lol I just thought you don't do bgs or so ... that's why I asked Shoily_Gezo_ wrote: o6e3e
Let me do the BG instead. I haven't done that due to my laziness. I have some ideas !
[Luanny PhNyx] wrote: 3c6m2j
This song.
Cool old-styled map ;3
It would be equal to 1.60 @63 BPM... I'm meh with this, the real SV in taiko games nears more 1.30 than 1.60 actuallybomber34 wrote: o1q2a
lol I just thought you don't do bgs or so ... that's why I asked Shoily_Gezo_ wrote: o6e3e
Let me do the BG instead. I haven't done that due to my laziness. I have some ideas !That bg looks amazing imo ^^
While I also think that the SV is way to slow I still can live with it.
I would still prefer it if you think about SV 0,8 or higher, because there are no overalps in the note pattern.0,7 has just a slight overlap but meh
http://puu.sh/1fvl4Stefan wrote: 5nd6l
Because.
[Muzu]
Even it is Lavender Town, 0,7x is just horrible boring to play. 1,0x is really acceptable.
00:02:142 (3) - k fix
00:04:050 (8) - k fix
00:10:253 - Circle with k? fffffiu i can't say yes and no
00:14:786 (33) - Circle with d that would be too much to me, plus the note count is intended
00:26:476 (56) - k fix
00:36:734 (77) - remove it. fix
00:36:973 (78) - k
00:39:120 (83) - move it to 00:38:881. fixed
[Oni]
Same thing with the SV as Muzu.
To be honest, I would make the Muzu easier and rename it to Futsuu and the Oni should be a Muzu.
if you do it, thanks a lot_Gezo_ wrote: o6e3e
I will never put it back to SV 1,40 as the song is very slow-paced, explaining by the way why the OD are low.
Thank you for the modScorpiour wrote: 3o58x
Hi there~~ mod from queue~~
red - must be fixed
blue - highly recommend to consider
black - just suggestions
[General]
[Easy]
- i suppose the offset is 1178 ( -10 to current) okay.
I hear no difference except a higher pitch on the downbeat which only happens with yours so i consider it right- The approach circle is not very clear due to the colours of combo and background are too close, i suggest to choose lighter :>made combos only brighter in easy and normal, because of the bg there
[Normal]
- 00:08:822 (1,3) - i'd like to lower the volumn of finishes from here~ lowered volumn by 5%
- 00:27:907 (1) - since you have put a lot of finishes already...why not put one here :> uuh okay.
hitsounds are evil...
- 00:08:823 (1) - also suggest to reduce volumn~ same answer as in Easy
- 00:14:547 (5) - stack to 00:12:639 (1) - ? looked weird now nice catch ^^
- 00:25:044 (2) - suggest a finish at head ok
- 00:28:861 (3) - i'd like to choose whistle but not finish okay, since i follow the bg melody.
- 00:34:587 (3) - ^ ^
that's all~~ good luck with the rank :>I thought of getting this ranked on helloween but that seems to be impossible
Translated most important stuff and cutted suggestions and reasons to a basic.Mikarunoel131 wrote: i352
Na
I mod taiko for the first time.
MuzuZoda
00:10:005 - and 00:10:243 - Kats`? Would be a nice rythm
00:24:557 - don and add a kat on 00:25:034 -
00:29:989 - Kat? With the suggestion above it would sound and play good
00:30:283 - and 00:30:521 - add Kat. Don on 00:30:760 (63) -
You would keep your rythm then
^ If you do what i suggested above could you add a note on 00:31:237 and a big don on 00:31:714
That would sound nice in taiko
00:39:348 - Big Don instead of Kat
00:40:780 - add note
00:41:0018 - ^ ?
OniZoda
00:11:675 - kat
00:15:969 - don
00:22:172 until 00:24:080 - not sure about this one ... could you change pattern?
That's it :)
I hope I could help xD
That are just suggestions ^^ This was my first taiko mod
http://puu.sh/1j42KScorpiour wrote: 3o58x
Hi there~~ mod from queue~~
[TVO's Hard]
- To be honest i can't see any reason of Circle Size 6 . It's best for this map and I want this map to be old school.
- 00:08:822 - same as E/N, reduce the volumn of finishes after here plz ~ Adjusted.
- 00:10:492 - i may choose to add a note here for some change of beat :> Don't really want to.
- 00:12:400 - ^ ^
- 00:33:633 - i suppose volumn 30% might be better than 40% here Nolonger have the same audio adjustments there
that's all~~ good luck with the rank :>
bomber34 wrote: o1q2a
I gonna translate it
Translated most important stuff and cutted suggestions and reasons to a basic.Mikarunoel131 wrote: i352
Na
I mod taiko for the first time.
MuzuZoda
00:10:005 - and 00:10:243 - Kats`? Would be a nice rythm ... wut ? that would be too much for it.
00:24:557 - don and add a kat on 00:25:034 - that is what it is asked now. Fixed
00:29:989 - Kat? With the suggestion above it would sound and play good searches for 29:989, the closest to it is a 1/8 note wtf
00:30:283 - and 00:30:521 - add Kat. Don on 00:30:760 (63) - only changed the note of 63, the rest is too much imo
You would keep your rythm then
^ If you do what i suggested above could you add a note on 00:31:237 and a big don on 00:31:714 too much for the first, and the second is a no-no if you don't consider deleting the note after.
That would sound nice in taiko
00:39:348 - Big Don instead of Kat sure !
00:40:780 - add note yes
00:41:0018 - ^ ? 1/2 would be too much
OniZoda
00:11:675 - kat
00:15:969 - don kkkdkkd ? UUUUUUUUUUUUUUUUUUU dunno, but I will put it cause it sounds better (STFU DUMB DOG (cause he was yelling))
00:22:172 until 00:24:080 - not sure about this one ... could you change pattern? yeah done (deleted 2 notes)
That's it :)
I hope I could help xD
That are just suggestions ^^ This was my first taiko mod
DarkDunskin wrote: 3g206d
Taiko Mod because bomber asked in-game~
[General]
[MuzuZoda]
- Kiai Time doesn't fit the Song imo. I'd remove it. I was a bit dubitative about adding one kiai but finally isn't that good, changed.
- Please use the default Soundset in Taiko-Difficultys~ Well, I don't really think that is a good idea at first but let's consider defaulters for that one.
I noticed that you changed your Clap-Pattern here. Sometimes it's on the Main-Melody and sometimes more on the background Noise.see how it switches, it is done on purpose.
- 00:15:014 (33) - Delete this Note? A Break sounds actually nice here.
You probably should decide for one. But it's fine like it is anyway.
[OniZoda]
Well hmm, not much to say to these Taiko's.
- 00:08:812 (23) - Add Finish on this Note and delete (24)? Like in MuzuZoda? FIWED
- 00:24:080 (75) - Add Finish on this Note and delete (75)? Like in MuzuZoda? wait what did you mean 74 and then 75 ? you ask me to delete a white note here
- 00:45:551 - Maybe add a Spinner here instead of Notes? ^ yeaheahejh
It's hard to make mistakes on slow Diffs anyway.
Good luck~
EDIT:
Just in case MAT's/BAT's are still unsure:
SV 0.70 fits very well here imo. All Notes are readable, there are no overlays and stuff.
Sollte sich eig von selbst verstehen, aber bitte keine Kudos ^.=.~ Ach ja, Star.Irreversible wrote: 312d3c
Heyho mod4mod, here's my mod
TVO's Hard
Why this small circle size? :X
00:08:335 (4) - http://puu.sh/1kztH
00:15:969 (4) - Distance Snap? xD
00:16:446 (1,2,3,4) - You could arrange/make that look that better..
I don't like this map...You could definetely do better >__< -feels bad- no offense t..t
MuzuZoda
00:04:995 (11) - Why don't you continue the previous tact?
00:20:979 (46) - Circle?
00:29:090 (61) - ^
OniZoda
Don't know anything about modding Taiko, too.. xD Is it normal to map that differently? I'd simply keep the same rhythm. (But I don't know what it's like in Taiko)
Sorry, I don't really think I could help. xD See you![]()
Es ist der Wille der zählt.Irreversible wrote: 312d3c
Heyho mod4mod, here's my mod
General
Vielleicht könntest dus so machen, dass sich das Bild im Hintergrund bewegt (SB) oder irgendwie dieser Geist (von dem Turm in Lavendia) erscheint, halt so.. durchsichtig. xD wäre ne Idee, aber die Map ist mittlerweile an nem Punkt wo n SB nur extra arbeit für nix wäre, zumal ich nich mal ein SB erstellen kann xD
Easy
Okay.. was will hierran falsch sein?yay
Normal
00:10:243 (2) - Den könntest du unter den vorherigen Slider tun wäre hier ne Option aber
00:12:153 (2) - ^ würde mich zwingen alle nachfolgenden Formationen zu ändern, was nicht in meinem interesse steht, weil diese Stacks nicht zu viel besser sind, als das es sich lohnen würde
Sorry, ich denk nicht wirklich, dass ich geholfen habe. xD Bis dann![]()
Xagrok wrote: 6z726i
Allow me to translate for TVO.
Irreversible wrote: 312d3c
MuzuZoda
00:04:995 (11) - Why don't you continue the previous tact? wauttuizerou I've added something at the end to get d k ddk d k ddk d k ddk ddk d k
00:20:979 (46) - Circle? 5 note "stream" meh in a muzukashii
00:29:090 (61) - ^ that one is okay though
OniZoda
Don't know anything about modding Taiko, too.. xD Is it normal to map that differently? I'd simply keep the same rhythm. (But I don't know what it's like in Taiko) Hm, Oni = Insane and Muzu = Hard.
Xagrok wrote: 6z726i
Teency Mod.
Easy
00:21:694 (4) Vielleicht ein Finish? nein. Ton ist nicht stark genug, damit ein Finish diese Stelle hervorheben müsste
00:26:943 (4) Ich würde hier den Finish entfernen. Ne ich folge hier nicht dem Hintergrund. (2) ist nicht dumpf genug für Finish darum dort whistle
Normal
00:25:034 (2) Bitte ersetze den Finsh durch eine Whistle, das t imho besser. Das hier und v wird mir ständig vorgehalten. Ich werde aber jetzt endgültig hier den Finish ersetzen durch Whistle, weil ich bg Melodie folge und der whistle den Hintergrund hervorhebt.
00:26:943 (4) ^ ^
Catch The Beat Cup
Macht viel Spaß. 'Nuff said. yay
Taiko Diffs: Sorry, I can't mod Taiko neither can I understand it X.=.X
Sorry for the poor Mod v.=.v But as you said it, it's the thought that counts, right?
Slightly altered the pathing within the star. Not changing the angle of the star.DJPop wrote: 6z601d
~Easy~
Fine
~Normal~
Fine
~TVO's Hard~
00:45:074 (1,2,3,4,5) - star pattern would be great (with 7 or 8 angles)
00:45:074 (1,2,3,4,5) - this star pattern looks awry, using "Edit > Rotate by..." to help create a better shape
~MuzuZoda~
00:06:426 (14) - k
~OniZoda~
Fine
thank you for the modKonei wrote: 5x5237
Here to mod this like promised ~ :D
[Normal]
00:29:329 (4,5,6) - To your circle flow, I think it would be pretty nice placing them another way, a more circular one. Try it please.
I can see why it may look weird. But I think the flow is better in my way. The song gets ... "heavier" which is why it goes down to 5 and not up again like in your pic. It goes from 3 - 5 left right, because it feels weird the other way around
00:43:404 (1) - This Spinner is too loud as it is not fitting the song well here. Reduce volume by 30 % or more please ok :3
00:46:983 (1) - While talking, I don't really think the mid is a good place for this circle after Spinner. Beginners could get confused as the Hitburst is pretty much hiding the approach circle so think of another place for this note. I will think about that. I personally see no problems because you see the note early enough and normal player should be able to do "stacks"
. I liked the feeling of flowing in circles >.< why this smiley then? Made a good flow for the map and songs character. Good job here ~ thanks
[Easy]
00:43:404 (1) - Same thing for this Spinner as in Normal yes
. Yeah. Calm and nice ~ thx
Well, that's all.
Pretty strange melody, which I remind from playing Pokemon, lol. This song creeped me out back thenmemories
D
Good luck :3~
Konei wrote: 5x5237
Here to mod this like promised ~
[TVO's Hard]
00:08:812 - Unsnapped green timing point, you may want to fix this Fixed
00:19:309 (4) - Building something similar with 1 would make this pattern more reasonable I guess. Try something like
Good idea- done
00:31:237 (4) - You should allgin it with 1 perfectly, that would give a more pleasing look to that square Okay how did I miss this....
00:43:166 (1,2,3,4) - Uhm, a bit too random for me. While this is not an issue, you can try doing something more cool for this. My example would be
Eh I'm happy with how it's placed currently. I would go for a more normal pattern if I didn't need to maintain certain spacing gaps between non movable patterns. It's random because it has to be in order to bridge the gap between immovable patterns. I did slightly adjust the spacing and positions for a more appealing look to these notes.
. Well, decent and well mapped imo :3 Thanks
Oh no a pokemon ghost took over your post at the end hihiStefan wrote: 5nd6l
huh.
[Easy]
00:04:995 (3) - Hmm.. grundsätzlich t sich die Kurve dem Endpunkt von (2) richtig an, aber der letzte, weiße Endpunkt sollte um einen Grid nach oben gezogen werden. Dann ist es perfekt. yay PERFECT!
00:21:217 (3,4) - Ich persönlich würde eher einen Slider anstelle der zwei Circles setzen. Aber wie gesagt, ist MEINE Meinung. seh ich anders. Da ist nix was jetzt so besonders nach nem Slider ruft, dass ein slider von (1,2) nicht nötig wäre und ingesamt würde es eine Ordnung zerstören mit der ich eigentlich glücklich war ^.^
00:38:394 (2) - Ich würde es toll finden, wenn du Whislte am Ende noch setzt. t zur Musik sehr gut imo. kommt drauf an wie man die Slider wahrnimmt glaub ich. Wenn du die Slider als Nachhall des Dongs betrachtest t es nicht aber wenn man auf die Hintergrund Melodie achtet schon .... och manno keine Ahnung >.< kann mich nich entscheiden .... ich nehms einfach mal
[Normal]
00:25:989 (3) - NC hier, um konsistent mit dem Rest der Map zu bleiben. -> 00:08:813 (1,2,1,2) oder 00:16:446 (1,2,1,2) als Beispiel. ok
00:27:897 (1) - Finish hört sich obviously besser an.. immerhin hast du in Easy beim Slider auch am Anfang 'nen Finish gesetzt. ^^ Aber in Easy folge ich diesem Hintergrund rauschen weshalb der Finish dort t. In Normal ist es dieses piepen. Außerdem müsste ich dann (3) auch mit Finish versehen und das will ich nicht xD
00:38:394 (2) - Das Gleiche, wie in Easy. selbe Zwickmühle wie in Easy obwohl es dank höherer SV leichter fällt
00:43:404 (1) - Ich weiß nicht.. ganz persönlich find ich es besser, wenn du den Circle danach entfernst und den Spinner hier einfach bis zur Stelle des Circles verlängerst. Ich hab persönlich kein Feeling, den Circle da noch zu klicken und würde lieber zum Spinner drehen. mmmh nee. Ich persönlich hab da den Drang noch n Circle zu clicken ^^
[CtB Cup]
00:27:897 (1) - Das Selbe, wie in Normal. selbe wie in Normal
00:38:871 (4) - Das Selbe wie 00:38:394 (2) in Easy. jo
Seriously, MATs move your Power to my thread <_<
http://puu.sh/1sOQsStefan wrote: 5nd6l
huh.
[TVO's Hard]
00:14:537 (1,2,3,4) - (4) looks kinda randomly placed but I personally would change it to move (2,3) a bit down to create some like this: http://puu.sh/1s8yD Made the pattern better
00:23:603 (8) - Add Whistle? Yes
00:32:669 (2) - To be honest, the Finish is just.. too much and too loud. I am fine with Finishes like 00:31:714 (1), that totally fits good. But this one is just derp.. Replace it with Whistle. Slightly altered the volumes here and add whistles to the end, but I like the finishes there.
00:34:577 (4) - The same thing here. ^
00:36:486 (3) - Somehow it sounds without the Whistle better. I don't know, I just noticed it.Made Finish, whistle, finish whistle. That's the hitsound pattern of most of the map, so it has to fit.
00:43:643 (2) - You may move it at least at the same coordinates as 00:42:211 (3)? It looks a bit ugly imo how it appears for now. Fixed
Seriously, MATs move your Ass to the Map. <_<
mintong89 wrote: 1d3j14
Taiko Mod <3
request from Stefan o.o....
d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove
[OniMeow]
00:06:665 - maybe k? pfrt, idk what id better for it, so I'll go no and delete the note. also SO CLOSE TO 00:06:666 LOL
00:24:080 - D same reason as muzu, the instrument is predominant and I wanted to map it more
[MuzuMeow]
00:16:446 - this part i think D k d k d is better. I'd like to know why, I've k'd all the high notes instead of d because the other way is odd
yeah i just can found this. 0.0
osu file format v10
[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 1000
PreviewTime: 1158
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Lavender Town Theme
TitleUnicode:Lavender Town Theme
Artist:Junichi Masuda
ArtistUnicode:Junichi Masuda
Creator:bomber34
Version:OniZoda
Source:Pokemon: Red/Blue
Tags:yellow green edition ctb catch the beat cup TheVileOne TVO nintendo game freak _Gezo_ Taiko
BeatmapID:183340
BeatmapSetID:53810
[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.7
SliderTickRate:1
[Events]
//Background and Video events
0,0,"lavender4.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
1178,477.13717693837,4,1,0,19,1,0
[Colours]
Combo1 : 74,69,82
Combo2 : 147,47,168
[HitObjects]
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216,92,42211,1,0,0:0:0
216,92,42450,1,8,0:0:0
216,92,42688,1,8,0:0:0
216,92,43166,1,0,0:0:0
216,92,43643,1,8,0:0:0
216,92,43881,1,0,0:0:0
216,92,44120,1,0,0:0:0
216,92,44597,1,8,0:0:0
216,92,44836,1,0,0:0:0
216,92,45074,1,0,0:0:0
256,192,45551,12,4,46983,0:0:0
wtf? ^^ That is just placebo ._. Also only the original "removed" version of lavender town had these frequencies and even that is just a creepy pastaKonei wrote: 5x5237
By the way could you add a warning for this melody? It's making my head hurt and I guess I'm not the only one who could be affected by this.
1. yes placebo, also you didn't complain when you modded it back then. So why this sudden change?Konei wrote: 5x5237
Nope, I'm really getting a headache.
And the melody is kinda scary and this is an all ages game ;3
uhh no change at the moment. That means no kudosu sry. Unless TVO does something you suggested or changed something because of itSekai-nyan wrote: 2x5j4k
Hi, Mod4Mod from #modreqs :3
Red = Must Fix
Black = Suggestion
General:
Fine :3
Easy:
Well sry. no change. I can understand your suggestions but it is that i think both ways are possible and i prefer how it is done at the moment.
- 00:15:492 (2) - remove this finish it dont really fit here and add whistle instead ~ I think it fits. The music phrase of (5) basicly repeats and has this deep tone which leads to a finish
- 00:22:172 (5) - ^ but at the end of the slider~ ^
- 00:26:943 (4) - ^ was suggested to put a finish here very very often
- 00:30:760 (2) - ^ same reason as the first 2
- 00:31:714 (1) - add finish on start of this slider sounds better to me~ uh i disagree because this whole part until 00:31:714 (1) - is very calm and calls for a soft whistle imo
- 00:33:623 (2) - ^ ^
- 00:35:531 (1) - ^ ^
- 00:38:394 (2) - remove finish on the slider's start then add it on this slider's head 00:39:348 (1) - sounds much better to me~ That is a very soft/quiet/calm part for me. I tried it your way but the finish sounds so dominant that it does not the music as much as a soft whistle in comparison.
I am curious though why it bothers you here in the Easy and not in the Normal since the hitsounds are basicly the same in both diffs
Normal:
Good~ i guess it's fine for me o.o
TVO's Hard:
CS -1 or 2 the current one are too small ><// Already can answer that this won't happen as the cs 4 and 5 make it to easy compared to Normal and also people never mention real arguments other than it is to small.Of course CS6 is small. It all matters if it fits and i personaly think it fits here xD TVO thinks the same way or he already would have turned it not to 6
Nice map o.o/ good luck with ranking~ look at how many stars i have thrown myself because i have no luck on getting attention xD i hope to see this ranked someday![]()
placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placeboShoily wrote: 3g1t6t
Why are so many people saying they have a headache/they are scared or something XD;;
Well I hate modding queues that is a system that sucks so hard that i just gave up on it_Gezo_ wrote: o6e3e
We share the same philosophy then. \o/
Also bomber, try to bug a mat or whatever ;A;
All fixed except the two last in oni, I found them unfitting to what I'm mapping to.Kokatsu wrote: 1y695u
Muzukashii 2e1e27
Use Vol. of 35~45% for both taikos.
00:20:502 (44) - don
00:28:374 (57,58,59) - reverse hitsounding.
00:29:806 (61,62) - ^
00:36:009 (74) - kat
00:43:643 (92) - don
Oni 3n4t36
Same vol.change as in Muzu.
00:09:766 (24,25,26) - d d k
00:10:720 (27) - don
00:17:639 (50) - don
00:19:070 (55,56) - reverse hitsdounding.
00:27:420 (81) - kat
00:37:201 (111) - don
Good luck.![]()
Kokatsu wrote: 1y695u
iashdbjjmwa
General 6285k
I get Offset 1185.
Why are there different CColours in Easy and Normal? Change that please.
Use the easy/normal bg+sb for hard aswell.
Easy 4m5wp
OD +1
00:08:812 (1,2,3,4) - finish on all?
00:12:629 (1) - remove finishes and use whistles instead.
00:15:492 (2) - remove finish; maybe add whistle.
00:16:446 (1,2,3,4) - finishes again.
00:20:263 (1,5) - remove finishes, use whistles.
(this problem repeats, so do the rest on your own.)
Normal d293k
CS -1
Same hitsounding as suggested in easy.
00:10:243 (2,2) - looks ugly since hitburst overlaps with 2cnd (2), move it.
00:33:146 (4,1) - spacing error. Change patterns to match distance snap.
00:35:054 (4,1) - ^
00:39:348 (1) - the reverse arrow looks ugly when in that weird shape, reposition the sliderending to face towards the slider
00:43:404 (1,1) - use same stuff as in easy.
Hard 204o1w
CS -1 It's a design choice. If people are complaining that my Hard is too easy, this would only make it easier. I spaced my song to fit CS 6. Plus we haven't had a decent CS6 mapping in awhile, so might as well show it's still mappable.
Same Hitsounding as in Easy. I want the finishes to be in the proper places in my difficulty. It may not be appealing to some people, but people can use their own hitsounds if they wish.
00:37:440 (1,2) - you do symmetry in the whole map, but not here? Change that pls.No. I didn't feel it was proper to use symmetry. this is my favorite part, and i don't want to change it.
00:46:983 (5) - a NC here would be nice. If I did that, then the last point in the star wouldn't have dots.
I overhauled the part before the final star. It should look a lot better. Also improved hitsound volumes where they felt stale/ too loud.
http://puu.sh/1GSy8
thank you very much :>Kokatsu wrote: 1y695u
iashdbjjmwa
General 6285k
I get Offset 1185.
Why are there different CColours in Easy and Normal? Change that please.well talked about that in IRC. Easy and Normal have same and ctb and hard have same. CColours depends on BG
Use the easy/normal bg+sb for hard aswell. meh. SB works imo pretty well because of spinner in Easy and Normal. Hard has no spinner ... so i am not sure if i should do that. Would distract while playing i guess D:
Easy 4m5wp
OD +1 I like to stay with the simple OD is AR - 1 concept
00:08:812 (1,2,3,4) - finish on all? meh that can work but it sounds so ...dull
00:12:629 (1) - remove finishes and use whistles instead. I like whistle on slider start but not the end
00:15:492 (2) - remove finish; maybe add whistle. these both dongs you hear on (1) end and (2) call for a finish imo
00:16:446 (1,2,3,4) - finishes again. see first suggestion
00:20:263 (1,5) - remove finishes, use whistles. whistle on (1) not (5)
(this problem repeats, so do the rest on your own.) I see
Normal d293k
CS -1 meh if TVO stays with cs6 i guess i have to stay with the current one to give a better spread
Same hitsounding as suggested in easy. same result as Easy
00:10:243 (2,2) - looks ugly since hitburst overlaps with 2cnd (2), move it. improved it
00:33:146 (4,1) - spacing error. Change patterns to match distance snap. followed your IRC suggestion here
00:35:054 (4,1) - ^ ^
00:39:348 (1) - the reverse arrow looks ugly when in that weird shape, reposition the sliderending to face towards the slider
done
00:43:404 (1,1) - use same stuff as in easy. done
Good luck.![]()
Sprite,Foreground,Centre,"xfrtae.png",320,240Both effects could be shortened a bit to make the movement more sudden. Your choice. You could also make a much smaller version of the ghost fly around the edges of the screen during the map. If you need help with SB coding just catch me ingame.
F,0,46983,47698,1,0
S,0,46983,47698,1,2.07274
184,188,39348,6,0,B|228:144|236:60|148:0|76:16|20:68|-8:148|56:200|104:240|104:240|140:276|135:332,2,560,2|2|2,0:0|0:0|0:0,0:0:0
The BG was supposed to match this song through a well-known creepypasta (In which the suppositions are that headache coming to a suicide. lol.)p3n wrote: pi68
[MuzuZoda]
The BG is not matching the taiko playfield. Fix this by using either a proper template or just ask someone else to do it for youAlso: This BG doesn't seem to fit the song at all. I don't have a problem with Pokemon themed BGs for this map even if they don't actually match the Lavender Town Theme but random furries seem rather...unrelated...and weird
00:15:969 (35) - use k instead to match the previous patterns?
00:36:486 (75,76,77) - kdk seem more fitting here
[OniZoda]
Same BG issues. See muzu
Well i don't think that the SB idea is good ._. It would prepare you for what is coming ._. It would be distracting too.cirno- wrote: s1b5d
Consider storyboarding the ghost to randomly appear on NC/Finish circles faintly behind it. Scale it, and make it appear as soon as the player hits it then fade out fairly quickly.
The song is short, and it's impossible to map a good insane. I think doing something like that would help spice it up. Maybe have the ghost travel from the right to left during 00:31:714 or 00:39:348 through the end? idk
This map reminds me of this one
http://osu-ppy-sh.jeuxcrack.net/s/31991 ... okay? lol
thank you :3BounceBabe wrote: 535p36
Hi, from the Queue!
Only thing on Hard is the Circle Size which i told you already ingame .
Will this to jericho2442 to check
Arnold0 wrote: 6g3r1c
Hi,
Old GameBoy pokemon <3 good memories :3
I just played the map, and i think you should make CS +1 on hard
Star & good luck with rank![]()
Thank you very much for the star Arnold0 <3 but the cs isn't happen to change. ._. cirno- has not only a point but also the map would become to Easycirno- wrote: s1b5d
I'd stick with the small circle size. There's so many CS4 maps, I think people are just too used to it. This plays well the way it is.