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Public testing of new... public build i2u5c

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Topic Starter
Can you get it to freeze by alternating back to the public?

peppy wrote: 6w4l42

Can you get it to freeze by alternating back to the public?
No, that's what I meant by "Now I can't make it happen again.".
Topic Starter
I guess this is good news. I haven't actually changed anything, but my guess is that it was something very specific to the osu!shine executable.


MillhioreF wrote: 6w3d4u

Yup, that fixed it! Much faster, it processed again but my 22k maps only took about 5 seconds to process this time :)
This could be faster just due to disk cache. If you have the time, can you try the same thing after a cold boot?

MillhioreF wrote: 6w3d4u

Beatmap filesize in the thread is still weird though... 1141138kb? http://osu-ppy-sh.jeuxcrack.net/forum/t/100296
Oops, fixed for next build.
I'm going to bed now, so no time to test a cold boot, sorry... The public build also took 5 seconds just now though, which is unusual, so I think you're right about the disk cache.

On the other hand, a success story - I was able to a beatmap with å in the title! The public build won't let you do that, but the test build just did, and it imported perfectly fine into both test and public. There's probably still problems with characters past 0xFF, but at least now it goes past 0x7F!
Topic Starter
The new beatmap format should unicode completely. I'm not too sure about the complete backward path (osz s and import) but this is worth testing with a full japanese filename, as well.

peppy wrote: 6w4l42

Can you get it to freeze by alternating back to the public?
yes, it is still happening. conditions to get this freeze is to get both UAC prompt and error. same thing was happening in test version for a while (I had no er so osu!test was freezing for me first time i run it).

how to replicate: start and exit normal osu version then change hash stored in config file (to cause fail) then start test version, it will freeze. other errors will cause same issue too (for example wrong version error).
Topic Starter
Interesting. Testing now.

Tried and can't replicate with incorrect .
osu! processed all my maps when i started the new test build.. I was forced to wait for the maps to process
Before that happened.. after the updater finished ing
I got a message saying beatmap files were corrupted

Is it supposed to happen?

peppy wrote: 6w4l42

Interesting. Testing now.

Tried and can't replicate with incorrect .
so you got both UAC prompt and error and no freeze? For me and my friend it's 100% replicable. But if it dosn't freeze for you then i think there must but one more condition required.
Topic Starter
Yeah, I get the error but then the window appears and lets me . Tell me if you find anything further.

peppy wrote: 6w4l42

Yeah, I get the error but then the window appears and lets me . Tell me if you find anything further.
Ok, I have tried in fresh folder and it doesn't freeze. I will let you know if i know more.

edit: seems it doesn't happen when using no skin or other skin.
could you try again using this skin:
http://puu.sh/1bgN0
?
Topic Starter
Even with the skin loaded I can't replicate :(.

peppy wrote: 6w4l42

Even with the skin loaded I can't replicate :(.
Want to try one more time?
Topic Starter
Do you have any other suggestions? I already tried multiple times using your skin.
I dont really now how to report this but I'll try
The beatmap became corrupt

This is what the file looks like before i Submitted it.
This is what the file looks like after i cleared the one in my computer and ed from the site

And when i try to access in from osu! by deleting the other one replacing with the one i from the site

When i first submitted the map~ I accidentally use an unencoded .mp3
And i tried replacing the .mp3 file with a encoded one later and resubmitted it
^Maybe i was not supposed to do that?

The beatmap will become working again after i replace the .mp3 file manually with the one i originally updated
But the beatmap will be written "Not yet submitted"
Topic Starter
Unicode filenames will not work due to the osz s (as per how it has been until now). Unicode artist and title will, though.

peppy wrote: 6w4l42

Unicode filenames will not work due to the osz s (as per how it has been until now). Unicode artist and title will, though.
So wait how do i come around this problem now...
Do i manually change the.mp3 name by opening the .osu file changing the directory there and renaming the .mp3 file name then resubmit?
Topic Starter
Get rid of any unicode/japanese in filenames, yes.

peppy wrote: 6w4l42

Do you have any other suggestions? I already tried multiple times using your skin.
Well this is last resort.
http://puu.sh/1bh5u
put there your exe and dll files, rename config file (as i understand there is Windows name in filename) and try. After first run osu removes bad (and it won't crash if osu do not try to ) so keep that in mind.
if this time you also get no freeze than this must depend on system somehow (on loading times, maybe?).


Why only romanised? We can spell any non-ancii artists and songs here (russians, for example)
I tried resubmitting with the renamed .mp3 and i changed the directory inside the .osu file
But when i was submitting
I had the freeze happen again at the latest update ("osu! is about to update"), and I can get it by having the invalid error.

Edit : I tried to reduce the UAC level to not have it in "modal mode" (= not darkening the desktop), and there was no freeze.
All fine for me as now

Ok, am I the only one getting this? I really want to test it, I need to some external thing for this?

NachokSnake wrote: 4n5as

Ok, am I the only one getting this? I really want to test it, I need to some external thing for this?
If you want to test this part, you have to become a er.

[Dellirium] wrote: 1x621p

NachokSnake wrote: 4n5as

Ok, am I the only one getting this? I really want to test it, I need to some external thing for this?
If you want to test this part, you have to become a er.
Oh, thank you, I didn't read that.
My fault... Also, testing the build~
Found a bug, doesn't happen in standard build, fully reproducible.
1. Have the Taiko skin installed, but not loaded.
2. Make sure 'Use Taiko Skin for Taiko Mode' is enabled
3. Goto the Taiko song select menu and start a song
4. Exit that song
5. Skin is back to normal, but Taiko sound samples are still being played instead of the normal osu! ones.

Found another one:
1. Go to the Skin Select Menu
2. Let the song change by itself, or hit 'Random Beatmap'
3. 9/10 of the time, it'll just play horrible noise after flashing up a random part of a beatmap for 0.2 of a second or so
4. Sound goes back to normal as soon as you leave the skin select menu.

Another one:
1. Complete a ranked Taiko song
2. The score screen simply says 'You achieved #xx on the local rankings!' but still submits it to Bancho which gets accepted. No indication at all of what rank you got online, what rank overall, your overall score, etc.

I guess i'm good at breaking things...
And peppy probably wants to break me now :D
Hmm about the Skin Select Menu bug, sometimes I get that in the standard build too
I've never got it in standard build, but almost every time in the osu!shine build.

MillhioreF wrote: 6w3d4u

Zertap wrote: 1q2j3f

also now that I went back to the current public, my local scores vanished :(
Somewhat confirming! Switching from osu!shine back to the normal public build caused osu!shine to lose all local scores, but they're preserved in the public build.
hurr just confirming that I meant my scores I have got in the public build are lost, I think though if I run the macro to open the replays in data folder will fix it..
peppy could you make some convenient way to force check the data folder's replays. Trying to open thousands of replays via macro pressing down and enter in the windows folder with osu running will just crash the game after a little time.
just please consider this :)

MillhioreF wrote: 6w3d4u

Just updated and ran test build, beatmap database corrupt... now it has to do a full process, this'll take a while! Will update this post with anything else I notice.
had that too, but ing this quickly killed the osu!test.exe process and removed the test databases. Worked fine after it and no full process when went into the song select. :)
derp doublepost
When I want to test map in editor then it isn't starting from beginning, just like from nearly end. And map doesn't open from 00:00 in editor.

kingking9 wrote: 594l19

Found another one:
1. Go to the Skin Select Menu
2. Let the song change by itself, or hit 'Random Beatmap'
3. 9/10 of the time, it'll just play horrible noise after flashing up a random part of a beatmap for 0.2 of a second or so
4. Sound goes back to normal as soon as you leave the skin select menu.
I confirm.

Bass wrote: f2t3h

When I want to test map in editor then it isn't starting from beginning, just like from nearly end. And map doesn't open from 00:00 in editor.
Same issue
Topic Starter
The editor opens to the last edited location.
Erm, I have yet to have any db issues or lose my scores :/
Topic Starter
I have put up a new build which may or may not fix the hang on startup issue. Please test and report back!

peppy wrote: 6w4l42

I have put up a new build which may or may not fix the hang on startup issue. Please test and report back!
not fixed. but don't worry, I don't think it's big issue, at worst you need to kill process and start it second time and it will be fine.
Topic Starter
Does it happen no matter how you reply to the UAC popup? Does it happen if you are completely logged out in osu!?
if i answer no at UAC it will still happen, if i log out (osu is not trying to on startup) it won't happen.
Topic Starter
Can you try clicking away rapidly from osu! when it is opening (to make the window inactive) and see if that helps at all?
it still happened when window was inactive, but i think you are on right track, i will try few more times.

edit: it has not happened this time. maybe i was clicking to slow last time.
edit2: it still happens, tried many time.
Found a fairly major editor bug:

-Unicode Artist seems to be handled wrongly in the editor. When importing a map with a unicode artist and opening it in the editor, the editor puts the romanized artist as the unicode artist too:



...despite that it's still unicode in the .osu file:

Artist:Doko ni Monai
ArtistUnicode:どこにもない
Saving the map in the editor will overwrite the unicode artist name completely. This doesn't happen with the song title (works as intended.)



And a really minor BSS one:
-The Creator's Words won't be updated and the forum post won't be bumped if using characters above Unicode  in the Creator's Words. I don't see these characters being used ever, so it's probably not worth fixing, but it's something. Pretty firm BSS overall, it's hard to break!
I tried to reduce it to the taskbar just after the UAC popup, it seems to freeze when I click to restore it. I can also see the popup this way. It respond visually to having focus or not, but nothing else works : http://puu.sh/1byC3 / http://puu.sh/1byBD.

If I wait long enough before restoring it, there's no popup, it doesn't freeze and shows "Logging in..." at the bottom of the screen.
^ I only tested this once, and I don't have enough time to test it again for now...
Topic Starter
Thanks to the thread dump you gave me, I have a rough idea of what is going on, and should be able to figure out a solution today. Hang in there.
Topic Starter

MillhioreF wrote: 6w3d4u

Found a fairly major editor bug:

-Unicode Artist seems to be handled wrongly in the editor. When importing a map with a unicode artist and opening it in the editor, the editor puts the romanized artist as the unicode artist too:
Saving the map in the editor will overwrite the unicode artist name completely. This doesn't happen with the song title (works as intended.)
oops
Topic Starter
New build now available. Please re-test the UAC issue and anything else that may have been broken. Skin select is still broken, though.
Opened osu!test.exe and after it closed to upgrade

I did authorize the access, so I think it somehow losed the authorization...
Topic Starter
Just ignore that error message for now (happened before as well). Running the updater a second time should resolve it.
It actually did block there, but rerunning it, I saw the upgrade was made anyway...

Ah, seeing the layout of special modes, like this it can seem that you plan to implement other modes (there are six slots)

peppy wrote: 6w4l42

New build now available. Please re-test the UAC issue and anything else that may have been broken. Skin select is still broken, though.
I'd like to test it but I get stuck at , the "Logging in ..." step doesn't end (even with the public build).
Making many attempts at with a wrong to test the freeze problem could have banned my IP ?

Edit : I can to the game from a different location / IP.
according to this post,
i've found the way to replicate it in test build now,

1. Open Editor
2. Find some pattern that has slider within the Approach and Post-hit range
3. Scroll the map current time with any possible way (arrow key, mouse scroll, time bar clicking, jump to X, etc.) or press Nudge timing (w/o or w/ selecting doesn't matter here)
4. The next rendered slider will have it's head and tail is white.
Slight, but bothersome issue in the editor. Currently, when I test a map, it'll only play from the last point on the timeline at which the map was saved. For instance, if I save a map in the middle and don't save it again, entering test mode from any other point in the map will launch me into the middle of a load of combos. I have to to save after scrolling to the desired point, even if I haven't made any changes.

The issue should be replicable, but if it isn't, then it shouldn't be too hard to figure out and it's not a huge issue for me at the moment.
Topic Starter
Still waiting to hear back re: the UAC issue.
Topic Starter

D33d wrote: 6r722k

Slight, but bothersome issue in the editor. Currently, when I test a map, it'll only play from the last point on the timeline at which the map was saved. For instance, if I save a map in the middle and don't save it again, entering test mode from any other point in the map will launch me into the middle of a load of combos. I have to to save after scrolling to the desired point, even if I haven't made any changes.

The issue should be replicable, but if it isn't, then it shouldn't be too hard to figure out and it's not a huge issue for me at the moment.
Fixed, thanks.
Topic Starter

HakuNoKaemi wrote: 5x4e5i

Opened osu!test.exe and after it closed to upgrade

I did authorize the access, so I think it somehow losed the authorization...
I've updated the updater to hopefully fix this error for good.

peppy wrote: 6w4l42

Still waiting to hear back re: the UAC issue.
Did you missed my post ? I still can't to test it.
Topic Starter
You don't need to .
I can't test the UAC bug because i need to get a error. The server is just refusing the connection from my home IP now.

Oh and can't even to the public build of the game. To play it.
Topic Starter
Try now.
It works, thanks. I'll test the UAC issue now.

Edit : It still freezes. The only difference is that the popup is visible without having to quickly reduce the game to the taskbar and then restore it.
I'm still getting noise instead of music at the skin selection menu. Also, new visual glitch: When entering the options menu, everything (especially the top-left corner text) blurs for about 1/2 a second and then goes back to normal.
Topic Starter
This is a new transition I'm playing with. I just checked with shaders enabled and it does blur way too much. Will change this.
All good then :)
Sorry peppy for late reply. freeze happened again just moment ago, bancho forcing update caused it (but I was on today version, i mean it was just update that switched test version to test server). But please don't waste too much time for this issue, especially if you can't reproduce it yourself, maybe it's not very common.

edit: update that delays UAC prompt has fixed it!
Topic Starter
New build, more bugs fixed.
I know we are not supposed to report issues related to osu!mania, but lastest build crashes when finishing song in osu!mania mode.
give it a mania-hit0.png, That resolved my issue :/
Topic Starter
mania issues are not an issue.
Can we delete the osu!shine files from our osu! directory again? Since the latest features and bugfixes are included in the testbuid aswell now.
Topic Starter
You can, yes.
Graphical bug

peppy wrote: 6w4l42

  1. Make sure your beatmap database doesn't corrupt on startup. If it does, send me a copy.
  2. Make sure osu! doesn't full process your songs at startup, or when adding new osz files etc.
Mine corrupts on startup and does a full process when going to the song listing.

Uhhh not sure what files you want me to send :v
Topic Starter
It corrupts? That's bad. Send me osu!.db ASAP please.
Sent a PM via IRC, will send again if needed
Topic Starter
Things seem pretty stable now, so I'm going to go ahead and release this to the masses.

Thanks for all your testing, it was very helpful.
Release???!!!!!!


Oh boy!!
on testing build mode osu!mania says coming soon, and isnt on live server. How do i play?
Topic Starter
Locking this thread. Good to see some people will never read :P.
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