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[Archived] Issues with Latest Cutting-edge Build (Post Here) 3hb4q

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This behavior is in stable. This feature has no purpose anymore.
Issue(s) in this thread have been addressed by the following changes:
  1. Fix draw order of Co-op mania-stage-left/right. (Blaizer)
The changes will be applied to builds newer than b20150228.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Hey there, there has been a new bug with mania.
The LN endings have been flipped by 180°, while the beginning behaves normally.

I've seen this for several people now, and it's no big deal for skins like mine, but it's confusing for skins like this:

TicClick wrote: 23y34

For maps that have storyboards, AiMod keeps telling that all sprite images are missing, although they are not. This happens for both separate SB files (.osb) and storyboards integrated into .osu code.

Examples:
  1. https://osu-ppy-sh.jeuxcrack.net/b/219368
  2. https://osu-ppy-sh.jeuxcrack.net/b/233068
  3. and many, many others
Video or screenshot showing the problem: http://puu.sh/g4Uu8/a83dc84b28.png (beta and cutting-edge)
Confirming this, as I also reported it
Issue(s) in this thread have been addressed by the following changes:
  1. Fix note tails being flipped incorrectly. (Blaizer)
The changes will be applied to builds newer than b20150228.5cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Issue(s) in this thread have been addressed by the following changes:
  1. Fix regression causing AiMod showing incorrect missing file warnings. (peppy)
The changes will be applied to builds newer than b20150301cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
The triangle transitions don't use the full menu background for picking a color, while on the main menu they do. It seems to cut off the left and right edges or something?
My menu background:

What it looks like on the main menu:

What it looks like during a transition:


Note the complete absence of any blue triangles during the transition. This always happens, so it's not just there not being no blue triangles in the screenshot by chance.

Also, the transition colors don't get updated when the active skin changes.
OMG
Did triangles returned
AWESOME
*hype hype*

/me runs
-makoto yuki
i don't know it's bug or er feature but why the menu-snow isn't working
Since triangles returned tooday, after a while playing my FPS become lower and lower until they start to inpact my game play. When they were first introduced I had the same issue, which stopped when they were removed. However as they returned now, the issue is back.
Here is two screenshoot of when I was streaming on osufrlive channel tooday, first is at the very first map, you can see FPS are at something like 290ish, and the second at the end of the stream 1 hour and a half later, FPS are 120ish. Later I played for a longer time, and when I closed the game fps where as low as 70ish FPS. Before triangles returned, I could play for as long as I wanted and FPS were always 300-270ish.


If you zoom on the images you can see the FPS counter, if you don't want to the 1st says 293FPS, the second 118FPS.

For comparaison, a screen of another end of stream yesterday when triangles were not back. You can see it's more than 2 yours after the start of the video, FPS were still 280ish
Triangles don't obey parallax settings (I have menu parallax disabled but triangles still parallax)
tgyhjgreghwerhgfhbd
Triangles were enabled just for time of TWC, peppy is aware of all issues with it.

Marcin wrote: 411m5q

Triangles were enabled just for time of TWC, peppy is aware of all issues with it.
So they will go away soon?

baraatje123 wrote: 1w4o14

So they will go away soon?
I hope. I needed to go to beta just to be able to play.
Was gonna report the triangles making issues... but oh well... someone was faster.

Great idea by the way, offical world cup? Better activate a feature that causes performance issues.
I don't know for how long this happens, but osu! fails to load cursor texture(s?) if a map forces any skin (including default) other than active one; I mean the setting in Song Setub (Design Tab).

Screenshot: http://puu.sh/gw4DF/db6e066965.png
Examples are https://osu-ppy-sh.jeuxcrack.net/b/53554, ...

Note: if a player doesn't have the required skin, everything loads fine.
Can't revert cutting-edge build to either stable or beta. Selecting either will result in an endless cycle of ing the update, followed by restarting into the cutting-edge build only to re the updates and prompting another restart ad infinitum.EDIT: fixed with build b20150318.4 cuttingedge
Not sure if that has been pointed out already, but Cutting-Edge OpenGL build makes mouse extremely unresponsive, it overdraws and reacts slower than in DirectX. Reports/sec stays at maybe 10 less and ms is 2-3, meanwhile it's 0-1 in Stable-Beta-Cutting Edge(Not OpenGL)

I am using Raw Input, Mouse with no firmware

Haganenno wrote: 573e41

Not sure if that has been pointed out already, but Cutting-Edge OpenGL build makes mouse extremely unresponsive, it overdraws and reacts slower than in DirectX. Reports/sec stays at maybe 10 less and ms is 2-3, meanwhile it's 0-1 in Stable-Beta-Cutting Edge(Not OpenGL)

I am using Raw Input, Mouse with no firmware
t/295855
I'm not sure if you are supposed to report a bug/glitch about c.e here (as what the title says)

But Ive found a glitch where, whenever you pressed F2(Random) and quickly use Shift+F2. The background glitches to the background that uses the next randomized map.
I think i found a weird bug while spectating.
It only occurs on the cutting edge build

Basically, when spectating someone, the skip button doesnt go away if the beginning of the song has a break:
Using other skins

Kinda hard to see it, but the skin button is still there.

For some reason, i wasn't able to recreate it on the default skin.

It didn't occur 100% of the time. If there was ever a period of "buffering" during the break, it always showed up without fail.
And if the player paused, it would go away for the rest of the song.
If you spectate or watch replays and press 7 / 8 / 9 to speed it up and quit then, the song is still played with this speed. If you restart the song (pressing "play" in the musilayer in the main menu or chilling in song selection), the speed is still the same. Only changing the song in the main menu or in song selection is solving this issue.
I've just got an extremely weird file corruption. I'm not sure if it's been caused by osu! cutting-edge at all since that kind of thing is pretty rare, but I'll leave it here, just in case.

I noticed it when I booted the game and watched a replay, after having played a few hours ago.
The file's last modified and last access date themselves haven't changed.

Here's a screenshot:


The original texture:


The corrupted one:



(It might not show up depending on the browser, but any image editor should be able to open it, as well as the default Windows image viewer.)

Nabile wrote: 2548t

<snip>
Correct me if I'm wrong, but isn't this just an issue with certain old maps that have a beatmap skin?
(Even if you have beatmap skins disabled.)

VeilStar wrote: 4fbc

Nabile wrote: 2548t

<snip>
Correct me if I'm wrong, but isn't this just an issue with certain old maps that have a beatmap skin?
(Even if you have beatmap skins disabled.)
No, it doesn't have skinned textures. I've first tried disabling the storyboard (this is a pretty new map by the way), then switching to the default skin.
Seeing that it had something to do with my skin, I went in edit mode to see if there were storyboard objects (there weren't any), then I selected the spinner and I noticed it was the spinning texture that had been modified.
So here's my problem, I accidentally clicked OpenGL because of some lag issues but then when I open my osu! again the screen turned black but there's still a sound coming from it. I even tried to restart my laptop, just in case, but still nothing happened. I re-ed it too but it's still the same.

Nabile wrote: 2548t

<snip 2>
Oh allright then. My bad.

ShiroNekomura wrote: 542s6i

So here's my problem, I accidentally clicked OpenGL because of some lag issues but then when I open my osu! again the screen turned black but there's still a sound coming from it. I even tried to restart my laptop, just in case, but still nothing happened. I re-ed it too but it's still the same.
Hold SHIFT and open osu!.exe (while holding shift) and change to DirectX again? (And if that doesn't work click the 'repair osu!' button.)

ShiroNekomura wrote: 542s6i

So here's my problem, I accidentally clicked OpenGL because of some lag issues but then when I open my osu! again the screen turned black but there's still a sound coming from it. I even tried to restart my laptop, just in case, but still nothing happened. I re-ed it too but it's still the same.
Hold SHIFT and open osu!.exe (while holding shift) and change to DirectX again? (And if that doesn't work click the 'repair osu!' button.)[/quote]

Alright, thank you! :)
I've looked at bit into the Windows Event Log and I've found this particular event (event ID 245), probably around the time I closed the game and before I noticed the file corruption a few hours later:



Description translates to: The application osu!.exe locked 4 times the main surface.

Although this entry appears a few times in the event log, this is the first time a corruption occured. Perhaps this event is not the direct cause of that bug.
I'm sure this has been posted before (I'd be surprised if it wasn't) but I've been having trouble adding multiple beatmaps at the same time for a long time now:

I would go into the page of chrome and click on multiple beatmaps and only the first one gets added, last time I've tried opening them in the folder, it also did that
Scrolling chat with mouse wheel in result screen not working

Scrolling chat with scroll wheel when you're in the result screen scrolls result screen instead. Note that you can still scroll the chat with Page Up and Page Down button.

Try it yourself.
---
Thanks VeilStar for merging my post here, i should've post my cuttingedge problems here anyway.

One more stuff, Collections get a bit wonky after finishing a song, it only shows your first and your last collection. You can refresh it by switching to other tabs (ex. No Grouping) and the clicking the Collection tabs again.

billy96 wrote: 3p3kl

Thanks VeilStar for merging my post here, i should've post my cuttingedge problems here anyway.
No worries.
CuttingEdge specific issues should be posted here, while issues that appear on both CE & Stable are meant to have a separate thread.

About the issue itself though...
There was an issue on all builds recently where you could not scroll the chat by clicking & dragging the chat on the results screen.
It would scroll the results screen instead of the chat. The sroll-wheel worked fine though.
That has already been fixed though (it works fine now on Stable), but for some reason this appeared on CE. Not sure what happened.



billy96 wrote: 3p3kl

Collections get a bit wonky after finishing a song, it only shows your first and your last collection..
As for this issue; I've had a small chat with Tom94 after this thread regarding this issue.
(I didn't really think about when posting but it should have technically been posted in this thread aswell. Ohwell...)

Fixed now.
Issue(s) in this thread have been addressed by the following changes:
  1. Don't display not found message when the default Songs folder doesn't exist after installation. (smoogipooo)
The changes will be applied to builds newer than b20150416ce45.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
New score isn't properly updating in-game.


i noticed someone made an exact thread about this problem, but eh, i'm on cutting edge sooo

billy96 wrote: 3p3kl

<stuff>
Servers seem to be slow at the moment. Your play is submitted though as it's on the historical tab on your profile. You'll get it eventually.
Also please keep this thread for issues that only appear in the cutting-edge thread. This is a server/network issue, not a cutting-edge build issue.
Just for your information.
In Ranking page. I've got dashed line in the performance graph...
here's screenshot

b20150421.4 cutting edge

First problem I found:

slider texture disappears/misplaces when selected

mentioned in this thread



repeatable across a variety of mapsets

Second problem (may not be a problem):

in borderless mode, when i edit a map and then exit out of it without saving, the entire osu window minimises

third problem (having trouble replicating)

When the second problem happens, there is a case where the editor background turns completely black. No matter what button you press (exit, yes, no, cancel) you cannot close the editor/osu and it just minimizes. alt+f4 doesn't work and must close by ending osu.exe process. This would probably affect people who read mods on their map, apply them, and forget to save before closing resulting in a lot of map changes lost.

A replicate method for problem three would be the following:

1. Launch osu! in borderless mode
2. Open editor and open up any map
3. move any element in editor (circle/slider) on the playing field
4. alt-tab to a window which is maximized (eg. maximized google chrome, maximized windows explorer, etc.)
5. alt-tab back to osu!
6. press esc
7. problem appears

I don't know if this method is reliable, but it happens to me when I do it

edit: problem one has been solved in next update but problem two and three still persist (maybe it's just me)
b20150421.4 cutting edge
Issue(s) in this thread have been addressed by the following changes:
  1. Fix certain cases of texture corruption. (Tom94)
The changes will be applied to builds newer than b20150421.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
If anyone is still experiencing texture corruption AFTER this change, then please let us know by posting here. Hopefully texture corruption does not occur anymore. :)
The full screen issues are a known problem. You can get around it byt running windowed for now.
obs(Open Broadcaster Software) cannot catch anything with the latest cuttingedge version.
I've tried stable and beta, obs can catch both.
Issue(s) in this thread have been addressed by the following changes:
  1. Attempt to fix window being sized incorrectly on some devices. (peppy)
The changes will be applied to builds newer than b20150421.5cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.

DMephisto wrote: 3fpx

obs(Open Broadcaster Software) cannot catch anything with the latest cuttingedge version.
I've tried stable and beta, obs can catch both.
It works for me.

Make sure you have the latest version of OBS installed, and check the Game Capture settings (select osu! in the application list, and check "Stretch image to screen" to fix the image not being the right size)
Shift+doubleclick on osu!.exe starts reing all .dll files instead of opening configuration window.
Error while rotating things in editor!
Issue(s) in this thread have been addressed by the following changes:
  1. Fix configuration/recovery dialog not working correctly. (peppy)
The changes will be applied to builds newer than b20150421.7cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
When I want to change some beatmap settings like AR or countdown toggle, the window opens many times.
I noticed that my frames got lower. So i checked renderer and it seems i cant find DirectX nor OpenGL. I also cannot update for some unknown reason.

Screenshot:



I also tried pinging osu-ppy-sh.jeuxcrack.net. No luck.

Screenshot:
Will there be an OpenGL fullscreen (not borderless window) option? Can't seem to be able to do this anymore.

@StockNine: Cuttingedge is now .net4.5/OpenGL only.

Seri wrote: 70516n

Will there be an OpenGL fullscreen (not borderless window) option? Can't seem to be able to do this anymore.

@StockNine: Cuttingedge is now .net4.5/OpenGL only.
That explains half of it. But the problem now is the fact i can't update.

Seri wrote: 70516n

Will there be an OpenGL fullscreen (not borderless window) option? Can't seem to be able to do this anymore.

@StockNine: Cuttingedge is now .net4.5/OpenGL only.

Wait that means i cant pick DirectX if i use the CuttingEdge? WHat about Beta and Stable?
That's right, DX is not available anymore in cuttingedge.
Beta and Stable are currently older builds and on .net 3.5 (i think), so DirectX is still an option there.

OpenGL feels more responsive than DX in the cuttingedge build though. (also a small FPS boost for me)
It doesnt matter of course since i cant see any differnce but my Fps went down from 800 to 500. As i said: Not like it would make a difference.

Im just curious now: Why did this change happen and are the benefits of it or better what should the benefits be?

Not sure if its the right post to ask but maybe it is: After the new Cutting Edge if i change my Resolution (make it lower) the window gets smaller instead having the resolution on fullscreen.
That's what I asked as well. Currently there is no real fullscreen option. (That's probably why your FPS went down a bit as well)

Benefits: (Hopefully) performance increase, better Linux/Mac , not being bound to a dead game toolkit (XNA) and thus not being bound to DirectX 9, and probably a few more things, but I'm not one of the devs so I could only guess further than that.
cross platform , better performance on all PCs (eventually), future proofing.

borderless (non-exclusive) coming soon

Tom94 wrote: 4j5f55

If anyone is still experiencing texture corruption AFTER this change, then please let us know by posting here. Hopefully texture corruption does not occur anymore. :)
Hello, sorry if somebody has already reported this since your fix, but I am still experiencing the same issues as [ Rizen ]. Thank you in advance for looking further into the matter again. :)

(Slider texture disappears when selected in editor.)
Found a small bug, focusing the osu!window and pressing F10 immediately, freezes the game in one frame. (Its still working in the background though)
After any input (mouse/kb) it resumes.

Preview:


So borderless comes. And what about real fullscreen?

buraimaster1234 wrote: 303p3b

Tom94 wrote: 4j5f55

If anyone is still experiencing texture corruption AFTER this change, then please let us know by posting here. Hopefully texture corruption does not occur anymore. :)
Hello, sorry if somebody has already reported this since your fix, but I am still experiencing the same issues as [ Rizen ]. Thank you in advance for looking further into the matter again. :)

(Slider texture disappears when selected in editor.)
The slider texture disappearing in the editor is not tecture corruption but another bug. ;)
Thanks for the mention, though.

Shizuyi wrote: 6f5u28

So borderless comes. And what about real fullscreen?
Cutting Edge should run borderless fullscreen in exclusive mode automatically, meaning you have the same responsiveness as real fullscreen. It is known to us that on some devices (for instance some integrated graphics) this does not function properly and we are investigating why this is the case.

Tom94 wrote: 4j5f55

Shizuyi wrote: 6f5u28

So borderless comes. And what about real fullscreen?
Cutting Edge should run borderless fullscreen in exclusive mode automatically, meaning you have the same responsiveness as real fullscreen. It is known to us that on some devices (for instance some integrated graphics) this does not function properly and we are investigating why this is the case.
Unfortunately, it still isn't as responsive as the good old fullscreen mode. It's just like the borderless mode before CE45.
I suspect that it is because DWM is still active and double buffers the window even though vsync is disabled in game.

(You can easily check for tearing by going in the offset wizard.)

I guess I'll switch back from cutting-edge for the time being. :/
Could you let me know what hardware you are running on? This is one of the cases I mentioned where for some reason it fails to acquire exclusive fullscreen mode. On my PC for instance I do get tearing and I do get the responsiveness of direct X actual fullscreen.

Tom94 wrote: 4j5f55

Could you let me know what hardware you are running on? This is one of the cases I mentioned where for some reason it fails to acquire exclusive fullscreen mode. On my PC for instance I do get tearing and I do get the responsiveness of direct X actual fullscreen.
OS: Windows 7 SP1 64-bit
U: Intel Core i5-4570 @ 3.20 GHz
GPU: Nvidia GeForce GTX 770 2GB

Do you need more info ?
I might have the same issue? I can't see any tearing anywhere, and while the game generally isn't that noticeably different from before with DirectX, it has a ton of tiny stutters now, to the point of making osu!mania extremely annoying to play to say the least.

OS: Win 8.1 x64
U: Intel i3-2370M @ 2.40GHz
GPU: Intel HD 3000 (I'm assuming this one falls under the "some integrated graphics", then.)
I just tried it and i got the Same issue, sadly...

I got Windows 8.1 64 bit
U: i7 4770k
Gpu: GTX 780Ti

I Hope this will ne fixed soon.
The only texture corruption I only got ever was the name in chat turning into a colored rectangle, happens on a rare occasion, pretty random too.
When the osu! window is active (fullscreen included), it does not prevent the monitor from going to sleep due to inactivity.
This is fixed now.
Well I've got an extremely weird issue. I could try some things out later to see if anything on my end can work around/fix the issue, but for now at least, here's what happens: I get a very quick flash where my screen turns black when a beatmap goes from a 'break' to 'playing'. At first I tried to record it with Dxtory, but that did NOT record the black flash at all, everything was normal in there (even at 120fps recording and going trough it frame by frame).

So I took my (not so) good old camcorder out and recorded this. Excuse the horrible quality.

https://www.youtube.com/watch?v=5tJRC_SZc0Q

I think I see when/why this happens now. It seems I get this 'black microflash' when osu! switches from/to this 'exclusive mode', because I can feel the difference in cursor lag. Might have something to do with running multiple monitors or SLI or so though. But I'll have a look at that later.

Tom94 wrote: 4j5f55

Cutting Edge should run borderless fullscreen in exclusive mode automatically, meaning you have the same responsiveness as real fullscreen. It is known to us that on some devices (for instance some integrated graphics) this does not function properly and we are investigating why this is the case.
Edit: So... This seems to ONLY happen when using my tablet to play. When I use my mouse this 'black flash' does NOT happen.
Using Windows 7 (64 bit), my tablet is a Wacom CTH-480. Running 2 580s and 2 monitors, if that matters at all.






Edit:
I can also confrim the following

kana2011th wrote: 94a6u

In Ranking page. I've got dashed line in the performance graph...
here's a screenshot on my end.
1. FPS drops significantly and the game stutters on some heavy-storyboarded maps when storyboard is enabled.
2. A huge problem I encountered is something general alt tabbing, here's some issues:

* Alt-Tabbing back to the game leaves Windows mouse and/or Windows taskbar for a sec or two (I don't use windows transparency, if that helps)
* Alt-Tabbing out of the game during the pause will make the song go on once the break is over, meanwhile on stable, the game pauses if you are alt tabbed after the break ends.
* Alt-Tabbing between Osu and your main thing, let's say, browser, is super inconvenient. On stable, Alt tabbing two times quick will go from Osu to Browser and back to Osu. Now, it's always another tasks like Skype getting in between.

Thank you for looking into it.

Shizuyi wrote: 6f5u28

Unfortunately, it still isn't as responsive as the good old fullscreen mode. It's just like the borderless mode before CE45.
I suspect that it is because DWM is still active and double buffers the window even though vsync is disabled in game.

(You can easily check for tearing by going in the offset wizard.)

I guess I'll switch back from cutting-edge for the time being. :/
And then the issue still exists when it goes public and you did piss all to help fix it. If that's what you want then go for it. Not sure why you were here in the first place!

Haganenno wrote: 573e41

1. FPS drops significantly and the game stutters on some heavy-storyboarded maps when storyboard is enabled.
2. A huge problem I encountered is something general alt tabbing, here's some issues:

* Alt-Tabbing back to the game leaves Windows mouse and/or Windows taskbar for a sec or two (I don't use windows transparency, if that helps)
* Alt-Tabbing out of the game during the pause will make the song go on once the break is over, meanwhile on stable, the game pauses if you are alt tabbed after the break ends.
* Alt-Tabbing between Osu and your main thing, let's say, browser, is super inconvenient. On stable, Alt tabbing two times quick will go from Osu to Browser and back to Osu. Now, it's always another tasks like Skype getting in between.

Thank you for looking into it.
alt-tab issues are due to the game running in exclusive full screen mode use a windowed resolution until we get borderless working again.

Nabile wrote: 2548t

When the osu! window is active (fullscreen included), it does not prevent the monitor from going to sleep due to inactivity.
It never did and never will. Why would you expect this to be the case?

Arras wrote: 33215g

I might have the same issue?
which issue?

Shizuyi wrote: 6f5u28

I just tried it and i got the Same issue, sadly...
which issue?

peppy wrote: 6w4l42

Shizuyi wrote: 6f5u28

Unfortunately, it still isn't as responsive as the good old fullscreen mode. It's just like the borderless mode before CE45.
I suspect that it is because DWM is still active and double buffers the window even though vsync is disabled in game.

(You can easily check for tearing by going in the offset wizard.)

I guess I'll switch back from cutting-edge for the time being. :/
And then the issue still exists when it goes public and you did piss all to help fix it. If that's what you want then go for it. Not sure why you were here in the first place!
Woah there, I'm really sorry if I sounded rude, but I'm really willing to help ! That's why I'm reporting here. :(
It's just that I can't enjoy playing as much in this state.

peppy wrote: 6w4l42

Nabile wrote: 2548t

When the osu! window is active (fullscreen included), it does not prevent the monitor from going to sleep due to inactivity.
It never did and never will. Why would you expect this to be the case?
Poor wording. Of course you can power off your monitor, but I meant the Windows settings to automatically stop video output after a certain time you define in this screen:



I believe all Windows games (DirectX ?) prevent this from happening, including osu! pre-CE45 merge.
The latest build has spawned a couple of problems on wine. I am using the cutting edge build because the previous builds had a bug when losing focus more than once would cause it to stop rendering graphics.

  1. Osu! resizes the monitor it's run on to 1024x768: http://a.pomf.se/lnjyos.png (There are two monitors here. The left monitor is always 1024x768. The right monitor is usually 1920x1080, and has been resized by Osu to 1024x768. The framebuffer has not been resized, so it goes into a strange mouse cursor panning mode. Everything below the left monitor is artifacts from the gpu and is normal, since that area isn't mapped to any physical screen. I know this screenshot is a mess, but that's partly due to the resize.)
  2. It then draws itself on the other monitor: http://a.pomf.se/dbrecm.png (Interesting to note: it leaves a gap at the bottom despite being 1024x768)
  3. No option for 1920x1080 resolution is displayed in the graphics options, only resolutions <= 1024x768
  4. The bug mentioned at the top of this post, previously fixed in cutting-edge versions, is back. I think that might just be the removal of borderless mode (I saw this implied earlier in the thread), but I didn't stick around in Osu long enough to find out or take note.
Well I've got an extremely weird issue. I could try some things out later to see if anything on my end can work around/fix the issue, but for now at least, here's what happens: I get a very quick flash where my screen turns black when a beatmap goes from a 'break' to 'playing'. At first I tried to record it with Dxtory, but that did NOT record the black flash at all, everything was normal in there (even at 120fps recording and going trough it frame by frame).
I have the exact same issue as you. Please tell me if there is any way to fix this.
The best way to fix it is probably to wait for a fix. If it bothers you then you should not be on cutting edge.
I'll live without triangles for now I suppose :o . Keep up the good work though :D
i think the recent borderless alt-tabbing fix created an issue with exiting a map after making changes. the dialogue box prompting you to save or discard changes that shows up just makes the game hide itself, and trying to click anything in the box makes it hide itself too. the game basically softlocks at this point, so i need to close it via task manager.

e: apparently a known issue?
I'm getting some strange frame rate issues. Before today, I had vsync on (I play mania, hate tearing) and I could always run at a smooth 60fps, never dropping below. Now when I have vsync on I get severe stutters every 2 seconds or so, makes eye tracking the notes very difficult. But oddly, when I turn off vsync, my frame rate is still up above 100 (although I get tearing artifacts of course). Hypothetically this means that in vsync, I should be getting a healthy constant 60fps, but I am not... I switch back to stable for now...

OS: windows 7
U: Intel i5 2430M
Graphics: integrated

edit: switched back to stable, and vsync is working perfectly again...

Tom94 wrote: 4j5f55

buraimaster1234 wrote: 303p3b

Hello, sorry if somebody has already reported this since your fix, but I am still experiencing the same issues as [ Rizen ]. Thank you in advance for looking further into the matter again. :)

(Slider texture disappears when selected in editor.)
The slider texture disappearing in the editor is not tecture corruption but another bug. ;)
Thanks for the mention, though.
Okay, so here is something new, but related. I just discovered it, so I figured that I would take a picture.

I apologize if this post is redundant. Thanks again for looking into the matter~! :)

(Also, if it sounds like I am frustrated with the new cutting edge build editor, I am not. I trust that you will find the fix. You are doing a wonderful job. ;) )

PS: Oh, and this is what the slider actually looks like for reference.

peppy wrote: 6w4l42

Nabile wrote: 2548t

When the osu! window is active (fullscreen included), it does not prevent the monitor from going to sleep due to inactivity.
It never did and never will. Why would you expect this to be the case?
(Forgot to answer the actual question)

It's used for when you spectate someone without touching anything, watch a replay/Auto/Cinema mod longer than the time you have defined in your Windows settings. Right now you have to wake it up manually.

Lots of applications prevent this from happening (i.e most games, Flash player/HTML5 (videos on YouTube), VLC media player (videos, movies), Windows Image viewer (slideshows), etc.).

peppy wrote: 6w4l42

Shizuyi wrote: 6f5u28

I just tried it and i got the Same issue, sadly...
which issue?

The lacking of responsivness.

After the patch today i got another bug: When i change the resolution it stays at 2560x1440 no matter what
Issue(s) in this thread have been addressed by the following changes:
  1. Fix VSync not working correctly and add for non-60 fps monitors. (Tom94)
The changes will be applied to builds newer than b20150422.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.

peppy wrote: 6w4l42

Arras wrote: 33215g

I might have the same issue?
which issue?

Shizuyi wrote: 6f5u28

I just tried it and i got the Same issue, sadly...
which issue?
The same as the person above me when I posted that. No tearing, implying some sort of vsync/buffering is going on, (the non-exclusive fullscreen thing?) no matter what frame limiter is set to, and very small stuttering that makes it really annoying to play mania since the scrolling notes don't scroll smoothly any more.
Have you tested since the last post?
Im playing at uncapped fps and 120 in menu and still have the feeling its not as responsive as a real fullscreen. could be me though! Cant spot any tearing, what also could be me.

And the Bug where i cant change my res remains.
Problem Details:
When in fullscreen (OpenGL 1366x768), opening the song setup in the editor causes the dialog box to multiply infinitely.
You must exit osu through Task Manager when this happens.
Not confirmed if it could be replicated or if this post is a duplicate.


Video or screenshot showing the problem:
https://youtu.be/Di58E26YTz0
Youtube HTML doesn't work too :(

osu! version: 20150422.3cuttingedge
Sometimes when i exit editor mode with a custom skin, the cursor turns into a white box:
not really program breaking, but kinda annoying

also, still experiencing missing texture problems mentioned in previous post
I can't do blankets anymore ;(

sorry for repeats if this is already mentioned

b20150422.3cuttingedge
The White box reminds me of something: Top right corner in main menut doenst shows the song but instead a white box jsut like the cursor. Happens randomly.
Issue(s) in this thread have been addressed by the following changes:
  1. Fix sliders not rendering correctly in the editor. (peppy)
The changes will be applied to builds newer than b20150422.3cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.

peppy wrote: 6w4l42

Have you tested since the last post?
Tested just now, nothing changed. I also don't have any of the alt-tab problems other s are reporting.

Full Tablet wrote: e5e38

DMephisto wrote: 3fpx

obs(Open Broadcaster Software) cannot catch anything with the latest cuttingedge version.
I've tried stable and beta, obs can catch both.
It works for me.

Make sure you have the latest version of OBS installed, and check the Game Capture settings (select osu! in the application list, and check "Stretch image to screen" to fix the image not being the right size)
I realized that I was using Window Capture, which OpenGL games have issue with. I switched to Game Capture and it works fine.

SuwakoMORIYAAA wrote: k4h1v

Problem Details:
When in fullscreen (OpenGL 1366x768), opening the song setup in the editor causes the dialog box to multiply infinitely.
You must exit osu through Task Manager when this happens.
Not confirmed if it could be replicated or if this post is a duplicate.


Video or screenshot showing the problem:
https://youtu.be/Di58E26YTz0
Youtube HTML doesn't work too :(

osu! version: 20150422.3cuttingedge
Yes, this is a duplicate, but no worries. ;)
Also, I can confirm. I don't recall how to replicate the infinite window issue. In any case, with any popup window, osu! minimizes, and if it is clicked, it closes.
Oops. Nevermind, it's fixed. Thanks. :)

PS: Thanks for fixing sliders in editor. :)
So i updated my osu! to the new Cutting edge and this is what happened after restart



I''m gonna try to uninstall and reinstall it. I tried the "help.txt" didn't work

EDIT: Reinstalling works for me :/
And... I still can't update.

Screenshot:
I felt small lags while playing, especially when I was looking at the approach circle.

BanchoBot wrote: 4i2p38

Issue(s) in this thread have been addressed by the following changes:
  1. Fix VSync not working correctly and add for non-60 fps monitors. (Tom94)
The changes will be applied to builds newer than b20150422.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
This fix did not fix it for me. I switched back to cuttingedge build and onto the "Vsync" option, and now my frame rate is not limited properly. The FPS counter in the corner of the screen is displaying 100-150 fps (my monitor is 60Hz so it should be limiting at 60fps in vsync, which it still correctly does in stable build). It's acting the same way as "Unlimited".
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