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hapi - THE MEDLEY OF POKEMON RGBY+GSC -3PBs- 1s1i51

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kenterz se fait aggresser de mod
Here we go.

[Rhythm mod]
(might do a pattern/design + playability/flow mod tomorrow, though it's mainly fine by me - I'll consider)
00:01:562 (2) - Could be shortened by 1/4 to have the horn sound at the current end clickable.
01:02:194 (2,3) - Would fit the synth better if the circle was before the slider.
01:04:720 (2,3) - ^
02:59:668 (4,5) - A slider would fit here instead of two circles.
03:04:720 (4,5) - ^
03:54:615 (6,7) - Should be just a normal stream instead.
04:17:668 (1,2) - These could be 1/4 sliders to match better the hectic synth arpeggio thing going on.
04:23:036 (2,3) - ^
04:30:299 (1,2,3,4,5,6) - It's weird that you're jumping between the arpeggio thing and the main melody here. This part feels so oddly empty compared to everything before and after.
04:41:036 (4,5) - Could be three circles. Leaving the 1/2 hit after the snare without a clicked object is quite odd IMO.
04:50:510 (1,2,3,4) - I like slider patterns, but this ignores lots of stuff going on in the background. Extending (2) by 1/4 and dividing (3) and (4) into two circles each would fit.
06:16:404 (1,2,3,4,5) - I'm sure you could leave out this stream and map something to the music. I hear no 1/4s.
07:47:319 (2) - Should be a single circle.
07:49:034 (2) - ^
08:12:605 (1,2,3) - Snap the ends to 1/3 (like how (4) already is snapped).
08:35:748 (3) - Remove the repeat and add a circle to the current end. Would fit the synth better, again.
08:39:176 (3,4) - Nah. Either shorten (3) and put (4) where it currently ends, or replace (4) with a single circle at its current ending point.
09:12:605 (1) - Shorten by 1/4 and add a circle to the end. The clap should be its own hit object.
09:19:891 (2) - ^ Similar stuff, except with piano instead of clap.
09:29:748 (1) - ^
10:56:014 (5) - Would be better if it was divided into a 3/4 and 1/2 slider.
10:56:714 - Also this small synth sound maybe could use an extra circle.
11:02:414 (1) - Shorten by 1/2 and add a circle to the end to match both the synth and the beat better.
11:09:414 (4) - Divide into two circles. The current end is on an important kick that should be clicked.
11:12:614 (3) the section starting from here - Sure, it follows that odd synth, but I find this tricky. I'll assume it's fine, though, because I can't see anyone else complain about this.
12:41:614 (1) - Remove the repeat and add a circle to the current end. Important section start and should really not have the first new object 1/4 later.
12:55:014 (3) - Make it like 12:55:814 (6)
15:09:577 (1) - Should shorten by 1/2 or 1/4 and add a circle to the current end.
15:40:777 (1,2,3,4) - IMO this place sounds like a suitable place for 1/2 slider jumps. This is not bad either, though.
15:46:777 (1) - Most likely an unrankable slider shape due to the unpredictable slider track.
16:39:577 (1,2,3,4,5,6,7,8,1,2) - Shorten the sliders by 1/4 and start the streams 1/4 earlier.
17:16:777 (1,2) - https://puu.sh/enaE7/c1a4f04434.png
17:18:877 (3) - Most likely an unrankable slider shape due to the unpredictable slider track.
17:38:377 (1,2,3,4,5,6,7) - All the slider starts and ends should have their own circles instead. Important notes are being "sliderended".
17:44:377 (1) - Could be shortened by 1/4 and add a circle to the current end.
17:52:377 (1) - ^
17:56:377 (1) - Again, separate to two circles.
17:57:377 (5) - Shorten by 1/2 and add a circle to the current end.
19:43:012 (4) - Replace with 2 or 3 circles (leave the middle one out if you want to).
19:56:387 (4) - Remove the repeat and add a circle to the current end. Also the next object would work better as 2 circles.
19:58:387 (4) - ^
21:17:380 (4) - Shorten by 1/4 and add a circle to the current end.
22:07:713 (1) - Should be two circles instead.
24:15:800 (1,2,3,4,1) - All the sliders should be shortened by 1/2 and add new circles to the current ends.
24:46:467 (1) - Shorten by 1/3, start the next slider here, and add a repeat to that slider.
24:48:133 (1) - ^
25:17:967 (4,5) - The slider should be after the circle because the finish should be on the slider start instead of the slider end.
25:30:467 (1) - Shorten by 1/2 and add a circle to the current end.
Topic Starter

Static Noise Bird wrote: 604i6k

Here we go.

[Rhythm mod]
(might do a pattern/design + playability/flow mod tomorrow, though it's mainly fine by me - I'll consider)
00:01:562 (2) - Could be shortened by 1/4 to have the horn sound at the current end clickable.
01:02:194 (2,3) - Would fit the synth better if the circle was before the slider. I want to click the finish too, so I made it with 3 cirlces
01:04:720 (2,3) - ^
02:59:668 (4,5) - A slider would fit here instead of two circles.
03:04:720 (4,5) - ^
03:54:615 (6,7) - Should be just a normal stream instead.
04:17:668 (1,2) - These could be 1/4 sliders to match better the hectic synth arpeggio thing going on.
04:23:036 (2,3) - ^
04:30:299 (1,2,3,4,5,6) - It's weird that you're jumping between the arpeggio thing and the main melody here. This part feels so oddly empty compared to everything before and after.
04:41:036 (4,5) - Could be three circles. Leaving the 1/2 hit after the snare without a clicked object is quite odd IMO.
04:50:510 (1,2,3,4) - I like slider patterns, but this ignores lots of stuff going on in the background. Extending (2) by 1/4 and dividing (3) and (4) into two circles each would fit.
06:16:404 (1,2,3,4,5) - I'm sure you could leave out this stream and map something to the music. I hear no 1/4s.
07:47:319 (2) - Should be a single circle.
07:49:034 (2) - ^
08:12:605 (1,2,3) - Snap the ends to 1/3 (like how (4) already is snapped). I someone said me it was wrong, but I don't know who... Btw fixed
08:35:748 (3) - Remove the repeat and add a circle to the current end. Would fit the synth better, again.
08:39:176 (3,4) - Nah. Either shorten (3) and put (4) where it currently ends, or replace (4) with a single circle at its current ending point.
09:12:605 (1) - Shorten by 1/4 and add a circle to the end. The clap should be its own hit object.
09:19:891 (2) - ^ Similar stuff, except with piano instead of clap.
09:29:748 (1) - ^
10:56:014 (5) - Would be better if it was divided into a 3/4 and 1/2 slider.
10:56:714 - Also this small synth sound maybe could use an extra circle.
11:02:414 (1) - Shorten by 1/2 and add a circle to the end to match both the synth and the beat better.
11:09:414 (4) - Divide into two circles. The current end is on an important kick that should be clicked.
11:12:614 (3) the section starting from here - Sure, it follows that odd synth, but I find this tricky. I'll assume it's fine, though, because I can't see anyone else complain about this. This song is very special about this (especially when you listen to the original version). So yeah no changes
12:41:614 (1) - Remove the repeat and add a circle to the current end. Important section start and should really not have the first new object 1/4 later.
12:55:014 (3) - Make it like 12:55:814 (6)
15:09:577 (1) - Should shorten by 1/2 or 1/4 and add a circle to the current end.
15:40:777 (1,2,3,4) - IMO this place sounds like a suitable place for 1/2 slider jumps. This is not bad either, though. No changes
15:46:777 (1) - Most likely an unrankable slider shape due to the unpredictable slider track.
16:39:577 (1,2,3,4,5,6,7,8,1,2) - Shorten the sliders by 1/4 and start the streams 1/4 earlier.
17:16:777 (1,2) - https://puu.sh/enaE7/c1a4f04434.png
17:18:877 (3) - Most likely an unrankable slider shape due to the unpredictable slider track.
17:38:377 (1,2,3,4,5,6,7) - All the slider starts and ends should have their own circles instead. Important notes are being "sliderended".
17:44:377 (1) - Could be shortened by 1/4 and add a circle to the current end.
17:52:377 (1) - ^
17:56:377 (1) - Again, separate to two circles.
17:57:377 (5) - Shorten by 1/2 and add a circle to the current end.
19:43:012 (4) - Replace with 2 or 3 circles (leave the middle one out if you want to).
19:56:387 (4) - Remove the repeat and add a circle to the current end. Also the next object would work better as 2 circles.
19:58:387 (4) - ^
21:17:380 (4) - Shorten by 1/4 and add a circle to the current end.
22:07:713 (1) - Should be two circles instead.
24:15:800 (1,2,3,4,1) - All the sliders should be shortened by 1/2 and add new circles to the current ends.
24:46:467 (1) - Shorten by 1/3, start the next slider here, and add a repeat to that slider.
24:48:133 (1) - ^
25:17:967 (4,5) - The slider should be after the circle because the finish should be on the slider start instead of the slider end.
25:30:467 (1) - Shorten by 1/2 and add a circle to the current end.
Thank youuuuu <33333
Peut être qu'un jour dans un élan à la Kurai, je la modderais D:
Wow, very nice job! I was thinking about doing my own map for this song, and now I don't have to :)
that's like ultra lazy but
~(^w^ )~ ~( ^w^)~

[Storyboard]
- There are two .osb files in the folder, delete the one that's not used
- "Black.png" is unused, delete it
06:56:962 - uhhhhhhhhhhhhhhhhhhhhhhh
08:29:748 - This flash doesn't really fit. I'd just remove it, but making it less strong would also work
10:09:417 - The flashes from here to 10:17:627 seem too strong to me, I'd only fade them to ~0.6 opacity instead of 1.
11:05:614 - The first flash here is missing the background, but the others have it
11:48:814 - It would be better if the two times the background appears would be different. Here's a suggestion:
Sprite,Foreground,Centre,"SB/Unown.jpg",320,240
F,0,708814,,1
S,0,708814,,0.5602051
R,0,708814,,0.1575391
F,0,710414,,0
F,0,715214,,1
S,0,715214,,0.62
R,0,715214,,-0.1575391
F,0,716814,,0
13:13:614 - Another suggestion: It would be cool if the background would slowly zoom in during this part, like this:
Sprite,Foreground,Centre,"SB/Ghost.png",320,240
S,0,793614,820814,0.9277949,1
F,0,793614,794814,0,1
F,0,794814,819214,1,0.9991667
F,0,819214,820814,0.9991667,0
15:34:777 - Add a flash here
19:42:387 - Don't dim this that much, it's too sudden. ~0.6 opacity should work better
26:08:133 - This would look better with a bit of movement:
Sprite,Foreground,Centre,"SB/Thanks for playing 3.png",320,240
M,0,1568133,1571466,210,108,216,104
S,0,1568133,,0.8030769
F,0,1568133,1568800,0,1
F,0,1570800,1571466,1,0
(I also left it onscreen a little bit longer, which feels better to me, and removed an unnecessary command here)


That was the first "real" storyboard mod I ever did, hope it was helpful :3
Just some minor things about the map itself now:

[Marathon]
06:08:352 (5,6,7) - Make these a straight line
08:08:105 (2,3,4) - Move (4) one grid down
08:15:891 (6,2) - Blanket can be improved
12:40:314 (6,1) - ^
14:11:315 (3,4,5,6,1) - Flow is kind of weird here. Swap (4) and (6) maybe?
14:40:648 (3,4) - Make it more like this: http://puu.sh/fJyk3/30b83473d4.jpg (looks a bit better)
15:42:877 (5,1) - blanket
17:38:627 (2,3,4) - um, what happened to the spacing here? o.O
19:58:262 (3,4) - blankeeeet
21:01:713 (4,5,1) - (4) and (1) are pretty close together here, moving (4) to x240 y221 would work better
22:18:703 - Unsnapped green line
23:20:801 - Are the two green lines here intentional? Why does the volume change to 30% and then to 40% 9ms after?
25:21:133 - This is the last section of the map, so killing players with a long stream like this would be pretty frustrating (I usually lose close to all my health there, which doesn't really happen anywhere else in the map). I'd just add a reverse slider at 25:22:467 (and then either another one or a short stream after it)


Phew, that took me a while, and I didn't even find that much x.x

I really wanna see this map ranked, I've already been lurking the process for a while. I wonder when it will happen...
Anyways, good luck with the map and have some stars! ^o^
Happy Birthday map and Happy Valentine's Day :3
Topic Starter

ReallyFastCat wrote: 403h4y

~(^w^ )~ ~( ^w^)~

[Storyboard]
- There are two .osb files in the folder, delete the one that's not used
- "Black.png" is unused, delete it All fixed
06:56:962 - uhhhhhhhhhhhhhhhhhhhhhhh That fail
08:29:748 - This flash doesn't really fit. I'd just remove it, but making it less strong would also work
10:09:417 - The flashes from here to 10:17:627 seem too strong to me, I'd only fade them to ~0.6 opacity instead of 1. I can't change because it sucks, so no changes ;w;
11:05:614 - The first flash here is missing the background, but the others have it
11:48:814 - It would be better if the two times the background appears would be different. Here's a suggestion:
Sprite,Foreground,Centre,"SB/Unown.jpg",320,240
F,0,708814,,1
S,0,708814,,0.5602051
R,0,708814,,0.1575391
F,0,710414,,0
F,0,715214,,1
S,0,715214,,0.62
R,0,715214,,-0.1575391
F,0,716814,,0
13:13:614 - Another suggestion: It would be cool if the background would slowly zoom in during this part, like this:
Sprite,Foreground,Centre,"SB/Ghost.png",320,240
S,0,793614,820814,0.9277949,1
F,0,793614,794814,0,1
F,0,794814,819214,1,0.9991667
F,0,819214,820814,0.9991667,0
15:34:777 - Add a flash here
19:42:387 - Don't dim this that much, it's too sudden. ~0.6 opacity should work better
26:08:133 - This would look better with a bit of movement:
Sprite,Foreground,Centre,"SB/Thanks for playing 3.png",320,240
M,0,1568133,1571466,210,108,216,104
S,0,1568133,,0.8030769
F,0,1568133,1568800,0,1
F,0,1570800,1571466,1,0
(I also left it onscreen a little bit longer, which feels better to me, and removed an unnecessary command here)


That was the first "real" storyboard mod I ever did, hope it was helpful :3
Just some minor things about the map itself now:

[Marathon]
06:08:352 (5,6,7) - Make these a straight line
08:08:105 (2,3,4) - Move (4) one grid down
08:15:891 (6,2) - Blanket can be improved
12:40:314 (6,1) - ^
14:11:315 (3,4,5,6,1) - Flow is kind of weird here. Swap (4) and (6) maybe?
14:40:648 (3,4) - Make it more like this: http://puu.sh/fJyk3/30b83473d4.jpg (looks a bit better)
15:42:877 (5,1) - blanket
17:38:627 (2,3,4) - um, what happened to the spacing here? o.O
19:58:262 (3,4) - blankeeeet
21:01:713 (4,5,1) - (4) and (1) are pretty close together here, moving (4) to x240 y221 would work better
22:18:703 - Unsnapped green line
23:20:801 - Are the two green lines here intentional? Why does the volume change to 30% and then to 40% 9ms after?
25:21:133 - This is the last section of the map, so killing players with a long stream like this would be pretty frustrating (I usually lose close to all my health there, which doesn't really happen anywhere else in the map). I'd just add a reverse slider at 25:22:467 (and then either another one or a short stream after it)


Phew, that took me a while, and I didn't even find that much x.x

I really wanna see this map ranked, I've already been lurking the process for a while. I wonder when it will happen...
Anyways, good luck with the map and have some stars! ^o^
Everything fixed (except when I said no)

Thank you for this mod, that was kind of helpful (especially for the stream, I didn't notice it ;w;)
I'm going to finish the little 240BPM part remap, then I'll try to bubble it :3

Edit : WTF 10 stars o.o
Topic Starter
plz... ;_;
Requesting for this to revive.

HeatKai wrote: 3s4j57

Requesting for this to revive.
Topic Starter
How to find mods ?
u dont need mods 8)
Topic Starter
How to find BNs ?
After careful consideration I have come to a conclusion.
This right here is not a map nor is it a marathon.

Playing this was a journey.

I really want to say thank you for giving me this adventure to experience. It is unlike any other maps I've played so far and the duration of 26 minutes was hardly felt. I truly enjoyed this and can easily say it was the best map I've ever played in my life. :)
Topic Starter

Stroxx wrote: 1v294

After careful consideration I have come to a conclusion.
This right here is not a map nor is it a marathon.

Playing this was a journey.

I really want to say thank you for giving me this adventure to experience. It is unlike any other maps I've played so far and the duration of 26 minutes was hardly felt. I truly enjoyed this and can easily say it was the best map I've ever played in my life. :)

Wow... Thank you so much :3
I'd really like to rank it, but I know I won't find any BN... Sorry
Looks pretty cool, I hope it gets ranked! I'd love to see a pro like Zak or a world champ like Spectator torture themself with a full half hour long playthrough of this. ;)
Like seriously, how is this still not approved ?
Topic Starter
Let's try...
played through the map, didn't see any playability issues so it should be good to go after you fix these minor things:

09:21:176 - hitsounding in this section is too quiet, i advise you to keep it at 20% and raise the existing 20% sections to 25%
22:18:703 - green line snap to 22:18:712
23:20:810 - green line snap to 23:20:801

(almost failed at the 240bpm section lol totally didnt see that one coming)
no kd
Topic Starter

jonathanlfj wrote: 3z2x25

played through the map, didn't see any playability issues so it should be good to go after you fix these minor things:

09:21:176 - hitsounding in this section is too quiet, i advise you to keep it at 20% and raise the existing 20% sections to 25%
22:18:703 - green line snap to 22:18:712
23:20:810 - green line snap to 23:20:801

(almost failed at the 240bpm section lol totally didnt see that one coming)
no kd
Everything fixed
Thanks for the check :3
alright lets get rolling again
#1
Topic Starter

jonathanlfj wrote: 3z2x25

alright lets get rolling again
#1
<33333333
It's happening :D

Good luck!
hypeeeee
Be kind with me next time.

#2~
Topic Starter

Secretpipe wrote: 481825

Be kind with me next time.

#2~
Thank you so much for what you did Secretpipe <3
All the best ;)
I just want to confirm a couple of things:

[Storyboarding]

white_1 18:07:887 -
white_2 18:07:887 -
white_3 18:07:887 -
white_4 18:07:762 -
white_5 18:07:418 -
white_6 18:07:418 -
white_7 18:07:418 -

Some elements seem to be unused... or I am drunk.

Aaaand confirming metadata: http://kumikyoku.rintaun.net/wiki/Medley_of_Pokemon

(btw, what do you think about adding all those songs into tags? I think you will need them)


Good luck o/
Topic Starter

Yuii- wrote: 1v4x3c

I just want to confirm a couple of things:

[Storyboarding]

white_1 18:07:887 -
white_2 18:07:887 -
white_3 18:07:887 -
white_4 18:07:762 -
white_5 18:07:418 -
white_6 18:07:418 -
white_7 18:07:418 -

Some elements seem to be unused... or I am drunk.

Aaaand confirming metadata: http://kumikyoku.rintaun.net/wiki/Medley_of_Pokemon

(btw, what do you think about adding all those songs into tags? I think you will need them)


Good luck o/
The "white_x" are used to make an animation for "white_", and I didn't use any "white_x" in the storyboard =/ (there's only the "wuite_" at the moment you noticed)

And I think it's a bit useless to have all the titles in the tags, and people who find something like "city" will find it and not what they want to search for

Thanks for the check <3
What's then? haha
that's 2 different files,
one is an animation used as white_
and the other one is a white screen used as White

at least assuming it's done properly lol
Topic Starter

Yuii- wrote: 1v4x3c

What's then? haha
"White" is used for the flashes, "white_" is an animation. And I need the files "white_1/2/3/4/5/6/7" in the folder to make this animation :3
Alright, this seems perfect, I've checked everything and seems fine, soooo good luck o/

Yuii- wrote: 1v4x3c

Alright, this seems perfect, I've checked everything and seems fine, soooo good luck o/
Maybe you forgot the flame icon

Yuii- wrote: 1v4x3c

Alright, this seems perfect, I've checked everything and seems fine, soooo good luck o/
O_O
Topic Starter

ByBy_ChAn wrote: 61383h

Yuii- wrote: 1v4x3c

Alright, this seems perfect, I've checked everything and seems fine, soooo good luck o/
Maybe you forgot the flame icon
He explained that he's new and that he already ranked many maps :/
Ahh ok xD
What i have done ? D: restore the bubble
Found some weird stuff in .osb, mostly should be okay, but there are some unused things.

  1. Black.png doesn't seem to be used in the storyboard, remove it
  2. white_.jpg is not used either. Respectively, there are 9 frames of the noise while you set 8 in storyboard
    Animation,Foreground,Centre,"SB/white_.jpg",320,240,[b]8[/b],500,LoopForever
    Moreover, white_.jpg is completely ignored and is unused, because if you use animation with files for example image_.png, it will not consider image_.png as a frame of animation, but it will take only the numbered images, thus image_0 to image_8. To fix this, rewrite the code above to this and rename image_.png to image_8.png, otherwise it makes unused file, which is unrankable. In short, you don't need image_,png for animation, because .osb does take only files with numbers if "Animation" is set there.
    Animation,Foreground,Centre,"SB/white_.jpg",320,240,9,500,LoopForever
Catch me in-game or send me forum PM if you did not understand anything. I am pretty sure about this so don't ignore it, thanks.
Oh, just noticed it should've been qualified with ByBy's post. Good that this mistake about bubbles happened, I am now your BN score guardian guys <3
Topic Starter

Wafu wrote: d5i1

Found some weird stuff in .osb, mostly should be okay, but there are some unused things.

  1. Black.png doesn't seem to be used in the storyboard, remove it
  2. white_.jpg is not used either. Respectively, there are 9 frames of the noise while you set 8 in storyboard
    Animation,Foreground,Centre,"SB/white_.jpg",320,240,[b]8[/b],500,LoopForever
    Moreover, white_.jpg is completely ignored and is unused, because if you use animation with files for example image_.png, it will not consider image_.png as a frame of animation, but it will take only the numbered images, thus image_0 to image_8. To fix this, rewrite the code above to this and rename image_.png to image_8.png, otherwise it makes unused file, which is unrankable. In short, you don't need image_,png for animation, because .osb does take only files with numbers if "Animation" is set there.
    Animation,Foreground,Centre,"SB/white_.jpg",320,240,9,500,LoopForever
Catch me in-game or send me forum PM if you did not understand anything. I am pretty sure about this so don't ignore it, thanks.
Oh, just noticed it should've been qualified with ByBy's post. Good that this mistake about bubbles happened, I am now your BN score guardian guys <3
I didn't follow your code, since the animation wasn't good =/ (I think it's the "500", it makes the space between 2 frame so big, in the code it's only 1)
I just remove Black.png and white_.jpg (I didn't renamed it as white_8 because it wasn't part of the animation at the beginning, but it's the same, and then I don't have to change the code)
Oh.. sorry, I used 500 as a confirmation that it doesn't show empty frame, I dunno why I just copied it too...
Anyway SB is okay now.

Regarding the source, it is not ever Pokemon, but Pokémon.
Artist should not be はぴ but hapi⇒ referring to his blog - You can see he is using it really frequently, as well as on his niconico .

Regarding the title, it is also not correct. those brackets of 「 」 type are mostly used to divide the song from text (you know, because spaces are rarely used in Japanese). Correct title should be just THE MEDLEY OF POKéMON RGBY+GSC -3PBs-, you might check seller's website to confirm. They actually stated "Manufactured by: salvation by faith records", which is a company hapi⇒ belongs to, thus this seems quite official, because they have the CDs directly from hapi⇒. They also provide cover image, which actually says the song's name either.
Topic Starter

Wafu wrote: d5i1

Oh.. sorry, I used 500 as a confirmation that it doesn't show empty frame, I dunno why I just copied it too...
Anyway SB is okay now.

Regarding the source, it is not ever Pokemon, but Pokémon.
Artist should not be はぴ but hapi⇒ referring to his blog - You can see he is using it really frequently, as well as on his niconico .

Regarding the title, it is also not correct. those brackets of 「 」 type are mostly used to divide the song from text (you know, because spaces are rarely used in Japanese). Correct title should be just THE MEDLEY OF POKéMON RGBY+GSC -3PBs-, you might check seller's website to confirm. They actually stated "Manufactured by: salvation by faith records", which is a company hapi⇒ belongs to, thus this seems quite official, because they have the CDs directly from hapi⇒. They also provide cover image, which actually says the song's name either.
The fact is someone told me to change the title, because it was already how you said before ;w;
But yeah everything fixed, I added "pokemon" on the tags (because we can say both)
Don't forget about romanization. It removed é so just rewrite POKMON to POKeMON, é is unicode.

After that I guess it can be rebubbled. I'll let previous bubblers to do so, it would be unfair to take one's bubble just because of one or two things.
Edit: Just go for it.
Omg . I that when i started playing osu and decided to look at the forums , this map was on the top and I ed it , but i just started playing so I couldnt even think about completing it . These days I ed it and decided to the map . Seriously : good fu***** job ! I love it , srsly , 26 minutes of 10/10 mapping , just amazing , no words !

btw the lavender town part scared the sh*t out of me .

( ignore the bad acc/combo xD )

SPOILER
https://osu-ppy-sh.jeuxcrack.net/ss/3356888

Edit : Here is a better score :oops:

SPOILER
https://osu-ppy-sh.jeuxcrack.net/ss/3390015
oh grave again :(
Topic Starter
Hi
Let's get this back

Rebubble #1!

Restarted from bubble #1 due to many changes of metadata and SB

Kenterz wrote: 6q6h

Hi
Fixed some minor things!

#2

Actually, it's qualified/approved, but that doesn't fit on the page









Topic Starter
Oh god thank you so much <3
grats o/

Battle wrote: 42544v

grats o/
Grats!!

Also, nice, Baraatje xDD
o




Kiai fountain broken?


Holy crap finally
Unfortunately, there are some issues that should be definitely fixed:
  1. .osz is 32MB of file size, which is more than allowed 30MB
  2. Beatmap does have 2 .osb files, whilst only one is used
  3. Please note that soft-hitclap does have terrible quality, respectively it is 128kbps mp3. This is more recognizable than whole song being 128kbps, because it somewhat mixes all frequencies in the song, but in case of single sound, it distorts the sound pretty much (for some overview, PCM is usually 1411kbps)
  4. Not that critical, but pokemon tag is completely useless as it is in romanized title already. Tags are for searching, eventually for names, duplicates don't make any sense or effect.
  5. 06:48:834 - Inherited point does have inconsistent settings with red point below it (only SV is allowed to be changed, but volume must be the same to prevent bugs). Additionally it is doing nothing at all, it is here just as a duplicate that doesn't have any effect on further parts.
  6. 17:38:377 - Same case as above, the inherited point does have inconsistent settings with the timing point on the same time, but it doesn't even change SV, so it is useless as well.
  7. 18:30:387 - Same as above, no reason why would it have inconsistent settings or why should inherited point even be there. Regular timing point can have kiai as well.
  8. 20:33:047 - The inherited point doesn't even make sense. It firstly is wrong from aspects I described above. Second issue is that this doesn't even afflict any of objects, because there is next inherited point right after it.
  9. 20:33:047 - Same case, it is duplicate, the kiai should be on the timing point instead of inherited, which is completely useless here. Also are you sure the new timing point was needed? 1ms change doesn't seem intended.
  10. 20:33:047 - Does make no sense at all. Simple duplicate which does have no effect.
  11. Also, thing that you don't notice everytime. There is submission bug, the map requires update after , which shouldn't happen. (I personally experienced that map I qualified must had been DQed and re-updated to fix that.
Marathon maps may exceed the 30MB limit
Extra .osb, for afaik, don't matter at all. Though I can't check right now, if it's empty, it's fine

Orz, if only automod could find all inconsistent lines
Checking them all is such a pain, it's easy to miss things

Also, what's with the submission bug?
How does it happen?
I was surprised when I dl'ed it I had to update O.o

Kenterz, call me back after DQ and you fixed all these lines
Good luck!

Wafu wrote: d5i1

Unfortunately, there are some issues that should be definitely fixed:
  1. .osz is 32MB of file size, which is more than allowed 30MB Not sure if that matters for Marathon maps.
  2. Beatmap does have 2 .osb files, whilst only one is used That doesn't matter as long it doesn't overlap anything.
  3. Not that critical, but pokemon tag is completely useless as it is in romanized title already. Tags are for searching, eventually for names, duplicates don't make any sense or effect. People rarely search "Pokémon" but "pokemon" because it's easier. The tag is necessary.
The broken Kiai Yuii- were mentioning is more critical and problematic. :/
Tag is not necessary, because it is in romanized title. All separated words in titles or artists work as tags.
//Obviously, I am not explicitly saying to DQ the map for every single of described things, but these could have been avoided quite easily, that's also a reason why using unused .osb is quite no-sense.
Oh, didn't read "title" as "title".
DQing over multiple issues already mentioned here.

Let's start with the multiple .osb files. It is unused and does not belong to the beatmap anymore. Please, get rid of them and adress other issues before we continue.
MY REPLAYYYYYYYYYYYY 8-) Oh well, good luck getting requalified <3 http://puu.sh/kZStV/1dffa30694.png never forgetti
Tags: Nintendo, GameFreak, GB,GBA,DS,3DS, Pocket Monster, Pikachu Family, hapinano, はぴぶろぐ, ポケモン! きみにきめた!
Topic Starter

Wafu wrote: d5i1

Unfortunately, there are some issues that should be definitely fixed:
  1. .osz is 32MB of file size, which is more than allowed 30MB Since it's a guideline on the ranking criteria, it's not needed, so no changes
  2. Beatmap does have 2 .osb files, whilst only one is used
  3. Please note that soft-hitclap does have terrible quality, respectively it is 128kbps mp3. This is more recognizable than whole song being 128kbps, because it somewhat mixes all frequencies in the song, but in case of single sound, it distorts the sound pretty much (for some overview, PCM is usually 1411kbps) Not needed
  4. Not that critical, but pokemon tag is completely useless as it is in romanized title already. Tags are for searching, eventually for names, duplicates don't make any sense or effect.
  5. 06:48:834 - Inherited point does have inconsistent settings with red point below it (only SV is allowed to be changed, but volume must be the same to prevent bugs). Additionally it is doing nothing at all, it is here just as a duplicate that doesn't have any effect on further parts.
  6. 17:38:377 - Same case as above, the inherited point does have inconsistent settings with the timing point on the same time, but it doesn't even change SV, so it is useless as well.
  7. 18:30:387 - Same as above, no reason why would it have inconsistent settings or why should inherited point even be there. Regular timing point can have kiai as well.
  8. 20:33:047 - The inherited point doesn't even make sense. It firstly is wrong from aspects I described above. Second issue is that this doesn't even afflict any of objects, because there is next inherited point right after it.
  9. 20:33:047 - Same case, it is duplicate, the kiai should be on the timing point instead of inherited, which is completely useless here. Also are you sure the new timing point was needed? 1ms change doesn't seem intended.
  10. 20:33:047 - Does make no sense at all. Simple duplicate which does have no effect.
  11. Also, thing that you don't notice everytime. There is submission bug, the map requires update after , which shouldn't happen. (I personally experienced that map I qualified must had been DQed and re-updated to fix that.
Everything fixed where I didn't write anything, except for the submission bug (I hope it'll works after rerank)
Also, the 3 last timing you said are the same, but I fixed all these kind of issues on the whole map, so I guess it's all good.

EDIT :

xtrem3x wrote: 2h4d49

Tags: Nintendo, GameFreak, GB,GBA,DS,3DS, Pocket Monster, Pikachu Family, hapinano, はぴぶろぐ, ポケモン! きみにきめた!

Added Nintendo, GameFreak, GB, GBA (the 2 original games aren't on DS/3DS), hapinano
EDIT² : Added finish hitsounds at 24:14:467 - and for 25:39:133 - 25:39:467 - 25:40:133 - 25:41:467 -
Let's continue with this, then.

soft-hitclap.mp3 is NOT a .wav file and also has a 4~5ms delay which is unrankable. You really want to fix that.
soft-hitwhistle3.wav has 1ms delay that can be fixable (though this is something very minor).
06:43:134 (1) - Isn't snapped correctly (I think).
09:40:462 - This break is way too long and uncomfortable, maybe you can add some well built triplets on 09:54:176 - .
23:24:030 - This part should be mapped because you already have a pause that can be added on 23:46:366 - .
Topic Starter

Yuii- wrote: 1v4x3c

Let's continue with this, then.

soft-hitclap.mp3 is NOT a .wav file and also has a 4~5ms delay which is unrankable. You really want to fix that.
soft-hitwhistle3.wav has 1ms delay that can be fixable (though this is something very minor).
06:43:134 (1) - Isn't snapped correctly (I think). Nope, I checked it in the .osu file and they're both at 403134 ms
09:40:462 - This break is way too long and uncomfortable, maybe you can add some well built triplets on 09:54:176 - . The problem is that the timing is hard to guess for the triplets here, and I think it's also good at the moment, you take the time to listen the lullaby
23:24:030 - This part should be mapped because you already have a pause that can be added on 23:46:366 - .
Oops, sorry, I must have messed something when copying, but rest seems to be away. :)
holy shit hype!! good luck kenterz! I have retried the full song 3 times in a row before -w- so damn good.

edit: lavender town always spooky :) :) :)
nice unown skills baraatje
Thanks pkhg :3
Kenterz, call me when it's ready!
Oh wait
You don't have my phone number
Just PM me :P
Topic Starter
06:37:878 (1) - This slider was on a blue tick at 06:37:799 - , so I just moved it on the white tick like it should be (that's strange)
07:29:748 (1) - Shape of the slider changed (linear)

Also fixed some blankets and shapes
And the problem with the soft-hitclap.wav was fixed (with the delay)
ON ething before rebub
There needs to be proper timing in Miku's Jiggly part
140 is completely out of sync
Even though you don't map it, breaks need to be timed properly
I would do it for you, but my PC litterally froze due to 6k objects and man ytiming points, so I can't really help ;w;
Call me when you have correct timing
Topic Starter

Baraatje123 wrote: 1l4p34

ON ething before rebub
There needs to be proper timing in Miku's Jiggly part
140 is completely out of sync
Even though you don't map it, breaks need to be timed properly
I would do it for you, but my PC litterally froze due to 6k objects and man ytiming points, so I can't really help ;w;
Call me when you have correct timing
Timed !

Yuii- wrote: 1v4x3c

09:40:462 - This break is way too long and uncomfortable, maybe you can add some well built triplets on 09:54:176 - .
I found the timing, but I still think it shouldn't be mapped, it's just some triplet, there's no sound or anything behind those, I think it's like something to make you wake up after the lullaby, and if I map the triplets, a part of the mapping would be on the lullaby. So no change here ! (except the timing like said above)

EDIT : The jiggly BG on this break was resnaped (because of the new timing)

Baraatje123 wrote: 1l4p34



2
So I should probably just throw this out there that when you reach a certain amount of score you start getting negative score and I don't know the exact score it triggers but I think it'll be reached on ctb as it's a bit over 2 billion and a no mod SS is worth around 2.1 billion according to the editor, might be worth discussing with someone on the dev team.

Zak wrote: 4n1t15

So I should probably just throw this out there that when you reach a certain amount of score you start getting negative score and I don't know the exact score it triggers but I think it'll be reached on ctb as it's a bit over 2 billion and a no mod SS is worth around 2.1 billion according to the editor, might be worth discussing with someone on the dev team.
p/4625118 :)


i think it's safe because it you go with one mod, it goes theorically above 2,147,483,647, though it is still above no mod SS
though if you're doing multi mods, i am not sure if it's still the case..

edit: shit i just realised i was not updated while testing.. FailFish
I believe ranking this will likely be put on hold until the issue is resolved properly.
nice
Topic Starter
:'c
aaaaa finally, go go go <3

Wafu wrote: d5i1

Zak wrote: 4n1t15

So I should probably just throw this out there that when you reach a certain amount of score you start getting negative score and I don't know the exact score it triggers but I think it'll be reached on ctb as it's a bit over 2 billion and a no mod SS is worth around 2.1 billion according to the editor, might be worth discussing with someone on the dev team.
p/4625118 :)
So unrankable because of score?

:(
We've been bringing attention to the issue so hopefully sometime soon it'll get fixed

Zak wrote: 4n1t15

We've been bringing attention to the issue so hopefully sometime soon it'll get fixed
Ah ok! Good luck!

But cant you just divide this into like, 3 marathon maps? (I understand if it is your personal preference, but just wondering)
Shohei Ohtani
wow it's a good thing the staff is bringing this issue as quickly as possible to promote the advancement of a map thats been trying to get ranked for over a fucking year

Musty wrote: 544wq



i think it's safe because it you go with one mod, it goes theorically above 2,147,483,647, though it is still above no mod SS
though if you're doing multi mods, i am not sure if it's still the case..

edit: shit i just realised i was not updated while testing.. FailFish
I think that depends on if this game is written in 32-bit Java.

Knuffeldraak wrote: 137128

Musty wrote: 544wq



i think it's safe because it you go with one mod, it goes theorically above 2,147,483,647, though it is still above no mod SS
though if you're doing multi mods, i am not sure if it's still the case..

edit: shit i just realised i was not updated while testing.. FailFish
I think that depends on if this game is written in 32-bit Java.
Osu is written in C#
If not then fuuf Wikipedia
Topic Starter
dead
WoofWoff
GJ
Infeh
Maybe one day we can see this masterpiece ranked~
Hello lovely map
when is it getting qualified ):

Gabe wrote: 1n5x2f

when is it getting qualified ):
Topic Starter

andrei7 wrote: 441o5n

Gabe wrote: 1n5x2f

when is it getting qualified ):
Not for the moment because there's an issue with the score, so it has to be fixed before the rank
p/4625118

(the problem is no one is paying attention to this, so it'll not be ranked soon...)
Topic Starter
Btw does someone have a screen of it ?

EDIT : I've got nothing special :/
Topic Starter
Yeah I know I'm talking to myself but it's too annoying, I wished I could rank this map but now I'm hopeless...
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