something has gone pear shaped
aye that is just anyterm complaining that the gnu screen session it monitors has disappeared, since i've taken everything down until I figure out why wine isn't playing ball with i915XenoWarrior wrote: 6c3d63
Ahh yeah, I was wondering what has happened. Looks like this service would help many people out! Great work on this project!
I was also going to say "something has gone pear shaped" when I tried to just a moment ago. I will try later to see if it works.
Edit: I forgot about the message that shows when opening the website.
The page at "http://osurecord.weeaboo.com/" says:
"Subprocess Terminated"
Darkimmortal wrote: 1oh39
aye that is just anyterm complaining that the gnu screen session it monitors has disappeared, since i've taken everything down until I figure out why wine isn't playing ball with i915
Your replay doesn't seem to play at all (even tried on my local pc), perhaps it's for an older version of the map?eternityglacier wrote: 5n3e5v
Okay this was really odd. I ed the replay. It was of me playing FREEDOM DiVE with Relax mod. For some reason in the live viewer, it said "You do not have the beatmap this replay used" or something like that, and it remained on the home menu, and it continued to process.
I don't know if it is a temporary error, but that kind of got me curious.
No, the recording and completed, but all it showed was the osu! home screen. I removed the video so it wouldn't take a spot in my YouTube s as a faulty .Darkimmortal wrote: 1oh39
Your replay doesn't seem to play at all (even tried on my local pc), perhaps it's for an older version of the map?eternityglacier wrote: 5n3e5v
Okay this was really odd. I ed the replay. It was of me playing FREEDOM DiVE with Relax mod. For some reason in the live viewer, it said "You do not have the beatmap this replay used" or something like that, and it remained on the home menu, and it continued to process.
I don't know if it is a temporary error, but that kind of got me curious.
I'm working on a way to detect this error condition and abort the recording to save resources
Yeah but I fetched the .osr you ed and it won't play in my own copy of osu and I have the beatmap installedeternityglacier wrote: 5n3e5v
No, the recording and completed, but all it showed was the osu! home screen. I removed the video so it wouldn't take a spot in my YouTube s as a faulty .Darkimmortal wrote: 1oh39
Your replay doesn't seem to play at all (even tried on my local pc), perhaps it's for an older version of the map?
I'm working on a way to detect this error condition and abort the recording to save resources
And maybe. I'll try with a different beatmap and see if it works, once the service is available.
Then I guess that replay went bust then :/ Oh well.Darkimmortal wrote: 1oh39
Yeah but I fetched the .osr you ed and it won't play in my own copy of osu and I have the beatmap installedeternityglacier wrote: 5n3e5v
No, the recording and completed, but all it showed was the osu! home screen. I removed the video so it wouldn't take a spot in my YouTube s as a faulty .
And maybe. I'll try with a different beatmap and see if it works, once the service is available.
Assuming you're talking about the non-fatal error out of ffmpeg that pretty much flashes past during the process, that's either because GLC isn't gracefully closed (recording is stopped with a sigkill because I'm crazyJin_Back7 wrote: 185l1c
Worked very fine, but what is a "unexpected EOF" error?
No that applies to everyone. My community's gameservers take priority over osurecord (both literally, and in of u priority). Hence allowing osu!record to be used when they are significantly active would result in lag for people playing on the TF2 etc. servers, as well as a jerky video from osu!record.Lightyear8684 wrote: 2p1f4n
For two days I've been getting this message when trying to the video D:
SPOILERGame servers are too active (osu!record makes them lag like fuck), please try again later when there is < 15 players/server.
Is it just me?
I've seen that in a few recordings, nothing that can be done really, it's a server and U spikes are to be expected. Unfortunately raising osu's u or io priority any higher is not feasibleFenek Alfa wrote: 192p4s
Erm...
At 2:37 something goes wrong for a few seconds
I seeing something like "failcheck" in the recordning console
Then that map can't be recorded, probably because the server copy is out of date (assuming yours isn't). There's no way I can check for that or do anything about it.villAni wrote: 5k6g1p
" osu!record has detected that osu! is stuck at the main menu screen. Recording h
as been aborted to save resources. This is 99% likely to be a problem on your en
d, not a bug in osu!record. In most cases the map has been updated since the rep
lay was recorded, so the replay is no longer playable. If, after updating the ma
p to the latest version, you can playback the replay on your own osu!, then this
can be reported as a bug.
sh-4.2# "
The replay works just fine on my end.
Yeah, like he always says, his gameservers are on a much higher priority.Zarerion wrote: 54f6m
suggestion:
How about adding the option to use visual settings? I know these aren't included in .osr's, but maybe you could add some toggles on the osu!record page determining which visual settings are supposed to be used while recording the replay
Dunno if that's hard, or even impossible, to add, but I'd like it :>
the gpu isn't physically capable of running it at any higher settings or resolution, presumably because of the directx-opengl wrapper overhead since osu!'s native opengl mode is broken on wine.Zarerion wrote: 54f6m
suggestion:
How about adding the option to use visual settings? I know these aren't included in .osr's, but maybe you could add some toggles on the osu!record page determining which visual settings are supposed to be used while recording the replay
Dunno if that's hard, or even impossible, to add, but I'd like it :>
System.NullReferenceException: Object reference not set to an instance of an object.
at #gk.#hk.#LZ(Boolean )
at #gk.#hk.#KZ()
at #gk.#hk.#iq()
at #Tc.#Zc.#iq()
at #Gn.#In.#iq()
at #Tc.#Zc.#gs()
at #Gn.#aJb.#Ljb(String )
I'm not sure about this. Visual Setting have the requirement of a previous play to change settings, not really sure how it works on replays.Zarerion wrote: 54f6m
Wouldn't disabling Video's or SB's reduce graphical requirements instead of raising them?
Talking about the map-specific Visual settings that appear when playing a map.
The actual error just above that (NoLinkedYoutube) means you have not ed your google to videos to youtubeKin wrote: 6k1i18
I don't know why, My replay success for , but for it on my youtube , that say : "Fatal error"
There is a problem with my youtube ?
Edit : I've got something like this![]()
Oh okayDarkimmortal wrote: 1oh39
The actual error just above that (NoLinkedYoutube) means you have not ed your google to videos to youtube
I believe you need to go here: https://www.youtube.com/create_channel
If you know an ffmpeg option/filter/etc that will do this, I will certainly add itMaav wrote: 6m284y
So freaking awesome.
BTW, what would you consider as spamming the server? I do have some replays I want to record...
Edit:
Is it possible to detect the random freezes (like the one at 1:43 here) and remove them on encode? This would be awesome. Like, even better than it already is.
Do you mean the video ends before the scoreboard is displayed, or it cuts to the scoreboard too soon at the end?[BlinK] wrote: 146p3y
BUG
Noticed an issue on maps that have a storyboard such as https://osu-ppy-sh.jeuxcrack.net/s/10559
The recording cuts of before it finishes and (minor one, the SB is buggy, might be osu tho)
It was the intro that wasnt cut off. Near the end, it cut of the spinner, i would give the video file BUT i deleted it.Darkimmortal wrote: 1oh39
Do you mean the video ends before the scoreboard is displayed, or it cuts to the scoreboard too soon at the end?[BlinK] wrote: 146p3y
BUG
Noticed an issue on maps that have a storyboard such as https://osu-ppy-sh.jeuxcrack.net/s/10559
The recording cuts of before it finishes and (minor one, the SB is buggy, might be osu tho)
If the former, it's likely the 'total time' shown on that page (which is actually what is used via scraper) is very far removed from the real time it takes for the beatmap to be played and there is nothing I can do about that.
If the latter, it's an osu issue
I think this would be harsh everywhere... On the hard drive, on the bandwidth, on the amount of program lines/processing cycles (changing skins and knowing what skin you're changing to would demand OCR, I'd say?)[Pisces] wrote: 51269
Before say my suggestion,thank you for your effort!!![]()
i want that you use my skin and record my replay. In summary,i'll my skin.osk and my replay.osr ,and you record replay in my skin.(not default skin)
if you so hard,don't have to that...![]()
I guess I'm more than happy for this service to be actually online, let's leave the osk addiction to laterDJ Angel wrote: 6c2t6a
now, this might be too much to ask, but couldn't you make a script or something so the replay accepts customized osu! skin parts? or even a full .osk? with this I'm pretty sure it will be just like recording on our own pc's
Oh yay!Darkimmortal wrote: 1oh39
- Added custom skin (note that anything in skin.ini will be ignored, this may be improved in the future)
- Gallery is now paginated
- Algorithm to hide videos deleted by dumb people has been improved
- Significantly improved security (this was main blocker for skins )
- Live status no longer scrolls continually during ffmpeg stage
- Removed max length limit
The skin is extracted (with folder structure ignored) into a fixed subfolder of the skins folder. I've found skin.ini has to be deleted before running osu, or it jumps back to the default skin. Proper merging of skin.ini is something to be added in the future, not really sure how necessary its contents are (something to do with combo colours)Maav wrote: 6m284y
Oh yay!Darkimmortal wrote: 1oh39
- Added custom skin (note that anything in skin.ini will be ignored, this may be improved in the future)
- Gallery is now paginated
- Algorithm to hide videos deleted by dumb people has been improved
- Significantly improved security (this was main blocker for skins )
- Live status no longer scrolls continually during ffmpeg stage
- Removed max length limit
Just a question: How did you make it so it ignores skin.ini? Extracting the .osk in a predefined folder without overwriting?
Edit:
And a not-hard-to-implement suggestion: How about adding .osk/.zip from URLs instead of from the HDD, for those with limited speeds?![]()
Haven't experienced this skin.ini issue, can you tell me exactly how to reproduct? o_oDarkimmortal wrote: 1oh39
The skin is extracted (with folder structure ignored) into a fixed subfolder of the skins folder. I've found skin.ini has to be deleted before running osu, or it jumps back to the default skin. Proper merging of skin.ini is something to be added in the future, not really sure how necessary its contents are (something to do with combo colours)
Will add remote at some point
does the folder name of the skin differ from the name given in skin.ini?Maav wrote: 6m284y
Haven't experienced this skin.ini issue, can you tell me exactly how to reproduct? o_oDarkimmortal wrote: 1oh39
The skin is extracted (with folder structure ignored) into a fixed subfolder of the skins folder. I've found skin.ini has to be deleted before running osu, or it jumps back to the default skin. Proper merging of skin.ini is something to be added in the future, not really sure how necessary its contents are (something to do with combo colours)
Will add remote at some point
Load skin without skin.ini -> add skin.ini -> reload osu!? It didn't jump back to the default one doing this way here.
I'm willing to investigate a fix for this.![]()
I used the folder name default, and a skin I ed on the forums, named Vocamania V 1.15 on the .ini. Loaded it while osu! read it as default (due to no .ini) then closed the game, added the .ini and reopened the game, and it still had this skin loaded.Darkimmortal wrote: 1oh39
does the folder name of the skin differ from the name given in skin.ini?
because that is the case here
I got the same error too. It is when I'm streamingSci_fi_nut_123 wrote: 47585q
I tried to a replay, and I came across 2 stutters in the video and a few times where the frame rate dropped...
The parts in the video where it stutters:
http://youtu.be/5WWUf0AciR4?t=1m30s
http://youtu.be/5WWUf0AciR4?t=5m40s
Every numbered beatmap pack, plus all new maps since about 2 months ago updated every 4 hoursWinshley wrote: 5616h
Which maps does the server have? I ed a replay data of a horribly old map and failed because of the said reason.
This is probably an IO spike - I will look into raising the IO priority of osu/glc slightly.Awoken- wrote: e3j1x
I got the same error too. It is when I'm streamingSci_fi_nut_123 wrote: 47585q
I tried to a replay, and I came across 2 stutters in the video and a few times where the frame rate dropped...
The parts in the video where it stutters:
http://youtu.be/5WWUf0AciR4?t=1m30s
http://youtu.be/5WWUf0AciR4?t=5m40s
http://youtu.be/w5AUG_85KNE?t=34s start from here (wait around 0:35)
Sci_fi_nut_123 wrote: 47585q
osu!record has detected that osu! is stuck at the main menu screen. Recording has been aborted to save r
esources. This is 99% likely to be a problem on your end, not a bug in osu!record. In most cases the map
has been updated since the replay was recorded, so the replay is no longer playable. If, after updating t
he map to the latest version, you can playback the replay on your own osu!, then this can be reported as
a bug.