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[Archived] Issues with Latest Cutting-edge Build (Post Here) 3hb4q

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Renevant wrote: 3e2y38

VeilStar wrote: 4fbc

A shortcut to osu!.exe gets created on your desktop every time you launch osu!.
Happens since today(?).
Im also getting this.
I was so confused thinking i accidentally created a shortcut for it. Then it kept happening.
You can either keep the shortcut in your desktop or close the update window whenever you start the game for the time being (it doesn't matter if you close the update window since osu! can update itself in-game if an update is available).
osu! now starts centered based on the screen minus the taskbar, whereas before it started directly in the center of the screen including the taskbar. It's only a minor annoyance, but IMO it doesn't look quite right.
New build up with some heavy performance tweaking. Please report back if you previously had issues.
Nice, once again now I have the perfect 1200 fps lock on my main PC as I have on live. Thanks.

(Will test performance on my laptop later today).

P.S. 120 FPS lock (default) still occasionally makes a stutter in taiko (about 3-4 times per minute, which is better than every few seconds like I had before).
Lately I've been getting about half the FPS I usually get. The frame rate is back to normal when the cursor is outside of osu! though.
frame times screen shot
The part without noticeable update time is when the cursor is outside of osu!'s window.
It's permanently back to normal after minimizing osu! via boss key once.

The update just now actually decreased overall performance and(after restarting osu! again it's the same as before) didn't fix this.
What happens when you disable triangles in the options?
What happens if you aren't moving the mouse but it is in the window? Can you see a cursor trail?
Okay, as far as FPS goes, it's much more stable now, but there are still issues with Auto or spectator mode in Taiko when under 300ish FPS. It's difficult to explain, but every time a note gets hit a stutter appears, however it's not ed in the frame time window (doesn't happen to me above 300 FPS). Could it be that the replays just work that way? Is it possible to make it smoother?

This makes recording gameplay vids really awkward unless you are doing a live play, because the video will be very stuttery.

Also, switching to Fullscreen and back to 1360x768 windowed made my browser background look like this:

Disabling triangles doesn't help, though I obviously get more fps.
Moving the mouse hardly affects fps and I do see the cursor trail.
Does switching raw input on/off help at all?
Using raw input fixes this behavior.
On which operating system are you? Do you by any chance use a custom mouse sensitivity?

lolcubes wrote: u93m

Okay, as far as FPS goes, it's much more stable now, but there are still issues with Auto or spectator mode in Taiko when under 300ish FPS. It's difficult to explain, but every time a note gets hit a stutter appears, however it's not ed in the frame time window (doesn't happen to me above 300 FPS). Could it be that the replays just work that way? Is it possible to make it smoother?
Please test taiko again on the latest release (...25.3)

Tom94 wrote: 4j5f55

On which operating system are you? Do you by any chance use a custom mouse sensitivity?
I'm on windows 7 using default mouse sensitivity.

peppy wrote: 6w4l42

lolcubes wrote: u93m

Okay, as far as FPS goes, it's much more stable now, but there are still issues with Auto or spectator mode in Taiko when under 300ish FPS. It's difficult to explain, but every time a note gets hit a stutter appears, however it's not ed in the frame time window (doesn't happen to me above 300 FPS). Could it be that the replays just work that way? Is it possible to make it smoother?
Please test taiko again on the latest release (...25.3)
Tested with ...25.4, it's the same. Tonight I will record a video when I get back from work (I did a test video on my phone, it's difficult to see but when I switch from 120 to 1200 fps, it becomes more clear).

Pampel wrote: 4m5tc

Tom94 wrote: 4j5f55

On which operating system are you? Do you by any chance use a custom mouse sensitivity?
I'm on windows 7 using default mouse sensitivity.
Or that's what I thought. Apparently osu! doesn't save slider adjustments made with arrow keys.
After actually setting mouse sensitivity to 1 and restarting everything is back to normal.
Still wondering why the boss key helped as well though. :?
Skin issues with the latest build. On some skins as well with the Default one seems to have issues with the cursor and bg where the cursor disappears when moved as well with bg however the trail can still be seen. Video preview provided below.

@freezer if you start osu! with the default skin is everything okay? only after changing to custom skins that it breaks?
I restarted the game with the Default skin and the problem still occurs.
What graphics card are you running?
My FPS stay the same but i noticed it feels a bit more smooth since the latest patch! i like it. :) BUt another thing: Is it normal that the play feeling between borderless and Fullscreen is SOO much different? It feels weird. :S

Shizuyi wrote: 6f5u28

My FPS stay the same but i noticed it feels a bit more smooth since the latest patch! i like it. :) BUt another thing: Is it normal that the play feeling between borderless and Fullscreen is SOO much different? It feels weird. :S
This is expected, yes. Full-screen is getting exclusive access to your display and bying the windows display system.

peppy wrote: 6w4l42

What graphics card are you running?
It's an Nvidia GeForce 7150M / nForce 630M from my old laptop. It's a crappy card but it's the first time that happened.
Any better on the latest build?
Still happening. Did the same procedure with the skins and restarting.

EDIT: Still happens on .7 build. :<
Still happens on .10. I'll just re-edit this post once the problem is fixed.

There's still a bit of stuttering during gameplay, but my fps is mostly stable. And the stuttering seems pretty consistent. It won't screw me over while playing now it seems haha.

Something with the video is up now though. The video plays during the intro, but when the gameplay starts it immediately changes back to the default background for the map. Tried toggling background video and restarting osu after toggling.

Thanks for being so quick with replies and fixes.

Edit: Storyboard is now making me stutter heavily.

Edit2: Okay it's not just the storyboard. Stuttering more heavily than previous build. 20150525.11
Did a test run on my laptop. HD4000 issues seem to be gone for me now (after running the game for 30 mins, I didn't crash once, compared to crashing every few mins on live using dx)

I actually get more FPS with Intel HD4000 than my GT740. (that's good I suppose, that card can get really hot for giving no real performance)

I will post some real data later, it appears I don't have fraps installed here, haha.
Experiencing random slight lag, according to Ctrl+F11, drawcall spike once per 5-9 seconds, mes any input (either aim-wise or key-wise). Pretty damn annoying.
Latest cutting edge/stable, opengl fullscreen, AMD FX-8150 w/ GTX 970 on a windows 8.1
Is it on my end or might be fixable?

_index wrote: 4p2k47

Experiencing random slight lag, according to Ctrl+F11, drawcall spike once per 5-9 seconds, mes any input (either aim-wise or key-wise). Pretty damn annoying.
Latest cutting edge/stable, opengl fullscreen, AMD FX-8150 w/ GTX 970 on a windows 8.1
Is it on my end or might be fixable?
you're seeing the same issue on both cutting edge and stable? only when using opengl?
Made a fresh install of osu! and run it on cutting edge. Problem still occurred for the cursor. If no one else experiences this, this might be a problem on my end. The drivers aren't updated anymore since the gpu is so old.

The cross of the cursor stays where you position it when you are about to enter the editor.

peppy wrote: 6w4l42

_index wrote: 4p2k47

Experiencing random slight lag, according to Ctrl+F11, drawcall spike once per 5-9 seconds, mes any input (either aim-wise or key-wise). Pretty damn annoying.
Latest cutting edge/stable, opengl fullscreen, AMD FX-8150 w/ GTX 970 on a windows 8.1
Is it on my end or might be fixable?
you're seeing the same issue on both cutting edge and stable? only when using opengl?
yes, on both
frame limiter doesnt help, however issue seems to be totally random, sometimes appearing for a few hours and sometimes not. u load is usually at 70% one core and 20-30% other cores, while gpu stays about 50-60%

peppy wrote: 6w4l42

New build up with some heavy performance tweaking. Please report back if you previously had issues.
Looks better, 1.83-> 1.74ms with the same benchmark as before. Most of the random frame time spikes are gone. worst 0.1% from 4.19 to 2.97 ms
old http://puu.sh/i0R06/0b97a11f4e.png vs new http://puu.sh/i0QQv/93b5b9e8bb.png
Those new spikes are spinners btw. :o

_index wrote: 4p2k47

yes, on both
frame limiter doesnt help, however issue seems to be totally random, sometimes appearing for a few hours and sometimes not. u load is usually at 70% one core and 20-30% other cores, while gpu stays about 50-60%
same spikes are not present in direct x?
Issue(s) in this thread have been addressed by the following changes:
  1. Fix mouse cursor centre sprite sticking occasionally when going into the editor. (peppy)
The changes will be applied to builds newer than b20150526.4beta.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
@fr33z3r: need an update on whether things are looking any better now.
I know it hasn't been much time, but any news on fixing the driver crashing on Intel Graphics 4000 HD Mobile?
Reference link: p/4178495
In the latest build some mouse clicks are not ed.
I noticed it ingame in the pause menu (clicking continue, retry or back to menu doesn't sometimes) and also in the editor.

Easiest way to reproduce is to just open any beatmap in the editor and switching between "Select" and "Circle" via mouse clicks. After a few seconds of that the game stops ing some of the mouse clicks. It does not happen when selecting hitcircles though.

EDIT: It seems to be happening in osu!beta as well :O

Stable seems okay though.

peppy wrote: 6w4l42

_index wrote: 4p2k47

yes, on both
frame limiter doesnt help, however issue seems to be totally random, sometimes appearing for a few hours and sometimes not. u load is usually at 70% one core and 20-30% other cores, while gpu stays about 50-60%
same spikes are not present in direct x?
directX overall lags way more than opengl, because of how much its depended on a single core performance, rendering 80-100% u1 load and framelagging
abraker: Did you even test before posting? HD4000 has been reported fixed by other s.

peppy wrote: 6w4l42

abraker: Did you even test before posting? HD4000 has been reported fixed by other s.
Yes I did. I wish I could record it, but that won't show much as the recording cuts as soon as it crashes.
What's the error?
Osu! itself doesn't crash when that happens and it shows a black screen if I go back to it.

Looks like you need to update your drivers.
The latest drivers for my video card do more harm than fix problems. Regardless, this issue wasn't present on 20150514.10beta and first appeared in the 20150518.7beta update.

Edit: I am going to go out on a limb here and say this update on May 15, 2015 might have caused it:
Graphics: [Tom94] Improve behavior of resetting the screen resolution to desktop settings. (fixes /t/259747)
Reference post: p/4158960

peppy wrote: 6w4l42

@fr33z3r: need an update on whether things are looking any better now.
New update, still the same issue. Screenshot taken from the fresh install. Issue still happens too on my main directory.

Fr33z3R wrote: 6w5243

the issue
Yea comfirmed.
this is irrelevant to performance issues, but as of recent osu! has started doing t/257663 again

TicClick wrote: 23y34

this is irrelevant to performance issues, but as of recent osu! has started doing t/257663 again
p/4184638

VeilStar wrote: 4fbc

TicClick wrote: 23y34

this is irrelevant to performance issues, but as of recent osu! has started doing t/257663 again
p/4184638
so it turns out I was just a page away from running into your post; gonna scroll further next time

:( Seems like the general performance fix didn't do much.
The green spikes are when I was moving the mouse. Performance is sort of like this everywhere in the game, no matter what settings I use as far as I can tell. dx on stable is fine and opengl on stable is nowhere near this bad (and didn't used to be on cuttingedge until like a week ago). Intel HD 3000. Not getting crashes on fullscreen alttab or anything else though, it's just the framerate.
I'm having issues with occasional sound popping. Issues only occurs in Osu!, no other game or sound file. It's random, but very noticeable and annoying.

Using a Xonar STX

Can reproduce the problem using both the Beta and Cutting-edge build

I don't seem to have the issue using the Stable client (so far)
Yomura_old_1
https://osu-ppy-sh.jeuxcrack.net/ss/3180760

still having lag spikes on some parts but holy hell, you fixed almost all! :D

EDIT:
https://osu-ppy-sh.jeuxcrack.net/ss/3180772

Is there some way to fix the performance on the main title screen? It's like that on directx too anyway, but if you know how to improve my performance (and all old computer's performances) there, I'll be damn happy <3
What is going on during those spikes? Is that where spinners or sliders are being rendered?

Bmxant wrote: 3a2i8

I'm having issues with occasional sound popping. Issues only occurs in Osu!, no other game or sound file. It's random, but very noticeable and annoying.

Using a Xonar STX

Can reproduce the problem using both the Beta and Cutting-edge build

I don't seem to have the issue using the Stable client (so far)
Do you by any chance have GX mode enabled? Could you describe a bit more exactly what kind of popping you experience? I also have an STX and do not get any such things.
Yomura_old_1

peppy wrote: 6w4l42

What is going on during those spikes? Is that where spinners or sliders are being rendered?

That happened during streams, during sliders is the second spike, which is shorter

Tom94 wrote: 4j5f55

Bmxant wrote: 3a2i8

I'm having issues with occasional sound popping. Issues only occurs in Osu!, no other game or sound file. It's random, but very noticeable and annoying.

Using a Xonar STX

Can reproduce the problem using both the Beta and Cutting-edge build

I don't seem to have the issue using the Stable client (so far)
Do you by any chance have GX mode enabled? Could you describe a bit more exactly what kind of popping you experience? I also have an STX and do not get any such things.
Thanks for the reply, Tom94.

I don't use GX.

2 Channels
PCM 48KHz
PCM
7.1 Virtual Speaker Shifter
Dolby Headphone
Dance preset for the EQ mode.

Using a pair of Ultrasone 2500's

The sound is hard to explain, I'll have to try and record it. It's not really a pop sound, it actually sounds like a bad MP3 file when it happens. It's a single distortion as well, there's usually not more than one during a play through of a song.

Edit: Switched to the Cutting-edge build and was able to reproduce the issue again and get it on vid. I've not figured out a way to record Osu!mania without lag yet, so please excuse the note stutter as I don't actually see it like this while playing.

Pop/distort sound is at 0:31

https://www.youtube.com/watch?v=hCV06IM ... e=youtu.be
osu! tourney windows overlaps each other when TeamSize is 2.

Bmxant wrote: 3a2i8

Pop/distort sound is at 0:31

https://www.youtube.com/watch?v=hCV06IM ... e=youtu.be
Thanks a lot for the detailed information! I hear what you mean and will try to reproduce and look into it when it find the time. :)
When importing beatmaps in multiplayer osu! still pops up with a message that says to press F5 to refresh, even though it does this automatically.
Cursor sprite teleportation from last known location to new when enabling/disabling overlay.
Video:
http://flan.s-ul.eu/jXfp6c6s
On osu!tourney client, if you click on the score stars when the annotation is on, the annotation and the stars overlaps each other.


I posted this few days ago, telling me to post the issue here instead.

The game was running fine 3 weeks ago, but went on hiatus for a while before returning again. I went through all the updates, showing osu! splash screen, only to get itself exploded. Below is the error message I got from Event Viewer:

Application: osu!.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at OpenTK.Graphics.OpenGL.GL.GenBuffers(Int32, Int32 ByRef)
at #=qye0$5YzUohuFy0qK3Za7DiKyzeAlwodjqvDQZfm$HquzOWcW$YiBeK2gt5l4gn.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qYXxbL8qIL6wewuGnq7zT2g==.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qGDXvskXP5HpR5NXG0JB9iQDg1aJEao7jWVFxAxjte40=.#=qeUlHWXdBKhAVDyWeU2F5Vg==()
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qKMe5x3OHNZe6N44TOzJJkw==(System.String, Boolean, Boolean, Boolean)
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qNv9AY$nrGIhAPK9YlteP4w==(System.String[])
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=q0WrRcV01CL0r5Ftd$XtIEw==()
at #=qzuZqONQlNterlD6omxQ0Yf$k9FHWxTwA19sWgYs9vj4=.#=qYSqKQhx$diQxrdfMePEwAQ==()
Its a small thing, but the text is being cut off under "recent changes" in 1280x960 resolution. The recent changes goes away once i change the resolution so i cant check the others.
Topic Starter

Winshley wrote: 5616h

I posted this few days ago, telling me to post the issue here instead.

The game was running fine 3 weeks ago, but went on hiatus for a while before returning again. I went through all the updates, showing osu! splash screen, only to get itself exploded. Below is the error message I got from Event Viewer:

Application: osu!.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at OpenTK.Graphics.OpenGL.GL.GenBuffers(Int32, Int32 ByRef)
at #=qye0$5YzUohuFy0qK3Za7DiKyzeAlwodjqvDQZfm$HquzOWcW$YiBeK2gt5l4gn.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qYXxbL8qIL6wewuGnq7zT2g==.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qGDXvskXP5HpR5NXG0JB9iQDg1aJEao7jWVFxAxjte40=.#=qeUlHWXdBKhAVDyWeU2F5Vg==()
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qKMe5x3OHNZe6N44TOzJJkw==(System.String, Boolean, Boolean, Boolean)
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qNv9AY$nrGIhAPK9YlteP4w==(System.String[])
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=q0WrRcV01CL0r5Ftd$XtIEw==()
at #=qzuZqONQlNterlD6omxQ0Yf$k9FHWxTwA19sWgYs9vj4=.#=qYSqKQhx$diQxrdfMePEwAQ==()
I looked into this issue and the new VBO code requires a higher version of OpenGl to run. Your graphics card needs to at least OpenGl 1.5 in order to run the current code implementation. We will need to think of an alternative for GMA / ATI cards if we want to keep for those models. Here is a link describing the compatibility issue.
I have never been able to consistently replicate this nor manage to record it, but this has been happening for a while so here it goes...

If you're in the song selection screen on borderless, sometimes when unfocusing osu! (going to a different window) and then re-focusing osu! again the song suddenly plays ALOT louder than it's supposed to for a second, and then goes back to its normal volume. If you switch to a different song it also suddenly plays alot louder for a second. It stops doing this after ~10 seconds, and I can't consistently replicate this either. I'm using 40% master , 75% music and 100% effect volume.

TheVileOne wrote: 4cy22

I looked into this issue and the new VBO code requires a higher version of OpenGl to run. Your graphics card needs to at least OpenGl 1.5 in order to run the current code implementation. We will need to think of an alternative for GMA / ATI cards if we want to keep for those models. Here is a link describing the compatibility issue.
Makes sense.

I believe that while the Intel GMA X3100 s OpenGL 1.5 at best, since I have older driver there's a chance that my GPU is not capable of running OpenGL 1.5 engine. Unfortunately though, I can't update my driver provided by Intel because it'll cause random BSoDs when running a game, and the laptop manufacturer already stopped ing driver updates anymore.

In any case, I'd probably get a new computer anyway since this laptop is pretty old and have compatibility issues with modern applications nowadays.
@Winshley: Please test again :)
Issue(s) in this thread have been addressed by the following changes:
  1. Disallow incrementing/decrementing wins while annotation is active. (smoogipooo)
The changes will be applied to builds newer than b20150531cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
I did not play that much the past few days so i can not exactly say that this is happening since the newest Patch but i get some HUGE Tearing, which wasnt there before. Especially while spinning.

smoogipooo wrote: 5z25a

@Winshley: Please test again :)
System.ArgumentException: Version string portion was too short or too long.
at System.Version.VersionResult.SetFailure(ParseFailureKind failure, String argument)
at System.Version.TryParseVersion(String version, VersionResult& result)
at System.Version.Parse(String input)
at System.Version..ctor(String version)
at #=q2RGho6OA$Q3AoWh_rJwdls32VE_DUTHpVM8biS5r4Po=.#=qHKbzGg9kaFcq$RuZ$p_8dQ==()
at #=qKj0H3V8xQ79JF8kPW$lQug==.#=qoP7fGILcSyqozyfclHWrIQ==()
at #=qKj0H3V8xQ79JF8kPW$lQug==.#=qnIX3ASoyevvlxD3AyiwggQ==()
at #=qPGkRY7FPh2MJQZJeBrF$erptF5ECo1MIGWucSoBgfUA=.#=q2duPe9AdIZmY9_cLc5rY2g==()
at #=qjU1NY2$E$b30iCIRJpxceA==.#=q4jFVuRSoX3GtOoihu0UHuw==(String #=q1zPTpHvpacVtwEgORwqMIw==, Boolean #=qpSA6cyZ7qdVcwC5yf4x88INfhNqLSul0BwL5gHAkXAc=, Boolean #=qay2a5Y_f6jY8_7K36ruRfUiyieYRHoScqyjtuUdP7FA=, Boolean #=qJmm0ixjT64t4slNnd2vSVg==)
Issue(s) in this thread have been addressed by the following changes:
  1. Attempt to fix background and cursor disappearing on some systems. (smoogipooo)
The changes will be applied to builds newer than b20150531.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Since the newest patch i cant even start osu. No Response all the time; it freezes while starting.

#Edit: Reinstalling fixed it.
Issue(s) in this thread have been addressed by the following changes:
  1. Fix certain videos not loading correctly. (TheVileOne)
The changes will be applied to builds newer than b20150531.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
@Fr33z3R: Need an update on whether the cursor/background issue is fixed now.
Issue : Alt-tabbing causes disconnection to bancho.
This started to happen since osu had maintenance I think 4 days ago if Im not mistaken.

Batujitsu wrote: 5c1o48

Issue : Alt-tabbing causes disconnection to bancho.
This started to happen since osu had maintenance I think 4 days ago if Im not mistaken.
I can't even begin to think of how this would happen. What mode are you running osu! in?

peppy wrote: 6w4l42

Batujitsu wrote: 5c1o48

Issue : Alt-tabbing causes disconnection to bancho.
This started to happen since osu had maintenance I think 4 days ago if Im not mistaken.
I can't even begin to think of how this would happen. What mode are you running osu! in?
Im using cutting edge b20150531.3
Im disconnecting now every min (connection timed out) its not usually happening tho- Even Im getting approx 7mbps on speedtest.
Issue(s) in this thread have been addressed by the following changes:
  1. Fix window centering when leaving editor. (TheVileOne)
The changes will be applied to builds newer than b20150601beta.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Problem Details:
After reloading [the same skin] several times the skin begins to incorrectly render graphical elements, eventually leading to an unplayable osu! complaining about errors. osu! memory usage also goes up every time the skin reloads. Possibly an issue about garbage collection/failure to free previous elements from memory?

Video or screenshot showing the problem:
mspaint/windows/puu.sh hates me and wont let me paste screenshots. sorry.

osu! version: 20150605cuttingedge




Also taiko graphics are misaligned with certain skins.
Ver: b20156005cuttingedge
Bug: Wrong moved Random & Options buttons in MP map select. (In custom skins)
Screenshot:
If you need, i can give the skin.
It works fine in Solo menu:
It actually is working fine i guess.

Hofstee wrote: 28276v

Problem Details:
After reloading [the same skin] several times the skin begins to incorrectly render graphical elements, eventually leading to an unplayable osu! complaining about errors. osu! memory usage also goes up every time the skin reloads. Possibly an issue about garbage collection/failure to free previous elements from memory?

Video or screenshot showing the problem:
mspaint/windows/puu.sh hates me and wont let me paste screenshots. sorry.

osu! version: 20150605cuttingedge




Also taiko graphics are misaligned with certain skins.
SPOILER
Skinning (well kinda):
I doubt this is repeatable via another person but if you use CTRL + ALT + SHIFT + S you get, of course, the "Skin Reloaded." (yay)
- if you do it correctly* (or enough times), you could mess up all of osu!'s images
- I tried this on stable and it took too long for me to actually get it to work :p
-- *correctly = CTRL + ALT + SHIFT + S (as many times as you think) >>> enter a map >>> leave >>> repeat.
This is what I assume on what you meant :p


-- If I try to play a level, rarely it es on and allows me to play OR it'll give me the generic "oh no!"
By the way, this was how I did it anyways,
CAUTION: the objects in the video will FLICKER (or be jumpy)
About that skin reload issue: while I can't seem to replicate it, it reminds me of a different 'issue' I 'discovered' a few days ago.
If you have a lot (38k for me) of beatmaps and set it to no grouping and sort by difficulty, if you hold the right mouse button and scroll trough the songs list from top to bottom repeatedly osu! will have a hard time keeping up.
Your framerate will start to go lower and lower, and eventually be horrible, the game will start to stutter, eventually get audio looping issues, and at one point render many things incorrectly.
If you keep doing this for a little bit longer it eventually crashes (well, the game just closes without a trace).
The event viewer showed many 'out of memory' warnings.

Sounds like a very similar out of memory issue to me.

VeilStar wrote: 4fbc

About that skin reload issue: while I can't seem to replicate it, it reminds me of a different 'issue' I 'discovered' a few days ago.
If you have a lot (38k for me) of beatmaps and set it to no grouping and sort by difficulty, if you hold the right mouse button and scroll trough the songs list from top to bottom repeatedly osu! will have a hard time keeping up.
Your framerate will start to go lower and lower, and eventually be horrible, the game will start to stutter, eventually get audio looping issues, and at one point render many things incorrectly.
If you keep doing this for a little bit longer it eventually crashes (well, the game just closes without a trace).
The event viewer showed many 'out of memory' warnings.

Sounds like a very similar out of memory issue to me.
Dat 38k --- XD I gotta get more maps!
Ya, originally I just assumed it was a memory type of thing rather than osu!'s problem.
But strangely enough, on my end, I couldn't get it to work with stable (or it just took too long for it to occur)

123MegaApple123 wrote: 1yi55

strangely enough, on my end, I couldn't get it to work with stable (or it just took too long for it to occur)
Well, it doesn't use the new OpenGL implementation. That's probably why.


Just posting this here while I'm at it.

Logs and stuff.
The NVIDIA OpenGL driver has encountered an out of memory error. This application might behave inconsistently and fail. (stop logging every single event of this type because there are too many)

Fault bucket , type 0
Event Name: AppHangTransient
Response: Not available
Cab Id: 0

Problem signature:
P1: osu!.exe
P2: 1.3.3.7
P3: 557115d0
P4: unknown
P5: unknown
P6: unknown
P7: unknown
P8:
P9:
P10:

Attached files:

These files may be available here:
Removed this line. If the file could be any useful to you devs just PM me.

Analysis symbol:
Rechecking for solution: 0
Report Id: 5c4717e4-0bbb-11e5-95f0-6c626d45738a
Report Status: 1

I also tried to record a video of, but Dxtory seemed to give up recording before it reached rendering issues.
I could record it with OBS if needed, but I think it'll be pretty useless.

Pictures and stuff.




For the RAM usage graph; The left side till about half way is without osu! running. The slight increase is osu! running, and when it suddenly spikes up and then keeps going up is when 'abusing' osu! trough song selection scrolling.
I'll add my side to Veilstar's posts


EDIT: Finally managed to crash it!

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: osu!.exe
Problem Signature 02: 1.3.3.7
Problem Signature 03: 556c0b86
Problem Signature 04: System
Problem Signature 05: 4.0.30319.34239
Problem Signature 06: 53e4531e
Problem Signature 07: 1c7d
Problem Signature 08: 27
Problem Signature 09: System.OutOfMemoryException
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 1033
Additional Information 1: 7803
Additional Information 2: 7803b6ffbd323f34cda379c616a0e8e3
Additional Information 3: fae4
Additional Information 4: fae43f55893e687b7ac3441d4539ef1f

Problem signature:
Problem Event Name: APPCRASH
Application Name: osu!.exe
Application Version: 1.3.3.7
Application Timestamp: 556c0b86
Fault Module Name: KERNELBASE.dll
Fault Module Version: 6.3.9600.17278
Fault Module Timestamp: 53eeb460
Exception Code: c000041d
Exception Offset: 00012f71
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 1033
Additional Information 1: 212b
Additional Information 2: 212b5d9857e2bbf192e35ccdb501ee60
Additional Information 3: 1615
Additional Information 4: 1615d3eac6fc21c4762ce30738ceba7f
I'm not positive if this is an issue with cutting edge or just a freak error that occurred (I apologize if it's just the latter). And this is probably pointless to post about since it's I guess self-fixable in the end. But normally the game auto-updates before actually starting, and this time it didn't, even though the main menu said there was a new version once it started up. And when it booted up, all my settings were defaulted and I wasn't even logged in, even though I've always had it saved to keep me logged in. I thought logging in and updating myself would fix it, but it didn't. I just decided to re-set all my settings how I liked it and continued on.

I started playing a multiplayer game and once it came to my turn to pick a song, I went into the song select and it suddenly started maintenance. Except that it froze part way and I didn't want to keep the other guys waiting, so I x'd out of the maintenance popup and suddenly everything got extremely laggy. I decided to restart my game, and all my settings defaulted again. So that annoyed me quite a bit and I'm still not sure why it did that.

I was able to replicate the maintenance popup, but I let it run through longer this time to finish (even though the game was already fully updated, so I'm not sure why it would even need to do this).


It also seems to have caused all the beatmaps to become set as "unplayed".
smoogipooo sent me an in-game pm to check if there are any fixes about the cursor issue.
Still happens right now. :<

Edit: Wasn't an actual bug. Disregard this post.
Issue(s) in this thread have been addressed by the following changes:
  1. Attempt to fix cursor/background disappearing. (smoogipooo)
The changes will be applied to builds newer than b20150607cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.


Missing cursor still persists when cursormiddle.png is present. If cursormiddle.png is removed, cursor and cursortrail remains.
(b20150607.2 cuttingedge)
@OsuMe65: Please post your computer specs.
As of present.
I need your GPU details in particular.
Issue(s) in this thread have been addressed by the following changes:
  1. Free memory occupied by not visible s to prevent excessive memory consumption under certain cases. (Tom94)
The changes will be applied to builds newer than b20150607.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
This probably is just on my end... but once again, only occurred in osu!cuttingedge.
When I use boss key (press [insert] to hide osu!, or that was what I assume on what it was for)
- My computer freezes for a moment (trying to figure out what happened) then
- "Desktop Window Manager" stops working (as my computer says).
- osu! crashes
Then again, nothing bad really happens but I just can't hide osu! And it probably what VeilStar wrote...

VeilStar wrote: 4fbc

Well, it doesn't use the new OpenGL implementation. That's probably why.
Issue(s) in this thread have been addressed by the following changes:
  1. Fix severe performance degradation under certain hardware, most notably intel integrated graphics. (Tom94)
The changes will be applied to builds newer than b20150609.26cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Fix severe performance degradation under certain hardware, most notably intel integrated graphics. (Tom94)
300% FPS increase (~50 FPS -> ~150 FPS). Thanks Tom for taming the swapbuffer! The FPS peaks at around 400 when nothing is displayed and the lowest FPS I'm getting (under intense conditions) is around 75 FPS

Centipede has issues though, but I guess that's not of high enough priority to worry about.

The performance issues specified here issue with "draw" are applicable to CE as well.
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