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Skinning tutorial (+ skinning ) 646s2v

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There's another skinning element called masking-border.png. These are used to cover the sides for 4:3 resolution storyboards. On the left it's original, but on the right the element is flipped horizontally.



So my plan is: if we have two different sprite names masking-border-left.png and masking-border-right.png, it uses two different border images separately without flipping any of these sprites. Agree?
Topic Starter
Isn't that a beatmap only option? And it's a storyboard option not skinning? D:

Garygoh884 wrote: 1f51y

There's another skinning element called masking-border.png. These are used to cover the sides for 4:3 resolution storyboards. On the left it's original, but on the right the element is flipped horizontally.



So my plan is: if we have two different sprite names masking-border-left.png and masking-border-right.png, it uses two different border images separately without flipping any of these sprites. Agree?
It's size is : 193x768 pixels
and yet, a useless skinnable
only a big plus if used correctly
Some contents were removed.

MLGnom, you haven't included selection-mod-random.png which is only for mania.

Nathanael wrote: 354k3u

Oh and by the way. MLGnom, you haven't included selection-mod-random.png which is only for mania.
Dimensions:
selection-mod-random.png = same as true with other mods

^ this one
Topic Starter

Nathanael wrote: 354k3u

At osu!test, there is a skinnable element named ranking-background-overlay.png
Don't test elements in osu!test. They are working a little differently and as you said it doesn't work in public. You only misleading other. :<
I've just encounted it. Anyway I apologize for that. *clears my post*
Someone can explain why circle at normal and slider has a kinda different opacity?



Or was it me?

Loli Cjj wrote: 5f1ts

Someone can explain why circle at normal and slider has a kinda different opacity?



Or was it me?
I don't think they do, it's just slider style 3 combined with that slider color shows more through your circle than the background of the non slider circle.

Loli Cjj wrote: 5f1ts

Someone can explain why circle at normal and slider has a kinda different opacity?



Or was it me?
Your are probably on the beat of the circle in editor and the slider starts at a later time. Notes will gradually fade out when they get further away from the point you are in the song for editor.
Don't know the name of this 'point in song' cause I can't map ;(
Hopefully you understood my bad explanation.
some important advice for HD Skinners:

1. Double the Resolution of standard elements
2. Create That Element Using Bigger Images
3. Save that Element to (Filename)@2x.png
4. After you save that element, divide the HD resolution eg. 1332/2=666
5. Save it as (Filename).png
6. You have SD & HD Element Skinned
Hi guuuys,

i made a skin and now ranking-graph looks terrible.

check it here - how to fix it? i want to get rid ofthis box complete

If you want to remove it completely, replace the 'ranking-graph.png' with an empty/full transparent image.
or
If they box is part of the 'ranking-.png', use some sort of software that s transparency (Gimp, Photoshop etc.) and just erase it.

Jackyyy wrote: 5t5s1o

If you want to remove it completely, replace the 'ranking-graph.png' with an empty/full transparent image.
or
If they box is part of the 'ranking-.png', use some sort of software that s transparency (Gimp, Photoshop etc.) and just erase it.

Thank you worked well :)

vahn10 wrote: 6c2y5u

some important advice for HD Skinners:

1. Double the Resolution of standard elements
2. Create That Element Using Bigger Images
3. Save that Element to (Filename)@2x.png
4. After you save that element, divide the HD resolution eg. 1332/2=666
5. Save it as (Filename).png
6. You have SD & HD Element Skinned


peppy (or someone else) gave that advice before you did.

OsuMe65 wrote: 4d3mn

vahn10 wrote: 6c2y5u

some important advice for HD Skinners:

1. Double the Resolution of standard elements
2. Create That Element Using Bigger Images
3. Save that Element to (Filename)@2x.png
4. After you save that element, divide the HD resolution eg. 1332/2=666
5. Save it as (Filename).png
6. You have SD & HD Element Skinned


peppy (or someone else) gave that advice before you did.
It would be good to include that at the first post so other skinners can save time on making their skins..

Jackyyy wrote: 5t5s1o

Loli Cjj wrote: 5f1ts

Someone can explain why circle at normal and slider has a kinda different opacity?



Or was it me?
Your are probably on the beat of the circle in editor and the slider starts at a later time. Notes will gradually fade out when they get further away from the point you are in the song for editor.
Don't know the name of this 'point in song' cause I can't map ;(
Hopefully you understood my bad explanation.
fyi the slider is on play so I believe it should be on 100%
Also hitcircle.png intended to be a bit transparent, I only curious about that overlay.
Hey guys, I need help. I ed this image to create a comboburst, it had a grey background and I followed the steps in the tutorial to make the background transparent. I saved it as .png. In game it looks like this:
What am I doing wrong ?

Edit: Ok i could fix it by coloring the background white first and then removing it. You have to select the color that will be made transparent and it is white by default in gimp. Since i couldnt figure out how to change it to the exact grey i have i could do it this way.
well sounds like the original image's deleted part didn't fully deleted, like 50% transparency left behind
Topic Starter
So it wasn't white as you can see.
1. Use colour picker tool to select background colour : (with this you will see that background colour wasn't white (#FFFFFF) )



2. Now open that picked colour and copy it's HTML notatnion :



3. Select mask of character and open "Colour to alpha" and change colour by clicking on bar and pasting previously copied HTML colour notation.



Well these combobursts tutorials still need upgrade. ^^;
I want to make a skin. i am new at this. The skin i am planning on doing is a Rozen Maiden skin. What do i do, how do i do it, what tools should i use?
try, photoshop, GIMP or Paint.net
Did you guys figure this out by now?
I am too tired to go through all the comments just to see if you did.
Topic Starter
So... you are trying to put animated one and normal one together?

Because I can't tell anything else just from screenshot without explanation. :/

Hakito wrote: 334q3u

Did you guys figure this out by now?
I am too tired to go through all the comments just to see if you did.
different hitcircle overlay appears in a different combo string

like:
hitcircleoverlay.png = 1st combo string
hitcircleoverlay-0.png = 2nd combo string

will try it at school

Loli Cjj wrote: 5f1ts

Someone can explain why circle at normal and slider has a kinda different opacity?



Or was it me?
Is your hitcircleoverlay partially transparent?

osu! has a bug where the hitcircleoverlay is drawn twice on the head of a slider, making it less transparent.

The only thing you can do about it is make your hitcircleoverlay opaque, sorry :(
Topic Starter
Okay, tested it and have some kind of conclusion.

Hitcircleoverlay were supposed to be animated.
Now is kinda funny to use. If you use hitcircleoverlay-0.png together with normal hitcircleoverlay.png then hitcircle will use only animated version. However Slider is using both, but beginning is additionally covered by "animation".
This way you can kinda create hitcircle that have different beginning and ending of slider. ;D

MLGnom wrote: 3b6q29

So... you are trying to put animated one and normal one together?

Because I can't tell anything else just from screenshot without explanation. :/
hitcircleoverlay.png applies only to sliders.
hitcircleoverlay-0.png applies only to hitcircles.

This way sliders and hitcircles have different sprites.



Edit:

MLGnom wrote: 3b6q29

Okay, tested it and have some kind of conclusion.

Hitcircleoverlay were supposed to be animated.
Now is kinda funny to use. If you use hitcircleoverlay-0.png together with normal hitcircleoverlay.png then hitcircle will use only animated version. However Slider is using both, but beginning is additionally covered by "animation".
This way you can kinda create hitcircle that have different beginning and ending of slider. ;D

I don't even...

Edit2:
Anyway... I am gonna take that as a "No we didn't know about that", and move on.
can somebody help me with this skin because i am having a hard time
Hi,
I created some combobursts and they have all white spaces. I never used gimp before and from the tutorial here I dont understand how to remove them properly, can somebody help pls^^
Photoshop?

use either the Magic Wand or Magic Eraser (use it at your own risk)

-----------------------------------------------------------------

place the picture here and let me (or someone who has Photoshop) try (or try the suggestion above)
(2nd post)

tested the conflict between 2 different overlays

Hakito is right (my assumption was wrong)


Fig. 1 Two Different overlays ingame

As you can see, hitcircleoverlay-0.png is the hitcircle (the black one) while the actual hitcircleoverlay.png is used in the slider (the white one)
FunnyFunkyCow_old
Just curious if there's an element to change the window that displays how many clicks with keyboard/ mouse?

FunnyFunkyCow wrote: 564m5r

Just curious if there's an element to change the window that displays how many clicks with keyboard/ mouse?

inputoverlay-background.png 193x55. The image is horizontal and placed vertically in the game for whatever reason.
O'hai.
I tried to copy (personal use) the skin from:
http://osu-ppy-sh.jeuxcrack.net/b/276290

That's how it should look like:

and that's how it looks on my Skin:

Would be glad about some help.
In your skin.ini under the [Colours] section you need to set your combo colors, that image uses 255,255,255 so if you want all your combos to be like that set the five combo# lines to white.

[Colours]
Combo1 : 255,255,255
Combo2 : 255,255,255
Combo3 : 255,255,255
Combo4 : 255,255,255
Combo5 : 255,255,255

TouchFluffyTail wrote: 3r633k

In your skin.ini under the [Colours] section you need to set your combo colors, that image uses 255,255,255 so if you want all your combos to be like that set the five combo# lines to white.

[Colours]
Combo1 : 255,255,255
Combo2 : 255,255,255
Combo3 : 255,255,255
Combo4 : 255,255,255
Combo5 : 255,255,255
Tyvm.
Forgot to save the default one, could you write that one pls?
Default colors should be

[Colours]
Combo1: 255,150,0
Combo2: 5,240,5
Combo3: 5,5,240
Combo4: 240,5,5
Combo5: 240,5,5
Was asked to post my question her, so just copypasting my post. Apparently it was in the wrong forum and I was told to try to ash here:

Hi, I recently ed a skin called Default by Default. Found it in the desc of this video; ( http://www.youtube.com/watch?v=71l07AHFHLQ )
But when I try to use it myself the skin looks like this "in-game" http://prntscr.com/1lfsn0 As you can see it's kinda stretched. The was a zip file, so I unzipped it into osu!>skins. How can I fix this? thx

Edit: Please watch the video, then the screenshot to compare.

Update: Tried another skin, this time it's not stretched, it's more shrinked. Screenshots: http://prntscr.com/1lfvk1 , http://prntscr.com/1lfvn2 . I didn't get this error with the other skin.
well i need some help with a rozen maiden skin and my computer wont let me make it because it is too slow

dezno wrote: 4x6m3g

Hi, I recently ed a skin called Default by Default. Found it in the desc of this video; ( http://www.youtube.com/watch?v=71l07AHFHLQ )
But when I try to use it myself the skin looks like this "in-game" http://prntscr.com/1lfsn0 As you can see it's kinda stretched. The was a zip file, so I unzipped it into osu!>skins. How can I fix this? thx
It doesn't look stretched at all? It looks totally fine.


dezno wrote: 4x6m3g

Update: Tried another skin, this time it's not stretched, it's more shrinked. Screenshots: http://prntscr.com/1lfvk1 , http://prntscr.com/1lfvn2 . I didn't get this error with the other skin.
I think that has something to do with your system's language conflicting with the format of the .ini, I had a friend from Norway run into the same issue and I can't how he fixed it.

TouchFluffyTail wrote: 3r633k

dezno wrote: 4x6m3g

Hi, I recently ed a skin called Default by Default. Found it in the desc of this video; ( http://www.youtube.com/watch?v=71l07AHFHLQ )
But when I try to use it myself the skin looks like this "in-game" http://prntscr.com/1lfsn0 As you can see it's kinda stretched. The was a zip file, so I unzipped it into osu!>skins. How can I fix this? thx
It doesn't look stretched at all? It looks totally fine.


dezno wrote: 4x6m3g

Update: Tried another skin, this time it's not stretched, it's more shrinked. Screenshots: http://prntscr.com/1lfvk1 , http://prntscr.com/1lfvn2 . I didn't get this error with the other skin.
I think that has something to do with your system's language conflicting with the format of the .ini, I had a friend from Norway run into the same issue and I can't how he fixed it.
Trust me, it's really stretched on the one skin and minimized on the other skin or w/e. You should be able to see a clear difference from my screenshots and the guys video. I have a 1920x1080 resolution and the whole thing is stretched like sh#t. Also, when I put it to the default osu skin it was stretched and I had to uninstall my skins to have it normal again.
Topic Starter

dezno wrote: 4x6m3g

Was asked to post my question her, so just copypasting my post. Apparently it was in the wrong forum and I was told to try to ash here:

Hi, I recently ed a skin called Default by Default. Found it in the desc of this video; ( http://www.youtube.com/watch?v=71l07AHFHLQ )
But when I try to use it myself the skin looks like this "in-game" http://prntscr.com/1lfsn0 As you can see it's kinda stretched. The was a zip file, so I unzipped it into osu!>skins. How can I fix this? thx

Edit: Please watch the video, then the screenshot to compare.

Update: Tried another skin, this time it's not stretched, it's more shrinked. Screenshots: http://prntscr.com/1lfvk1 , http://prntscr.com/1lfvn2 . I didn't get this error with the other skin.
Well, video was posted almost year ago. Same with the skin that wasn't updated since that time. This year there was a lot of changes in skinning, including changes in some osu!mania options. You can try to fix it on your own.

Find in this skin files called 4k.ini 6k.ini and 7k.ini (well should be more of them but we will leave that).
Open desired option file (4k for example) and find line :

 ColumnWidth:56,56,56,56

And edit it in the way that you need. If is too stretched lower values to ColumnWidth:50,50,50,50 or less. Save and select skin in options again.
Somebody needs to help me with this skin of Rozen Maiden. help please.
Topic Starter

aliciasimoned wrote: 255m12

Somebody needs to help me with this skin of Rozen Maiden. help please.
What kind of help you need? o.o
Some problems with incorrectly working skin parts?

MLGnom wrote: 3b6q29

Well, video was posted almost year ago. Same with the skin that wasn't updated since that time. This year there was a lot of changes in skinning, including changes in some osu!mania options. You can try to fix it on your own.

Find in this skin files called 4k.ini 6k.ini and 7k.ini (well should be more of them but we will leave that).
Open desired option file (4k for example) and find line :

 ColumnWidth:56,56,56,56

And edit it in the way that you need. If is too stretched lower values to ColumnWidth:50,50,50,50 or less. Save and select skin in options again.
Note that mania notes bug out if you change their widths (which I think is what he's talking about, since his screenshot is totally fine), if you play 7k then play 4k the 4k notes will be super thin. Using non standard height notes just makes this worse. The only way to fix this is to restart osu and then not go into any other modes that change the widths.
i need help making the whole skin. Do I use pictures or something like that for the skin?

The skin i want to do is a tribute to the anime, Rozen Maiden, Rozen Maiden Traumend, Rozen Maiden Ouverture, and the current one that is airing Rozen Maiden Zuruckspulen.

aliciasimoned wrote: 255m12

i need help making the whole skin. Do I use pictures or something like that for the skin?
You need to read the entire opening post.

TouchFluffyTail wrote: 3r633k

aliciasimoned wrote: 255m12

i need help making the whole skin. Do I use pictures or something like that for the skin?
You need to read the entire opening post.
I dont know about that and i need a collaboration partner to help me with this skin.

aliciasimoned wrote: 255m12

I dont know about that and i need a collaboration partner to help me with this skin.[/size]

t/51694/start=0 <--- Click and read
Hey guys, this is how it looks with normal skin: http://prntscr.com/1lsg39 Trust me, it's more stretched than normal. Compare it to my other screenshots.
it's the skinner's preference
Does anyone have the menu-button-background.png for the new default skin? It's not in the template t/129191/ Not sure where to ask, I posted that it wasn't in there but I don't think anyone is going to respond in that thread.
Topic Starter
I would post it, but I'm at work right now. Will do that after returning to home. (but probably someone will be faster than me. ;).

You know what? Today I will test, select and edit/correct parts for new default template. Official template was posted in April contains only gameplay part (with few issues...). Now we have middle of August, yet still no updates.
Also, will correct old default template since some parts were removed from use.

So there will be 2 templates. Old one and New one. :3
Sounds great, thanks so much
Topic Starter
Added new style template, a little updated with new parts, little mixed with old one to fill all missing parts.
Updated old style template by removing all parts removed from actual use, added missing parts to fit it to new skin.
s in first post.

Probably missed something. If something missing is found I will add it... later. ;)\

It's me or custom particles doesn't work? o.o

MLGnom wrote: 3b6q29

Added new style template, a little updated with new parts, little mixed with old one to fill all missing parts.
Updated old style template by removing all parts removed from actual use, added missing parts to fit it to new skin.
s in first post.

Probably missed something. If something missing is found I will add it... later. ;)\

It's me or custom particles doesn't work? o.o
Editing the hit particles works, but you HAVE to change the paired hit×.png aswell or it doesn't use the edited particle×.png.

Also I looked over the new template and I don't think you missed anything other than selection-mod-random.png but even I don't have that file.
Topic Starter

TouchFluffyTail wrote: 3r633k

Editing the hit particles works, but you HAVE to change the paired hit×.png aswell or it doesn't use the edited particle×.png.
Oh... Now it's works.
This is what you get when you only test new parts. ;P
My Computer wont allow me to make a skin
You're missing these



drum-hitsounds

Dexus wrote: 5x17s

You're missing these



drum-hitsounds
no for real my computer cant do it
optimum lags or insufficient RAM, i... guess?

OsuMe65 wrote: 4d3mn

optimum lags or insufficient RAM, i... guess?
it is actually both mosty lag and RAM what can i do about it

aliciasimoned wrote: 255m12

OsuMe65 wrote: 4d3mn

optimum lags or insufficient RAM, i... guess?
it is actually both mosty lag and RAM what can i do about it
Learn to work with what you have or get something better. Your only other option is to look for someone who is currently doing commissions, of which no one is doing so in this thread.

TouchFluffyTail wrote: 3r633k

aliciasimoned wrote: 255m12

it is actually both mosty lag and RAM what can i do about it
Learn to work with what you have or get something better. Your only other option is to look for someone who is currently doing commissions, of which no one is doing so in this thread.
where do i go to from someone who is currently do comissions
OK. Here you go!

Oyatsu wrote: 4b42b

OK. Here you go!
will you help make my skin

MLGnom wrote: 3b6q29

Thanks. Didn't noticed that minor mistake. ^^'
Awesome
I'm currently trying to make some fancier hitscores for mania mode, but am having some troubles due some of the default settings.

(failing on purpose to show all the different images, or at least trying to)

As you can see, the hacks I use to get around the current limitations (as I know them) have some weird side-effects. Also it only works in a single mode at a time; you have to replace the hitscore images if you change modes.

So basically my questions are:
  1. In the mania-specific ini files (4k.ini, 7k.ini, etc), is there a way to specify a horizontal offset for the "ScorePosition"? Everything i've tried has failed to parse, so I assume it's not implemented.
  2. Is there a way to disable hitscore animations in a skin.ini type of file? Just some way to stop it from being transformed/rotated after creation like it's doing in the video.
And if neither of those features are implemented, would the proper procedure be to make a new thread for it in the "Feature Requests" subforum?

xelivous wrote: a344c

So basically my questions are:
  1. In the mania-specific ini files (4k.ini, 7k.ini, etc), is there a way to specify a horizontal offset for the "ScorePosition"? Everything i've tried has failed to parse, so I assume it's not implemented.
  2. Is there a way to disable hitscore animations in a skin.ini type of file? Just some way to stop it from being transformed/rotated after creation like it's doing in the video.
And if neither of those features are implemented, would the proper procedure be to make a new thread for it in the "Feature Requests" subforum?
1. Unfortunately not, you can only specify global vertical placement
2. Again unfortunately not.

Mania skinning is incredibly severely limited.

Feature request would be where you'd ask, although I believe there's a general thread for all the things that need to be in mania skinning in there already, though I forget what it's named.
Topic Starter
Yay, wrong icon.

Let's fix it. Again. ;_;
I tried to use the sprite taiko-barline.png file but it doesn't work. I think this skin part was ignored all the time.
Topic Starter
Probably something changed with skin update... well need to remove it now.
Ok, I just wrote a post but someone said me to come there xD
So, this was the post:
Hi all! First, I'm sorry if I've a bad english, I'm italian and that's not my first language... I don't use translator cause I know it fails a lot <.<
However, I've a questions about the kiai time.
I'm doing a dubstep beatmap, I'm new in this.
You know there's the drop, and I wanted to add kiai time for that... But when I use it, there's only once the fountain and no flashing colours.
I saw dubstep beatmaps and there were a lot of flashing colours, just try "Fire Hive - Knife Party" and see by yourself.
I want to know how can I add flashing colours or any animation at the kiai time.
I tried also to put a video but it doesn't work, and in the other beatmaps, there's only an image...
By the way, I already searched on the forum but I didn't find anything, maybe I'm blind or maybe I'm just a n00b beatmapper ?-?
And I searched on Google too. Nothing.
Can you help me?

Dasheroo wrote: 1h2z38

Ok, I just wrote a post but someone said me to come there xD
So, this was the post:
Hi all! First, I'm sorry if I've a bad english, I'm italian and that's not my first language... I don't use translator cause I know it fails a lot <.<
However, I've a questions about the kiai time.
I'm doing a dubstep beatmap, I'm new in this.
You know there's the drop, and I wanted to add kiai time for that... But when I use it, there's only once the fountain and no flashing colours.
I saw dubstep beatmaps and there were a lot of flashing colours, just try "Fire Hive - Knife Party" and see by yourself.
I want to know how can I add flashing colours or any animation at the kiai time.
I tried also to put a video but it doesn't work, and in the other beatmaps, there's only an image...
By the way, I already searched on the forum but I didn't find anything, maybe I'm blind or maybe I'm just a n00b beatmapper ?-?
And I searched on Google too. Nothing.
Can you help me?
This isn't really a skinning inquiry, the beatmap in question uses storyboard effects and lots of kiai on/offs to pull off its look, and If videos don't show for you globally you might want to check your options to see if you disabled them.

My advice would be to open that map up in the editor and study how the storyboard is used then experiment in your own map.
I tried, but I only found kiai time activated, nothing about flashing colours T.T
How can I use things in the left in the "design" tab?? I tried with fade but nothing happened

Edit: Ok, I tried to press "Colour" and than to add a keyframe. It asks to choose a colour, I do it. Than I press ok. I try to test, nothing happens.

Dasheroo wrote: 1h2z38

How can I use things in the left in the "design" tab?? I tried with fade but nothing happened

Edit: Ok, I tried to press "Colour" and than to add a keyframe. It asks to choose a colour, I do it. Than I press ok. I try to test, nothing happens.
Read this thread; t/46111

If you need any further help you should try searching the storyboarding subforum; 20
Oh God, finally!! Thank you man, I love you<3
Hey guys, i really appreciate the guys working on this thread and i hope someone could help me here.

So the problem is the long notes on osu! mania, and i'm having a hard time fixing it. The long notes starts on the left side of the column and kind of flickers while being pressed. Its probably something about the animation, since the long notes have 5 files. So i hope someone could help me out here about animations or something to fix this minor skinning problem.
Pink notes seems to be working fine. This occurs on the yellow notes sometimes but always occurs on the silver ones.

Im using the New Default Template skin, so maybe theres something wrong with my pc? i have no idea.
[Edit: Im currently trying to search the forums for this problem.]

Topic Starter
If you mean that middle part of silver slider is on the left side, it's a template problem. Working on fix. ^^;

Edit: First! :P
That's super weird, I've never seen anything like that happen before. Are there any mania .pngs in your skin folder? If so could you list which ones and their resolutions?

Edit: sniped by Gnom :(
Topic Starter
Okay, should be fixed now. :3

And added drum sounds too.
Oh, the new template fixed it.. so yeah.. i guess that was pretty trivial.

I appreciate the replies guys. I'll be back for some more questions in the future.
And one one question, is it okay if i ask a previously answered question in this thread?
Topic Starter
Yes. It's okay.

Forcing people to search entire thread for already answered question would be just mean.
is possible to make reverse arrow not flashing and not moving ?

Agrrox wrote: 4g293g

is possible to make reverse arrow not flashing and not moving ?
nope, it's from the osu itself...
there should be FAQ tab :( so some people may have find it
about the countdown:
- 3 goes to the upper-left corner but not the left side,
- 2 goes to the upper-right corner but not the right side,
- 1 goes right to the center.

Use the new default skin (with small countdown numbers) and a map with countdown to test.
What would you suggest to make png sequences? Flash sucks, and Photoshop can't animate scaling.
Photoshop + logical powers
...
profit
1000!

//edit

But aside from this awesome GET, I have a legit question; Is there a way to edit the Osu Start button in the title screen? I have this Hakurei Reimu skin, and I would be awesome imo to make a YingYang Osu button in the title.

Made a example;

S1lent wrote: 68e7

1000!

//edit

But aside from this awesome GET, I have a legit question; Is there a way to edit the Osu Start button in the title screen? I have this Hakurei Reimu skin, and I would be awesome imo to make a YingYang Osu button in the title.

Made a example;

Not possible and most likely never will be.

S1lent wrote: 68e7

1000!

//edit

But aside from this awesome GET, I have a legit question; Is there a way to edit the Osu Start button in the title screen? I have this Hakurei Reimu skin, and I would be awesome imo to make a YingYang Osu button in the title.

Made a example;

Can't since it's a staple and copyright to the game.
aside from those, that is locked in osu (regular)... as well as in test build (er only)
Ginji_old_1
Ty For Help :D

S1lent wrote: 68e7

1000!

//edit

But aside from this awesome GET, I have a legit question; Is there a way to edit the Osu Start button in the title screen? I have this Hakurei Reimu skin, and I would be awesome imo to make a YingYang Osu button in the title.

Made a example;

If you are er

vahn10 wrote: 6c2y5u

file name: menu-osu.png
dimensions: 520x520 pixels

and this one can be put to your skin folder
Long Quotes

TouchFluffyTail wrote: 3r633k

Not possible and most likely never will be.

Inori wrote: 474s1t

Can't since it's a staple and copyright to the game.
the correct answer is the quote below

OsuMe65 wrote: 4d3mn

aside from those, that is locked in osu (regular)... as well as in test build (er only)
Hm. never tried that before.
I'll check later
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