I can do this asleep
Intel Core i3, eh?Kurisuchianu wrote: 4m865
Recomended to play with 512MB of video with Intel 3 imo
So, yea, firstlyBlue Dragon wrote: 353cq
saying "it's really overmapped" in a 720BPM song isn't really true, in my opinion.
AR9 is ridiculously low for the jumps and...
01:45:550 (1) - Just jump here. AR9 is unreadable here.
I am not aiming for a ridiculous map just for the sake of it, I am just following what the song suggests.
If this map gets unranked because "it is too fast", then, well, sorry but someone will have to be deBATted.
It doesn't mean that we should obliviously delete this.Mustaash wrote: 46g5i
01:49:130 (2) - there's nothing here in the melody
any suggestions about it? I can't really do anything else that fits with the song there.ztrot wrote: 21x5f
I just want to point out how hard sliders like this are on GPU's 01:02:919 (1) they drop my frame rate down massively nothing that would affect my gameplay but mapping like this doesn't work well for low end machines.
SapphireGhost wrote: 295i56
There's something about bubbling this map that sounds so bittersweet.In short, this will be MAT bubble #1 for approval.
But I think I'll do so right now. (Cause I popped it nice and neat.)
They'll say the BPM should be changed, for consistency.
#bat discussed it, they said, that it's good and ready.
Bubbled!
More InformationFor those who need translation, I pointed out the letterboxing thing and BD fixed it. I felt bad about popping the bubble so further modding was done and I noticed inconsistency in the BPMs. It was discussed in #bat and they decided it would be alright. Changing the taiko BPM to 360 and using a 0.5x section causes the first note to appear too quickly, and BD has a strong preference about keeping the standard BPM at 360.
BD has a strong preference about keeping the standard BPM at 360.Oh yeah sure everything makes sense.
I'm sorry, I thought you were here for the "freedom mapping"? I have all the right to choose if I want to put the song's REAL bpm instead of halving it for the sake of consistency (which doesn't affect ANYTHING gameplay-wise).Card N'FoRcE wrote: 486w3a
So let's fuck timing consistency for a preference in a single number.
In fact my post is not for you, but for the "Team" who makes these stupid exceptions while other maps were not allowed the same things.Blue Dragon wrote: 353cq
I'm sorry, I thought you were here for the "freedom mapping"? I have all the right to choose if I want to put the song's REAL bpm instead of halving it for the sake of consistency (which doesn't affect ANYTHING gameplay-wise).Card N'FoRcE wrote: 486w3a
So let's fuck timing consistency for a preference in a single number.
Please stop being unneccessairly nazi.
Gonzvlo wrote: 2z3o53
*sneaks in*
About the timing. The first BPM was 720 (IIRC?), then everybody agreed that the value was exaggerated and it had to be, at least, halved. Then the conclusion was reached, the BPM was 360.
"Why Taiko doesn't use 360?"
At first, I was like "If the slider-speed is too fast then use an Inherited Section to convert it", but then I talked to BD and Ono and they explained to me that the BPM messes with Hidden, making it impossible to play. (I asked in #bat beforehand, btw). My apologies for any misunderstanding.
About comparing the map with a completely different mapper/map, definitely a bad idea. If you want to complain about it try to make it a bit more specific, just like lesslunatic did.
*poofs*