What was the filename for the ranking screen background? I forgot it.. =.=
"playfield.png" doesn't work and I think that function wasn't yet removed.TouchFluffyTail wrote: 3r633k
Didn't it use your playfield.png? Atleast that's how I it doing it. I think that functionality got removed completely when the ranking screen got updated to show the song diff BG on the background.
You can always just override that by making a 1366x768 (2732x1536@2x) ranking-.png and covering the entire screenspace.
ranking-.pngNathanael wrote: 354k3u
What was the filename for the ranking screen background? I forgot it.. =.=
that is... PizzicatoNathanael wrote: 354k3u
I'm not sure if its before or after but I think that uses the skin before the update.
I always see that the always has a Black Rock Shooter background on his ranking results. [ Not by replacing the real background ]
take note, old skin behavior covers up the entire screen. it's contrary is the new skin behaviorTouchFluffyTail wrote: 3r633k
You can always just override that by making a 1366x768 (2732x1536@2x) ranking-.png and covering the entire screenspace.
playfield.png still has use. it usually appears on maps without BGs, if you can still it...Nathanael wrote: 354k3u
"playfield.png" doesn't work and I think that function wasn't yet removed.
Ah, so it's now forced (or it was for a longer time?).Ideolo wrote: 281gf
The arrow is still blue even after changing skin behaviours.MLGnom wrote: 3b6q29
You can always use "old skin behaviour"...
Like I said it gives black screen. So these screenshots were made before update. Now you can only edit ranking-.png to cover ranking screen.MLGnom wrote: 3b6q29
Right now I'm at work so I'm unable to test if playfield will work when beatmap background is be deleted. (Probably will be only black screen, but I'm not sure about that.)
You can just create a textfile with notepad for example and change the extension.YuZuKi Kenny wrote: 6t2c48
I have a question.
How to make an *.ini file of my skin?
My English is poor. ;(
For transparency you alter the alpha value. In an RGBA code it will be the fourth number. Quick example; 255,255,255,255 is solid white, 255,255,255,0 is totally invisible. Note that not all RGB parameters used by the game accept an alpha value.Zharaff wrote: 2r5r1i
Then , what RGB codes if i want transparent colour ?
Oh.. forgot it that he was.. =.=OsuMe65 wrote: 4d3mn
that is... Pizzicato
he uses an overridden raking-, like what TouchFluffyTail said
thanks sir , i very apreciate for your attentionTouchFluffyTail wrote: 3r633k
For transparency you alter the alpha value. In an RGBA code it will be the fourth number. Quick example; 255,255,255,255 is solid white, 255,255,255,0 is totally invisible. Note that not all RGB parameters used by the game accept an alpha value.Zharaff wrote: 2r5r1i
Then , what RGB codes if i want transparent colour ?
Also It helps to specify what part your editing.
This is actually controlled by the 'Shader effects' tic box in the graphics options, if you turn it off your screen won't have any effects applied like the health drain or kiai start flash.[ Zan ] wrote: 4t6m5v
How do I make it so that when my score bar gets low the screen doesn't start turning red?
Yes, as long as you correctly warn it as nsfw or something.Rei Hakurei wrote: 4f2a6p
well, just a safe-case question..
R-15 skin are allowed to be posted here ?
As long as you keep it as off-site source (especially screenshots) and of course add warning it should be fine.osu! rules wrote: 3i282c
As this forum is visited by minors, no 18+ subject matter is allowed. As such, you are not to embed content that is not safe for work. All mature subject matter must be linked from an off-site source, must be clearly identified as "NSFW" (Not Safe For Work), and must have some value in being posted. Do not link inappropriate content for the sake of linking inappropriate content.
i'll need to check up on it. hopefully it's nothing overly bad though ._.MLGnom wrote: 3b6q29
Yes, as long as you correctly warn it as nsfw or something.Rei Hakurei wrote: 4f2a6p
well, just a safe-case question..
R-15 skin are allowed to be posted here ?
If I'm correct you can even post 18+ things but... let me find that thing in rules...
Ah there it is :
As long as you keep it as off-site source (especially screenshots) and of course add warning it should be fine.osu! rules wrote: 3i282c
As this forum is visited by minors, no 18+ subject matter is allowed. As such, you are not to embed content that is not safe for work. All mature subject matter must be linked from an off-site source, must be clearly identified as "NSFW" (Not Safe For Work), and must have some value in being posted. Do not link inappropriate content for the sake of linking inappropriate content.
It's size is : 193x768 pixelsGarygoh884 wrote: 1f51y
There's another skinning element called masking-border.png. These are used to cover the sides for 4:3 resolution storyboards. On the left it's original, but on the right the element is flipped horizontally.
So my plan is: if we have two different sprite names masking-border-left.png and masking-border-right.png, it uses two different border images separately without flipping any of these sprites. Agree?
Your are probably on the beat of the circle in editor and the slider starts at a later time. Notes will gradually fade out when they get further away from the point you are in the song for editor.Loli Cjj wrote: 5f1ts
Someone can explain why circle at normal and slider has a kinda different opacity?
Or was it me?
vahn10 wrote: 6c2y5u
some important advice for HD Skinners:
1. Double the Resolution of standard elements
2. Create That Element Using Bigger Images
3. Save that Element to (Filename)@2x.png
4. After you save that element, divide the HD resolution eg. 1332/2=666
5. Save it as (Filename).png
6. You have SD & HD Element Skinned
It would be good to include that at the first post so other skinners can save time on making their skins..OsuMe65 wrote: 4d3mn
vahn10 wrote: 6c2y5u
some important advice for HD Skinners:
1. Double the Resolution of standard elements
2. Create That Element Using Bigger Images
3. Save that Element to (Filename)@2x.png
4. After you save that element, divide the HD resolution eg. 1332/2=666
5. Save it as (Filename).png
6. You have SD & HD Element Skinned
peppy (or someone else) gave that advice before you did.
fyi the slider is on play so I believe it should be on 100%Jackyyy wrote: 5t5s1o
Your are probably on the beat of the circle in editor and the slider starts at a later time. Notes will gradually fade out when they get further away from the point you are in the song for editor.Loli Cjj wrote: 5f1ts
Someone can explain why circle at normal and slider has a kinda different opacity?
Or was it me?
Don't know the name of this 'point in song' cause I can't map ;(
Hopefully you understood my bad explanation.
different hitcircle overlay appears in a different combo stringHakito wrote: 334q3u
Did you guys figure this out by now?
I am too tired to go through all the comments just to see if you did.
Is your hitcircleoverlay partially transparent?Loli Cjj wrote: 5f1ts
Someone can explain why circle at normal and slider has a kinda different opacity?
Or was it me?
hitcircleoverlay.png applies only to sliders.MLGnom wrote: 3b6q29
So... you are trying to put animated one and normal one together?
Because I can't tell anything else just from screenshot without explanation. :/
I don't even...MLGnom wrote: 3b6q29
Okay, tested it and have some kind of conclusion.
Hitcircleoverlay were supposed to be animated.
Now is kinda funny to use. If you use hitcircleoverlay-0.png together with normal hitcircleoverlay.png then hitcircle will use only animated version. However Slider is using both, but beginning is additionally covered by "animation".
This way you can kinda create hitcircle that have different beginning and ending of slider. ;D![]()
[Colours]
Combo1 : 255,255,255
Combo2 : 255,255,255
Combo3 : 255,255,255
Combo4 : 255,255,255
Combo5 : 255,255,255
Tyvm.TouchFluffyTail wrote: 3r633k
In your skin.ini under the [Colours] section you need to set your combo colors, that image uses 255,255,255 so if you want all your combos to be like that set the five combo# lines to white.
[Colours]
Combo1 : 255,255,255
Combo2 : 255,255,255
Combo3 : 255,255,255
Combo4 : 255,255,255
Combo5 : 255,255,255
It doesn't look stretched at all? It looks totally fine.dezno wrote: 4x6m3g
Hi, I recently ed a skin called Default by Default. Found it in the desc of this video; ( http://www.youtube.com/watch?v=71l07AHFHLQ )
But when I try to use it myself the skin looks like this "in-game" http://prntscr.com/1lfsn0 As you can see it's kinda stretched. The was a zip file, so I unzipped it into osu!>skins. How can I fix this? thx
I think that has something to do with your system's language conflicting with the format of the .ini, I had a friend from Norway run into the same issue and I can't how he fixed it.dezno wrote: 4x6m3g
Update: Tried another skin, this time it's not stretched, it's more shrinked. Screenshots: http://prntscr.com/1lfvk1 , http://prntscr.com/1lfvn2 . I didn't get this error with the other skin.
Trust me, it's really stretched on the one skin and minimized on the other skin or w/e. You should be able to see a clear difference from my screenshots and the guys video. I have a 1920x1080 resolution and the whole thing is stretched like sh#t. Also, when I put it to the default osu skin it was stretched and I had to uninstall my skins to have it normal again.TouchFluffyTail wrote: 3r633k
It doesn't look stretched at all? It looks totally fine.dezno wrote: 4x6m3g
Hi, I recently ed a skin called Default by Default. Found it in the desc of this video; ( http://www.youtube.com/watch?v=71l07AHFHLQ )
But when I try to use it myself the skin looks like this "in-game" http://prntscr.com/1lfsn0 As you can see it's kinda stretched. The was a zip file, so I unzipped it into osu!>skins. How can I fix this? thx
I think that has something to do with your system's language conflicting with the format of the .ini, I had a friend from Norway run into the same issue and I can't how he fixed it.dezno wrote: 4x6m3g
Update: Tried another skin, this time it's not stretched, it's more shrinked. Screenshots: http://prntscr.com/1lfvk1 , http://prntscr.com/1lfvn2 . I didn't get this error with the other skin.
Well, video was posted almost year ago. Same with the skin that wasn't updated since that time. This year there was a lot of changes in skinning, including changes in some osu!mania options. You can try to fix it on your own.dezno wrote: 4x6m3g
Was asked to post my question her, so just copypasting my post. Apparently it was in the wrong forum and I was told to try to ash here:
Hi, I recently ed a skin called Default by Default. Found it in the desc of this video; ( http://www.youtube.com/watch?v=71l07AHFHLQ )
But when I try to use it myself the skin looks like this "in-game" http://prntscr.com/1lfsn0 As you can see it's kinda stretched. The was a zip file, so I unzipped it into osu!>skins. How can I fix this? thx
Edit: Please watch the video, then the screenshot to compare.
Update: Tried another skin, this time it's not stretched, it's more shrinked. Screenshots: http://prntscr.com/1lfvk1 , http://prntscr.com/1lfvn2 . I didn't get this error with the other skin.
ColumnWidth:56,56,56,56
Note that mania notes bug out if you change their widths (which I think is what he's talking about, since his screenshot is totally fine), if you play 7k then play 4k the 4k notes will be super thin. Using non standard height notes just makes this worse. The only way to fix this is to restart osu and then not go into any other modes that change the widths.MLGnom wrote: 3b6q29
Well, video was posted almost year ago. Same with the skin that wasn't updated since that time. This year there was a lot of changes in skinning, including changes in some osu!mania options. You can try to fix it on your own.
Find in this skin files called 4k.ini 6k.ini and 7k.ini (well should be more of them but we will leave that).
Open desired option file (4k for example) and find line :
ColumnWidth:56,56,56,56
And edit it in the way that you need. If is too stretched lower values to ColumnWidth:50,50,50,50 or less. Save and select skin in options again.
aliciasimoned wrote: 255m12
I dont know about that and i need a collaboration partner to help me with this skin.[/size]
Editing the hit particles works, but you HAVE to change the paired hit×.png aswell or it doesn't use the edited particle×.png.MLGnom wrote: 3b6q29
Added new style template, a little updated with new parts, little mixed with old one to fill all missing parts.
Updated old style template by removing all parts removed from actual use, added missing parts to fit it to new skin.
s in first post.
Probably missed something. If something missing is found I will add it... later.\
It's me or custom particles doesn't work? o.o
no for real my computer cant do itDexus wrote: 5x17s
You're missing these
drum-hitsounds
Learn to work with what you have or get something better. Your only other option is to look for someone who is currently doing commissions, of which no one is doing so in this thread.aliciasimoned wrote: 255m12
it is actually both mosty lag and RAM what can i do about itOsuMe65 wrote: 4d3mn
optimum lags or insufficient RAM, i... guess?
where do i go to from someone who is currently do comissionsTouchFluffyTail wrote: 3r633k
Learn to work with what you have or get something better. Your only other option is to look for someone who is currently doing commissions, of which no one is doing so in this thread.aliciasimoned wrote: 255m12
it is actually both mosty lag and RAM what can i do about it
1. Unfortunately not, you can only specify global vertical placementxelivous wrote: a344c
So basically my questions are:
And if neither of those features are implemented, would the proper procedure be to make a new thread for it in the "Feature Requests" subforum?
- In the mania-specific ini files (4k.ini, 7k.ini, etc), is there a way to specify a horizontal offset for the "ScorePosition"? Everything i've tried has failed to parse, so I assume it's not implemented.
- Is there a way to disable hitscore animations in a skin.ini type of file? Just some way to stop it from being transformed/rotated after creation like it's doing in the video.