They had it last year for the osu! world cup 2015 :3- Eclipse - wrote: 2n6324
This will be my first one I'll be able to watch!! And will there be banners available like for the mania tournament so we can our country?
Team rosters hypea loli wrote: 5q3u3i
I think wiki should be updated with ed countries and their captain. It has been 7 days since registration and I have no clue if my country qualified in top 32 because there is no available info released or message saying we didn't qualify.
ETA on participating teams?
Who designed the banner?Loctav wrote: 3n5266
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Wiki | Livestream
Welcome to the osu! World Cup 2016 Discussion Thread.
Here you can discuss everything related to the biggest worldwide osu! tournament.
Gummy wrote: 6s341
Loctav wrote: 3n5266
![]()
Wiki | Livestream
Welcome to the osu! World Cup 2016 Discussion Thread.
Here you can discuss everything related to the biggest worldwide osu! tournament.
Who designed the banner?
(i was gonna post this a week ago but forgot.)Loctav wrote: 3n5266
Fair question, I would have problems figuring out a proper multiplier for it (given we use scorev2). Would it be a positive one? (it obviously makes things harder) or a negative one? (since it makes you less likely to fail.. ok weak argument)
I am not an EZ player or have much insight in this aspect, so if you have suggestions in how to design it, feel free to propose something!
(without a multiplier, it would sort of lose its tactical purpose, wouldn't it? dunno...)
I like the idea to weighten the different score portions differently when EZ is activated. Maybe this is even a viable idea for other modes (maybe?!). However, I have to agree with you that it is a little late to implement this and test this properly just in time, but given this smart idea, I will definitely think about adding EZ as possible choice for the next year.-GN wrote: 134on
(i was gonna post this a week ago but forgot.)Loctav wrote: 3n5266
Fair question, I would have problems figuring out a proper multiplier for it (given we use scorev2). Would it be a positive one? (it obviously makes things harder) or a negative one? (since it makes you less likely to fail.. ok weak argument)
I am not an EZ player or have much insight in this aspect, so if you have suggestions in how to design it, feel free to propose something!
(without a multiplier, it would sort of lose its tactical purpose, wouldn't it? dunno...)
It's a good question, actually. I would ideally prefer some kind of dynamic score multiplier(and i really think it should be made for every mod if scoreV2 becomes the official system), judging how difficult a map is to read/understand, but that's a bit too ambitious.
However, you should know that while EZ makes maps very hard to understand for the uninitiated, it also reduces the physical(aim/speed-wise) difficulty by a lot, and those that practice it can in most cases do better on maps with EZ on than they could without, given that they've practiced them. So having it give a positive score multiplier(or no penalty at all) would give those people a great advantage over others who don't play it on the regular, and i don't think that's the kind of skill that should be rewarded in a tournament like this.I had trouble coming up with a reasonable multiplier for it myself, though. Using the old 0.5x multiplier wouldn't make it very useful for scoreV2 tournaments, i think. So i propose something like this:
Nomod gives 700 000 for combo + 300 000 for accuracy for a max score of 1 000 000.
EZ would give 550 000 for combo + 150 000 for accuracy for a max score of 700 000.
I estimate a 95% FC to be ~850k for nomod and ~625k for EZ with the current scoreV2 accuracy dropoff rate.
Obviously the accuracy part is lowered because of the low OD in comparison, but only reduced it to half the value, as to not devalue scores with high accuracies. Accuracy on EZ is more about the big mistakes you do rather than how well you follow the music, but it can still be hard to get above 99% on very demanding maps - and i think that's where picking EZ would be most helpful. In addition, picking EZ makes it easier to spam through harder parts of a map at the expense of accuracy, so i wanted to still keep it a little rewarding.
For the combo part - EZ consistency is really, REALLY hard to attain. Using it seriously in a tournament can be very risky, so i didn't drop it that much. For a tournament based score system, i think it makes sense. Compared to the accuracy part, i think most of the score should come from your combo when using EZ.
...so that's my proposal. Everyone loves EZ plays, so giving it a chance to be used on freemod picks might be good for entertainment's sake, at least, and with this, it'd retain some tactical value as well. It might be a little late to try to implement right before OWC, and it's not that important for most players, but if it's going to be a possibility, i'd want to see it executed something like this.
You should really consider doing this with other modes at least, since they all use a ton of unranked maps. I'd really appreciate it if you could retcon past world cups too, since otherwise maps such as https://osu-ppy-sh.jeuxcrack.net/b/697682&m=3 will never have a scoreboardfartownik wrote: 64d9
with the Loved section added I believe the maps chosen could also automatically gain that status after being picked for OWC. This could sort out some issues with maps being reused over and over plus it would give mappickers a lot more space to work with.
Ntiger wrote: 325p42
yes OWC is so bad because Japan isn't playing!!
wait they only got to Group Stage last year because Japanese players didn't want to play then too...
you must be following a different tournament than I do.Frc wrote: 4q5k58
Ntiger wrote: 325p42
yes OWC is so bad because Japan isn't playing!!
wait they only got to Group Stage last year because Japanese players didn't want to play then too...
Nice meme saying OWC is bad just because of Japan.
I mean it's pretty much already known lots of teams don't get competitive players because they don't even care about OWC at this point with the mess of other years.
The only issue I see with this is as soon as you introduce more wishy-washy rules like this you end up with situations where one side begrudgingly accepts a reschedule with uncertainty about whether everyone can make it (since it's at a time other than the scheduled one) but if they were to decline they would look like bad sports. Fast forward a few days, some people can't make it like they thought they could, there are arguments over who should get the free win, it all blows up because there are thousands of spectators and reddit is always hungry to turn anything into a major drama.Kert wrote: 6o3b5i
To the tournament staff:
Please, keep in mind that some teams don't have a single timezone for all of its players. This is very important.
And one more thing:
> Rescheduling after the release of the Schedule on the wiki can not be done in any circumstance.
I would like to suggest one possible exception to this rule. All conditions should be met.
Allow the rescheduling to take place if captains of both teams agree and the new time for the match is still within the same weekend. In double elimination stages the new time must not overlap / influence the time of the possible further matches.
The team availability should have a higher priority than the availability of people who livestream the matches.
Thank you.
Regardless of the scheduling I think based on the previous world cup, the tournament manager has did well in scheduling the game, I rarely see (or never) the match outside their usual biological sleep and wake cycle. I hope this year scheduling will go well againLoctav wrote: 3n5266
We are not altering the scheduling rules, especially not to what you proposed, because it backfired at minimum 6 times in the course of 2 years when we did exactly that.
Team availability or availability of people to stream the stuff has no input in scheduling. Scheduling happens solely around the intention to give everyone a suitable time to play. We are not allowing rescheduling, because if one team requests it, all teams request it and then we have OWC#2 all over again, where one team never makes it to the Grand Finals, because they constantly want to reschedule - or TWC#3 where one bunch of teams was kind enough to make arrangements to attend to the matches, whereas other people felt like they have to reschedule just because they can't get ther ass up out of bed before midday.
I agree. At the MINIMUM, remove the 300's on the screen. it would make it obvious where the misses, 50s, and 100s are.fartownik wrote: 64d9
Is it possible to change the skin to a different one than the default? Sole fact of the screen being split in 8 parts makes following the games hard, adding the default skin with all the lights, 300s etc to that makes for even more confusion. Also you can't really notice *why* someone missed on a map with the current skin, you can only see briefly where, but not in what circumstances.
Alternatively just include an animated version of the regular 300s with a higher animation framerate so that they aren't all over the place.Minhtam wrote: h445w
I agree. At the MINIMUM, remove the 300's on the screen. it would make it obvious where the misses, 50s, and 100s are.fartownik wrote: 64d9
Is it possible to change the skin to a different one than the default? Sole fact of the screen being split in 8 parts makes following the games hard, adding the default skin with all the lights, 300s etc to that makes for even more confusion. Also you can't really notice *why* someone missed on a map with the current skin, you can only see briefly where, but not in what circumstances.
i get that old map/relatively low ar reading is important but isn't this a bit much? It's almost half the pool lolIn the past, old maps have been used as a sort of niche, unique, power pick that some teams could use to their advantage over other teams by having diverse players. When that becomes the dominant part of the map pool, the old style maps lose that unique feeling of having them as a back pocket pick and more of "which AR8 map do we pick this time".
I'm all for having old style maps in the pool, but I think the map selectors went a bit over the top with these.
I think one of the challenges with including ar8 and wanting it to be relevant is that if you don't include much of it and your matches are short enough it gets completely ignored. An important question when deg a map pool is what kind of player you want to come out on top. If you want it to be the most well rounded player then you need each map in your pool to have a large coverage as far as the skills necessary to excel on them.Ascendance wrote: 3m6q2b
Taking a reply from the reddit thread:
i get that old map/relatively low ar reading is important but isn't this a bit much? It's almost half the pool lolIn the past, old maps have been used as a sort of niche, unique, power pick that some teams could use to their advantage over other teams by having diverse players. When that becomes the dominant part of the map pool, the old style maps lose that unique feeling of having them as a back pocket pick and more of "which AR8 map do we pick this time".
I'm all for having old style maps in the pool, but I think the map selectors went a bit over the top with these.
Also, freemod should be a category where a team is afraid to use a mod, not a category where mods make the maps easier to play (hi rog unlimitation and night of knights). just my two cents!
(Not to mention the map selector did a great job at group stage mappool though)Didn't the group stage hava a map that players failed while holding full combos. Nothing is perfect...
HAHAHAHAHhahahahahaahHAHAHAHAHAHahahaahahahhahHAHAHAHnya10 wrote: 4d36q
Pretty sure the scheduling is not that good for them, prefering US at 8pm and China at 10am (Sunday).F D Flourite wrote: 6r1s6w
United States 10:00 am vs. China 0:00 am...
Is this match really scheduled?
That match is hard to schedule anyway. Just to take for staff consideration in the future