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Skinning tutorial (+ skinning ) 646s2v

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dws123 wrote: 6e6v6w

playfield is mostly used for old maps that don't have a background video or image
I know that. That's why I was wondering why it wasn't used when I played on maps with no background images...
Beatmap: ParaparaMAX

Nathanael wrote: 354k3u

dws123 wrote: 6e6v6w

playfield is mostly used for old maps that don't have a background video or image
I know that. That's why I was wondering why it wasn't used when I played on maps with no background images...
Beatmap: ParaparaMAX
also when You pressed "Random Map" or F2 in the Mod-selection
playfield is still there

Proofs
It (playfield)wasn't used when played on maps with no background images


I have Yoko Ishida - paraparaMAX I and played it with HT (HalfTime). playfield is still there. (even if you toggled on "Disable Storyboard" for this)

when pressed "Random Map" or F2 in the Mod-selection
Figure 1 - Song is still active, haven't pressed Random Map


Figure 2.1 - playfield is still there when osu! selects a random map. (at high FPS)


Figure 2.2 - playfield is gone when osu! selects a random map (at low FPS).


If there's something that breaks this / weirder than this, You know what to do.
Yeah, I just found out today that the new skin behaviour was not using the playfield.
When i was playing osu! mania i noticed that whenever there were the notes you have to hold it would change the outline or the color of my combo counter to yellow. I thought maybe it was just for the skin i was using but it was for all of them and i can't find any way to change that color. Does anyone have any ideas on what that is and how I could change it?
go to any xK.ini file (where x is the # of columns) and add:
ColourHold: red value,green value,blue value,opacity value

eg.
ColourHold: 136,0,200,200

OHH that's really cool! thanks a lot.
This might seem a bit lazy, but I'm not exactly prepared to read through over a hundred pages of content to find the answer for this question:
Is it possible to have the cursor (not cursor trail) cycle through multiple colors? I tried using a cursor-1, cursor-2, etc. system to do it, but it doesn't appear to work.
I can't get my spinner-circle to show up when I use my skin, but when I compressed it and sent it to someone else, it shows up to them just fine. I checked all m settings and they seem normal. How do I fix this?
Topic Starter
Uncheck "Prefer new default skin behaviour" in options and make sure that you don't have "Version:2" line in skin.ini.

MLGnom wrote: 3b6q29

Uncheck "Prefer new default skin behaviour" in options and make sure that you don't have "Version:2" line in skin.ini.
That was it thanks!
For Taiko
Is there a way to skin the Slider Ticks?
in my skin (that I use) they are really hard to see >.< but I don't know how to change that

bomber34 wrote: o1q2a

For Taiko
Is there a way to skin the Slider Ticks?
in my skin (that I use) they are really hard to see >.< but I don't know how to change that
Did you mean, the sliderscorepoint? You can skin them.

bomber34 wrote: o1q2a

For Taiko
Is there a way to skin the Slider Ticks?
in my skin (that I use) they are really hard to see >.< but I don't know how to change that
Taiko Slider Ticks shares the same elements as the Standard Slider Ticks
Yes, you can change them, but the changes will affect both Taiko and Standard's Slider Ticks.
http://puu.sh/6Ru6A.jpg http://puu.sh/6Rud5.jpg http://puu.sh/6Rue7.jpg http://puu.sh/6RueT.jpg http://puu.sh/6Rufo.jpg
http://puu.sh/6Rug2.jpg http://puu.sh/6Ruh8.jpg http://puu.sh/6Ruhw.jpg

What program do I have to use to make a bigger versions of small letters like these? Or if anyone knows what skin these originally came from and could tell me that would be awesome!
I can't find any good matching ranking letters for the ranking screen that match these ones and it is killing me x_x
why not just resize them to make it bigger?
paint can do it
Topic Starter

dws123 wrote: 6e6v6w

why not just resize them to make it bigger?
paint can do it
Because they will look like shit.
Please don't post if you are not going to provide anything useful... and at least try to answer for a question.

Kasunchop wrote: 85k3g

http://puu.sh/6Ru6A.jpg http://puu.sh/6Rud5.jpg http://puu.sh/6Rue7.jpg http://puu.sh/6RueT.jpg http://puu.sh/6Rufo.jpg
http://puu.sh/6Rug2.jpg http://puu.sh/6Ruh8.jpg http://puu.sh/6Ruhw.jpg

What program do I have to use to make a bigger versions of small letters like these? Or if anyone knows what skin these originally came from and could tell me that would be awesome!
I can't find any good matching ranking letters for the ranking screen that match these ones and it is killing me x_x
Resizing from that small size is kinda impossible, they will always looks bad.
I'm almost sure they are from "Lucky Star" skin that you can via osu! updater.

MLGnom wrote: 3b6q29

dws123 wrote: 6e6v6w

why not just resize them to make it bigger?
paint can do it
Because they will look like shit.
Please don't post if you are not going to provide anything useful... and at least try to answer for a question.

Kasunchop wrote: 85k3g

http://puu.sh/6Ru6A.jpg http://puu.sh/6Rud5.jpg http://puu.sh/6Rue7.jpg http://puu.sh/6RueT.jpg http://puu.sh/6Rufo.jpg
http://puu.sh/6Rug2.jpg http://puu.sh/6Ruh8.jpg http://puu.sh/6Ruhw.jpg

What program do I have to use to make a bigger versions of small letters like these? Or if anyone knows what skin these originally came from and could tell me that would be awesome!
I can't find any good matching ranking letters for the ranking screen that match these ones and it is killing me x_x
Resizing from that small size is kinda impossible, they will always looks bad.
I'm almost sure they are from "Lucky Star" skin that you can via osu! updater.
thanks, they are in the lucky star skin but unfortunately only the small ones and not the larger ones for the ranking page x_x So it looks like I'll be learning how to make bigger ones this weekend
I seem to have problems getting my circles and sliders one colour. If you look at WubWoofWolf's skin, every circle is gray. How do I make my circles gray, and only gray? I've heard I need to open the .ini file, but truth being told, I have no idea how I do so...

Help me ASAP please! :D Thank you in advance~ :)
You need to have hitcircleoverlay.png a gray filled circle to get gray-only hit circles.
.

N88 wrote: 13w4b

You need to have hitcircleoverlay.png a gray filled circle to get gray-only hit circles.
Doesnt seem to work... That'll make the numbers go away aswell, and the approach circle is still colours :x
HitCircleOverlayAboveNumer: 1
do it on skin.ini :)
I have two lighting effects in a skin I just ed, the normal one in the skin's folder (the one I chose) and the standard skin's one.
I can't disable the second one, I looked into the skin's folder and skin.ini but found nothing about that effect.
Prefer new default skin animation etc... is disabled, Hit Lighting is disabled.

img below
Topic Starter
Find in your skin "particle50.png", "particle100.png", "particle300.png".
How do I make the slider style either transparent or with a black background?

echobear wrote: 34v5x

How do I make the slider style either transparent or with a black background?
In your skin.ini changes the SliderTrackOverride.
I can't make this picture transparent background in the "GIMP" I don't know/understand how to do it. I have remove the background but the result is always like this(White background).
Topic Starter

[GraveChaos] wrote: 2x5w3k

I can't make this picture transparent background in the "GIMP" I don't know/understand how to do it. I have remove the background but the result is always like this(White background).
You need to add alpha channel to have transparency. Right click on picture layer and "Add Alpha Channel". to save as png.

MLGnom wrote: 3b6q29

[GraveChaos] wrote: 2x5w3k

I can't make this picture transparent background in the "GIMP" I don't know/understand how to do it. I have remove the background but the result is always like this(White background).
You need to add alpha channel to have transparency. Right click on picture layer and "Add Alpha Channel". to save as png.
Thanks for the info :D
Need helpp.

How can I make my ranking background image full screen?

hi there, is it possible to add combo burst sounds on osu mania?... from what ive found in google it's either this is a very easy thing to do that no one EVER needed help or i suck at using search keywords....... PLEASE i just want to hear those cute sounds when i get combos

rexel4397 wrote: 35z6x

hi there, is it possible to add combo burst sounds on osu mania?... from what ive found in google it's either this is a very easy thing to do that no one EVER needed help or i suck at using search keywords....... PLEASE i just want to hear those cute sounds when i get combos
Combo burst has been removed from osu!mania so it would be impossible.

rexel4397 wrote: 35z6x

hi there, is it possible to add combo burst sounds on osu mania?... from what ive found in google it's either this is a very easy thing to do that no one EVER needed help or i suck at using search keywords....... PLEASE i just want to hear those cute sounds when i get combos
make the audiofile into comboburst-0, comboburst-1, and so on and so forth (if multiple)
this will change ALL the combo sounds of osu!, including standard, taiko and CtB

you can also put this in the skin.ini of the general section if you want the hitsounds to appear at certain combo numbers
for example, the sounds will appear at combos 100, 200 and 300.. then it will be
CustomComboBurstSounds: 100,200,300

hope this helped
ok, it does, nice thing you got there though...
(now i got distracted with this)
how big do the ranking letters best be? Cause it sas not too big, but how big are they supposed to be then?
How can I fix this? >,<

SPOILER
http://puu.sh/6X8Oh.jpg
Topic Starter

[Pikachu] wrote: 6e5y3t

how big do the ranking letters best be? Cause it sas not too big, but how big are they supposed to be then?
It's really up to you what size you are making them. Go with template size if you really don't now what size you want.

[Pikachu] wrote: 6e5y3t

How can I fix this? >,<

SPOILER
http://puu.sh/6X8Oh.jpg
Select "Preferred new skin behaviour" in options.
Select "Preferred new skin behaviour" in options.

I have it like this
but it doesn't change anything to the ranking letters
Topic Starter

[Pikachu] wrote: 6e5y3t

Select "Preferred new skin behaviour" in options.

I have it like this
but it doesn't change anything to the ranking letters
You are probably using skin.ini from other skin.
Open skin.ini and find line "Version:1", delete it or change to "Version:2"
You are probably using skin.ini from other skin.
Open skin.ini and find line "Version:1", delete it or change to "Version:2

It's not in the skin.ini it looks like this and I don't see anywhere version 1

http://gyazo.com/7452a4c5f22433fb32451949e8292068
Topic Starter

[Pikachu] wrote: 6e5y3t

You are probably using skin.ini from other skin.
Open skin.ini and find line "Version:1", delete it or change to "Version:2

It's not in the skin.ini it looks like this and I don't see anywhere version 1

http://gyazo.com/7452a4c5f22433fb32451949e8292068
Oh my... you were talking about ranking letters.
I thought you are talking about score numbers. Sorry. ^^;

Can you that ranking letter? So I can easier check for fast way to fix it.
Oh my... you were talking about ranking letters.
I thought you are talking about score numbers. Sorry. ^^;

Can you that ranking letter? So I can easier check for fast way to fix it.

Hahah, it's okay, don't worry and sure here's the ranking letter I made

This is how it look in Photoshop

http://puu.sh/6XbXg.jpg

And this is how it looks in game

http://puu.sh/6Xc1k.jpg

I never had this problem with skins I used before this one, the thing i want is just that the 'animation' is not standing that far to the right as it is now.
Topic Starter
Ah I see, with new skin behaviour position of letters were moved a little to the right.

Just move whole picture to the bottom left corner without changing canvas of it.

MLGnom wrote: 3b6q29

Ah I see, with new skin behaviour position of letters were moved a little to the right.

Just move whole picture to the bottom left corner without changing canvas of it.
You mean like this?
http://gyazo.com/8ce93699f4c9a50d5091e49c320f2515
Topic Starter
Yeah, try that way.

MLGnom wrote: 3b6q29

Yeah, try that way.
tried it and it still looks like this
http://puu.sh/6XcsE.jpg

[Pikachu] wrote: 6e5y3t

MLGnom wrote: 3b6q29

Yeah, try that way.
tried it and it still looks like this
http://puu.sh/6XcsE.jpg
Did you already try to reduce the transparent area of the image? Just saying.
Did you already try to reduce the transparent area of the image? Just saying.
I tried anything I could imagine, also that but its still the same
Topic Starter
that ranking letter if you can.

I have similar one myself and somehow it doesn't look that way. D:


and this is file 450x550px :


and here I made canvas 750x550px :

MLGnom wrote: 3b6q29

that ranking letter if you can.

I have similar one myself and somehow it doesn't look that way. D:


and this is file 450x550px :


and here I made canvas 750x550px :




It's weird I've made skins before where I made these letters myself and they always exacly fitted in place D; but for some reason these just wont do what I want them to do I made them smaller, moved them a side even made them again, tried reinstalling osu, i did everyting i could thing of but it just doesnt help :(
Topic Starter
Like I said. Please your skin so I can take a look what's wrong.

MLGnom wrote: 3b6q29

Like I said. Please your skin so I can take a look what's wrong.

http://puu.sh/6XyY5.rar
Topic Starter
It's really weird...

Please test this one :


It should looks like this :

MLGnom wrote: 3b6q29

It's really weird...

Please test this one :


It should looks like this :


Thank you!!!! it works now (:
Is there any way to make followpoints for the sliders show up like the follow points for hitcircles? basically I want


the green squares to appear in a spaced out pattern like -dot dot dot- along the slider.

echobear wrote: 34v5x

Is there any way to make followpoints for the sliders show up like the follow points for hitcircles? basically I want


the green squares to appear in a spaced out pattern like -dot dot dot- along the slider.
You can copy Your followpoint.png and rename it with sliderscorepoint.png
Where does the score-comma used?
I just can't find it anywhere.
comma/dot is used based on your language/regional localisation,
i had an issue not including a comma gives a shit looking accuracy like 9999% instead 99.99%
Arctic
how do I stop the flashing hitcircles in game? I don't know if its a skinning issue but i would assume so...

hatseducer wrote: 4y1a1r

how do I stop the flashing hitcircles in game? I don't know if its a skinning issue but i would assume so...
It's called "Kiai Time" in-game.... You can't remove that, but to decrease the flashing You can use dark or transparent hitcircle...
Arctic
forgot to ask this, is there a way to stop the background from going black when spinning? i tried making the spinner-background transparent but it didn't work.
Topic Starter
First post, skin.ini part. ^^

MLGnom wrote: 3b6q29

SpinnerFadePlayfield: 0/1 – If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video). Example how it's work. SpinnerFadePlayfield: 1 and SpinnerFadePlayfield: 0
While making followpoints, I noticed that they're spaced more apart with HR mod. Here is a screenshot to show what i mean:
I can just make the trail longer and it works quite well, but the images are overlaping without HR, in this case it's fine, because it's not so noticable. But I wonder wheter there is some way around it if you don't want the images to overlap.
What's the optimal resolution for "menu-button-background.png" and "[email protected]"?

darkmiz wrote: 6t2r2o

What's the optimal resolution for "menu-button-background.png" and "[email protected]"?
It's best to keep it the same size as in the default skin template. Here is a template (for @2x, small version is just 2x smaller) with approximate locations of text and stars.

N88 wrote: 13w4b

darkmiz wrote: 6t2r2o

What's the optimal resolution for "menu-button-background.png" and "[email protected]"?
It's best to keep it the same size as in the default skin template. Here is a template (for @2x, small version is just 2x smaller) with approximate locations of text and stars.
well well well, i think you need to do carefully for this thing,
as this thing were used on another places...

like gameplay leaderboard, etc.

N88 wrote: 13w4b

It's best to keep it the same size as in the default skin template. Here is a template (for @2x, small version is just 2x smaller) with approximate locations of text and stars.
Thanks a lot!

Rei Hakurei wrote: 4f2a6p

well well well, i think you need to do carefully for this thing,
as this thing were used on another places...
like gameplay leaderboard, etc.
I just posted a feature request to separate it into different elements for song menu, score leader board , etc
Quick question, I have started experimenting with combo numbers and i need to make them perfectly overlap each other for combos higher then 10, I understand it's skin.ini related but can't pinpoint it.

razavana wrote: 2p1f2f

Quick question, I have started experimenting with combo numbers and i need to make them perfectly overlap each other for combos higher then 10, I understand it's skin.ini related but can't pinpoint it.

wiki wrote: 42s5p

HitCircleOverlap: <number>
where <number> is the number of pixels that two images from the first font are allowed to overlap (e.g., how much the "1" and the "2" can overlap when making the number "12").
I haven't tested it, but this should do it if you set it as the width of your numbers.

N88 wrote: 13w4b

razavana wrote: 2p1f2f

Quick question, I have started experimenting with combo numbers and i need to make them perfectly overlap each other for combos higher then 10, I understand it's skin.ini related but can't pinpoint it.

wiki wrote: 42s5p

HitCircleOverlap: <number>
where <number> is the number of pixels that two images from the first font are allowed to overlap (e.g., how much the "1" and the "2" can overlap when making the number "12").
I haven't tested it, but this should do it if you set it as the width of your numbers.
thanks!
Hi, I'm having a weird problem.

My letters look like this in-game (other icons look similar, esp. when scrolling fast). They seem to have a white line on areas that border a transparent area, but only sometimes?
uh
Here is the letter image:
hmm
I use Gimp. What can I do to fix my letters?

--

While I'm here, any antialiasing tips for gimp? The "Antialias" filter doesn't do squat, and I'm stuck with this hitcircle: http://puu.sh/72Dlu.png
Topic Starter

tuddster wrote: 3591b

Hi, I'm having a weird problem.

My letters look like this in-game (other icons look similar, esp. when scrolling fast). They seem to have a white line on areas that border a transparent area, but only sometimes?
uh
Here is the letter image:
hmm
I use Gimp. What can I do to fix my letters?

--

While I'm here, any antialiasing tips for gimp? The "Antialias" filter doesn't do squat, and I'm stuck with this hitcircle: http://puu.sh/72Dlu.png
Because it still have white border. (You probably created white letter and just painted it with fill tool).
Easiest way to fix this : Select "Colours" tab and find there "Colour to alpha", select colour (white is by default) and confirm.


For creating nicer circles, use feather edges option.

That Tutorial was awesome and that was very good to teach other persons.

Now i can make skins! Thanks! 8-)

~Black_Dragonite

MLGnom wrote: 3b6q29

Because it still have white border. (You probably created white letter and just painted it with fill tool).
How did I not notice that? XD
Thanks for pointing it out
For creating nicer circles, use feather edges option.
Oh, did not know that was there :3

thank you so much <3
I was told to come here for help with my spinner circle and approach circles. I need some help cleaning and sharpening them. They both work but are both kinda fuzzy. Can someone pm me for assistance?
hey guys, i need some help for my skin: ...-background.jpg

i read the thread:

MLGnom wrote: 3b6q29

Okay, so here is what I have done so far.
Made 3 templates that should correct any problems with missing texts on backgrounds and make things readable.
Easiest way to use them, simply put your picture under template layer. One thing, template of search-background is in 1024x768 resolution so for widescreen use, you only need to change it's width canvas (workspace) to 1229px to make it fit correctly. And : Template Backgrounds

And of course example how they looks.

Please tell me if these are okay, maybe I missed something? If these are fine I can add them to normal skin template.

Edit: Updated template skin. Added these background templates.
the menu-background.jpg is loading but the: [search-background.jpg], [matchsetup-background.jpg] and the [lobby-background] is not loading
can you pls help me.


i want this backgrounds:




screen resolution: 1600x900 Window mode (borderless)
If I ed It right... those three pictures aren't ed anymore (even If You're a er)

phopos wrote: b3p6y

I was told to come here for help with my spinner circle and approach circles. I need some help cleaning and sharpening them. They both work but are both kinda fuzzy. Can someone pm me for assistance?
Adding outer glow will almost always make your picture less pixelated and remove sharp edges.

satriobp wrote: 53212

If I ed It right... those three pictures aren't ed anymore (even If You're a er)
ohh maan why??

but thx
hi, i just have a slight skin problem with sliders. both of these screenshots are 2 different skins



in this picture above the regular single notes and sliders BOTH have black inside of them while in this picture below



the regular single notes have black inside of them but the slider does not.

can anyone tell me how to make it so both the slider and single note have the black inside of them? i can't seem to make the slider have that black inside like the single notes do.

some stuff i tried: ( played around with both skins)
1.) "approachcircle" same in both
2.) "playfield" same in both
3.) "sliderb0" same in both
4.) "hitcircle" same in both
5.) "hitcircleoverlay" same in both
6.) "hitcircleselect" same in both
7.) "lighting" is same in both

**skin.ini text is the exact same in both

thanks to anyone who can help me ^_^

Kyouka wrote: 5c2z72

hi, i just have a slight skin problem with sliders.



in this picture above the regular single notes and sliders BOTH have black inside of them while in this picture below



the regular single notes have black inside of them but the slider does not.

can anyone tell me how to make it so both the slider and single note have the black inside of them? i can't seem to make the slider have that black inside like the single notes do.

some stuff i tried: ( played around with both skins)
1.) "approachcircle" same in both
2.) "playfield" same in both
3.) "sliderb0" same in both
4.) "hitcircle" same in both
5.) "hitcircleoverlay" same in both
6.) "hitcircleselect" same in both
7.) "lighting" is same in both

**skin.ini text is the exact same in both

thanks to anyone who can help me ^_^
Maybe the black inside is because that area is transparent, don't you think?. I can see that in the first picture the slider color is black, then being the hitcircle transparent its have that color. But in the second picture the slider color isn't black. You can change the slider color of your skin in the ini with the SliderTrackOverride, that force a slider track to a certain colour. I'm pretty sure that's the problem.

Smilepool wrote: 35451e

Kyouka wrote: 5c2z72

hi, i just have a slight skin problem with sliders.



in this picture above the regular single notes and sliders BOTH have black inside of them while in this picture below



the regular single notes have black inside of them but the slider does not.

can anyone tell me how to make it so both the slider and single note have the black inside of them? i can't seem to make the slider have that black inside like the single notes do.

some stuff i tried: ( played around with both skins)
1.) "approachcircle" same in both
2.) "playfield" same in both
3.) "sliderb0" same in both
4.) "hitcircle" same in both
5.) "hitcircleoverlay" same in both
6.) "hitcircleselect" same in both
7.) "lighting" is same in both

**skin.ini text is the exact same in both

thanks to anyone who can help me ^_^
Maybe the black inside is because that area is transparent, don't you think?. I can see that in the first picture the slider color is black, then being the hitcircle transparent its have that color. But in the second picture the slider color isn't black. You can change the slider color of your skin in the ini with the SliderTrackOverride, that force a slider track to a certain colour. I'm pretty sure that's the problem.
but like i said" **skin.ini text is the exact same in both "
both of these screenshots are different skins. if that helps at all.
Topic Starter
It must be SliderTrackOverride, nothing else can change colour of slider.

Make sure that in skin.ini it doesn't have "//" before.

And if it still doesn't work, provide both skins or something.

MLGnom wrote: 3b6q29

It must be SliderTrackOverride, nothing else can change colour of slider.

Make sure that in skin.ini it doesn't have "//" before.

And if it still doesn't work, provide both skins or something.
thanks! it was the // before. didn't notice

N A L U wrote: 6c4311

MLGnom wrote: 3b6q29

Let's leave that to the skinner because it's only information for players if there were any updates ("oh, I have v0.5 of skin xxx but there is already v0.73) , but commonly v1.0 should be version of skin where skinner made everything that he/she wanted to do (after all it should have some parts skinned, for example - all gameplay parts).
Thanks.
Is the spinner background supposed to be dimmed in-game?

mugasha wrote: 305z40

Is the spinner background supposed to be dimmed in-game?
Yes.
What is the source code to:
1. making the spinner glow. i see the default osu! skin can make them.
2. insert another picture to the spinner instead only one spinner-circle. the default osu! skin can make those too
What's exactly the taiko-bar-right dimensions? I tried something and it's always stretched in-game..

here-'s in-game look

1280x800 (16:10)
Did that part only works with standard resolution, e.g. 4:3?
Haven't you checked the default template? Its 845x200.

Edit: Kotori <3
Just ed the reason why I made my taiko-bar-right wider than the template:
because of my stretching issue :p


does it means taiko-bar-right isn't widescreen-compatible?
Maybe it's because that's the default behavior of that element.
you mean, filling out the bar by stretching it?
Possibly

I won't test it out yet since I'm using a 4:3 monitor.
Just did it.
211x200px taiko-bar-right.


No, it isn't filling up.. :|
Topic Starter

Hatsune Chiyo wrote: 2m1n64

Just did it.
211x200px taiko-bar-right.

No, it isn't filling up.. :|
What resolution you are using in game?
I have a few questions...

Okay so ever since I was a noob, the first non default skin I used was a skin I mixed and matched around because I didn’t like how one skin had one part but I liked this other part etc.
But recently I started altering the skins to more of my likings. Now to the point where I created some parts by myself with the help of a base.
I have a few questions because I’m nervous of calling it a skin I made all by myself and reassurance.

1) Is it okay if my skin resembles other skins?
I’ve seen on osu! Skin forums where people are using the same follow point I see everywhere (the one where it looks like a line) without crediting. Did they make it themselves and it’s okay to have it look almost exactly the same except it’s remade by the poster?
I’ve also noticed that most of my ideas have been made already except maybe slightly different after looking around at other things. Is it okay or do I need to make a full on makeover?

2) How do you make hitsounds?
I know what I want for menu-click, failsound etc. But the ones for play is the ones I’m not sure. Did people take them from other free music sites and alter them? Where/how did they find such sounds? Or do they make them themselves? How is each sound suppose the sound like? (I can’t find a the default skin apparently. There probably isn’t any. So I can’t have a proper template to figure it out)

That’s pretty much my fears and concerns for it. Any help?
1) Yes. As long as the element DOESN'T PERFECTLY MATCH another element.
Some of the skinners here ask permission to the original authors for some elements. Some of them replicates an element (like me in some cases) and some of them places an element that he/she didn't create for the sake of his/her skin (illegal here, but not in pages and signatures).

2) Google is your best friend if you don't like to do the hitsounds in a hard way. The template skin is also your best friend too. Some of us (RARELY... I MEAN IT...) uses a Digital Audio Workstation / DAW in making hitsounds. Best examples of these are FL Studio and Cubase. If you want to know the actual sounds of the default skin, simply go to the first page of this thread. There's 2 links available; the choice is still yours.
Thank you so much now I know what the heck I should do
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