIRUHJNALKJHSFBEW YEY!
Topic Starter
it IS bubbled already.
i mean approved. lol :)
Touche_old

Hika wrote: 2p2929

this map sucks & so does the mapper
lol
Mercurial


alternative BG

iMercurial wrote: 2o5a17



alternative BG
*facepalm*
Two bubbles :D
Topic Starter
And no approve.
sadly
No way...

Nuked.
Topic Starter

Blue Dragon wrote: 353cq

If this gets approved I'm throwing myself over a bridge that's over a bridge

DO YOU KNOW HOW HARDCORE THIS IS
Congratulation.
Bd é muito viado aff.
Y THIS IS NOT "THE BIG ASIAN" I MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD














nice map :o
osu-ppy-sh.jeuxcrack.net went down because this got approved

congratulations

OMG THIS IS TEH BEST MAP EVR!!111 1IOHGRUEIGEUIGVER
Bakario
FUUUUCK
Me troll'd when I saw this approved...
.
.
.

Gratz :lol:
Touche_old

Jacob wrote: 4o6u3

OMG THIS IS TEH BEST MAP EVR!!111 1IOHGRUEIGEUIGVER
same
Tablet only nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu [/noob]
Congratz Nogard!! :D
the jumps are too big
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO- congrats
Topic Starter


I'm having too much fun.

jesus christ
Topic Starter

SapphireGhost wrote: 295i56

There's something about bubbling this map that sounds so bittersweet.
But I think I'll do so right now. (Cause I popped it nice and neat.)
They'll say the BPM should be changed, for consistency.
#bat discussed it, they said, that it's good and ready.
In short, this will be MAT bubble #1 for approval.
Bubbled!
More Information
For those who need translation, I pointed out the letterboxing thing and BD fixed it. I felt bad about popping the bubble so further modding was done and I noticed inconsistency in the BPMs. It was discussed in #bat and they decided it would be alright. Changing the taiko BPM to 360 and using a 0.5x section causes the first note to appear too quickly, and BD has a strong preference about keeping the standard BPM at 360.
BD has a strong preference about keeping the standard BPM at 360.
Oh yeah sure everything makes sense.
So let's fuck timing consistency for a preference in a single number.
Why, let's trow up every bullshit that's in the newrules discussion, you'll always allow preferences now guys, am i right?

Fuck your shit. I see this stuff with noises instead of music approved and other stuff can't be ranked or approved for bullshit.

Why am I even bothering to discuss everything again, I'm always wrong after all.
Goodbye James, nullpointLOL, DaRRi MIx, 100pa-, Shinxyn, Al-Azif ♥
Topic Starter

Card N'FoRcE wrote: 486w3a

So let's fuck timing consistency for a preference in a single number.
I'm sorry, I thought you were here for the "freedom mapping"? I have all the right to choose if I want to put the song's REAL bpm instead of halving it for the sake of consistency (which doesn't affect ANYTHING gameplay-wise).

Please stop being unneccessairly nazi.

Card N'FoRcE wrote: 486w3a

Why am I even bothering to discuss everything again, I'm always wrong after all.
welcome to the osu! of 2012. this isn't this old, good game with the community we loved. :c


lesslunatic wrote: 31401

Goodbye James, nullpointLOL, DaRRi MIx, 100pa-, Shinxyn, Al-Azif ♥
/thread
wait....so we can approve this but we choose to give soulfear a hard time with her maps?
I am sorry, but this map is seriously ridicolous, first of all what's the point of double BPM, okay nvm.. AR10 is meh .. but what about these 1\4 jumps sliders, I really hope this will get unranked as this beatmaps is not funny to play at all, you're just mapping some background sounds, it's not a song lol.. it's called overmapping.

It's totally unplayable. parts like this : 00:21:620 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -

1/4 sliders jumpin across the screen 1,80 slider speed 360 bpm, this is just ridicolous.

00:57:590 (1,2,3,4) - extremly extreme


01:02:919 (1,2) - Jumps like this are just unplayable, it's not so distant yeah, but if you drop the 1/8 (360 bpm 1/4) slider you're surely going to lose the combo

just explaining some random things, but it's all really bad
A map can be impossible and fun at the same time; well it's not
Stop complaining about the jumps in Ascension to Heaven, BD.
THEY'RE NOT AS BAD AS THESE JUMPS HAIOAEHAEAUIOHEAUIE

Blue Dragon wrote: 353cq

Card N'FoRcE wrote: 486w3a

So let's fuck timing consistency for a preference in a single number.
I'm sorry, I thought you were here for the "freedom mapping"? I have all the right to choose if I want to put the song's REAL bpm instead of halving it for the sake of consistency (which doesn't affect ANYTHING gameplay-wise).

Please stop being unneccessairly nazi.
In fact my post is not for you, but for the "Team" who makes these stupid exceptions while other maps were not allowed the same things.

I don't really care about what you map and how you map it, but if there are going to be exceptions for the ranking/approving process then there's no point to have "rules" in modding and every map should be allowed to have exceptions as long as a reason is provided (and yours is "i prefer 360bpm instead of 180").
*sneaks in*

About the timing. The first BPM was 720 (IIRC?), then everybody agreed that the value was exaggerated and it had to be, at least, halved. Then the conclusion was reached, the BPM was 360.

"Why Taiko doesn't use 360?"

At first, I was like "If the slider-speed is too fast then use an Inherited Section to convert it", but then I talked to BD and Ono, they explained to me that the BPM messes with Hidden, making it impossible to play. (I asked in #bat beforehand, btw). My apologies for any misunderstanding.

About comparing the map with a completely different mapper/map, definitely a bad idea. If you want to complain about it try to make it a bit more specific, just like lesslunatic did.

*poofs*
I think the BPM is alright as it is, it's set differently on the osu!standard and taiko difficulty so that their respective maps play better. Seeing how there's no actual gameplay difference being made other than the number on the main menu screen, it should be alright.

To address the difficulty of the map, not all maps are for all people. If you don't like how hard the map is, don't play it. In fact, because this is approved, you shouldn't even feel obligated to play it for ranked score because it won't give you any. I'm sort of iffy about it myself, but because a good number of people enjoy this map I believe it should stay approved.

Gonzvlo wrote: 2z3o53

*sneaks in*

About the timing. The first BPM was 720 (IIRC?), then everybody agreed that the value was exaggerated and it had to be, at least, halved. Then the conclusion was reached, the BPM was 360.

"Why Taiko doesn't use 360?"

At first, I was like "If the slider-speed is too fast then use an Inherited Section to convert it", but then I talked to BD and Ono and they explained to me that the BPM messes with Hidden, making it impossible to play. (I asked in #bat beforehand, btw). My apologies for any misunderstanding.

About comparing the map with a completely different mapper/map, definitely a bad idea. If you want to complain about it try to make it a bit more specific, just like lesslunatic did.

*poofs*

Light my Fire
Quick notice: Removed 3 posts since they were pointless in this dicussion, 2 of them were basically "Haters gonna hate". (The other one was just trolling).

If we don't want this to become a flame war, behave and explain your thoughts in a civil manner o3o7


EDIT:

For the ones who missed it, I explained the Timing "issue" on the previous page, btw o3o
Taiko used a different bpm than the standard diff because of a taiko bug


if you want to complain about bpm inconsistencies between difficulties due to bugs in taiko coding, which happen, you should be demanding the taiko bugs be fixed


not the correct timing.
It seems like you guys don't understand my point.
I'm perfectly aware that 180 or 360 is the same thing, but it seems like some people wrote this for a reason i don't know about:

Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
This is supposed to be a rule in your "rules". Different mappers is not contemplated as an exception. Therefore this breaks a rule which has been taken for granted for years now.

So why was this approved while timing was not consistent in the mapset?

Oh and don't try giving me the "oh but that's from the draft that's not definitive yet", because that would mean everything is still supposed to be guidelines so enforcing them as rules just gives you a shield to cover yourselves with.

You want to keep 360? Fine, you don't rank/approve the map, exactly like what was done with the other mappers in the past.

EDIT: the timing issue is with the TAIKO diff. I'm talking about the OSU!STANDARD diff.

SapphireGhost wrote: 295i56

I think the BPM is alright as it is, it's set differently on the osu!standard and taiko difficulty so that their respective maps play better. Seeing how there's no actual gameplay difference being made other than the number on the main menu screen, it should be alright.

To address the difficulty of the map, not all maps are for all people. If you don't like how hard the map is, don't play it. In fact, because this is approved, you shouldn't even feel obligated to play it for ranked score because it won't give you any. I'm sort of iffy about it myself, but because a good number of people enjoy this map I believe it should stay approved.
(wasn't it a rule?)

Following your thoughts, we should be able to say "oh, I like to use double BPM or 1\4 of the BPM" and we should be able to keep it.
Well, if this is acceptable, I am going to use 1\4 of the BPM using inherit 2x and high slider velocity for make hold sliders.

was that hard write "Down BPM to 180 and use Inehrit sections 2x", it's the same result, and there was no problem
Topic Starter
I am sorry. *sighs*

Card N'FoRcE wrote: 486w3a

It seems like you guys don't understand my point.
I'm perfectly aware that 180 or 360 is the same thing, but it seems like some people wrote this for a reason i don't know about:

Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
This is supposed to be a rule in your "rules". Different mappers is not contemplated as an exception. Therefore this breaks a rule which has been taken for granted for years now.

So why was this approved while timing was not consistent in the mapset?

Oh and don't try giving me the "oh but that's from the draft that's not definitive yet", because that would mean everything is still supposed to be guidelines so enforcing them as rules just gives you a shield to cover yourselves with.

You want to keep 360? Fine, you don't rank/approve the map, exactly like what was done with the other mappers in the past.

EDIT: the timing issue is with the TAIKO diff. I'm talking about the OSU!STANDARD diff.

Shiirn wrote: 234850

Taiko used a different bpm than the standard diff because of a taiko bug


if you want to complain about bpm inconsistencies between difficulties due to bugs in taiko coding, which happen, you should be demanding the taiko bugs be fixed


not the correct timing.

360bpm is the correct bpm. In fact, 720 should be. it's speedcore or some crap like that. Blame renard, not BD. Quit spewing your rage-juices all over, it's unsightly.
It's not my fault if some people make stupid rules.

With that, I'm leaving.
About the different timing:
Gonzvlo mentioned it allready before why we changed it. Because of some bug's it self.
But it has been approved because Taiko dosen't count to osu!; to the osu!-rules as I know.

To avoid such similiar issues, we Taiko players are making rules for osu!-taiko as well. Also because this could give BAT's thinking about to make diverse scripting as for such issues in this case -> Invisible HD playing. But well, it will still need some time up to this day. orz

Please don't be mad at the BAT's, it was mostly my own please to do so, exactly because of those thoughts/reasons.

Edit: Okay, saw Card N' Forces edit.
Topic Starter

OnosakiHito wrote: 1h4bn

About the different timing:
Gonzvlo mentioned it allready before why we changed it. Because of some bug's it self.
But it has been approved because Taiko dosen't count to osu!; to the osu!-rules as I know.

To avoid such similiar issues, we Taiko players are making rules for osu!-taiko as well. Also because this could give BAT's thinking about to make diverse scripting as for such issues in this case -> Invisible HD playing. But well, it will still need some time up to this day. orz

Please don't be mad at the BAT's, it was mostly my own please to do so, exactly because of those thoughts/reasons.
People aren't complaining about how the Taiko diff is 180BPM - they're complaining about how the standard diff is 360BPM. This was my fault because I didn't want to change it. I am sorry.

Shiirn wrote: 234850

360bpm is the correct bpm. In fact, 720 should be. it's speedcore or some crap like that. Blame renard, not BD. Quit spewing your rage-juices all over, it's unsightly.
We're not talking about the song, we're talking about it must be played in osu! as approved beatmap, so you should adapt the bpm for make it playable, in this case, the right way was to use 180 bpm, 1\4 for streams and 1\8 for slider streams and "fast slider reverse".

720 BPM?, what's the point of mapping streams in 1\1 lol

lesslunatic wrote: 31401

720 BPM?, what's the point of mapping streams in 1\1 lol
what's the point of mapping 180bpm if you can do it in 90bpm


or 45bpm
CONGRATS! 8D

Shiirn wrote: 234850

lesslunatic wrote: 31401

720 BPM?, what's the point of mapping streams in 1\1 lol
what's the point of mapping 180bpm if you can do it in 90bpm


or 45bpm
Actually with 180bpm you can 1\4 stream and 1\8 for parts like this 01:13:577 (1) », in 90 bpm you are not able to map 1\8 stuff. 180 is totally fine. why use 720, you want to be the first when sorting by BPM?, also you're a MAT you should not answer in this way, using images for trolling etc, (this is offtopic I am sorry for this). Back to the map, if you are not able to use 360 or 720 for the taiko difficulty, then use 180 there is NO DIFFERENCE you have only to 2x sliders and you still follow "rules" that you made.
Tom69_old
Congratz for approval! Awesome map (like most of yours). *fav*
Topic Starter
To BATs: I wouldn't like you to lock this thread. This discussion has a point and I want to see what's gonna happen from this - it may be useful in seeing what the community thinks about doing in the future. Maybe even if the map got unranked I could learn from it so yeah.
BPM is kept consistent within each single difficulty
Expert has a need for 360--the "1/16" kicks.
Taiko has a need for 180--keeping a sane HS without introducing the Hidden bug.
Rules against 1/16 kicks and stuff are waived since this is for Approval.

Why is there a problem agian?


As for the map being confusing/unreadable. To be honest, in my opinion, even if the map is REALLY hard, it is well mapped and not overmapped. The song is unusual, but I think the Beatmap was mapped accordingly.

We can't expect every map to be exactly the same difficulty level. As the time es by, mappers keep increasing the difficulty level. This was just a HUGE "jump" in the process, I suppose?

Just my point of view.

Also, yes. Let the discussion continue but do not post stuff like "LMAO", "UNRANK IT PLS" or "Reaction Images". That kind stuff is useless and pointless for this discussion.

mm201 wrote: 25v2b

the "1/16" kicks.
1\16? where? o_O



Gonzvlo wrote: 2z3o53

We can't expect every map to be exactly the same difficulty level.
[/size]
No one is writing this, about this, are just points of view, people can like the map or not. we're just writing about BPM thing that actually breaks a "rule".
Awesome Map BD! I'm glad it got approved, this really is one of my favorite maps right now.

To those who are complaining about jumps etc. Use HT or something for god sakes, it got bubbled and approved for a reason and it sure isnt for people to start flaming about it. If you really wanted this map to stay unranked / nonapproved, you should have posted beforehand. Why bring things up when things already happened.
Analogy :

Some crazy organization : Hey lets nuke Russia!
People : Eh, ignore them. They're crazy
-builds up enough resource and money to do it-
-Nukes-
People : Friggin idiots, why'd you do that?! wow...

It doesn't work like that. Whats done is done, trying to undo what you guys were ignorant about is just being the same thing as a sore-loser BD actually put effort into getting this approved and I believe he deserves it.
People enjoy this map and like to play it. Some don't. BD actually put effort into getting this approved and I believe he deserves it

Easy solution : DON'T PLAY IT and let others enjoy it.
we need 1/16 beat snap divisor \:D/
Topic Starter

Senyo wrote: 6b4j1y

BD actually put effort into getting this approved
Believe it or not, this is true. Continue the discussion, just don't blame me.

ykcarrot wrote: 2l4v3k

we need 1/16 beat snap divisor \:D/
Made exclusively for this beatmap? Nah. If this ever happens, I expect more speedcores to be mapped. So a no no. D:

mm201 wrote: 25v2b

Rules against 1/16 kicks and stuff are waived since this is for Approval.
oh, shit
Repeating that actually there are no 1\16 beats\sliders D:

also I am writing this as people will say "Oh, Blue Dragon did it, so I can ignore this rule too"; actually this is the point, I don't get the problem, you can just "fix" this
If people hear of the word exception on this beatmap, that's where rules started to break apart. Everyone wants exceptions, and people will try to get that as much as they can for as long as they should.

EDIT: I guess this should be a good lesson for BATs. Never to give an exception for beatmaps even when they go for approval. Yes, I love the map and so does the song, but rules are rules people. We shouldn't do anything about that.
From what i see the only solution to this is to halve BPM for osu!standard and double the SV for the EXACT SAME FRICKEN MAP, is it worth that much trouble for a number that appears on the song listing?

Edit: Also i want to clarify i dont like nor agree with exception to rules since the ones that are supposed to have expcetions are guidelines but the map's already approved, are u gonna just unrank it to fix a number?
Topic Starter

Philippines wrote: 4b231s

Never to give an exception for beatmaps even when they go for approval. Yes, I love the map and so does the song, but rules are rules people. We shouldn't do anything about that.
I'm sorry for saying this, but...

What the fuck?

Sakura Hana wrote: 6eqm

number
So, everyone can say "Oh, it's just a number!", what's the point of the rule if it's only a number ? o_O
Actually, snip, this info is incorrect

lesslunatic wrote: 31401

Sakura Hana wrote: 6eqm

number
So, everyone can say "Oh, it's just a number!", what's the point of the rule if it's only a number ? o_O
Unranking it to fix it would cause no difference in gameplay, as long as slider velocity and tick rate are adjusted accordingly, so i see no reason to do that? in fact isnt 360 half of the BPM already? why should it be cut down more, only reason i see is making it consistent with Taiko, but we've already made exceptions in the past to fix the Taiko glitch, why not go complain at those other mapsets as well? why not unrank them too?

Sakura Hana wrote: 6eqm

From what i see the only solution to this is to halve BPM for osu!standard and double the SV for the EXACT SAME FRICKEN MAP, is it worth that much trouble for a number that appears on the song listing?

Edit: Also i want to clarify i dont like nor agree with exception to rules since the ones that are supposed to have expcetions are guidelines but the map's already approved, are u gonna just unrank it to fix a number?
ಠ_ಠ

ಠ_ಠ

ಠ_ಠ




We've already cleared out the problems behind the bpm differences. What's the problem of calling a 360bpm map 360bpm? should I have made all diffs of Almagest 356 because i used 1/16? no, it's a 178bpm map. The opposite shouldn't be true. It can't be 720 because it just becomes nigh-impossible to functionally map (or play on weaker computers) due to editor constraints.
Awesome map.
Topic Starter

Shiirn wrote: 234850

It can't be 720 because it just becomes nigh-impossible to functionally map due to editor constraints.
Correcting something - 720 would make the main menu pulse like crazy, and also some other reasons and herp derp.
"Adjust your map to the guidelines, dont adjust the guidelines to your map" - SH's Sig. >.>
It got approved so stop bitching so damn much.
It's kind of annoying to see people complaining just because of the BPM. You tell him to lower it but now you guys want him to raise it? Make up your minds or something.

Shiirn wrote: 234850

Sakura Hana wrote: 6eqm

From what i see the only solution to this is to halve BPM for osu!standard and double the SV for the EXACT SAME FRICKEN MAP, is it worth that much trouble for a number that appears on the song listing?

Edit: Also i want to clarify i dont like nor agree with exception to rules since the ones that are supposed to have expcetions are guidelines but the map's already approved, are u gonna just unrank it to fix a number?
ಠ_ಠ

ಠ_ಠ

ಠ_ಠ
Me too.
To clarify, this was not exactly an exception to a Rule. The BPM was changed in taiko in order to avoid a "bug".

19:57 <Gonzvlo> : Yeah, I suppose that's a misunderstanding. That rule was made so the same song doesn't have different BPM,
19:57 <Gonzvlo> : let's say "40 for Easy and 90 for Normal". In this case the BPM is bacisally the same but it was changed to
19:57 <Gonzvlo> : prevent a bug
19:57 <Gonzvlo> : I'll let the discussion continue, we should be able to reach a conclusion
Uh, where exactly does the map use a 1/8 on 360 BPM? It appears to only have 1/4 on 360 BPM. If that's the case then it could easily be 180 BPM at 1/8.

EDIT:
What is this 1/16 you speak of. I can't find it anywhere.
Topic Starter

Charles445 wrote: 2362o

Uh, where exactly does the map use a 1/8 on 360 BPM? It appears to only have 1/4 on 360 BPM. If that's the case then it could easily be 180 BPM at 1/8.
The song is 360BPM, not 180. That's why I chose it.
I only see 2 options here:
1. Unapprove the map, force mapper to use half the BPM and double slider velocity and tickrate and get 3 new MAT/BAT to reapprove it
2. Let it be
Topic Starter

Sakura Hana wrote: 6eqm

I only see 2 options here:
1. Unapprove the map, force mapper to use half the BPM and double slider velocity and tickrate and get 3 new MAT/BAT to reapprove it
2. Let it be
OR we could just change the rule making it allow more exceptions.
LET IT IT IT BE?! O.O

Blue Dragon wrote: 353cq

OR we could just change the rule making it allow more exceptions.
Adjust your map to the guidelines, dont adjust the guidelines to your map
Topic Starter

Philippines wrote: 4b231s

Blue Dragon wrote: 353cq

OR we could just change the rule making it allow more exceptions.
Adjust your map to the guidelines, dont adjust the guidelines to your map
I'm not adjusting the guidelines to my map. I'm adjusting the guidelines to the maps that people complain about not getting approved because of this rule.

Please learn to take things on their context.
You're not cool enough to double post.
There's nothing wrong leaving it how it is.. if there's a bug then there's a bug.
Or you can take out the taiko AHAHAHAHAHA
@redo

Still removing pointless posts, sorry. Try to explain your thoughts in other way, please o3o


Gonzvlo wrote: 2z3o53

To clarify, this was not exactly an exception to a Rule. The BPM was changed in taiko in order to avoid a "bug".

19:57 <Gonzvlo> : Yeah, I suppose that's a misunderstanding. That rule was made so the same song doesn't have different BPM,
19:57 <Gonzvlo> : let's say "40 for Easy and 90 for Normal". In this case the BPM is bacisally the same but it was changed to
19:57 <Gonzvlo> : prevent a bug
19:57 <Gonzvlo> : I'll let the discussion continue, we should be able to reach a conclusion
Oh well, i already stated my opinion i'll just stop arguing but consider what i said.
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