/me jumps out of thinking chamber
okay so guys, let's start planning those videos! *with high spirits* :3
Since it will be a series, here's how I think the flow should go (these will be really short videos since people like me hate long endless boring tuts) :
Edit: I went browsing some Charles445 threads, and it made me want to put a super advanced mapping techniques section xD
Yes, I know there are some topics up there that will be useless. It needs repolishing.
okay so guys, let's start planning those videos! *with high spirits* :3
Since it will be a series, here's how I think the flow should go (these will be really short videos since people like me hate long endless boring tuts) :
rawr
so more or less we should be able to produce 25+ short videos, including in-depth sb discussions and basic game mode specific mapping. We need someone to make the awesome videos, someone to record their sexy voices, and a lot of people adding up info for each video. ^_^
I. INTRODUCTION
A. Choosing A Song To Map
B. Getting Familiar With The Editor (osu!std only)
II. GETTING STARTED
A. Setting Up A Song Difficulty
B. Timing Your Map Properly
C. Adding Timing Sections And Kiai Time
D. Placing Notes, Sliders, And Spinners
E. Using The Editor Features: Distance Snap, Grid Snap, etc.
F. Customizing The Hitsounds (Preset Ones)
III. BASICS OF MAPPING
A. Mapping Techniques: Most Common Note Patterns
B. Map Editor Features: Flip and Rotate
C. Mapping Techniques: Advanced Note Patterns
D. Polishing Your Map
IV. DEG YOUR MAP
A. Adding A Background Image And Color
B. Adding A Video
C. Optimizing Your Video
D. Introduction To Storyboarding
E. Basics Of Storyboarding
V. ADVANCED MAPPING
A. Using Different Time Signatures
B. Using Advanced Beat Snaps
C. Adding Custom Hitsounds
D. <insert Charles445 threads here>
VI. ADVANCED CUSTOMIZATION AND DESIGN
A. Most Common Storyboarding Techniques
B. Adding Custom Skin Elements
C. Advanced Customization Techniques
VII. GAME MODE SPECIFIC MAPS
A. Mapping Taiko Difficulties
B. Mapping CTB Difficulties
C. Mapping mania Difficulties
VIII. PUBLISH YOUR BEATMAP
A. Submitting Your Map
B. Keeping Your Map Up-To-Date
C. Getting Your Map Ranked
A. Choosing A Song To Map
B. Getting Familiar With The Editor (osu!std only)
II. GETTING STARTED
A. Setting Up A Song Difficulty
B. Timing Your Map Properly
C. Adding Timing Sections And Kiai Time
D. Placing Notes, Sliders, And Spinners
E. Using The Editor Features: Distance Snap, Grid Snap, etc.
F. Customizing The Hitsounds (Preset Ones)
III. BASICS OF MAPPING
A. Mapping Techniques: Most Common Note Patterns
B. Map Editor Features: Flip and Rotate
C. Mapping Techniques: Advanced Note Patterns
D. Polishing Your Map
IV. DEG YOUR MAP
A. Adding A Background Image And Color
B. Adding A Video
C. Optimizing Your Video
D. Introduction To Storyboarding
E. Basics Of Storyboarding
V. ADVANCED MAPPING
A. Using Different Time Signatures
B. Using Advanced Beat Snaps
C. Adding Custom Hitsounds
D. <insert Charles445 threads here>
VI. ADVANCED CUSTOMIZATION AND DESIGN
A. Most Common Storyboarding Techniques
B. Adding Custom Skin Elements
C. Advanced Customization Techniques
VII. GAME MODE SPECIFIC MAPS
A. Mapping Taiko Difficulties
B. Mapping CTB Difficulties
C. Mapping mania Difficulties
VIII. PUBLISH YOUR BEATMAP
A. Submitting Your Map
B. Keeping Your Map Up-To-Date
C. Getting Your Map Ranked
Edit: I went browsing some Charles445 threads, and it made me want to put a super advanced mapping techniques section xD
Yes, I know there are some topics up there that will be useless. It needs repolishing.
