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hapi - THE MEDLEY OF POKEMON RGBY+GSC -3PBs- 1s1i51

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All the best ;)
I just want to confirm a couple of things:

[Storyboarding]

white_1 18:07:887 -
white_2 18:07:887 -
white_3 18:07:887 -
white_4 18:07:762 -
white_5 18:07:418 -
white_6 18:07:418 -
white_7 18:07:418 -

Some elements seem to be unused... or I am drunk.

Aaaand confirming metadata: http://kumikyoku.rintaun.net/wiki/Medley_of_Pokemon

(btw, what do you think about adding all those songs into tags? I think you will need them)


Good luck o/
Topic Starter

Yuii- wrote: 1v4x3c

I just want to confirm a couple of things:

[Storyboarding]

white_1 18:07:887 -
white_2 18:07:887 -
white_3 18:07:887 -
white_4 18:07:762 -
white_5 18:07:418 -
white_6 18:07:418 -
white_7 18:07:418 -

Some elements seem to be unused... or I am drunk.

Aaaand confirming metadata: http://kumikyoku.rintaun.net/wiki/Medley_of_Pokemon

(btw, what do you think about adding all those songs into tags? I think you will need them)


Good luck o/
The "white_x" are used to make an animation for "white_", and I didn't use any "white_x" in the storyboard =/ (there's only the "wuite_" at the moment you noticed)

And I think it's a bit useless to have all the titles in the tags, and people who find something like "city" will find it and not what they want to search for

Thanks for the check <3
What's then? haha
that's 2 different files,
one is an animation used as white_
and the other one is a white screen used as White

at least assuming it's done properly lol
Topic Starter

Yuii- wrote: 1v4x3c

What's then? haha
"White" is used for the flashes, "white_" is an animation. And I need the files "white_1/2/3/4/5/6/7" in the folder to make this animation :3
Alright, this seems perfect, I've checked everything and seems fine, soooo good luck o/

Yuii- wrote: 1v4x3c

Alright, this seems perfect, I've checked everything and seems fine, soooo good luck o/
Maybe you forgot the flame icon

Yuii- wrote: 1v4x3c

Alright, this seems perfect, I've checked everything and seems fine, soooo good luck o/
O_O
Topic Starter

ByBy_ChAn wrote: 61383h

Yuii- wrote: 1v4x3c

Alright, this seems perfect, I've checked everything and seems fine, soooo good luck o/
Maybe you forgot the flame icon
He explained that he's new and that he already ranked many maps :/
Ahh ok xD
What i have done ? D: restore the bubble
Found some weird stuff in .osb, mostly should be okay, but there are some unused things.

  1. Black.png doesn't seem to be used in the storyboard, remove it
  2. white_.jpg is not used either. Respectively, there are 9 frames of the noise while you set 8 in storyboard
    Animation,Foreground,Centre,"SB/white_.jpg",320,240,[b]8[/b],500,LoopForever
    Moreover, white_.jpg is completely ignored and is unused, because if you use animation with files for example image_.png, it will not consider image_.png as a frame of animation, but it will take only the numbered images, thus image_0 to image_8. To fix this, rewrite the code above to this and rename image_.png to image_8.png, otherwise it makes unused file, which is unrankable. In short, you don't need image_,png for animation, because .osb does take only files with numbers if "Animation" is set there.
    Animation,Foreground,Centre,"SB/white_.jpg",320,240,9,500,LoopForever
Catch me in-game or send me forum PM if you did not understand anything. I am pretty sure about this so don't ignore it, thanks.
Oh, just noticed it should've been qualified with ByBy's post. Good that this mistake about bubbles happened, I am now your BN score guardian guys <3
Topic Starter

Wafu wrote: d5i1

Found some weird stuff in .osb, mostly should be okay, but there are some unused things.

  1. Black.png doesn't seem to be used in the storyboard, remove it
  2. white_.jpg is not used either. Respectively, there are 9 frames of the noise while you set 8 in storyboard
    Animation,Foreground,Centre,"SB/white_.jpg",320,240,[b]8[/b],500,LoopForever
    Moreover, white_.jpg is completely ignored and is unused, because if you use animation with files for example image_.png, it will not consider image_.png as a frame of animation, but it will take only the numbered images, thus image_0 to image_8. To fix this, rewrite the code above to this and rename image_.png to image_8.png, otherwise it makes unused file, which is unrankable. In short, you don't need image_,png for animation, because .osb does take only files with numbers if "Animation" is set there.
    Animation,Foreground,Centre,"SB/white_.jpg",320,240,9,500,LoopForever
Catch me in-game or send me forum PM if you did not understand anything. I am pretty sure about this so don't ignore it, thanks.
Oh, just noticed it should've been qualified with ByBy's post. Good that this mistake about bubbles happened, I am now your BN score guardian guys <3
I didn't follow your code, since the animation wasn't good =/ (I think it's the "500", it makes the space between 2 frame so big, in the code it's only 1)
I just remove Black.png and white_.jpg (I didn't renamed it as white_8 because it wasn't part of the animation at the beginning, but it's the same, and then I don't have to change the code)
Oh.. sorry, I used 500 as a confirmation that it doesn't show empty frame, I dunno why I just copied it too...
Anyway SB is okay now.

Regarding the source, it is not ever Pokemon, but Pokémon.
Artist should not be はぴ but hapi⇒ referring to his blog - You can see he is using it really frequently, as well as on his niconico .

Regarding the title, it is also not correct. those brackets of 「 」 type are mostly used to divide the song from text (you know, because spaces are rarely used in Japanese). Correct title should be just THE MEDLEY OF POKéMON RGBY+GSC -3PBs-, you might check seller's website to confirm. They actually stated "Manufactured by: salvation by faith records", which is a company hapi⇒ belongs to, thus this seems quite official, because they have the CDs directly from hapi⇒. They also provide cover image, which actually says the song's name either.
Topic Starter

Wafu wrote: d5i1

Oh.. sorry, I used 500 as a confirmation that it doesn't show empty frame, I dunno why I just copied it too...
Anyway SB is okay now.

Regarding the source, it is not ever Pokemon, but Pokémon.
Artist should not be はぴ but hapi⇒ referring to his blog - You can see he is using it really frequently, as well as on his niconico .

Regarding the title, it is also not correct. those brackets of 「 」 type are mostly used to divide the song from text (you know, because spaces are rarely used in Japanese). Correct title should be just THE MEDLEY OF POKéMON RGBY+GSC -3PBs-, you might check seller's website to confirm. They actually stated "Manufactured by: salvation by faith records", which is a company hapi⇒ belongs to, thus this seems quite official, because they have the CDs directly from hapi⇒. They also provide cover image, which actually says the song's name either.
The fact is someone told me to change the title, because it was already how you said before ;w;
But yeah everything fixed, I added "pokemon" on the tags (because we can say both)
Don't forget about romanization. It removed é so just rewrite POKMON to POKeMON, é is unicode.

After that I guess it can be rebubbled. I'll let previous bubblers to do so, it would be unfair to take one's bubble just because of one or two things.
Edit: Just go for it.
Omg . I that when i started playing osu and decided to look at the forums , this map was on the top and I ed it , but i just started playing so I couldnt even think about completing it . These days I ed it and decided to the map . Seriously : good fu***** job ! I love it , srsly , 26 minutes of 10/10 mapping , just amazing , no words !

btw the lavender town part scared the sh*t out of me .

( ignore the bad acc/combo xD )

SPOILER
https://osu-ppy-sh.jeuxcrack.net/ss/3356888

Edit : Here is a better score :oops:

SPOILER
https://osu-ppy-sh.jeuxcrack.net/ss/3390015
oh grave again :(
Topic Starter
Hi
Let's get this back

Rebubble #1!

Restarted from bubble #1 due to many changes of metadata and SB

Kenterz wrote: 6q6h

Hi
Fixed some minor things!

#2

Actually, it's qualified/approved, but that doesn't fit on the page









Topic Starter
Oh god thank you so much <3
grats o/

Battle wrote: 42544v

grats o/
Grats!!

Also, nice, Baraatje xDD
o




Kiai fountain broken?


Holy crap finally
Unfortunately, there are some issues that should be definitely fixed:
  1. .osz is 32MB of file size, which is more than allowed 30MB
  2. Beatmap does have 2 .osb files, whilst only one is used
  3. Please note that soft-hitclap does have terrible quality, respectively it is 128kbps mp3. This is more recognizable than whole song being 128kbps, because it somewhat mixes all frequencies in the song, but in case of single sound, it distorts the sound pretty much (for some overview, PCM is usually 1411kbps)
  4. Not that critical, but pokemon tag is completely useless as it is in romanized title already. Tags are for searching, eventually for names, duplicates don't make any sense or effect.
  5. 06:48:834 - Inherited point does have inconsistent settings with red point below it (only SV is allowed to be changed, but volume must be the same to prevent bugs). Additionally it is doing nothing at all, it is here just as a duplicate that doesn't have any effect on further parts.
  6. 17:38:377 - Same case as above, the inherited point does have inconsistent settings with the timing point on the same time, but it doesn't even change SV, so it is useless as well.
  7. 18:30:387 - Same as above, no reason why would it have inconsistent settings or why should inherited point even be there. Regular timing point can have kiai as well.
  8. 20:33:047 - The inherited point doesn't even make sense. It firstly is wrong from aspects I described above. Second issue is that this doesn't even afflict any of objects, because there is next inherited point right after it.
  9. 20:33:047 - Same case, it is duplicate, the kiai should be on the timing point instead of inherited, which is completely useless here. Also are you sure the new timing point was needed? 1ms change doesn't seem intended.
  10. 20:33:047 - Does make no sense at all. Simple duplicate which does have no effect.
  11. Also, thing that you don't notice everytime. There is submission bug, the map requires update after , which shouldn't happen. (I personally experienced that map I qualified must had been DQed and re-updated to fix that.
Marathon maps may exceed the 30MB limit
Extra .osb, for afaik, don't matter at all. Though I can't check right now, if it's empty, it's fine

Orz, if only automod could find all inconsistent lines
Checking them all is such a pain, it's easy to miss things

Also, what's with the submission bug?
How does it happen?
I was surprised when I dl'ed it I had to update O.o

Kenterz, call me back after DQ and you fixed all these lines
Good luck!

Wafu wrote: d5i1

Unfortunately, there are some issues that should be definitely fixed:
  1. .osz is 32MB of file size, which is more than allowed 30MB Not sure if that matters for Marathon maps.
  2. Beatmap does have 2 .osb files, whilst only one is used That doesn't matter as long it doesn't overlap anything.
  3. Not that critical, but pokemon tag is completely useless as it is in romanized title already. Tags are for searching, eventually for names, duplicates don't make any sense or effect. People rarely search "Pokémon" but "pokemon" because it's easier. The tag is necessary.
The broken Kiai Yuii- were mentioning is more critical and problematic. :/
Tag is not necessary, because it is in romanized title. All separated words in titles or artists work as tags.
//Obviously, I am not explicitly saying to DQ the map for every single of described things, but these could have been avoided quite easily, that's also a reason why using unused .osb is quite no-sense.
Oh, didn't read "title" as "title".
DQing over multiple issues already mentioned here.

Let's start with the multiple .osb files. It is unused and does not belong to the beatmap anymore. Please, get rid of them and adress other issues before we continue.
MY REPLAYYYYYYYYYYYY 8-) Oh well, good luck getting requalified <3 http://puu.sh/kZStV/1dffa30694.png never forgetti
Tags: Nintendo, GameFreak, GB,GBA,DS,3DS, Pocket Monster, Pikachu Family, hapinano, はぴぶろぐ, ポケモン! きみにきめた!
Topic Starter

Wafu wrote: d5i1

Unfortunately, there are some issues that should be definitely fixed:
  1. .osz is 32MB of file size, which is more than allowed 30MB Since it's a guideline on the ranking criteria, it's not needed, so no changes
  2. Beatmap does have 2 .osb files, whilst only one is used
  3. Please note that soft-hitclap does have terrible quality, respectively it is 128kbps mp3. This is more recognizable than whole song being 128kbps, because it somewhat mixes all frequencies in the song, but in case of single sound, it distorts the sound pretty much (for some overview, PCM is usually 1411kbps) Not needed
  4. Not that critical, but pokemon tag is completely useless as it is in romanized title already. Tags are for searching, eventually for names, duplicates don't make any sense or effect.
  5. 06:48:834 - Inherited point does have inconsistent settings with red point below it (only SV is allowed to be changed, but volume must be the same to prevent bugs). Additionally it is doing nothing at all, it is here just as a duplicate that doesn't have any effect on further parts.
  6. 17:38:377 - Same case as above, the inherited point does have inconsistent settings with the timing point on the same time, but it doesn't even change SV, so it is useless as well.
  7. 18:30:387 - Same as above, no reason why would it have inconsistent settings or why should inherited point even be there. Regular timing point can have kiai as well.
  8. 20:33:047 - The inherited point doesn't even make sense. It firstly is wrong from aspects I described above. Second issue is that this doesn't even afflict any of objects, because there is next inherited point right after it.
  9. 20:33:047 - Same case, it is duplicate, the kiai should be on the timing point instead of inherited, which is completely useless here. Also are you sure the new timing point was needed? 1ms change doesn't seem intended.
  10. 20:33:047 - Does make no sense at all. Simple duplicate which does have no effect.
  11. Also, thing that you don't notice everytime. There is submission bug, the map requires update after , which shouldn't happen. (I personally experienced that map I qualified must had been DQed and re-updated to fix that.
Everything fixed where I didn't write anything, except for the submission bug (I hope it'll works after rerank)
Also, the 3 last timing you said are the same, but I fixed all these kind of issues on the whole map, so I guess it's all good.

EDIT :

xtrem3x wrote: 2h4d49

Tags: Nintendo, GameFreak, GB,GBA,DS,3DS, Pocket Monster, Pikachu Family, hapinano, はぴぶろぐ, ポケモン! きみにきめた!

Added Nintendo, GameFreak, GB, GBA (the 2 original games aren't on DS/3DS), hapinano
EDIT² : Added finish hitsounds at 24:14:467 - and for 25:39:133 - 25:39:467 - 25:40:133 - 25:41:467 -
Let's continue with this, then.

soft-hitclap.mp3 is NOT a .wav file and also has a 4~5ms delay which is unrankable. You really want to fix that.
soft-hitwhistle3.wav has 1ms delay that can be fixable (though this is something very minor).
06:43:134 (1) - Isn't snapped correctly (I think).
09:40:462 - This break is way too long and uncomfortable, maybe you can add some well built triplets on 09:54:176 - .
23:24:030 - This part should be mapped because you already have a pause that can be added on 23:46:366 - .
Topic Starter

Yuii- wrote: 1v4x3c

Let's continue with this, then.

soft-hitclap.mp3 is NOT a .wav file and also has a 4~5ms delay which is unrankable. You really want to fix that.
soft-hitwhistle3.wav has 1ms delay that can be fixable (though this is something very minor).
06:43:134 (1) - Isn't snapped correctly (I think). Nope, I checked it in the .osu file and they're both at 403134 ms
09:40:462 - This break is way too long and uncomfortable, maybe you can add some well built triplets on 09:54:176 - . The problem is that the timing is hard to guess for the triplets here, and I think it's also good at the moment, you take the time to listen the lullaby
23:24:030 - This part should be mapped because you already have a pause that can be added on 23:46:366 - .
Oops, sorry, I must have messed something when copying, but rest seems to be away. :)
holy shit hype!! good luck kenterz! I have retried the full song 3 times in a row before -w- so damn good.

edit: lavender town always spooky :) :) :)
nice unown skills baraatje
Thanks pkhg :3
Kenterz, call me when it's ready!
Oh wait
You don't have my phone number
Just PM me :P
Topic Starter
06:37:878 (1) - This slider was on a blue tick at 06:37:799 - , so I just moved it on the white tick like it should be (that's strange)
07:29:748 (1) - Shape of the slider changed (linear)

Also fixed some blankets and shapes
And the problem with the soft-hitclap.wav was fixed (with the delay)
ON ething before rebub
There needs to be proper timing in Miku's Jiggly part
140 is completely out of sync
Even though you don't map it, breaks need to be timed properly
I would do it for you, but my PC litterally froze due to 6k objects and man ytiming points, so I can't really help ;w;
Call me when you have correct timing
Topic Starter

Baraatje123 wrote: 1l4p34

ON ething before rebub
There needs to be proper timing in Miku's Jiggly part
140 is completely out of sync
Even though you don't map it, breaks need to be timed properly
I would do it for you, but my PC litterally froze due to 6k objects and man ytiming points, so I can't really help ;w;
Call me when you have correct timing
Timed !

Yuii- wrote: 1v4x3c

09:40:462 - This break is way too long and uncomfortable, maybe you can add some well built triplets on 09:54:176 - .
I found the timing, but I still think it shouldn't be mapped, it's just some triplet, there's no sound or anything behind those, I think it's like something to make you wake up after the lullaby, and if I map the triplets, a part of the mapping would be on the lullaby. So no change here ! (except the timing like said above)

EDIT : The jiggly BG on this break was resnaped (because of the new timing)

Baraatje123 wrote: 1l4p34



2
So I should probably just throw this out there that when you reach a certain amount of score you start getting negative score and I don't know the exact score it triggers but I think it'll be reached on ctb as it's a bit over 2 billion and a no mod SS is worth around 2.1 billion according to the editor, might be worth discussing with someone on the dev team.

Zak wrote: 4n1t15

So I should probably just throw this out there that when you reach a certain amount of score you start getting negative score and I don't know the exact score it triggers but I think it'll be reached on ctb as it's a bit over 2 billion and a no mod SS is worth around 2.1 billion according to the editor, might be worth discussing with someone on the dev team.
p/4625118 :)


i think it's safe because it you go with one mod, it goes theorically above 2,147,483,647, though it is still above no mod SS
though if you're doing multi mods, i am not sure if it's still the case..

edit: shit i just realised i was not updated while testing.. FailFish
I believe ranking this will likely be put on hold until the issue is resolved properly.
nice
Topic Starter
:'c
aaaaa finally, go go go <3

Wafu wrote: d5i1

Zak wrote: 4n1t15

So I should probably just throw this out there that when you reach a certain amount of score you start getting negative score and I don't know the exact score it triggers but I think it'll be reached on ctb as it's a bit over 2 billion and a no mod SS is worth around 2.1 billion according to the editor, might be worth discussing with someone on the dev team.
p/4625118 :)
So unrankable because of score?

:(
We've been bringing attention to the issue so hopefully sometime soon it'll get fixed

Zak wrote: 4n1t15

We've been bringing attention to the issue so hopefully sometime soon it'll get fixed
Ah ok! Good luck!

But cant you just divide this into like, 3 marathon maps? (I understand if it is your personal preference, but just wondering)
Shohei Ohtani
wow it's a good thing the staff is bringing this issue as quickly as possible to promote the advancement of a map thats been trying to get ranked for over a fucking year

Musty wrote: 544wq



i think it's safe because it you go with one mod, it goes theorically above 2,147,483,647, though it is still above no mod SS
though if you're doing multi mods, i am not sure if it's still the case..

edit: shit i just realised i was not updated while testing.. FailFish
I think that depends on if this game is written in 32-bit Java.

Knuffeldraak wrote: 137128

Musty wrote: 544wq



i think it's safe because it you go with one mod, it goes theorically above 2,147,483,647, though it is still above no mod SS
though if you're doing multi mods, i am not sure if it's still the case..

edit: shit i just realised i was not updated while testing.. FailFish
I think that depends on if this game is written in 32-bit Java.
Osu is written in C#
If not then fuuf Wikipedia
Topic Starter
dead
WoofWoff
GJ
Infeh
Maybe one day we can see this masterpiece ranked~
Hello lovely map
when is it getting qualified ):

Gabe wrote: 1n5x2f

when is it getting qualified ):
Topic Starter

andrei7 wrote: 441o5n

Gabe wrote: 1n5x2f

when is it getting qualified ):
Not for the moment because there's an issue with the score, so it has to be fixed before the rank
p/4625118

(the problem is no one is paying attention to this, so it'll not be ranked soon...)
Topic Starter
Btw does someone have a screen of it ?

EDIT : I've got nothing special :/
Topic Starter
Yeah I know I'm talking to myself but it's too annoying, I wished I could rank this map but now I'm hopeless...
Wasn't it because of CtB auto-convert?

Baraatje123 wrote: 1l4p34

Wasn't it because of CtB auto-convert?
Yes
Topic Starter

Zak wrote: 4n1t15

Baraatje123 wrote: 1l4p34

Wasn't it because of CtB auto-convert?
Yes
I also didn't have any problem with the CtB. Wasn't it something with 32 or 64 bits ?

Wafu wrote: d5i1

Zak wrote: 4n1t15

So I should probably just throw this out there that when you reach a certain amount of score you start getting negative score and I don't know the exact score it triggers but I think it'll be reached on ctb as it's a bit over 2 billion and a no mod SS is worth around 2.1 billion according to the editor, might be worth discussing with someone on the dev team.
p/4625118 :)
Why can't the issue get fixed
This is quite ridiculous, it needs to wait before it gets ranked because of a bug for over 2 months
It's a problem when you use mods, a no mod SS counts fine, adding any mod breaks it.

Also this isn't exactly a "bug" it's more so the cap for scoring, I just don't know how much work it will take for someone to either redo score calculation to not have that cap or make a workaround that will only be used on such high score maps.
Topic Starter
well...... it's less than 2.1 billion

That's because it got lowered eventually
Did it all go normally? Or did the score go down at the end?
Topic Starter

Baraatje123 wrote: 1l4p34

That's because it got lowered eventually
Did it all go normally? Or did the score go down at the end?
Yes it does... Well fuck



That is the problem
Once that's fixed it should be fine
If I could throw stars at that thread in Help to accelerate the fixing progress I would totally do it :(
Relevant necropost.

I posted this in the Help thread as well, but I would just would like to say that The Unforgiving marathon has the same score bug in CTB if someone were to FC with HR or HDDT, and the score would be pushed above the maximum.
The only solution is cutting this by 2 parts.

hapi - THE MEDLEY OF POKEMON RGBY+GSC -3PBs- (Part A) - 13 min This thread
hapi - THE MEDLEY OF POKEMON RGBY+GSC -3PBs- (Part B) - 13 min New BeatMap

You already have bubbles to app this, so you could rank both at the same time, just talk with some red guys to do it :I
Or we can wait and see if score v2 fixes this.

peppy was enthusiastic about it, so we miggt see it soon. Hopefully.
ScoreV2 doesn't fix CtB though.
Then yeah, splitting is a good idea.
Topic Starter

DaxMasterix wrote: 5p1e6x

The only solution is cutting this by 2 parts.
I think splitting the map would break the flow, since people will not be able to play the map in once, and I think that's quite sad, since the problem is only on CTB...
If you ask, ban CtB :v
I really don't know why CtB has this problem if the other modes don't have it, It's kinda weird, but, It's just an advice, if you don't want to cut it off It's ok, I really hope this "bug" will be fixed soon or in a near Future, the entire Community will be happy with that and you will make history 8-)
Apparently the devs don't want to fix it from what I've read. Also the reason it happens in CtB and not Standard is that you get more points on CtB, so it actually reaches that cap.

The only ways I can think of that would fix things are either cutting the map or reducing OD as that also reduces the possible score.
Topic Starter
One solution is to finish the map at 21:39:713 -

That'd be sad, but there's nothing else do to, and I don't really want to cut the map in 2 diffs :/
damnit! SO MUCH WORK ON THIS DOE

LETS PRAY FOR A SOLUTION GUYS
Topic Starter
Soooo do you want me to cut at 21:39:713 - ?

Or should I split it in 2, and then have 2 diffs ?

http://strawpoll.me/7105941

Kenterz wrote: 6q6h

Soooo do you want me to cut at 21:39:713 - ?

Or should I split it in 2, and then have 2 diffs ?

http://strawpoll.me/7105941
You should cut it on the break of 13:39:214 to 13:54:648 , IMO Exactly on 13:42:414 . So you will have a diff with 13:42 minutes and other with 12:36 Minutes
But also, I would preffer 2 maps with 1 diff than 1 map with 2 diffs. Just my likely.
Good luck! :D
holy shit, this is bad. This also means that Because Maybe full version won't ever be ranked ...

well, good luck on it. IMO cutting at 21:39 seems more reasonable since it's the "ending" of the song (well, it's the credits song for RBY) and NTD03 "26ROAD" is actually the outro.
Can't believe how stupid this is :cry: (and no it's not gonna be fixed)
Pretty sure Cutting at 21:39 still unrankable because HR+DT+HS+FL break the score barrier ROLF.


IMO Cutting in 2 Differents diff and keeping them in THE SAME MAPSET(so this one) is the best solution if you cut the first diff at 09:33:284 - begin the second at 10:09:417

This way you have:
A First diff with 9:30 minutes drain/5,08 Star
And a second diff with 15:30 Minutes drain at 5,33 star
Doing that you still keep the complete 26min playable, and the player as more possibility then just chosing between a part 1 or a part 2 of equal lenght/diff.

But If you don't like this idea then Cutting at 21:39 is fine tho, we just loose 5 min of playtime :/
Anyway whatever you do, please DON'T Cut the song In equal lenght part, is the worst thing ever, please don't do that :V
Topic Starter

Mindwaves wrote: z5j24

Can't believe how stupid this is :cry: (and no it's not gonna be fixed)
Pretty sure Cutting at 21:39 still unrankable because HR+DT+HS+FL break the score barrier ROLF.
No it doesn't :3
Topic Starter
Updated. Now it is rankable

(so I don't know if it breaks the 2 bubbles or only one)
Updated. Now it is rankable
Nice.
But you probably need to cut/fade out the mp3 now?
Having 5 Useless minutes at the end of your songs is not very rankable if i remenber correctly^^


Ah and also delete this too 21:39:713 (1) please.
If you really want to keep the full transition you can just extend this spinner21:37:213 (1) - and make it end at 21:39:713 instead, it's wayyy more natural.
Topic Starter

Mindwaves wrote: z5j24

Updated. Now it is rankable
Nice.
But you probably need to cut/fade out the mp3 now?
Having 5 Useless minutes at the end of your songs is not very rankable if i remenber correctly^^


Ah and also delete this too 21:39:713 (1) please.
If you really want to keep the full transition you can just extend this spinner21:37:213 (1) - and make it end at 21:39:713 instead, it's wayyy more natural.
Done

Now it should be ready
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