Thanks for the mod <33333pishifat wrote: 1f154y
"oh i found an issue in the beginning of the map"
"oh the map is 26 minutes long"
"oh the same issue is repeated for 26 minutes"
^why marathons suck
asdf = minor things/suggestions
asdf = change it or i punch you
asdf = wowz
popping because unrankable issues and ten million quality concerns
[general]
i am first time modder so i put everything in boxSPOILER[timing]
- someone already said it, but "crystal" is spelled wrong in the tags
- i can't read anything japanese but according to this pagé things are différént. éééééééééé oko deciphered stuff so see his post
- preview point is unsnapped
- unsnapped green lines everywhere. many are snapped to 1/16 too I can't really see them... I rechecked everything last time I changed the timing =/
- consider audioleadin. there's barely a second before the first object and recommended is 2 seconds yea I think it'd break the quality if I do this with Audacity, so I won't =/
- your storyboard flashes and break idontknows aren't snapped with the song's beat/timing. must have not been adjusted whenever the timing was fixed so have fun going through that lol
- apparently the storyboard could use some design improvements, which oko covered i think i dont even know at this point
i dunno what's happened with timing here. apparently shiro popped becuase it was incorrect, then cdfa popped again because shiro's "fixed timing" was incorrect.SPOILER[rhythms]
- 06:45:908 - this offset is early. other uninherited sections in the slow down are fine tho
- 10:09:441 - timing during this section is um not right. if you want to time to the initial symbol crashes like 10:13:549 (1) - or to the bass drum hits like 10:14:071 (3) - do that, but switching between them over and over again is bad. compared to everything, 10:15:233 (1,2,3) - is incorrect the most. i know shiro timed it, but shiro can make mistakes too. there's also no bar lines omitted on non-downbeat uninherited sections so gotta do that too I only focused on the symbol crashes and the bass drum. There's the background music I didn't follow with the rythm because its timing is weird and not corresponding with the one of the bass drums.
- 13:48:814 - becuase of the red line coming right after a downbeat, there will be two bar lines in taiko.[/b][/color] you'll
- 13:53:315 - offset here is way late. at 13:54:648 - it is correct, so that just means you have to prolong the gradual speed-up by a measure.
- 14:58:648 (1) - the red lines here that aren't on downbeats need their bar lines omitted But the downbeats are on 3/4 (on the blue tick) and not on the white tick, so no changes
- 21:39:703 - offset here should be +10. it even snaps perfectly with the previous timing section like that so um
- 23:24:018 - majority of the timing sections near the break here are way early. the 125bpm section is the closest to accurate (but still barely early), while the rest are super early in comparison
i really can't understand a lot of the rhythms used. there are 50 songs played throughout this, but you ignore the main melody at parts even though it's only featured for a couple seconds. that is um... bad. here's the places that deserve adjusting. they're organized cuz you repeat the same issues over and over againrhythms are bad
- incorrectly snapped objects
these objects are snapped incorrectly
SPOILERuh there's even more than this, which oko put in his post so look there yea k
- 02:04:483 (5) - should be on the following 1/2 tick
- 07:41:105 (7) - this is 1/6
- 07:44:534 (7) - ^
- 08:11:855 (6) - there is no beat on the 1/4 here. the song's got a 1/3 beat on 08:11:891 - instead, which you may have mistaken for 1/4. it's the same snare noise that's in the 1/3 section starting at 08:12:605 (1) - so um your best choice is to make 08:11:748 (5,6,7) - into 1/2 slider. the remixed transition between these two songs sucks so you kind of have to ignore that 1/3 beat for it to play decently
- 08:08:426 (5) - ^
- 10:09:391 (1) - should be on the uninherited timing point. you've got it snapped to the previous section which is um nothing
- 11:10:414 (1,2,3,4) - all of the tails of these are on 1/3 and 1/6 beats but they should just be on 1/4 like everything else in the section
- 12:52:414 (9,10) - i dont even know your intention here I followed the background music (which is the most hearable imo). I changed the 3rd 1/4 slider by a circle and a 1/2 slider on the blue tick.
- 14:46:981 (2) - tail should be on 1/3 not 1/8
- 18:29:877 (4,5,6,7,8,9,10,11) - i don't think i'm pro enough to play 1/12 doubles yet I didn't checked that after changed the timing :'c
- 20:26:877 (2) - 1/12 makes no sense. use 1/8e In the song, it's faster (or louder) than the previous slider which is 1/8, and I want to have this when played, so that's why I used 1/12.
- 24:38:467 (1,2,3) - none of this should be 1/3
- 25:28:550 (2,3) - these should be 1/3
- ive sliders
all of these have a stronger noise on their tails compared to their heads. they don't play well at all because the points of emphasis in the song are the opposite of what you've mapped. if you're going for rhythm variety, this is not the best way to do itSPOILERif i'm mishearing something, point it out
- 01:01:089 (3) -
- 00:59:352 (1) -
- 01:17:036 (1) -
- 01:40:247 (2,3) -
- 01:41:668 (4) -
- 02:49:562 (3) -
- 02:52:562 (6) -
- 04:03:457 (7,1,2,3,4) -
- 04:38:510 (5) -
- 05:55:247 (3) -
- 07:07:891 (2) -
- 07:13:034 (2) -
- 07:17:105 (3,4) -
- 07:18:605 (3,4) -
- 07:22:462 (6) -
- 10:29:214 (2) -
- 10:30:814 (2) -
- 10:33:014 (4) -
- 10:34:614 (4) -
- 10:35:614 (2) -
- 10:42:014 (4) -
- 11:03:214 (3) -
- 12:10:414 (3) -
- 14:09:981 (3) -
- 15:02:827 (2) -
- 15:13:927 (4) -
- 15:49:477 (2) -
- 16:02:977 (3) - Here I just love how it feels like, it's just emphasized by the hitsound, not really by the song for me, so no changed =/
- 17:08:377 (1,6) -
- 18:53:127 (4) -
- 20:00:252 (4) -
- 20:57:547 (2) -
- 20:58:047 (3) -
- 21:29:547 (2) -
- 22:20:536 (4) -
- 22:21:036 (1) -
- 22:24:369 (5) -
- 22:26:369 (1) -
- 22:28:036 (2,5) -
- 24:59:300 (3,4) -
- 25:25:967 (2) -
- 25:35:133 (2,3) -
- 25:38:467 (1) -
- 26:03:300 (4) -
- extended sliders
each slider here has a much stronger object on the 1/2 tick (or relative equal thing). extending it ignores a strong sound and maps according to a weak/nonexistent one.SPOILERif i'm mishearing something, point it out
- 00:24:299 (2) -
- 00:42:299 (3,4) -
- 00:52:404 (3) -
- 02:07:562 (1) -
- 04:22:720 (1) -
- 04:30:299 (1) - I disagree for this one
- 07:12:605 (1) -
- 16:27:577 (1) -
- 16:32:377 (1) -
- 19:51:377 (1) -
- 19:52:377 (1) -
- 20:03:377 (1) - I disagree for this one
- 21:35:713 (6) - and ive when not extended
- 22:57:536 (2) -
- 24:25:467 (3) -
- 24:29:800 (3) -
- 24:33:133 (1) -
- 24:36:133 (3) -
- 25:29:133 (1) -
- 25:58:800 (3) -
- rhythm inappropriate
these rhythms are just wrongSPOILERif i'm mishearing something, point it out
- 04:55:562 (1,2,3,4,5,6) - the offbeat stuff here should not overshadow the 1/2 rhythms since they're way stronger. you're completely ignoring them and it does not play well at all (especially considering the 1/4 spacing between 1/2 sliders)
- 05:02:825 (6) - this should not be in 1/4. 05:01:247 (3) - makes sense as 1/4 but not this
- 06:06:931 (4) - nothing s a 3/4 reverse slider here. the rhythm is in 1/2 I disagree, there's a beat at 06:07:168. But I changed the pattern and used 2 1/2 sliders with a circle between them on the blue tick.
- 06:21:457 (1,2) - the 1/4 on these follows nothing. there's actually a 1/4 beat between the two sliders on 06:21:694 - but you didn't map it
- 07:47:534 (3) - you'll need to shorten this to a 1/4 slider + circle. not clicking on the downbeat then clicking on the following 1/4 after a reverse slider does not play well at all.
- 07:49:248 (3) - ^
- 07:50:641 (4,5,6) - there is no reason why offbeats should be emphasized here in the way you do
- 08:04:034 (1,2,3,4) - better to differentiate from 08:04:891 (5,6,7,8) - since completely different rhythms. you've mapped them as if they are just repeating things (as seen by repeating triangle yeatyeay)_
- 09:26:962 (2) - unnecessary object. the entire section only places circles on places where there are sounds... then there's this one
- 10:43:814 (3,4,5,6,1,2,3,4,5,6) - i can't even explain it It follows the speed beats and the finish beats. No changes
- 12:43:314 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - there is no reason to start and end every slider on blue ticks. the song has sounds on every 1/4 tick, btu the emphasized ones are on white ticks It follow the music background, which is more "hearable" in my opinion. When I played to Pokemon Red, this song was rhythmically more like the background music (which I followed) than the music foreground. Also the foreground and background music are both very different each other, so I can't follow them both at the same time =/
- 14:10:648 - every 1/1 slider in this section will have to go. they break all sense of rhythm, which is necessary when it's confusing 1/3 nonsense all the way through
- 17:02:977 (5) - should not exist. you excluded the beat on the white tick 3 times before this then included it on this one which why wat plse
- 18:55:877 (3) - unnecessary 1/4
- 24:57:467 (2) - 24:58:800 (2) - not gonna work. 1 reverse + circle = success
- 25:09:717 (4) - wut white tick is lonely this is snapped wrong prob
- overmapped 1/8
the following objects are snapped to 1/8 ticks, but are not ed by anything in the music:
SPOILERmost should just be snapped in 1/4 to actually follow the song instead of pointlessly overmapping. this list does not include anything that is justified to be on 1/8, such as that obnoxious sound like at 01:05:352 (5) - or stuff with actual 1/8 in the song like at 08:03:391 (5) -
- 03:40:247 (3) - would be best to ignore the debatable 1/8 thing on 03:39:970 - so this doesn't play extremely awkwardly. it's barely noticeable as is and elongating a 1/8 slider past the 1/8 rhythms in the song makes no sense. using 1/4 reverse sliders for both works fine.
- 04:15:773 (4,5) - i think you just wanted to differentiate these from the 1/4 kickslider at 04:15:457 (3) - . 4,5 can be replaced with 1/4 kicksliders and 3 can be replaced with two 1/4 sliders or four 1/4 circles to differentiate properly. if there was some other reason for 1/8 i'm not getting it
- 05:05:036 (5) - yea um just use a 1/4 slider. the snare stuff is on 1/4 which you even hitsounded according to and it plays the same with that change
- 06:12:457 (6) - circles would work fine. dunno what the 1/8 was intending to follow here since there's absolutely nothing ambiguous
- 06:27:457 (5) - 1/4 reverse would play the exact smae so
- 07:57:498 (2) - circles would work here. a 1/4 slider would not. the beat on 07:57:605 - should be clicked, so if you just do circles or [url=http://i.gyazo.com/cdd1a929e0784baecafe82615597373b.png]circle + slider it would be ok. if you do a 1/4 slider i will hurt young animals
- 14:46:648 (1) - i know that this one is in 1/6, but it's the same thing as all these 1/8 sliders as in it should be cut in half. just use 1/3
- 16:05:677 (4) - that tiny static doesn't really justify a 1/8 rhythm since it changes pitches on the 1/4 ticks. would be best to do a rhythm like this since the static ends on the 1/2 tick. your 1/8 slider extends past that tick so this currently doesn't even follow the static watwatwtat
- 16:10:477 (4) - ^
- 16:12:877 (7) - clear 1/4 stuff on this. works as 1/4 kickslider
- 16:25:477 (2,4) - ^ I disagree here, it's clearly 1/8 on the song in my opinion (and it makes a good effect)
- 16:55:177 (1,2,3) - ^
- 17:27:277 (8) - ^sunny day
- 24:31:133 (4) - there isn't even anything on the 1/4 beats here, what makes 1/8 work?
- 24:37:717 (3) - 1/8 here justifies one reverse. the reverses after it are excess overmapped crap
- 25:03:050 (3) - ^
- 25:13:633 (3) - ^ this one starts in teh wrong place actually wat you should know where it goes
- 25:48:383 (4) - ^and why does this one start on the 1/4 tick before the onbeat... just makes playing super awkward since you hold through that beat
- 26:01:716 (4) - the end of this one is off. the first 3 1/8 ticks are appropriate for the music, but everything after is just 1/4 (and ignores the song's rhythm changes completely)
- 26:03:133 (3) - there is 1/8 stuff 1/4 tick before this at 26:03:050 - , but not where it's currently snapped. starting 1/4 earlier would make it the same starting position as 26:01:716 (4) - pretty much (since the same musical things)
- rhythm ignored
all of these are places where the main rhythm is ignored for something secondary. there are countless better options for what you can do, so think about itSPOILERif i'm mishearing something, point it out
- 00:23:983 (1) -
- 01:37:878 (3) -
- 01:42:931 (3,4) -
- 02:55:562 (1,2) -
- 03:03:457 (2,3,4) -
- 03:22:720 (6,7,8) -
- 03:24:931 (5,6,7,8) -
- 03:28:404 (1,2,3,4,5) -
- 03:32:510 (2,3,4) -
- 03:45:141 (5,6,7) -
- 04:10:404 (2,3,4) -
- 04:17:668 (1) -
- 04:33:457 (3) -
- 05:11:036 (2) - 05:12:299 (2) - etc red tick. 22:37:536 (3) - does the same thing properly in another one of your stream sections for reference
- 06:47:730 (1,2,3,4,5,6,1) -
- 07:01:248 (3,4) -
- 12:13:214 (2,3) - Already changed
- 15:14:377 (1) -
- 17:09:727 (2,3,4) -
- 17:22:777 (1,2,3,4,5,6,1,2,3,4,5,6) -
- 17:56:377 (1,2) -
- 18:25:877 (4) -
- 18:35:752 (3,4) -
- 19:07:752 (3,4) -
- 19:09:877 (3,4) - why no 1/4
- 25:00:717 (4) -
- 25:27:133 (6) -
- 25:33:133 (1,2) -
- 25:35:967 (2) -
- objects
these are places where you need to add objects in order to keep rhythmic consistency with previous stuffSPOILERif i'm mishearing something, point it out
- 03:52:957 -
- 04:10:957 -
- 04:45:378 -
- 06:12:931 - this one's unrankable
- 06:31:168 -
- 06:16:799 -
- 06:31:168 -
- 15:41:752 -
- 18:23:752 -
- 18:24:752 -
- 24:19:383 -
- 24:31:383 -
- 24:34:050 -
- 25:46:050 -
- 25:47:050 -
- 25:48:717 -
- 25:56:716 -
- other stuff
this is um stuff i don't like. there are ways to change them to be better but they are alright i guess. i'd really say change them tho. i left my notes in here so you acn see what i think about themSPOILER
- 00:33:615 (3,1,2) - tails
- 01:39:299 (4) - unnecessary
- 10:56:014 (1) - would make more sense to end this on teh previous 1/2 tick and have a circle on its current tail
- 10:57:814 (2,4) - reading length fo 1/8 sliders can be hard when they're different by only 2 repeats. make them the same length
- 22:29:703 (9) - i'd say it would be a lot better to actually map some of the rhythm there uh
- 22:51:703 (1,2,3,4) - 2,3 not like
- 24:18:800 (3,4) - plays really awkwardly. having a reverse on 3 would make it less weird
- 24:55:800 (1,2,3) - cover the tails with clickable
- 25:39:133 (3,4) - ^
- 25:40:467 (3) - ^
- minor
these don't matter. i'd prefer them changed, but i can't force you without reasoning. i left my notes in here so you acn see what i think about themSPOILER
- 02:07:247 (5) - should be treated the same as 02:06:931 (3,4) -
- 03:35:352 (4,5) - slider
- 03:37:878 (4) - circles
- 03:40:720 (6) - circles
- 03:43:878 (3,4) - slider
- 03:48:931 (2,3) - slider
- 03:53:036 (4) - circles
- 04:13:878 (1,2,3,4,5,6) - i dont like but ugh I do, so no changes :/
- 04:28:404 (3) - circles
- 04:43:562 (4) - circles
- 12:26:814 (5) - circles
- 12:31:614 (6) - circles
- 14:49:981 (3) - slider crap no
- 16:29:077 (2) - 1
- 16:29:377 (3) - 2
- 16:32:677 (2) - 3
- 16:33:877 (2,3) - 4 these are all concerning
- 17:18:877 (3) - coudl you not 17:19:627 (1,2,3,1,2,3) - dont like it but ok It's not the same rythm, so no changes
- 18:58:377 (1,2,3,4,5,1) - extends :/
- 19:24:377 (1) - wseird
- 20:01:377 (1,2) - maybe circles
- 24:26:133 (5) - prefer circlse
- 24:53:967 (3,4,1,2,1) - transition between songs here awkward uh dunno what you can even do o well I don't even know too, and I think it's fine, so no changes
[spacing]
these are either spaced inappropriately or inconsistentlySPOILER
- 01:46:089 (1,2,3) - 1->2 is the same distance as 1->3 yet 1/1 and 1/2
- 03:13:247 (1,2) - spaced too largely. exact same as the 1/2 jumps right before this at 03:12:615 (4,5,6) - . spacing similarly to 03:14:510 (1,2) - works
- 03:22:089 (1,2,3,4,5) - supernazi inconsistently spaced stream.
- 04:08:352 (5,6,7) - yea um same as above. there are more of these and they probably don't matter. if you see them while editing stuff, it would be a good idea to fix them tho
- 04:52:641 (7,8) -
- 07:52:676 (2,3,4) - it hurts
- 10:24:014 (1,2) - too exterme for a 1/4 jump after tiny 1/4 spacing. making 10:24:014 (1) - a 1/2 slider would be fine if you want to keep them far apart
- 15:32:377 (1,2,3,4) - consistent spacing or um what were you going for
- 16:31:102 (10,1) -
- 16:58:477 (4,1) - spacing should be the same as 16:57:877 (2,3,4) - or um
- 18:13:377 (3,4,5) - stuff here is just way to close together to play comfortably. should be spaced out more
- 26:03:800 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1) - spacing is just weird throughout all of the stream here. the end gets a little higher than the rest too, which i think was for a climactic ending or something but it looks like a mess right now.
[new combos]
these are new comboing issuesSPOILER[hit lighting]
- 03:33:457 (6) - needs a new combo.
- 15:55:777 (4) - nc for consistency with the comboing at 15:53:977 (1,2,3,4,5,1,2,3,4,5) -
- 17:40:377 (1,1) - i think you scrweed up
- 23:15:386 (2,3,1,2) - comboing like 13:08:614 (2,1,1,2,1) - would make sense. or do it the other way i dunno just #consistency
the following sliders have their reverses covered by hit lighting:
SPOILERi asked around just to make sure these were definite issues and uh yeah you gotta change them.
- 00:54:299 (1) - under 00:53:352 (2) -
- 02:55:562 (1) - under 02:54:141 (8,9) -
- 04:05:352 (2) - under tail of 04:04:404 (3) -
- 04:33:141 (2) - under tail of 04:32:194 (3) -
- 05:00:299 (6) - under tails of 04:59:510 (2,3) -
- 13:02:214 (1,2) - these can't overlap exactly with the previous 1/8 sliders. make them offset in a way that at least 50% of the reverse is visible
- 13:06:414 (5) - i cant even see
- 15:19:777 (4,1) - this one probably doesn't matter but ugh just do it
- 16:41:152 (2) - under tail of 16:40:177 (5) -
- 16:51:277 (5) - under 16:50:677 (2) -
- 18:55:877 (3) - under tail of 18:55:127 (5) -
- 22:41:703 (7) - under that stream
- 22:47:703 (1) - under that other stream
- 26:05:133 (1) - under that other other stream
[other]
this is stuffSPOILER
- 02:10:720 (3) - underlaps any score meter enabled (even .5x)
- 02:30:615 (3) - underlaps default hp bar
- 05:52:404 (1,3) - placement of 3 would be better if not touching 1
- 12:29:614 (3) - hp bar
- 14:04:981 (6) - exactly doubling it without indication will make hitting 14:05:315 (1) - confusing af Yeah but the distance snap is good for 1/3, and I want to keep the speed of the slider since it's more emphasized than 14:03:981 (1) -
- 14:41:315 (1) - this could really just look better I really want to keep this slider since it follows the song and I think it looks beautiful =/
- 17:14:077 (5,2) - could they like not touch thx
- 19:04:627 (2) - would be better if this were not hidden under 7. it could be confused with a 1/2 jump pretty easily if the approach circle is misread underneath another one asfdsf
- 19:04:439 - is this green line supposed to be on 19:04:377 (1) -
- 20:22:627 (3,6) - reverses are covered by slider body, but not hit lighting. it's technically rankable but don't ffs
- 20:24:337 (1,2,3,4,5,6,7,8) - plays like crap. stacking stuff at high bpm like this just leads to nope
- 20:26:377 (1) - sv being high for the sake of vibrating a sliderball is stupid. just lower it
- 20:54:047 (9) - seems like it would play better if this were more to the left
- 25:44:800 (10) - just use 1/8. if you want it to be more "extreme" use a slightly higher slider velocity
- 25:53:800 (3) - hp bar
[hitsounds & gameplay][]
- your hitsounds are illogical and inconsistent throughout. oko went through them, so see his post.
- as for gameplay, i didn't even pay attention to it yet. rhythms were more concerning and things will probably change because of that. both of these will be checked next time i look at the map
thanks xgor for the storyboard modding.
see oko's post see oko's post see oko's post see oko's post see oko's post
ringating visually improved your bg/storyboard images. whenever you update, he'll do some stuff so it works in 16:9, since more players use widescreen resolutions according to this thing. if you have a problem with 16:9 say so before he does anything
at least the difficulty spread is good yay. get more mods before asking me to check again. the map has problems.
For the SB, I'll remake it, since I want to have more images, and then I'll make it in 16:9.
Btw I'm thinking about remapping it... The mapping is just very old and looks horrible, and it's worse when I change things since the construction doesn't allow to be fixed ver much =/ I need your opinion ;___;
I'm going to apply Okoratu's mod soon