This struck pretty close to home with me as to the real purpose of the group. Sure, different people enjoy, prefer and are better at doing certain things more than others, and this is great - the more diverse our team can get the better, and we can all work to our strengths and further the goals of the group. However, it's important that everyone is provided with an equal a footing as possible with regards to their modding ability, with other things being left as preferences.DragonSlayer96 wrote: 68661k
i dont care who someone is or what they do on the game, i feel that if they wont help someone learn how to improve, they arent really helping the group. yea, getting mods from them is nice (and the point of this group is to mod each others maps) but it does no good if <insert name> can only mod rains and no one is willing to help them learn how to mod the other difficulties. we wont be modding forever so we need to be able to our knowledge on and help out the next wave of modders out so they will be able to take our place when we leave and CtB modding/mapping. that - in essence - is what i was trying to get at by the color scheme, not trying to add any sort of competition
For example:
- choosing whether to mod a rock song or a dubstep song, low or high BPM should be allowed as a preference, and people should be free to prioritize (not to the exclusion of all others) these mods
- Only modding specific difficulties or song lengths, however (thinking long term, after people have gained experience) should be discouraged, as it doesn't bring people out of their comfort zone and they won't develop and grow as modders