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osu! World Cup 2013 132b54

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The osu! World Cup 2013 (OWC 2013) was a country-based osu! tournament hosted by the osu! team. It was the fourth instalment of the osu! World Cup.

Tournament schedule 2r3s6r

Event Timestamp
Registration phase 2013-10-15/2013-10-28
Live drawings 2013-10-31 (16:00 UTC)
Group stage 2013-11-08/2013-11-10
Round of 16 2013-11-16/2013-11-17
Quarterfinals 2013-11-24
Semifinals 2013-11-30
Finals 2013-12-07/2013-12-08

Prizes 5r3n2j

Placing Prize(s)
Gold crown 6 months of osu!er, unique profile badge, OWC trophy, osu!tablet
Silver crown 3 months of osu!er
Bronze crown 1 month of osu!er

OWC 2013 winner badge

Organisation 3g3j71

The osu! World Cup 2013 was run by various community .

Position Member(s)
Manager dkun, Loctav, p3n
Mappool selector Chewin, Darksonic, Wishy
Streamer Makar, Nyquill, peppy, Zallius
Commentator Agnes, deadbeat, kriers, LaVolpe024, MillhioreF, Mr Color, ztrot
Statistician Marcin

Participants 1d4w2a

Country
Argentina Metro, CBA-ES-CAB, druidxd, Fabi, Glazbom, Hernan, Mikumiku97, Salvage
Australia JappyBabes, Bauxe, flow, kamiyo-sama, Lach, Melt3dCheeze, smoogipoo, TimmyTimTims
Austria Omgforz, Alumetorz, Jin_Back7, M3tr01d, SunBurn, WhitePhoenixLP
Belgium DrakRainbow, GoldenWolf, Sakisan, larshmellow, Friendzone King, KinkehW, Mithrane
Brazil fabriciorby, AdRon Zh3Ro, antsu, Blue Dragon, Ghost Princess, nouk, powerstream89, Shott
Bulgaria Scrublord, Angeloid_Alpha, -Arthus-, b1o, Defacer, Hardatyou, Supbads
Canada Mariya, mochi
China InabaTewi, N a n o, wobeinimacao
Chile Innocent Steps, BoopMos, cofla, Cristian, Mesita, Neab, Revengexsoyah, SwENeMbO
Estonia Noriko, Kafaru, MaDBoY94, Manzz, ShinseinaTenshi, YellowManul, Yumz
Finland Soarezi, ethox, fabbbyyy v2, Juzaa, Souko, Subbie
-Kamui-, Kynan, Musty, My Not, NerO, The_badin, Timal75, Worne
Imamoto, Michi
Hong Kong SiLviZ, Akiko-, auweichun, Fir3k0, galen1922, HineX, K47, Yakumo Yukarin
Indonesia C00LZ, Frizz, Gatyaa420, Hakeru, Method, WVS
Italy Leader, Andrea, Jordan, My Accuracy Sucks, Nemis, Pagno, puncia, xiAmME
Japan Karuta, doctorindark, Gokuri, Homura-, mugio3, Potofu, rrtyui, serea
Latvia Suika Ibuki, Vmx
Netherlands happy30, BiG_ChilD, jackylam5, Kris, Kyshiro, R3laX3R, Synchrostar, Yoeri
New Zealand deadbeat, B O X, buny, Kiiwa, shortpotato, TCN, Xiipher
Norway 31415926535897, Amedis, CXu, -GN, ivaz, KinomiCandy, Sniff
Philippines -Gio, Jann, katayoki, MioMilo, Mira-san
Poland worst fl player, WubWoofWolf
Russian Federation TheSpaceMan
Singapore Bardiche_Z, Alacartx, CloudNep, deokoking, phox, SenaAiriii, Theseanbei, Wishxrai
South Korea Dungeon, - Hakurei Reimu-, CheEZ, dragonhuman, ffury, K i R i K a R u, Shizuru-, Tengu
Sweden Xytox, Blandar, Gnuu, Gyuunyu, Mayis, Shilkey, Shimox, Slizzer
Taiwan Uan, dabanlong, I will be back, onlyforyou, Rucker, Small K, SnowWhite, YuyuKo sama
Thailand NonxE, 0OoMickeyoO0, Cint, Frostmourne, Neolution, Popo[Mikoto]
United Kingdom jesus1412, bubby963, Charleyzard, Doomsday, iLikeMudkipz, Navi, R a h a r u, Starry-
United States Kaoru, Floks, Kyou-kun, pielak213, pooptartsonas, SapphireGhost, Silynn, Thatgooey
Venezuela MeowinTurtle, Baozis , CrymynaL, Livean, Roli, S4suk3

Groups 3f5id

Top seed High seed Mid seed Low seed
China Argentina Australia Belgium
Brazil Austria Bulgaria
Japan Hong Kong Canada Chile
South Korea Latvia Finland Estonia
Poland Norway New Zealand
Taiwan Russian Federation Indonesia Philippines
Thailand Sweden Italy Singapore
United States United Kingdom Netherlands Venezuela

OWC 2013 bracket

Podium 4l4f3r

This competition has come to an end and resulted in the following podium:

Mappools 3g1d6j

Finals 4x63s

the mappack here! (194 MB)

Semifinals 1i4ch

the mappack here! (209 MB)

Quarterfinals 2bn1p

the mappack here! (184 MB)

Round of 16 4g695u

the mappack here! (143 MB)

Group stage 441qk

the mappack here! (215 MB)

Match results s3l1n

Finals 4x63s

Saturday, 7 December 2013:

Team 1 Team 2 Match link
South Korea 6 5 Taiwan #1

Sunday, 8 December 2013:

Team 1 Team 2 Match link
United Kingdom 1 6 Poland #1

Semifinals 1i4ch

Saturday, 30 November 2013:

Team 1 Team 2 Match link
South Korea 6 1 United Kingdom #1
Taiwan 6 0 Poland #1

Quarterfinals 2bn1p

Sunday, 24 November 2013:

Team 1 Team 2 Match link
Japan 2 5 Taiwan #1
South Korea 5 2 Austria #1
China 4 5 Poland #1
United Kingdom 5 3 #1

Round of 16 4g695u

Saturday, 16 November 2013:

Team 1 Team 2 Match link
South Korea 5 0 Russian Federation #1
Hong Kong 3 5 #1
United Kingdom 5 1 Thailand #1

Sunday, 17 November 2013:

Team 1 Team 2 Match link
China 5 2 United States #1
Japan 5 1 Netherlands #1
Taiwan 5 0 Brazil #1
4 5 Poland #1
Austria 5 0 Latvia #1

Group stage 441qk

Friday, 8 November 2013:

Team 1 Team 2 Match link
Taiwan 4 0 Indonesia #1
Poland 4 0 Russian Federation #1
Finland 4 0 Estonia #1
4 1 Brazil #1
United Kingdom 4 1 Belgium #1
Argentina 2 4 Netherlands #1

Saturday, 9 November 2013:

Team 1 Team 2 Match link
Indonesia 4 0 Venezuela #1
Japan 4 1 Canada #1
South Korea 4 0 Norway #1
Latvia 4 0 New Zealand #1
Sweden 4 3 Philippines #1
4 0 Australia #1, #2
China 3 4 Austria #1, #2
Taiwan 4 0 Hong Kong #1
Japan 4 0 United Kingdom #1
South Korea 4 1 #1, #2
Norway 4 1 Chile #1
Argentina 4 0 Singapore #1
Austria 4 0 Philippines #1
Thailand 4 1 Netherlands #1
Hong Kong 4 0 Venezuela win by default
Russian Federation 4 0 Estonia #1
United States 4 1 Latvia #1
Brazil 4 0 Bulgaria #1
Poland 4 0 Finland #1

Sunday, 10 November 2013:

Team 1 Team 2 Match link
Thailand 4 0 Singapore #1
China 4 1 Philippines #1, #2, #3
Australia 4 0 Bulgaria #1
Italy 4 0 New Zealand #1
Hong Kong 4 1 Indonesia #1
Japan 4 0 Belgium #1
China 4 1 Sweden #1
Latvia 4 3 Italy #1
Taiwan 4 0 Venezuela win by default
Norway 0 4 #1
Netherlands 4 0 Singapore #1
Thailand 4 0 Argentina #1
Russian Federation 4 0 Finland #1
4 0 Bulgaria #1
Poland 4 0 Estonia #1
4 1 Chile #1
United Kingdom 4 2 Canada #1
Sweden 2 4 Austria #1
South Korea 4 2 Chile #1
Australia 1 4 Brazil #1

Ruleset m83o

Tournament rules w523q

  1. The osu! World Cup is a country-based 4v4 team tournament.
  2. The maps for each round will be announced by the mapset selectors in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
    • One map will be given as tiebreaker map. This map will only be played in case of a tie.
    • There will also be a Hidden, HardRock, DoubleTime and FreeMod bracket.
  3. Match schedule will be settled by Tournament Management (see below).
  4. If no staff or referee is available, the match will be postponed.
  5. Revived player's scores will be added to the total score.
  6. Use of the Visual Settings options are allowed.
  7. If the game ends in a draw, the game will be nullified.
  8. If one of players gets disconnected, the game will be nullified. This can happen up to twice. After exceeding two attempts, disconnected players get treated as if they left on their own.
  9. Maps cannot be reused in the same match unless the game was nullified.
    • If server is determined to be too unstable to continue the match, tournament management will postpone the match.
  10. If less than 4 players attend, the maximum time the match canl be postponed is 15 minutes.
  11. Exchanging players during a match is allowed.
    • You may exchange only one player once per map.
  12. Lag is not a valid reason to nullify a map.
  13. In Group stage, 'Win by default' will be considered as win by 4:0, +2.5 score difference ratio.
  14. Unexpected incidences are handled by the judges. A referee's decision can be overwritten by the Tournament Management.
  15. Any modification of these rules will be announced.

Tournament registration 4z5y5y

  1. Your team needs at least 4 players to participate.
    • The maximum team size is 8.
    • You must specify a captain who will represent the team.
  2. Each team represents a nation. You must form a team with players from the same country.
  3. For team sign ups, fill out this form. Then, your registration by sending a PM to Loctav titled “OWC Registration”
  4. Any registration and change will be checked by the Tournament Management before being accepted and added to the list of participants.
  5. The total amount of teams is 32. First come, first serve.
  6. Mapset selectors may not participate as a player in this tournament.

Stage instructions 523l6o

  1. In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.
  2. All the teams from each group will face each other.
  3. Rankings of each group are determined by sorting the results of each team's performance in the following priority:
    • Most matches won.
    • Have higher {(the number of maps won) - (the number of maps defeated)}.
    • Most maps won.
    • Have higher ∑{(total score difference) / (maximum score)}.
    • Winner of the rematch.
  4. The top two teams of each group will move on to the Knock-Out Stages.
  5. Following stages are Knock-Out Stages. This means that the winner moves to the next stage and the losing team gets kicked out of the tournament.
  6. Winning conditions:
    • In Group Stage, you need to win 4 maps to win a match. (Best-of-7)
    • In the Round of 16 and the Quarter-finals, you need to win 5 maps to win a match. (Best-of-9)
    • In Semi-finals and Finals, you need to win 6 maps to win a match. (Best-of-11)

Match instructions 5t5g2r

  1. A referee will create a multiplayer room 30 minutes in advance. Players must gather during this period.
    • The room will be locked. The and multiplayer invite will be sent to the two captains as soon as possible.
    • Room settings are osu!, Team-Vs., Win Condition: 'Score'. Room name must be "osu! World Cup 2013: TeamBlue vs TeamRed"
    • The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
  2. Referee will the room externally. Referee will spectate the match via multi-spectator client.
  3. Players are free to select a warm-up map.
  4. Map selection will alternate between each captain selecting a map out of the map pool. Each captain must use !roll once in #multiplayer to determine which team selects first.
    • The captains may select maps out of the NoMod bracket freely.
    • Selection out of mod-specific brackets is limited. Each captain may only select one map from each mod-restricted bracket during the match.
      • In Knock-Out Stage, selecting out of FreeMod bracket is unlimited.
    • In case of a tie, the tiebreaker map must be played.
    • Captains must tell the chosen map to the referee via PM.
  5. Each captain must save the result of each game with a screenshot. Referees will remind each captain to do this.
  6. Results will be published via Statistics spreadsheet.

Mappool instructions 6e252u

  1. There will be a 1 mappool for the Group Stage, 1 mappool for Round 16, 1 mappool for the Quarter-finals, 1 mappool for the Semi-finals and 1 mappool for the Finals.
  2. Each mappool consists of 5 brackets: NoMod, Hidden, HardRock, DoubleTime and FreeMod
  3. Each mappool consists of 23 maps in total.
  4. Each mappool has one tiebreaker
  5. The NoMod bracket will be played with no modes activated.
  6. The Hidden, HardRock and DoubleTime bracket will be played with the respective modes activated.
  7. The FreeMod bracket will have FreeMod activated. Every individual player can pick Hidden, HardRock, Flashlight or no mod at all. Players may select more than one mod.
  8. The tiebreaker will be played under FreeMod conditions.
  9. The size of the NoMod bracket will be:
    • 10 in Group Stage
    • 6 in Knock-Out Stages
  10. The size of the mod-specific brackets will be:
    • 3 in Group Stage
    • 4 in Knock-Out Stages

Scheduling instructions 5w5o63

  1. Each stage will be held on a single weekend (refer to Tournament Schedule at the top)
  2. In Group Stage, the first matches will be held on Friday (8th Nov.), the second on Saturday (9th Nov.), the third on Sunday (10th Nov.)
    • Matches in Group Stage might overlap
  3. All Knock-Out Stages will be held on either Saturday or Sunday (refer to Tournament Schedule).
  4. Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage.(e.g. on the 3th Nov. for Group Stage). Tournament Management will try to create the schedule to respect the participant's time zone.
  5. Captains are responsible for their teams availability. The greater team size exists to ensure every team can provide at least four players for each match. If teams can not provide four players for a match, the match will be considered forfeited.