What happened to the Accuracy ranking? I was top500 like a few hours ago, now I'm at #75. I don't think I'm that accurate.
Twice a day at max.slowlymore2 wrote: 2i6b4s
How often is it possible to update your page on the site? Just wondering because I set a new reasonably high pp play with terrible acc and wanted to see how it will impact my stats <3
I'll answer this kind of question one time :p20Below wrote: 4c338
Quick question - What do the things like Berserk and Swift mean?
it calculate od of songs that you play, not overall accuracy that you haveemanfman wrote: 1f4j61
I'm very disappointed with the accuracy calculation... it lists me as berserk but my global acc is above 99%. Please reconsider some stuff in that formula!
The wrong one just has to be frantic! I couldn't find the one guy who had it and I just slapped it on a random combination that was left unused. Also I am wondering if there are existing players with the missing titles, they have to be extremely rare. For information, of all the players that I checked, only 1 had the title frantic.abraker wrote: 6cx2d
Wow you took this seriously and we appreciate your effort! Out of all of these, there is something wrong. You are also missing several, so good luck hunting for the rest!Defacer wrote: 1v4f2j
...
I can say that there is no point in general, but I will rather say there is no point in doing it now. First, peppy plans to change how spinners work, second the /api/get_scores command doesn't return spin speed, so there is no way of knowing without replays. I'll leave it to kert or someone else to say why (or why not =.=) spinners skills is useless idea.snyviper wrote: 1r3a5x
Btw, do you think it's possible to add spin skills? They're not much of a value in osu!, i know... but it's still very rewarding when you get to spin at 460+ rpm![]()
Hm... Pentagon graphs are cooler, but they are not simple to program, I guess... It's not just put the lowest skill as the minimum, you may have noticed, I put the minimum number in the pentagon way lower than my lowest skill. Also, now that you said, I agree with you that bars are more representative, so... they probably should stay there, at least for some time. Only after everything else is made it should be thought again which one is better, even though bars are more likely to stay.Kert wrote: 6o3b5i
Agility is a bit weird in the upper numbers, I agree with this.
But I personally really don't like this kind of pentagon graphs, I think they are a lot less representative than bars.
Hm... I think that's a nice idea, but if they put it to work, then they gotta think about other skills too, which means from 5 skills we have now, we would get like 10 skills later?PizzaWings wrote: 43482e
I'm not sure if the suggestion has been made yet or not but instead of grouping streaming as one large skill group maybe do stream acc and stream speed or something siimilar because of spaced streams and normal streams being very different skills (imo). Don't take my word for it cause i'm a pretty low rank, just something i thought would be nice, also great job so far hope to see this last a long time as it's very useful![]()
Why not include a skill for how good a player can do clockwise vs counter-clockwise star patterns as well?snyviper wrote: 1r3a5x
Hm... I think that's a nice idea, but if they put it to work, then they gotta think about other skills too, which means from 5 skills we have now, we would get like 10 skills later?PizzaWings wrote: 43482e
I'm not sure if the suggestion has been made yet or not but instead of grouping streaming as one large skill group maybe do stream acc and stream speed or something siimilar because of spaced streams and normal streams being very different skills (imo). Don't take my word for it cause i'm a pretty low rank, just something i thought would be nice, also great job so far hope to see this last a long time as it's very useful![]()
stream speed, stream accuracy, jump accuracy, jump speed, jump distance, precision in jumps, precision in streams, etc.
So... Even if that's a good idea, I think that wouldn't actually work...
It's a title, search a few pages back and you'll understand, it's still not official but Defacer has taken some of his time to try to find out what titles are there and what they mean, he found a meaning for berserk too, so.. if you find his post, you'll know. (repeating, what Defacer found is not official, but his guess).NaTha wrote: 5v3x2k
What does the "Berserk" under my Name mean?
Well... Not just agility. Look at this graph I made (and also posted here) http://prntscr.com/9yuuesMomiji wrote: 67g29
Agility just scales too hard, everyone is good at jump aim according to osuskills plz fix ;w;
timemon wrote: 6j2y34
well the maps are also at fault. but I agree, my agility stat is a little bit too high.Momiji wrote: 67g29
Agility just scales too hard, everyone is good at jump aim according to osuskills plz fix ;w;
Sounds like a conspiracyKhelly wrote: 2m5eq
What if everone's good at agility because they train it thus it's exactly where it ought to be
I think everything scales just fine. My acc is extremely bad(almost any player rank 20k or better will have the same or better acc than me)compared to the rest(not counting in Precision since >CS6 doesn't really weight into my pp or top100) http://imgur.com/LeNBBKMsnyviper wrote: 1r3a5x
Well... Not just agility. Look at this graph I made (and also posted here) http://prntscr.com/9yuuesMomiji wrote: 67g29
Agility just scales too hard, everyone is good at jump aim according to osuskills plz fix ;w;
This would be a totally average player, all skills are from the same rank. Agility and tenacity scales too much. Precision and accuracy scales too little. Not sure about stamina, maybe it's ok, maybe it's scaling too much...
This doesn't even seem to be ed for (yet?), and I think that the center of objects is what matters more because it's approximately what players are aiming for.Kert wrote: 6o3b5i
Distance between objects is slightly bigger with HR and slightly smaller with EZ than nomod. This affects the speed you are talking about too
Kert, it affects speed very insignificantly. Smaller CS affects the distance by some 40 osu!px or so (need to run calculations). As for what I think he is trying to say is that the formula is factoring speed vs precision wrong. Agility is dependent on precision in regard that players loose pression the faster the jump is and pattern requires more precision the further the note is. Then the resultant precision from the 2 factors mentioned tell how likely the player is able to aim a certain note given CS.Momiji wrote: 67g29
This doesn't even seem to be ed for (yet?), and I think that the center of objects is what matters more because it's approximately what players are aiming for.Kert wrote: 6o3b5i
Distance between objects is slightly bigger with HR and slightly smaller with EZ than nomod. This affects the speed you are talking about too
currently yes. Tapping stamina is affected by how fast you need to tap. Since you neee to tap fast for streams, streams affect tapping staminaKhelly wrote: 2m5eq
Is tapping stamina also stream stamina?
abraker wrote: 6cx2d
Separating the skills completely independent of each other may cause some other factors to occur. Players seem to be able to aim with the Relax mod and tap with auto pilot much better than nomod. The player focuses less on a general task the more independent tasks there are. I will have to look into how multitasking affects performance and see what the distribution of focus is between tapping and targeting given the map's requirements and player skill. That then should be weighted in to the skills to counterbalance the issue you are mentioning.
That despite the agility stat implying aim, it doesn't seem to consider circle size at allKert wrote: 6o3b5i
I don't know what you're trying to say then anymore
Takes a bit of time, but yes it can be done.Minecraft570 wrote: 1d305s
I have a suggestion.It would have more competition if a country ranking is added.It should be quite easy to make right?:P
Sorry, weird stuff happens and I don't know the cause yet : (Momiji wrote: 67g29
Last updates: Top 100 — 9 days ago
pls help it's not a one time issue xd
We'll try to think of something to prevent this~Defacer wrote: 1v4f2j
although we have a cheater on #1 on these skills, he might do it and unlock the epic title lulz.
We'll look into it. It's been reported quite a few times actuallygameon123321 wrote: 385q2t
Just noticed something on precision - high cs on hardrock and easier maps is overweighted compared to lower cs's and harder maps.
For example (and I know this is an exaggeration), Rocket (https://osu-ppy-sh.jeuxcrack.net/b/383536), but it's rated higher. How is this first score weighted more than the second? Rocket gives you ample time to aim, whereas Insane Techniques is full of sliders, 1/4 jumps, etc.
Low-quality proof:
(http://imgur.com/a/VIYYJ)
I took a look, and it's possible to sightread that map with FL, so no skill points in memory_verto_ wrote: 6g2m6b
Wow the new rankings are great, been hyped by it all day, though I wanted to post about something else:
https://osu-ppy-sh.jeuxcrack.net/ss/4611791
I made this score in December and it is top100, but it didn't get in my memory performance. Is it intentional, or some kind of bug?