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osu! World Cup 2016 - Discussion Thread 71a1

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fartownik wrote: 64d9

Is there a reason why there's no separate mappool for the Grand Final again?
iirc the excuse last year was that there were not enough hard maps

this year we have heaps of hard maps, there's really no excuse to not having a separate mappool
leggo NL lets try and get out of group stage this year :^)

n0ah wrote: 2e351

leggo NZ lets try and get out of group stage this year :^)
when will the owc teams/mappool be released?

DanDaBruh wrote: 39194y

when will the owc teams/mappool be released?
The registration phase is still ongoing, so it's too soon for that information to be released. Teams are normally released after the registration phase has ended and all applications have been checked by the tournament management. Respecting the mappool, the one of the Group Stage will be released at the exact day of the live drawings (4 Nov 2016) and at the end of every week the mappool for the next phase will be released.
Quick thought but wouldn't it be cool if they include EZ and/or HT mod into the mappool?
We could lower the amount of maps from all other mod pools by 1 and add EZ/HT pool in to provide them a higher chance to be picked
i hope is ok

StephOsu wrote: 5u462d

Quick thought but wouldn't it be cool if they include EZ and/or HT mod into the mappool?
We could lower the amount of maps from all other mod pools by 1 and add EZ/HT pool in to provide them a higher chance to be picked
ooh
then people will start practicing ez :>
For Half Time it doesnt really make much sense. For EZ, even tho I think it was considered it is likely (if not guaranteed) that it wont be used.


Also this thread is really quiet, I wonder whats going on...

juankristal wrote: 1n5r6e

Also this thread is really quiet, I wonder whats going on...
Big drama inc.

on-topic: GL for Finland and the bad teams go deep into the bracket this time!
I can only imagine if you had to use FL for the maps haha

juankristal wrote: 1n5r6e

For Half Time it doesnt really make much sense. For EZ, even tho I think it was considered it is likely (if not guaranteed) that it wont be used.


Also this thread is really quiet, I wonder whats going on...
The drama won't start until the players have been chosen for each of the countries.

I'm waiting to see the Hong Kong lineup for this year. If they were able to make to finals last year, then there's hope!
GO GO Poland! at least this year you have to make it! It is high time...
the rules for freemod mod picks state:

7. The FreeMod bracket will have FreeMod activated.
7.1. Possible mod choices are: Hidden, HardRock and Hidden+HardRock

why is Easy not allowed here? it has been used seriously in at least one tournament, and if an opportunity presents itself for it to be useful, no matter how rare it is, why not allow it?
Topic Starter
Fair question, I would have problems figuring out a proper multiplier for it (given we use scorev2). Would it be a positive one? (it obviously makes things harder) or a negative one? (since it makes you less likely to fail.. ok weak argument)

I am not an EZ player or have much insight in this aspect, so if you have suggestions in how to design it, feel free to propose something!

(without a multiplier, it would sort of lose its tactical purpose, wouldn't it? dunno...)
This will be my first one I'll be able to watch!! And will there be banners available like for the mania tournament so we can our country?

Loctav wrote: 3n5266

Fair question, I would have problems figuring out a proper multiplier for it (given we use scorev2). Would it be a positive one? (it obviously makes things harder) or a negative one? (since it makes you less likely to fail.. ok weak argument)

I am not an EZ player or have much insight in this aspect, so if you have suggestions in how to design it, feel free to propose something!

(without a multiplier, it would sort of lose its tactical purpose, wouldn't it? dunno...)
You already have the ability to revive without ez mod in multiplayer, i don't think you should be punished for it when using ez.

- Eclipse - wrote: 2n6324

This will be my first one I'll be able to watch!! And will there be banners available like for the mania tournament so we can our country?
They had it last year for the osu! world cup 2015 :3
Tiebreaker map for Grand Finals - Brain Power (Long Version)
Time for some meme map warm-ups.

Cawub wrote: 2q215s

Time for some meme map warm-ups.
Trust Hong Kong for the Bob the Builder warm up
I think wiki should be updated with ed countries and their captain. It has been 7 days since registration and I have no clue if my country qualified in top 32 because there is no available info released or message saying we didn't qualify.

ETA on participating teams?

a loli wrote: 5q3u3i

I think wiki should be updated with ed countries and their captain. It has been 7 days since registration and I have no clue if my country qualified in top 32 because there is no available info released or message saying we didn't qualify.

ETA on participating teams?
+1

a loli wrote: 5q3u3i

I think wiki should be updated with ed countries and their captain. It has been 7 days since registration and I have no clue if my country qualified in top 32 because there is no available info released or message saying we didn't qualify.

ETA on participating teams?
Team rosters hype
Hey, can I commentate this year? I would love to help cover some matches (that ztrot doesn't cover) and add something fresh to the world cup experience.

Loctav wrote: 3n5266



Wiki | Livestream


Welcome to the osu! World Cup 2016 Discussion Thread.
Here you can discuss everything related to the biggest worldwide osu! tournament.
Who designed the banner?
@Gummy: I guess flyte :^)

As mentioned above, I want to ask you when the candidate list would be noticed. the registration was ended quite times ago.
I hope we can get some matches like last year's grand finals. It was so epic.
Topic Starter
sent out the first lists (3 lol). Remaining lists should be sent out in the next days, depending on processing progress. Majority is wrapped now though.

Updated the wiki accordingly
Will you guys post the country statistics tables, sorted from the strongest to the weakest? I just want to see who qualified and who didn't
They will do it, and that's progressing now!
i've been working on some stats stuff lately based on information i could gather(so a lot of info is sadly missing), but once the teams are all out, i might whip up some stat stuff based on the teams that ed(since i don't have access to the info on teams that didn't get in)

Gummy wrote: 6s341

Loctav wrote: 3n5266


Wiki | Livestream

Welcome to the osu! World Cup 2016 Discussion Thread.
Here you can discuss everything related to the biggest worldwide osu! tournament.

Who designed the banner?


The strangest banner in World Cup history
Tournament management is running pretty slowly this year. Hopefully teams are going to be given a couple days at least to sort out their team.
Huh...
Topic Starter

a loli wrote: 5q3u3i

Tournament management is running pretty slowly this year. Hopefully teams are going to be given a couple days at least to sort out their team.
the time span between drawings and registration end is also an entire week longer than last year. don't grow impatient.

Loctav wrote: 3n5266

Fair question, I would have problems figuring out a proper multiplier for it (given we use scorev2). Would it be a positive one? (it obviously makes things harder) or a negative one? (since it makes you less likely to fail.. ok weak argument)

I am not an EZ player or have much insight in this aspect, so if you have suggestions in how to design it, feel free to propose something!

(without a multiplier, it would sort of lose its tactical purpose, wouldn't it? dunno...)
(i was gonna post this a week ago but forgot.)

It's a good question, actually. I would ideally prefer some kind of dynamic score multiplier(and i really think it should be made for every mod if scoreV2 becomes the official system), judging how difficult a map is to read/understand, but that's a bit too ambitious.

However, you should know that while EZ makes maps very hard to understand for the uninitiated, it also reduces the physical(aim/speed-wise) difficulty by a lot, and those that practice it can in most cases do better on maps with EZ on than they could without, given that they've practiced them. So having it give a positive score multiplier(or no penalty at all) would give those people a great advantage over others who don't play it on the regular, and i don't think that's the kind of skill that should be rewarded in a tournament like this.

:idea: I had trouble coming up with a reasonable multiplier for it myself, though. Using the old 0.5x multiplier wouldn't make it very useful for scoreV2 tournaments, i think. So i propose something like this:

Nomod gives 700 000 for combo + 300 000 for accuracy for a max score of 1 000 000.
EZ would give 550 000 for combo + 150 000 for accuracy for a max score of 700 000.

I estimate a 95% FC to be ~850k for nomod and ~625k for EZ with the current scoreV2 accuracy dropoff rate.

Obviously the accuracy part is lowered because of the low OD in comparison, but only reduced it to half the value, as to not devalue scores with high accuracies. Accuracy on EZ is more about the big mistakes you do rather than how well you follow the music, but it can still be hard to get above 99% on very demanding maps - and i think that's where picking EZ would be most helpful. In addition, picking EZ makes it easier to spam through harder parts of a map at the expense of accuracy, so i wanted to still keep it a little rewarding.

For the combo part - EZ consistency is really, REALLY hard to attain. Using it seriously in a tournament can be very risky, so i didn't drop it that much. For a tournament based score system, i think it makes sense. Compared to the accuracy part, i think most of the score should come from your combo when using EZ.

...so that's my proposal. Everyone loves EZ plays, so giving it a chance to be used on freemod picks might be good for entertainment's sake, at least, and with this, it'd retain some tactical value as well. It might be a little late to try to implement right before OWC, and it's not that important for most players, but if it's going to be a possibility, i'd want to see it executed something like this.
Mh.
I'm still waiting for on the suggestions given on the score v2 discussion thread.
It was started with OWC as the incentive and now it's like whatever. Weird.

Also what farto said. :/
Topic Starter

-GN wrote: 134on

Loctav wrote: 3n5266

Fair question, I would have problems figuring out a proper multiplier for it (given we use scorev2). Would it be a positive one? (it obviously makes things harder) or a negative one? (since it makes you less likely to fail.. ok weak argument)

I am not an EZ player or have much insight in this aspect, so if you have suggestions in how to design it, feel free to propose something!

(without a multiplier, it would sort of lose its tactical purpose, wouldn't it? dunno...)
(i was gonna post this a week ago but forgot.)

It's a good question, actually. I would ideally prefer some kind of dynamic score multiplier(and i really think it should be made for every mod if scoreV2 becomes the official system), judging how difficult a map is to read/understand, but that's a bit too ambitious.

However, you should know that while EZ makes maps very hard to understand for the uninitiated, it also reduces the physical(aim/speed-wise) difficulty by a lot, and those that practice it can in most cases do better on maps with EZ on than they could without, given that they've practiced them. So having it give a positive score multiplier(or no penalty at all) would give those people a great advantage over others who don't play it on the regular, and i don't think that's the kind of skill that should be rewarded in a tournament like this.

:idea: I had trouble coming up with a reasonable multiplier for it myself, though. Using the old 0.5x multiplier wouldn't make it very useful for scoreV2 tournaments, i think. So i propose something like this:

Nomod gives 700 000 for combo + 300 000 for accuracy for a max score of 1 000 000.
EZ would give 550 000 for combo + 150 000 for accuracy for a max score of 700 000.

I estimate a 95% FC to be ~850k for nomod and ~625k for EZ with the current scoreV2 accuracy dropoff rate.

Obviously the accuracy part is lowered because of the low OD in comparison, but only reduced it to half the value, as to not devalue scores with high accuracies. Accuracy on EZ is more about the big mistakes you do rather than how well you follow the music, but it can still be hard to get above 99% on very demanding maps - and i think that's where picking EZ would be most helpful. In addition, picking EZ makes it easier to spam through harder parts of a map at the expense of accuracy, so i wanted to still keep it a little rewarding.

For the combo part - EZ consistency is really, REALLY hard to attain. Using it seriously in a tournament can be very risky, so i didn't drop it that much. For a tournament based score system, i think it makes sense. Compared to the accuracy part, i think most of the score should come from your combo when using EZ.

...so that's my proposal. Everyone loves EZ plays, so giving it a chance to be used on freemod picks might be good for entertainment's sake, at least, and with this, it'd retain some tactical value as well. It might be a little late to try to implement right before OWC, and it's not that important for most players, but if it's going to be a possibility, i'd want to see it executed something like this.
I like the idea to weighten the different score portions differently when EZ is activated. Maybe this is even a viable idea for other modes (maybe?!). However, I have to agree with you that it is a little late to implement this and test this properly just in time, but given this smart idea, I will definitely think about adding EZ as possible choice for the next year.

On other news, the participants list has been updated vastly. Check it out!
Btw, have you thought about introducing unranked maps in the mappools? This has been practiced in a number of big tournaments throughout years, and with the Loved section added I believe the maps chosen could also automatically gain that status after being picked for OWC. This could sort out some issues with maps being reused over and over plus it would give mappickers a lot more space to work with.
Topic Starter
We are considering the usage of unranked/Loved beatmaps in higher stages, do not want to make promises in this regard however. This depends whether we are able to find suitable beatmaps that are Ranked and fit in the mappool or not. You are always free to any of our map selectors and bring them suggestions of maps you deem fitting for the OWC mappool, but try to keep it reasonable. We don't need 500 people suggesting THE BIG BLACK (again)

On other news, the list of all countries is now public. Please keep in mind that there is a rare chance that this might still change, depending on the team captain's success or failure to form a team. Obviously, if a team captain is unable to form a team in time, we will give the slot to another country that unfortunately did not make the cut this year. However, we do not expect this to happen, so consider the list of countries as sort of final, but not absolute final. (Does that make sense? I hope it does)
It feels weird not seeing Japan on that list.
Welcome to the worst OWC this far! I'm so hyped for this!

fartownik wrote: 64d9

with the Loved section added I believe the maps chosen could also automatically gain that status after being picked for OWC. This could sort out some issues with maps being reused over and over plus it would give mappickers a lot more space to work with.
You should really consider doing this with other modes at least, since they all use a ton of unranked maps. I'd really appreciate it if you could retcon past world cups too, since otherwise maps such as https://osu-ppy-sh.jeuxcrack.net/b/697682&m=3 will never have a scoreboard :(
Sir, why didn't we qualify this time? :(

Frc wrote: 4q5k58

Welcome to the worst OWC this far! I'm so hyped for this!
I sense OWC 2014 Deja vu
No drama or complaints yet, actual constructive discussion in the tournament thread, as well as responsive management.

I think this is the best one so far yet.

Athrun wrote: t1wa

Frc wrote: 4q5k58

Welcome to the worst OWC this far! I'm so hyped for this!
I sense OWC 2014 Deja vu
2014 at least had decent teams LUL

a loli wrote: 5q3u3i

No drama or complaints yet, actual constructive discussion in the tournament thread, as well as responsive management.

I think this is the best one so far yet.
Wait for it 8)

a loli wrote: 5q3u3i

No drama or complaints yet, actual constructive discussion in the tournament thread, as well as responsive management.

I think this is the best one so far yet.
Wait wait this is sarcasm right
yes OWC is so bad because Japan isn't playing!!





wait they only got to Group Stage last year because Japanese players didn't want to play then too...
'

Ntiger wrote: 325p42

yes OWC is so bad because Japan isn't playing!!





wait they only got to Group Stage last year because Japanese players didn't want to play then too...

Nice meme saying OWC is bad just because of Japan.

I mean it's pretty much already known lots of teams don't get competitive players because they don't even care about OWC at this point with the mess of other years.
better prepare some popcorn.
Topic Starter

Frc wrote: 4q5k58

Ntiger wrote: 325p42

yes OWC is so bad because Japan isn't playing!!





wait they only got to Group Stage last year because Japanese players didn't want to play then too...

Nice meme saying OWC is bad just because of Japan.

I mean it's pretty much already known lots of teams don't get competitive players because they don't even care about OWC at this point with the mess of other years.
you must be following a different tournament than I do.

Loctav wrote: 3n5266

you must be following a different tournament than I do.
You must not have asked a lot of players then lol, pretty much everyone in Spain was like that

Frc wrote: 4q5k58

Loctav wrote: 3n5266

you must be following a different tournament than I do.
You must not have asked a lot of players then lol, pretty much everyone in Spain was like that
Spain has a lot of players? :? :? :? :? :?
Seeing how the mappool looked like back in 2015, I'm honestly looking forward to this year's mappool.
Spain is pretty low rank without waaiiru who didn't sign up this year, so I wouldn't be surprised if they didn't qualify in the 32 spots.

Loctav wrote: 3n5266

We don't need 500 people suggesting THE BIG BLACK (again)

lmao xd

a loli wrote: 5q3u3i

Spain is pretty low rank without waaiiru who didn't sign up this year, so I wouldn't be surprised if they didn't qualify in the 32 spots.

Well they classified too bad for you 2015
Didn't actually see the updated roster, just assumed they weren't on there since there was a post from a top rank Spain player that was asking why they weren't on the list.
here's a comprehensive list I made, hopefully it helps
https://docs.google.com/spreadsheets/d/ ... k/pubhtml#
Topic Starter
massive roster update, just one team missing \:D/
Hello , might I ask about how seeding works this time?
Is it from the top 4 average pp or top 6/8 average pp?
To the tournament staff:
Please, keep in mind that some teams don't have a single timezone for all of its players. This is very important.

And one more thing:
> Rescheduling after the release of the Schedule on the wiki can not be done in any circumstance.
I would like to suggest one possible exception to this rule. All conditions should be met.
Allow the rescheduling to take place if captains of both teams agree and the new time for the match is still within the same weekend. In double elimination stages the new time must not overlap / influence the time of the possible further matches.

The team availability should have a higher priority than the availability of people who livestream the matches.
Thank you.

Kert wrote: 6o3b5i

To the tournament staff:
Please, keep in mind that some teams don't have a single timezone for all of its players. This is very important.

And one more thing:
> Rescheduling after the release of the Schedule on the wiki can not be done in any circumstance.
I would like to suggest one possible exception to this rule. All conditions should be met.
Allow the rescheduling to take place if captains of both teams agree and the new time for the match is still within the same weekend. In double elimination stages the new time must not overlap / influence the time of the possible further matches.

The team availability should have a higher priority than the availability of people who livestream the matches.
Thank you.
The only issue I see with this is as soon as you introduce more wishy-washy rules like this you end up with situations where one side begrudgingly accepts a reschedule with uncertainty about whether everyone can make it (since it's at a time other than the scheduled one) but if they were to decline they would look like bad sports. Fast forward a few days, some people can't make it like they thought they could, there are arguments over who should get the free win, it all blows up because there are thousands of spectators and reddit is always hungry to turn anything into a major drama.

TL;DR: Sounds like a good idea but in practice there are a lot of ways it can blow up.
Topic Starter
We are not altering the scheduling rules, especially not to what you proposed, because it backfired at minimum 6 times in the course of 2 years when we did exactly that.
Team availability or availability of people to stream the stuff has no input in scheduling. Scheduling happens solely around the intention to give everyone a suitable time to play. We are not allowing rescheduling, because if one team requests it, all teams request it and then we have OWC#2 all over again, where one team never makes it to the Grand Finals, because they constantly want to reschedule - or TWC#3 where one bunch of teams was kind enough to make arrangements to attend to the matches, whereas other people felt like they have to reschedule just because they can't get ther ass up out of bed before midday.
Topic Starter
On other news, all rosters are now complete!

I am excited to see how these teams will play in this year's competition. Keep in mind that the drawings will take place on Friday, 4. November 2016 at 12:00 UTC+0 on the osulive twitch.tv channel. After the drawings, we will showcase the mappool for Group Stage. The schedules for Group Stage will be released on Sunday, as always.
Made a few tables to do with team pp averages and top 4 pp averages if anyone's interested. https://drive.google.com/file/d/0B8R1J30WdQJ1THFpQlJmRkR2b3M/view

Loctav wrote: 3n5266

We are not altering the scheduling rules, especially not to what you proposed, because it backfired at minimum 6 times in the course of 2 years when we did exactly that.
Team availability or availability of people to stream the stuff has no input in scheduling. Scheduling happens solely around the intention to give everyone a suitable time to play. We are not allowing rescheduling, because if one team requests it, all teams request it and then we have OWC#2 all over again, where one team never makes it to the Grand Finals, because they constantly want to reschedule - or TWC#3 where one bunch of teams was kind enough to make arrangements to attend to the matches, whereas other people felt like they have to reschedule just because they can't get ther ass up out of bed before midday.
Regardless of the scheduling I think based on the previous world cup, the tournament manager has did well in scheduling the game, I rarely see (or never) the match outside their usual biological sleep and wake cycle. I hope this year scheduling will go well again
No xilver on team USA,, ? #saddayinosu :c
Wow :O This map pool has Nightcore maps and 07th Expansion maps! It also has a few CWC songs, I'm so HYPED \o/

Sadly I will only be able to play decent Osu!Standard in about 2030 :X
I love the Group Stage mappool.
Topic Starter
Schedule is out. I will update the wiki with groups and stuff tomorrow, when I feel a tad better. Check the wiki for more details!

Loctav wrote: 3n5266

Schedule is out. I will update the wiki with groups and stuff tomorrow, when I feel a tad better. Check the wiki for more details!
Brazil is UTC-3 on Saturday and UTC-2 on Sunday, it confused me a bit.


This year OWC:



Hahah ^_^

Note: Nothing against lewa btw
Topic Starter
fixed some oddities in the schedule regarding local times. the UTC times remained unchanged for all (so no actual schedule change)
I think you forgot to add groups into Wiki
Do we get a stream schedule? To know which matches are being streamed.
I wonder where is the data spreadsheet.
Is there a challonge bracket or at least a list of the groups?
can we not have proper sound quality for the commentators voices?? Buy some microphones, please. Some of them sound like they speak into a potato.
If you convince the staff to onboard me as a commentator, I will be ready with my Blue Yeti microphone.
Topic Starter
Wiki updated with pmuch everything~ Now I can sleep happily
Where can i buy a tag for my team like last year?
also polska 4:0 hype! :D
Just a suggestion for the statistician:

Would you mind to freeze 1 column from the match overview, so we can scroll it to the left and right while still being able to see the maps played?
I froze column 1 half way through group stage. I guess it doesn't work so well with the /pubhtml link
Not sure how to fix that sorry
Is it possible to change the skin to a different one than the default? Sole fact of the screen being split in 8 parts makes following the games hard, adding the default skin with all the lights, 300s etc to that makes for even more confusion. Also you can't really notice *why* someone missed on a map with the current skin, you can only see briefly where, but not in what circumstances.

fartownik wrote: 64d9

Is it possible to change the skin to a different one than the default? Sole fact of the screen being split in 8 parts makes following the games hard, adding the default skin with all the lights, 300s etc to that makes for even more confusion. Also you can't really notice *why* someone missed on a map with the current skin, you can only see briefly where, but not in what circumstances.
I agree. At the MINIMUM, remove the 300's on the screen. it would make it obvious where the misses, 50s, and 100s are.
-ZackFair-
The mappool of the round of 16 makes me horny

Minhtam wrote: h445w

fartownik wrote: 64d9

Is it possible to change the skin to a different one than the default? Sole fact of the screen being split in 8 parts makes following the games hard, adding the default skin with all the lights, 300s etc to that makes for even more confusion. Also you can't really notice *why* someone missed on a map with the current skin, you can only see briefly where, but not in what circumstances.
I agree. At the MINIMUM, remove the 300's on the screen. it would make it obvious where the misses, 50s, and 100s are.
Alternatively just include an animated version of the regular 300s with a higher animation framerate so that they aren't all over the place.
Since Loctav told me to post my opinions on the mappool:

https://docs.google.com/document/d/1lv_ ... cHHlL8/pub

Please read all of it.
Taking a reply from the reddit thread:

i get that old map/relatively low ar reading is important but isn't this a bit much? It's almost half the pool lol
I'm all for having old style maps in the pool, but I think the map selectors went a bit over the top with these.
In the past, old maps have been used as a sort of niche, unique, power pick that some teams could use to their advantage over other teams by having diverse players. When that becomes the dominant part of the map pool, the old style maps lose that unique feeling of having them as a back pocket pick and more of "which AR8 map do we pick this time".

Also, freemod should be a category where a team is afraid to use a mod, not a category where mods make the maps easier to play (hi rog unlimitation and night of knights). just my two cents!
what do you think, whos your favorite team and who will win? I think South Korea is pretty good this year
Topic Starter
Updated the wiki!
holy moly the mappool of this round

Ascendance wrote: 3m6q2b

Taking a reply from the reddit thread:

i get that old map/relatively low ar reading is important but isn't this a bit much? It's almost half the pool lol
I'm all for having old style maps in the pool, but I think the map selectors went a bit over the top with these.
In the past, old maps have been used as a sort of niche, unique, power pick that some teams could use to their advantage over other teams by having diverse players. When that becomes the dominant part of the map pool, the old style maps lose that unique feeling of having them as a back pocket pick and more of "which AR8 map do we pick this time".

Also, freemod should be a category where a team is afraid to use a mod, not a category where mods make the maps easier to play (hi rog unlimitation and night of knights). just my two cents!
I think one of the challenges with including ar8 and wanting it to be relevant is that if you don't include much of it and your matches are short enough it gets completely ignored. An important question when deg a map pool is what kind of player you want to come out on top. If you want it to be the most well rounded player then you need each map in your pool to have a large coverage as far as the skills necessary to excel on them.

A pool of diverse specialist picks doesn't benefit the well rounded player much because it encourages the kind of strategy that involves winning all of your own picks and either getting a lucky break point or winning the tiebreaker. This puts an enormous weight on the quality of the tiebreaker which can even further skew results in an undesired direction.

I'm not saying specialist picks are bad. You should definitely use them to round out a pool as they make things more interesting in of strategy and spectating. If you want the most rounded players to come out on top however you should tailor your pool so that specialist picks tend only be the deciding factor in close matchups.

TL;DR: I don't think having ar8 or any skill for that matter present in a majority of the maps is a huge deal as long as that set of maps featuring this skill is diverse in it's own right.

Also I think smoothie's map pool template does a pretty good job of ensuring all skills are at least present. Simply following it will give you a decent spread and skillfully applying it can give you a really good pool. The difference coming down mostly to which specific maps you pick to fill each role.
I don't know if it's just me or is it felt by another player in the tournament, but having less maps (and less bans!) in mod specific bracket making the tournament might be a bit uncomfortable in a tournament view, while the diversity of the mappool is much at a higher level (not to mention diversity is good, but having only 1 ban is pretty painful). Also imo with only 2 maps per mod specific bracket might have those map in specific bracket are in black or white zone (example on RO16 HR mappool, ymir is pretty much the "black" pick or technical pick, and the supercell map is the "white" pick or normal pick, there's no in between the "super technical" map and "normal map"). Having 3 maps in one mod specific map allows the map variety to be more interesting by putting 1 map on a "grey" zone in the mappool, or just as Smoothie World mentioned.

I don't really like the tiebreaker too, the skillset tested is too specific (AR8 + streams if I'm not wrong) in the tiebreaker (which the tiebreaker purpose should be fair to all participants a.k.a testing most of the skill possible in a balance manner, for example Playing with Fire did a great job in this). The QF tiebreaker might be the biggest issue in the mappool though.

That's all my 2 cents.

(Not to mention the map selector did a great job at group stage mappool though)
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