Rewrite Mafia
WARNING: HUGE spoilers for the Rewrite Visual Novel below. Read beyond here at your own risk.
SPOILER
The Earth sees. It watches. It feels. In the most drastic cases... it retaliates.
Humanity has caused the Earth pain for centuries. It has spread across the land, destroying the land it touches. For them, the Earth's health is secondary. What most do not realize is that their own demise is coming. For the rest, a never-ending war is their only choice.
Earth is a world of science, but also a world of magic. Unknown to the public at large, two forces have been fighting each other to control the Earth's only weapon: The Key. On one end is an army of superhumans, an army focused only on ensuring the Key does not fulfill its mission. On the other end is a cult of summoners, a fatalist group who wish to use the Key to their own ends.
The battlefield is Kazamatsuri, an environmentally-conscious city driven to provide an inspiration to the rest of the world to move towards a healthy relationship with their home planet. Even now, as the days , the two forces are planning and mobilizing for the decisive battle.
However, unknown to even them, there is more at stake. The Earth is running out of life, and this may be the last successful attempt at life on the entire planet. Whoever wins this battle here... will decide the future of the world.
WARNING: HUGE spoilers above. Minor spoilers below. Read at your own risk.
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Rewrite Mafia is an attempt to bring the Rewrite story to life in mafia form. Unlike Higurashi, where most every plot points were incompatible with the premise of mafia, Rewrite is a remarkably compatible choice. The following is what I am planning to incorporate in this set-up:
- Characters with roles that fit their stories and fighting styles, yet still unique.
- A secondary alignment (three possibilities in total) that will not only provide an inherent bonus native to that alignment, but also affect flavor over time. There's a strong possibility of it having extra in-game effects as well~
- Secondary win conditions based on the above, but completely irrelevant to the primary win condition of town vs mafia. If you are town and mafia wins, you will still be considered to have lost the game even if your secondary alignment has won. Note that I'm most likely going to make this background noise until the end of the game to enforce this.
- The 'health' of the player will be based on an HP system, both because it's much simpler to understand than the HS shenanigans I tried in my last game and because it fits the flavor much better than anything else.
- Players will be given a certain amount of AP to use their skills with. Choosing when to use your AP can be important strategically, as you will be allowed to save them for use later.
- All roles made for both town and mafia alignments. It will be completely impossible to use character alignments to determine alignment, so don't even try.
- Non-Bastarded Set-up. Your roles will function exactly as they are listed, and you will know if there's anything you do not know about yourself.
- Spoilers. It is impossible to theme a mafia game on this VN and not include spoilers, so go in expecting to be spoiled if you are interested in playing the VN for yourself.
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NOTES
1. It's still going to be a while until this is ready. I'm not even done deg all the roles yet, and I'm fully expecting balance to be a major pain.
2. With the above, if there isanyone who is willing to help design/balance or just help moderate the game, I would not deny the assistance.
3. I'll accept pre-ins, but keep in mind again that this isn't going to be a game that will happen shortly.
4. Any of the above is subject to change. This is what I'm hoping to include. If something proves impossible to balance or just otherwise interferes with the theme too heavily, I'll remove it.
5. Comments, questions, or concerns about what I've revealed here are welcome.
6. I'm not going to include a role that gives flavor names again. Not after last time.