I was considering this, but I'm not good with design stuff, so I was gonna try and find a better designer to do it.osu_gangster wrote: o1v3r
Maybe make a banner for this? This can be put on a mod post or on the 's pages.
I think these suggestions are great to give people a little insight as to when and who to message about mods and assistance. In the list where it says our names you could just add something like spartancog95: Cup- Platter, anything but country music, 8-12pm EST.DragonSlayer96 wrote: 68661k
since this group is sorta growing, why not add things like:
- *the genre of music someone likes (some people only map/mod a specific genre)
*what they are comfortable modding (lower diffs, higher diffs, only marathons, etc)
*timezone/when to expect them on (some people are only on say before school/work or a random hour or two)
*what type of mods do they do (only testplays, only editor, hitsounds, timing, etc) to better help us find what type of modder we are looking for
*having a color to the name to show how active someone is (i dont want this as a way to be used to punish each other, but to offer help if they are struggling with modding. without a way to help see who is struggling how can a more experienced modder help?)
*a ranked/approve section for our maps so we can see what our hard work actually has accomplised (also gives incentive to map because that could be one of the things people click on and tries a beatmap or two from it)
also - since either a BN is bound to or one of us becomes one - shouldn't there be a few rules for them too? They just really can't camp here and just bubble/rank only our maps because that in-and-of itself will create issues for mappers who aren't part of this group and they try to get their maps ranked (if enough active mappers are here, they could do that and keep the title of BN fairly easy). That will just cause people to and - in the end - we are back to where we were before the group
there is probably more things to add/improve on that no one has thought of yet. for some of these, you might think is dumb, but i am thinking if this gets to be like 20+ people having things like i mentioned would be nice
I agree with these points provided we have a diverse enough group of modders so that all areas are fairly representative. It would be unfair if, say, only one team member is active in a particular time zone, likes a particular type of map/music, or intends to give a certain type of mod, as this may create an unfairly high workload on that person. If the group can become large and diverse enough to accommodate this, it would a great resource to quickly locate the team member best suited to your request, but I'd try to avoid painting people into a certain category whilst the group is still small.DragonSlayer96 wrote: 68661k
since this group is sorta growing, why not add things like:
- *the genre of music someone likes (some people only map/mod a specific genre)
*what they are comfortable modding (lower diffs, higher diffs, only marathons, etc)
*timezone/when to expect them on (some people are only on say before school/work or a random hour or two)
*what type of mods do they do (only testplays, only editor, hitsounds, timing, etc) to better help us find what type of modder we are looking for
Regarding modding activity, there was talk about a kind of modding history and/or mod leaderboard which indicate the most active modders - I've already voiced my opinion that I don't want this to become competitive as we should be working as a team. What I think might be a good idea though, is if we had a kind of "buddy" system, where a new and experienced modder could be paired up and allowed to mod maps together - this could be done through PM, Skype, or even via a screen-sharing application (which the modding group client s functionality for) so that things can be pointed out directly in real-time. This might be a bit of extra work for the experienced modders initially, but with more people gaining experience, it will make the workload much more even further down the line, and mod quality will only improve = more maps ranked fasterDragonSlayer96 wrote: 68661k
- *having a color to the name to show how active someone is (i dont want this as a way to be used to punish each other, but to offer help if they are struggling with modding. without a way to help see who is struggling how can a more experienced modder help?)
The current plan is for all newly-ranked/qualified maps that have been modded by at least one team member to be posted in the #announce channelDragonSlayer96 wrote: 68661k
- *a ranked/approve section for our maps so we can see what our hard work actually has accomplised (also gives incentive to map because that could be one of the things people click on and tries a beatmap or two from it)
Obviously we want to present as an inclusive group that welcomes all modders and mappers, and treats everyone fairly, regardless of whether they are a member of the group or not. However, I don't know how BNs would feel about being told "you must bubble/rank" other maps, since they will be a BN first (so must uphold those commitments) and a member of our group second. At the end of the day, they have quotas to uphold, and it wouldn't be fair to jeopardize their position as a member of the BNG just because they "can't bubble/rank maps by team ". I'd like some more opinions on what the best course of action would be here.DragonSlayer96 wrote: 68661k
also - since either a BN is bound to or one of us becomes one - shouldn't there be a few rules for them too? They just really can't camp here and just bubble/rank only our maps because that in-and-of itself will create issues for mappers who aren't part of this group and they try to get their maps ranked (if enough active mappers are here, they could do that and keep the title of BN fairly easy). That will just cause people to and - in the end - we are back to where we were before the group
Hopefully, these points I've made help to answer any concerns. Any more questions, feel free to ask.JBHyperion wrote: 2711x
Just responding with my thoughts on some of DS96's points:
I agree with these points provided we have a diverse enough group of modders so that all areas are fairly representative. It would be unfair if, say, only one team member is active in a particular time zone, likes a particular type of map/music, or intends to give a certain type of mod, as this may create an unfairly high workload on that person. If the group can become large and diverse enough to accommodate this, it would a great resource to quickly locate the team member best suited to your request, but I'd try to avoid painting people into a certain category whilst the group is still small. - I don't want a certain modder to mod based on the genre of music they like. For example, I tend to dislike songs using japanese language, however, I still mod these songs. It seems unfair to me that you can get out of modding just because you don't like a song, so I don't want to enforce this. What they are comfortable modding, I have agreed to do if people tell me (Hence why spartancog95 is listed as only modding cup-platter on the list), but again, if someone is able to mod something, they should mod it, regardless of whether it's a strong point, if they don't, they won't improve. As for what kinds of mods they do, I was planning to do this if, for example, a modder who only does hitsounds came on the team, I would of course mention this, but as far as I know, everyone in the group can do normal modding, and so I didn't feel adding this was necessary.DragonSlayer96 wrote: 68661k
since this group is sorta growing, why not add things like:
- *the genre of music someone likes (some people only map/mod a specific genre)
*what they are comfortable modding (lower diffs, higher diffs, only marathons, etc)
*timezone/when to expect them on (some people are only on say before school/work or a random hour or two)
*what type of mods do they do (only testplays, only editor, hitsounds, timing, etc) to better help us find what type of modder we are looking for
Regarding modding activity, there was talk about a kind of modding history and/or mod leaderboard which indicate the most active modders - I've already voiced my opinion that I don't want this to become competitive as we should be working as a team. What I think might be a good idea though, is if we had a kind of "buddy" system, where a new and experienced modder could be paired up and allowed to mod maps together - this could be done through PM, Skype, or even via a screen-sharing application (which the modding group client s functionality for) so that things can be pointed out directly in real-time. This might be a bit of extra work for the experienced modders initially, but with more people gaining experience, it will make the workload much more even further down the line, and mod quality will only improve = more maps ranked faster - I like this idea JBH has put out, and I'll look into applying this. The colour of how active someone is, however, I don't really like, because as JBH mentioned, it could turn competitive (For example one modder making fun of another because they got a better colour, or something), so if I add a leaderboard, it will be a non-competitive one.DragonSlayer96 wrote: 68661k
- *having a color to the name to show how active someone is (i dont want this as a way to be used to punish each other, but to offer help if they are struggling with modding. without a way to help see who is struggling how can a more experienced modder help?)
The current plan is for all newly-ranked/qualified maps that have been modded by at least one team member to be posted in the #announce channel - What JBH said.DragonSlayer96 wrote: 68661k
- *a ranked/approve section for our maps so we can see what our hard work actually has accomplised (also gives incentive to map because that could be one of the things people click on and tries a beatmap or two from it)
Obviously we want to present as an inclusive group that welcomes all modders and mappers, and treats everyone fairly, regardless of whether they are a member of the group or not. However, I don't know how BNs would feel about being told "you must bubble/rank" other maps, since they will be a BN first (so must uphold those commitments) and a member of our group second. At the end of the day, they have quotas to uphold, and it wouldn't be fair to jeopardize their position as a member of the BNG just because they "can't bubble/rank maps by team ". I'd like some more opinions on what the best course of action would be here. - BN's should, and will, be treated as normal modders. Just because someone is a BN, does not mean they are some super high ranking person who can only rank and bubble maps. BN's can do normal mods too, they are just more experienced modders. For ranking/bubbling maps, of course, a BN would be allowed, and should, rank people's maps from outside the group if they are ready for rank, and this goes back to rule 4 in a more advanced way.DragonSlayer96 wrote: 68661k
also - since either a BN is bound to or one of us becomes one - shouldn't there be a few rules for them too? They just really can't camp here and just bubble/rank only our maps because that in-and-of itself will create issues for mappers who aren't part of this group and they try to get their maps ranked (if enough active mappers are here, they could do that and keep the title of BN fairly easy). That will just cause people to and - in the end - we are back to where we were before the group
i will probably come up with more down the road mb, but this was just a quick thought i had about the group and things i have found out myselfJBHyperion wrote: 2711x
Just responding with my thoughts on some of DS96's points:
I agree with these points provided we have a diverse enough group of modders so that all areas are fairly representative. It would be unfair if, say, only one team member is active in a particular time zone, likes a particular type of map/music, or intends to give a certain type of mod, as this may create an unfairly high workload on that person. If the group can become large and diverse enough to accommodate this, it would a great resource to quickly locate the team member best suited to your request, but I'd try to avoid painting people into a certain category whilst the group is still small. - I don't want a certain modder to mod based on the genre of music they like. For example, I tend to dislike songs using japanese language, however, I still mod these songs. It seems unfair to me that you can get out of modding just because you don't like a song, so I don't want to enforce this. What they are comfortable modding, I have agreed to do if people tell me (Hence why spartancog95 is listed as only modding cup-platter on the list), but again, if someone is able to mod something, they should mod it, regardless of whether it's a strong point, if they don't, they won't improve. As for what kinds of mods they do, I was planning to do this if, for example, a modder who only does hitsounds came on the team, I would of course mention this, but as far as I know, everyone in the group can do normal modding, and so I didn't feel adding this was necessary.DragonSlayer96 wrote: 68661k
since this group is sorta growing, why not add things like:
- *the genre of music someone likes (some people only map/mod a specific genre)
*what they are comfortable modding (lower diffs, higher diffs, only marathons, etc)
*timezone/when to expect them on (some people are only on say before school/work or a random hour or two)
*what type of mods do they do (only testplays, only editor, hitsounds, timing, etc) to better help us find what type of modder we are looking for
For the genre, i was going more along the lines of the issue i ran across modding one of your maps a while back mb (the techno one that gave me a headache and i think i could only mod a diff or two because of it). even trying to mod some nightcore songs does the same thing to me and i cant finish the mods on them. i like both nightcore and techno as genre's but i just cant mod some of them due to issues in the song (like if its too high pitched for nightcore)
Regarding modding activity, there was talk about a kind of modding history and/or mod leaderboard which indicate the most active modders - I've already voiced my opinion that I don't want this to become competitive as we should be working as a team. What I think might be a good idea though, is if we had a kind of "buddy" system, where a new and experienced modder could be paired up and allowed to mod maps together - this could be done through PM, Skype, or even via a screen-sharing application (which the modding group client s functionality for) so that things can be pointed out directly in real-time. This might be a bit of extra work for the experienced modders initially, but with more people gaining experience, it will make the workload much more even further down the line, and mod quality will only improve = more maps ranked faster - I like this idea JBH has put out, and I'll look into applying this. The colour of how active someone is, however, I don't really like, because as JBH mentioned, it could turn competitive (For example one modder making fun of another because they got a better colour, or something), so if I add a leaderboard, it will be a non-competitive one.DragonSlayer96 wrote: 68661k
- *having a color to the name to show how active someone is (i dont want this as a way to be used to punish each other, but to offer help if they are struggling with modding. without a way to help see who is struggling how can a more experienced modder help?)
Well - if we can do a buddy system - maybe a color system for how well you can mod each difficulty? JBH did explain what i was trying to say with my original post. I'm just trying to help figure out a way so we can tell what areas each person can improve in. I know that there are people who cant mod salads but can mod the rest just fine, but people think they can mod salads because they are modding rains, cups and platters. yes, i want to get to the point where i can mod marathon/standalone difficulties ok, but i know i would need some assistance in learning how to understand the mappers idea in one map instead of a mapset. if people want to make fun of another because they dont have knowledge in a certain area, you already have rules set in place on how picking/bullying is dealt with. i dont care who someone is or what they do on the game, i feel that if they wont help someone learn how to improve, they arent really helping the group. yea, getting mods from them is nice (and the point of this group is to mod each others maps) but it does no good if <insert name> can only mod rains and no one is willing to help them learn how to mod the other difficulties. we wont be modding forever so we need to be able to our knowledge on and help out the next wave of modders out so they will be able to take our place when we leave and CtB modding/mapping. that - in essence - is what i was trying to get at by the color scheme, not trying to add any sort of competition
Hopefully, these points I've made help to answer any concerns. Any more questions, feel free to ask.
This struck pretty close to home with me as to the real purpose of the group. Sure, different people enjoy, prefer and are better at doing certain things more than others, and this is great - the more diverse our team can get the better, and we can all work to our strengths and further the goals of the group. However, it's important that everyone is provided with an equal a footing as possible with regards to their modding ability, with other things being left as preferences.DragonSlayer96 wrote: 68661k
i dont care who someone is or what they do on the game, i feel that if they wont help someone learn how to improve, they arent really helping the group. yea, getting mods from them is nice (and the point of this group is to mod each others maps) but it does no good if <insert name> can only mod rains and no one is willing to help them learn how to mod the other difficulties. we wont be modding forever so we need to be able to our knowledge on and help out the next wave of modders out so they will be able to take our place when we leave and CtB modding/mapping. that - in essence - is what i was trying to get at by the color scheme, not trying to add any sort of competition
This last part is very strong to me, and I agree entirely. Whilst I myself barely ever map songs longer than 2 minutes, I'm still willing to mod songs longer, and that's how it should be, because many mappers don't care how long a map is if they love the song enough, and these people should still be able to rank their maps.JBHyperion wrote: 2711x
This struck pretty close to home with me as to the real purpose of the group. Sure, different people enjoy, prefer and are better at doing certain things more than others, and this is great - the more diverse our team can get the better, and we can all work to our strengths and further the goals of the group. However, it's important that everyone is provided with an equal a footing as possible with regards to their modding ability, with other things being left as preferences.DragonSlayer96 wrote: 68661k
i dont care who someone is or what they do on the game, i feel that if they wont help someone learn how to improve, they arent really helping the group. yea, getting mods from them is nice (and the point of this group is to mod each others maps) but it does no good if <insert name> can only mod rains and no one is willing to help them learn how to mod the other difficulties. we wont be modding forever so we need to be able to our knowledge on and help out the next wave of modders out so they will be able to take our place when we leave and CtB modding/mapping. that - in essence - is what i was trying to get at by the color scheme, not trying to add any sort of competition
For example:
As DS96 said, we (the founders) won't be around forever - You have too little faith in me :^), and at some point, we'll have to hand over to a new group of CtB mappers and modders. What good will any work now be if by then no-one knows how to mod Rains, or no-one has the patience to mod a 3 minute song? Game over.
- choosing whether to mod a rock song or a dubstep song, low or high BPM should be allowed as a preference, and people should be free to prioritize (not to the exclusion of all others) these mods
- Only modding specific difficulties or song lengths, however (thinking long term, after people have gained experience) should be discouraged, as it doesn't bring people out of their comfort zone and they won't develop and grow as modders
You say that, I'm dead right now tbh, should hopefully fix my computer soon (tm) and I'll have to mod twice as much to catch upJBHyperion wrote: 2711x
Two weeks to go boys and girls. Took a few days off to sort out some rl stuff but back now (and still trying to average 30 mods a month)
JBHyperion wrote: 2711x
Okay I'm currently at 32 mods for this month. A part of me wants to make it to 40, but another part of me just wants to take a little break and refresh myself for when the group starts properly.
Will probably do 8 more mods anyway but oh well
War can't win map of the month, it was ed in like, April lol, but OMG you're actually going to finish it? Hype!WildOne94 wrote: z2156
Hoping to get beatmap of the month next month
Going to try push a certain beatmap out to look good.
Either a secret i am making or i am making or the War map with me and JHBwhen i get back to it
me for carry :^)- Magic Bomb - wrote: 5w14d
38 mods rip wow
we gotta get at least double that this month kk
also reason for me having so few was my computer was broken for half the month rip
Nope, I have included both of those; are you counting this mod by chance? I can't accept it as a "modding group" mod since the mapset didn't contain any CtB difficultiesalienflybot wrote: 23n16
btw I should have 15 mods instead of 14. You probably missed Niji or Twintail Dreamer
rip carry, but MB told me he was going to do 25 mods this month so you can take a breakalienflybot wrote: 23n16
me for carry :^)
anyway im not going to mod soon so rip lolol
This:alienflybot wrote: 23n16
any maps of the month?
I offered to help him pick something (since I won the month before, it wouldn't be fair for me to be eligible again) but he was busy with a mod. I'll poke him again tonight (:- Magic Bomb - wrote: 5w14d
Due to some inconveniences irl, I can't choose a map of the month this month, apologies to all mappers in the group.
Currently on about 50ish with 11 days to go, I reckon we can make it (^:[Sc4v4ng3r] wrote: 3u3y6u
Challenge accepted.- Magic Bomb - wrote: 5w14d
38 mods rip wow
we gotta get at least double that this month kk
JBHyperion wrote: 2711x
If anyone else has any more interesting stats, please let me know! (:
Keep up the good work in September everyone!
The word month was 20% of the words in this sentence! :^)JBHyperion wrote: 2711x
[*]There was no Map of the Month this month due to holidays and some real life complications last month month
So there were 143 mods in July :^)JBHyperion wrote: 2711x
Did some scrutinous checks since I'm back from my work trip and updated a few things that slipped under the radar:
Updated relevant stats on their respective entries, MB, feel free to update the top post as well.
- Total number of mods done in July - 42 (+4)
- Total number of mods done in July - 103 (+4)
Gah I'm still tired I guess; 103 should be for August, not July lol (edited post to fix)- Magic Bomb - wrote: 5w14d
So there were 143 mods in July :^)JBHyperion wrote: 2711x
Did some scrutinous checks since I'm back from my work trip and updated a few things that slipped under the radar:
Updated relevant stats on their respective entries, MB, feel free to update the top post as well.
- Total number of mods done in July - 42 (+4)
- Total number of mods done in July - 103 (+4)
nah i get you, kk
Wouldn't that be 145 mods? (103+42)- Magic Bomb - wrote: 5w14d
So there were 143 mods in July :^)JBHyperion wrote: 2711x
Did some scrutinous checks since I'm back from my work trip and updated a few things that slipped under the radar:
Updated relevant stats on their respective entries, MB, feel free to update the top post as well.
- Total number of mods done in July - 42 (+4)
- Total number of mods done in July - 103 (+4)
nah i get you, kk
lol, this is inhumaneJBHyperion wrote: 2711x
- On the 15th of September, BoberOfDarkness completed 11 mods in 24 hours
wtf mekoliron wrote: 3342
lol, this is inhumaneJBHyperion wrote: 2711x
- On the 15th of September, BoberOfDarkness completed 11 mods in 24 hours
Can't Defeat Bober (^:BoberOfDarkness wrote: 2sd42
wtf mekoliron wrote: 3342
lol, this is inhumane
- On the 15th of September, BoberOfDarkness completed 11 mods in 24 hours
Firstly you should correct the first partJBHyperion wrote: 2711x
[*]The 27th of September saw 6 mods completed in 24 hours
[*]On the 27th of October, - Magic Bomb - completed 6 mods in 24 hours[/list]
If anyone else has any more interesting stats, please let me know! (:
Keep up the good work in November everyone!
We finally did it Reddit (^:koliron wrote: 3342
Ouch x.xJBHyperion wrote: 2711x
Rankings:
- 1st - JBHyperion with 18 mods
- 2nd - koliron with 16 mods
![]()
This time I owned this again, and again magic 16, heuJBHyperion wrote: 2711x
The most modded map this month was Ascendance with 7 mods
I got noticed by MB senpai hue- Magic Bomb - wrote: 5w14d
The map of the month for November 2015 is [Sc4v4ng3r]!
pyon pyon~[Sc4v4ng3r] wrote: 3u3y6u
I got noticed by MB senpai hue- Magic Bomb - wrote: 5w14d
The map of the month for November 2015 is [Sc4v4ng3r]!
Oh and good job to everyone~
tfw still looking for that elusive 3rd win hue (^:[Sc4v4ng3r] wrote: 3u3y6u
I got noticed by MB senpai hue- Magic Bomb - wrote: 5w14d
The map of the month for November 2015 is [Sc4v4ng3r]!
Oh and good job to everyone~
Only 7 were by modding group , which is what I count. However this creates a tie, so I will update that accordingly, thanks for the catch.BoberOfDarkness wrote: 2sd42
This time I owned this again, and again magic 16, heuJBHyperion wrote: 2711x
The most modded map this month was Ascendance with 7 mods
so the 16 is the number of mods on that https://osu-ppy-sh.jeuxcrack.net/s/321999 :^)
Seconded. The maps open for consideration should be anything that received at least one mod by a modding group member in that particular month. This is the easiest way to ensure fairness and be inclusive to all mappers.Zak wrote: 4n1t15
This seems a bit unfair as it won't really give a chance for lesser known mappers who aren't a member of the group a chance at any spotlight like the modding academy did.- Magic Bomb - wrote: 5w14d
Only maps by , or maps with gds by , will be accepted as map of the month
I'm hestitant to allow this mostly because this feature was originally intended to congratulate modders of the group for great mapping ability as well, extending this outside of the group defeats the purpose of this even being part of the group, meaning it might as well be a seperate thread.Zak wrote: 4n1t15
This seems a bit unfair as it won't really give a chance for lesser known mappers who aren't a member of the group a chance at any spotlight like the modding academy did.- Magic Bomb - wrote: 5w14d
Only maps by , or maps with gds by , will be accepted as map of the month
welp, no chance, but I will try ;w;JBHyperion wrote: 2711x
On an unrelated note, if anyone in the group is wishing to apply to the BNG, applications will open at the beginning of January