This behavior is in stable. This feature has no purpose anymore.
Confirming this, as I also reported itTicClick wrote: 23y34
For maps that have storyboards, AiMod keeps telling that all sprite images are missing, although they are not. This happens for both separate SB files (.osb) and storyboards integrated into .osu code.
Examples:
Video or screenshot showing the problem: http://puu.sh/g4Uu8/a83dc84b28.png (beta and cutting-edge)
- https://osu-ppy-sh.jeuxcrack.net/b/219368
- https://osu-ppy-sh.jeuxcrack.net/b/233068
- and many, many others
t/295855Haganenno wrote: 573e41
Not sure if that has been pointed out already, but Cutting-Edge OpenGL build makes mouse extremely unresponsive, it overdraws and reacts slower than in DirectX. Reports/sec stays at maybe 10 less and ms is 2-3, meanwhile it's 0-1 in Stable-Beta-Cutting Edge(Not OpenGL)
I am using Raw Input, Mouse with no firmware
No, it doesn't have skinned textures. I've first tried disabling the storyboard (this is a pretty new map by the way), then switching to the default skin.VeilStar wrote: 4fbc
Correct me if I'm wrong, but isn't this just an issue with certain old maps that have a beatmap skin?Nabile wrote: 2548t
<snip>
(Even if you have beatmap skins disabled.)
Oh allright then. My bad.Nabile wrote: 2548t
<snip 2>
Hold SHIFT and open osu!.exe (while holding shift) and change to DirectX again? (And if that doesn't work click the 'repair osu!' button.)ShiroNekomura wrote: 542s6i
So here's my problem, I accidentally clicked OpenGL because of some lag issues but then when I open my osu! again the screen turned black but there's still a sound coming from it. I even tried to restart my laptop, just in case, but still nothing happened. I re-ed it too but it's still the same.
Hold SHIFT and open osu!.exe (while holding shift) and change to DirectX again? (And if that doesn't work click the 'repair osu!' button.)[/quote]ShiroNekomura wrote: 542s6i
So here's my problem, I accidentally clicked OpenGL because of some lag issues but then when I open my osu! again the screen turned black but there's still a sound coming from it. I even tried to restart my laptop, just in case, but still nothing happened. I re-ed it too but it's still the same.
No worries.billy96 wrote: 3p3kl
Thanks VeilStar for merging my post here, i should've post my cuttingedge problems here anyway.
billy96 wrote: 3p3kl
Collections get a bit wonky after finishing a song, it only shows your first and your last collection..
Servers seem to be slow at the moment. Your play is submitted though as it's on the historical tab on your profile. You'll get it eventually.billy96 wrote: 3p3kl
<stuff>
It works for me.DMephisto wrote: 3fpx
obs(Open Broadcaster Software) cannot catch anything with the latest cuttingedge version.
I've tried stable and beta, obs can catch both.
Hello, sorry if somebody has already reported this since your fix, but I am still experiencing the same issues as [ Rizen ]. Thank you in advance for looking further into the matter again.Tom94 wrote: 4j5f55
If anyone is still experiencing texture corruption AFTER this change, then please let us know by posting here. Hopefully texture corruption does not occur anymore.![]()
The slider texture disappearing in the editor is not tecture corruption but another bug.buraimaster1234 wrote: 303p3b
Hello, sorry if somebody has already reported this since your fix, but I am still experiencing the same issues as [ Rizen ]. Thank you in advance for looking further into the matter again.Tom94 wrote: 4j5f55
If anyone is still experiencing texture corruption AFTER this change, then please let us know by posting here. Hopefully texture corruption does not occur anymore.![]()
![]()
(Slider texture disappears when selected in editor.)
Cutting Edge should run borderless fullscreen in exclusive mode automatically, meaning you have the same responsiveness as real fullscreen. It is known to us that on some devices (for instance some integrated graphics) this does not function properly and we are investigating why this is the case.Shizuyi wrote: 6f5u28
So borderless comes. And what about real fullscreen?
Unfortunately, it still isn't as responsive as the good old fullscreen mode. It's just like the borderless mode before CE45.Tom94 wrote: 4j5f55
Cutting Edge should run borderless fullscreen in exclusive mode automatically, meaning you have the same responsiveness as real fullscreen. It is known to us that on some devices (for instance some integrated graphics) this does not function properly and we are investigating why this is the case.Shizuyi wrote: 6f5u28
So borderless comes. And what about real fullscreen?
OS: Windows 7 SP1 64-bitTom94 wrote: 4j5f55
Could you let me know what hardware you are running on? This is one of the cases I mentioned where for some reason it fails to acquire exclusive fullscreen mode. On my PC for instance I do get tearing and I do get the responsiveness of direct X actual fullscreen.
Edit: So... This seems to ONLY happen when using my tablet to play. When I use my mouse this 'black flash' does NOT happen.Tom94 wrote: 4j5f55
Cutting Edge should run borderless fullscreen in exclusive mode automatically, meaning you have the same responsiveness as real fullscreen. It is known to us that on some devices (for instance some integrated graphics) this does not function properly and we are investigating why this is the case.
here's a screenshot on my end.kana2011th wrote: 94a6u
In Ranking page. I've got dashed line in the performance graph...
And then the issue still exists when it goes public and you did piss all to help fix it. If that's what you want then go for it. Not sure why you were here in the first place!Shizuyi wrote: 6f5u28
Unfortunately, it still isn't as responsive as the good old fullscreen mode. It's just like the borderless mode before CE45.
I suspect that it is because DWM is still active and double buffers the window even though vsync is disabled in game.
(You can easily check for tearing by going in the offset wizard.)
I guess I'll switch back from cutting-edge for the time being. :/
alt-tab issues are due to the game running in exclusive full screen mode use a windowed resolution until we get borderless working again.Haganenno wrote: 573e41
1. FPS drops significantly and the game stutters on some heavy-storyboarded maps when storyboard is enabled.
2. A huge problem I encountered is something general alt tabbing, here's some issues:
* Alt-Tabbing back to the game leaves Windows mouse and/or Windows taskbar for a sec or two (I don't use windows transparency, if that helps)
* Alt-Tabbing out of the game during the pause will make the song go on once the break is over, meanwhile on stable, the game pauses if you are alt tabbed after the break ends.
* Alt-Tabbing between Osu and your main thing, let's say, browser, is super inconvenient. On stable, Alt tabbing two times quick will go from Osu to Browser and back to Osu. Now, it's always another tasks like Skype getting in between.
Thank you for looking into it.
Woah there, I'm really sorry if I sounded rude, but I'm really willing to help ! That's why I'm reporting here.peppy wrote: 6w4l42
And then the issue still exists when it goes public and you did piss all to help fix it. If that's what you want then go for it. Not sure why you were here in the first place!Shizuyi wrote: 6f5u28
Unfortunately, it still isn't as responsive as the good old fullscreen mode. It's just like the borderless mode before CE45.
I suspect that it is because DWM is still active and double buffers the window even though vsync is disabled in game.
(You can easily check for tearing by going in the offset wizard.)
I guess I'll switch back from cutting-edge for the time being. :/
Poor wording. Of course you can power off your monitor, but I meant the Windows settings to automatically stop video output after a certain time you define in this screen:peppy wrote: 6w4l42
It never did and never will. Why would you expect this to be the case?Nabile wrote: 2548t
When the osu! window is active (fullscreen included), it does not prevent the monitor from going to sleep due to inactivity.
Well I've got an extremely weird issue. I could try some things out later to see if anything on my end can work around/fix the issue, but for now at least, here's what happens: I get a very quick flash where my screen turns black when a beatmap goes from a 'break' to 'playing'. At first I tried to record it with Dxtory, but that did NOT record the black flash at all, everything was normal in there (even at 120fps recording and going trough it frame by frame).I have the exact same issue as you. Please tell me if there is any way to fix this.
Okay, so here is something new, but related. I just discovered it, so I figured that I would take a picture.Tom94 wrote: 4j5f55
The slider texture disappearing in the editor is not tecture corruption but another bug.buraimaster1234 wrote: 303p3b
Hello, sorry if somebody has already reported this since your fix, but I am still experiencing the same issues as [ Rizen ]. Thank you in advance for looking further into the matter again.![]()
(Slider texture disappears when selected in editor.)
Thanks for the mention, though.
(Forgot to answer the actual question)peppy wrote: 6w4l42
It never did and never will. Why would you expect this to be the case?Nabile wrote: 2548t
When the osu! window is active (fullscreen included), it does not prevent the monitor from going to sleep due to inactivity.
The same as the person above me when I posted that. No tearing, implying some sort of vsync/buffering is going on, (the non-exclusive fullscreen thing?) no matter what frame limiter is set to, and very small stuttering that makes it really annoying to play mania since the scrolling notes don't scroll smoothly any more.peppy wrote: 6w4l42
which issue?Arras wrote: 33215g
I might have the same issue?
which issue?Shizuyi wrote: 6f5u28
I just tried it and i got the Same issue, sadly...
I realized that I was using Window Capture, which OpenGL games have issue with. I switched to Game Capture and it works fine.Full Tablet wrote: e5e38
It works for me.DMephisto wrote: 3fpx
obs(Open Broadcaster Software) cannot catch anything with the latest cuttingedge version.
I've tried stable and beta, obs can catch both.
Make sure you have the latest version of OBS installed, and check the Game Capture settings (select osu! in the application list, and check "Stretch image to screen" to fix the image not being the right size)
SuwakoMORIYAAA wrote: k4h1v
Problem Details:
When in fullscreen (OpenGL 1366x768), opening the song setup in the editor causes the dialog box to multiply infinitely.
You must exit osu through Task Manager when this happens.
Not confirmed if it could be replicated or if this post is a duplicate.
Video or screenshot showing the problem:
https://youtu.be/Di58E26YTz0
Youtube HTML doesn't work too
osu! version: 20150422.3cuttingedge
This fix did not fix it for me. I switched back to cuttingedge build and onto the "Vsync" option, and now my frame rate is not limited properly. The FPS counter in the corner of the screen is displaying 100-150 fps (my monitor is 60Hz so it should be limiting at 60fps in vsync, which it still correctly does in stable build). It's acting the same way as "Unlimited".BanchoBot wrote: 4i2p38
Issue(s) in this thread have been addressed by the following changes:
The changes will be applied to builds newer than b20150422.2cuttingedge.
- Fix VSync not working correctly and add for non-60 fps monitors. (Tom94)
Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.