Welcome to the osu! World Cup 2016 Discussion Thread.
Here you can discuss everything related to the biggest worldwide osu! tournament.
no drama is a new draman0ah wrote: 2e351
2 pages and so far no drama? weve already broken a record
It has been like this since owc2014?MiruHong wrote: t3d
What was the reasoning behind removing the mod limit, I'm curious why a change like this was made because teams can abuse a mod pool by having half the team orientated around a certain mod and either forcing a tiebreaker or simply a win if the opponent loses even one. I'm not saying that this is a bad change to the rule, I just find the change sudden compared to other OWCs and other tournaments.
Aside from that I hope the best for team Canada and Singapore <3
silmarilen wrote: 3y5n4j
MiruHong wrote: t3d
What was the reasoning behind removing the mod limit, I'm curious why a change like this was made because teams can abuse a mod pool by having half the team orientated around a certain mod and either forcing a tiebreaker or simply a win if the opponent loses even one. I'm not saying that this is a bad change to the rule, I just find the change sudden compared to other OWCs and other tournaments.
Aside from that I hope the best for team Canada and Singapore <3
It has been like this since owc2014?
What i found more interesting is that hd/hr/dt only have 2 maps as opposed to 3 before.
The registration phase is still ongoing, so it's too soon for that information to be released. Teams are normally released after the registration phase has ended and all applications have been checked by the tournament management. Respecting the mappool, the one of the Group Stage will be released at the exact day of the live drawings (4 Nov 2016) and at the end of every week the mappool for the next phase will be released.DanDaBruh wrote: 39194y
when will the owc teams/mappool be released?
The drama won't start until the players have been chosen for each of the countries.juankristal wrote: 1n5r6e
For Half Time it doesnt really make much sense. For EZ, even tho I think it was considered it is likely (if not guaranteed) that it wont be used.
Also this thread is really quiet, I wonder whats going on...
You already have the ability to revive without ez mod in multiplayer, i don't think you should be punished for it when using ez.Loctav wrote: 3n5266
Fair question, I would have problems figuring out a proper multiplier for it (given we use scorev2). Would it be a positive one? (it obviously makes things harder) or a negative one? (since it makes you less likely to fail.. ok weak argument)
I am not an EZ player or have much insight in this aspect, so if you have suggestions in how to design it, feel free to propose something!
(without a multiplier, it would sort of lose its tactical purpose, wouldn't it? dunno...)
Team rosters hypea loli wrote: 5q3u3i
I think wiki should be updated with ed countries and their captain. It has been 7 days since registration and I have no clue if my country qualified in top 32 because there is no available info released or message saying we didn't qualify.
ETA on participating teams?
Who designed the banner?Loctav wrote: 3n5266
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Wiki | Livestream
Welcome to the osu! World Cup 2016 Discussion Thread.
Here you can discuss everything related to the biggest worldwide osu! tournament.