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Jennifer Lopez ft. Pitbull - Dance Again 503k6c

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Total Posts
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Topic Starter
This beatmap was submitted using in-game submission on lunedì 21 gennaio 2013 at 20:18:13

Artist: Jennifer Lopez ft. Pitbull
Title: Dance Again
Tags: Collab Aleks719 Gonzvlo osuplayer111 Roddie Gabe Mafiamaster Saten hybrid579 Dark_Ai
BPM: 128
Filesize: 6231kb
Play Time: 03:52
Difficulties Available:
  1. Hard (4,42 stars, 391 notes)
  2. Insane (4,89 stars, 617 notes)
  3. Normal (2,76 stars, 255 notes)
: Jennifer Lopez ft. Pitbull - Dance Again
Information: Scores/Beatmap Listing
---------------
Trying something new :3

Normal by Andrea, Gabe, Mafiamaster and Saten.
Hard by Andrea and Dark_Ai.
Insane by Aleks, Andrea, Gonzvlo and Roddie.

Storyboard by Dark_Ai.

Enjoy please ^^
first \:D/
Such a great song! :D
Oh.. btw, add hybrid579 in tags (Previous Name as Roddie), if you see, he is adding his previous name in his last Ranked maps and GDs too :P
Well, I'll probably mod it some day if I can :3.. Good Luck bro!
I try to mod this later, when i can dl without internet stick

Edit : Oh, not finished yet will do another time then
Andrea! :)
.
Going to work on it now o/
Topic Starter
Waiting for Gonzvlo and Mafiamaster.
Hi Andrea :3

BG 1024*768 will be more good~
I make a little change (cut and dele that wrong word xD)
BG
i think this mapset is unrankable >< you should at least map one diff orz, since every diff has different mapper ~~

and btw are there gonna be sb on this o.o? just asking
hm

Sekai-nyan wrote: 2x5j4k

i think this mapset is unrankable >< you should at least map one diff orz, since every diff has different mapper ~~

Ranking Criteria wrote: f233v

You must fully map at least one difficulty of a mapset if you are the person who is ing it. For collaborated beatmap sets, the er must be a part of every difficulty.
Seeing that Andrea mapped parts for both Normal and Hard, his mapset is fine.
Topic Starter
Ready for mods :3
Hey, random mod.

General

192kbit of the song is rankable? Thought 128 is limit.
The BG has that.. how should i say, "font", at the right lower corner, cut this part out.
Make similar hitsounds, no changes, "they" you used whistle sound, next moment not. (Normal/Soft change) I think normal hitsounds fit perfect for it. Also if you keep the soft one, make it louder, fits much more. The clap is almost loudless to me.


Easy

00:21:678 (3) - This slider goes outside and breaks the flow a bit imo, Ctrl + J it and place it where it was, also place the following circle further away then
00:48:397 (2) - You cant see the slider reverse not so good, dont overlapp.
00:50:272 (1) - Start the spinner earlier, the Vocal starts where you put the circle, maybe remove it and make the spinner longer?
01:39:960 (2,3,4,1) - These sound settings break the preview ones
02:09:960 (4) - Wrong spacing
03:02:460 (1) - Remove NC, doesnt fit with the vocal
03:19:335 - , 02:11:835 - , 01:06:210 - Here are unnecessary timing points, remove them
03:38:085 (1) - I would say remove NC since its still part of the preview slider
03:50:272 (2,3) - These doesnt fit the map and flow at the end, make something what more exciting at the end as a good finish.

Hard

General
Copy paste, because of finishing .__. GET OFF THIS

Overall
00:30:350 (3) - Spacing, this is a reeeeally huge jump for not having some so far, dont do this only for symmetry ._. // 01:38:788 (3) - here you didnt do it, here its ok
00:36:210 (1) - This spinner has not much impression at this part, remove it and add some more sliders and circle? :) Would suit much better imo. Also the vocal would start at 00:34:335 - and you wouldnt expect the spinner. And remove the clap at the end and add a whistle, clap is too harsh since no sounds
00:41:835 (1) - Spacing, too far from the preview circle, at least keep the spacing here
00:58:944 (1) - Remove NC, part of the preview vocal imo
01:02:694 (1,2,3,1,2,3) - , 02:10:194 (1,2,3,1,2,3) - These stacks at the top of the sliders are really odd, put them on top of the start please
01:54:960 (1) - Antijump because of symmetry? Dont do this u.u
02:08:085 - Start clapping here again you stopped why? Put claps like you did before. You continue again at 02:10:897 - but i would say you should clap this part too
02:13:710 (2,3,4,5,6,7,8,9,10,11,1,1) - , 01:05:975 (1,2,3,4,5,6,7,8,9,10,11,12,1,1) - , 03:21:210 (1,2,3,4,5,6,7,8,9,1) - Why not adding claps for better rythm on such streams? You can make various stuff.
03:03:631 (5,6,7,8,9,10,11) - , 03:44:647 (4,5,6,7,8) - This stream just really does break the flow fully, also no background music at this part
03:16:522 (2) - Spacing, Symmetry Jump D:, dont do this! At least not to big!
03:22:147 (9) - You added NC on other streamsliders, why not here?

03:23:085 (1) - You cant see this sliderstart because of the hitburst so good, move it a little
03:47:694 (1) - Spacing again, sudden jump and the music isnt jumpy, more soft, move it upwards and little right


Thats it :)

Also, once you have a SB, text me and i will check it for you if you want.
[Normal]
Gabe:
01:31:522 (2) - Move the start of this slider one grid to the right so that the start and end line up vertically. This will make the handles symmetrical and makes the spacing of this whole combo consistent. Ctrl+H to see what I mean.
188,192,91522,2,0,P|256:252|256:252|324:192,1,180

[Hard]
Gonzvlo:
01:39:960 (1,2) - Symmetry.
Andrea:
02:23:436 (4,5) - Not snapped to the end of the slider.

Very minor stuff, no kd plz.

Nice. ;)
haiii~
[General]
o3o
[Normal]
  • Gabe
  1. 00:28:710 (3) - i think you should remove whistle from the reversearrow
  2. 00:32:460 (2) - same here remove it from the reversearrow
  3. 00:33:397 (3) - replace clap with whistle at the beginning, remove whistle from reversearrow and from slider end
    Mafiamaster
  4. 00:45:116 (1) - remove clap
  5. 00:45:585 (3) - add a clap on beginn of the slider
  6. 00:49:803 (4) - add a clap
    Saten
  7. waaaah spacing >_< i ask me why in 1/2 00:53:085 - to 01:04:335 - you use 1.10 spacing and then you return to 1.0 ? o3o plese try to fix it and make it coerent with the other part :3
    Gabe
  8. 01:40:897 (3) - remove whistle from reversearrow and sliderend and add it on sliderstart / and remove clap from there
    Saten
  9. 02:00:585 - from here all your part have inconstency on spacing please fix it :C
    Andrea
  10. 02:21:678 - allontanali un po sono un po' troppo vicini ma cerca di mantenere la loro simmetria u.u
    Saten
  11. again spacing <.<
  12. 02:56:835 (1) - move it to x:256 y:128 for starting and then fix all spacing in your part ;_;
[Hard]
  • Andrea
  1. Hai pensato nella prima parte di sostituire quei mini stream aggiungendo qualche slider? :U sarebbe molto carino secondo me e giocabile molto di piu u.u
    e come ti ho detto nella 3a parte don't be lazy è_é non fare copypaste :C su su rifalla pigro u_u
    Aleks
  2. 03:03:631 (5) - new combo (?)

    nothing more to say :V good luck :3
Topic Starter
Thank you :)
[General]
02:34:335 - Start break time from here?


[Hard]
  1. Gonzvlo
    00:32:460 (1,2,3,4) - I know you made them by rotating, but they are not symmetrical. Start rotating from the position x:320 y:128, then they could be symmetrical.
    01:37:850 - Add a circle?

  2. Roddie
    00:43:710 (3) - Why don't you make it curved? I feel it should be a set of 3 curved sliders. Such as 00:38:085 (1,2,3)
    01:59:413 (1,2,3,4) - http://osu-ppy-sh.jeuxcrack.net/ss/564946

  3. Aleks or Andrea
    02:14:881 (12,1) - Spacing is a bit large in comparison to 01:07:381 (13,1)


[Normal]
  1. Gabe
    00:30:585 (1) - That whistle slider is very noisy. Reduce audio volume by half.
    01:36:210 (3,4) - I know this wouldn't be a problem in Normal if there is Easy diff already. Since beginner has no choice, so please refrain to stack under slider.
    01:38:085 (1) - That whistle slider is very noisy. Reduce audio volume by half.

  2. Saten
    01:02:928 (4,5,6) and end of 01:00:585 (3) - Try drum sampleset out?
    02:00:585 (1) - Symmetry with 02:02:460 (2) ?
    02:09:960 (4,5) - Try drum sampleset out?


modded just few... o3o
Andrea is lazy
Hey!

[Normal]

  1. 00:20:741 (4,1,2,3) - After 00:19:803 (3) - being played there,I actually expected this pattern to be played upwards--->downwards instead of the opposite,as it follows better 00:19:803 (3) - 's oval flow. What about replacing it to follow this kind of flow? It's a really little thing itself,but I believe this actually plays pretty good :P
    SPOILER

    268,220,20741,1,8,0:0:0
    192,312,21210,5,8,0:0:0
    144,348,21444,1,0,0:0:0
    84,344,21678,2,8,P|56:300|56:300|44:268|52:228,1,120
    148,160,22616,1,8,0:0:0
    36,120,23085,6,0,P|76:64|76:64|188:28,1,180,2|0,0:0|0:0,0:0:0
    196,88,24022,2,0,P|255:159|255:159|311:91,1,180
    328,32,24960,2,0,P|434:67|434:67|474:123,1,180,2|0,0:0|0:0,0:0:0
    492,180,25897,1,8,0:0:0
  2. 00:32:460 (2) - I guess you missed a whistle at the end? This does actually fit really good with the song itself,and as you used this in the following slider not having it here feels quite strange. What about adding it? It's a really little thing,though. If you do that,do the same on 01:39:960 (2) - !
  3. 00:46:522 (4,1) - I didn't really like how this flowed,because of 00:47:460 (1) - 's placement/curve kinda ruining the oval flow created by 00:46:522 (4) - ... I would instead rearrange them so that they instead follow this kind of flow. Here,I made a little pattern that could do this without problems,using opposed curves. See if you like it!
    SPOILER


    380,140,47460,6,0,P|428:136|460:104,2,90,8|0|0,0:0|0:0|0:0,0:0:0
    336,96,48397,2,0,P|336:55|307:17,2,90,8|0|0,0:0|0:0|0:0,0:0:0
    324,156,49335,1,8,0:0:0
    256,252,49803,1,8,0:0:0
  4. 01:02:928 (4,5,6) - It could be just me,however this kind of pattern,probably because of its structure,felt quite "meh" to play to me. I would see instead better a triangular pattern starting from 01:00:585 (3) - 's arc to follow 01:04:335 (1,2,3,4) - ... Try it and see if you like it!
    SPOILER


    208,72,62928,1,0,0:0:0
    120,152,63397,1,2,0:0:0
    232,196,63866,1,0,0:0:0
    316,108,64335,6,0,P|372:80,1,60,0|0,0:0|0:0,0:0:0
  5. 01:42:303 (1) - After the "zig-zag like" movement applied with 01:39:960 (2,3,4) - , this slider going up kinda felt umpleasing to play,imho. I would say CTRL+G does play better,anyways I have done some little tweaks to emphatize this zig-zag movement. See if you like it :P
    SPOILER

    452,176,99960,2,0,P|468:268,2,90,2|2|2,0:0|0:0|0:0,0:0:0
    404,144,100897,2,0,P|408:36,2,90,8|2|2,0:0|0:0|0:0,0:0:0
    348,164,101835,1,0,0:0:0
    349,282,102303,6,0,P|224:168|324:48,1,360,8|0,0:0|0:0,0:0:0
    02:42:772 (3) - and 02:54:022 (3) - : as the synth here is repeating itself here, I think some whistles at both the repeat and the end would fit pretty good actually. Considering the synth's pitch here,these whistles do work really good there.
  6. 02:59:178 (2) - Uhm,keeping this slider for all this lenght feels quite strange here. I know the rhythm stops here, but anyways following a bit more the vocals here does actually fit better imho... Consider to split this in a 2/1 slider with a note 1/1 after it,like here:

    I prepared a little pattern too based on this fixing the spacing,see if you like it :P
    SPOILER


    256,192,179178,2,0,P|300:332|384:344,1,240,8|0,0:0|0:0,0:0:0
    464,264,180585,5,0,0:0:0
    480,144,181053,1,8,0:0:0
    404,52,181522,2,0,P|448:28|496:32,2,90,0|8|0,0:0|0:0|0:0,0:0:0
    364,92,182460,6,0,P|376:152,1,60
  7. 03:08:085 (1,2,3) - Mixing that linear pattern with 03:09:491 (4) - does not really play that good... xD I would instead make an arc-shaped pattern here,as it flows really smoothly here... See what I have done here!
    SPOILER

    256,192,186678,2,0,P|280:240|344:268,2,120,8|0|8,0:0|0:0|0:0,0:0:0
    280,76,188085,5,4,0:0:0
    160,64,188553,1,8,0:0:0
    88,160,189022,1,8,0:0:0
    144,268,189491,2,0,P|92:308,2,60,8|0|8,0:0|0:0|0:0,0:0:0
  8. 03:42:303 (2) - CTRL+G here? It's a quite little thing,but as the direction of 03:40:428 (3,1) - and 03:45:585 (1) - this does flow more smooth and natural there...
[Hard]

  1. 00:19:335 (1,2,3,4,5,6,7,8,9,10) - Following the synth here despite of the vocals which are actually taking place here is a quite bad idea here. While it worked before,because of the vocal string being in these patterns,here it just sounds out of place... I would do instead a patter similar to the one you have done in the beginning,like this:
  2. 00:32:225 (x)- This rhythm stop here is kinda abrupt after that triplet... You could follow the synth too by adding a note here,maybe stacked with the slider's end... It's a really little thing,but I think this does actually play pretty good :P
  3. 00:38:085 (1,2,3) - This is a really little thing,just fix if you want: instead of placing these curved sliders in this way,what about making a pattern composed by 2 opposed sliders which create a pretty nice wave pattern to play and composed by a linear slider right after it? Imho,this does smooth out the flow pretty good,so consider trying it :P
    SPOILER

    300,68,38085,6,0,P|356:88|436:68,2,120,4|0|0,0:0|0:0|0:0,0:0:0
    208,40,39022,2,0,P|152:20|72:40,2,120,2|0|0,0:0|0:0|0:0,0:0:0
    236,132,39960,2,0,P|252:260,2,120,2|0|0,0:0|0:0|0:0,0:0:0
    208,40,40897,1,2,0:0:0
    124,88,41131,1,0,0:0:0
    124,88,41249,1,2,0:0:0
    124,88,41366,1,8,0:0:0
    28,76,41600,1,2,0:0:0
  4. 00:44:647 (4,5,6,7,8) - Oh well,this arrangement actually felt kinda random here to me and it plays quite bad,honestly talking... What about rearranging it to create a better pattern to play? Actually,I would see pretty good a returning pattern,as seen here:
    SPOILER

    324,252,43710,2,0,P|384:270|444:252,2,120,2|0|0,0:0|0:0|0:0,0:0:0
    264,176,44647,1,2,0:0:0
    312,96,44881,1,0,0:0:0
    348,128,44999,1,2,0:0:0
    360,176,45116,1,8,0:0:0
    264,176,45350,1,2,0:0:0
    180,128,45585,6,0,P|164:192|204:252,1,120,6|0,0:0|0:0,0:0:0
    232,256,46053,2,0,P|272:264|308:312,1,80,8|0,0:0|0:0,0:0:0
    332,380,46522,1,0,0:0:0
    388,304,46756,1,2,0:0:0
    388,304,46874,1,0,0:0:0
    388,304,46991,1,8,0:0:0
    484,320,47225,1,2,0:0:0
    452,228,47460,6,0,P|492:168|468:108,2,120,2|0|0,0:0|0:0|0:0,0:0:0
    392,152,48397,2,0,P|264:152,1,120,2|2,0:0|0:0,0:0:0
    224,152,48866,1,8,0:0:0
    132,184,49100,1,0,0:0:0
  5. 01:16:991 (8) - CTRL+G here? It's a quite little thing and you may not agree with it,but after 01:17:460 (1) - 's direction I felt more comfortable playing using these 2 pairs of sliders reversed which create a pretty good circular motion with the cursor.
  6. 01:39:960 (1,2,3) - After 01:38:085 (2,3,4,5) - being played there,I would structure the whole pattern to go downwards instead of upwards,it felt way more smoother to play for me,imho...
    SPOILER

    356,160,99960,6,0,P|408:148|440:116|440:116|463:116,2,120,2|0|0,0:2|0:0|0:0,0:0:0
    156,160,100897,2,0,P|104:148|72:116|72:116|48:116,2,120,2|0|0,0:2|0:0|0:0,0:0:0
    179,253,101835,2,0,P|255:365|332:252,2,320,2|2|2,0:2|0:2|0:2,0:0:0
  7. 02:28:710 (2,3,4) - What about flipping this whole pattern horizontally by using CTRL+H? As of the dropoff with 02:28:006 (9) - ,following it with a linear flow would play quite good,imho.
  8. 02:44:881 (1,2,3,4) - Huh,using these jump-stacks here isn't really the best thing imho... As the vocals there take the place and then leave a little break,you could use this to create a little triangular jump that imho fits way better than this setting... Here's what I have done:
    SPOILER

    256,280,164881,5,0,0:0:0
    164,120,165116,1,0,0:0:0
    348,108,165350,1,0,0:0:0
    256,180,165585,1,8,0:0:0
    164,120,165819,5,0,0:0:0
    164,120,165936,1,0,0:0:0
    164,120,166053,1,8,0:0:0
    116,204,166288,2,0,P|112:248|124:284,1,80,0|8,0:0|0:0,0:0:0
  9. 02:48:631 (x)- As the vocal transition to the previous held to the new phrase,I would suggest to add a note here. A doublet here does actually play really good,and I see no reason to skip this transition!
That's it. Awesome collab, I see all of you put a lot of effort in this map! I hope I have been helpful with my mod,and call me back once finished fixing!

Andrea is lazy
Topic Starter
Really helpful, thanks a lot :3
All seems in order to me now.

Bubbled!

Good luck with the map ^^
lol good job!
Why don't you always answer to mods, Andrea? :(
Don't say "I'm lazy" or something similar.
Modding is another communication, which isn't one-way direction.
Eh.. wait, can this even go for Rank?
Okay, seems legit. Congrats for Rank.

ykcarrot wrote: 2l4v3k

Why don't you always answer to mods, Andrea? :(
Don't say "I'm lazy" or something similar.
Modding is another communication, which isn't one-way direction.
I've tried to tell the same thing to him on my previous mod

Stefan wrote: 5nd6l

Eh.. wait, can this even go for Rank?
Okay, seems legit. Congrats for Rank.
It isn't ranked yet lol
It's more or less already ranked, it's just a question about the time.
Topic Starter

ykcarrot wrote: 2l4v3k

Why don't you always answer to mods, Andrea? :(
Don't say "I'm lazy" or something similar.
Modding is another communication, which isn't one-way direction.
Sorry about that, won't happen again ><
I wish you the best of luck in everything!
i'd like to give this a week at least (7 days) before a bubble, lest some mistakes rise their ugly head that weren't seen by the last 5 mods

oh, another difficulty would be nice as well (NHI spread maybe?), pretty sure we still have a rule about that somewhere
Stop this lazy mapping/speedranking. From now on your maps must be minimum a week old and atleast 3 pages of mods before bubbling or I won't hesitate to pop.

/rage
Sorry i have to do this but im gonna start enforcing difficulties having the Correct name

Your hard has 1/4 streams everywhere, jump patterns and also insane spacing at points. its not a hard its a light insane. name it a insane, this is a MUST

This mapsets spread is terrible and you map almost none in it. this is really not acceptable. make another diff to create a better spead. also the jump between your diffs is too much, the extra diff "must" be a diff between the two difficulty wise


Normal

01:04:335 (1,2,3,4,5) - im not sure about this, having a long 1/2 stream in the normal seems out of place and didnt really suit the difficulty level of the map, think of changing this
02:11:835 (1,2,3,4,5) - again not sure over this stream on the "easiest" map of the whole set

sorry but the combos in this map are not good, they need some "major" work, ive posted the most important ones for the moment
01:19:335 (6,7,1) - incorrect comboing. move the newcombo at 01:20:741 (1) - to the 6 on the pattern before it
01:54:960 (1) - remove new combo, your breaking your own pattern
02:04:335 (4,5,1,2,3) - new combo that 4 then remove it on the (1) creates a proper combo pattern what follows your map and not destroying your overall pattern
02:26:835 (6,7,1) - same thing with combos again, remove from the 1 and put on the 6
02:58:710 (1) - remove new combo
03:00:585 (1,2,3,1,2,3,1,2,3,4) - yea your combos have no consistancy at all, i think you know how this needs to be fixed ^^
03:15:116 (1,2,3,4,5,1,2,3,4) - again breaking your own consistant pattern, easy to fix for you
03:45:585 (1) - start and end point overlap abit tooo much, enlarge and widen abit so the slider direction is fully readable

i need you in irc to mod the combos on the Insane difficulty because by what i see the combos between the different mappers completely destroy each other, which really kills the consistancy in the map, and i need to understand and suggest better ways to re combo this difficulty
Topic Starter
@Ephemeral: Will see what can I do.

@Lolicore Flandre: You don't make rules out here, so stop telling me what should I do.

@jericho2442: Thanks for checking it, fixed almost all of them.
@Lollicore : not only Andrea's maps are ranked fast i wanna this because he is not the only one so don't give him rules or something like this because why a rule only for him and not for all mappers? i find it not right <.<
Topic Starter
Going to make a true Hard difficulty with Dark_Ai now ^^
Just as I said to you :I

Andrea baka ~~

And i want to know, what's wrong with speedranking? if the map is good and worth ranking.

I dont see anything wrong to keep it on pending o.o

Lolicore Flandre wrote: 1w6p5q

From now on your maps must be minimum a week old and atleast 3 pages of mods before bubbling or I won't hesitate to pop.
I would love to see this as official Ranking Criteria. Even I think 3 pages can be sometimes a bit too much, this concept would be wonderful. And not because of Andrea. I am impartial about the current situation.
Licker :lol:
Topic Starter
1 week of age and 10 mods, that's more reasonable.

Anyway, Hard is almost finished.
Mercurial

Lolicore Flandre wrote: 1w6p5q

Stop this lazy mapping/speedranking. From now on your maps must be minimum a week old and atleast 3 pages of mods before bubbling or I won't hesitate to pop.

/rage
This is coming from a Staff member.

C'mon dude, what a shame! I lol'd at everything you said.

Anyway, weird to see you not mapping an anime song, Andrea. Keep going :)
Topic Starter
Hard is finished, SB is still work in progress!

Thank you Mercurial <3
I want to daaaaaaaanceeeee!
and loveeeeee!
and daaaaance again!

awesome set. can't wait for rank. :o
Disregard everything, I was in rage mode :D
Topic Starter
Thank you guys, I will work hard to improve this mapset as much as I can, will do my best ><

And sorry if sometimes I react bad too xD
Make sure to add Dark_Ai into the tags
Topic Starter
Roger, thanks.
..Roger? LOL
I will pay you if you rename as Ro--



Damn..
Don't forget to add tag "collab"
And I thought you wanted Taiko collabs :/
I am disappointed now. Good luck rushing through ranking process once again, tho.
Topic Starter

Loctav wrote: 3n5266

And I thought you wanted Taiko collabs :/
I am disappointed now. Good luck rushing through ranking process once again, tho.
I can't map Taiko difficulties as I told you.

Anyway refrain from making comments like your second line next time please, thanks.
Storyboard suggestions:
You know, DarkAi, it felt wrong to place flashes at 02:36:210 in one of the breaks. It empahasizes nothing imo. It could be maybe better to place them at "yes" words: 02:35:975 - 02:37:850 - 02:39:725. Try it.
Hi!! :D

:!: Insane Collab

[Normal]
00:49:335 (3,4) More Spacing
01:38:085 (1) Whitsle finish slider
03:15:116 (1,2,3,4,5) :?:
03:36:210 (3) :!: Ugly Slinder :C
[Hard]
00:10:897 (3) :?:
01:08:085 (1) :?:
01:08:905 Add Circle (Only if you do what I suggested ^)
01:09:725 (5) (01:08:085) <
01:10:311 Add Circle (Only if you do what I suggested ^)
[Insane]
Mmm ... I can not Modearla, they made the best mappers in the world, that I can find wrong with it? : 3

Good map, I hope To serve: 3
Topic Starter
Updated, thanks.
Star-Shot For You.. :3
come richiesto <.< se si puo chia mare mod :V
[Hard]
  1. 00:19:803 (3) - tocca (almeno nella mia skin) il drain quindi cerca di spostarlo poco poco piu in giu affinche non lo tocchi http://osu-ppy-sh.jeuxcrack.net/ss/572073
  2. 01:06:210 (5,6) - rimuovi e metti uno spinner ci sta meglio
  3. 01:23:085 (6) - finish (?)
  4. 02:07:850 (5,6) - roba da nazi - falla un poco meglio http://puu.sh/1OGZU
  5. 02:13:710 (4,5) - come li odio sti cosi ci stanno male spinner plz ;_;
  6. 02:30:585 - inb4 mi dirai che è fatto apposta che è unsnapped il break
  7. 03:21:210 (5,6) - rimuovi questi 2 e metti uno spinner è-é
rimuovi il clap sulla insane plzzzzz come detto in irc
Mercurial

Stefan wrote: 5nd6l

I will pay you if you rename as Ro--



Damn..
I want a , gift me one ;_;

ykcarrot wrote: 2l4v3k

Don't forget to add tag "collab"
Collab and Collaboration, please.
... D:
Topic Starter
Waiting for kevincela to recheck :/

I'll ask someone else.
Moe Andrea <3

Let me mod this ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane] 1o141


  1. 02:03:865 (2,3,4) - Make a symmetry to here? like this.
  2. 02:44:061 (4,5) - Sound a bit weird to me,try like this.
  3. 02:47:225 (9) - Symmetry with 02:46:288 (5) - end point.

[Hard] 1u1958


  1. 01:00:116 (4) - Pls don't overlapping,looks ugly to me,try like this.
  2. 02:07:616 (4) - Same as above.
  3. 03:25:897 (2) - Try move to 03:26:600,sound much better.
  4. 03:39:256 (3,4) - These note isn't symmetry.
  5. 03:53:085 - Remove finish,sound better to me.

[Normal] 606311


  1. 02:02:460 (2) - Flip this slider,looks much better,like this.
  2. 03:26:835 (1,2) - These slider isn't symmetry.
  3. 03:53:085 - Remove whistle,sound better to me.

OK ~ That's all ~ awesome song and collab set ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter

Kawayi Rika wrote: 3r5631

Moe Andrea <3

Let me mod this ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane] 1o141


  1. 02:03:865 (2,3,4) - Make a symmetry to here? like this. Aleks made it that way in purpose.
  2. 02:44:061 (4,5) - Sound a bit weird to me,try like this. Sounds fine to me actually.
  3. 02:47:225 (9) - Symmetry with 02:46:288 (5) - end point.
Fixed.

[Hard] 1u1958


  1. 01:00:116 (4) - Pls don't overlapping,looks ugly to me,try like this. Fixed.
  2. 02:07:616 (4) - Same as above. Fixed.
  3. 03:25:897 (2) - Try move to 03:26:600,sound much better. I think it's fine like this.
  4. 03:39:256 (3,4) - These note isn't symmetry. Fixed.
  5. 03:53:085 - Remove finish,sound better to me.
Fixed.

[Normal] 606311


  1. 02:02:460 (2) - Flip this slider,looks much better,like this. Fixed.
  2. 03:26:835 (1,2) - These slider isn't symmetry. Fixed.
  3. 03:53:085 - Remove whistle,sound better to me.
Fixed.

OK ~ That's all ~ awesome song and collab set ~

Call me back recheck ~ when you are ready ~
;)
Thank you for your mod :3
I can't wait for the rank of this map

Go Andrea !!!
Rank it! :D
OK ~ Looks much better ~

Let's dance again <3


Topic Starter
Thank you guys :)

Kawayi Rika wrote: 3r5631

Moe Andrea <3
He is not moe!!
[General]
  1. Storyboard: In your .osb you have a line which makes the map end a lot later than it should. The line is:
    Sprite,Background,Centre,"SB\black.png",320,240
    F,0,233085,242460,1
    As you can see the 242460 timestamp is what causes this, because the mp3 is only 236800ms long. I suggest you change it to 234022 because that's where the last SB element (apart from this one) ends.
[Insane]
  1. Drain-1? Drain 7 is a little tricky outside the chorus. Sure it's an easy map and all but apply HR and watch yourself die haha.
  2. 01:22:616 (5) - Finish at the end? (check 02:30:116 (5))
  3. 01:37:147 (6) - Missing a whistle? Not sure.
  4. 02:44:061 (4) - The lack of the clap here makes it sound like you are missing it, however it's impossible to map it cause of this slider. I suggest to place a whistle at the start of this slider to mask that because not only it sounds good, you used it at 02:48:749 (5) which I think it's damn awesome.
[Hard]
  1. 00:30:116 - The flow gets broken here cause there is no beat mapped. I suggest you map a circle with normal hitsound set and then swap 00:30:350 (1) - to soft (maybe even apply a whistle?). Such a thing doesn't occur anywhere in the map but here so it makes it inconsistent a bit as well. :p Up to you how you handle this though.
  2. 01:23:085 (6) - (soft) Finish at the end?
[Normal]
  1. 01:23:085 (6) - (soft) Finish at the end?
  2. 01:41:835 (4,1) - The new combo should be on this 4.
Topic Starter
All fixed, thank you really much!
Will give you some SB corrections, this can get optimized so much better.
edit: optimizations done. Now it no longer goes above 5.0 load either. This renders black.png obsolete and you should remove it. No kd.
Topic Starter
Thanks a lot, everything applied :)
lolcubes call me recheck again :3

[General] 2o6n


  1. You are forgot Add 'collab' in tags.

[Hard] 1u1958


  1. 01:22:381 (3) - Remove this note,siound much better.

[Normal] 606311


  1. 01:23:085 - Missing Add finish to here,same as other diff.
Topic Starter
Fixed, thanks x_x

Forever popped ._.
Made some hitsounds/placement changements via IRC:

SPOILER
19:15 -kevincela-: ready?
19:15 Andrea: YES
19:15 Andrea: I'M LADY
19:15 -kevincela-: k
19:17 -kevincela-: nella normal
19:18 Andrea: gogo o3o
19:18 -kevincela-: 00:28:710 (3) - visto che sono stati aggiunti I whistle alla fine degli slider 3/2 ripetuti,non sarebbe meglio metterne uno alla fine per tenere questa consistenza?
19:18 -kevincela-: 00:28:710 (3) - visto che sono stati aggiunti I whistle alla fine degli slider 3/2 ripetuti,non sarebbe meglio metterne uno alla fine per tenere questa consistenza?
19:18 Andrea: fixed
19:20 -kevincela-: 00:43:710 (3) - all'inizio di questo slider non c'è nessun suono "risemblabile" a un clap,visto che vi è un clap 1/1 dopo rispetto a quando lo slider comincia. dovresti eliminarlo :\
19:20 -kevincela-: 00:43:710 (3) - all'inizio di questo slider non c'è nessun suono "risemblabile" a un clap,visto che vi è un clap 1/1 dopo rispetto a quando lo slider comincia. dovresti eliminarlo :\
19:20 -kevincela-: e metterne uno su 00:44:647 (4) -
19:20 Andrea: fixed
19:20 -kevincela-: 00:45:116 (1) - rimuovi il clap se hai fatto
19:22 Andrea: fixed owo
19:24 -kevincela-: 01:12:303 (2,3,4,5,6,7) - oh,perchè hai switchato lo DS a 0,8x quando non c'è davvero nessun motivo per questa riduzione 1.0x ---> 0.8x? Potresti allargare per tenere lo spacing consistente....
19:24 -kevincela-: 01:12:303 (2,3,4,5,6,7) - oh,perchè hai switchato lo DS a 0,8x quando non c'è davvero nessun motivo per questa riduzione 1.0x ---> 0.8x? Potresti allargare per tenere lo spacing consistente....
19:24 -kevincela-: http://puu.sh/1QGyi <--- pattern con spacing fixato
19:25 -kevincela-: 01:30:585 (1) - che ci fa il finish alla fine qui? E' un errore mentre fixavi? ò_ò
19:25 -kevincela-: non c'è nella parte precedente,e non segue davvero niente,sul quel red tick poi xD
19:27 -kevincela-: 02:19:803 (2,3,4,5,6,7) - ancora,è meglio alzare il DS a 1.0x >_<
19:32 Andrea: FIXED
19:32 -kevincela-: dat caps
19:34 -kevincela-: ok,iamo alla Hawrd
19:36 -kevincela-: 00:28:475 (5,6) - inanzitutto,lo spacing là è inconsistente,anche se di poco,inoltre perchè avete usato un linear flow qui,quando con 00:26:366 (1,2,3) - avete fatto un pattern ad arco? E' una piccola cosa,ma penso che utilizzare un pattern ad arco lì sia la scelta più azzeccata,visto che ci flowwa piuttosto bene
19:36 -kevincela-: 00:28:475 (5,6) - inanzitutto,lo spacing là è inconsistente,anche se di poco,inoltre perchè avete usato un linear flow qui,quando con 00:26:366 (1,2,3) - avete fatto un pattern ad arco? E' una piccola cosa,ma penso che utilizzare un pattern ad arco lì sia la scelta più azzeccata,visto che ci flowwa piuttosto bene
19:36 -kevincela-: 00:28:475 (5,6) - inanzitutto,lo spacing là è inconsistente,anche se di poco,inoltre perchè avete usato un linear flow qui,quando con 00:26:366 (1,2,3) - avete fatto un pattern ad arco? E' una piccola cosa,ma penso che utilizzare un pattern ad arco lì sia la scelta più azzeccata,visto che ci flowwa piuttosto bene
19:36 -kevincela-: http://puu.sh/1QGUN
19:36 -kevincela-: wait,posto il code
19:37 -kevincela-: http://puu.sh/1QGWc
19:40 -kevincela-: 00:32:460 (4,5,6) - Considerando le circostanze,sfruttare il blanket per quello stack lì non viene giocato scorrevolmente,probabilmente perchè l'oval flow 00:32:460 (4) - viene totalmente spezzato,e con quello stack lì avrei preferito piuttosto un andamento ad onda usando i 2 slider opposti,viene giocato piuttosto scorrevolmente imho
19:40 -kevincela-: 00:32:460 (4,5,6) - Considerando le circostanze,sfruttare il blanket per quello stack lì non viene giocato scorrevolmente,probabilmente perchè l'oval flow 00:32:460 (4) - viene totalmente spezzato,e con quello stack lì avrei preferito piuttosto un andamento ad onda usando i 2 slider opposti,viene giocato piuttosto scorrevolmente imho
19:40 -kevincela-: 00:32:460 (4,5,6) - Considerando le circostanze,sfruttare il blanket per quello stack lì non viene giocato scorrevolmente,probabilmente perchè l'oval flow 00:32:460 (4) - viene totalmente spezzato,e con quello stack lì avrei preferito piuttosto un andamento ad onda usando i 2 slider opposti,viene giocato piuttosto scorrevolmente imho
19:40 -kevincela-: http://puu.sh/1QH1r http://puu.sh/1QH2e
19:41 Andrea: quanto sei nazi <.<
19:41 -kevincela-: orz
19:41 -kevincela-: lascia se vuoi :P
19:41 Andrea: questo si xD
19:42 -kevincela-: oh,è un buon segno
19:42 -kevincela-: se vado nazi vuol dire che la diff è pro
19:42 Andrea: :D
19:46 -kevincela-: 00:46:522 (4,5,1) - un altra picolisssimissimissima cosa: considerando l'oval flow di 00:46:522 (4) - ,potresti continuarlo meglio andando dall'alto verso il basso,con 00:47:460 (1) - che va verso il basso viene giocato decisamente fluidamente! http://puu.sh/1QH66 http://puu.sh/1QHc0 http://puu.sh/1QHd7
19:46 -kevincela-: 00:46:522 (4,5,1) - un altra picolisssimissimissima cosa: considerando l'oval flow di 00:46:522 (4) - ,potresti continuarlo meglio andando dall'alto verso il basso,con 00:47:460 (1) - che va verso il basso viene giocato decisamente fluidamente! http://puu.sh/1QH66 http://puu.sh/1QHc0 http://puu.sh/1QHd7
19:46 -kevincela-: 00:46:522 (4,5,1) - un altra picolisssimissimissima cosa: considerando l'oval flow di 00:46:522 (4) - ,potresti continuarlo meglio andando dall'alto verso il basso,con 00:47:460 (1) - che va verso il basso viene giocato decisamente fluidamente! http://puu.sh/1QH66 http://puu.sh/1QHc0 http://puu.sh/1QHd7
19:46 -kevincela-: inb4nazi
19:55 -kevincela-: 03:10:897 (1) - oh beh,va bene costruirsi il ritmo qui,ma su 03:11:131 - non c'è nessuno strumento da seguire,proprio nessuno... ti consiglierei piuttosto di trasformare il tutto in uno slider 3/2 ripetuto,visto che segue sia le vocali che il sintetizzatore: http://puu.sh/1QHvy
19:55 -kevincela-: 03:10:897 (1) - oh beh,va bene costruirsi il ritmo qui,ma su 03:11:131 - non c'è nessuno strumento da seguire,proprio nessuno... ti consiglierei piuttosto di trasformare il tutto in uno slider 3/2 ripetuto,visto che segue sia le vocali che il sintetizzatore: http://puu.sh/1QHvy
19:58 -kevincela-: 03:41:835 (3) - piccolissima cosa qui: che ne dici di spostare questo slider a x:196 y:352? è opzionale,ma comunque crea un pattern lineare con 03:40:428 (1,2) - che secondo me è ottimo da gicoare :P
19:58 -kevincela-: 03:41:835 (3) - piccolissima cosa qui: che ne dici di spostare questo slider a x:196 y:352? è opzionale,ma comunque crea un pattern lineare con 03:40:428 (1,2) - che secondo me è ottimo da gicoare :P
19:59 -kevincela-: nella insane
19:59 -kevincela-: 00:53:085 (1) - Immagino sia un errore,ma rimuovi "Normal" dalle additions e metti "Auto"
19:59 -kevincela-: non ci sta per niente qui :\
20:00 -kevincela-: vado afk un attimo
20:05 Andrea: all fixed
20:06 Andrea: brb pure io, lascio il resto qua o.o
20:06 Andrea: lascia*
20:06 -kevincela-: k
20:06 -kevincela-: /back
20:08 -kevincela-: 02:00:585 (1) - ancora,cambia additions a "Auto"
20:11 -kevincela-: 03:45:467 - che ne diresti di aggiungere na nota qui? è una piccola cosa,ma crea una tripletta piuttosto divertente da giocare e che funziona davvero bene nella song
20:11 -kevincela-: 03:45:467 - che ne diresti di aggiungere na nota qui? è una piccola cosa,ma crea una tripletta piuttosto divertente da giocare e che funziona davvero bene nella song
20:14 -kevincela-: è tutto
20:14 -kevincela-: fixa e rechecko :3
20:20 Andrea: FATTO :3
20:20 Andrea: ps non ho fixato tutto u.u
20:20 -kevincela-: np
20:20 -kevincela-: tanto erano piccole cose xD
20:20 -kevincela-: uppato?
20:20 Andrea: ye
20:20 Andrea: xD
20:20 -kevincela-: k

Now have this bubble /o/

If someone wants the translation of what has been done there,I will be more than happy to post them :D
Topic Starter
Thank you kevin :3

Let's hope there won't be any pop anymore :/
:( you don't wait me ~

OK, pls rushing and rushing ~ I don't mod your map anymore ~
Topic Starter

Kawayi Rika wrote: 3r5631

:( you don't wait me ~

OK, pls rushing and rushing ~ I don't mod your map anymore ~
Actually kevin was supposed to recheck this map 5 days ago, sorry.
gratz \o3o/ <3
Oh Gratz Andrea >//<
Yay♥
Gratz
I wanna dance and love
Congratz Andrea ;)
Congrats I can't sleep anymore = ="
:)
Mercurial
Congratz Andrea :D

Lolicore Flandre wrote: 1w6p5q

Stop this lazy mapping.
Yeah seriously Andrea.
You are setting a terrible example for the mapping community.
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