Can you get it to freeze by alternating back to the public?
This could be faster just due to disk cache. If you have the time, can you try the same thing after a cold boot?MillhioreF wrote: 6w3d4u
Yup, that fixed it! Much faster, it processed again but my 22k maps only took about 5 seconds to process this time![]()
Oops, fixed for next build.MillhioreF wrote: 6w3d4u
Beatmap filesize in the thread is still weird though... 1141138kb? http://osu-ppy-sh.jeuxcrack.net/forum/t/100296
yes, it is still happening. conditions to get this freeze is to get both UAC prompt and error. same thing was happening in test version for a while (I had no er so osu!test was freezing for me first time i run it).peppy wrote: 6w4l42
Can you get it to freeze by alternating back to the public?
Ok, I have tried in fresh folder and it doesn't freeze. I will let you know if i know more.peppy wrote: 6w4l42
Yeah, I get the error but then the window appears and lets me . Tell me if you find anything further.
So wait how do i come around this problem now...peppy wrote: 6w4l42
Unicode filenames will not work due to the osz s (as per how it has been until now). Unicode artist and title will, though.
Well this is last resort.peppy wrote: 6w4l42
Do you have any other suggestions? I already tried multiple times using your skin.
hurr just confirming that I meant my scores I have got in the public build are lost, I think though if I run the macro to open the replays in data folder will fix it..MillhioreF wrote: 6w3d4u
Somewhat confirming! Switching from osu!shine back to the normal public build caused osu!shine to lose all local scores, but they're preserved in the public build.Zertap wrote: 1q2j3f
also now that I went back to the current public, my local scores vanished![]()
had that too, but ing this quickly killed the osu!test.exe process and removed the test databases. Worked fine after it and no full process when went into the song select.MillhioreF wrote: 6w3d4u
Just updated and ran test build, beatmap database corrupt... now it has to do a full process, this'll take a while! Will update this post with anything else I notice.
I confirm.kingking9 wrote: 594l19
Found another one:
1. Go to the Skin Select Menu
2. Let the song change by itself, or hit 'Random Beatmap'
3. 9/10 of the time, it'll just play horrible noise after flashing up a random part of a beatmap for 0.2 of a second or so
4. Sound goes back to normal as soon as you leave the skin select menu.
Artist:Doko ni MonaiSaving the map in the editor will overwrite the unicode artist name completely. This doesn't happen with the song title (works as intended.)
ArtistUnicode:どこにもない
MillhioreF wrote: 6w3d4u
Found a fairly major editor bug:
-Unicode Artist seems to be handled wrongly in the editor. When importing a map with a unicode artist and opening it in the editor, the editor puts the romanized artist as the unicode artist too:
Saving the map in the editor will overwrite the unicode artist name completely. This doesn't happen with the song title (works as intended.)
I'd like to test it but I get stuck at , the "Logging in ..." step doesn't end (even with the public build).peppy wrote: 6w4l42
New build now available. Please re-test the UAC issue and anything else that may have been broken. Skin select is still broken, though.
Fixed, thanks.D33d wrote: 6r722k
Slight, but bothersome issue in the editor. Currently, when I test a map, it'll only play from the last point on the timeline at which the map was saved. For instance, if I save a map in the middle and don't save it again, entering test mode from any other point in the map will launch me into the middle of a load of combos. I have to to save after scrolling to the desired point, even if I haven't made any changes.
The issue should be replicable, but if it isn't, then it shouldn't be too hard to figure out and it's not a huge issue for me at the moment.
Did you missed my post ? I still can't to test it.peppy wrote: 6w4l42
Still waiting to hear back re: the UAC issue.
Mine corrupts on startup and does a full process when going to the song listing.peppy wrote: 6w4l42
- Make sure your beatmap database doesn't corrupt on startup. If it does, send me a copy.
- Make sure osu! doesn't full process your songs at startup, or when adding new osz files etc.