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osu! World Cup 2016 - Discussion Thread 71a1

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Topic Starter


Wiki | Livestream

Feurigel)


Welcome to the osu! World Cup 2016 Discussion Thread.
Here you can discuss everything related to the biggest worldwide osu! tournament.
aww yeah
second
Our happyfuntime starts again (:
Time to lose every single match again.
Prepare your ticket!

The train has arrived.
let the fun begin >:)
woo
4
Hype
I hope no drama in this year c:

Enon wrote: 645a1z

I hope no drama in this year c:
it's not owc without some form of drama

Synchrostar wrote: 5d2410

Enon wrote: 645a1z

I hope no drama in this year c:
it's not owc without some form of drama
Exactly
map pool for this year will in the range of 6-8 stars~
Wooow~
I hope that my fellow Peruvians participate this time in the tournament
make Bahrain great again
The hype is getting real. Poland knows how to click the circles.
You forgot to put me on the list of comm- okay i won't even finish that sentence
2 pages and so far no drama? weve already broken a record

n0ah wrote: 2e351

2 pages and so far no drama? weve already broken a record
no drama is a new drama
http://www.dramabutton.com/
cookie or hvick will play? really want to know
What was the reasoning behind removing the mod limit, I'm curious why a change like this was made because teams can abuse a mod pool by having half the team orientated around a certain mod and either forcing a tiebreaker or simply a win if the opponent loses even one. I'm not saying that this is a bad change to the rule, I just find the change sudden compared to other OWCs and other tournaments.

Aside from that I hope the best for team Canada and Singapore <3
Hype! Waiting for this to come! GL&HF to everyone participating!

MiruHong wrote: t3d

What was the reasoning behind removing the mod limit, I'm curious why a change like this was made because teams can abuse a mod pool by having half the team orientated around a certain mod and either forcing a tiebreaker or simply a win if the opponent loses even one. I'm not saying that this is a bad change to the rule, I just find the change sudden compared to other OWCs and other tournaments.

Aside from that I hope the best for team Canada and Singapore <3
It has been like this since owc2014?
What i found more interesting is that hd/hr/dt only have 2 maps as opposed to 3 before.
when is it starting again?

silmarilen wrote: 3y5n4j

MiruHong wrote: t3d

What was the reasoning behind removing the mod limit, I'm curious why a change like this was made because teams can abuse a mod pool by having half the team orientated around a certain mod and either forcing a tiebreaker or simply a win if the opponent loses even one. I'm not saying that this is a bad change to the rule, I just find the change sudden compared to other OWCs and other tournaments.
Aside from that I hope the best for team Canada and Singapore <3

It has been like this since owc2014?
What i found more interesting is that hd/hr/dt only have 2 maps as opposed to 3 before.


Ahh, I'm dumb. The 2 mod is probably to remedy the fact that there are free player swaps then
I would say having only 2 maps per mod bracket and only 1 ban is oriented to have a overall more balanced team in order to win a match. Before, if you had a team that was good at DT and HD for example you would have 6 good picks agains 2 potential bans.

This time around with only 2 and 1 ban it will be 3 out of 4 good picks that you can abuse of so matches are more likely going to be decided by who has the overall better team in everything.

n0ah wrote: 2e351

2 pages and so far no drama? weve already broken a record
Just wait past the registration phase always the best part.
"Why the fuck I can't play RIGGED STAFF BLAME LOCTAV"

Cyclohexane wrote: 1p3p6t

You forgot to put me on the list of comm- okay i won't even finish that sentence

Oh? if it isn't Mr.Cyclohexane for commentary here!

I'd listen
inb4 my country doenst make it.. again :C
Come on Hong Kong!

They did so well last year, having made it into finals (and also being the only high seeded team in the finals). Hope they can strive again :D
Is there a reason why there's no separate mappool for the Grand Final again?

fartownik wrote: 64d9

Is there a reason why there's no separate mappool for the Grand Final again?
iirc the excuse last year was that there were not enough hard maps

this year we have heaps of hard maps, there's really no excuse to not having a separate mappool
leggo NL lets try and get out of group stage this year :^)

n0ah wrote: 2e351

leggo NZ lets try and get out of group stage this year :^)
when will the owc teams/mappool be released?

DanDaBruh wrote: 39194y

when will the owc teams/mappool be released?
The registration phase is still ongoing, so it's too soon for that information to be released. Teams are normally released after the registration phase has ended and all applications have been checked by the tournament management. Respecting the mappool, the one of the Group Stage will be released at the exact day of the live drawings (4 Nov 2016) and at the end of every week the mappool for the next phase will be released.
Quick thought but wouldn't it be cool if they include EZ and/or HT mod into the mappool?
We could lower the amount of maps from all other mod pools by 1 and add EZ/HT pool in to provide them a higher chance to be picked
i hope is ok

StephOsu wrote: 5u462d

Quick thought but wouldn't it be cool if they include EZ and/or HT mod into the mappool?
We could lower the amount of maps from all other mod pools by 1 and add EZ/HT pool in to provide them a higher chance to be picked
ooh
then people will start practicing ez :>
For Half Time it doesnt really make much sense. For EZ, even tho I think it was considered it is likely (if not guaranteed) that it wont be used.


Also this thread is really quiet, I wonder whats going on...

juankristal wrote: 1n5r6e

Also this thread is really quiet, I wonder whats going on...
Big drama inc.

on-topic: GL for Finland and the bad teams go deep into the bracket this time!
I can only imagine if you had to use FL for the maps haha

juankristal wrote: 1n5r6e

For Half Time it doesnt really make much sense. For EZ, even tho I think it was considered it is likely (if not guaranteed) that it wont be used.


Also this thread is really quiet, I wonder whats going on...
The drama won't start until the players have been chosen for each of the countries.

I'm waiting to see the Hong Kong lineup for this year. If they were able to make to finals last year, then there's hope!
GO GO Poland! at least this year you have to make it! It is high time...
the rules for freemod mod picks state:

7. The FreeMod bracket will have FreeMod activated.
7.1. Possible mod choices are: Hidden, HardRock and Hidden+HardRock

why is Easy not allowed here? it has been used seriously in at least one tournament, and if an opportunity presents itself for it to be useful, no matter how rare it is, why not allow it?
Topic Starter
Fair question, I would have problems figuring out a proper multiplier for it (given we use scorev2). Would it be a positive one? (it obviously makes things harder) or a negative one? (since it makes you less likely to fail.. ok weak argument)

I am not an EZ player or have much insight in this aspect, so if you have suggestions in how to design it, feel free to propose something!

(without a multiplier, it would sort of lose its tactical purpose, wouldn't it? dunno...)
This will be my first one I'll be able to watch!! And will there be banners available like for the mania tournament so we can our country?

Loctav wrote: 3n5266

Fair question, I would have problems figuring out a proper multiplier for it (given we use scorev2). Would it be a positive one? (it obviously makes things harder) or a negative one? (since it makes you less likely to fail.. ok weak argument)

I am not an EZ player or have much insight in this aspect, so if you have suggestions in how to design it, feel free to propose something!

(without a multiplier, it would sort of lose its tactical purpose, wouldn't it? dunno...)
You already have the ability to revive without ez mod in multiplayer, i don't think you should be punished for it when using ez.

- Eclipse - wrote: 2n6324

This will be my first one I'll be able to watch!! And will there be banners available like for the mania tournament so we can our country?
They had it last year for the osu! world cup 2015 :3
Tiebreaker map for Grand Finals - Brain Power (Long Version)
Time for some meme map warm-ups.

Cawub wrote: 2q215s

Time for some meme map warm-ups.
Trust Hong Kong for the Bob the Builder warm up
I think wiki should be updated with ed countries and their captain. It has been 7 days since registration and I have no clue if my country qualified in top 32 because there is no available info released or message saying we didn't qualify.

ETA on participating teams?

a loli wrote: 5q3u3i

I think wiki should be updated with ed countries and their captain. It has been 7 days since registration and I have no clue if my country qualified in top 32 because there is no available info released or message saying we didn't qualify.

ETA on participating teams?
+1

a loli wrote: 5q3u3i

I think wiki should be updated with ed countries and their captain. It has been 7 days since registration and I have no clue if my country qualified in top 32 because there is no available info released or message saying we didn't qualify.

ETA on participating teams?
Team rosters hype
Hey, can I commentate this year? I would love to help cover some matches (that ztrot doesn't cover) and add something fresh to the world cup experience.

Loctav wrote: 3n5266



Wiki | Livestream


Welcome to the osu! World Cup 2016 Discussion Thread.
Here you can discuss everything related to the biggest worldwide osu! tournament.
Who designed the banner?
@Gummy: I guess flyte :^)

As mentioned above, I want to ask you when the candidate list would be noticed. the registration was ended quite times ago.
I hope we can get some matches like last year's grand finals. It was so epic.
Topic Starter
sent out the first lists (3 lol). Remaining lists should be sent out in the next days, depending on processing progress. Majority is wrapped now though.

Updated the wiki accordingly
Will you guys post the country statistics tables, sorted from the strongest to the weakest? I just want to see who qualified and who didn't
They will do it, and that's progressing now!
i've been working on some stats stuff lately based on information i could gather(so a lot of info is sadly missing), but once the teams are all out, i might whip up some stat stuff based on the teams that ed(since i don't have access to the info on teams that didn't get in)

Gummy wrote: 6s341

Loctav wrote: 3n5266


Wiki | Livestream

Welcome to the osu! World Cup 2016 Discussion Thread.
Here you can discuss everything related to the biggest worldwide osu! tournament.

Who designed the banner?


The strangest banner in World Cup history
Tournament management is running pretty slowly this year. Hopefully teams are going to be given a couple days at least to sort out their team.
Huh...
Topic Starter

a loli wrote: 5q3u3i

Tournament management is running pretty slowly this year. Hopefully teams are going to be given a couple days at least to sort out their team.
the time span between drawings and registration end is also an entire week longer than last year. don't grow impatient.

Loctav wrote: 3n5266

Fair question, I would have problems figuring out a proper multiplier for it (given we use scorev2). Would it be a positive one? (it obviously makes things harder) or a negative one? (since it makes you less likely to fail.. ok weak argument)

I am not an EZ player or have much insight in this aspect, so if you have suggestions in how to design it, feel free to propose something!

(without a multiplier, it would sort of lose its tactical purpose, wouldn't it? dunno...)
(i was gonna post this a week ago but forgot.)

It's a good question, actually. I would ideally prefer some kind of dynamic score multiplier(and i really think it should be made for every mod if scoreV2 becomes the official system), judging how difficult a map is to read/understand, but that's a bit too ambitious.

However, you should know that while EZ makes maps very hard to understand for the uninitiated, it also reduces the physical(aim/speed-wise) difficulty by a lot, and those that practice it can in most cases do better on maps with EZ on than they could without, given that they've practiced them. So having it give a positive score multiplier(or no penalty at all) would give those people a great advantage over others who don't play it on the regular, and i don't think that's the kind of skill that should be rewarded in a tournament like this.

:idea: I had trouble coming up with a reasonable multiplier for it myself, though. Using the old 0.5x multiplier wouldn't make it very useful for scoreV2 tournaments, i think. So i propose something like this:

Nomod gives 700 000 for combo + 300 000 for accuracy for a max score of 1 000 000.
EZ would give 550 000 for combo + 150 000 for accuracy for a max score of 700 000.

I estimate a 95% FC to be ~850k for nomod and ~625k for EZ with the current scoreV2 accuracy dropoff rate.

Obviously the accuracy part is lowered because of the low OD in comparison, but only reduced it to half the value, as to not devalue scores with high accuracies. Accuracy on EZ is more about the big mistakes you do rather than how well you follow the music, but it can still be hard to get above 99% on very demanding maps - and i think that's where picking EZ would be most helpful. In addition, picking EZ makes it easier to spam through harder parts of a map at the expense of accuracy, so i wanted to still keep it a little rewarding.

For the combo part - EZ consistency is really, REALLY hard to attain. Using it seriously in a tournament can be very risky, so i didn't drop it that much. For a tournament based score system, i think it makes sense. Compared to the accuracy part, i think most of the score should come from your combo when using EZ.

...so that's my proposal. Everyone loves EZ plays, so giving it a chance to be used on freemod picks might be good for entertainment's sake, at least, and with this, it'd retain some tactical value as well. It might be a little late to try to implement right before OWC, and it's not that important for most players, but if it's going to be a possibility, i'd want to see it executed something like this.
Mh.
I'm still waiting for on the suggestions given on the score v2 discussion thread.
It was started with OWC as the incentive and now it's like whatever. Weird.

Also what farto said. :/
Topic Starter

-GN wrote: 134on

Loctav wrote: 3n5266

Fair question, I would have problems figuring out a proper multiplier for it (given we use scorev2). Would it be a positive one? (it obviously makes things harder) or a negative one? (since it makes you less likely to fail.. ok weak argument)

I am not an EZ player or have much insight in this aspect, so if you have suggestions in how to design it, feel free to propose something!

(without a multiplier, it would sort of lose its tactical purpose, wouldn't it? dunno...)
(i was gonna post this a week ago but forgot.)

It's a good question, actually. I would ideally prefer some kind of dynamic score multiplier(and i really think it should be made for every mod if scoreV2 becomes the official system), judging how difficult a map is to read/understand, but that's a bit too ambitious.

However, you should know that while EZ makes maps very hard to understand for the uninitiated, it also reduces the physical(aim/speed-wise) difficulty by a lot, and those that practice it can in most cases do better on maps with EZ on than they could without, given that they've practiced them. So having it give a positive score multiplier(or no penalty at all) would give those people a great advantage over others who don't play it on the regular, and i don't think that's the kind of skill that should be rewarded in a tournament like this.

:idea: I had trouble coming up with a reasonable multiplier for it myself, though. Using the old 0.5x multiplier wouldn't make it very useful for scoreV2 tournaments, i think. So i propose something like this:

Nomod gives 700 000 for combo + 300 000 for accuracy for a max score of 1 000 000.
EZ would give 550 000 for combo + 150 000 for accuracy for a max score of 700 000.

I estimate a 95% FC to be ~850k for nomod and ~625k for EZ with the current scoreV2 accuracy dropoff rate.

Obviously the accuracy part is lowered because of the low OD in comparison, but only reduced it to half the value, as to not devalue scores with high accuracies. Accuracy on EZ is more about the big mistakes you do rather than how well you follow the music, but it can still be hard to get above 99% on very demanding maps - and i think that's where picking EZ would be most helpful. In addition, picking EZ makes it easier to spam through harder parts of a map at the expense of accuracy, so i wanted to still keep it a little rewarding.

For the combo part - EZ consistency is really, REALLY hard to attain. Using it seriously in a tournament can be very risky, so i didn't drop it that much. For a tournament based score system, i think it makes sense. Compared to the accuracy part, i think most of the score should come from your combo when using EZ.

...so that's my proposal. Everyone loves EZ plays, so giving it a chance to be used on freemod picks might be good for entertainment's sake, at least, and with this, it'd retain some tactical value as well. It might be a little late to try to implement right before OWC, and it's not that important for most players, but if it's going to be a possibility, i'd want to see it executed something like this.
I like the idea to weighten the different score portions differently when EZ is activated. Maybe this is even a viable idea for other modes (maybe?!). However, I have to agree with you that it is a little late to implement this and test this properly just in time, but given this smart idea, I will definitely think about adding EZ as possible choice for the next year.

On other news, the participants list has been updated vastly. Check it out!
Btw, have you thought about introducing unranked maps in the mappools? This has been practiced in a number of big tournaments throughout years, and with the Loved section added I believe the maps chosen could also automatically gain that status after being picked for OWC. This could sort out some issues with maps being reused over and over plus it would give mappickers a lot more space to work with.
Topic Starter
We are considering the usage of unranked/Loved beatmaps in higher stages, do not want to make promises in this regard however. This depends whether we are able to find suitable beatmaps that are Ranked and fit in the mappool or not. You are always free to any of our map selectors and bring them suggestions of maps you deem fitting for the OWC mappool, but try to keep it reasonable. We don't need 500 people suggesting THE BIG BLACK (again)

On other news, the list of all countries is now public. Please keep in mind that there is a rare chance that this might still change, depending on the team captain's success or failure to form a team. Obviously, if a team captain is unable to form a team in time, we will give the slot to another country that unfortunately did not make the cut this year. However, we do not expect this to happen, so consider the list of countries as sort of final, but not absolute final. (Does that make sense? I hope it does)
It feels weird not seeing Japan on that list.
Welcome to the worst OWC this far! I'm so hyped for this!

fartownik wrote: 64d9

with the Loved section added I believe the maps chosen could also automatically gain that status after being picked for OWC. This could sort out some issues with maps being reused over and over plus it would give mappickers a lot more space to work with.
You should really consider doing this with other modes at least, since they all use a ton of unranked maps. I'd really appreciate it if you could retcon past world cups too, since otherwise maps such as https://osu-ppy-sh.jeuxcrack.net/b/697682&m=3 will never have a scoreboard :(
Sir, why didn't we qualify this time? :(

Frc wrote: 4q5k58

Welcome to the worst OWC this far! I'm so hyped for this!
I sense OWC 2014 Deja vu
No drama or complaints yet, actual constructive discussion in the tournament thread, as well as responsive management.

I think this is the best one so far yet.

Athrun wrote: t1wa

Frc wrote: 4q5k58

Welcome to the worst OWC this far! I'm so hyped for this!
I sense OWC 2014 Deja vu
2014 at least had decent teams LUL

a loli wrote: 5q3u3i

No drama or complaints yet, actual constructive discussion in the tournament thread, as well as responsive management.

I think this is the best one so far yet.
Wait for it 8)
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