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Junichi Masuda - Lavender Town Theme [CatchTheBeat|Osu|Taiko 70355t

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[Timing]
Offset maybe +3 (got this both in test and edit mode).

[TVO's Hard]
Oh please, increase the AR. It is easier to play high CS with higher AR. I had -22 ms in test mode with AR 6, but +3 with AR 9. I suggest using 7 or 8.
00:27:904 (1,2,3,4) - well, your hitsounding pattern here is WOWOFOFO (W = whistle, O = nothing, F = finish) but at the same music part at 00:12:636 (1,2,1,2) you use FOWOWOWO. Additionally you use 50% volume one time and 35% the other time. I suggest making it consistent (I like the first version more (at 00:12:636)). Oh, and you should make your NC pattern consistent at these parts, too. But here I like the scond version more (the one with no NCs).
00:31:721 - volume down I'd say, some instruments stop playing here.
00:35:538 (1,2,3,4) - I don't get your hitsounds. The notes are basically all the same but first you use 2 finishes and then you use 2 whistles? Something like WFWF would sound much better (and more interesting than the alternative FWFW).

[Normal]
00:16:453 (1) - am Anfang und Ende hier keinen Finish? Hattest du hier auch: 00:08:820 (1).
00:25:996 (4) - verschieb den so: . Bei (1,2) leitet das Ende vom ersten Slider ebenfalls in den Anfang vom zweiten über, in derselben Combo würde ich das nicht anders machen.
00:24:087 (1,2,3,4) - dein Hitsounding klingt hier ein bisschen komisch, WWFF, so, als würde der zweite Teil wichtiger sein, was er aber nicht ist. Du solltest die Finishes gleichmäßiger verteilen.
00:31:721 - Volume runter hier?
Nettes Ende.

[Easy]
00:16:453 (1,2,3,4) - die Finishes/Whistle-Verteilung gefällt mir hier wieder nicht, kann aber nicht genau sagen wieso und was besser wäre. Am besten du lässt es so wie es ist, wollte es bloß geasgt haben.
00:24:087 (1,2,3,4) - ^
Topic Starter

Tshemmp wrote: 8453e

[Timing]
Offset maybe +3 (got this both in test and edit mode). I got following average:
Old Offset: Normal: 20% mistimed, Easy: 26% misstimed
New Offset: Normal: 16% mistimed, Easy: 15% misstimed
Tried everything like 10 times soooo I guess the averaged improved ^^ I took new offset and snaped all inherit lines


[Normal]
00:16:453 (1) - am Anfang und Ende hier keinen Finish? Hattest du hier auch: 00:08:820 (1). ka. 8:820 ist der Anfang der Melodie wo zu dem Übergang meiner Meinung nach ein F hinmuss damit der Kontrast verstärkt wird. Dadurch muss auch 2/1 später ein F hin damit es t.
00:25:996 (4) - verschieb den so: . Bei (1,2) leitet das Ende vom ersten Slider ebenfalls in den Anfang vom zweiten über, in derselben Combo würde ich das nicht anders machen. find ich gut ^^ übernehm ich
00:24:087 (1,2,3,4) - dein Hitsounding klingt hier ein bisschen komisch, WWFF, so, als würde der zweite Teil wichtiger sein, was er aber nicht ist. Du solltest die Finishes gleichmäßiger verteilen. Find ich nicht. Die Töne bei und 00:25:996 - / 00:26:950 - sind dumpfer wodurch sich ein F mehr eignet als W
00:31:721 - Volume runter hier? bis 00:33:630 - volume runter auf 30% und ab 33 eben auf 40% bis 00:37:447 - wo es wieder 50% sind
Nettes Ende. ^^ danke

[Easy]
00:16:453 (1,2,3,4) - die Finishes/Whistle-Verteilung gefällt mir hier wieder nicht, kann aber nicht genau sagen wieso und was besser wäre. Am besten du lässt es so wie es ist, wollte es bloß geasgt haben. Ich lass es so wie es ist
00:24:087 (1,2,3,4) - ^ ^
Danke für den Mod :>

Tshemmp wrote: 8453e

[Timing]
Offset maybe +3 (got this both in test and edit mode).

[TVO's Hard]
Oh please, increase the AR. It is easier to play high CS with higher AR. I had -22 ms in test mode with AR 6, but +3 with AR 9. I suggest using 7 or 8.Well moving your cursor more stringently will mean you are more accurate, but changed to 7 anyways.
00:27:904 (1,2,3,4) - well, your hitsounding pattern here is WOWOFOFO (W = whistle, O = nothing, F = finish) but at the same music part at 00:12:636 (1,2,1,2) you use FOWOWOWO. Additionally you use 50% volume one time and 35% the other time. I suggest making it consistent (I like the first version more (at 00:12:636)). Oh, and you should make your NC pattern consistent at these parts, too. But here I like the scond version more (the one with no NCs). Adjust volume to 35% and I did alternating finish whistle for the second one. And the reason I don't have a solid combo for the first part is because of the 2.35 jump transition .
00:31:721 - volume down I'd say, some instruments stop playing here. Lowered
00:35:538 (1,2,3,4) - I don't get your hitsounds. The notes are basically all the same but first you use 2 finishes and then you use 2 whistles? Something like WFWF would sound much better (and more interesting than the alternative FWFW). Actually my pattern is more interesting and it's my favorite part to listen to.
Updated
http://puu.sh/1e8nj
[CTB Cup]

Well, well, well... 1st Easy diff mapped. Let's go!

Difficulty Settings:

I'd suggest putting AR/OD 5 and CS 3 (the current ones seem a bit high for a Cup). AR5 fits quite well to the easy patterns of this difficult, and CS3 will help even more to SS this map without dashing at all.

Hitsounds:

- 00:01:188 (1) - 00:08:583 (4) - In this section, the S-whistle fits better to every (3) note, instead of the current (1) you have. It can be applied to the rest of the diff.
- 00:08:822 (1) - 00:31:486 (2) - There's some inconsistency with the usage of those Finishes. E.g. You prolly missed putting a Finish in 00:16:456 (1) and at the beginning of 00:24:090 (1). On the other hand, 00:09:776 (2) and the end of 00:10:730 (3) probably don't need it.
- 00:31:724 (1) - 00:36:973 (4) - The Finish in 00:33:633 (1) is kinda out of place in this quiet section.
- 00:37:450 (1) - End - In the final long sliders, as it's not recommendable to put a hitsound in a slider tick, you can raise a bit the volume (~75%) of the tick where the S-whistle should be.

Mapping:

I'd say the transition notes you placed are kinda unnecessary for a Cup. I'm referring to: 00:08:583 (4) - 00:16:217 (3) - 00:31:486 (2) and 00:39:120 (5). They could fit better to a more difficult map nevertheless.

00:03:096 (1,2,3,4) - I expected here a pattern similar to the previous 4 notes according to the melody: a distance crescendo.
00:22:182 (5) - New Combo.
00:29:816 (1) - In this slider, I'd suggest making the curve more... curvy, not so sharp. That way you'll help players to catch better those droplets.
00:34:587 (3) - This slider is awkwardly placed there. Try to move it until stacking it with the previous (1), more or less.


If you make the hitsounds more consistent, this diff is ready to go imo. Good luck!
Topic Starter

Deif wrote: 6h6j6d

[CTB Cup]

Well, well, well... 1st Easy diff mapped. Let's go!

Difficulty Settings:

I'd suggest putting AR/OD 5 and CS 3 (the current ones seem a bit high for a Cup). AR5 fits quite well to the easy patterns of this difficult, and CS3 will help even more to SS this map without dashing at all. I do CS3 but I disagree with the AR,OD, because it leads to to many fruits on the screen in my opinion

Hitsounds:

- 00:01:188 (1) - 00:08:583 (4) - In this section, the S-whistle fits better to every (3) note, instead of the current (1) you have. It can be applied to the rest of the diff. okay. Not sure where this apply in the rest of the diff though
- 00:08:822 (1) - 00:31:486 (2) - There's some inconsistency with the usage of those Finishes. E.g. You prolly missed putting a Finish in 00:16:456 (1) and at the beginning of 00:24:090 (1). I can understand 00:16:456 (1) needs a finish but 00:24:090 (1) follows the background noise which actually needs a s-whistle.I do it anyways. On the other hand, 00:09:776 (2) and the end of 00:10:730 (3) probably don't need it. ogosh i hate hitsoundslokay
- 00:31:724 (1) - 00:36:973 (4) - The Finish in 00:33:633 (1) is kinda out of place in this quiet section. replaced with soft whistle
- 00:37:450 (1) - End - In the final long sliders, as it's not recommendable to put a hitsound in a slider tick, you can raise a bit the volume (~75%) of the tick where the S-whistle should be. I hear no real difference but I added it

Mapping:

I'd say the transition notes you placed are kinda unnecessary for a Cup. I'm referring to: 00:08:583 (4) - 00:16:217 (3) - 00:31:486 (2) and 00:39:120 (5). They could fit better to a more difficult map nevertheless. mmmh ... Not sure. They don't make it harder imo. I will think about it.

00:03:096 (1,2,3,4) - I expected here a pattern similar to the previous 4 notes according to the melody: a distance crescendo.
00:22:182 (5) - New Combo. okay
00:29:816 (1) - In this slider, I'd suggest making the curve more... curvy, not so sharp. That way you'll help players to catch better those droplets. it is more curvy now. But to be honest I see no real difference
00:34:587 (3) - This slider is awkwardly placed there. Try to move it until stacking it with the previous (1), more or less. okay. I changed the following combo a little bit afterwards


If you make the hitsounds orz more consistent, this diff is ready to go imo. Good luck!
Thank you for the mod :>
sup

http://puu.sh/1eL2t

Edit : OH YOU TVO

HP 6
OD 6
CS 6
Topic Starter
uhh.
Not sure about the Taiko xD I take it, though.
But I think 0.7 SV is too slow D:
Because.

[Muzu]
Even it is Lavender Town, 0,7x is just horrible boring to play. 1,0x is really acceptable.
00:02:142 (3) - k
00:04:050 (8) - k
00:10:253 - Circle with k?
00:14:786 (33) - Circle with d
00:26:476 (56) - k
00:36:734 (77) - remove it.
00:36:973 (78) - k
00:39:120 (83) - move it to 00:38:881.

[Oni]
Same thing with the SV as Muzu.

To be honest, I would make the Muzu easier and rename it to Futsuu and the Oni should be a Muzu.
This song.

Cool old-styled map ;3
I mapped it as 63 bpm, that's why it's sv .7 (I won't change my,mind)
the song does not call for any of these 1/4 126 bpm streams at all. (It is not Mt Silver, duh)
and i will not change the name of these, Muzu is 2* and oni is 3*.

i will see what you've got after school cause i will start it soon, thx anyway for this mod. (I KNEW YOU WOULD MOD IT)
Wahhh I accidentally wrote Zoda in the Taiko BG instead of _Gezo_, should I change it? ;__; sorry for any inconvenience
And
It's the slowest Taiko ever played...I know you don't want it x1.0 but....idk XD
Let me do the BG instead. I haven't done that due to my laziness. I have some ideas !
Topic Starter

_Gezo_ wrote: o6e3e

Let me do the BG instead. I haven't done that due to my laziness. I have some ideas !
lol I just thought you don't do bgs or so ... that's why I asked Shoily That bg looks amazing imo ^^
While I also think that the SV is way to slow I still can live with it.
I would still prefer it if you think about SV 0,8 or higher, because there are no overalps in the note pattern. 0,7 has just a slight overlap but meh

[Luanny PhNyx] wrote: 3c6m2j

This song.

Cool old-styled map ;3
I just have to get this ranked orz

bomber34 wrote: o1q2a

_Gezo_ wrote: o6e3e

Let me do the BG instead. I haven't done that due to my laziness. I have some ideas !
lol I just thought you don't do bgs or so ... that's why I asked Shoily That bg looks amazing imo ^^
While I also think that the SV is way to slow I still can live with it.
I would still prefer it if you think about SV 0,8 or higher, because there are no overalps in the note pattern. 0,7 has just a slight overlap but meh
It would be equal to 1.60 @63 BPM... I'm meh with this, the real SV in taiko games nears more 1.30 than 1.60 actually

Small edit though, it will relate to any of the creepypasta I have read about it. It's one of my projects with Depeche Mode Maps, Ratchet & clank Maps and Melyceria&Disease maps

Stefan wrote: 5nd6l

Because.

[Muzu]
Even it is Lavender Town, 0,7x is just horrible boring to play. 1,0x is really acceptable.
00:02:142 (3) - k fix
00:04:050 (8) - k fix
00:10:253 - Circle with k? fffffiu i can't say yes and no
00:14:786 (33) - Circle with d that would be too much to me, plus the note count is intended
00:26:476 (56) - k fix
00:36:734 (77) - remove it. fix
00:36:973 (78) - k
00:39:120 (83) - move it to 00:38:881. fixed

[Oni]
Same thing with the SV as Muzu.

To be honest, I would make the Muzu easier and rename it to Futsuu and the Oni should be a Muzu.
http://puu.sh/1fvl4

For the SV, bomber, quote this in the OP for next taiko modders:

_Gezo_ wrote: o6e3e

I will never put it back to SV 1,40 as the song is very slow-paced, explaining by the way why the OD are low.
if you do it, thanks a lot
I'm ok with this sv
It totally fits the song 0.0
js
Hi there~~ mod from queue~~

red - must be fixed
blue - highly recommend to consider
black - just suggestions


[General]
  1. i suppose the offset is 1178 ( -10 to current)
  2. The approach circle is not very clear due to the colours of combo and background are too close, i suggest to choose lighter :>
[Easy]
  1. 00:08:822 (1,3) - i'd like to lower the volumn of finishes from here~
  2. 00:27:907 (1) - since you have put a lot of finishes already...why not put one here :>
[Normal]
  1. 00:08:823 (1) - also suggest to reduce volumn~
  2. 00:14:547 (5) - stack to 00:12:639 (1) - ? looked weird now
  3. 00:25:044 (2) - suggest a finish at head
  4. 00:28:861 (3) - i'd like to choose whistle but not finish
  5. 00:34:587 (3) - ^
[TVO's Hard]
  1. To be honest i can't see any reason of Circle Size 6 .
  2. 00:08:822 - same as E/N, reduce the volumn of finishes after here plz ~
  3. 00:10:492 - i may choose to add a note here for some change of beat :>
  4. 00:12:400 - ^
  5. 00:33:633 - i suppose volumn 30% might be better than 40% here
[Taiko]
  1. SV 0.7 might be not a good idea but i check it and suppose it's fine.
that's all~~ good luck with the rank :>
Topic Starter

Scorpiour wrote: 3o58x

Hi there~~ mod from queue~~

red - must be fixed
blue - highly recommend to consider
black - just suggestions


[General]
  1. i suppose the offset is 1178 ( -10 to current) okay. I hear no difference except a higher pitch on the downbeat which only happens with yours so i consider it right
  2. The approach circle is not very clear due to the colours of combo and background are too close, i suggest to choose lighter :>made combos only brighter in easy and normal, because of the bg there
[Easy]
  1. 00:08:822 (1,3) - i'd like to lower the volumn of finishes from here~ lowered volumn by 5%
  2. 00:27:907 (1) - since you have put a lot of finishes already...why not put one here :> uuh okay. hitsounds are evil...
[Normal]
  1. 00:08:823 (1) - also suggest to reduce volumn~ same answer as in Easy
  2. 00:14:547 (5) - stack to 00:12:639 (1) - ? looked weird now nice catch ^^
  3. 00:25:044 (2) - suggest a finish at head ok
  4. 00:28:861 (3) - i'd like to choose whistle but not finish okay, since i follow the bg melody.
  5. 00:34:587 (3) - ^ ^


that's all~~ good luck with the rank :> I thought of getting this ranked on helloween but that seems to be impossible
Thank you for the mod
Mikarunoel131_DELETED
Na :)

Ich versuche dir etwas zu helfen und probiere mich zum erste Mal an einem, wahrscheinlich viel zu kleinem, Taiko mod.
Ich denke mal du hast die Taikos selbst gemacht, also schreibe ich deutsch ^^


MuzuZoda

00:10:005 Note hinzufügen, auch bei 00:10:243 nute hinzufügen und mit Clap versehen ? Wäre wieder ein guter Rhythmus.
00:24:557 lösche clap und füge es bei 00:25:034 wieder hinzu ?
00:29:989 clap hinzu ? Zusammen mit dem Vorschlag von oben, würde es sich sehr gut anhören dun gut zu spielen sein.
00:30:283 und 00:30:521 combo hinzufügen und mit clap versehen ? Danach clap bei 00:30:760 löschen.
Dann hast du den selben Rhythmus wie zuvor.
^ Falls du oberes machst könntest du bei 00:31:237 einen combo hinzufügen und 00:31:714 ein finish hinzufügen.
Würde sich ganz gut anhören in Taiko :)
00:39:348 finish anstatt clap ?
00:40:780 Note hinzufügen ?
00:41:0018 ^ ?

Das war es hier ^^

OniZoda

00:11:675 clap hinzufügen ?
00:15:969 lösche Clap ?
00:22:172 bis 00:24:080 ich weiß nicht ob diese Anordnung von clap erlaubt sind, vielleicht etwas abändern ?

Das wars :)

Ich hoffe ich konnte wenigstens etwas helfen xD
Ich mache nur Vorschläge und, wie gesagt, ist das mein erster Taiko mod xD
Naja, bis dahin :)
Topic Starter
I gonna translate it

Mikarunoel131 wrote: i352

Na :)

I mod taiko for the first time.


MuzuZoda

00:10:005 - and 00:10:243 - Kats`? Would be a nice rythm
00:24:557 - don and add a kat on 00:25:034 -
00:29:989 - Kat? With the suggestion above it would sound and play good
00:30:283 - and 00:30:521 - add Kat. Don on 00:30:760 (63) -
You would keep your rythm then
^ If you do what i suggested above could you add a note on 00:31:237 and a big don on 00:31:714
That would sound nice in taiko
00:39:348 - Big Don instead of Kat
00:40:780 - add note
00:41:0018 - ^ ?

OniZoda

00:11:675 - kat
00:15:969 - don
00:22:172 until 00:24:080 - not sure about this one ... could you change pattern?

That's it :)

I hope I could help xD
That are just suggestions ^^ This was my first taiko mod
Translated most important stuff and cutted suggestions and reasons to a basic.
I will consider that tomorrow (if I don't go to school since I really don't want to, mood issues) or thursday after "chinese class".

thnks fr th md !

Scorpiour wrote: 3o58x

Hi there~~ mod from queue~~


[TVO's Hard]
  1. To be honest i can't see any reason of Circle Size 6 . It's best for this map and I want this map to be old school.
  2. 00:08:822 - same as E/N, reduce the volumn of finishes after here plz ~ Adjusted.
  3. 00:10:492 - i may choose to add a note here for some change of beat :> Don't really want to.
  4. 00:12:400 - ^ ^
  5. 00:33:633 - i suppose volumn 30% might be better than 40% here Nolonger have the same audio adjustments there

that's all~~ good luck with the rank :>
http://puu.sh/1j42K
Taiko Mod because bomber asked in-game~

[Generel]
  1. Add "_Gezo_" to the Tags.
  2. Kiai Time doesn't fit the Song imo. I'd remove it.
  3. Please use the default Soundset in Taiko-Difficultys~
[MuzuZoda]
  1. 00:15:014 (33) - Delete this Note? A Break sounds actually nice here.
I noticed that you changed your Clap-Pattern here. Sometimes it's on the Main-Melody and sometimes more on the background Noise.
You probably should decide for one. But it's fine like it is anyway.

[OniZoda]
  1. 00:08:812 (23) - Add Finish on this Note and delete (24)? Like in MuzuZoda?
  2. 00:24:080 (75) - Add Finish on this Note and delete (75)? Like in MuzuZoda?
  3. 00:45:551 - Maybe add a Spinner here instead of Notes? ^
Well hmm, not much to say to these Taiko's.
It's hard to make mistakes on slow Diffs anyway.
Good luck~

EDIT:
Just in case MAT's/BAT's are still unsure:
SV 0.70 fits very well here imo. All Notes are readable, there are no overlays and stuff.
Consider translating it for him in case he does not understand well english (that sort of thing happens though it would surprise me)

Guess I'm gonna abandon my multiples of 19 in the note count. Meh, I still have 666 in the other Pokémonpasta map.

bomber34 wrote: o1q2a

I gonna translate it

Mikarunoel131 wrote: i352

Na :)

I mod taiko for the first time.


MuzuZoda

00:10:005 - and 00:10:243 - Kats`? Would be a nice rythm ... wut ? that would be too much for it.
00:24:557 - don and add a kat on 00:25:034 - that is what it is asked now. Fixed
00:29:989 - Kat? With the suggestion above it would sound and play good searches for 29:989, the closest to it is a 1/8 note wtf
00:30:283 - and 00:30:521 - add Kat. Don on 00:30:760 (63) - only changed the note of 63, the rest is too much imo
You would keep your rythm then
^ If you do what i suggested above could you add a note on 00:31:237 and a big don on 00:31:714 too much for the first, and the second is a no-no if you don't consider deleting the note after.
That would sound nice in taiko
00:39:348 - Big Don instead of Kat sure !
00:40:780 - add note yes
00:41:0018 - ^ ? 1/2 would be too much

OniZoda

00:11:675 - kat
00:15:969 - don kkkdkkd ? UUUUUUUUUUUUUUUUUUU dunno, but I will put it cause it sounds better (STFU DUMB DOG (cause he was yelling))
00:22:172 until 00:24:080 - not sure about this one ... could you change pattern? yeah done (deleted 2 notes)

That's it :)

I hope I could help xD
That are just suggestions ^^ This was my first taiko mod
Translated most important stuff and cutted suggestions and reasons to a basic.

DarkDunskin wrote: 3g206d

Taiko Mod because bomber asked in-game~

[General]
  1. Kiai Time doesn't fit the Song imo. I'd remove it. I was a bit dubitative about adding one kiai but finally isn't that good, changed.
  2. Please use the default Soundset in Taiko-Difficultys~ Well, I don't really think that is a good idea at first but let's consider defaulters for that one.
[MuzuZoda]
  1. 00:15:014 (33) - Delete this Note? A Break sounds actually nice here.
I noticed that you changed your Clap-Pattern here. Sometimes it's on the Main-Melody and sometimes more on the background Noise.see how it switches, it is done on purpose.
You probably should decide for one. But it's fine like it is anyway.

[OniZoda]
  1. 00:08:812 (23) - Add Finish on this Note and delete (24)? Like in MuzuZoda? FIWED
  2. 00:24:080 (75) - Add Finish on this Note and delete (75)? Like in MuzuZoda? wait what did you mean 74 and then 75 ? you ask me to delete a white note here
  3. 00:45:551 - Maybe add a Spinner here instead of Notes? ^ yeaheahejh
Well hmm, not much to say to these Taiko's.
It's hard to make mistakes on slow Diffs anyway.
Good luck~

EDIT:
Just in case MAT's/BAT's are still unsure:
SV 0.70 fits very well here imo. All Notes are readable, there are no overlays and stuff.

~~LINK LETHAL I AM GOING TO MY RATICATE'S FUNERAL~~
Topic Starter

_Gezo_ wrote: o6e3e

~~LINK LETHAL I AM GOING TO MY RATICATE'S FUNERAL~~
what ? are you Gary now? Poor raticate ;w; R.I.P.
Oh, at least you know that.

(you can lol at the filename http://puu.sh/1kcMy
hi :3

only mod i can do is for hard.. there are too much finishes x.x ... a finish on every big white tick would be enough i think..

the rest and the taiko diffs are good :D
Heyho mod4mod :P, here's my mod :)

General
Vielleicht könntest dus so machen, dass sich das Bild im Hintergrund bewegt (SB) oder irgendwie dieser Geist (von dem Turm in Lavendia) erscheint, halt so.. durchsichtig. xD

Easy
Okay.. was will hierran falsch sein? :D

Normal
00:10:243 (2) - Den könntest du unter den vorherigen Slider tun
00:12:153 (2) - ^

CtB Cup
Sorry.. hab keine Ahnung wie man CtB modden soll :X Lässt sich aber gut spielen

TVO's Hard

Warum so kleine Circlegrösse? :X

00:08:335 (4) - http://puu.sh/1kztH
00:15:969 (4) - Distance Snap? xD
00:16:446 (1,2,3,4) - Könnte man schöner anordnen..

Die Map gefällt mir überhaupt nicht... :x Da könnte man defintiv noch was besser machen >__< -schlecht fühl- Das ist keine beleidigung t..t

MuzuZoda
00:04:995 (11) - Warum führst du hier nicht weiter mit dem vorherigen Takt?
00:20:979 (46) - Circle?
00:29:090 (61) - ^

OniZoda
Hab auch von Taikomodden keine Ahnung.. xD Ist es normal so unterschiedlich zu mappen? Ich würde einfach den gleichen Takt beibehalten. (Aber weiss ja nicht wies bei Taiko ist)

Sorry, ich denk nicht wirklich, dass ich geholfen habe. xD Bis dann :)
Allow me to translate for TVO.

Irreversible wrote: 312d3c

Heyho mod4mod :P, here's my mod :)
TVO's Hard
Why this small circle size? :X

00:08:335 (4) - http://puu.sh/1kztH
00:15:969 (4) - Distance Snap? xD
00:16:446 (1,2,3,4) - You could arrange/make that look that better..

I don't like this map... :x You could definetely do better >__< -feels bad- no offense t..t

MuzuZoda
00:04:995 (11) - Why don't you continue the previous tact?
00:20:979 (46) - Circle?
00:29:090 (61) - ^

OniZoda
Don't know anything about modding Taiko, too.. xD Is it normal to map that differently? I'd simply keep the same rhythm. (But I don't know what it's like in Taiko)

Sorry, I don't really think I could help. xD See you :)
Sollte sich eig von selbst verstehen, aber bitte keine Kudos ^.=.~ Ach ja, Star.
Topic Starter

Irreversible wrote: 312d3c

Heyho mod4mod :P, here's my mod :)

General
Vielleicht könntest dus so machen, dass sich das Bild im Hintergrund bewegt (SB) oder irgendwie dieser Geist (von dem Turm in Lavendia) erscheint, halt so.. durchsichtig. xD wäre ne Idee, aber die Map ist mittlerweile an nem Punkt wo n SB nur extra arbeit für nix wäre, zumal ich nich mal ein SB erstellen kann xD

Easy
Okay.. was will hierran falsch sein? :D yay

Normal
00:10:243 (2) - Den könntest du unter den vorherigen Slider tun wäre hier ne Option aber
00:12:153 (2) - ^ würde mich zwingen alle nachfolgenden Formationen zu ändern, was nicht in meinem interesse steht, weil diese Stacks nicht zu viel besser sind, als das es sich lohnen würde

Sorry, ich denk nicht wirklich, dass ich geholfen habe. xD Bis dann :)
Es ist der Wille der zählt.
-----------------------------------------------------------------------------------------------
Thanks Xagrok for translation for my guest diff mapper and the STAR

Xagrok wrote: 6z726i

Allow me to translate for TVO.

Irreversible wrote: 312d3c

MuzuZoda
00:04:995 (11) - Why don't you continue the previous tact? wauttuizerou I've added something at the end to get d k ddk d k ddk d k ddk ddk d k
00:20:979 (46) - Circle? 5 note "stream" meh in a muzukashii
00:29:090 (61) - ^ that one is okay though

OniZoda
Don't know anything about modding Taiko, too.. xD Is it normal to map that differently? I'd simply keep the same rhythm. (But I don't know what it's like in Taiko) Hm, Oni = Insane and Muzu = Hard.
Teency Mod.
Easy
00:21:694 (4) Vielleicht ein Finish?
00:26:943 (4) Ich würde hier den Finish entfernen.
Normal
00:25:034 (2) Bitte ersetze den Finsh durch eine Whistle, das t imho besser.
00:26:943 (4) ^
Catch The Beat Cup
Macht viel Spaß. 'Nuff said.
TVO's Hard
Love the small hitcircles, it's more challenging this way. This is no joke.
00:36:009 (2) Remove Finish?
Taiko Diffs: Sorry, I can't mod Taiko neither can I understand it X.=.X

Sorry for the poor Mod v.=.v But as you said it, it's the thought that counts, right?
Topic Starter

Xagrok wrote: 6z726i

Teency Mod.
Easy
00:21:694 (4) Vielleicht ein Finish? nein. Ton ist nicht stark genug, damit ein Finish diese Stelle hervorheben müsste
00:26:943 (4) Ich würde hier den Finish entfernen. Ne ich folge hier nicht dem Hintergrund. (2) ist nicht dumpf genug für Finish darum dort whistle
Normal
00:25:034 (2) Bitte ersetze den Finsh durch eine Whistle, das t imho besser. Das hier und v wird mir ständig vorgehalten. Ich werde aber jetzt endgültig hier den Finish ersetzen durch Whistle, weil ich bg Melodie folge und der whistle den Hintergrund hervorhebt.
00:26:943 (4) ^ ^
Catch The Beat Cup
Macht viel Spaß. 'Nuff said. yay

Taiko Diffs: Sorry, I can't mod Taiko neither can I understand it X.=.X

Sorry for the poor Mod v.=.v But as you said it, it's the thought that counts, right?
._. Complaining about finishes. I'm happy with the hitsounds and probably aren't going to change them.

Adjusted one of my patterns
http://puu.sh/1kELM
~Easy~
Fine

~Normal~
Fine

~TVO's Hard~
00:45:074 (1,2,3,4,5) - star pattern would be great (with 7 or 8 angles)
00:45:074 (1,2,3,4,5) - this star pattern looks awry, using "Edit > Rotate by..." to help create a better shape

~MuzuZoda~
00:06:426 (14) - k

~OniZoda~
Fine
Topic Starter

DJPop wrote: 6z601d

~Easy~
Fine :D sweet

~Normal~
Fine :D cool thanks ^^

~MuzuZoda~
00:06:426 (14) - k _Gezo_ says ok to that :3

~OniZoda~
Fine

DJPop wrote: 6z601d

~Easy~
Fine

~Normal~
Fine

~TVO's Hard~
00:45:074 (1,2,3,4,5) - star pattern would be great (with 7 or 8 angles)
00:45:074 (1,2,3,4,5) - this star pattern looks awry, using "Edit > Rotate by..." to help create a better shape

~MuzuZoda~
00:06:426 (14) - k

~OniZoda~
Fine
Slightly altered the pathing within the star. Not changing the angle of the star.

http://puu.sh/1rbTN
Here to mod this like promised ~


[TVO's Hard]

00:08:812 - Unsnapped green timing point, you may want to fix this
00:19:309 (4) - Building something similar with 1 would make this pattern more reasonable I guess. Try something like
00:31:237 (4) - You should allgin it with 1 perfectly, that would give a more pleasing look to that square
00:43:166 (1,2,3,4) - Uhm, a bit too random for me. While this is not an issue, you can try doing something more cool for this. My example would be
. Well, decent and well mapped imo :3


[Normal]

00:29:329 (4,5,6) - To your circle flow, I think it would be pretty nice placing them another way, a more circular one. Try it please.
00:43:404 (1) - This Spinner is too loud as it is not fitting the song well here. Reduce volume by 30 % or more please
00:46:983 (1) - While talking, I don't really think the mid is a good place for this circle after Spinner. Beginners could get confused as the Hitburst is pretty much hiding the approach circle so think of another place for this note.
. I liked the feeling of flowing in circles >.< Made a good flow for the map and songs character. Good job here ~


[Easy]

00:43:404 (1) - Same thing for this Spinner as in Normal
. Yeah. Calm and nice ~



Well, that's all.
Pretty strange melody, which I remind from playing Pokemon, lol.

Good luck :3~
Topic Starter

Konei wrote: 5x5237

Here to mod this like promised ~ :D

[Normal]

00:29:329 (4,5,6) - To your circle flow, I think it would be pretty nice placing them another way, a more circular one. Try it please.
I can see why it may look weird. But I think the flow is better in my way. The song gets ... "heavier" which is why it goes down to 5 and not up again like in your pic. It goes from 3 - 5 left right, because it feels weird the other way around
00:43:404 (1) - This Spinner is too loud as it is not fitting the song well here. Reduce volume by 30 % or more please ok :3
00:46:983 (1) - While talking, I don't really think the mid is a good place for this circle after Spinner. Beginners could get confused as the Hitburst is pretty much hiding the approach circle so think of another place for this note. I will think about that. I personally see no problems because you see the note early enough and normal player should be able to do "stacks"
. I liked the feeling of flowing in circles >.< why this smiley then? Made a good flow for the map and songs character. Good job here ~ thanks


[Easy]

00:43:404 (1) - Same thing for this Spinner as in Normal yes
. Yeah. Calm and nice ~ thx :D



Well, that's all.
Pretty strange melody, which I remind from playing Pokemon, lol. This song creeped me out back then :D memories :DD

Good luck :3~
thank you for the mod :)

Konei wrote: 5x5237

Here to mod this like promised ~


[TVO's Hard]

00:08:812 - Unsnapped green timing point, you may want to fix this Fixed
00:19:309 (4) - Building something similar with 1 would make this pattern more reasonable I guess. Try something like
Good idea- done
00:31:237 (4) - You should allgin it with 1 perfectly, that would give a more pleasing look to that square Okay how did I miss this....
00:43:166 (1,2,3,4) - Uhm, a bit too random for me. While this is not an issue, you can try doing something more cool for this. My example would be
Eh I'm happy with how it's placed currently. I would go for a more normal pattern if I didn't need to maintain certain spacing gaps between non movable patterns. It's random because it has to be in order to bridge the gap between immovable patterns. I did slightly adjust the spacing and positions for a more appealing look to these notes.
. Well, decent and well mapped imo :3 Thanks

http://puu.sh/1s7vw
I when my cousin had it, I used to play it and got stucked at the Lavender Town ;-;
Topic Starter

Gabe wrote: 1n5x2f

I when my cousin had it, I used to play it and got stucked at the Lavender Town ;-;
You don't simply go to Lavender Town. Lavender Town calls you!
... oh wait ... that was Silent Hill
huh.

[Easy]
00:04:995 (3) - Hmm.. grundsätzlich t sich die Kurve dem Endpunkt von (2) richtig an, aber der letzte, weiße Endpunkt sollte um einen Grid nach oben gezogen werden. Dann ist es perfekt.
00:21:217 (3,4) - Ich persönlich würde eher einen Slider anstelle der zwei Circles setzen. Aber wie gesagt, ist MEINE Meinung.
00:38:394 (2) - Ich würde es toll finden, wenn du Whislte am Ende noch setzt. t zur Musik sehr gut imo.

[Normal]
00:25:989 (3) - NC hier, um konsistent mit dem Rest der Map zu bleiben. -> 00:08:813 (1,2,1,2) oder 00:16:446 (1,2,1,2) als Beispiel.
00:27:897 (1) - Finish hört sich obviously besser an.. immerhin hast du in Easy beim Slider auch am Anfang 'nen Finish gesetzt. ^^
00:38:394 (2) - Das Gleiche, wie in Easy.
00:43:404 (1) - Ich weiß nicht.. ganz persönlich find ich es besser, wenn du den Circle danach entfernst und den Spinner hier einfach bis zur Stelle des Circles verlängerst. Ich hab persönlich kein Feeling, den Circle da noch zu klicken und würde lieber zum Spinner drehen.

[CtB Cup]

00:27:897 (1) - Das Selbe, wie in Normal.
00:38:871 (4) - Das Selbe wie 00:38:394 (2) in Easy.

[TVO's Hard]
00:14:537 (1,2,3,4) - (4) looks kinda randomly placed but I personally would change it to move (2,3) a bit down to create some like this: http://puu.sh/1s8yD
00:23:603 (8) - Add Whistle?
00:32:669 (2) - To be honest, the Finish is just.. too much and too loud. I am fine with Finishes like 00:31:714 (1), that totally fits good. But this one is just derp.. Replace it with Whistle.
00:34:577 (4) - The same thing here.
00:36:486 (3) - Somehow it sounds without the Whistle better. I don't know, I just noticed it. :P
00:43:643 (2) - You may move it at least at the same coordinates as 00:42:211 (3)? It looks a bit ugly imo how it appears for now.

Seriously, MATs move your Ass to the Map. <_<
Topic Starter

Stefan wrote: 5nd6l

huh.

[Easy]
00:04:995 (3) - Hmm.. grundsätzlich t sich die Kurve dem Endpunkt von (2) richtig an, aber der letzte, weiße Endpunkt sollte um einen Grid nach oben gezogen werden. Dann ist es perfekt. yay PERFECT!
00:21:217 (3,4) - Ich persönlich würde eher einen Slider anstelle der zwei Circles setzen. Aber wie gesagt, ist MEINE Meinung. seh ich anders. Da ist nix was jetzt so besonders nach nem Slider ruft, dass ein slider von (1,2) nicht nötig wäre und ingesamt würde es eine Ordnung zerstören mit der ich eigentlich glücklich war ^.^
00:38:394 (2) - Ich würde es toll finden, wenn du Whislte am Ende noch setzt. t zur Musik sehr gut imo. kommt drauf an wie man die Slider wahrnimmt glaub ich. Wenn du die Slider als Nachhall des Dongs betrachtest t es nicht aber wenn man auf die Hintergrund Melodie achtet schon .... och manno keine Ahnung >.< kann mich nich entscheiden .... ich nehms einfach mal

[Normal]
00:25:989 (3) - NC hier, um konsistent mit dem Rest der Map zu bleiben. -> 00:08:813 (1,2,1,2) oder 00:16:446 (1,2,1,2) als Beispiel. ok
00:27:897 (1) - Finish hört sich obviously besser an.. immerhin hast du in Easy beim Slider auch am Anfang 'nen Finish gesetzt. ^^ Aber in Easy folge ich diesem Hintergrund rauschen weshalb der Finish dort t. In Normal ist es dieses piepen. Außerdem müsste ich dann (3) auch mit Finish versehen und das will ich nicht xD
00:38:394 (2) - Das Gleiche, wie in Easy. selbe Zwickmühle wie in Easy obwohl es dank höherer SV leichter fällt
00:43:404 (1) - Ich weiß nicht.. ganz persönlich find ich es besser, wenn du den Circle danach entfernst und den Spinner hier einfach bis zur Stelle des Circles verlängerst. Ich hab persönlich kein Feeling, den Circle da noch zu klicken und würde lieber zum Spinner drehen. mmmh nee. Ich persönlich hab da den Drang noch n Circle zu clicken ^^

[CtB Cup]

00:27:897 (1) - Das Selbe, wie in Normal. selbe wie in Normal
00:38:871 (4) - Das Selbe wie 00:38:394 (2) in Easy. jo

Seriously, MATs move your Power to my thread <_<
Oh no a pokemon ghost took over your post at the end hihi

Danke für den Re-check :3

Stefan wrote: 5nd6l

huh.


[TVO's Hard]
00:14:537 (1,2,3,4) - (4) looks kinda randomly placed but I personally would change it to move (2,3) a bit down to create some like this: http://puu.sh/1s8yD Made the pattern better
00:23:603 (8) - Add Whistle? Yes
00:32:669 (2) - To be honest, the Finish is just.. too much and too loud. I am fine with Finishes like 00:31:714 (1), that totally fits good. But this one is just derp.. Replace it with Whistle. Slightly altered the volumes here and add whistles to the end, but I like the finishes there.
00:34:577 (4) - The same thing here. ^
00:36:486 (3) - Somehow it sounds without the Whistle better. I don't know, I just noticed it. :P Made Finish, whistle, finish whistle. That's the hitsound pattern of most of the map, so it has to fit.
00:43:643 (2) - You may move it at least at the same coordinates as 00:42:211 (3)? It looks a bit ugly imo how it appears for now. Fixed

Seriously, MATs move your Ass to the Map. <_<
http://puu.sh/1sOQs
Taiko Mod <3
request from Stefan o.o....

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[OniMeow]
i wonder where is kiai time? 0.0

00:06:665 - maybe k?
00:24:080 - D

[MuzuMeow]
yeah same too. where is kiai thime? 0.0

00:16:446 - this part i think D k d k d is better.

yeah i just can found this. 0.0

mintong89 wrote: 1d3j14

Taiko Mod <3
request from Stefan o.o....

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[OniMeow]

00:06:665 - maybe k? pfrt, idk what id better for it, so I'll go no and delete the note. also SO CLOSE TO 00:06:666 LOL
00:24:080 - D same reason as muzu, the instrument is predominant and I wanted to map it more

[MuzuMeow]

00:16:446 - this part i think D k d k d is better. I'd like to know why, I've k'd all the high notes instead of d because the other way is odd

yeah i just can found this. 0.0

i first hesitated in putting it in those taiko diffs, put them and got asked to remove because the song doesn't need such things

Onizoda diff 6y4e5q


SPOILER
osu file format v10

[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 1000
PreviewTime: 1158
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Lavender Town Theme
TitleUnicode:Lavender Town Theme
Artist:Junichi Masuda
ArtistUnicode:Junichi Masuda
Creator:bomber34
Version:OniZoda
Source:Pokemon: Red/Blue
Tags:yellow green edition ctb catch the beat cup TheVileOne TVO nintendo game freak _Gezo_ Taiko
BeatmapID:183340
BeatmapSetID:53810

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lavender4.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1178,477.13717693837,4,1,0,19,1,0


[Colours]
Combo1 : 74,69,82
Combo2 : 147,47,168


[HitObjects]
216,92,1178,1,0,0:0:0
216,92,1655,1,8,0:0:0
216,92,1893,1,8,0:0:0
216,92,2132,1,0,0:0:0
216,92,2609,1,8,0:0:0
216,92,2847,1,0,0:0:0
216,92,3086,1,0,0:0:0
216,92,3563,1,8,0:0:0
216,92,4040,1,0,0:0:0
216,92,4279,1,0,0:0:0
216,92,4517,1,8,0:0:0
216,92,4995,1,0,0:0:0
216,92,5472,1,8,0:0:0
216,92,5710,1,0,0:0:0
216,92,6187,1,0,0:0:0
216,92,6426,1,8,0:0:0
216,92,6903,1,0,0:0:0
216,92,7380,1,8,0:0:0
216,92,7619,1,8,0:0:0
216,92,7857,1,0,0:0:0
216,92,8335,1,8,0:0:0
216,92,8812,1,4,0:0:0
216,92,9289,1,8,0:0:0
216,92,9766,1,0,0:0:0
216,92,10005,1,8,0:0:0
216,92,10243,1,0,0:0:0
216,92,10720,1,8,0:0:0
216,92,11197,1,0,0:0:0
216,92,11436,1,0,0:0:0
216,92,11675,1,8,0:0:0
216,92,12152,1,0,0:0:0
216,92,12390,1,8,0:0:0
216,92,12629,1,8,0:0:0
216,92,12867,1,0,0:0:0
216,92,13106,1,0,0:0:0
216,92,13344,1,8,0:0:0
216,92,13583,1,8,0:0:0
216,92,14060,1,0,0:0:0
216,92,14537,1,2,0:0:0
216,92,14776,1,8,0:0:0
216,92,15014,1,8,0:0:0
216,92,15253,1,0,0:0:0
216,92,15492,1,8,0:0:0
216,92,15730,1,8,0:0:0
216,92,15969,1,0,0:0:0
216,92,16446,1,0,0:0:0
216,92,16684,1,8,0:0:0
216,92,17162,1,8,0:0:0
216,92,17400,1,0,0:0:0
216,92,17639,1,8,0:0:0
216,92,17877,1,8,0:0:0
216,92,18354,1,0,0:0:0
216,92,18593,1,0,0:0:0
216,92,18832,1,8,0:0:0
216,92,19070,1,0,0:0:0
216,92,19309,1,8,0:0:0
216,92,19786,1,8,0:0:0
216,92,20024,1,0,0:0:0
216,92,20263,1,0,0:0:0
216,92,20740,1,8,0:0:0
216,92,20979,1,0,0:0:0
216,92,21217,1,0,0:0:0
216,92,21456,1,8,0:0:0
216,92,21694,1,0,0:0:0
216,92,22172,1,8,0:0:0
216,92,22410,1,0,0:0:0
216,92,22649,1,8,0:0:0
216,92,23126,1,8,0:0:0
216,92,23364,1,8,0:0:0
216,92,23603,1,8,0:0:0
216,92,24080,1,12,0:0:0
216,92,24557,1,0,0:0:0
216,92,24796,1,8,0:0:0
216,92,25273,1,8,0:0:0
216,92,25511,1,0,0:0:0
216,92,25750,1,8,0:0:0
216,92,25989,1,8,0:0:0
216,92,26466,1,0,0:0:0
216,92,26704,1,0,0:0:0
216,92,26943,1,8,0:0:0
216,92,27420,1,0,0:0:0
216,92,27897,1,8,0:0:0
216,92,28136,1,0,0:0:0
216,92,28374,1,8,0:0:0
216,92,28851,1,8,0:0:0
216,92,29090,1,0,0:0:0
216,92,29329,1,8,0:0:0
216,92,29567,1,0,0:0:0
216,92,29806,1,8,0:0:0
216,92,30283,1,0,0:0:0
216,92,30521,1,0,0:0:0
216,92,30760,1,8,0:0:0
216,92,31237,1,8,0:0:0
216,92,31714,1,4,0:0:0
216,92,32191,1,8,0:0:0
216,92,32669,1,0,0:0:0
216,92,32907,1,0,0:0:0
216,92,33146,1,8,0:0:0
216,92,33623,1,0,0:0:0
216,92,34100,1,8,0:0:0
216,92,34339,1,0,0:0:0
216,92,34577,1,8,0:0:0
216,92,34816,1,8,0:0:0
216,92,35054,1,8,0:0:0
216,92,35531,1,0,0:0:0
216,92,35770,1,8,0:0:0
216,92,36009,1,0,0:0:0
216,92,36486,1,0,0:0:0
216,92,36724,1,8,0:0:0
216,92,36963,1,0,0:0:0
216,92,37201,1,8,0:0:0
216,92,37440,1,0,0:0:0
216,92,37917,1,8,0:0:0
216,92,38156,1,0,0:0:0
216,92,38394,1,0,0:0:0
216,92,38871,1,8,0:0:0
216,92,39348,1,0,0:0:0
216,92,39587,1,0,0:0:0
216,92,39826,1,8,0:0:0
216,92,40303,1,0,0:0:0
216,92,40541,1,0,0:0:0
216,92,40780,1,8,0:0:0
216,92,41257,1,0,0:0:0
216,92,41496,1,8,0:0:0
216,92,41734,1,8,0:0:0
216,92,42211,1,0,0:0:0
216,92,42450,1,8,0:0:0
216,92,42688,1,8,0:0:0
216,92,43166,1,0,0:0:0
216,92,43643,1,8,0:0:0
216,92,43881,1,0,0:0:0
216,92,44120,1,0,0:0:0
216,92,44597,1,8,0:0:0
216,92,44836,1,0,0:0:0
216,92,45074,1,0,0:0:0
256,192,45551,12,4,46983,0:0:0
By the way could you add a warning for this melody? It's making my head hurt and I guess I'm not the only one who could be affected by this.
Topic Starter

Konei wrote: 5x5237

By the way could you add a warning for this melody? It's making my head hurt and I guess I'm not the only one who could be affected by this.
wtf? ^^ That is just placebo ._. Also only the original "removed" version of lavender town had these frequencies and even that is just a creepy pasta
(Even though i it they were damn high xD)
Nope, I'm really getting a headache.

And the melody is kinda scary and this is an all ages game ;3
Topic Starter

Konei wrote: 5x5237

Nope, I'm really getting a headache.

And the melody is kinda scary and this is an all ages game ;3
1. yes placebo, also you didn't complain when you modded it back then. So why this sudden change?
2. pokemon red / blue is also all ages and so is this melody. As if children get scared because of music and http://osu-ppy-sh.jeuxcrack.net/s/21145 is also for all ages
and before you come with that has a warning ... nobody will look in this thread when it is ranked. I think nobody does even read map infos. If a MAT or BAT says it needs a warning orz fine but I think that is not necessary.
Well, I said that now because I forgot o3o

It's ok if you think so I don't mind ~
Hi, Mod4Mod from #modreqs :3

Red = Must Fix
Black = Suggestion


General:
Fine :3


Easy:
  1. 00:15:492 (2) - remove this finish it dont really fit here and add whistle instead ~
  2. 00:22:172 (5) - ^ but at the end of the slider~
  3. 00:26:943 (4) - ^
  4. 00:30:760 (2) - ^
  5. 00:31:714 (1) - add finish on start of this slider sounds better to me~
  6. 00:33:623 (2) - ^
  7. 00:35:531 (1) - ^
  8. 00:38:394 (2) - remove finish on the slider's start then add it on this slider's head 00:39:348 (1) - sounds much better to me~

Normal:
Good~ i guess it's fine for me o.o


TVO's Hard:
CS -1 or 2 the current one are too small ><//
  1. 00:08:812 (1) - add whistle on slider's revers ~
  2. 00:10:720 (3) - ^

Nice map o.o/ good luck with ranking~
Topic Starter

Sekai-nyan wrote: 2x5j4k

Hi, Mod4Mod from #modreqs :3

Red = Must Fix
Black = Suggestion


General:
Fine :3


Easy:
  1. 00:15:492 (2) - remove this finish it dont really fit here and add whistle instead ~ I think it fits. The music phrase of (5) basicly repeats and has this deep tone which leads to a finish
  2. 00:22:172 (5) - ^ but at the end of the slider~ ^
  3. 00:26:943 (4) - ^ was suggested to put a finish here very very often
  4. 00:30:760 (2) - ^ same reason as the first 2
  5. 00:31:714 (1) - add finish on start of this slider sounds better to me~ uh i disagree because this whole part until 00:31:714 (1) - is very calm and calls for a soft whistle imo
  6. 00:33:623 (2) - ^ ^
  7. 00:35:531 (1) - ^ ^
  8. 00:38:394 (2) - remove finish on the slider's start then add it on this slider's head 00:39:348 (1) - sounds much better to me~ That is a very soft/quiet/calm part for me. I tried it your way but the finish sounds so dominant that it does not the music as much as a soft whistle in comparison.
Well sry. no change. I can understand your suggestions but it is that i think both ways are possible and i prefer how it is done at the moment.
I am curious though why it bothers you here in the Easy and not in the Normal since the hitsounds are basicly the same in both diffs



Normal:
Good~ i guess it's fine for me o.o


TVO's Hard:
CS -1 or 2 the current one are too small ><// Already can answer that this won't happen as the cs 4 and 5 make it to easy compared to Normal and also people never mention real arguments other than it is to small.Of course CS6 is small. It all matters if it fits and i personaly think it fits here xD TVO thinks the same way or he already would have turned it not to 6

Nice map o.o/ good luck with ranking~ look at how many stars i have thrown myself because i have no luck on getting attention xD i hope to see this ranked someday :(
uhh no change at the moment. That means no kudosu sry. Unless TVO does something you suggested or changed something because of it
I'll keep it. However I did add a whistle at the 24 second mark.

http://puu.sh/1wwFi
Why are so many people saying they have a headache/they are scared or something XD;;
I know that feeling. The Song is kinda beautiful, in some ways.. huh.. I got a deja vu that I already said this somewhen. o_O
When you were talking to me when you wanted to map the hidden frequencies' one ?

Shoily wrote: 3g1t6t

Why are so many people saying they have a headache/they are scared or something XD;;
placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo

_Gezo_ wrote: o6e3e

When you were talking to me when you wanted to map the hidden frequencies' one ?
PLEASE
Topic Starter
you guys are mean :<
I really expected something when i saw 4 replies >.<
Stefan ... When do you start mapping the removed version :( So i can start with my GD xD
you also could throw some Stars on this one :P
Oh come on, this is rediculous. This is a good map that deserves to be ranked. Where are you, MATs and BATs?
Star cause a star means a star means more attention means even more attention means a lot more attention means mods means rank.
Understood the inide joke? Have a cookie then ^.=.~
rank this already please!

Stefan wrote: 5nd6l

_Gezo_ wrote: o6e3e

When you were talking to me when you wanted to map the hidden frequencies' one ?
PLEASE
GET ME THE FLASHLIGHT ONES
[Easy]
Placement:

nothing :)

Hitsounding:

00:15:492 (2) - remove finish, add whistle
00:23:126 - maybe remove finish and instead add whistle
00:26:943 (4) - remove finish
00:30:760 (2) - ^


...

didnt find more stuff:)
No criticism, map is very good. Hope it's ranked soon!


1st try ever
My map isn't supposed to be overly difficult. Simple song > simple map.
We share the same philosophy then. \o/
Also bomber, try to bug a mat or whatever ;A;
Topic Starter

_Gezo_ wrote: o6e3e

We share the same philosophy then. \o/
Also bomber, try to bug a mat or whatever ;A;
Well I hate modding queues that is a system that sucks so hard that i just gave up on it
seriously *AT queues should NOT be allowed to have rules like
"If we don't like the song we don't mod it"
But next to that stupid rule it is a lottery game and i suck at those. 3 Tickets ? I have no time spamming F5 on modding queues to get a ticket .... oh i forgot most of those queues only handle Nightcore and Anime crap
If i bug someone I either get the obvious I am busy sry or Ewwwww that song
So I keep spamming stars on it even though my motivation to mod something is a bit small since I have holidays
and yes i know most people ignore stars by the same but someday i reach idk 100 SP and i am on top of pending
iashdbjjmwa

General 6285k


I get Offset 1185.
Why are there different CColours in Easy and Normal? Change that please.
Use the easy/normal bg+sb for hard aswell.

Easy 4m5wp


OD +1

00:08:812 (1,2,3,4) - finish on all?
00:12:629 (1) - remove finishes and use whistles instead.
00:15:492 (2) - remove finish; maybe add whistle.
00:16:446 (1,2,3,4) - finishes again.
00:20:263 (1,5) - remove finishes, use whistles.
(this problem repeats, so do the rest on your own.)

Normal d293k


CS -1

Same hitsounding as suggested in easy.

00:10:243 (2,2) - looks ugly since hitburst overlaps with 2cnd (2), move it.
00:33:146 (4,1) - spacing error. Change patterns to match distance snap.
00:35:054 (4,1) - ^
00:39:348 (1) - the reverse arrow looks ugly when in that weird shape, reposition the sliderending to face towards the slider
00:43:404 (1,1) - use same stuff as in easy.

Hard 204o1w


CS -1

Same Hitsounding as in Easy.

00:37:440 (1,2) - you do symmetry in the whole map, but not here? Change that pls.
00:46:983 (5) - a NC here would be nice.

Muzukashii 2e1e27


Use Vol. of 35~45% for both taikos.

00:20:502 (44) - don
00:28:374 (57,58,59) - reverse hitsounding.
00:29:806 (61,62) - ^
00:36:009 (74) - kat
00:43:643 (92) - don

Oni 3n4t36


Same vol.change as in Muzu.

00:09:766 (24,25,26) - d d k
00:10:720 (27) - don
00:17:639 (50) - don
00:19:070 (55,56) - reverse hitsdounding.
00:27:420 (81) - kat
00:37:201 (111) - don

Good luck. :)

Kokatsu wrote: 1y695u

Muzukashii 2e1e27


Use Vol. of 35~45% for both taikos.

00:20:502 (44) - don
00:28:374 (57,58,59) - reverse hitsounding.
00:29:806 (61,62) - ^
00:36:009 (74) - kat
00:43:643 (92) - don

Oni 3n4t36


Same vol.change as in Muzu.

00:09:766 (24,25,26) - d d k
00:10:720 (27) - don
00:17:639 (50) - don
00:19:070 (55,56) - reverse hitsdounding.
00:27:420 (81) - kat
00:37:201 (111) - don

Good luck. :)
All fixed except the two last in oni, I found them unfitting to what I'm mapping to.

Muzu : http://puu.sh/1GPD6
Oni : http://puu.sh/1GPDm

Kokatsu wrote: 1y695u

iashdbjjmwa

General 6285k


I get Offset 1185.
Why are there different CColours in Easy and Normal? Change that please.
Use the easy/normal bg+sb for hard aswell.

Easy 4m5wp


OD +1

00:08:812 (1,2,3,4) - finish on all?
00:12:629 (1) - remove finishes and use whistles instead.
00:15:492 (2) - remove finish; maybe add whistle.
00:16:446 (1,2,3,4) - finishes again.
00:20:263 (1,5) - remove finishes, use whistles.
(this problem repeats, so do the rest on your own.)

Normal d293k


CS -1

Same hitsounding as suggested in easy.

00:10:243 (2,2) - looks ugly since hitburst overlaps with 2cnd (2), move it.
00:33:146 (4,1) - spacing error. Change patterns to match distance snap.
00:35:054 (4,1) - ^
00:39:348 (1) - the reverse arrow looks ugly when in that weird shape, reposition the sliderending to face towards the slider
00:43:404 (1,1) - use same stuff as in easy.

Hard 204o1w


CS -1 It's a design choice. If people are complaining that my Hard is too easy, this would only make it easier. I spaced my song to fit CS 6. Plus we haven't had a decent CS6 mapping in awhile, so might as well show it's still mappable.

Same Hitsounding as in Easy. I want the finishes to be in the proper places in my difficulty. It may not be appealing to some people, but people can use their own hitsounds if they wish.

00:37:440 (1,2) - you do symmetry in the whole map, but not here? Change that pls.No. I didn't feel it was proper to use symmetry. this is my favorite part, and i don't want to change it.
00:46:983 (5) - a NC here would be nice. If I did that, then the last point in the star wouldn't have dots.

I overhauled the part before the final star. It should look a lot better. Also improved hitsound volumes where they felt stale/ too loud.

http://puu.sh/1GSy8
Topic Starter

Kokatsu wrote: 1y695u

iashdbjjmwa

General 6285k


I get Offset 1185.
Why are there different CColours in Easy and Normal? Change that please.well talked about that in IRC. Easy and Normal have same and ctb and hard have same. CColours depends on BG
Use the easy/normal bg+sb for hard aswell. meh. SB works imo pretty well because of spinner in Easy and Normal. Hard has no spinner ... so i am not sure if i should do that. Would distract while playing i guess D:

Easy 4m5wp


OD +1 I like to stay with the simple OD is AR - 1 concept

00:08:812 (1,2,3,4) - finish on all? meh that can work but it sounds so ...dull
00:12:629 (1) - remove finishes and use whistles instead. I like whistle on slider start but not the end
00:15:492 (2) - remove finish; maybe add whistle. these both dongs you hear on (1) end and (2) call for a finish imo
00:16:446 (1,2,3,4) - finishes again. see first suggestion
00:20:263 (1,5) - remove finishes, use whistles. whistle on (1) not (5)
(this problem repeats, so do the rest on your own.) I see

Normal d293k


CS -1 meh if TVO stays with cs6 i guess i have to stay with the current one to give a better spread

Same hitsounding as suggested in easy. same result as Easy

00:10:243 (2,2) - looks ugly since hitburst overlaps with 2cnd (2), move it. improved it
00:33:146 (4,1) - spacing error. Change patterns to match distance snap. followed your IRC suggestion here
00:35:054 (4,1) - ^ ^
00:39:348 (1) - the reverse arrow looks ugly when in that weird shape, reposition the sliderending to face towards the slider
done
00:43:404 (1,1) - use same stuff as in easy. done

Good luck. :)
thank you very much :>
CS6 is not that hard guys... Especially on this map. D:

_Gezo_ wrote: o6e3e

CS6 is not that hard guys... Especially on this map. D:
>2012, and people find CS6 as ugly and gay.
With a lower CS here this would become a Normal imo O_o

_Gezo_ wrote: o6e3e

With a lower CS here this would become a Normal imo O_o
The spacing is not normal-like. The map would still be a hard, even with CS-1. I personally dislike CS6 here because it's such a huge jump from CS in Normal, hurting diffspread a bit.
The mapper's point of view's different between the guest and the main mapper (the one who holds a mapset), should I say !

_Gezo_ wrote: o6e3e

The mapper's point of view's different between the guest and the main mapper (the one who holds a mapset), should I say !
I don't take another offset for my GD's aswell, even if I think the timing is off. Communication wins the match.
Please do not change the CS, it makes this map more special.

It is also a nice challenge with HR. \:D/

Tshemmp wrote: 8453e

It is also a nice challenge with HR. \:D/
<3
I'm wondering when this will catch attention from XATs and get ranked, I'll throw some stars by the moment /o/
Topic Starter
<3 thank you very much :D
I'm trying to get a XAT for this, but they're all busy ATM.
Topic Starter
gives me more time to spam some more good old kudosu
[General]
I know this has been discussed before but the BG of the 'Hard' and 'CtB' diffs seem completely unrelated. Why don't you just use the Normal/Easy BG with the ghost SB for Hard and without SB for CtB? Or you could find a completely new BG that is related and all participating mappers like.

The SB should be improved. I suggest making a nice zoom+fade copy of the ghost sprite just after the spinner finishes...like the ghost is just popping out of the spinner ending. Try this if it works for you (copy into the .osu of every difficulty you want with the SB; copy below the sprite lines you already have under //Storyboard Layer 3 (Foreground)):
Sprite,Foreground,Centre,"xfrtae.png",320,240
F,0,46983,47698,1,0
S,0,46983,47698,1,2.07274
Both effects could be shortened a bit to make the movement more sudden. Your choice. You could also make a much smaller version of the ghost fly around the edges of the screen during the map. If you need help with SB coding just catch me ingame.



[Easy]
mostly minor spacing issues due to grid snapping. You could either place all note follows without grid snap or fix the distinctly visible different gaps below by changing the slider endings (try to achieve 1,00x spacing for those):
00:04:995 (3,4) -
00:35:531 (1,2) -
00:38:394 (2,1) -



[Normal]
00:38:394 (2) - move to 366/188 without gridsnap to allign the slider endings
00:39:348 (1) - looks really odd. Could be curved a lot better: http://osu-ppy-sh.jeuxcrack.net/ss/556173 and could be alligned properly on top of 00:37:440 (1) -
long code is long
184,188,39348,6,0,B|228:144|236:60|148:0|76:16|20:68|-8:148|56:200|104:240|104:240|140:276|135:332,2,560,2|2|2,0:0|0:0|0:0,0:0:0


[CtB]
Hmmmm the BG issue was already mentioned before.
00:33:633 - unsnapped green timing section, snap to 00:33:623 -



[MuzuZoda]
The BG is not matching the taiko playfield. Fix this by using either a proper template or just ask someone else to do it for you ;) Also: This BG doesn't seem to fit the song at all. I don't have a problem with Pokemon themed BGs for this map even if they don't actually match the Lavender Town Theme but random furries seem rather...unrelated...and weird

00:15:969 (35) - use k instead to match the previous patterns?
00:36:486 (75,76,77) - kdk seem more fitting here



[OniZoda]
Same BG issues. See muzu



[TVO's Hard]
Again the BG of this diff seems completely unrelated. You should use either the same BG as in the other standard diffs or at least one that is somewhat related to the song. I'd prefer to see the same BG for all standard diffs and all the standard diffs should use the little ghost sprite SB. If you decide to use the same BG in all standard diffs change to the combo colour scheme to the one in the other standard diffs.

00:45:074 (1,2,3,4,5) - I'd rather see this replaced by a spinner to match the endings of the other standard diffs. (This way you could also use the ghost SB)






Not much wrong with the mapping aspect in this mapset. It is a rather calm and very short song to map so you should focus on adding something "special" like an improved SB and work on the consistency of the set itself. If you need help with the SB just ask me or DarkDunskin ingame.

Have a for now.

p3n wrote: pi68

[MuzuZoda]
The BG is not matching the taiko playfield. Fix this by using either a proper template or just ask someone else to do it for you ;) Also: This BG doesn't seem to fit the song at all. I don't have a problem with Pokemon themed BGs for this map even if they don't actually match the Lavender Town Theme but random furries seem rather...unrelated...and weird

00:15:969 (35) - use k instead to match the previous patterns?
00:36:486 (75,76,77) - kdk seem more fitting here



[OniZoda]
Same BG issues. See muzu
The BG was supposed to match this song through a well-known creepypasta (In which the suppositions are that headache coming to a suicide. lol.)
The original picture is here : http://browse.deviantart.com/?qh=&secti ... e#/d3gz7q3 , I have found another one which was way better but unfortunately... impossible to without the watermark, here.
Some are just too creepy, others don't only relate to that but Lost Silver too (I have one of its songs mapped in my PC, BG too creepy too lel)
That was was darkened pretty much and put in a purple tone (Knowing the phrase of the town), and about that res... It was first made for non-widescreen (even before that fix) and now that BGs for taiko are going unrankable, I'll gently ask to remove it and put instead the original background (red BG) for standard diffs.

For the HS mod in Muzu : The first has been accepted for 1/2/1/2 beats, the second has been accepted for tones.

Clickable links :
MuzuZoda
OniZoda
Topic Starter
applied everything
Only things i have to do is look for a better BG for ctb and hard Maybe i find a better one. Have to say while it is not strictly related to the source it fits the mood though. I actually would like to see a seperate BG for each mode specific diff but since _Gezo_ removed the bg from his diffs.... orz have to think about it
Will look at the SB later ... It is my first SB so i might ask you or dunskin later for help. Wanna try fixing it on my own though first ^^
You could add a different BG + different (related) SB to every (standard-) diff if you like. That photo of an abandoned high-school might fit the mood but I could never imagine this is a Pokemon-related map from the looks of it.
I really will not accept any bg that will blend my combo colors and I hate red. It doesn't work well with purple. The black and white backdrop fit the theme and style of my difficulty perfectly.

Unless you have any ideas, I'm not going to change, unless the red background is recolored for mine, so that it fits my colors better.
Why not just use a ingame-screen in original colours (black/white)? You could add a blur for the same feeling like your current bg.
The problem is that the close up backgrounds don't really complement CS 6. The background I have not only fits my custom combo colors, but also has a background that's not zoomed in. It's hard to find a background that will make the small circles look nice.

I tried the black and white version, and the problem I have is it blends too well with my grey hitcolor. The background shade for the difficulty I have is perfect for the custom shade of grey for my hitcircles. If we change either the shade or the zoomed in properly too much, it's not going to look as good.
Topic Starter
About the SB
For the moment i have 2 versions now.
p3n's SB code is in Normal and I tried something different on Easy. I don't know but the SB effect is a bit to short and not recorgnizeable enough in Normal but i will ask some people for opinion first.
As for the idea with the ghost flying around during the map. I am not sure. At least i cannot come up with something that does not seem annoying or cheesy

When I finally decide about the SB I will do the same for the BG story
I find the SB in Easy better.
[Hard]

Just grayscaling the red bg really doesn't look bad in gameplay. It blends in a bit with the gray approach circles but approach circles aren't very important on this map (it's mostly 1/1 with some 1/2 sliders and nothing overlaps) so it shouldn't be a problem. Dragging the brightness slider up a wee bit on that circle color can remedy that entirely if anyone thinks it actually is an issue.

pic:

I almost never suggest this, but try upping HP drain and OD by 1. I think having the bar drain faster adds to the feel of the map. And it's short enough that making it a bit more punishing isn't a big deal. It's fine as it is, too, of course, if you think this idea isn't so good. :P

Absolutely good of you to keep the small circles.

Soaprman wrote: 3v724a

Absolutely good of you to keep the small circles.
agree
Topic Starter
Okay asked several people and way more people liked my improved SB more than p3n's version
I stay with my new one

BGs should be related enough now. Soaprman was so nice to make a gray bg
CtB and hard use that
cirno-_old
Hard
00:24:080 (1) - Consider CTRL+G
00:17:400 (2) - ^

Consider storyboarding the ghost to randomly appear on NC/Finish circles faintly behind it. Scale it, and make it appear as soon as the player hits it then fade out fairly quickly.

The song is short, and it's impossible to map a good insane. I think doing something like that would help spice it up. Maybe have the ghost travel from the right to left during 00:31:714 or 00:39:348 through the end? idk

This map reminds me of this one
http://osu-ppy-sh.jeuxcrack.net/s/31991
Hi, from the Queue!

Only thing on Hard is the Circle Size which i told you already ingame .

Will this to jericho2442 to check
Topic Starter

cirno- wrote: s1b5d

Consider storyboarding the ghost to randomly appear on NC/Finish circles faintly behind it. Scale it, and make it appear as soon as the player hits it then fade out fairly quickly.

The song is short, and it's impossible to map a good insane. I think doing something like that would help spice it up. Maybe have the ghost travel from the right to left during 00:31:714 or 00:39:348 through the end? idk

This map reminds me of this one
http://osu-ppy-sh.jeuxcrack.net/s/31991 ... okay? lol
Well i don't think that the SB idea is good ._. It would prepare you for what is coming ._. It would be distracting too.
Also yes the song is not made for Insanes and even Hards have problems ._. But the people who look for a challenge won't care anyway for that and just use VS after DT + NF
So i don't really understand this spicing up thing. I meanat least with that "has no room for Insane" thing.

BounceBabe wrote: 535p36

Hi, from the Queue!

Only thing on Hard is the Circle Size which i told you already ingame .

Will this to jericho2442 to check
thank you :3
For the circle size it is really a mixed opinion ._.
p3n said with bigger circles it would be way to easy. Alot of people say it is just a Normal or just Normal+ then
It is a question of taste though *sigh
I know you don't mod Taiko and CtB. CtB got green light by Deif already and the Taikos got alot of mods already ._. I think they are fine
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