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The Quick Brown Fox - The Big Black 1q3g2d

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Requested Taiko guest diff. finished.

Some people may think: ,,Over 700 BPM? He has overmapped the Taiko for sure!". Don't worry. It is a playable lvl 10* Taiko diff..

About the BPM: I changed it in the Taiko diff. to 180,135 (720,540/4) since SV changes or x0,25 dosen't help here.
I've asked people in #modhelp about possible ranking problems, but opinions are spreaded. Maybe waiting for MAT/BAT is the best solution?

Anyway, here we go, hope you like it with the Taiko_BG.



: The Quick Brown Fox - The Big Black (Blue Dragon) [Ono's Taiko Oni].osu
crazy shit o.o
Uhh
The Quick Brown Fox Jumps Over the Lazy Dog ~
Touche_old
Nice map :D
Recomended to play with 512MB of video with Intel 3 imo
makethisapproved.jpg *shot*

Kurisuchianu wrote: 4m865

Recomended to play with 512MB of video with Intel 3 imo
Intel Core i3, eh?
My PC doesn't even die from seeing this map, even with Intel Pentium 4. Oh, thank God for that...
However, Kiai flashes may cause epilepsy, am I right? I mean in WHO'S AFRAID OF THE BIG BLACK. I'm not afraid of the Big Black but I need NoFail :(
Waiting for this map to get approved ;) Good luck Nogard!
Topic Starter
pending now
I'm not afraid of this :>>>

Kay, I'll throw some stuff in here:

WHO'S AFRAID OF THE BIG BLACK
Fk it, I'm doing it in pt.

00:28:947 (1) - Nazi. Mova para x:312 y:236. Fica mais enxuto :>
01:02:919 (1) - Nesses sliders, não rola diminuir um pouquinho só o volume? Claps spam dói bagaray.
01:53:876 (5,6) - Essas notas são maldades, just saying. Pelo nível do mapa por mim pode deixar, se fosse um mapset comun eu ia te xingar bagaray tho...
02:08:781 (5,6) - Não sou retardado de tentar achar erros em mapas que não os tem, então estou apenas comentando, fica tudo a seu critério. Enfim, achei esse retorno bem pesadinho por causa da AR e da BPM em si.

Also, na segunda parte do mapa você optou por não usar o clap spam né? Meh.

As for the...

Ono's Taiko Oni

Hmm... It's challenging and have some nice patterns. However some streaks like 01:55:042 (1,2,1,2,1,1,1,2,3,1,1) - And the following kiai turned to be a bit hard to understand at first. I think it's because the high BPM kinda "hides" the pattern volume. Just pointing this out. Do as you wish.

Mmmm that's it for now, hope this can be at least a bit usefull. Get this app now.
I don't see why this couldn't be approved.
After some IRC modding, The Big Black Bubble #1 .
Topic Starter


By the way, if you're going to ask why there are no mods in the thread - the map doesn't need exactly mods in my opinion (except to fix unrankable stuff/other kinds of mistakes) however this kind of map needs A LOT of testing. After hearing opinions from pretty much lots of people, I decided to let this get bubbled. If you have anything against this map going to approval in its current state, please provide some explanation of your point. Thank you!

Farto's IRC mod
22:13 <fartownik> : k, first you gotta snap the kiai ending section on Taiko
22:14 <fartownik> : 00:40:271
22:14 <fartownik> : unsnapped by 3ms
22:15 <Blue_Dragon> : oh
22:15 <Blue_Dragon> : thought it was the other one
22:16 <fartownik> : in your difficulty
22:16 <fartownik> : 01:47:798 (8,9) - is quite don't like this
22:16 <fartownik> : I*
22:17 <fartownik> : I know you might end up messing the entire pattern
22:17 <fartownik> : but jump like this is just weird
22:17 <Blue_Dragon> : well uh I FC'd the pattern several times but I can try to fix it
22:18 <Blue_Dragon> : http://osu-ppy-sh.jeuxcrack.net/ss/225473
22:18 <Blue_Dragon> : makes it very easier
22:19 <Blue_Dragon> : but yeah, it's the best I can do
22:19 <fartownik> : yeah it'll be fine like this
22:19 <fartownik> : 02:08:781 (5,6) - this is like auto slidermiss
22:19 <Blue_Dragon> : well
22:19 <fartownik> : for the entire map you kept on the flow
22:20 <fartownik> : this goes totally reversed
22:20 <Blue_Dragon> : and yeah, that was a mistake
22:20 <Blue_Dragon> : forgot to fix it
22:21 <fartownik> : k leave that
22:21 <fartownik> : about the difficulty parameters
22:21 <fartownik> : I'd totally like you to decrease the HP Drain even more
22:21 <fartownik> : 1 tick would be good
22:21 <Blue_Dragon> : ok
22:22 <Blue_Dragon> : I'm not sure about OD either
22:22 <fartownik> : and also I'm not sure if AR10 is a good idea here
22:22 <Blue_Dragon> : it definitely is
22:22 <Blue_Dragon> : AR9 is way too slow
22:22 <fartownik> : OD is fine
22:22 <Blue_Dragon> : mostly for the ending
22:22 <Blue_Dragon> : which has 180bpm spaced 1/4s
22:22 <fartownik> : hm, AR10 feels like doubletime
22:22 <fartownik> : here
22:22 <fartownik> : it works well in Airman
22:22 <fartownik> : but might be too much here
22:22 <Blue_Dragon> : put AR9
22:22 <Blue_Dragon> : and jump here
22:22 <Blue_Dragon> : 02:08:198 (1) -
22:22 <Blue_Dragon> : it really feels weird to play
22:23 <fartownik> : yeah, probably you're right
22:23 <fartownik> : leave it too
22:23 <fartownik> : 01:40:970 (10) - maybe add a new combo here too
22:23 <fartownik> : won't make you much difference but will give the player some HP
22:23 <fartownik> : 01:42:220 (9) - and here too
22:24 <Blue_Dragon> : shouldn't it be on 01:40:887 (9) -
22:24 <fartownik> : uh, yes
22:24 <Blue_Dragon> : because of the big white tick
22:24 <fartownik> : misslick
22:24 <Blue_Dragon> : ok done
22:24 <Blue_Dragon> : :v
22:24 <fartownik> : missclick*
22:24 <fartownik> : that's all of it i think
22:25 <fartownik> : you just gotta find someone to check taiko
22:25 <Blue_Dragon> : oh
22:25 <Blue_Dragon> : wait
22:25 <Blue_Dragon> : there's something I found now
22:25 <fartownik> : ?
22:25 <Blue_Dragon> : 01:52:211 (1,2,3,4,5,6,7) - spacing here is messed up
22:25 <Blue_Dragon> : gotta fix it
22:26 <fartownik> : hm, okay
22:26 <Blue_Dragon> : ok
22:26 <Blue_Dragon> : wait a sec
22:28 <fartownik> : 00:16:291 (1,2,1,2,3,4,5,6) -
22:28 <fartownik> : some inconsistency in new combos
22:29 <Blue_Dragon> : pressed the button accidentally there
vamo na festa da uva
whoa what the fuck just happened

EDIT:

fabriciorby wrote: 4c3f6y

vamo na festa da uva
me leve com você por favor ))))): /corre
CTB. <3 Gotta love em.
Precisamos da velocidade de Carlos para fullcombear esse mapa.
Bubble 1, Bubble 2, Approve, Drama, Unrank, Drama², Lock.

EDIT: it's just my opinion, but i think the AR is too high..
AR9 seems better to me, but it's bubbled so..

EDIT²: it's really overmapped..
Topic Starter
saying "it's really overmapped" in a 720BPM song isn't really true, in my opinion.

AR9 is ridiculously low for the jumps and...

01:45:550 (1) - Just jump here. AR9 is unreadable here.

I am not aiming for a ridiculous map just for the sake of it, I am just following what the song suggests.

If this map gets unranked because "it is too fast", then, well, sorry but someone will have to be deBATted.

Blue Dragon wrote: 353cq

720BPM
Thanks for saddening me. I wanted to have the record with my 512 BPM map T_____________________T
Topic Starter
popped because of inconsistent letterboxing between difficulties
Since I pointed out the letterboxing thing, I suppose I'll mod this.

- Checked with a BAT, Tick Rate 0.5 shouldn't be used. I think Tick Rate 1 works rather nicely here anyway, when sliders are this fast using ticks to promote people actually following them would be recommended.
00:16:957 (5) - This note goes slightly off-screen.
00:38:939 (1,2,3,4,1,2,3,4) - Spacing is sort of irregular here. I guess it could be intentional, but it plays strangely.
01:23:901 (9,10) - The stream before (10) makes it very easy to hit too much after (9) and accidentally miss (10) early, so I'd advise putting (10) somewhere else.
01:52:877 (5,6,7) - Overlaps a bit.

I don't quite feel comfortable re-bubbling however, due to the inconsistent BPM and lack of modding in the thread. Sorry!
Alternative BG:
Topic Starter
Fixed everything. Now, eh... If anyone can mod this I'd be glad.
You said you were going to try map and easy for a 480 bpm song, gave me something to do.
Do whatever with this, idc :3

: The Quick Brown Fox - The Big Black (Blue Dragon) [The Little Black].osu
lol this map is a threat to anyone with epilepsy just by watching the flashing osu in menu screen
Topic Starter
NO MORE 720BPM

booooooooooooooooooo
WHAT THE FUCK WHY NO MORE 720 BPM ):
:<<<<<<<
add tqbf to tags maybe if you want.
( don't kudo this )

EDIT:

Blue Dragon wrote: 353cq

saying "it's really overmapped" in a 720BPM song isn't really true, in my opinion.

AR9 is ridiculously low for the jumps and...

01:45:550 (1) - Just jump here. AR9 is unreadable here.

I am not aiming for a ridiculous map just for the sake of it, I am just following what the song suggests.

If this map gets unranked because "it is too fast", then, well, sorry but someone will have to be deBATted.
So, yea, firstly
00:10:546 (2) - this note per exemple don't fit the "melody".
01:06:582 (3,4,5,6,7) - I think here is missing a hitsound because here, hitsounds should help a lot the player, it looks silenced at now.
01:49:130 (2) - there's nothing here in the melody
02:18:023 (7) - This note really surprised me at first time, but it's not a awful pattern.
that map , seriously.

also

SPOILER

Mustaash wrote: 46g5i

01:49:130 (2) - there's nothing here in the melody
It doesn't mean that we should obliviously delete this.
Little Mod lol <3

00:39:272 (1) - Everytime 7/8 Combo stay at it (Remove NC)
00:54:259 (9) - New Combo ?
00:55:592 (9) - ^
The Madness is to 1/4 gone..
I just want to point out how hard sliders like this are on GPU's 01:02:919 (1) they drop my frame rate down massively nothing that would affect my gameplay but mapping like this doesn't work well for low end machines.
Topic Starter

ztrot wrote: 21x5f

I just want to point out how hard sliders like this are on GPU's 01:02:919 (1) they drop my frame rate down massively nothing that would affect my gameplay but mapping like this doesn't work well for low end machines.
any suggestions about it? I can't really do anything else that fits with the song there.
so yeah BD... you don't plan to reduce HP drain and AR, don't you...
Topic Starter
Why would I?
WVSagi
FUCK
I LOVE THIS
:) só pq viciei nisso

[Luanny PhNyx] wrote: 3c6m2j

:) só pq viciei nisso
Uma star huahuahuhuahua

Fuck yeah!
giO-
Little mod :)

WHO'S AFRAID OF THE BIG BLACK

00:11:628 (9) - NC?
00:40:604 - make the break start from here
01:18:739 (1) - RNC
01:54:709 (6) - unstack this note
01:55:542 (9) - NC?
01:57:207 (1,2,3) - move like this? http://puu.sh/fgKe , looks better than stacked notes (at least for me)
02:13:194 (13) - NC?

can't find more wrong stuff (there are just some suggestion)

SO MAD MAP, Good luck bro :v
There's something about bubbling this map that sounds so bittersweet.
But I think I'll do so right now. (Cause I popped it nice and neat.)
They'll say the BPM should be changed, for consistency.
#bat discussed it, they said, that it's good and ready.
In short, this will be MAT bubble #1 for approval.
Bubbled!
More Information
For those who need translation, I pointed out the letterboxing thing and BD fixed it. I felt bad about popping the bubble so further modding was done and I noticed inconsistency in the BPMs. It was discussed in #bat and they decided it would be alright. Changing the taiko BPM to 360 and using a 0.5x section causes the first note to appear too quickly, and BD has a strong preference about keeping the standard BPM at 360.
AWESOME!!!
Uma star pra você :D
Topic Starter


First try
"- Consider adding "WHO" to all of your tags"


Awesome Mapper.
Touche_old
First try ~



Who's afraid of the big black?
CryNiter
da
Topic Starter
Hey, BATs, pleeease? >:
no


/me runs
I really hate this map..... alot

#2

ztrot wrote: 21x5f

alot
Topic Starter

MMzz wrote: 2i3zq

herp
Mercurial
That name is racist.
this map sucks & so does the mapper
Topic Starter
ok
Oh God, don't you have an .osr file for Cookiezi's first try?!
inb4 this fvcking map gets bubbled.. ENIURQONEIRUHJNALKJHSFBEW YEY!
Topic Starter
it IS bubbled already.
i mean approved. lol :)
Touche_old

Hika wrote: 2p2929

this map sucks & so does the mapper
lol
Mercurial


alternative BG

iMercurial wrote: 2o5a17



alternative BG
*facepalm*
Two bubbles :D
Topic Starter
And no approve.
sadly
No way...

Nuked.
Topic Starter

Blue Dragon wrote: 353cq

If this gets approved I'm throwing myself over a bridge that's over a bridge

DO YOU KNOW HOW HARDCORE THIS IS
Congratulation.
Bd é muito viado aff.
Y THIS IS NOT "THE BIG ASIAN" I MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD














nice map :o
osu-ppy-sh.jeuxcrack.net went down because this got approved

congratulations

OMG THIS IS TEH BEST MAP EVR!!111 1IOHGRUEIGEUIGVER
Bakario
FUUUUCK
Me troll'd when I saw this approved...
.
.
.

Gratz :lol:
Touche_old

Jacob wrote: 4o6u3

OMG THIS IS TEH BEST MAP EVR!!111 1IOHGRUEIGEUIGVER
same
Tablet only nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu [/noob]
Congratz Nogard!! :D
the jumps are too big
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO- congrats
Topic Starter


I'm having too much fun.

jesus christ
Topic Starter

SapphireGhost wrote: 295i56

There's something about bubbling this map that sounds so bittersweet.
But I think I'll do so right now. (Cause I popped it nice and neat.)
They'll say the BPM should be changed, for consistency.
#bat discussed it, they said, that it's good and ready.
In short, this will be MAT bubble #1 for approval.
Bubbled!
More Information
For those who need translation, I pointed out the letterboxing thing and BD fixed it. I felt bad about popping the bubble so further modding was done and I noticed inconsistency in the BPMs. It was discussed in #bat and they decided it would be alright. Changing the taiko BPM to 360 and using a 0.5x section causes the first note to appear too quickly, and BD has a strong preference about keeping the standard BPM at 360.
BD has a strong preference about keeping the standard BPM at 360.
Oh yeah sure everything makes sense.
So let's fuck timing consistency for a preference in a single number.
Why, let's trow up every bullshit that's in the newrules discussion, you'll always allow preferences now guys, am i right?

Fuck your shit. I see this stuff with noises instead of music approved and other stuff can't be ranked or approved for bullshit.

Why am I even bothering to discuss everything again, I'm always wrong after all.
Goodbye James, nullpointLOL, DaRRi MIx, 100pa-, Shinxyn, Al-Azif ♥
Topic Starter

Card N'FoRcE wrote: 486w3a

So let's fuck timing consistency for a preference in a single number.
I'm sorry, I thought you were here for the "freedom mapping"? I have all the right to choose if I want to put the song's REAL bpm instead of halving it for the sake of consistency (which doesn't affect ANYTHING gameplay-wise).

Please stop being unneccessairly nazi.

Card N'FoRcE wrote: 486w3a

Why am I even bothering to discuss everything again, I'm always wrong after all.
welcome to the osu! of 2012. this isn't this old, good game with the community we loved. :c


lesslunatic wrote: 31401

Goodbye James, nullpointLOL, DaRRi MIx, 100pa-, Shinxyn, Al-Azif ♥
/thread
wait....so we can approve this but we choose to give soulfear a hard time with her maps?
I am sorry, but this map is seriously ridicolous, first of all what's the point of double BPM, okay nvm.. AR10 is meh .. but what about these 1\4 jumps sliders, I really hope this will get unranked as this beatmaps is not funny to play at all, you're just mapping some background sounds, it's not a song lol.. it's called overmapping.

It's totally unplayable. parts like this : 00:21:620 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -

1/4 sliders jumpin across the screen 1,80 slider speed 360 bpm, this is just ridicolous.

00:57:590 (1,2,3,4) - extremly extreme


01:02:919 (1,2) - Jumps like this are just unplayable, it's not so distant yeah, but if you drop the 1/8 (360 bpm 1/4) slider you're surely going to lose the combo

just explaining some random things, but it's all really bad
A map can be impossible and fun at the same time; well it's not
Stop complaining about the jumps in Ascension to Heaven, BD.
THEY'RE NOT AS BAD AS THESE JUMPS HAIOAEHAEAUIOHEAUIE

Blue Dragon wrote: 353cq

Card N'FoRcE wrote: 486w3a

So let's fuck timing consistency for a preference in a single number.
I'm sorry, I thought you were here for the "freedom mapping"? I have all the right to choose if I want to put the song's REAL bpm instead of halving it for the sake of consistency (which doesn't affect ANYTHING gameplay-wise).

Please stop being unneccessairly nazi.
In fact my post is not for you, but for the "Team" who makes these stupid exceptions while other maps were not allowed the same things.

I don't really care about what you map and how you map it, but if there are going to be exceptions for the ranking/approving process then there's no point to have "rules" in modding and every map should be allowed to have exceptions as long as a reason is provided (and yours is "i prefer 360bpm instead of 180").
*sneaks in*

About the timing. The first BPM was 720 (IIRC?), then everybody agreed that the value was exaggerated and it had to be, at least, halved. Then the conclusion was reached, the BPM was 360.

"Why Taiko doesn't use 360?"

At first, I was like "If the slider-speed is too fast then use an Inherited Section to convert it", but then I talked to BD and Ono, they explained to me that the BPM messes with Hidden, making it impossible to play. (I asked in #bat beforehand, btw). My apologies for any misunderstanding.

About comparing the map with a completely different mapper/map, definitely a bad idea. If you want to complain about it try to make it a bit more specific, just like lesslunatic did.

*poofs*
I think the BPM is alright as it is, it's set differently on the osu!standard and taiko difficulty so that their respective maps play better. Seeing how there's no actual gameplay difference being made other than the number on the main menu screen, it should be alright.

To address the difficulty of the map, not all maps are for all people. If you don't like how hard the map is, don't play it. In fact, because this is approved, you shouldn't even feel obligated to play it for ranked score because it won't give you any. I'm sort of iffy about it myself, but because a good number of people enjoy this map I believe it should stay approved.

Gonzvlo wrote: 2z3o53

*sneaks in*

About the timing. The first BPM was 720 (IIRC?), then everybody agreed that the value was exaggerated and it had to be, at least, halved. Then the conclusion was reached, the BPM was 360.

"Why Taiko doesn't use 360?"

At first, I was like "If the slider-speed is too fast then use an Inherited Section to convert it", but then I talked to BD and Ono and they explained to me that the BPM messes with Hidden, making it impossible to play. (I asked in #bat beforehand, btw). My apologies for any misunderstanding.

About comparing the map with a completely different mapper/map, definitely a bad idea. If you want to complain about it try to make it a bit more specific, just like lesslunatic did.

*poofs*

Light my Fire
Quick notice: Removed 3 posts since they were pointless in this dicussion, 2 of them were basically "Haters gonna hate". (The other one was just trolling).

If we don't want this to become a flame war, behave and explain your thoughts in a civil manner o3o7


EDIT:

For the ones who missed it, I explained the Timing "issue" on the previous page, btw o3o
Taiko used a different bpm than the standard diff because of a taiko bug


if you want to complain about bpm inconsistencies between difficulties due to bugs in taiko coding, which happen, you should be demanding the taiko bugs be fixed


not the correct timing.
It seems like you guys don't understand my point.
I'm perfectly aware that 180 or 360 is the same thing, but it seems like some people wrote this for a reason i don't know about:

Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
This is supposed to be a rule in your "rules". Different mappers is not contemplated as an exception. Therefore this breaks a rule which has been taken for granted for years now.

So why was this approved while timing was not consistent in the mapset?

Oh and don't try giving me the "oh but that's from the draft that's not definitive yet", because that would mean everything is still supposed to be guidelines so enforcing them as rules just gives you a shield to cover yourselves with.

You want to keep 360? Fine, you don't rank/approve the map, exactly like what was done with the other mappers in the past.

EDIT: the timing issue is with the TAIKO diff. I'm talking about the OSU!STANDARD diff.

SapphireGhost wrote: 295i56

I think the BPM is alright as it is, it's set differently on the osu!standard and taiko difficulty so that their respective maps play better. Seeing how there's no actual gameplay difference being made other than the number on the main menu screen, it should be alright.

To address the difficulty of the map, not all maps are for all people. If you don't like how hard the map is, don't play it. In fact, because this is approved, you shouldn't even feel obligated to play it for ranked score because it won't give you any. I'm sort of iffy about it myself, but because a good number of people enjoy this map I believe it should stay approved.
(wasn't it a rule?)

Following your thoughts, we should be able to say "oh, I like to use double BPM or 1\4 of the BPM" and we should be able to keep it.
Well, if this is acceptable, I am going to use 1\4 of the BPM using inherit 2x and high slider velocity for make hold sliders.

was that hard write "Down BPM to 180 and use Inehrit sections 2x", it's the same result, and there was no problem
Topic Starter
I am sorry. *sighs*

Card N'FoRcE wrote: 486w3a

It seems like you guys don't understand my point.
I'm perfectly aware that 180 or 360 is the same thing, but it seems like some people wrote this for a reason i don't know about:

Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
This is supposed to be a rule in your "rules". Different mappers is not contemplated as an exception. Therefore this breaks a rule which has been taken for granted for years now.

So why was this approved while timing was not consistent in the mapset?

Oh and don't try giving me the "oh but that's from the draft that's not definitive yet", because that would mean everything is still supposed to be guidelines so enforcing them as rules just gives you a shield to cover yourselves with.

You want to keep 360? Fine, you don't rank/approve the map, exactly like what was done with the other mappers in the past.

EDIT: the timing issue is with the TAIKO diff. I'm talking about the OSU!STANDARD diff.

Shiirn wrote: 234850

Taiko used a different bpm than the standard diff because of a taiko bug


if you want to complain about bpm inconsistencies between difficulties due to bugs in taiko coding, which happen, you should be demanding the taiko bugs be fixed


not the correct timing.

360bpm is the correct bpm. In fact, 720 should be. it's speedcore or some crap like that. Blame renard, not BD. Quit spewing your rage-juices all over, it's unsightly.
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