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List of mapping drama 5e1y3g

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ColdTooth wrote: 1g2nr

I don't even like the new QAT/BN system, way too fucking confusing and difficult to rank a map now.
Oh what's the matter? having 4/5 of the BNs in your mode being inaccessible because they do mod by their own accord or being "too busy" isn't so bad.

I don't know how Standard mappers can even complain.

Stefan wrote: 5nd6l

ColdTooth wrote: 1g2nr

I don't even like the new QAT/BN system, way too fucking confusing and difficult to rank a map now.
Oh what's the matter? having 4/5 of the BNs in your mode being inaccessible because they do mod by their own accord or being "too busy" isn't so bad.

I don't know how Standard mappers can even complain.
Like honestly, my last ranked map was in late 2014, and that was already hard enough to rank a map. Now it seems I can't get any attention either because not enough people, or they forget, or they don't like the song/map. Either way, it pisses me off. Like, I want to rank maps, but if this system is going to get harder and harder, then what's the point if they're going to look at other mappers who have been mapping for 6 years and go 'ok instant rank'.

ColdTooth wrote: 1g2nr

..then what's the point if they're going to look at other mappers who have been mapping for 6 years and go 'ok instant rank'.
I am mapping since six years.



I am probably too patient.
What

Stefan wrote: 5nd6l

ColdTooth wrote: 1g2nr

..then what's the point if they're going to look at other mappers who have been mapping for 6 years and go 'ok instant rank'.
I am mapping since six years.



I am probably too patient.
Or maybe I'm having very bad luck in finding the right people.

viptwo wrote: 642es

What
*quickly runs away*
I heard there was drama B) I'm here to hop on the bandwagon
I would map but then I see this stuff and im like fuck this shit

also it has absolutely nothing to do with the fact that im a shit mapper

Mahogany wrote: 4pak

also it has absolutely nothing to do with the fact that im a shit mapper
Well, it really doesn't. Bad maps are getting ranked anyways so that shouldn't hesitate you to get something ranked.

Stefan wrote: 5nd6l

Well, it really doesn't. Bad maps are getting ranked anyways so that shouldn't hesitate you to get something ranked.
If everyone follows your advice and begins mapping/getting things ranked, 1) there will be a boom in Pending maps which would make ranking a map take even more time than it takes now, and 2) it would make the Ranked status absolutely worthless.

Stefan wrote: 5nd6l

Mahogany wrote: 4pak

also it has absolutely nothing to do with the fact that im a shit mapper
Well, it really doesn't. Bad maps are getting ranked anyways so that shouldn't hesitate you to get something ranked.
Thank mr Stefan, this is just the motivation I needed!

Stefan wrote: 5nd6l

ColdTooth wrote: 1g2nr

..then what's the point if they're going to look at other mappers who have been mapping for 6 years and go 'ok instant rank'.
I am mapping since six years.



I am probably too patient.
#TeamPeopleMappingSinceForeverAndStillCantGetShitRanked
Look bois, Stefan got his map ranked, you can rank anything

JK ily mutual me :)
Topic Starter
Fuck the 5 minute marathon thing. I want to map one difficulty, pour all my love and hard work into it and be proud of that one baby. Unfortunately, 4:24 needs to have 2 more difficulties. It took 1.5 months to map a 4.67 star map that long. I have work, I have a life, and I can't be bothered with making more than that. I can't be bothered mapping more than one diff of anything long than 2:30. I'd rather complain about the lack of ranked maps than waste my time doing this.

Oh hear this:
  • Newbie: Will you map this for me?
    Veteran: Read rules, map it yourself
    Newbie: ok...
    <later>
    Newbie: I made a new map! Wanna play it?
    Veteran: Your map is cancer. Why are you mapping 9 stars?
    Newbie: <sad face>
    <later>
    Newbie: I made a new map! Wanna play it?
    Veteran: Not bad, you should go for rank!
    Newbie: okai ^_^
    <later>
    Newbie: It took my daytime job and my first born, but the full difficulty spread for a 4:30 map is finally complete!
    Veteran: Nice here is a star. Go get mods
    Newbie: oh ok... ^_^
    <later>
    Newbie: Nobody wants to mod my map. They are all busy!!! >_<
    Veteran: Gotta looks some more
    Newbie: :cry:
    <later>
    Newbie: Map is ranked. Took like a year. Lost my brain in some drama over a slider, but it's ok now
    Veteran: Sweet. How much pp does it give?
    Newbie: Maybe 200 on DTHR
    Veteran: Eh ok...
    Newbie: ... so I... uh rank more maps?
    Veteran: ye ye, we always need more maps!
    <later>
    Newbie: Ranked a new map!
    Veteran: OH HO pp shower!
    Newbie: Yay!
    Others: "Fucking pp map" "oh pp" "pogchamp cookiezi 900pp"
    Newbie: Wow I like people liking my map. People like numbers.
    <later>
    Veteran: So it looks like you are having so such a fun time mapping
    Newbie: Yea, people like these jumps for some reason, so I make some more of them here and there
    Veteran: Your maps are all jumps. How about some interesting sliders here and there?
    Newbie: I learned this is a numbers name not a rhythm game
this is a numbers name not a rhythm game

this is a numbers name not a rhythm game

/satire
/rant

abraker wrote: 6cx2d

Fuck the 5 minute marathon thing. I want to map one difficulty, pour all my love and hard work into it and be proud of that one baby. Unfortunately, 4:24 needs to have 2 more difficulties. It took 1.5 months to map a 4.67 star map that long. I have work, I have a life, and I can't be bothered with making more than that. I can't be bothered mapping more than one diff of anything long than 2:30. I'd rather complain about the lack of ranked maps than waste my time doing this.

Oh hear this:
  • Newbie: Will you map this for me?
    Veteran: Read rules, map it yourself
    Newbie: ok...
    <later>
    Newbie: I made a new map! Wanna play it?
    Veteran: Your map is cancer. Why are you mapping 9 stars?
    Newbie: <sad face>
    <later>
    Newbie: I made a new map! Wanna play it?
    Veteran: Not bad, you should go for rank!
    Newbie: okai ^_^
    <later>
    Newbie: It took my daytime job and my first born, but the full difficulty spread for a 4:30 map is finally complete!
    Veteran: Nice here is a star. Go get mods
    Newbie: oh ok... ^_^
    <later>
    Newbie: Nobody wants to mod my map. They are all busy!!! >_<
    Veteran: Gotta looks some more
    Newbie: :cry:
    <later>
    Newbie: Map is ranked. Took like a year. Lost my brain in some drama over a slider, but it's ok now
    Veteran: Sweet. How much pp does it give?
    Newbie: Maybe 200 on DTHR
    Veteran: Eh ok...
    Newbie: ... so I... uh rank more maps?
    Veteran: ye ye, we always need more maps!
    <later>
    Newbie: Ranked a new map!
    Veteran: OH HO pp shower!
    Newbie: Yay!
    Others: "Fucking pp map" "oh pp" "pogchamp cookiezi 900pp"
    Newbie: Wow I like people liking my map. People like numbers.
    <later>
    Veteran: So it looks like you are having so such a fun time mapping
    Newbie: Yea, people like these jumps for some reason, so I make some more of them here and there
    Veteran: Your maps are all jumps. How about some interesting sliders here and there?
    Newbie: I learned this is a numbers name not a rhythm game
this is a numbers name not a rhythm game

this is a numbers name not a rhythm game

/satire
/rant
Same dude, except I have a 4:55 map, so right now I just took stuff out to make it 4:30
Just wanna put this out there, that mapping is heavily based on aesthetics and space emphasis. So if you do both you can map a 7* and no mappers (not players) will flame too much even if you're a newbie.

I'm new to mapping, mapped a 7*, mostly positive comment right now soo...

here check it out https://osu-ppy-sh.jeuxcrack.net/s/530545

Blitzfrog wrote: 2a3s

Just wanna put this out there, that mapping is heavily based on aesthetics and space emphasis. So if you do both you can map a 7* and no mappers (not players) will flame too much even if you're a newbie.

I'm new to mapping, mapped a 7*, mostly positive comment right now soo...

here check it out https://osu-ppy-sh.jeuxcrack.net/s/530545
Thats good i got pretty bad pm when i ask for mod

Blitzfrog wrote: 2a3s

Just wanna put this out there, that mapping is heavily based on aesthetics and space emphasis. So if you do both you can map a 7* and no mappers (not players) will flame too much even if you're a newbie.

I'm new to mapping, mapped a 7*, mostly positive comment right now soo...

here check it out https://osu-ppy-sh.jeuxcrack.net/s/530545
UGGGGGGGHHHHHHHHH another one

K look positive comments means shit since it only revalidate your presumption that you made something good which doesn't mean the map itself is good
Topic Starter
I am willing to mod 4k in chat

it's in my profile description

yet nobody pm's
Alright then.
proud of u blitzfrog

Unmei Muma wrote: 595a4f

#TeamPeopleMappingSinceForeverAndStillCantGetShitRanked
Well kinda like me now

Ephemeral wrote: 4k296t

iTT: SUBJECTIVE LUL MEGALUL OPINIONS IN 2017 haha How The Fuck Are BN Opinions Real Just Like Close The Mapping Thread And Walk Away hahahahaha you suck at mapping even though your maps have like 20 million plays i played this game once for 20 minutes and thought it was hard so i have an opinionon your work

Are you fucking kidding me LOL

GRAVEYARD BOYS

take me by the hand BN MAN lead me to the land OF THE MAPS THAT YOU UNDERSTAND

THE CRUST OF A TAN QAT IMBIBED BY THE EXAM soaking up the CREATIVITY OF THE MAPPERS
me too thanks

abraker wrote: 6cx2d

I am willing to mod 4k in chat

it's in my profile description

yet nobody pm's
I have been making a 4k map actually so maybe I'll hit you up sometime in the future when I'm not stressed by school.

Ephemeral wrote: 4k296t

proud of u blitzfrog
Annnnnd mutual please?

N0thingSpecial wrote: 3t6c4t

UGGGGGGGHHHHHHHHH another one

K look positive comments means shit since it only revalidate your presumption that you made something good which doesn't mean the map itself is good
Also I haven't received negative comment for zat map dude, I am physicist, I prove through trying to prove myself wrong bruh

Also if you don't know me well enough already, I am powered by hate comments, so be the first, love you 2 <3<3<3
holy shit

Ephemeral wrote: 4k296t

hahahahaha you suck at mapping even though your maps have like 20 million plays [u][b]
But the quality of the map isn't the same as the amount of plays it has please Ephemeral you should know better than this.
what is this thread and why did i not know of its existence until now.
Deleted_4329079
please rank my empty mp3 files
The ranking people don't just rank maps based on 'quality', they rank maps based on the current gaming meta. High-AR anime map with overmapped jumps? You're golden. Have a map that is creative, niche, or hard to play for casual pp farmers? Prepare for one hell of a fight to get your map ranked.

B1rd wrote: 4w393k

The ranking people don't just rank maps based on 'quality', they rank maps based on the current gaming meta. High-AR anime map with overmapped jumps? You're golden. Have a map that is creative, niche, or hard to play for casual pp farmers? Prepare for one hell of a fight to get your map ranked.
Agreed
101%

B1rd wrote: 4w393k

The ranking people don't just rank maps based on 'quality', they rank maps based on the current gaming meta. High-AR anime map with overmapped jumps? You're golden. Have a map that is creative, niche, or hard to play for casual pp farmers? Prepare for one hell of a fight to get your map ranked.
Just be famous and deny any suggestions it's really not as hard as you describe it to be xd
honestly we're lucky to even have a team. if the world was made up people like me, there would be no ranking system or bn team. realized that i was way too lazy to even mod like 2 maps a month and let myself get kicked in like 2 months after entry LOL

but all matters aside it's kind of a circle jerk cuz no ones cares about you if you are unknown and you map songs no one cares about. my last ranked map was in 2013 feelsgoodman
haha imagine implying that the more plays your map has the better it is that would be borderline reality denial
G O L D

B1rd wrote: 4w393k

The ranking people don't just rank maps based on 'quality', they rank maps based on the current gaming meta. High-AR anime map with overmapped jumps? You're golden. Have a map that is creative, niche, or hard to play for casual pp farmers? Prepare for one hell of a fight to get your map ranked.
are you salty just because people hate your maps
your maps are actually shit and they don't even capture the essence of "old-style mapping" that you're going for, they're bad even by old standards
>hey i made map of openig song anime death note 2 of naruto but it is cut 1:30 for tvsize because i want map to get ranked also space betwnn circle is far and its jumping pls rank

>*gets DQ*

>OMG STOP CIRCLEJEKKINGG
Mapping drama?


Oh.

Shiirn wrote: 234850

Mapping drama?


Oh.
The man himself tips fedora
none of you know who ketchup is or was. evans probably means nothing to you. who the fuck is alace? what's a pasonia?

you have NO idea what mapping drama is

abraker wrote: 6cx2d

I think I have created the best thread OT have seen in a bit more than a week
you triggered my waifh eph this isnt gut at ahl
I really like pasonia's maps. I've played a couple of alace's maps as well.
bring back alace 2017
Ah you think you know mapping drama? You merely adopted the drama.
I was born in it, molded by it. I didn't rank a map until I was already a BAT member...

Liiraye wrote: 66492b

Ah you think you know mapping drama? You merely adopted the drama.
I was born in it, molded by it. I didn't rank a map until I was already a BAT member...

newgen scrub
List of mapping drama drama

Mahogany wrote: 4pak

B1rd wrote: 4w393k

The ranking people don't just rank maps based on 'quality', they rank maps based on the current gaming meta. High-AR anime map with overmapped jumps? You're golden. Have a map that is creative, niche, or hard to play for casual pp farmers? Prepare for one hell of a fight to get your map ranked.
are you salty just because people hate your maps
your maps are actually shit and they don't even capture the essence of "old-style mapping" that you're going for, they're bad even by old standards
To be fair, he makes a good point here. Sorry maho
im replying to this so in 20 years when i have children i can tell them i participated in a osu! forum thread

Ephemeral wrote: 4k296t

determinism is just as ridiculous as spiritualism
whoa
HOLD ON THERE

Ephemeral wrote: 4k296t

none of you know who ketchup is or was. evans probably means nothing to you. who the fuck is alace? what's a pasonia?

you have NO idea what mapping drama is
EPHEMERAL TELL ME THIS WAS A REFERENCE TO THE SONG
It is my personal opinion (mine alone, this is not representative of my institution) that maps should be ranked upon being submitted, to avoid as much drama as possible. I have personally submitted a request to peppy for this change, no response yet. I'll keep you guys informed!
yeah

galo sengen
6 months ago This beatmap was submitted using in-game submission on July 30, 2016 at 1:00:55 PM
Artist: Ata Title: Euphoria Tags: ata_kuso Infinite Potential Album hi-tech Hardcore Fullon darkpsy psytrance psychedelic trance BPM: 190 Filesize: 10425kb Play Time: 02:51 Difficulties Available: Gate Guardian Deathstream + Technical Stream (6.05 stars, 1026 notes) Juggernaut 285bpm Tap jumps (8.06 stars, 304 notes) King's & Elite Soldier Deathstream + Technical Stream (6.16 stars, 416 notes) Queen High Spacedstreams (7.12 stars, 412 notes) Ultimate Power (8.3 stars, 2357 notes)
: Ata - Euphoria
Information: Scores/Beatmap Listing

Welcome to The Euphoria
Image - W A R N I N G - Image THIS MAP CONTAINS DEATHSTREAMS, DEATH JUMPS, SPACED STREAMS, AND HIGH BPM TAPPING PATTERNS
Section 1 00:00:502 The Starter -> this beat is slow and you can play this without any problem
Section 2 00:41:713 Gate Guardian -> intense pattern with low spacing, this is the gate about how you fast you can tap 01:00:660 Gate Defense -> intense Deathstream with middle-high spacing, if you can this your tenacity skills is good to go 01:28:450 Gate Entrance -> now you can play Technical stream pattern with some slider jumps, this is probably needs high reading and aimstreaming skills 02:01:292 Soldiers -> the stream patterns start attacking you, be careful because this parts has lot of stacks overlaps and complex stream patterning
Section 3 02:51:818 Runaway -> after you defeat the notes, you have to run to King's Lair and you have lot of rest time to take back your stamina, some tapping patterns in last part of this
Section 4 (Final) 03:00:660 Juggernauts -> The King should not defeated by you!, there is really strong guardians waiting for you, Strong tapping and aim skills is really needed 03:42:344 post-Jaggernauts -> oh you defeated this? so amazing, but that just to make you weaker to defeat the king, you can rest for a while in this part 03:47:397 Kings Soldiers -> after defeated jaggernauts you must defeat much deathstream again to kill the king 04:02:555 Elite Soldiers -> this is more harder than common soldiers, so many High spaced streams and high distance jumps 04:32:871 The Queen -> You shall not ! you can't touch the king! 05:13:292 The King -> pls don't kill me :<, this is last pattern if you defeat all Soldiers you can defeat the king and you defeat this map
you complete the Euphoria map!
your Accuracy indicates how much destruction you've made on this map
~0% = you just an unarmed civilian ~10% = you're just only bandits ~20% = you just make big trouble for euphoria ~30% = you so bad harming the gate ~40% = soldiers and the weak dies because you ~50% = that's a big deal ~60% = at least the map can survive and kills you ~70% = help, intruder! ~80% = a warrior with good skill brave to defeat the king ~90% = you almost kill all soldiers, some of them escaped ~100% = Totality, you defeat all guardians and soldiers and everything in here. You're a Brutal Beast!
Topic Starter

Hobbes2 wrote: 28485y

It is my personal opinion (mine alone, this is not representative of my institution) that maps should be ranked upon being submitted, to avoid as much drama as possible. I have personally submitted a request to peppy for this change, no response yet. I'll keep you guys informed!
But the point of modding is for someone else to proofread your map before you hand it in to the crowd. The drama resulting from it is equivalent to grammar nazis arguing over whether to a comma is, really needed to be in a sentence or not

Dawnsday wrote: 366838

Shoo. Rapid fire.
Artorias_DELETED
toasting on epic bread
Topic Starter

Artorias wrote: 5g4ey

toasting on epic bread
Salted, flamed and roasted

abraker wrote: 6cx2d

But the point of modding is for someone else to proofread your map before you hand it in to the crowd. The drama resulting from it is equivalent to grammar nazis arguing over whether to a comma is, really needed to be in a sentence or not
You forgot a full stop at the end of your sentence, sir.
what is this thread even
why don't my maps have drama
why map when you can just edit the ar of a map and call it yours

Hobbes2 wrote: 28485y

It is my personal opinion (mine alone, this is not representative of my institution) that maps should be ranked upon being submitted, to avoid as much drama as possible. I have personally submitted a request to peppy for this change, no response yet. I'll keep you guys informed!
baiting

Hobbes2 wrote: 28485y

It is my personal opinion (mine alone, this is not representative of my institution) that maps should be ranked upon being submitted, to avoid as much drama as possible. I have personally submitted a request to peppy for this change, no response yet. I'll keep you guys informed!
It would be interesting to see a system where every map was ranked, and if it was found to be low in quality (i.e., against the ranked requirements), it would be graveyarded. However, this would cause even more drama as people would start pumping out PP maps like a water from a hose. And if they are graveyarded, the PP earned would have to be refunded, which would cause extreme anger in the community.

Volvo pl0x wrote: 3gg4q

why map when you can just edit the ar of a map and call it yours

-kevincela- wrote: 5la1p

why don't my maps have drama
because they are objectively bad :^))))))

winber1 wrote: 4i6h5j

-kevincela- wrote: 5la1p

why don't my maps have drama
because they are objectively bad :^))))))
ohmygod
all of every of this is pure solid gold with a shining clean surface so shiny it can burn your eyes with the mere reflection of a flashlight

winber1 wrote: 4i6h5j

-kevincela- wrote: 5la1p

why don't my maps have drama
because they are objectively bad :^))))))
but that would mean my maps would be causing drama if they were ranked... maybe that's the reason why it takes me so much time to rank them :thinking:
Topic Starter

johnmedina999 wrote: 3r3a6s

Hobbes2 wrote: 28485y

It is my personal opinion (mine alone, this is not representative of my institution) that maps should be ranked upon being submitted, to avoid as much drama as possible. I have personally submitted a request to peppy for this change, no response yet. I'll keep you guys informed!
It would be interesting to see a system where every map was ranked, and if it was found to be low in quality (i.e., against the ranked requirements), it would be graveyarded. However, this would cause even more drama as people would start pumping out PP maps like a water from a hose. And if they are graveyarded, the PP earned would have to be refunded, which would cause extreme anger in the community.
so almost like ripple?

abraker wrote: 6cx2d

ripple
Sorry, I'm not familiar with that game. But if it works for them, I would like to see it in action. Anything where the community s something to a centralized server must have quality control. But the situation Hobbes2 suggested would be absolutely chaotic the way I see it.
Topic Starter

johnmedina999 wrote: 3r3a6s

abraker wrote: 6cx2d

ripple
Sorry, I'm not familiar with that game. But if it works for them, I would like to see it in action. Anything where the community s something to a centralized server must have quality control. But the situation Hobbes2 suggested would be absolutely chaotic the way I see it.
It doesn't have quality control. I quit after chugging down a couple 4k 7 star maps down my throat, giving me 500pp or so each. No point in playing for numbers after that.
No, the thing is every map is good it's hard to subjectively quantify a map as good or bad. For example, this map has its own good qualities and the current ranking system unfortunately does not give it an opportunity. An autoranking system would do just that and would really enhance this games' competitive attributes. This also solves the problem of pp maps, as pp becoming irrelevant is a good way to disincentivize pp mapping.

Hobbes2 wrote: 28485y

No, the thing is every map is good it's hard to subjectively quantify a map as good or bad. For example, this map has its own good qualities and the current ranking system unfortunately does not give it an opportunity. An autoranking system would do just that and would really enhance this games' competitive attributes. This also solves the problem of pp maps, as pp becoming irrelevant is a good way to disincentivize pp mapping.
because ranking centipede is a good idea

johnmedina999 wrote: 3r3a6s

Stefan wrote: 5nd6l

Well, it really doesn't. Bad maps are getting ranked anyways so that shouldn't hesitate you to get something ranked.
If everyone follows your advice and begins mapping/getting things ranked, 1) there will be a boom in Pending maps which would make ranking a map take even more time than it takes now, and 2) it would make the Ranked status absolutely worthless.
1) literally happened already, in 2012/13. somewhere at this time. and 2) is rather the fact getting maps ranked nothing more but a bad joke for some s. People don't bother to care for these maps but just to get their shit ranked asap, which affects their behaviour.

Stefan wrote: 5nd6l

1) literally happened already, in 2012/13. somewhere at this time. and 2) is rather the fact getting maps ranked nothing more but a bad joke for some s. People don't bother to care for these maps but just to get their shit ranked asap, which affects their behaviour.
Stefan teaching history
t/113949/start=75

can't of more cases

Hobbes2 wrote: 28485y

No, the thing is every map is good it's hard to subjectively quantify a map as good or bad. For example, this map has its own good qualities and the current ranking system unfortunately does not give it an opportunity. An autoranking system would do just that and would really enhance this games' competitive attributes. This also solves the problem of pp maps, as pp becoming irrelevant is a good way to disincentivize pp mapping.
Oh, I thought you were joking when you said that.
Well, if every map is ranked, and PP is useless now, why not just remove ranked all together?
Believe it or not, ranked is a good place to find decent maps quickly. Trying to find a decent map in the graveyard is like trying to find diamonds in the landfill. Yes, there are VERY good maps that don't fit the ranked criteria (look at my favorited beatmap list), but those are just a small percentile buried under a sea of poorly made, half-assed, and improperly timed maps.

Alright, I've been meaning to say this since the thread started, and now would be a good time to say it.

I know I'm just a beginner; for three months I've been playing this game. Being a beginner, I really want to play some of the maps you all create, but the simple fact that I cannot play a 7* map stops me from doing so. Ranked maps require an easy/normal difficulty, so most of those are a godsend to players such as myself. Finding a song that isn't ranked that I can actually can be frustrating sometimes.
Now, I'm not saying graveyarded maps are trash, there are so many that are incredible, like this one, this one, this one, the list goes on and on! However, the way I see it, maps cannot stay Pending or WIP forever; they either get ranked or they don't. 99% of the maps that get graveyarded suck or are simply unplayable, which is why a ranked section is required with strict rules and guidelines (a "necessary evil").

The maps that are incredible and are not ranked tend to explode on their own anyway (yes, I'm looking at you, Evening). But they are not ranked because they are under 5:00 and do not have an easy/normal difficulty. And that alright. It's just by coincidence that PLANET//SHAPER got ranked, for it's 6:00 long. Now, I couldn't tell you myself, but I believe Evening's maps are of a very high quality and even though they aren't ranked are still enjoyable to play. But again, the ranked status is necessary because if there was no ranked status to strive for, no new players would ever play this game and the community would die out due to a lack of playable maps.

/rant

johnmedina999 wrote: 3r3a6s

Hobbes2 wrote: 28485y

No, the thing is every map is good it's hard to subjectively quantify a map as good or bad. For example, this map has its own good qualities and the current ranking system unfortunately does not give it an opportunity. An autoranking system would do just that and would really enhance this games' competitive attributes. This also solves the problem of pp maps, as pp becoming irrelevant is a good way to disincentivize pp mapping.
Oh, I thought you were joking when you said that.
Well, if every map is ranked, and PP is useless now, why not just remove ranked all together?
Believe it or not, ranked is a good place to find decent maps quickly. Trying to find a decent map in the graveyard is like trying to find diamonds in the landfill. Yes, there are VERY good maps that don't fit the ranked criteria (look at my favorited beatmap list), but those are just a small percentile buried under a sea of poorly made, half-assed, and improperly timed maps.

Alright, I've been meaning to say this since the thread started, and now would be a good time to say it.

I know I'm just a beginner; for three months I've been playing this game. Being a beginner, I really want to play some of the maps you all create, but the simple fact that I cannot play a 7* map stops me from doing so. Ranked maps require an easy/normal difficulty, so most of those are a godsend to players such as myself. Finding a song that isn't ranked that I can actually can be frustrating sometimes.
Now, I'm not saying graveyarded maps are trash, there are so many that are incredible, like this one, this one, this one, the list goes on and on! However, the way I see it, maps cannot stay Pending or WIP forever; they either get ranked or they don't. 99% of the maps that get graveyarded suck or are simply unplayable, which is why a ranked section is required with strict rules and guidelines (a "necessary evil").

The maps that are incredible and are not ranked tend to explode on their own anyway (yes, I'm looking at you, Evening). But they are not ranked because they are under 5:00 and do not have an easy/normal difficulty. And that alright. It's just by coincidence that PLANET//SHAPER got ranked, for it's 6:00 long. Now, I couldn't tell you myself, but I believe Evening's maps are of a very high quality and even though they aren't ranked are still enjoyable to play. But again, the ranked status is necessary because if there was no ranked status to strive for, no new players would ever play this game and the community would die out due to a lack of playable maps.

/rant
Honestly, I've gone to the point in which I'm now both playing and mapping for fun. I just can't get behind the wheel of ranking maps anymore as I used to and it makes me depressed. I just want my shantae map to be ranked sometime before I graduate.
5k views holy fxck
mapping is a happy trigger.
I thought we were shitposting
Topic Starter

johnmedina999 wrote: 3r3a6s

. But again, the ranked status is necessary because if there was no ranked status to strive for, no new players would ever play this game and the community would die out due to a lack of playable maps.
Sad truth is that it's necessary because of the size of the community. The size of the community makes it hard to pick out good maps otherwise due new shit maps flooding in every second.


The minimum time for a map to have a single difficulty is 5 minutes. There will never be a sufficient amount of >7* maps between than 2 and 5 minutes due to the insane time that needs to be put in bridging the difficulty gap with a spread. As a result DT shit is what ET players depend on now. If you define quality by how many players the mapset is for, props to you for limiting ranked maps to what is reasonable to waste time on. If you define quality by how good a difficulty is, then what is this rule? I hear a single top tier difficulty in o2jam took some 2-3 years to make (>12 star). This is insane. You want a 2*, 4*, 6*, 8*,... I'd just have it loved. No need to rank it. It's just a number after all.

/insanity
/rant

abraker wrote: 6cx2d

johnmedina999 wrote: 3r3a6s

. But again, the ranked status is necessary because if there was no ranked status to strive for, no new players would ever play this game and the community would die out due to a lack of playable maps.
Sad truth is that it's necessary because of the size of the community. The size of the community makes it hard to pick out good maps otherwise due new shit maps flooding in every second.


The minimum time for a map to have a single difficulty is 5 minutes. There will never be a sufficient amount of >7* maps between than 2 and 5 minutes due to the insane time that needs to be put in bridging the difficulty gap with a spread. As a result DT shit is what ET players depend on now. If you define quality by how many players the mapset is for, props to you for limiting ranked maps to what is reasonable to waste time on. If you define quality by how good a difficulty is, then what is this rule? I hear a single top tier difficulty in o2jam took some 2-3 years to make (>12 star). This is insane. You want a 2*, 4*, 6*, 8*,... I'd just have it loved. No need to rank it. It's just a number after all.

/insanity
/rant
By making it so that people are allowed to make single high diff maps, means that there will be less easy maps available for new comers. And obviously there are more new comers than people who are good at the game.

I propose maybe the amount of diff needed should be highestdiff/2 rounded downwards. In which one of the difficulty should be 2 star or less. This way there won't be a lack of easy maps, and highest diff doesn't require so much effort
Topic Starter

Blitzfrog wrote: 2a3s

By making it so that people are allowed to make single high diff maps, means that there will be less easy maps available for new comers. And obviously there are more new comers than people who are good at the game.
This argument again. Top tier players are forced to their own niche communities as we see with Stepmania because this community tries to appeal to all. This is hindering progression. osu!mania will never see enough maps which push the limits and it will never appeal to top tier players. There needs to be a rule a allowing players who know what they are doing to map higher level stuff while not worrying about anything else.

abraker wrote: 6cx2d

This argument again. Top tier players are forced to their own niche communities as we see with Stepmania because this community tries to appeal to all. This is hindering progression. osu!mania will never see enough maps which push the limits and it will never appeal to top tier players. There needs to be a rule a allowing players who know what they are doing to map higher level stuff while not worrying about anything else.
The higher level maps all fall under "graveyard". You yourself say that ranked status does not matter:

abraker wrote: 6cx2d

No need to rank it. It's just a number after all.
What is your point? Ranked maps require a full spread because that's the first thing new players see when they click on the "Beatmaps" button on the top of the page. If you want to skip making a full spread, that's fine, no one is judging you on that.
Topic Starter

johnmedina999 wrote: 3r3a6s

What is your point?
I think I kinda made my point in this post. Get people to like your map for what it is. Anything more than that is just pointless bashing at ranking criteria.

abraker wrote: 6cx2d

Get people to like your map for what it is.
Sounds good to me.

:)

abraker wrote: 6cx2d

Blitzfrog wrote: 2a3s

By making it so that people are allowed to make single high diff maps, means that there will be less easy maps available for new comers. And obviously there are more new comers than people who are good at the game.
This argument again. Top tier players are forced to their own niche communities as we see with Stepmania because this community tries to appeal to all. This is hindering progression. osu!mania will never see enough maps which push the limits and it will never appeal to top tier players. There needs to be a rule a allowing players who know what they are doing to map higher level stuff while not worrying about anything else.
If you appeal to new players though, there will be a larger player base. The larger the player base, the more mappers, therefore higher chance of mapping higher level stuff. Also I proposed something for a reason
non mappers arguing about mappers ahahahha

winber1 wrote: 4i6h5j

non mappers arguing about mappers ahahahha
is there a term for both, like inactive but active

idk where the fuck i fit in this world

oh wait, im gay
You mean to tell me somebody actually cares about editor stuff?

Bakari wrote: 5g405f

You mean to tell me somebody actually cares about editor stuff?
My crippling depression tells me yes
We don't need any more diffs for bad players because there are enough already. Thousands. And if we stopped making it a requirement, people would still map them because they are easy to map and mappers naturally map what the community plays. Easy diffs don't fit in with a lot of songs and have to be extremely undermapped, and make mapping and ranking a lot more tedious. So does this idea of 'difficulty spread' in which maps have to cater to every imaginable skill level for unknown reasons. Rather than having a philosophy of "every player deserves to play every song regardless of skill level"' (which is undermined by the fact that when you go over 5 minutes you don't need to do this anymore), having a skill barrier for certain songs might actually encourage people to get better. The game is not sustained by casual players, and making everything easy for casual players is not how you encourage them to play more.
haha i love new mappers they think they asre good lol. they like " omg my map thsio tthe FUCKING best FUCK e shiowaoifAWHOEPawehiop awehiopfhaweiopphioawefhiopawehopiawefhiopawefhioawefhioawefwe"
MAPPING DRAMA NATION NOW ALMOST AT 6K VIEWS

B1rd wrote: 4w393k

We don't need any more diffs for bad players because there are enough already. Thousands. And if we stopped making it a requirement, people would still map them because they are easy to map and mappers naturally map what the community plays. Easy diffs don't fit in with a lot of songs and have to be extremely undermapped, and make mapping and ranking a lot more tedious. So does this idea of 'difficulty spread' in which maps have to cater to every imaginable skill level for unknown reasons. Rather than having a philosophy of "every player deserves to play every song regardless of skill level"' (which is undermined by the fact that when you go over 5 minutes you don't need to do this anymore), having a skill barrier for certain songs might actually encourage people to get better. The game is not sustained by casual players, and making everything easy for casual players is not how you encourage them to play more.


yeah man let me make my fuckign 6* non-marathon diffs and rank them in peace god fuck


the problems tands when that becomes the new norm and then you're left with the only "easy" maps being the ones made on purpose 5-10% of the time, tops, and if you're a new player you have like 5-10% of the choice as you would now


hell maybe some hybrid system of "after 3 minutes of drain time, an Easy/Normal is no longer needed, after 4 minutes, a Normal/Hard is no longer needed" would work but fuck that


nothing will change around here anyway



prove me wrong ephemeral pls i'd love to be proven wrong, as it is fuck mapping, insane amounts of effort for literally next to no benefit other than getting potential fanboi circlejerking
I see lazy people are still crying over not wanting to cater to a wider audience with their maps. People never change.
That's not really a problem. There will always be maps for beginners to play, and these maps will continue to be mapped. We have to take into how easy easy and normals actually are. It would take what, a couple of days for someone who is playing seriously to sur them and move on to hards? I that I basically played easy and normals on Charles's beatmap Liquid, and since then I have pretty much never played easies or normals again. I can confidently say that 90%+ of plays on easies are done by SS farmers and the like, rather than people whose skill level is appropriately matched to those difficulties. So what is the necessity? Is it essential to have every single song available for beginners of a week or two to play? I don't think so.

I'm not saying that there should be a drop in quality in ranked beatmaps. But I don't think enforcing the arbitrary standards of the beatmap spreads make for quality mapsets. I.e, you map is 2 seconds too short, therefore you need to make 2 more difficulties. Or 'omg, your mapset has a gap of 0.2* too high, into the graveyard your mapset goes'. I view maps as something like works of art, and you don't get great works of art by excessive standardisation or forcing an artist to churn out a lot of uninspired work. If a mapper creates an amazing map at a certain star rating, is it a good thing to make him shoehorn in a bunch more difficulties just to get the one map he wants ranked? You can claim that these sort of regulations create higher quality, but the quality you're talking about is more akin to the quality of a factory product, rather than of great and unique creations.

So what I would suggest is have more of a loose fitting set of guidelines regarding difficulty spreads. Because blanket rules like this are rarely a good idea, maps can always be judged on a case-by-case basis. For example, a tv size anime map wouldn't be able to get away without a full spread. But something like the Big Black for example, really doesn't need one.

Garven wrote: 2k1v16

I see lazy people are still crying over not wanting to cater to a wider audience with their maps. People never change.
Cater to a wider audience, also known as dumb down. It's good that certain niches can be filled by certain maps, not everything has to be for everyone.
Well making Easies and Normals isn't even that hard. The only real hard part is rhythm since there's not really that much freedom elsewhere. If you can make a 6 star map you should probably be able to spend an hour making the Easy and Normal too.

I do agree that some songs really suck to make E/N's for because of the severe undermapping required, but I don't really know the solution to that or if there even really has to be one.
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