The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.
....yeah
....yeah
i did it guys im hitting every single roadblock in modding v2 for everyone.Harbyter wrote: 3e6i6m
Anxient wrote: 44g60
i feel like there should be a general section. like usually mods go like this
general
bg size exceeds 1366x768. pls fix
audio bitrate is too high, please compress
tags are missing from xx diff to yy diff.
maybe there will be a place for this later in the future or maybe you already know and im wasting my time
there's already a general section
if you click on general it will show the comment of the overall beatmap
if you click on timeline it will shows the comment of that specific difficulty that you have selected,
i think it needs another section, maybe metadata/general issue of the beatmap?? This to not mix up the timing,metadata storyboard issue with the general comments
I am pretty sure markdown is the future instead. Don't quote me on that.Shiirn wrote: 234850
The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.
....yeah
Yeah, there should be an option to change the message and it's type (problem, suggestion, praise). I wrote a praise followed by a suggestion and choose a praise when it's supposed to be a suggestion and now I can't change it (see it here, bottom of the page for the easy diff). And sadly it's not BBCode freindly... yet?Shiirn wrote: 234850
The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.
....yeah
I always thought of markdown as a step forward by taking a step back. It's so incredibly simplistic that it's limiting. But it'd probably work pretty damn well for something like this.Loctav wrote: 3n5266
I am pretty sure markdown is the future instead. Don't quote me on that.Shiirn wrote: 234850
The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.
....yeah
I think that is what they are saying.deadbeat wrote: 819
can't you just mark that as a problem?
It's more like what you're thinking the issue is. If you think it really affect badly how the map is, mark it as problem, and if it's just an personnal improvement or small suggestion, you can mark it as suggestion.Riari wrote: 3p3f2f
I think that is what they are saying.
Are problems only things that break RC or are they more? Is it defined what a problem is or would we have some sort of guideline on what a problem would be.
Are suggestions just aesthetic or is it everything that doesn't break RC?
Stuff like that.
Probably only once per map, one per line would be absurd (also who care eless kds nowadays).Sonnyc wrote: 56555
I know the fundamental purpose of modding should be quality enhancing, but it is curious what will happen for modding kudos. Provided per every line? Provided only once per map? How to provide?
Kurai wrote: 3u5l6g
Great. Just one little thing bothering me:
Wouldn't be better if the diff name was on top and the gamemode name below?
We already now what game mode it is by looking at the icon, and it's easier to navigate looking directly at the diff names (also, they are hard to read because the font size is too small).
How about when those map got rank... everyone got kds....Deppyforce wrote: fy4f
![]()
Agree with that.Flower wrote: 4e3w57
I don't know if this has been discussed, but whatever I need to emphasise this.
I strongly recommend to avoid using drop-down menu. This takes significant effort when switching between difficulties, especially that it has multiple modes, and it takes like 5 seconds each time finding a difficulty.
Make difficulties display flat on the board like current beatmap info page will be far more friendly. Like:
You can make buttons smaller, saving more space on the board. The idea will also make the most of the wasted white space of the right of the drop down-button.
Thanks for reading.
Same thingFlower wrote: 4e3w57
I don't know if this has been discussed, but whatever I need to emphasise this.
I strongly recommend to avoid using drop-down menu. This takes significant effort when switching between difficulties, especially that it has multiple modes, and it takes like 5 seconds each time finding a difficulty.
Make difficulties display flat on the board like current beatmap info page will be far more friendly. Like:
You can make buttons smaller, saving more space on the board. The idea will also make the most of the wasted white space of the right of the drop down-button.
Thanks for reading.
Drafura wrote: 3pc1b
Is there a way (planned ?) to point many timepoints in a same post ? Like having the possibility to create an issue and attach a list of all timepoints where the problem occurs ? Or should we do this throught general ?
Drafura wrote: 3pc1b
Also if you're going to beatmap general section why not go for gamemode general section too, so modders and the mapper can discuss about the gamemode spread there ?
From what I've seen an "easy" way to implement it would be to add a "Spread discution" difficulty for each game mode in the top combo box, this difficulty will have no timeline discution, only a general discution section.peppy wrote: 6w4l42
Probably a bit too complicated to add so many general sections.Drafura wrote: 3pc1b
Also if you're going to beatmap general section why not go for gamemode general section too, so modders and the mapper can discuss about the gamemode spread there ?
After the a new test being released, I still experience this issue. (Internet Explorer 11)Sonnyc wrote: 56555
Btw, is it only me who experience a broken web?
timemon wrote: 6j2y34
upvotes increasing kudosu seems a bit weird because not many people actually read mod posts (and go out of their way to upvote them) plus they usually get shoved into "Resolved" which most modders will mod just on the pending.
Wouldn't it be cooler to tie kudosu gain to "resolved" instead? when mapper replies and resolves the issue, the modder gets kudosu so you don't have to make every BNs go upvote every posts in case the mapper forgets. (It also happens naturally, too. Mapper are forced to resolve the issues that pop up) It also prevents people from trying to farm kudosu by telling friends to upvote them.
Some are not going to use it as intended, and you know itpeppy wrote: 6w4l42
Rather than worrying about the system, please try using it as intended.
Gathering data to know how the system is being is used is good, yes. Also, we are stating a possible scenario which your gathered data should, in theory, show eventually. We are not giving up on the system.peppy wrote: 6w4l42
We are still in a phase of analysing usage and need people actually using the system rather than giving up on it.
Just curious, what advantages does having it moderated have over what is proposed?peppy wrote: 6w4l42
We'll tackle "abuse" as it appears. We'll also ensure that upvotes happen for resolved issues which were not upvoted.
Im kinda curious what you think if there will be no upvotes and checkmarks, but instead something like icons that would indicate if the suggestions was helpful?peppy wrote: 6w4l42
Rather than worrying about the system, please try using it as intended. We are still in a phase of analysing usage and need people actually using the system rather than giving up on it.
We'll also ensure that upvotes happen for resolved issues which were not upvoted.How? All of the suggestions people are bring up getting "solved" no matter if they were solved or not.
Do downvoted comment remove kudosu then?peppy wrote: 6w4l42
1 upvote = 1 kudosu
2 upvotes = 2 kudosu
5+ upvotes = 3 kudosu
this will be tweaked as we figure how the system is used (and retroactively applied).
also the teams will be going through discussions when qualification/ranking happens to weed out abuse and reward discussions which haven't been upvoted by s.
Downvotes don't removed kudosu if there wasn't a upvote but it just make it a bit harder to get kd out of the post since you need at least 1 upvotePachiru wrote: 4t2243
Do downvoted comment remove kudosu then?peppy wrote: 6w4l42
1 upvote = 1 kudosu
2 upvotes = 2 kudosu
5+ upvotes = 3 kudosu
this will be tweaked as we figure how the system is used (and retroactively applied).
also the teams will be going through discussions when qualification/ranking happens to weed out abuse and reward discussions which haven't been upvoted by s.