Yes I did. I wish I could record it, but that won't show much as the recording cuts as soon as it crashes.peppy wrote: 6w4l42
abraker: Did you even test before posting? HD4000 has been reported fixed by other s.
Graphics: [Tom94] Improve behavior of resetting the screen resolution to desktop settings. (fixes /t/259747)Reference post: p/4158960
Yea comfirmed.Fr33z3R wrote: 6w5243
the issue
Do you by any chance have GX mode enabled? Could you describe a bit more exactly what kind of popping you experience? I also have an STX and do not get any such things.Bmxant wrote: 3a2i8
I'm having issues with occasional sound popping. Issues only occurs in Osu!, no other game or sound file. It's random, but very noticeable and annoying.
Using a Xonar STX
Can reproduce the problem using both the Beta and Cutting-edge build
I don't seem to have the issue using the Stable client (so far)
Thanks for the reply, Tom94.Tom94 wrote: 4j5f55
Do you by any chance have GX mode enabled? Could you describe a bit more exactly what kind of popping you experience? I also have an STX and do not get any such things.Bmxant wrote: 3a2i8
I'm having issues with occasional sound popping. Issues only occurs in Osu!, no other game or sound file. It's random, but very noticeable and annoying.
Using a Xonar STX
Can reproduce the problem using both the Beta and Cutting-edge build
I don't seem to have the issue using the Stable client (so far)
Thanks a lot for the detailed information! I hear what you mean and will try to reproduce and look into it when it find the time.Bmxant wrote: 3a2i8
Pop/distort sound is at 0:31
https://www.youtube.com/watch?v=hCV06IM ... e=youtu.be
Application: osu!.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at OpenTK.Graphics.OpenGL.GL.GenBuffers(Int32, Int32 ByRef)
at #=qye0$5YzUohuFy0qK3Za7DiKyzeAlwodjqvDQZfm$HquzOWcW$YiBeK2gt5l4gn.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qYXxbL8qIL6wewuGnq7zT2g==.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qGDXvskXP5HpR5NXG0JB9iQDg1aJEao7jWVFxAxjte40=.#=qeUlHWXdBKhAVDyWeU2F5Vg==()
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qKMe5x3OHNZe6N44TOzJJkw==(System.String, Boolean, Boolean, Boolean)
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qNv9AY$nrGIhAPK9YlteP4w==(System.String[])
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=q0WrRcV01CL0r5Ftd$XtIEw==()
at #=qzuZqONQlNterlD6omxQ0Yf$k9FHWxTwA19sWgYs9vj4=.#=qYSqKQhx$diQxrdfMePEwAQ==()
I looked into this issue and the new VBO code requires a higher version of OpenGl to run. Your graphics card needs to at least OpenGl 1.5 in order to run the current code implementation. We will need to think of an alternative for GMA / ATI cards if we want to keep for those models. Here is a link describing the compatibility issue.Winshley wrote: 5616h
I posted this few days ago, telling me to post the issue here instead.
The game was running fine 3 weeks ago, but went on hiatus for a while before returning again. I went through all the updates, showing osu! splash screen, only to get itself exploded. Below is the error message I got from Event Viewer:
Application: osu!.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at OpenTK.Graphics.OpenGL.GL.GenBuffers(Int32, Int32 ByRef)
at #=qye0$5YzUohuFy0qK3Za7DiKyzeAlwodjqvDQZfm$HquzOWcW$YiBeK2gt5l4gn.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qYXxbL8qIL6wewuGnq7zT2g==.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qGDXvskXP5HpR5NXG0JB9iQDg1aJEao7jWVFxAxjte40=.#=qeUlHWXdBKhAVDyWeU2F5Vg==()
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qKMe5x3OHNZe6N44TOzJJkw==(System.String, Boolean, Boolean, Boolean)
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qNv9AY$nrGIhAPK9YlteP4w==(System.String[])
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=q0WrRcV01CL0r5Ftd$XtIEw==()
at #=qzuZqONQlNterlD6omxQ0Yf$k9FHWxTwA19sWgYs9vj4=.#=qYSqKQhx$diQxrdfMePEwAQ==()
Makes sense.TheVileOne wrote: 4cy22
I looked into this issue and the new VBO code requires a higher version of OpenGl to run. Your graphics card needs to at least OpenGl 1.5 in order to run the current code implementation. We will need to think of an alternative for GMA / ATI cards if we want to keep for those models. Here is a link describing the compatibility issue.
smoogipooo wrote: 5z25a
@Winshley: Please test again![]()
System.ArgumentException: Version string portion was too short or too long.
at System.Version.VersionResult.SetFailure(ParseFailureKind failure, String argument)
at System.Version.TryParseVersion(String version, VersionResult& result)
at System.Version.Parse(String input)
at System.Version..ctor(String version)
at #=q2RGho6OA$Q3AoWh_rJwdls32VE_DUTHpVM8biS5r4Po=.#=qHKbzGg9kaFcq$RuZ$p_8dQ==()
at #=qKj0H3V8xQ79JF8kPW$lQug==.#=qoP7fGILcSyqozyfclHWrIQ==()
at #=qKj0H3V8xQ79JF8kPW$lQug==.#=qnIX3ASoyevvlxD3AyiwggQ==()
at #=qPGkRY7FPh2MJQZJeBrF$erptF5ECo1MIGWucSoBgfUA=.#=q2duPe9AdIZmY9_cLc5rY2g==()
at #=qjU1NY2$E$b30iCIRJpxceA==.#=q4jFVuRSoX3GtOoihu0UHuw==(String #=q1zPTpHvpacVtwEgORwqMIw==, Boolean #=qpSA6cyZ7qdVcwC5yf4x88INfhNqLSul0BwL5gHAkXAc=, Boolean #=qay2a5Y_f6jY8_7K36ruRfUiyieYRHoScqyjtuUdP7FA=, Boolean #=qJmm0ixjT64t4slNnd2vSVg==)
Im using cutting edge b20150531.3peppy wrote: 6w4l42
I can't even begin to think of how this would happen. What mode are you running osu! in?Batujitsu wrote: 5c1o48
Issue : Alt-tabbing causes disconnection to bancho.
This started to happen since osu had maintenance I think 4 days ago if Im not mistaken.
Hofstee wrote: 28276v
Problem Details:
After reloading [the same skin] several times the skin begins to incorrectly render graphical elements, eventually leading to an unplayable osu! complaining about errors. osu! memory usage also goes up every time the skin reloads. Possibly an issue about garbage collection/failure to free previous elements from memory?
Video or screenshot showing the problem:
mspaint/windows/puu.sh hates me and wont let me paste screenshots. sorry.
osu! version: 20150605cuttingedge
Also taiko graphics are misaligned with certain skins.
Dat 38k --- XD I gotta get more maps!VeilStar wrote: 4fbc
About that skin reload issue: while I can't seem to replicate it, it reminds me of a different 'issue' I 'discovered' a few days ago.
If you have a lot (38k for me) of beatmaps and set it to no grouping and sort by difficulty, if you hold the right mouse button and scroll trough the songs list from top to bottom repeatedly osu! will have a hard time keeping up.
Your framerate will start to go lower and lower, and eventually be horrible, the game will start to stutter, eventually get audio looping issues, and at one point render many things incorrectly.
If you keep doing this for a little bit longer it eventually crashes (well, the game just closes without a trace).
The event viewer showed many 'out of memory' warnings.
Sounds like a very similar out of memory issue to me.
Well, it doesn't use the new OpenGL implementation. That's probably why.123MegaApple123 wrote: 1yi55
strangely enough, on my end, I couldn't get it to work with stable (or it just took too long for it to occur)
The NVIDIA OpenGL driver has encountered an out of memory error. This application might behave inconsistently and fail. (stop logging every single event of this type because there are too many)
Fault bucket , type 0
Event Name: AppHangTransient
Response: Not available
Cab Id: 0
Problem signature:
P1: osu!.exe
P2: 1.3.3.7
P3: 557115d0
P4: unknown
P5: unknown
P6: unknown
P7: unknown
P8:
P9:
P10:
Attached files:
These files may be available here:
Removed this line. If the file could be any useful to you devs just PM me.
Analysis symbol:
Rechecking for solution: 0
Report Id: 5c4717e4-0bbb-11e5-95f0-6c626d45738a
Report Status: 1
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: osu!.exe
Problem Signature 02: 1.3.3.7
Problem Signature 03: 556c0b86
Problem Signature 04: System
Problem Signature 05: 4.0.30319.34239
Problem Signature 06: 53e4531e
Problem Signature 07: 1c7d
Problem Signature 08: 27
Problem Signature 09: System.OutOfMemoryException
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 1033
Additional Information 1: 7803
Additional Information 2: 7803b6ffbd323f34cda379c616a0e8e3
Additional Information 3: fae4
Additional Information 4: fae43f55893e687b7ac3441d4539ef1f
Problem signature:
Problem Event Name: APPCRASH
Application Name: osu!.exe
Application Version: 1.3.3.7
Application Timestamp: 556c0b86
Fault Module Name: KERNELBASE.dll
Fault Module Version: 6.3.9600.17278
Fault Module Timestamp: 53eeb460
Exception Code: c000041d
Exception Offset: 00012f71
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 1033
Additional Information 1: 212b
Additional Information 2: 212b5d9857e2bbf192e35ccdb501ee60
Additional Information 3: 1615
Additional Information 4: 1615d3eac6fc21c4762ce30738ceba7f
VeilStar wrote: 4fbc
Well, it doesn't use the new OpenGL implementation. That's probably why.
Fix severe performance degradation under certain hardware, most notably intel integrated graphics. (Tom94)300% FPS increase (~50 FPS -> ~150 FPS). Thanks Tom for taming the swapbuffer! The FPS peaks at around 400 when nothing is displayed and the lowest FPS I'm getting (under intense conditions) is around 75 FPS
Should be fixed now. Can you confirm?Ookami wrote: 54555x
I've been having issues clicking for several updates now (Current b20150610.3), where the click ripple effect shows, but I need to repeatedly click before I get a response. (Changing between chat tabs, starting games, etc.)
I don't see any reason why it would be on my end, but if there's any way I can confirm, I'll do it.
Issue seems to be cleared up, I'll check back if I have a problem again.Tom94 wrote: 4j5f55
Should be fixed now. Can you confirm?Ookami wrote: 54555x
I've been having issues clicking for several updates now (Current b20150610.3), where the click ripple effect shows, but I need to repeatedly click before I get a response. (Changing between chat tabs, starting games, etc.)
I don't see any reason why it would be on my end, but if there's any way I can confirm, I'll do it.
System.Runtime.InteropServices.ExternalException (0x80004005): A generic error occurred in GDI+.On wine-1.7.18-2929-gc27b0fe, d3dstream branch.
at System.Drawing.Image.FromStream(Stream stream, Boolean useEmbeddedColorManagement, Boolean validateImageData)
at #=qHpiH5MfR2m68SMo4MIMbPUfGAgmjl7qGfXgjQwuH$75cTcnyt$1MqsT5c6WAbTAT.#=qPLisLXDfCEiJlmKsUHbXbClIpvWE7vWYs2Tynhwdd1Q=.#=qe344Kp5JBbOtYYVT0wb_zVS_oaUIrjRATrbnpuzJvm4=()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Are you on the latest graphics drivers for your system? Any steam overlay settings for osu!?Wheeldance wrote: f4740
Weird flashing / Render bug? I think it has to do with using OpenGL, because using it on stable build gives same result as the cutting-edge. No problems with DirectX.
https://www.youtube.com/watch?v=yxOs6f9 ... e=youtu.be
i go to recovery options and change it to DirectX and still gets the problemWheeldance wrote: f4740
Weird flashing / Render bug? I think it has to do with using OpenGL, because using it on stable build gives same result as the cutting-edge. No problems with DirectX.
https://www.youtube.com/watch?v=yxOs6f9 ... e=youtu.be
Got latest driver updates and no steam overlayTom94 wrote: 4j5f55
Are you on the latest graphics drivers for your system? Any steam overlay settings for osu!?Wheeldance wrote: f4740
Weird flashing / Render bug? I think it has to do with using OpenGL, because using it on stable build gives same result as the cutting-edge. No problems with DirectX.
https://www.youtube.com/watch?v=yxOs6f9 ... e=youtu.be
Does it happen only the first time you select a song? If you only recently installed osu! on your laptop the beatmaps may still need to have their difficulty calculated.JSTePHN wrote: 69681c
When i play on my laptop (haven't tried cutting edge on my desktop), the game stutters every ~10sec when playing a map. Looks kinda like dropped frames on a stream (not a lot though, on ar9, at least, it doesnt even really affect gameplay). Also, during the brief second it takes to switch between which song is selected, its incredibly laggy; looks like its like 5 fps or something. Actual fps of the game remains the same (~200+ with 680m). The exact same happens with both the integrated HD4000 and the 680m.
No, i've been using my laptop exclusively for almost a month now without any problems, so that's definitely not the problem, unless changing to cutting edge counts as recently isntalled. BTW, i forgot to mention, but i have it connected to an external monitor, using both the laptop screen and the monitor (extended). Don't know if that matters, though.Tom94 wrote: 4j5f55
Does it happen only the first time you select a song? If you only recently installed osu! on your laptop the beatmaps may still need to have their difficulty calculated.JSTePHN wrote: 69681c
When i play on my laptop (haven't tried cutting edge on my desktop), the game stutters every ~10sec when playing a map. Looks kinda like dropped frames on a stream (not a lot though, on ar9, at least, it doesnt even really affect gameplay). Also, during the brief second it takes to switch between which song is selected, its incredibly laggy; looks like its like 5 fps or something. Actual fps of the game remains the same (~200+ with 680m). The exact same happens with both the integrated HD4000 and the 680m.
I have a little over 3k maps. If i choose no grouping and just drag normally, it doesnt affect it much. However if I left-click scroll up and down fairly quickly it drops to around 70-80fps, so nothing too drastic considering the amount of maps (i think).Tom94 wrote: 4j5f55
Does your FPS also go low if you very quickly scroll through song select? (assuming you have a few hundred maps)
Do you also get stutters if you select a map, select another map and then select the original map again?
Can you try closing all programs you have open in the background to ensure none of them is meddling with opengl? Also, are you using fullscreen or windowed/borderless?FinnHallqvist wrote: 4f3f3u
So 2 problems occur with this version.
1. My normal (stable version) framerate in the menu on unlimited frames is around ~1200. On cutting edge I only have around 800-600 frames per second in the main menu.
2. It stutters really badly when I set it on unlimited and I get this kind of chart.
Edit: Using a R9 290, i7-4770k and newest drivers.
After closing programs:Tom94 wrote: 4j5f55
Can you try closing all programs you have open in the background to ensure none of them is meddling with opengl? Also, are you using fullscreen or windowed/borderless?
Are you sure that you are on Full Screen? Not Borderlessma3uk wrote: 2f1c2n
The last update of cutting-edge frame rate dropped from 360 to 280-290 (in a stable version for directx FPS is 600). Yet there is a delay cursor (as if he were floating or standing restrictions 60FPS).
My specs:
Laptop with Intel i3 and AMD 6850, the latest drivers 15.5
In the settings set to "Full Screen"Trosk- wrote: 686t38
Are you sure that you are on Full Screen? Not Borderlessma3uk wrote: 2f1c2n
The last update of cutting-edge frame rate dropped from 360 to 280-290 (in a stable version for directx FPS is 600). Yet there is a delay cursor (as if he were floating or standing restrictions 60FPS).
My specs:
Laptop with Intel i3 and AMD 6850, the latest drivers 15.5
I absolutely think this is the cause of the problem. Since it's on Cutting Edge, post it here please.insaeno wrote: 341w
Problem Details:the old one. Possibly related to the cuttingedge change which made backgrounds only reload "when necessary" (Jun 11 2015).
Can you try running osu! with your integrated graphics instead of your AMD card and see if that improves the situation? The input lag you are experiencing suggests that the game can't enter fullscreen mode properly.ma3uk wrote: 2f1c2n
The last update of cutting-edge frame rate dropped from 360 to 280-290 (in a stable version for directx FPS is 600). Yet there is a delay cursor (as if he were floating or standing restrictions 60FPS).
My specs:
Laptop with Intel i3 and AMD 6850, the latest drivers 15.5
They got removed, but if i correctly, the triangles are disabled to compare the performance things. (this is what i thought of the changelog entry)Low Snow wrote: 3r4a2m
Where are my triangles? D:
Same here.FinnHallqvist wrote: 4f3f3u
When I start Osu and open the song select screen the image of the first song is not shown. I need to click on another song and then go back to see its image.
Okay thanks.CoonFight wrote: 2a2l4w
They got removed, but if i correctly, the triangles are disabled to compare the performance things. (this is what i thought of the changelog entry)
insaeno wrote: 341w
Basically when importing a new mapset when already in the song list on an existing mapset, the song list will point to the new mapset with the background for the old one. Possibly related to the cuttingedge change which made backgrounds only reload "when necessary" (Jun 11 2015). Happens at least on Windows 8.1 when importing new beatmaps by opening osz files. The problem goes away if you reload the map list somehow, either by playing the song or exiting the song list.
Merged the threads. (Consider this a little bump, as it got put a page back.)Trosk- wrote: 686t38
Since it's on Cutting Edge, post it here please.