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Mafia Mod Queue n2e3v

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Topic Starter
This is the topic where all discussion and organization about modding mafia games will take place. Any comments, criticism, or suggestions on how to make the process better are welcomed and encouraged.

Currently, we are hoping to have two games (+1 minigame if the demand is high enough for a third at any given point) active at any time. If you wish to have a game queued up, post in here and you will be added to the list.

Keep in mind that you are not expected to be completely ready when you for the queue. Whenever your set-up is ready to be played, post in this topic and it will be marked as ready with a red asterisk (*). Minis will be marked as ready with a green asterisk (*) Whenever a new game is ready to be played, the next person to host a game will be the first person with a marked set-up in the list. If you are marked as ready and wish to be unmarked, simply say so and you will be unmarked in this post.

When you the queue, try to include as much of the following information as you can: Name of the Set-Up, Amount of Players, Normal/Open/Semi-Open/Theme/UPick, and Backup/Co-s.

As a last note... there are currently no limits to how many games you can have in the queue at one time, but please try to limit it to games you are definitely planning to host. Having eight different set-up ideas in the queue when you're not planning to use all of them makes the queue messy.

Addendum 1: If one person has multiple set-ups marked, they can be substituted for each other when they have the ability to start a new game.
Addendum 2: For the current mafia games, regular games will have a red asterisk. Mini games will have blue.
Addendum 3: Games will now be listed in the queue as bastard or not.

NOTE: If you want a game put in the mini queue, say it is a mini game when you sign up. I will not put it in the mini queue otherwise unless it is 7p or less.

  • Current Mafia Games
  1. 1. *The Mafia Tree --- 13p --- Theme --- Sakura (Mod)
  2. 2. *Lovers Mafia --- 6p --- Open --- Navizel (Mod)
  • Mafia Games
  1. 1. League of Legends --- 12p --- UPick --- Navizel (Mod)
  2. 2. *Bemani Private Gakuen Mafia --- 11p --- Normal --- Nyquill (Mod)
  3. 3. Steins;Gate Mafia --- 12p --- Theme --- rEdo (Mod)
  4. 4. *Cracking Idea Mafia --- 11p --- Semi-Open --- Zexion (Mod)
  5. 5. Post Restriction Mafia --- 9p --- Closed --- Zexion (Mod)
  6. 6. *WIFOM.exe --- 10p --- Theme --- Setsuen (Mod)
  7. 7. Touhou - Legacy of the Lunatic Mafia --- 10p --- Theme --- Sakura (Mod)
Mini Game Requirements
Any game which fit two of these criteria can be run as a mini game:

1. Set-ups that are meant to be fairly short in length.
2. Set-ups that have a small player count. (9p or less)
3. Set-ups that are easy to understand for new people, meaning no roles or mechanics that are non-standard.

  • Mini Games
  1. Carbon-14 --- 7p --- Open --- Ace Timing (Mod)
  2. Crazy Mafia --- 9p --- Theme --- Sakura (Mod) [BASTARD]
---

  1. CalignoBot

*
Topic Starter
Couple quick notes:

1. I removed NoHitter's queued game (#8 in the old queue) because as far as I can tell, his current ongoing game is essentially on there twice. If this was due to a misunderstanding, I can add the second game back to its old spot.

2. I'm planning on adding links to every game in the list to link to the post that announces the game. If anyone can help provide those links for the ones that are already there (since the person who announced it would have a better idea of when they posted it than I would), that would be very helpful.
There, now it should be better.
hi
Topic Starter
Go ahead and create your game topic. I'll add it to the ongoing list when it's up.
Can you pull me out of queue and I'll requeue with something else when I have something better in mind.
I planned on switching the two setups, so Unusual Mechanics was first before Groups in Town.
Topic Starter
Understood. I'll readd the other one.
Since mine was missed, I'll just repost.

In to mod Perpetual MyLo

- 7 Towns
- 5 Mafias

If town is lynched, mafia needs to sacrifice one of his partners at night.
If mafia is lynched, mafia can nightkill one of the townies.

Town wins if they lynch mafia three times.
Mafia wins if town mislynch three times.
Topic Starter
Added. Are you prepared to host it whenever?
that setup looks pretty unbalanced in scum's favor
Topic Starter
At first.

Then... town kind of gets a huge information and numbers advantage.
btw it looks fun, pre-in

CalignoBot wrote: 3n5y4p

Added. Are you prepared to host it whenever?
Yes.

CalignoBot wrote: 3n5y4p

At first.

Then... town kind of gets a huge information and numbers advantage.
The last time it was run, it ended with perfect town win :P
3 spots left in Lupus in Tabula
did you want to in GiF?
/out crapshoot

keep the jester game in tehre. but I'm not ready to mod it yet. I'm in too many damn games =.=
My mafia game is, indeed, actually ready. (The one I'm solo queued up for.)

Of course, I changed what I was going to do and it never got updated, but either way both potential games are ready whenever. I don't mind other ready games skipping me though because I really haven't been active in this community for a while.
Topic Starter
I'll set the game as ready for now, but what was the other one you had proposed? I literally just copy pasted the list from the old queue.
I had made a post in the thread saying I was changing Tower of Heaven mafia to Persona 4 mafia.

Either one is technically ready now.
Topic Starter
I hadn't thought about this possibility, but I've added an addendum to the front post related to having multiple marked set-ups at the same time. Anyone who has concerns or comments about it are welcome to voice them; I only pushed it through without because it was immediately relevant.

Either way, you're set to start one of your two set-ups, LadySubaru.

LadySuburu wrote: 2w4h63

I had made a post in the thread saying I was changing Tower of Heaven mafia to Persona 4 mafia.

Either one is technically ready now.
c-can i pre in for persona 4 mafia?

CalignoBot wrote: 3n5y4p

I hadn't thought about this possibility, but I've added an addendum to the front post related to having multiple marked set-ups at the same time. Anyone who has concerns or comments about it are welcome to voice them; I only pushed it through without because it was immediately relevant.

Either way, you're set to start one of your two set-ups, LadySubaru.
Cool. Gonna let GIF have a chance to host his first.

@Tanz: Sure, and since the minimum of 1 person has expressed interest in the game I will most likely host P4 mafia once the time comes.
If you're going to host P4 mafia, I'm claiming Adachi.
So I'm modding now?
Topic Starter
Yep, you're up if you wish to.
Ok. It'll go up soon.

NoHitter wrote: 262z5z

If you're going to host P4 mafia, I'm claiming Adachi.
ADACHI IS MINE

It's not a PyP :(
in to mod faith plus one

I'm still not ready but just throwing this out there

pieguy1372 wrote: 45704j

in to mod faith plus one

I'm still not ready but just throwing this out there
Oh god, i heard that is a hellish setup to mod, good luck with that.
I really don't see how it could be harder than either of the two games I've hosted already

my major concern is that I won't be able to get 13 players (we need 1 more than usual) .-.
AAAAAAAAAAAAAAAH RNG ROLES

when i saw the setup was open i was about to pre-in
that 50% made me sad :(

EDIT: how about making it like this

Faith_Healer_1 's ability works on N1, N3, N5...
Faith_Healer_2 's ability works on N2, N4, N6...
obviously they aren't aware
hell no

this is like the one setup where RNG roles are a good idea :P trust me it really works better than you'd think
i'll think about it

but rng is never good, that's why i asked for replacement in mistake mafia hosted by gif
also it was you who replaced me :P
it's a really skill based setup believe it or not. town has only won it once in like 6 runs I think? you could be part of the second :)
if i don't roll scum
if you're scum you get to take advantage of these RNG roles since they'll fail half the time. so it's a win/win :P
brown noser

:P
Nah i got it confused with Jungle Republic, nevermind.
Ugh I hate that setup
ok i'll but if i lose i'll blame it on the 50%
Well since no one is willing to mod a mini game,

/in to mod a speed game of We Need A Fifth (48 Hours/day)

4 players, constant high activity required.

EDIT: And yes, I can run this whenever possible.
in
Topic Starter
Addendum 2 added. It's a temporary compromise.
anyone up for kingmaker

on second thought, just queue me for semi-open KM
no pls
man kingmaker is the best
Maybe, having a kingmaker game every once in a while is a good idea. X3

/in to host kingmaker game.

Democracy kingmaker
12p (town 8:4 assassin) | Open setup
  1. Night start. (N0) Assassin don't get NK for the N0.
  2. New kingmaker was chosen by vote every night. Democracy apply.
  3. In case of tie, old kingmaker may choose who to be the next kingmaker.
  4. Kingmaker may not reveal his/her role, otherwise he/she will be lynched.
If there's any mistake, please tell me. :)
what?

CTs-Th wrote: 3q6d71

Night start
Nope.avi :(
Oops, let me fix it.

Night start because player vote the new king at night.
Assassin can't NK in N0 anyway.

Nyquill wrote: 1a3458

anyone up for kingmaker

on second thought, just queue me for semi-open KM
11p Dawn Start (KM decides on a king within 24 hours of D1)
Days will last 72-96 hours depending on how much activity there is.

One setup will be chosen from a pool which I will figure out in due time.
Yikes

I'm sorry Nyquill. I didn't see you giving any detail.
Let me take care of it.
I removed a ready state, but keep it there.
Perhaps I can mod it some other time.
Topic Starter



Rewrite Mafia


WARNING: HUGE spoilers for the Rewrite Visual Novel below. Read beyond here at your own risk.

SPOILER
The Earth sees. It watches. It feels. In the most drastic cases... it retaliates.

Humanity has caused the Earth pain for centuries. It has spread across the land, destroying the land it touches. For them, the Earth's health is secondary. What most do not realize is that their own demise is coming. For the rest, a never-ending war is their only choice.

Earth is a world of science, but also a world of magic. Unknown to the public at large, two forces have been fighting each other to control the Earth's only weapon: The Key. On one end is an army of superhumans, an army focused only on ensuring the Key does not fulfill its mission. On the other end is a cult of summoners, a fatalist group who wish to use the Key to their own ends.

The battlefield is Kazamatsuri, an environmentally-conscious city driven to provide an inspiration to the rest of the world to move towards a healthy relationship with their home planet. Even now, as the days , the two forces are planning and mobilizing for the decisive battle.

However, unknown to even them, there is more at stake. The Earth is running out of life, and this may be the last successful attempt at life on the entire planet. Whoever wins this battle here... will decide the future of the world.

WARNING: HUGE spoilers above. Minor spoilers below. Read at your own risk.

---

Rewrite Mafia is an attempt to bring the Rewrite story to life in mafia form. Unlike Higurashi, where most every plot points were incompatible with the premise of mafia, Rewrite is a remarkably compatible choice. The following is what I am planning to incorporate in this set-up:

  1. Characters with roles that fit their stories and fighting styles, yet still unique.
  2. A secondary alignment (three possibilities in total) that will not only provide an inherent bonus native to that alignment, but also affect flavor over time. There's a strong possibility of it having extra in-game effects as well~
  3. Secondary win conditions based on the above, but completely irrelevant to the primary win condition of town vs mafia. If you are town and mafia wins, you will still be considered to have lost the game even if your secondary alignment has won. Note that I'm most likely going to make this background noise until the end of the game to enforce this.
  4. The 'health' of the player will be based on an HP system, both because it's much simpler to understand than the HS shenanigans I tried in my last game and because it fits the flavor much better than anything else.
  5. Players will be given a certain amount of AP to use their skills with. Choosing when to use your AP can be important strategically, as you will be allowed to save them for use later.
  6. All roles made for both town and mafia alignments. It will be completely impossible to use character alignments to determine alignment, so don't even try.
  7. Non-Bastarded Set-up. Your roles will function exactly as they are listed, and you will know if there's anything you do not know about yourself.
  8. Spoilers. It is impossible to theme a mafia game on this VN and not include spoilers, so go in expecting to be spoiled if you are interested in playing the VN for yourself.
---

NOTES

1. It's still going to be a while until this is ready. I'm not even done deg all the roles yet, and I'm fully expecting balance to be a major pain.
2. With the above, if there isanyone who is willing to help design/balance or just help moderate the game, I would not deny the assistance.
3. I'll accept pre-ins, but keep in mind again that this isn't going to be a game that will happen shortly.
4. Any of the above is subject to change. This is what I'm hoping to include. If something proves impossible to balance or just otherwise interferes with the theme too heavily, I'll remove it.
5. Comments, questions, or concerns about what I've revealed here are welcome.
6. I'm not going to include a role that gives flavor names again. Not after last time.
I would , but I haven't finished reading Rewrite yet.
I can probably ANY of the incoming mafia games. As long as it starts BEFORE Polytechnic school term starts in Singapore.
Hey, Caligno, you forgot Nyquill's one.

Nyquill wrote: 1a3458

Nyquill wrote: 1a3458

anyone up for kingmaker

on second thought, just queue me for semi-open KM
11p Dawn Start (KM decides on a king within 24 hours of D1)
Days will last 72-96 hours depending on how much activity there is.

One setup will be chosen from a pool which I will figure out in due time.
Then i realize i in'd in the wrong thread... oops?

/in to Mod Newbie Game/Open/Matrix 6 (9 players)
oops.

also count me in for rewrite that shit is dope. Alternatively, if you need help deg the setup, I can help.
Topic Starter
I don't think design would be too much of a problem. Balance is another beast entirely.

CalignoBot wrote: 3n5y4p

I don't think design would be too much of a problem. Balance is another beast entirely.
I want to be in the Overpowered faction.

Setsuen wrote: 58374i

CalignoBot wrote: 3n5y4p

I don't think design would be too much of a problem. Balance is another beast entirely.
I want to be in the Overpowered faction.
The two main factions are both pretty overpowered.

Setsuen wrote: 58374i

I want to be in the MOST SUPER DUBER ULTRA Overpowered faction.
Fixed. Also to reserve me a spot in that faction.
Topic Starter

Nyquill wrote: 1a3458

Setsuen wrote: 58374i

I want to be in the Overpowered faction.
The two main factions are both pretty overpowered.
Understatement of the year right here.
Topic Starter
I was originally waiting to get thoughts on this set-up before putting it in the queue, so I might as well bring it up again:

CalignoBot wrote: 3n5y4p

I have a gimmicky idea for a minigame next time we decide to start one.

3 Goons (daytalk)
4 Townies
1 Town Vig Switch
1 Town 1-Shot Vig

The goons know who the two non-townies are, but not who is which. Neither the Vig Switch nor the 1-Shot Vig know they are those roles, and the Vig only gains the shot when the Vig Switch dies. The mafia get a one-shot kill that can be used anytime after D2, but not in LyLo.
The game is nightless.
Im in if you dont mind a complete noob.

CalignoBot wrote: 3n5y4p

I have a gimmicky idea for a minigame next time we decide to start one.

3 Goons (daytalk)
4 Townies
1 Town Vig Switch
1 Town 1-Shot Vig

The goons know who the two non-townies are, but not who is which. Neither the Vig Switch nor the 1-Shot Vig know they are those roles, and the Vig only gains the shot when the Vig Switch dies. The mafia get a one-shot kill that can be used anytime after D2, but not in LyLo.
The game is nightless.[/quote]

since there's no way to know which one is the vig and which one is the switch that mechanic is not gimmicky, it's just completely random

here is how this game will go:

both non-townies claim immediately, and they are confirmed since no scum will fakeclaim (if 1 scum fakeclaims, he has 1/3 chance of getting lynched immediately (0-1 exchange), 1/3 the switch gets lynched and the vig shots him (1-1 exchange), 1/3 the vig gets lynched, in this case he has 50% chance of getting lynched right after and 50% to get the switch lynched too before getting lynched himself).
as soon as scum can use the one-shot kill, they target one of the two non-townies with that.
if they hit the vig, game goes ahead one random lynch at a time
if they hit the switch, game still goes ahead one random lynch at a time, with the only difference that in this case vig will shoot at lylo (because it's the stage in which he has more probability to hit scum), which doesn't make any difference at all with a lynch in a nightless game...

silly setup
Topic Starter
Neither the vig nor the vig switch know they are those roles.
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