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Renard - Dracula 5c67l

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Topic Starter

popner wrote: 2kn2a

Timing as request.
BPM: 240
offset: 120 (+27)
thx! timing help ~ :D
(*^・ェ・)ノ コンチャ♪

Request from PM

[General]

●Kiai time: NormalとInsaneの kiai timeが統一されていないです。統一してください。
 だけど、guest diffはkiai timeを統一しなくてもいいって聞きましたが、この場合は 統一したほうが良いと思います。 参考→ http://puu.sh/UREo

●Mp3について: Mp3のビットレートが128kbpsとなっており、 別に問題ないのですが・・ 音質を良くするために 192kbpsにあげている人もいます。
 osuのルールは192kbpsまで大丈夫なので、可能でありましたら あげてみてはどうでしょうか? まぁ、私はそういうのあまりこだわっていませんが、
 昔に、「音質が悪い」とBATに言われたことがあります・・ なので、してみてはどうでしょうか? 私はそういうソフト(?)みたいなの知らないので
 教えることはできませんが・・ 192kbpsまで大丈夫だということ知っていれば良いと思います。

●Audio Lead-in : 2000→3000にしたほうが良いと思います。 個人的には、
 lead-inの時間含めた 最初のオブジェクトまでの時間が3秒くらいがベストだと思っています。
 2000はちょっと早い感じがしますので、3000にしてみてはどうですか?

●Letterbox during breaks : これにチェック入れてみてはどうでしょうか? これは、
 休憩時間(Break time)の時に、上と下に黒い部分を表示させるか、させないか を決めることができます。チェック入れると、表示されます。
 ほとんどの休憩時間がある、Ranked譜面はついてますので どうですか?

●Custom hitsoundの提案: soft-sliderslideの無音を入れてみてはどうでしょうか?そうすればスライダーのボールが通る音が無音になります。
 提案ですので、ご自由に。 これクリックすればDLできます→ http://puu.sh/URNH
 もし、入れた場合 緑線の音をカスタムにするのを忘れずに・・・

[Hibari's Normal]

●00:10:120 (1) - にゅーこん 削除
●00:14:120 (1) - ニューコンボ 削除。 別にいらないかと・・
●00:34:120 (3) - 真ん中に置いてあるので、 なんというか 言葉に説明できないので 画像で→ http://puu.sh/URSb
●00:36:120 (1) - ニューコンボ いらないのでは?
●00:38:120 (1) - 上記と同じ
●00:44:870~00:45:995 - リズムの提案。http://puu.sh/URWD
●01:36:120 (1) - 00:34:120のと同じ。http://puu.sh/URSb
●01:46:120 (3) - 00:34:120みたいなやつに、 これも、同じ感じに出来るとおもいます。
●02:02:120 (4) - ニューコンボ 削除
●02:06:120 (1) - ニューコンボ 削除。
●02:16:120 (1,2,1,2,1,2) - 全部 普通のスライダーしてみてはどうですか? http://puu.sh/US0b 今のリズムはちょっと良くないと思いましたので。
●02:24:120 (3) - ニューコンボ 追加。

[Insane]

●Resnap all notesをしてないので お願いします。
●00:22:120 (1) - にゅーこんぼ、いらないかな?
●00:32:120 (3) - にゅーこんぼ 追加。 00:32:370 (1) - これ、にゅーこんぼ 削除。
●00:32:870 (2) - ずらして置いてみてはどうですか? 00:33:495 (4,5)とかがずらしておいてあるので
●00:37:870 (3,4) - x:256 y:119 (00:36:870 (3,4)の反対) に移動させてみてはどうですか? 流れ的に
●01:36:370 (1,2,3,4) - 正直、スピンの後で真ん中にこういう置き方されると みすってしまうww。 ピッタリ真ん中は辞めて欲しいと個人的に
 それか、(1,2)と(3,4)の位置を同じにしないか・・・
●01:41:120 (4) - 流れ的に、ここにニューコンボ追加です
●01:42:870 (1,2,3) - spacingが近すぎです。 離れさせてください。
●01:45:120 (5) - ニューコンボ 追加。
●01:47:120 (5) - ニューコンボ 追加。
●02:15:370 (2,4) - こういうやっちゃうとか? http://puu.sh/USc9
●02:52:370 (1) - ニューコンボ 削除
●02:52:870 (1) - ニューコンボ 削除

Insaneがやけに難しい。 このInsaneをExtraとして、 新しく優しいInsane作るという手がある。
そういうのもありかなっとおもいます。 まぁval0108さんみたいな あんな感じです。
Normal Hard Insane Extra みたいな感じのマップセットです。 BPMも早いし やってみる価値もありです。 

がんばってください~♪
Topic Starter
[

-Gamu- wrote: q1kz

(*^・ェ・)ノ コンチャ♪

Request from PM

[General]

●Kiai time: NormalとInsaneの kiai timeが統一されていないです。統一してください。
 だけど、guest diffはkiai timeを統一しなくてもいいって聞きましたが、この場合は 統一したほうが良いと思います。 参考→ http://puu.sh/UREo

●Mp3について: Mp3のビットレートが128kbpsとなっており、 別に問題ないのですが・・ 音質を良くするために 192kbpsにあげている人もいます。
 osuのルールは192kbpsまで大丈夫なので、可能でありましたら あげてみてはどうでしょうか? まぁ、私はそういうのあまりこだわっていませんが、
 昔に、「音質が悪い」とBATに言われたことがあります・・ なので、してみてはどうでしょうか? 私はそういうソフト(?)みたいなの知らないので
 教えることはできませんが・・ 192kbpsまで大丈夫だということ知っていれば良いと思います。 Fixed。

●Audio Lead-in : 2000→3000にしたほうが良いと思います。 個人的には、
 lead-inの時間含めた 最初のオブジェクトまでの時間が3秒くらいがベストだと思っています。
 2000はちょっと早い感じがしますので、3000にしてみてはどうですか? 前は3000だったんですが、2000にしないか?と言われて変更するとこれでも十分だと判断したのでno fix.
●Letterbox during breaks : これにチェック入れてみてはどうでしょうか? これは、
 休憩時間(Break time)の時に、上と下に黒い部分を表示させるか、させないか を決めることができます。チェック入れると、表示されます。
 ほとんどの休憩時間がある、Ranked譜面はついてますので どうですか?

●Custom hitsoundの提案: soft-sliderslideの無音を入れてみてはどうでしょうか?そうすればスライダーのボールが通る音が無音になります。
 提案ですので、ご自由に。 これクリックすればDLできます→ http://puu.sh/URNH
 もし、入れた場合 緑線の音をカスタムにするのを忘れずに・・・

[Insane]

●Resnap all notesをしてないので お願いします。
●00:22:120 (1) - にゅーこんぼ、いらないかな?
●00:32:120 (3) - にゅーこんぼ 追加。 00:32:370 (1) - これ、にゅーこんぼ 削除。
●00:32:870 (2) - ずらして置いてみてはどうですか? 00:33:495 (4,5)とかがずらしておいてあるので
●00:37:870 (3,4) - x:256 y:119 (00:36:870 (3,4)の反対) に移動させてみてはどうですか? 流れ的に
●01:36:370 (1,2,3,4) - 正直、スピンの後で真ん中にこういう置き方されると みすってしまうww。 ピッタリ真ん中は辞めて欲しいと個人的に
 それか、(1,2)と(3,4)の位置を同じにしないか・・・
●01:41:120 (4) - 流れ的に、ここにニューコンボ追加です
●01:42:870 (1,2,3) - spacingが近すぎです。 離れさせてください。
●01:45:120 (5) - ニューコンボ 追加。
●01:47:120 (5) - ニューコンボ 追加。
●02:15:370 (2,4) - こういうやっちゃうとか? http://puu.sh/USc9
●02:52:370 (1) - ニューコンボ 削除
●02:52:870 (1) - ニューコンボ 削除

その他INSANEに関してはALL FIXEDです。
Insaneがやけに難しい。 このInsaneをExtraとして、 新しく優しいInsane作るという手がある。
そういうのもありかなっとおもいます。 まぁval0108さんみたいな あんな感じです。
Normal Hard Insane Extra みたいな感じのマップセットです。 BPMも早いし やってみる価値もありです。 

がんばってください~♪
Insaneに関しては自分は新たに作る気力が無いのでゲスト譜面希望者が居たら作る傾向でいきますw
modありがとうございました!

-Gamu- wrote: q1kz

(*^・ェ・)ノ コンチャ♪

Request from PM

[General]

●Kiai time: NormalとInsaneの kiai timeが統一されていないです。統一してください。
 だけど、guest diffはkiai timeを統一しなくてもいいって聞きましたが、この場合は 統一したほうが良いと思います。 参考→ http://puu.sh/UREo

統一いたしました
[Hibari's Normal]

●00:10:120 (1) - にゅーこん 削除
●00:14:120 (1) - ニューコンボ 削除。 別にいらないかと・・
●00:34:120 (3) - 真ん中に置いてあるので、 なんというか 言葉に説明できないので 画像で→ http://puu.sh/URSb
●00:36:120 (1) - ニューコンボ いらないのでは?
●00:38:120 (1) - 上記と同じ
●00:44:870~00:45:995 - リズムの提案。http://puu.sh/URWD
●01:36:120 (1) - 00:34:120のと同じ。http://puu.sh/URSb
●01:46:120 (3) - 00:34:120みたいなやつに、 これも、同じ感じに出来るとおもいます。
●02:02:120 (4) - ニューコンボ 削除
●02:06:120 (1) - ニューコンボ 削除。
●02:16:120 (1,2,1,2,1,2) - 全部 普通のスライダーしてみてはどうですか? http://puu.sh/US0b 今のリズムはちょっと良くないと思いましたので。
●02:24:120 (3) - ニューコンボ 追加。

All fixed Thanks!!
がんばってください~♪
最新版なるもの↓
http://puu.sh/VaAz
nice map :3
pomuta ganbare~
Topic Starter

murasaki_sk wrote: z5x57

nice map :3
pomuta ganbare~
thank you !!!!!
i love youuuuuuuuuuuuuuuuuuuuuu
難易度がそろったのでmoddingしてみます。

[General]
各難易度のTagに Katty Pieと、 Lizellotaを追加。

[Hard]
00:08:370 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - This is not match for Hard and this part is much more difficult than other parts.
I suggest catch the sound one more.
00:24:495 - need sound. I can't undestand which sound you catch.
00:25:495 - ^
00:26:495 - ^
00:27:495 - ^
00:28:370 (2) - move 00:28:495 - I think This is more natural.
00:29:370 (2) - move 00:29:495 - ^
00:30:370 (2) - move 00:30:495 - ^
00:56:870 (1,2,3,4,1,2,3,4) - slider speed down? You use little slider and circle in this part, so I feel slider is fast.
01:12:495 (2) - There is center line. I suggest such slider.
01:48:370 (1) - volume 20%? and finish is 60% because I think This part need not sppiner bonus.
02:05:120 - need note. previous part existed.
02:06:120 - ^ in addtion, there is big sound here.
02:21:120 (2) - I feel discaamfort because of suddenly changing to catch sounnd. I think you save previous catching sound.
02:30:120 (2,3,4,5,1,2) - I suggest placement for visual.②x360 y192 ③x320 y316 ④x192 y316 ⑤,①,②x148 y192
02:38:120 (1) - volume 20%? and finish is 60% because I think This part need not sppiner bonus.
I think you should use after 02:40:120 - , Because other diff use there.

Insaneは自分から言うこと無いのでOK
ではこの辺で。
Topic Starter

hibarirailwayz wrote: 2u6o5w

難易度がそろったのでmoddingしてみます。

[General]
各難易度のTagに Katty Pieと、 Lizellotaを追加。Fixed

Insaneは自分から言うこと無いのでOK
ではこの辺で。
thanks chaking.
No change for me, sry :3~
Edit: changed a bit some notes and patterns~
yo let's go


Overall:
Lead in use 3

Hibari's Normal:
00:37:120 -(6) 3 grid down?


Collab Hard:
Good~
00:08:120 - 00:13:870 Rhythm is strange. please reference test diff

Insane:
00:00:120 add whistle?
00:00:620 ^
00:01:120 ^
00:02:120 ^
00:02:620 ^
00:03:120 ^
00:04:120 ^
00:04:620 ^
00:05:120 ^
00:06:620 ^
00:07:120 ^
00:23:495  please NC. i can't read
00:44:495 - 00:45:370 please up. i can't read
01:14:370 - 01:16:120 この連打....変です 
02:00:120 - 02:03:870 test diff 參考ください
00:19:995 -(7) test diff 參考ください
00:16:120 - 00:22:620 test diff 參考ください
00:08:120 - 00:13:870 test diff 參考ください
00:32:370 - 00:33:870test diff 參考ください
Rhythmの問題 これ參考ください 

test diff=> http://www.mediafire.com/?wfqvh7u8mzg2fdu

頑張れよー ;)

Licnect wrote: 40y10

yo let's go

Hibari's Normal:
00:37:120 -(6) 3 grid down?
;)
no change sorry.
Topic Starter

Licnect wrote: 40y10

yo let's go


Overall:
Lead in use 3 ~
Insane:
00:00:120 add whistle?
00:00:620 ^
00:01:120 ^
00:02:120 ^
00:02:620 ^
00:03:120 ^
00:04:120 ^
00:04:620 ^
00:05:120 ^
00:06:620 ^
00:07:120 ^ whistle All fixed
00:23:495  please NC. i can't read Fixed
00:44:495 - 00:45:370 please up. i can't read Fixed
01:14:370 - 01:16:120 この連打....変です リバースでカバーしました 
02:00:120 - 02:03:870 test diff 參考ください Jump Change
00:19:995 -(7) test diff 參考ください Fixed
00:16:120 - 00:22:620 test diff 參考ください Fixed
00:08:120 - 00:13:870 test diff 參考ください Fixed00:32:370 - 00:33:870test diff 參考ください Fixed
Rhythmの問題 これ參考ください はい~ 

test diff=> http://www.mediafire.com/?wfqvh7u8mzg2fdu

頑張れよー ;)
modありがとう~!頑張ります~ :)
Suggestion Only

Insane
whistleがシャンシャン言い過ぎな気がしたんでそこらへん重点的に見てます。
  1. 01:18:120 (1) - 始点のwhistleを削除
  2. 01:18:620 (1) - 終点のwhistleを削除
  3. 01:19:370 (2,1) - 始点のwhistleを削除
  4. 01:19:870 (2) - 始点にwhistle追加
  5. 01:28:120 (1,2) - 始点のwhistleを削除
  6. 01:30:245 (3) - whistleを削除
  7. 01:30:745 (5) -^
  8. 01:31:370 (7) - 中点にClapを追加し終点のClapを削除
  9. 01:32:120 (1) - 始点のwhistleを削除
  10. 01:32:620 (3) - 終点のwhistleを削除
  11. 01:33:245 (2,4) - whistle追加
  12. 01:33:620 (5) - 01:33:745と終点にwhistle追加
  13. 01:48:120 (1) - 始点のwhistleを削除
  14. 01:48:620 (3) - 終点のwhistleを削除
  15. 01:49:120 (5) - 個人的にNC欲しい
  16. 01:49:620 (7,8) - 始点のwhistleを削除
  17. 02:43:370 (5) - 02:43:620で折り返すスライダーのほうが気持ち良いかなぁ
  18. 02:52:120 (1) - 始点のwhistleを削除
  19. 02:52:620 (1) - 終点のwhistleを削除
  20. 02:53:370 (3) - whistle削除
  21. 02:53:620 (5) - finishを全て外してから02:53:745と02:53:995にwhistle
Hard(Insaneは記載ミスでした)
  1. 01:41:120 (3) - 始点のClapを外して終点にClap

あんま見れるとこなかったgood luck
Topic Starter

Patchouli wrote: 6p4e1p

Suggestion Only

Insane
whistleがシャンシャン言い過ぎな気がしたんでそこらへん重点的に見てます。
  1. 01:18:120 (1) - 始点のwhistleを削除
  2. 01:18:620 (1) - 終点のwhistleを削除
  3. 01:19:370 (2,1) - 始点のwhistleを削除
  4. 01:19:870 (2) - 始点にwhistle追加
  5. 01:28:120 (1,2) - 始点のwhistleを削除
  6. 01:30:245 (3) - whistleを削除
  7. 01:30:745 (5) -^
  8. 01:31:370 (7) - 中点にClapを追加し終点のClapを削除
  9. 01:32:120 (1) - 始点のwhistleを削除
  10. 01:32:620 (3) - 終点のwhistleを削除
  11. 01:33:245 (2,4) - whistle追加
  12. 01:33:620 (5) - 01:33:745と終点にwhistle追加
  13. 01:48:120 (1) - 始点のwhistleを削除
  14. 01:48:620 (3) - 終点のwhistleを削除
  15. 01:49:120 (5) - 個人的にNC欲しい
  16. 01:49:620 (7,8) - 始点のwhistleを削除
  17. 02:43:370 (5) - 02:43:620で折り返すスライダーのほうが気持ち良いかなぁ
  18. 02:52:120 (1) - 始点のwhistleを削除
  19. 02:52:620 (1) - 終点のwhistleを削除
  20. 02:53:370 (3) - whistle削除
  21. 02:53:620 (5) - finishを全て外してから02:53:745と02:53:995にwhistle
All Fixed

Insane
  1. 01:41:120 (3) - 始点のClapを外して終点にClap

    ここはCollab Hardですか?Insaneは該当してなかったので。全部のDiffで01:41:120を見たんですが、Collab Hardしか該当しなかったんで一応Collab Hardの方で修正しておきました。



あんま見れるとこなかったgood luck
Thanks For Mod ~ !! 感謝しています :)
>>ここはCollab Hardですか?Insaneは該当してなかったので。全部のDiffで01:41:120を見たんですが、Collab Hardしか該当しなかったんで一応Collab Hardの方で修正しておきました。

Sorry コラボのHardです記載ミスですもーしわけねぇw
alright let's get started. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Hibari's Normal]
00:02:120 (3) - Ctrl+R. the flow would be smoother as it makes a triangle for the end of (1), (2), and the beginning of (3).
00:09:870 (2,3) - make (3) look like (1) because the instrumental repeats itself here, and move (2,3) across from (1) like this. i think the transition would fit here as the 2 sliders represent that part in the instrumental. (2) follows the change in the instrumental.
00:22:120 (5) - make this a NC for consistency with the last 2 combos. it's every 4 notes for this. if you ignore this, then make the next note a NC since the instrumental changes up in the song.
00:23:120 (3) - this slider can flow a lot smoother. try to make it symmetrical so that it can flow smoother to the next note. something like this should work.
44,72,23120,2,2,B|28:120|68:144|68:144|52:192|120:224,1,180
00:29:120 (2) - stack this on (6) and make this slider look like (1) since the instrumental loops all over again. nothing changes in the instrumental here.
00:36:120 (5) - NC here. same reason as 00:22:120 about the instrumental changing up.
00:38:120 (7) - same as 00:23:120, this time, like this.
396,132,38120,2,2,B|432:172|392:212|392:212|432:256|380:316,2,180
00:45:870 - maybe you can add a circle here to follow the instrumental in this part?
01:04:120 (1) - add a finish at the beginning. it'll emphasize the cymbals and it'll represent a new pattern in this part of the song.
01:04:870 (2,4,6) - maybe you can add a claps here? it'll make a nice clap pattern , and it plays nicely, increasing the flow in the song since you have a clap at the end of the previous slider.
01:07:120 (7) - same as above, but at the end of the slider.
01:08:870 (2,4) - same as 01:04:870.
01:12:120 (1) - add a finish at the beginning to represent a new pattern in the map.
01:12:870 (2,4,6,8,2) - same as 01:04:870.
01:17:120 (3) - if you want, you can add a clap at the end to continue the clap pattern.
01:38:120 (3) - the repeat breaks the flow in this part of the song. it's as if it's following something else in the song. remove it and add a 2/1 slider to continue the flow to the song.
01:42:120 (3) - ^
02:08:120 (1,2,3,4,1,2) - with a high BPM song like this, players might think that this is a circle and not a 1/2 slider. remove it and replace it for another circle. i think doing this would be easier for players, or you can replace (1,2) for a slider so that it'd be easier to read for other players during gameplay.
02:12:120 (1,2,3,4,1,2) - ^
02:16:120 (4) - NC here because the instrumental changes/starts all over again.
02:20:120 (5) - same as above, but this is optional.
02:31:120 (3) - replace this for a circle. players won't be able to react in time realizing that this is a 1/2 repeat slider and not a circle.
02:37:120 (3) - although it might break the DS, consider stacking this on the other (3) so that the transition looks smoother during gameplay.
my biggest concern are the slider with the bumps at the very beginning. yes it follows the instrumental nicely. it really does follow it, but players would most likely go because that bump might surprise them causing them to let go of the slider. i highly suggest that you make

[Collab Hard]
consider AR8 for a smoother flow to the map.
00:16:870 (3) - maybe you can add a clap here? same reason as 01:04:870 on normal.
00:17:870 (3) - ^
00:18:870 (3) - ^
00:19:870 (5) - ^
00:20:870 (3) - ^
00:22:870 (3) - ^
00:23:870 (3) - ^
00:32:870 (3) - ^
00:33:870 (3) - ^
00:34:870 (3) - ^
you get the idea, just do the rest till 00:45:870.
01:16:995 (1) - this spinner breaks the flow in the instrumental. it was getting good until this spinner ruined it IMO.
01:33:620 (2) - this 1/4 kick slider doesn't fit here since it slows down by 1/2 here. replace this for a 1/2 kick slider to follow that part in the instrumental accurately.
01:34:120 - if you follow the suggestion above, add a 1/2 slider and 2 circles because they follow the change in the instrumental in this part of the song. the 1/2 slider follows 1 part and the 2 circles follow the other part of the song.
01:38:120 (1) - move the clap from the beginning to the end to continue the clap pattern from the previous combo, or you can add a clap at the end, but keep the clap at the beginning to change up your clap pattern instead.
01:39:120 (2) - ^
01:42:120 (1) - ^
01:43:120 (2) - ^
01:46:120 (1,2) - ^
02:05:120 - add a circle here. it'll continue the 1/1 rhythm from the previous combo, and it'll follow the instrumental here. it's as if the rhythm stopped so suddenly for some odd reason.
02:06:120 - ^
02:08:120 (1,2,3,4,1) - try this clap rhythm: a clap at the repeat and the end of (1,3), a clap at the beginning of (2,1(at the next combo)). IMO it's kind of boring sticking to the same clap pattern, so i feel it'd be more enjoyable to change up the clap pattern.
02:21:120 (2) - add claps at the beginning and at the 3rd repeat to keep the clap pattern going.
02:29:370 (1) - remove the NC for this. the instrumental is still going from the previous note.
02:30:120 (2) - make this a NC if you follow the suggestion above. the instrumental loops/changes here.
02:47:120 (4) - make this slider look like (1) so that the flow can be smoother during gameplay. the transition from (2-4) plays to the point that it makes me feel uncomfortable. i see the transition, but i'm not feeling the flow given to the song/map.
my opinion on this is that there can be more claps for a nice pattern to the song. like i said, it'll increase the flow in the song during gameplay.

[Insane]
00:04:120 (3) - consider spacing this out to avoid the confusion. since this is a high BPM song, and that 1/2 slider is so small, i feel that it'd be harder to read for other players since the slider is so small and since this is the beginning of the song. players might be warmed up for the hard stuff yet during gameplay IMO.
00:06:120 (1) - ^
00:44:995 (4) - delete this note. it's not following anything in this part of the song.
00:45:995 (7) - ^
00:47:620 (3) - replace the whistle for a finish at the beginning. even though the volume is low, i still find that finish unfitting with this part. the whistle is perfect as it continues the whistle pattern from the last 2 notes and that random finish might be distracting for players during gameplay IMO.
01:33:620 (5) - remove the finish spam here. it sounds unfitting and it's too distracting for players to listen to.
02:00:120 (1,2,1,2,1,2,1,2) - these wave sliders can look a lot smoother. make these slider symmetrical for a smoother flow and transition to the song/map.
02:07:870 (4) - maybe Ctrl+R since this part is somewhat quiet and the instrumental goes back up at the next note? i figured that a jump here would fit the mood in this part of the song during gameplay.
02:10:120 (1) - add a clap at the end for consistency with the current clap pattern. looks like you either forgot, or unsure whether if the clap fits here or not.
02:11:120 (1) - ^
02:12:120 (1) - ^
02:14:370 (3) - ^
02:30:120 (1) - this slowdown doesn't fit with the song at all. the beats are still going and it plays awkwardly during gameplay for me. remove the slowdown to continue the flow in the song.
02:42:120 (1,2) - same as 02:00:120. i'm thinking that you should make both of these sliders like this for a smoother flow to the song.
02:46:120 (1,2) - ^
same comment as hard, but this diff isn't bad. i mean it could be better but i really enjoyed this diff.

I guess that's it. GL :D
Topic Starter

Byakugan249 wrote: 2q5k2r

alright let's get started. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR! :D

[Insane]
00:04:120 (3) - consider spacing this out to avoid the confusion. since this is a high BPM song, and that 1/2 slider is so small, i feel that it'd be harder to read for other players since the slider is so small and since this is the beginning of the song. players might be warmed up for the hard stuff yet during gameplay IMO. Fixed
00:06:120 (1) - ^ Fixed
00:44:995 (4) - delete this note. it's not following anything in this part of the song. Fixed
00:45:995 (7) - ^ Fixed
00:47:620 (3) - replace the whistle for a finish at the beginning. even though the volume is low, i still find that finish unfitting with this part. the whistle is perfect as it continues the whistle pattern from the last 2 notes and that random finish might be distracting for players during gameplay IMO. Fixed
01:33:620 (5) - remove the finish spam here. it sounds unfitting and it's too distracting for players to listen to. Fixed
02:00:120 (1,2,1,2,1,2,1,2) - these wave sliders can look a lot smoother. make these slider symmetrical for a smoother flow and transition to the song/map. jump change.
02:07:870 (4) - maybe Ctrl+R since this part is somewhat quiet and the instrumental goes back up at the next note? i figured that a jump here would fit the mood in this part of the song during gameplay. Fixed
02:10:120 (1) - add a clap at the end for consistency with the current clap pattern. looks like you either forgot, or unsure whether if the clap fits here or not. Fixed
02:11:120 (1) - ^ Fixed
02:12:120 (1) - ^ Fixed
02:14:370 (3) - ^ Fixed
02:30:120 (1) - this slowdown doesn't fit with the song at all. the beats are still going and it plays awkwardly during gameplay for me. remove the slowdown to continue the flow in the song. Fixed
02:42:120 (1,2) - same as 02:00:120. i'm thinking that you should make both of these sliders like this for a smoother flow to the song. Fixed
02:46:120 (1,2) - ^ Fixed
same comment as hard, but this diff isn't bad. i mean it could be better but i really enjoyed this diff.

I guess that's it. GL :D
thanks for modding :) very much :P

Byakugan249 wrote: 2q5k2r

alright let's get started. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Hibari's Normal]
00:02:120 (3) - Ctrl+R. the flow would be smoother as it makes a triangle for the end of (1), (2), and the beginning of (3). I think triangle makes more difficulty. I don't think so.
00:09:870 (2,3) - make (3) look like (1) because the instrumental repeats itself here, and move (2,3) across from (1) like this. i think the transition would fit here as the 2 sliders represent that part in the instrumental. (2) follows the change in the instrumental. I agree
00:22:120 (5) - make this a NC for consistency with the last 2 combos. it's every 4 notes for this. if you ignore this, then make the next note a NC since the instrumental changes up in the song. fixed
00:23:120 (3) - this slider can flow a lot smoother. try to make it symmetrical so that it can flow smoother to the next note. something like this should work.
44,72,23120,2,2,B|28:120|68:144|68:144|52:192|120:224,1,180
fixed
00:29:120 (2) - stack this on (6) and make this slider look like (1) since the instrumental loops all over again. nothing changes in the instrumental here.I agree
00:36:120 (5) - NC here. same reason as 00:22:120 about the instrumental changing up.fixed
00:38:120 (7) - same as 00:23:120, this time, like this.
396,132,38120,2,2,B|432:172|392:212|392:212|432:256|380:316,2,180
I agree
00:45:870 - maybe you can add a circle here to follow the instrumental in this part? I think this part need not circle. Sorry
01:04:120 (1) - add a finish at the beginning. it'll emphasize the cymbals and it'll represent a new pattern in this part of the song.Thanks!
01:04:870 (2,4,6) - maybe you can add a claps here? it'll make a nice clap pattern , and it plays nicely, increasing the flow in the song since you have a clap at the end of the previous slider. Oh, great!!
01:07:120 (7) - same as above, but at the end of the slider.fixed
01:08:870 (2,4) - same as 01:04:870.fixed
01:12:120 (1) - add a finish at the beginning to represent a new pattern in the map.fixed
01:12:870 (2,4,6,8,2) - same as 01:04:870.fixed
01:17:120 (3) - if you want, you can add a clap at the end to continue the clap pattern.fixed
01:38:120 (3) - the repeat breaks the flow in this part of the song. it's as if it's following something else in the song. remove it and add a 2/1 slider to continue the flow to the song.I don't think so. It's better for normal.
01:42:120 (3) - ^[/i]I don't think so. It's better for normal.
02:08:120 (1,2,3,4,1,2) - with a high BPM song like this, players might think that this is a circle and not a 1/2 slider. remove it and replace it for another circle. i think doing this would be easier for players, or you can replace (1,2) for a slider so that it'd be easier to read for other players during gameplay.Ah...Sorry, I think this isn't so difficult. no change.
02:12:120 (1,2,3,4,1,2) - ^Ah...Sorry, I think this isn't so difficult. no change.
02:16:120 (4) - NC here because the instrumental changes/starts all over again.OK
02:20:120 (5) - same as above, but this is optional.fixed
02:31:120 (3) - replace this for a circle. players won't be able to react in time realizing that this is a 1/2 repeat slider and not a circle.I wanted accent here. if I'm modded same thing, I follow you!
02:37:120 (3) - although it might break the DS, consider stacking this on the other (3) so that the transition looks smoother during gameplay.fixed
my biggest concern are the slider with the bumps at the very beginning. yes it follows the instrumental nicely. it really does follow it, but players would most likely go because that bump might surprise them causing them to let go of the slider. i highly suggest that you makefixed
gameplay.
my biggest concern are the slider with the bumps at the very beginning. yes it follows the instrumental nicely. it really does follow it, but players would most likely go because that bump might surprise them causing them to let go of the slider. i highly suggest that you make

I guess that's it. GL :D
Thanks for your mod!

更新版↓
http://puu.sh/10gYn
Hello!

[Insane]
00:08:120 (1) - finish
00:14:120 (1) - silence this spinner and remove finish
00:16:120 (1) - Finish on head only
00:38:120 - 40% vol at least?
00:39:620 (3) - remove finish and put only on the tail, and whistle on the head
00:46:120 - 40%
00:47:620 (3) - as I mentioned before
01:11:620 (3) - finish on tail
01:44:120 (1) - finish on head only
02:00:120 (1) - finish on head
02:08:120 (1) - ^
02:24:120 (1) - ^
02:32:120 (1) - ^
02:44:120 (1) - whistle
02:48:120 (5) - whistle on head
02:50:120 (2,3) - ^

[Lize]
00:07:120 (1) - silence this spinner except the finish hitsound
00:14:120 (1) - silence
00:24:120 (1) - finish on head
00:46:120 (1) - silence more? except the finish
01:10:120 (1,2,3) - 1 grid right & up
02:05:120 - feels empty here
02:06:120 - ^

[Hibari]
AR+1 feels more comfortable imo
Muted sliderslide would be nice
00:30:120 (4,5) - 1 grid right
00:32:120 (1) - finish on head
01:18:120 - 2 timing sections on each-other
01:36:120 (1) - finish on head
02:08:120 (1) - finish


Good luck~~
Topic Starter

Saten wrote: 5e2b6d

Hello!

[Insane]
00:08:120 (1) - finish
00:14:120 (1) - silence this spinner and remove finish
00:16:120 (1) - Finish on head only
00:38:120 - 40% vol at least?
00:39:620 (3) - remove finish and put only on the tail, and whistle on the head
00:46:120 - 40%
00:47:620 (3) - as I mentioned before
01:11:620 (3) - finish on tail
01:44:120 (1) - finish on head only
02:00:120 (1) - finish on head
02:08:120 (1) - ^
02:24:120 (1) - ^
02:32:120 (1) - ^
02:44:120 (1) - whistle
02:48:120 (5) - whistle on head
02:50:120 (2,3) - ^
All Fixed
Good luck~~
thanks Modding !!

Saten wrote: 5e2b6d

Hello! Hi!!


[Hibari]
AR+1 feels more comfortable imo fixed
Muted sliderslide would be nice fixed
00:30:120 (4,5) - 1 grid right fixed
00:32:120 (1) - finish on head fixed
01:18:120 - 2 timing sections on each-other I think It is need not.
01:36:120 (1) - finish on head fixed
02:08:120 (1) - finish fixed


Good luck~~
Thank you very much!!
更新↓
http://puu.sh/11zYG
Lize's Hard:

I think moving these three circles to the red tick sounds and fits better since the bpm is very fast

00:28:370 (2) to 00:28:495
00:29:370 (2) to 00:29:495
00:30:370 (2) to 00:30:495


Hibari's Normal:

Doesn't look like "normal" to me. Not newbie friendly from what I can see
lucky you.got James' mod o.o
i want one, too. orz

James wrote: 2w1j2k

Hibari's Normal:

Doesn't look like "normal" to me. Not newbie friendly from what I can see
Certainly, I make this map for interesting rather than for beginner.
However, this map is enough to easy for beginner, because I don't use difficult rhythms.
If you think this map is not easy for beginner, I want you to say that point.
ポムタ、イズ、エロ、社長、おk?

DeathBlood wrote: g5nq

ポムタ、イズ、エロ、社長、おk?
おk!
Topic Starter

DeathBlood wrote: g5nq

ポムタ、イズ、エロ、社長、おk?
P o M u T a is Ero president !? ye,ye,yes !!!
Okay here's my mod

General

Lize's Hard doesn't have letterboxing checked. Is this alright?
name1, name2 are unused. If you're not going to use them, remove them from the mapset and full submit.

Hibari's Normal

It was a nice solid difficulty for the most part. It was also confusing to mod, so make sure you're happy with anything I suggest.

00:16:120 (1,2) - Exactly 1.0 please. Afterwards make sure the rest of the spacings are perfect.
00:22:870 (2,3) - Look like they should be lower in the pattern. If you didn't adjust the part before it, then it looks better if these were at x 84 y 40. adjust spacing after as necessary.
00:40:120 (1,2,3,4,5) - Not the nicest combo to look at. This needs some work before it gets ranked. My thoughts is to change the slider slider transition here 00:40:120 (1,2) - to a slider note transition similar to the one at the end of this combo. (Curve the slider) Starting a note before that slider allows for better positioning.
00:41:870 - Not having a note here is bothering me really. You should just add a note here for a more complete beat.
00:43:870 - I feel there should be something here, but a note doesn't fit. You could start the next slider here, and have it half long. Then a single note can go on the red tick. I rather like how this plays. http://puu.sh/12V3C
01:09:120 (3) - I don't think this is perfectly shaped. I suggest you use a softer curve and then the next couple notes should be lower to sort of match a curve. Something like this would be better IMO, maybe not absolutely perfect, but it's better. http://puu.sh/12VjC
01:36:120 (1) - This shape looks a lot better than this 01:37:120 (2) - . Why not just use this shape instead for all these parts or at least some of them? also new combo. It's bugged.
02:40:120 (1) - Add whistle to repeat and end?
02:40:120 (1,2) - Exactly 1.0.

Lize's Hard

Very well made. I enjoyed this difficulty. It kept a repetitive beat fresh with constant new and interesting patterns and it was fun.

00:58:870 (3,4) - Perhaps increase spacing from center from 3 to 5 units? You're slowly increasing the spacing after and I think the extra distance helps somewhat.
01:02:870 (1,2,3) - just awesome.
01:12:370 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,1,2,1,2,3,4,5) - Good job on this.
01:34:120 - Unnecessary green line.
01:34:120 (3,4,1) - So weird... I'm not sure what to suggest. 0.8 maybe.
01:34:745 (1) - Start here 01:34:870 - ?
02:10:995 (4) - Meh. I'd rather this note be removed. Don't even have to fix spacing afterward IMO. It's the same spacing as 02:18:995 (5,6,1) -
02:13:745 (3) - Kind of hard to identify this as a slider due to that hitburst. I suggest moving it somewhere else.
02:21:120 (2) - Sounds weird with so many repeats. Not the best design choice.
02:45:870 (4,1) - Space at a normal snap? Smaller snap doesn't flow the best IMO.

Insane

00:01:870 (5,1) - Awkward spacing. A more normal spacing would be better IMO.
00:05:870 (1) - Remove new combo.
00:06:370 (6) - Next combo should start here.
00:04:370 (1,2,3) - Consider using a larger snap and possibly mapping this part more towards the left side of the screen.
00:05:870 (5,1) - Spacing is too far.
00:10:870 (2,3) - Perhaps replace with a slider?
00:19:995 (7) - Move to x 264 y 192 to straighten.
00:22:120 (7,8,1,2,3,4,5) - I'm not sure about having a jump go into a slowdown. 00:23:370 (3,4) - is kind of awkward. How about turning this 00:23:370 - into a 1/2th length repeat slider. http://puu.sh/12WI5
00:23:745 (4,1) - Too close. 00:23:745 (4,1,2,3,4) - needs to all follow 0.5 snap.
00:28:620 (3) - Plays bad. I suggest you just have a single note here 00:28:745 - and you have a 1.2 snap stack. http://puu.sh/12WRf
00:29:620 (3) - ^
00:30:620 (3,4) - I don't feel these jumps. They seem forced to me. I would adapt the stack pattern I suggested you use above instead.
00:57:370 (4,5,6) - I'm pretty sure this is unrankable and it looks bad. You should change. also I'm not sure where you're getting 1/4th sounds here. I suggest replacing the mini-sliders with 1/2th notes and then stack them.
00:59:370 (4,5,6) - ^
01:01:620 (5) - Should be 1/4th
01:01:620 (5) - Move second point to x 152 y 88. The curve looked a bit lopsided.
01:12:370 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Sounds overmapped to me, but people probably like this sort of thing.
01:16:370 (1,2) - Too close. At least 1.0 snap.
01:29:870 (1,2) - Shouldn't be greater than 2.0 snap.
01:30:245 (3) - Remove whistle from end.
01:50:370 (2,1) - 1.0 snap.
01:50:870 (1) - Unfitting shape. I recommend this. http://puu.sh/12Xcm
02:43:120 (1,2,3) - Add a slight curve to this.
02:50:620 (3,4,5,6) - Stacking improperly. Move this to x 352 y 364

Conclusion

I might have to recheck for a star on this.
Topic Starter
[quote="TheVileOne"]Okay here's my mod

General

Lize's Hard doesn't have letterboxing checked. Is this alright? Fixed
name1, name2 are unused. If you're not going to use them, remove them from the mapset and full submit. Fixed

Insane

00:01:870 (5,1) - Awkward spacing. A more normal spacing would be better IMO.
00:05:870 (1) - Remove new combo.
00:06:370 (6) - Next combo should start here.
00:04:370 (1,2,3) - Consider using a larger snap and possibly mapping this part more towards the left side of the screen.
00:05:870 (5,1) - Spacing is too far.
00:10:870 (2,3) - Perhaps replace with a slider?
00:19:995 (7) - Move to x 264 y 192 to straighten.
00:22:120 (7,8,1,2,3,4,5) - I'm not sure about having a jump go into a slowdown. 00:23:370 (3,4) - is kind of awkward. How about turning this 00:23:370 - into a 1/2th length repeat slider. http://puu.sh/12WI5
00:23:745 (4,1) - Too close. 00:23:745 (4,1,2,3,4) - needs to all follow 0.5 snap.
00:28:620 (3) - Plays bad. I suggest you just have a single note here 00:28:745 - and you have a 1.2 snap stack. http://puu.sh/12WRf
00:29:620 (3) - ^
00:30:620 (3,4) - I don't feel these jumps. They seem forced to me. I would adapt the stack pattern I suggested you use above instead.
00:57:370 (4,5,6) - I'm pretty sure this is unrankable and it looks bad. You should change. also I'm not sure where you're getting 1/4th sounds here. I suggest replacing the mini-sliders with 1/2th notes and then stack them.
00:59:370 (4,5,6) - ^
01:01:620 (5) - Should be 1/4th
01:01:620 (5) - Move second point to x 152 y 88. The curve looked a bit lopsided.
01:12:370 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Sounds overmapped to me, but people probably like this sort of thing. The plan to change performs in particular the status quo because there is not it.
01:16:370 (1,2) - Too close. At least 1.0 snap.
01:29:870 (1,2) - Shouldn't be greater than 2.0 snap.
01:30:245 (3) - Remove whistle from end.
01:50:370 (2,1) - 1.0 snap.
01:50:870 (1) - Unfitting shape. I recommend this. http://puu.sh/12Xcm
02:43:120 (1,2,3) - Add a slight curve to this.
02:50:620 (3,4,5,6) - Stacking improperly. Move this to x 352 y 364

Other ALL FIXED thanks ~ :D
Normal ~

no problem ~

Hard
00:00:120 - low volume, i can't hear it :c put on 55~60
00:24:120 (1) - finish
02:40:120 - volume ~ 55~60

Insane

volume ~ 55~60 soft timings
00:31:120 (1,2) - streams are better.
01:33:620 (5) - ends at 01:34:120 -

TheVileOne wrote: 4cy22

Okay here's my mod


Hibari's Normal

It was a nice solid difficulty for the most part. It was also confusing to mod, so make sure you're happy with anything I suggest.

00:16:120 (1,2) - Exactly 1.0 please. Afterwards make sure the rest of the spacings are perfect. OK,but,not perfectly, because of placement.some part fixed
00:22:870 (2,3) - Look like they should be lower in the pattern. If you didn't adjust the part before it, then it looks better if these were at x 84 y 40. adjust spacing after as necessary.I can't understand what you say. fix the circle x84,y40.
00:40:120 (1,2,3,4,5) - Not the nicest combo to look at. This needs some work before it gets ranked. My thoughts is to change the slider slider transition here 00:40:120 (1,2) - to a slider note transition similar to the one at the end of this combo. (Curve the slider) Starting a note before that slider allows for better positioning.little changed
00:41:870 - Not having a note here is bothering me really.You should just add a note here for a more complete beat.previous part is not catch this sound. Sorry I refused.
00:43:870 - I feel there should be something here, but a note doesn't fit. You could start the next slider here, and have it half long. Then a single note can go on the red tick. I rather like how this plays. http://puu.sh/12V3C Sorry I refuse upward suggestion. Sorry I refuse too the same reason.
01:09:120 (3) - I don't think this is perfectly shaped. I suggest you use a softer curve and then the next couple notes should be lower to sort of match a curve. Something like this would be better IMO, maybe not absolutely perfect, but it's better. http://puu.sh/12VjC Fixed thanks!
01:36:120 (1) - This shape looks a lot better than this 01:37:120 (2) - . Why not just use this shape instead for all these parts or at least some of them? also new combo. It's bugged. fixed only the bug
02:40:120 (1) - Add whistle to repeat and end?Thanks!
02:40:120 (1,2) - Exactly 1.0. fixed

I might have to recheck for a star on this.
pink=refused
orange=same part agreed and refused
blue= agreed

Thanks modding!
Thanks for mod guys~ :)
Re-mapped :3 sorry for the delay
ALL 提案 mod

Insane
00:10:870 (3,4,5,6,7,8) - 7.8で一拍あいてるので、この配置はややこしいと思われます。 http://osu-ppy-sh.jeuxcrack.net/ss/425921
00:14:120 (1) - 終了時が00:15:620で、ホイッスル追加
00:16:120 (1,2,3) - こっちのほうが音的あってると思われます。 http://osu-ppy-sh.jeuxcrack.net/ss/425925
↑ここからパターンで同じ風に
00:24:120 (1) - finish追加
00:32:370 (2,3,4) - 私だけかもしれませんが、これはややこしいです。 http://osu-ppy-sh.jeuxcrack.net/ss/425927
↑パターン化
00:39:620 (3) - 00:38:870 (2) - のしっぽをスタックさせましょう。 http://osu-ppy-sh.jeuxcrack.net/ss/425932
00:41:120 (3,7,1) - 1を↓に下げ整えましょう。 そしてこれのずれを修正00:42:870 (2) - http://osu-ppy-sh.jeuxcrack.net/ss/425936
01:16:370 (1,2,3) - http://osu-ppy-sh.jeuxcrack.net/ss/425944
01:42:870 (1,2,3) - ニューコンボでもこれはちょっとわかりにくいと思われます。 http://osu-ppy-sh.jeuxcrack.net/ss/425947
02:14:995 (6) - ここで流れを止めるのは好ましくないです。 http://osu-ppy-sh.jeuxcrack.net/ss/425949
02:24:620 (3) - これを02:25:370 (2) - の尻尾にスタック3をコピーして4で左右対称に。 http://osu-ppy-sh.jeuxcrack.net/ss/425951
02:31:120 (3,1,2,3,1,2,3,1,2,3,4,5) - http://osu-ppy-sh.jeuxcrack.net/ss/425956

ヒットサウンドは特になかったです。がんばってください。
全削除 :oops:
Hi ~ from modding queue


[General]
  1. AIBat wrote: 6b436m

    Inconsistency in LetterboxInBreaks(全難易度のLetterboxInBreaksの統一)
    - [Hibari's Normal] : 1
    - [Insane] : 1
    - [Lize's Hard] : 0
    SongSetup - Storyboarding - LetterboxInBreaksのチェックをHard難易度に入れてください。背景が白なのでLetterboxInBreaks(ブレイク時に黒いエフェクトが画面の上下に入るやつ)は入ってた方がいいです。
  2. AIBat wrote: 6b436m

    Inconsistency in Tags: - (タグが全難易度で統一されてません)
    [Hibari's Normal] : post traumatic stress disorder hibarirailwayz Katty Pie Lizellota -
    [Insane] : post traumatic stress disorder hibarirailwayz Lizellota
    [Lize's Hard] : post traumatic stress disorder hibarirailwayz Lizellota
  3. 02:22:120 ~ 02:24:120 ここは気合タイム無くしたほうが盛り上がると思います!!!今のままだとちょっと気合タイムが長すぎて・・・
    02:22:120で一回Kiai timeを終了させて、02:24:120からまたkiai time始めた方がいいかも?
    ゲストの場合はKiai timeが統一されてなくても大丈夫なので、自分が良いと思ったら変えても大丈夫なはずです!!!
    (2nd kiai time is so long....try Kiai time end to 02:22:120 for a moment. and Kiai time start to 02:24:120 ? I think better.)

[Hibari's Normal]
  1. 00:10:120 (3) - remove finish?それか00:12:120 (1)のslider startにもFinishが入ってないと不自然に感じました!!
  2. 00:25:120 (2) - 前のスライダーの00:23:120 (3)の終点と完璧にスタックさせてないのはわざとかな?もしそうだったらもっと離すか完璧にスタックした方がいいかも!!
  3. 02:20:120 (1) - 1 grid right...? 直さなくても全くプレイには支障は出ません。sorry,nazi
  4. 02:22:120 ~ 02:24:120 same as above [General]
  5. 02:46:120 (3) - add a whistle(slider自体に) 02:42:120 (3)これがスライダー自体にwhistleがかかってたので、統一するならこっちもスライダー自体に
    whistleつけた方がいいと思います。 それか02:42:120 (3)のスライダー自体についてるwhistleを外せば統一します。
    (whistleを各場所に全部つけるのと、slider自体にwhistleをつけるのの違いは、slider自体に付ける方はスライダーをなぞってる時も笛の音が入る事です。)
  6. 02:50:120 (3) - same as 02:46:120

[Lize's Hard]
  1. 00:13:245 (5,6) - try to change this 2 hit circle to slider?I felt so hard it after test play.
  2. 00:37:370 (7) - try this? It looks better.(sorry NC not need.)
    224,132,37370,6,0,B|184:192,1,65,0|8
    236,312,37745,2,0,B|276:252,1,65,0|8
  3. 01:14:745 (4,5,6,7) - this 4 hit stream is too difficult to hard diff....please try change "one reverse" or "one slider and one circle" ?
  4. 02:22:120 ~ 02:24:120 same as above [General]


[Insane]

  • ごめんなさい 難しすぎてModが出来ません :( (涙目) 

sorry, I can't find ;_; hope you like it ~
配信 tokidoki mitemasu!!

Lizsig wrote: 6p1lm

Hi ~ from modding queue


[General]
  1. AIBat wrote: 6b436m

    Inconsistency in LetterboxInBreaks(全難易度のLetterboxInBreaksの統一)
    - [Hibari's Normal] : 1
    - [Insane] : 1
    - [Lize's Hard] : 0
    SongSetup - Storyboarding - LetterboxInBreaksのチェックをHard難易度に入れてください。背景が白なのでLetterboxInBreaks(ブレイク時に黒いエフェクトが画面の上下に入るやつ)は入ってた方がいいです。
  2. AIBat wrote: 6b436m

    Inconsistency in Tags: - (タグが全難易度で統一されてません)
    [Hibari's Normal] : post traumatic stress disorder hibarirailwayz Katty Pie Lizellota -
    [Insane] : post traumatic stress disorder hibarirailwayz Lizellota
    [Lize's Hard] : post traumatic stress disorder hibarirailwayz Lizellota
  3. 02:22:120 ~ 02:24:120 ここは気合タイム無くしたほうが盛り上がると思います!!!今のままだとちょっと気合タイムが長すぎて・・・
    02:22:120で一回Kiai timeを終了させて、02:24:120からまたkiai time始めた方がいいかも?
    ゲストの場合はKiai timeが統一されてなくても大丈夫なので、自分が良いと思ったら変えても大丈夫なはずです!!!
    (2nd kiai time is so long....try Kiai time end to 02:22:120 for a moment. and Kiai time start to 02:24:120 ? I think better.)
OK Fixed

[Hibari's Normal]
  1. 00:10:120 (3) - remove finish?それか00:12:120 (1)のslider startにもFinishが入ってないと不自然に感じました!!
  2. 00:25:120 (2) - 前のスライダーの00:23:120 (3)の終点と完璧にスタックさせてないのはわざとかな?もしそうだったらもっと離すか完璧にスタックした方がいいかも!!
  3. 02:20:120 (1) - 1 grid right...? 直さなくても全くプレイには支障は出ません。sorry,nazi
  4. 02:22:120 ~ 02:24:120 same as above [General]ごめんなさい、上と同じという意図がいまいち読めなかったです;;
  5. 02:46:120 (3) - add a whistle(slider自体に) 02:42:120 (3)これがスライダー自体にwhistleがかかってたので、統一するならこっちもスライダー自体に
    whistleつけた方がいいと思います。 それか02:42:120 (3)のスライダー自体についてるwhistleを外せば統一します。
    (whistleを各場所に全部つけるのと、slider自体にwhistleをつけるのの違いは、slider自体に付ける方はスライダーをなぞってる時も笛の音が入る事です。)
  6. 02:50:120 (3) - same as 02:46:120
記入の無いものは全て修正。


sorry, I can't find ;_; hope you like it ~
配信 tokidoki mitemasu!!
modding感謝します!!
Topic Starter

Frozen Child wrote: 1h6n4g

Insane

volume ~ 55~60 soft timings Fixed
00:31:120 (1,2) - streams are better. Because I may be surprised, the status quo assumes that I use the long stream here.
01:33:620 (5) - ends at 01:34:120 -Because it is correct, the sound performs the status quo.

Thanks for Mod !


DeathBlood wrote: g5nq

ALL 提案 mod :D

Insane
00:10:870 (3,4,5,6,7,8) - 7.8で一拍あいてるので、この配置はややこしいと思われます。 http://osu-ppy-sh.jeuxcrack.net/ss/425921
00:14:120 (1) - 終了時が00:15:620で、ホイッスル追加
00:16:120 (1,2,3) - こっちのほうが音的あってると思われます。 http://osu-ppy-sh.jeuxcrack.net/ss/425925 一応変更しましたが、色んな人に聞いて変えるかもしれません。
↑ここからパターンで同じ風に
00:24:120 (1) - finish追加
00:32:370 (2,3,4) - 私だけかもしれませんが、これはややこしいです。 http://osu-ppy-sh.jeuxcrack.net/ss/425927
↑パターン化
00:39:620 (3) - 00:38:870 (2) - のしっぽをスタックさせましょう。 http://osu-ppy-sh.jeuxcrack.net/ss/425932
00:41:120 (3,7,1) - 1を↓に下げ整えましょう。 そしてこれのずれを修正00:42:870 (2) - http://osu-ppy-sh.jeuxcrack.net/ss/425936
01:16:370 (1,2,3) - http://osu-ppy-sh.jeuxcrack.net/ss/425944
01:42:870 (1,2,3) - ニューコンボでもこれはちょっとわかりにくいと思われます。 http://osu-ppy-sh.jeuxcrack.net/ss/425947
02:14:995 (6) - ここで流れを止めるのは好ましくないです。 http://osu-ppy-sh.jeuxcrack.net/ss/425949
02:24:620 (3) - これを02:25:370 (2) - の尻尾にスタック3をコピーして4で左右対称に。 http://osu-ppy-sh.jeuxcrack.net/ss/425951
02:31:120 (3,1,2,3,1,2,3,1,2,3,4,5) - http://osu-ppy-sh.jeuxcrack.net/ss/425956

All fixed :Dヒットサウンドは特になかったです。がんばってください。 
全削除 :oops: 保留で^^
thanks modding !
 


Lizsig wrote: 6p1lm

Hi ~ from modding queue  thanks~


[General]
  1. AIBat wrote: 6b436m

    Inconsistency in LetterboxInBreaks(全難易度のLetterboxInBreaksの統一)
    - [Hibari's Normal] : 1
    - [Insane] : 1
    - [Lize's Hard] : 0
    SongSetup - Storyboarding - LetterboxInBreaksのチェックをHard難易度に入れてください。背景が白なのでLetterboxInBreaks(ブレイク時に黒いエフェクトが画面の上下に入るやつ)は入ってた方がいいです。
  2. AIBat wrote: 6b436m

    Inconsistency in Tags: - (タグが全難易度で統一されてません)
    [Hibari's Normal] : post traumatic stress disorder hibarirailwayz Katty Pie Lizellota -
    [Insane] : post traumatic stress disorder hibarirailwayz Lizellota
    [Lize's Hard] : post traumatic stress disorder hibarirailwayz Lizellota
  3. 02:22:120 ~ 02:24:120 ここは気合タイム無くしたほうが盛り上がると思います!!!今のままだとちょっと気合タイムが長すぎて・・・
    02:22:120で一回Kiai timeを終了させて、02:24:120からまたkiai time始めた方がいいかも?
    ゲストの場合はKiai timeが統一されてなくても大丈夫なので、自分が良いと思ったら変えても大丈夫なはずです!!!
    (2nd kiai time is so long....try Kiai time end to 02:22:120 for a moment. and Kiai time start to 02:24:120 ? I think better.)

[Insane]

  • ごめんなさい 難しすぎてModが出来ません :( (涙目) 了解です~

Tagはfixed. Kiai Timeは相談します。私はFixed \:D/ 恐らく統一する予定です~:D
sorry, I can't find ;_; hope you like it ~
配信 tokidoki mitemasu!! ありがと~コテハン残してね:D
Hi, mod time~

[Hibari's Normal]

00:32:120 (1) - I don't like these kind of sliders, as they make the stop the flow a bit, but I have no rights to force you to change them, as this is your map, but 00:56:120 (1) - , this looks very.. weird, I think this could look better maybe reducing the "crest" or whatever that "spiky" thing could be, maybe of the size of the previous sliders which have this kind, I couldn't find fitting one >_<
02:40:120 (1) - Same for this.
02:44:120 (1) - And for this.
02:48:120 (1) - For this too.

^That's not really necessary, I'm only giving my opinion.

[Lize's Hard]

00:16:120 (1) - What about moving this note around x:176 y:84, it helps to make the flow better and add a nice curve :3

That's' all from my part, nice map and good luck

DakeDekaane wrote: l53k

Hi, mod time~

[Hibari's Normal]

00:32:120 (1) - I don't like these kind of sliders, as they make the stop the flow a bit, but I have no rights to force you to change them, as this is your map, but 00:56:120 (1) - , this looks very.. weird, I think this could look better maybe reducing the "crest" or whatever that "spiky" thing could be, maybe of the size of the previous sliders which have this kind, I couldn't find fitting one >_<
02:40:120 (1) - Same for this.
02:44:120 (1) - And for this.
02:48:120 (1) - For this too.

^That's not really necessary, I'm only giving my opinion.

Sorry, no change please. These slider's shape is match the sound, I think.
Certainly, This make this map little easier, but more boring.
Thanks for modding! :)
Request from PM (only Normal and Insane)

[General]
Insaneがかなり難しいので出来ればEasyが欲しいと思います。

[Insane]

初見時リプレイ→http://puu.sh/14NM2

00:07:370 (3,4) - ここだけ音取りのパターンが違うので少し違和感があります。こんな感じはどうでしょうか  00:09:120 (1,2,3,4,5) - overmappedなので、置くにしても少なくとも(2),(3),(4)にはwhistleは付けないほうが良いと思います。
00:11:120 (3,4,5,6,7) - ^
00:22:620 (8) - 後の00:22:870 (1,2,3) - のアンチジャンプを分かりやすくするためだと思いますが、パターンから外れて分かりづらいので消したほうがいいと思います
00:22:745 (x) - add note
01:04:620 (1) - りむーぶにゅーこんぼ
01:04:620 (1,2,3) - この(1,2,3)はかなり分かりづらいと思います。01:05:620 (2,3,4) - と合わせて、01:06:120 (1) - にstackするように適当に調整してみては!
01:31:120 (6) - 分かりづらいので変えたほうがいいと思います
02:19:120 (1) - スライダーヘッドのwhistleが付いていなかったので一応!
02:45:745 (8) - でりーとのーと 最後のサビ超えて減速してるので、overmappedはしないほうがかっこいいと思います。 02:49:370 (1,2,3,4,5) - overmappedをつかわない音取りにしてみてはどうでしょうか

[Hibari's Normal]

00:10:120 (3) - ここは1 grid upしたほうが自然だと思います。
00:16:120 (1) - volumeを40%に Normalの基本サウンドの音が大きく聞こえるのでここで70%にすると後のパートが少しさびしく感じます。
00:24:120 (1) - ^
00:32:120 (1) - 00:16:120 (1)等のようにNormalサウンドのfinish追加してみてはどうでしょうか。
00:40:120 (1) - 00:16:120と同じ提案
00:44:870 (2) - スライダーの終わりにwhistle
00:45:495 (3) - whistle
01:38:120 (3) - このスライダーだとスライダーアローの部分の音が変に思えます。 Normalなのでこのままでも問題ないとは思いますが、別の音取りの方が自然だと思います。
01:42:120 (3) - ^
01:46:120 (3) - ^
02:09:370 (4) - 結構線がずれてるので、もし気になるなら適当にgrid snap外して調整してみては
以上です!
Ranked期待しています、頑張ってください!
Topic Starter

terametis wrote: qb

Request from PM (only Normal and Insane)

[General]
Insaneがかなり難しいので出来ればEasyが欲しいと思います。 確かにそうですが、Normalをなるべく簡単な方にしたつもりなので、できればこのMapsetで行こうと思います!
[Insane]

初見時リプレイ→http://puu.sh/14NM2

00:07:370 (3,4) - ここだけ音取りのパターンが違うので少し違和感があります。こんな感じはどうでしょうか  00:09:120 (1,2,3,4,5) - overmappedなので、置くにしても少なくとも(2),(3),(4)にはwhistleは付けないほうが良いと思います。
00:11:120 (3,4,5,6,7) - ^
00:22:620 (8) - 後の00:22:870 (1,2,3) - のアンチジャンプを分かりやすくするためだと思いますが、パターンから外れて分かりづらいので消したほうがいいと思います
00:22:745 (x) - add note
01:04:620 (1) - りむーぶにゅーこんぼ
01:04:620 (1,2,3) - この(1,2,3)はかなり分かりづらいと思います。01:05:620 (2,3,4) - と合わせて、01:06:120 (1) - にstackするように適当に調整してみては!
01:31:120 (6) - 分かりづらいので変えたほうがいいと思います
02:19:120 (1) - スライダーヘッドのwhistleが付いていなかったので一応!
02:45:745 (8) - でりーとのーと 最後のサビ超えて減速してるので、overmappedはしないほうがかっこいいと思います。 02:49:370 (1,2,3,4,5) - overmappedをつかわない音取りにしてみてはどうでしょうか

ALL Fixedです。
やりにくいところが改善されてとても感動しています。
reqを受け取ってくださって本当にありがとうございました。
以上です!
Ranked期待しています、頑張ってください!
 頑張ります><
Hi~ modding from the queue~


[Normal]
HP, OD, AR+1? (AR3 is even harder to read then AR4)
00:34:120 (3) - bad shape.
256,184,34120,2,0,B|264:200|264:200|248:200|248:200|256:212|256:212|256:260,1,90,2|2
maybe like this?
00:44:120 (1,2,3) - suggest rearrange position to make 00:45:495 (3) on the Y-axis
01:36:120 (1) - bad shape too.
01:46:120 (3) - ^
02:08:370 (2) - make it from normal->clap to clap->normal
02:09:370 (4,2,2,4,2) - ^
02:40:120 (1) - bad shape.

[Hard]
00:01:120 (1,3) - weird combo arrangement. switch new combo.
00:03:870 (1,2) - ^
00:05:120 (6,1) - ^
00:12:120 (1,2,3,4,5,6) - this pattern is quite confusing. consider putting them more separate.
00:14:120 (1) - suggest ending at 00:15:620
00:32:370 (1) - suggest delete. it is hard to read and will confuse the player .
02:14:932 (1,2) - wrong timing. using 50% speed could find that they are actually on 02:14:870 .
02:49:495 (5) - reduce a reverse arrow.

[Insane]
00:09:120 (1,2,3,4,5) - kind of overmapping. using 50% speed and find that there is no 1/4 hits here.
00:11:120 (3,4,5,6,7) - ^
01:33:620 (5) - use 1/8 "kick" slider?
(this part is tooooo hard so I decide to skip it)
02:53:620 (5) - use 1/8 "kick" slider?
Topic Starter

Flower wrote: 4e3w57

Hi~ modding from the queue~

[Insane]
00:09:120 (1,2,3,4,5) - kind of overmapping. using 50% speed and find that there is no 1/4 hits here.
00:11:120 (3,4,5,6,7) - ^
01:33:620 (5) - use 1/8 "kick" slider?
(this part is tooooo hard so I decide to skip it)
02:53:620 (5) - use 1/8 "kick" slider?
All fixed ! thx mod !

terametis wrote: qb

Request from PM (only Normal and Insane)

[Hibari's Normal]

00:10:120 (3) - ここは1 grid upしたほうが自然だと思います。
00:16:120 (1) - volumeを40%に Normalの基本サウンドの音が大きく聞こえるのでここで70%にすると後のパートが少しさびしく感じます。
00:24:120 (1) - ^
00:32:120 (1) - 00:16:120 (1)等のようにNormalサウンドのfinish追加してみてはどうでしょうか。
00:40:120 (1) - 00:16:120と同じ提案 ここもともと入っている?
00:44:870 (2) - スライダーの終わりにwhistle
00:45:495 (3) - whistle
01:38:120 (3) - このスライダーだとスライダーアローの部分の音が変に思えます。 Normalなのでこのままでも問題ないとは思いますが、別の音取りの方が自然だと思います。 以下も含め、現状維持で
01:42:120 (3) - ^ 
01:46:120 (3) - ^
02:09:370 (4) - 結構線がずれてるので、もし気になるなら適当にgrid snap外して調整してみては
以上です!
Ranked期待しています、頑張ってください!

Flower wrote: 4e3w57

Hi~ modding from the queue~


[Normal]
HP, OD, AR+1? (AR3 is even harder to read then AR4)
00:34:120 (3) - bad shape.
256,184,34120,2,0,B|264:200|264:200|248:200|248:200|256:212|256:212|256:260,1,90,2|2
maybe like this?
00:44:120 (1,2,3) - suggest rearrange position to make 00:45:495 (3) on the Y-axis
01:36:120 (1) - bad shape too.
01:46:120 (3) - ^
02:08:370 (2) - make it from normal->clap to clap->normal
02:09:370 (4,2,2,4,2) - ^
02:40:120 (1) - bad shape. Sorry no change. I save previous stream...
Thank you for modding!! The point I write nothing is all fixed!!

Flower wrote: 4e3w57

Hi~ modding from the queue~ Hallo~

[Hard]
00:01:120 (1,3) - weird combo arrangement. switch new combo. No change, because this is my NCs pattern
00:03:870 (1,2) - ^ ^
00:05:120 (6,1) - ^ ^
00:12:120 (1,2,3,4,5,6) - this pattern is quite confusing. consider putting them more separate. No, i think it's ok
00:14:120 (1) - suggest ending at 00:15:620 Sure >< and added whistle~
00:32:370 (1) - suggest delete. it is hard to read and will confuse the player . Hm...changed
02:14:932 (1,2) - wrong timing. using 50% speed could find that they are actually on 02:14:870 . No
02:49:495 (5) - reduce a reverse arrow. Omg, i forgot to do that >_<

Thanks for the mod~ Nya~
some suggestions~
20:41 Lizellota: 01:06:620 (2,3,4) - change it, because i dont know how to play this, [http://puu.sh/14YXw how about this?]
20:42 P o M u T a: fmm , good idea :D
20:42 Lizellota: 01:08:620 (2,3,4) - and this, spacing so poor ><
20:43 P o M u T a: fmm
20:43 P o M u T a: I want to know a coordinate 2.3.4 ~
20:43 P o M u T a: 01:06:620 (2,3,4) -
20:43 Lizellota: 01:20:120 (1) - finish? i think sounds nice~
20:43 Lizellota: hm, ok
20:43 P o M u T a: thx
20:44 Lizellota: 01:06:620 (2) - x:188 y:336
20:44 Lizellota: 01:06:745 (3) - x:256 y:280
20:44 Lizellota: 01:06:870 (4) - x:256 y:192
20:44 P o M u T a: thank you ~
20:45 Lizellota: 01:07:620 (2,3,4) - copypaste this o.o 01:06:620 (2,3,4)
20:45 P o M u T a: 01:07:620 (2,3,4) - It is the same feeling ~
20:45 P o M u T a: roger !
20:45 Lizellota: :>
20:47 P o M u T a: 01:08:620 (2,3,4) - ... which is difficult because there is not a plan XP
20:47 Lizellota: 01:08:620 (2,3,4) - [http://puu.sh/14Z0o hmm?..] i changed slider share o.o/
20:47 P o M u T a: wow , super note !ww
20:48 P o M u T a: fmm , but difficult note ? no problem ?
20:48 Lizellota: 01:09:620 (2,3,4) - o.o change this too of course
20:48 P o M u T a: yes ~
20:49 P o M u T a: It is an impression if good if I tell the coordinate ~
20:49 P o M u T a: i am sorry ;x;
20:49 Lizellota: wait a bit ><
20:49 P o M u T a: yeah~
20:50 Lizellota: 01:08:620 (2) - remove the grid snap and x:23 y:123
20:50 Lizellota: 01:08:745 (3) - x:136 y:144
20:50 Lizellota: 01:08:870 (4) - x:164 y:252
20:51 Lizellota: hm..
20:52 P o M u T a: fmm ok
20:52 P o M u T a: but, spacing is okay ? :D
20:52 Lizellota: yes~
20:52 P o M u T a: ok~
20:53 Lizellota: 01:18:120 (1,2,3,4,5,1,2,3,4,5) - how about make it symmetric?
20:53 Lizellota: 01:16:495 - and remove the whistle from reverse
20:53 P o M u T a: I made it with spirit XD
20:54 Lizellota: 01:17:370 (3) - and this too
20:56 Lizellota: 01:18:120 (1,2,3) - [http://puu.sh/14Z64 :>]
20:57 Lizellota: 01:18:870 - change this slider to two notes and put note (4) to x:256 y:156
20:57 Lizellota: and (5) to x:144 y:56
20:58 P o M u T a: fmm There wants to make a jump. To get rid of boredom ~
20:58 Lizellota: this is coordinates from the two sliders ~
20:59 Lizellota: i think jumps for this bmp it's ok :>
20:59 Lizellota: but it's playable so why not? xD
21:00 P o M u T a: Translation does not catch up with it xD
21:00 Lizellota: ><
21:00 P o M u T a: >w<
21:01 Lizellota: so you change or not? xD if yes i will continue to check this part~
21:02 P o M u T a: I postpone , sorry ~ :o but I will take your views as a suggestion.
21:03 P o M u T a: other all fixed now.
21:03 Lizellota: ok :3
21:03 P o M u T a: you mod is very good ~ :D
21:04 P o M u T a: map evolution now :D
21:04 Lizellota: 01:44:495 - why this finish here? doesnt fits the music well~
21:04 P o M u T a: oh, miss finish ! thanks
21:05 Lizellota: o.o/ you are re-map some parts?
21:06 P o M u T a: o.o
21:06 P o M u T a: Please write it in forum in savelog if this mod is over
21:06 Lizellota: 02:30:620 (1) - remove New combo
21:06 P o M u T a: yes
21:07 Lizellota: nice re-map :> now it looks much better :3
21:07 P o M u T a: oh !thanks !!

:)
IRC

14:45 NewRulerNA: General > fine
14:45 P o M u T a: 了解です~
14:45 NewRulerNA: ただ、個人的にはコンボカラーの紫が好きじゃない
14:45 P o M u T a: 確かに、BGとも合ってないですねw
14:46 P o M u T a: 良ければ考案をw
14:46 NewRulerNA: 譜面のBGに紫成分が少なくて、コンボカラーのなかで一つ浮いてるね
14:46 P o M u T a: そうですねー
14:46 P o M u T a: 黒入れるのもあれだし・・
14:46 P o M u T a: 真ん中あたりのピンクもなんか合わないし・・
14:46 NewRulerNA: 白のややオレンジ色に寄ってる感じが一番色としてはいいんだけど
14:46 NewRulerNA: プレイした時にそれがどう影響するかかなぁ・・・・
14:47 P o M u T a: fmfm・・
14:47 NewRulerNA: soft-sliderslideはどういう基準で使ってるの?
14:48 P o M u T a: うーん、使ってる場所のところはサーってなるのが気になったという点で使ってます
14:49 P o M u T a: できるならもう少し追加したいです
14:49 P o M u T a: 今はここで保留どまりです
14:49 NewRulerNA: 00:00:120 - この辺からは曲静かだからその音が耳障りな感じするかなぁ・・・
14:49 P o M u T a: 最初あたりを追加してみます
14:50 NewRulerNA: 01:18:120 - ここも追加しちゃっていい気がする
14:50 P o M u T a: ちなみに赤線と緑線の00:00120 - どっちも入れればいいですか??
14:50 NewRulerNA: 01:34:120 - ここまでね
14:50 NewRulerNA: 両方に入れていいと思う
14:51 P o M u T a: はいー
14:51 NewRulerNA: タイム同じで多分緑線だけに追加すればいいと思うけど
14:51 NewRulerNA: 変な指摘避けるために両方で
14:51 P o M u T a: Normal-sliderslideを作らないといけないですよね多分
14:51 NewRulerNA: 00:16:120 - ここからのnormalのこと?
14:52 P o M u T a: はい
14:52 NewRulerNA: 個人的にここはこのままでいいと思うな
14:52 P o M u T a: 了解です
14:52 P o M u T a: Sだけ入れていきます
14:52 NewRulerNA: 音がそこから増えてくるからそこをわざわざ音下げる必要感じなかった
14:52 P o M u T a: ほうほう
14:53 NewRulerNA: 02:00:120 - ここからもsoft custom1で
14:53 NewRulerNA: 02:40:120 - ^
14:54 P o M u T a: 修正完了ですー確かに耳障りな音が消えていい感じです
14:54 NewRulerNA: 知ってるかもしれないけど、softの無音sliderslide入れたときはスライダー全体にclapとかがついてるとclapの方のsliderslideが流れるから
14:55 NewRulerNA: 対象の範囲内のスライダー全体に付いているwhistleとかclapは外して調節してね
14:55 P o M u T a: はい、Clapはないと思いますが、whistleは危ういの跡で全部見てstartとfinishだけにつけるようにします
14:55 P o M u T a: (ついてしまってる場所)
14:56 NewRulerNA: じゃあ配置見ていくかな
14:56 NewRulerNA: 00:03:620 (1,2) -
14:56 NewRulerNA: 00:01:620 (4,5) - この箇所との一貫性の問題
14:57 NewRulerNA: 曲調も全く同じで、そこにDistanceを広げた変化を加える必要性を私は感じませんでした
14:57 P o M u T a: 4,5が狭い感じなので↑とあわせてみます。
14:57 P o M u T a: 逆です
14:57 P o M u T a: 狭くします
14:57 NewRulerNA: 00:07:620 (1,2,3,4,1) -
14:58 NewRulerNA: ここのnoteが全部サークルなのが嫌いかな
14:58 NewRulerNA: 曲調的にまだ穏やかで、そこにサークルをすべておいて難易度を上げる必要性を感じなかった
14:58 P o M u T a: fmfm..
14:58 NewRulerNA: 最後の(1)はサークルでもいいけど、前のnoteはスライダーにしたいかなー
14:58 P o M u T a: ここら辺少々案が思い浮かばないです・・
14:58 P o M u T a: 了解です
15:00 NewRulerNA: 00:11:120 (3,4,5) -
15:00 NewRulerNA: このサークルってスタックの影響を考慮して置いてるの?
15:00 P o M u T a: ココも正直案が思い浮かばずあまりこうだ!ってのは無いです・・
15:01 NewRulerNA: ここプレイ実際にするとヒットバーストとかが綺麗にならないからこの前後含め少し間を開けたい感じする
15:01 NewRulerNA: ちなみにスタックの影響を考えると00:11:120 (3,4,5) - は今の状態では2grid Tinyで上げる必要があるかな
15:02 P o M u T a: DS3くらいですかねー。あけるとすると。了解です
15:02 NewRulerNA: 00:12:870 (7) - 1grid down
15:02 NewRulerNA: 00:12:120 (1,2) - と00:12:745 (6,7) - で位置関係が異なっている
15:04 P o M u T a: fixed
15:05 NewRulerNA: 00:17:745 (5,6,1) - こういうところの距離近いし、
15:05 NewRulerNA: 00:16:120 (1,2,3,4,5,6) - あたりをまとめてもう少し上げてみたらどう?
15:05 P o M u T a: fmfm
15:05 P o M u T a: 5tiny up でfix
15:06 NewRulerNA: NCのパターンが00:22:120 (7) - から崩れてるね
15:06 NewRulerNA: 00:22:120 (7) - NC
15:06 NewRulerNA: 00:22:870 (1) - RNC
15:06 NewRulerNA: 00:23:120 (1) - NC
15:07 NewRulerNA: 00:30:870 (4,2) - ここで高さ揃えたい
15:08 NewRulerNA: 流れとかではなく、単に見た目的にこれが雑な感じしたかな
15:08 P o M u T a: 1,2(キックをしたまでずらしてみます)
15:08 NewRulerNA: 00:32:745 (3,4,5) - なんかこの連打にすごい違和感
15:09 P o M u T a: fmfm・・・・
15:09 NewRulerNA: どう改善していこうこれ・・・
15:09 P o M u T a: ですね・・
15:10 NewRulerNA: http://puu.sh/15VGY
15:10 NewRulerNA: 一例としてこんなのどうかな
15:11 P o M u T a: 00:32:120からですか?
15:11 NewRulerNA: 連打を使わずにバランス取らせるとこの00:32:120 - から1/1スライダーの音取りが良い感じになると思った
15:11 NewRulerNA: 00:32:120 - 00:32:495 - で1/1
15:11 NewRulerNA: 00:32:870 - で1/2スライダーだね
15:12 P o M u T a: 了解です。配置はうまくやってみます
15:12 NewRulerNA: 00:48:120 - ここにあるfinishはもっと強調していいと思う
15:12 NewRulerNA: 音が弱い感じする
15:14 NewRulerNA: 01:04:120 (1,2,3,4) - ここで高さ揃えたい
15:14 NewRulerNA: 正確にはスタックの影響考慮で完全に横の高さにはせず
15:14 P o M u T a: 00:38:182と00:33:245に1/2スライダーに流れる感じで連打おくってのはどうですか?少し寂しい気もして
15:15 NewRulerNA: サークルを横に揃えた場所から考えて2grid下げる感じで
15:15 NewRulerNA: 曲に合っていないと思う
15:15 P o M u T a: そこの青赤青は開いててもいいですか?
15:16 P o M u T a: あ
15:16 P o M u T a: 赤に単発で解決っぽいですw
15:16 NewRulerNA: ok
15:16 P o M u T a: えっと高さ揃えるところなんですけど
15:16 NewRulerNA: さっきの高さの指摘に合わせて01:05:120 (1,2,3,4) - も調節で
15:17 P o M u T a: 次のところは重ねていると同時にずらしてるので
15:17 P o M u T a: あw
15:17 P o M u T a: 了解です
15:17 NewRulerNA: 1grid下げる感じかな
15:17 NewRulerNA: 後の方は
15:17 NewRulerNA: 01:09:620 (2,3,4) -
15:18 NewRulerNA: これ以前の同じ音取りでは譜面に僅かな流れがあったけど、そのnoteに流れが無いのはなぜ?
15:18 NewRulerNA: 具体的にはスタックさせて完全に流れを作っていないのはなぜ?
15:19 P o M u T a: 前の時は重ねすぎてプレイするとこの大きいスライダーかなりずれてたので、今の状態だとズレ解消です
15:20 NewRulerNA: ならこれも一貫性を持たせて流れを作るべきかな
15:20 P o M u T a: えっとその前の単発3つみたいにしてあげるといいでしょうか
15:21 NewRulerNA: 01:10:120 (1) - と最後のサークルがスタックするように簡単な流れを作るのがいいかもね
15:21 P o M u T a: ありがとうございます
15:23 NewRulerNA: 02:19:744 (3) - Unrank要素
15:24 NewRulerNA: 02:18:807 (3,4,5,6) - あたりのヒットバーストでリバースアローが隠れる
15:24 P o M u T a: fmfm・・・
15:24 P o M u T a: なかなかやり易い流れにしたんですけども、この状態のままだとやはりUnrankというわけですか・。・
15:25 NewRulerNA: プレイに大きな影響が出るから許容されないと思う
15:25 P o M u T a: 前は機械的な流れで今の順番だと3.2.4って感じで作ってました
15:25 P o M u T a: 3と2は垂直で
15:25 P o M u T a: それに戻すことでunrankは解消されますか?
15:26 NewRulerNA: ちょっとイメージ沸かない
15:26 NewRulerNA: とりあえずその辺のサークルとかと被らなければいい
15:26 P o M u T a: ppushします
15:26 P o M u T a: ほうほう
15:26 P o M u T a: あとでここ少し考えて見ますw
15:26 P o M u T a: いい流れにできるようにそして被らないことも考えて
15:27 NewRulerNA: で、次02:30:120 (1,2,3,4) -
15:27 NewRulerNA: ここ流れ完全に壊しちゃってるよね
15:27 P o M u T a: fmfm
15:27 NewRulerNA: 具体的には02:30:495 (2) - で流れを一旦止めておいてからの(3)へのジャンプ
15:28 NewRulerNA: これが曲を十分にフォローしてなくて曲調にも合っていない悪い配置なように感じた
15:28 P o M u T a: と、いうとどんな感じな配置に・。・?
15:28 P o M u T a: (2)を消す?
15:28 P o M u T a: a
15:28 P o M u T a: (2)までは
15:28 NewRulerNA: http://puu.sh/15VRB
15:28 P o M u T a: 普通に作るって事ですか?
15:28 P o M u T a: houho
15:29 NewRulerNA: それこそ無難な流れでイメージ的には画像の感じ
15:29 NewRulerNA: (2,3)でスタックも可
15:29 NewRulerNA: 流れを変に止めないって意味ではスタックしたほうがいいかも
15:30 NewRulerNA: と、ざっと見てこんなところ
15:30 P o M u T a: 今の状態のままスタックさせればいいってことですか?2個目のやつをCTRL+Rで
15:30 P o M u T a: ありがとうございます
15:30 NewRulerNA: (2)のサークルを(3)のスライダーの始点とスタックっていうことだが・・・
15:31 P o M u T a: 元々の山配置は換えたほうがいいですか?
15:31 P o M u T a: それは修正しました
15:31 NewRulerNA: だね
15:31 P o M u T a: 分かりました
15:32 NewRulerNA: 山の形した配置であのタイミングでジャンプというのが合っていない感じだったからね
15:32 P o M u T a: コントロール+Jですね多分・。。・
15:33 P o M u T a: その後の4.5の流れもあるので
15:33 P o M u T a: JしたあとにRしてみます
15:33 NewRulerNA: ok
15:34 P o M u T a: ちなみに、(2)までにDSは2.73ですが
15:34 P o M u T a: これは危ないですか?
15:34 P o M u T a: 難しいだけですけど
15:34 P o M u T a: あまり近づけると
15:34 P o M u T a: 真ん中の5に合わないと思って
15:34 NewRulerNA: まぁ叩けなくはないね
15:34 P o M u T a: 一応これで修正しておきます
15:35 NewRulerNA: じゃあPostしてくるね
Topic Starter

Lizellota wrote: 451n

some suggestions~
20:41 Lizellota: 01:06:620 (2,3,4) - change it, because i dont know how to play this, [http://puu.sh/14YXw how about this?]
20:42 P o M u T a: fmm , good idea :D
20:42 Lizellota: 01:08:620 (2,3,4) - and this, spacing so poor ><
20:43 P o M u T a: fmm
20:43 P o M u T a: I want to know a coordinate 2.3.4 ~
20:43 P o M u T a: 01:06:620 (2,3,4) -
20:43 Lizellota: 01:20:120 (1) - finish? i think sounds nice~
20:43 Lizellota: hm, ok
20:43 P o M u T a: thx
20:44 Lizellota: 01:06:620 (2) - x:188 y:336
20:44 Lizellota: 01:06:745 (3) - x:256 y:280
20:44 Lizellota: 01:06:870 (4) - x:256 y:192
20:44 P o M u T a: thank you ~
20:45 Lizellota: 01:07:620 (2,3,4) - copypaste this o.o 01:06:620 (2,3,4)
20:45 P o M u T a: 01:07:620 (2,3,4) - It is the same feeling ~
20:45 P o M u T a: roger !
20:45 Lizellota: :>
20:47 P o M u T a: 01:08:620 (2,3,4) - ... which is difficult because there is not a plan XP
20:47 Lizellota: 01:08:620 (2,3,4) - [http://puu.sh/14Z0o hmm?..] i changed slider share o.o/
20:47 P o M u T a: wow , super note !ww
20:48 P o M u T a: fmm , but difficult note ? no problem ?
20:48 Lizellota: 01:09:620 (2,3,4) - o.o change this too of course
20:48 P o M u T a: yes ~
20:49 P o M u T a: It is an impression if good if I tell the coordinate ~
20:49 P o M u T a: i am sorry ;x;
20:49 Lizellota: wait a bit ><
20:49 P o M u T a: yeah~
20:50 Lizellota: 01:08:620 (2) - remove the grid snap and x:23 y:123
20:50 Lizellota: 01:08:745 (3) - x:136 y:144
20:50 Lizellota: 01:08:870 (4) - x:164 y:252
20:51 Lizellota: hm..
20:52 P o M u T a: fmm ok
20:52 P o M u T a: but, spacing is okay ? :D
20:52 Lizellota: yes~
20:52 P o M u T a: ok~
20:53 Lizellota: 01:18:120 (1,2,3,4,5,1,2,3,4,5) - how about make it symmetric?
20:53 Lizellota: 01:16:495 - and remove the whistle from reverse
20:53 P o M u T a: I made it with spirit XD
20:54 Lizellota: 01:17:370 (3) - and this too
20:56 Lizellota: 01:18:120 (1,2,3) - [http://puu.sh/14Z64 :>]
20:57 Lizellota: 01:18:870 - change this slider to two notes and put note (4) to x:256 y:156
20:57 Lizellota: and (5) to x:144 y:56
20:58 P o M u T a: fmm There wants to make a jump. To get rid of boredom ~
20:58 Lizellota: this is coordinates from the two sliders ~
20:59 Lizellota: i think jumps for this bmp it's ok :>
20:59 Lizellota: but it's playable so why not? xD
21:00 P o M u T a: Translation does not catch up with it xD
21:00 Lizellota: ><
21:00 P o M u T a: >w<
21:01 Lizellota: so you change or not? xD if yes i will continue to check this part~
21:02 P o M u T a: I postpone , sorry ~ :o but I will take your views as a suggestion.
21:03 P o M u T a: other all fixed now.
21:03 Lizellota: ok :3
21:03 P o M u T a: you mod is very good ~ :D
21:04 P o M u T a: map evolution now :D
21:04 Lizellota: 01:44:495 - why this finish here? doesnt fits the music well~
21:04 P o M u T a: oh, miss finish ! thanks
21:05 Lizellota: o.o/ you are re-map some parts?
21:06 P o M u T a: o.o
21:06 P o M u T a: Please write it in forum in savelog if this mod is over
21:06 Lizellota: 02:30:620 (1) - remove New combo
21:06 P o M u T a: yes
21:07 Lizellota: nice re-map :> now it looks much better :3
21:07 P o M u T a: oh !thanks !!

:)

NewRulerNA wrote: 4m584o

IRC

14:45 NewRulerNA: General > fine
14:45 P o M u T a: 了解です~
14:45 NewRulerNA: ただ、個人的にはコンボカラーの紫が好きじゃない
14:45 P o M u T a: 確かに、BGとも合ってないですねw
14:46 P o M u T a: 良ければ考案をw
14:46 NewRulerNA: 譜面のBGに紫成分が少なくて、コンボカラーのなかで一つ浮いてるね
14:46 P o M u T a: そうですねー
14:46 P o M u T a: 黒入れるのもあれだし・・
14:46 P o M u T a: 真ん中あたりのピンクもなんか合わないし・・
14:46 NewRulerNA: 白のややオレンジ色に寄ってる感じが一番色としてはいいんだけど
14:46 NewRulerNA: プレイした時にそれがどう影響するかかなぁ・・・・
14:47 P o M u T a: fmfm・・
14:47 NewRulerNA: soft-sliderslideはどういう基準で使ってるの?
14:48 P o M u T a: うーん、使ってる場所のところはサーってなるのが気になったという点で使ってます
14:49 P o M u T a: できるならもう少し追加したいです
14:49 P o M u T a: 今はここで保留どまりです
14:49 NewRulerNA: 00:00:120 - この辺からは曲静かだからその音が耳障りな感じするかなぁ・・・
14:49 P o M u T a: 最初あたりを追加してみます
14:50 NewRulerNA: 01:18:120 - ここも追加しちゃっていい気がする
14:50 P o M u T a: ちなみに赤線と緑線の00:00120 - どっちも入れればいいですか??
14:50 NewRulerNA: 01:34:120 - ここまでね
14:50 NewRulerNA: 両方に入れていいと思う
14:51 P o M u T a: はいー
14:51 NewRulerNA: タイム同じで多分緑線だけに追加すればいいと思うけど
14:51 NewRulerNA: 変な指摘避けるために両方で
14:51 P o M u T a: Normal-sliderslideを作らないといけないですよね多分
14:51 NewRulerNA: 00:16:120 - ここからのnormalのこと?
14:52 P o M u T a: はい
14:52 NewRulerNA: 個人的にここはこのままでいいと思うな
14:52 P o M u T a: 了解です
14:52 P o M u T a: Sだけ入れていきます
14:52 NewRulerNA: 音がそこから増えてくるからそこをわざわざ音下げる必要感じなかった
14:52 P o M u T a: ほうほう
14:53 NewRulerNA: 02:00:120 - ここからもsoft custom1で
14:53 NewRulerNA: 02:40:120 - ^
14:54 P o M u T a: 修正完了ですー確かに耳障りな音が消えていい感じです
14:54 NewRulerNA: 知ってるかもしれないけど、softの無音sliderslide入れたときはスライダー全体にclapとかがついてるとclapの方のsliderslideが流れるから
14:55 NewRulerNA: 対象の範囲内のスライダー全体に付いているwhistleとかclapは外して調節してね
14:55 P o M u T a: はい、Clapはないと思いますが、whistleは危ういの跡で全部見てstartとfinishだけにつけるようにします
14:55 P o M u T a: (ついてしまってる場所)
14:56 NewRulerNA: じゃあ配置見ていくかな
14:56 NewRulerNA: 00:03:620 (1,2) -
14:56 NewRulerNA: 00:01:620 (4,5) - この箇所との一貫性の問題
14:57 NewRulerNA: 曲調も全く同じで、そこにDistanceを広げた変化を加える必要性を私は感じませんでした
14:57 P o M u T a: 4,5が狭い感じなので↑とあわせてみます。
14:57 P o M u T a: 逆です
14:57 P o M u T a: 狭くします
14:57 NewRulerNA: 00:07:620 (1,2,3,4,1) -
14:58 NewRulerNA: ここのnoteが全部サークルなのが嫌いかな
14:58 NewRulerNA: 曲調的にまだ穏やかで、そこにサークルをすべておいて難易度を上げる必要性を感じなかった
14:58 P o M u T a: fmfm..
14:58 NewRulerNA: 最後の(1)はサークルでもいいけど、前のnoteはスライダーにしたいかなー
14:58 P o M u T a: ここら辺少々案が思い浮かばないです・・
14:58 P o M u T a: 了解です
15:00 NewRulerNA: 00:11:120 (3,4,5) -
15:00 NewRulerNA: このサークルってスタックの影響を考慮して置いてるの?
15:00 P o M u T a: ココも正直案が思い浮かばずあまりこうだ!ってのは無いです・・
15:01 NewRulerNA: ここプレイ実際にするとヒットバーストとかが綺麗にならないからこの前後含め少し間を開けたい感じする
15:01 NewRulerNA: ちなみにスタックの影響を考えると00:11:120 (3,4,5) - は今の状態では2grid Tinyで上げる必要があるかな
15:02 P o M u T a: DS3くらいですかねー。あけるとすると。了解です
15:02 NewRulerNA: 00:12:870 (7) - 1grid down
15:02 NewRulerNA: 00:12:120 (1,2) - と00:12:745 (6,7) - で位置関係が異なっている
15:04 P o M u T a: fixed
15:05 NewRulerNA: 00:17:745 (5,6,1) - こういうところの距離近いし、
15:05 NewRulerNA: 00:16:120 (1,2,3,4,5,6) - あたりをまとめてもう少し上げてみたらどう?
15:05 P o M u T a: fmfm
15:05 P o M u T a: 5tiny up でfix
15:06 NewRulerNA: NCのパターンが00:22:120 (7) - から崩れてるね
15:06 NewRulerNA: 00:22:120 (7) - NC
15:06 NewRulerNA: 00:22:870 (1) - RNC
15:06 NewRulerNA: 00:23:120 (1) - NC
15:07 NewRulerNA: 00:30:870 (4,2) - ここで高さ揃えたい
15:08 NewRulerNA: 流れとかではなく、単に見た目的にこれが雑な感じしたかな
15:08 P o M u T a: 1,2(キックをしたまでずらしてみます)
15:08 NewRulerNA: 00:32:745 (3,4,5) - なんかこの連打にすごい違和感
15:09 P o M u T a: fmfm・・・・
15:09 NewRulerNA: どう改善していこうこれ・・・
15:09 P o M u T a: ですね・・
15:10 NewRulerNA: http://puu.sh/15VGY
15:10 NewRulerNA: 一例としてこんなのどうかな
15:11 P o M u T a: 00:32:120からですか?
15:11 NewRulerNA: 連打を使わずにバランス取らせるとこの00:32:120 - から1/1スライダーの音取りが良い感じになると思った
15:11 NewRulerNA: 00:32:120 - 00:32:495 - で1/1
15:11 NewRulerNA: 00:32:870 - で1/2スライダーだね
15:12 P o M u T a: 了解です。配置はうまくやってみます
15:12 NewRulerNA: 00:48:120 - ここにあるfinishはもっと強調していいと思う
15:12 NewRulerNA: 音が弱い感じする
15:14 NewRulerNA: 01:04:120 (1,2,3,4) - ここで高さ揃えたい
15:14 NewRulerNA: 正確にはスタックの影響考慮で完全に横の高さにはせず
15:14 P o M u T a: 00:38:182と00:33:245に1/2スライダーに流れる感じで連打おくってのはどうですか?少し寂しい気もして
15:15 NewRulerNA: サークルを横に揃えた場所から考えて2grid下げる感じで
15:15 NewRulerNA: 曲に合っていないと思う
15:15 P o M u T a: そこの青赤青は開いててもいいですか?
15:16 P o M u T a: あ
15:16 P o M u T a: 赤に単発で解決っぽいですw
15:16 NewRulerNA: ok
15:16 P o M u T a: えっと高さ揃えるところなんですけど
15:16 NewRulerNA: さっきの高さの指摘に合わせて01:05:120 (1,2,3,4) - も調節で
15:17 P o M u T a: 次のところは重ねていると同時にずらしてるので
15:17 P o M u T a: あw
15:17 P o M u T a: 了解です
15:17 NewRulerNA: 1grid下げる感じかな
15:17 NewRulerNA: 後の方は
15:17 NewRulerNA: 01:09:620 (2,3,4) -
15:18 NewRulerNA: これ以前の同じ音取りでは譜面に僅かな流れがあったけど、そのnoteに流れが無いのはなぜ?
15:18 NewRulerNA: 具体的にはスタックさせて完全に流れを作っていないのはなぜ?
15:19 P o M u T a: 前の時は重ねすぎてプレイするとこの大きいスライダーかなりずれてたので、今の状態だとズレ解消です
15:20 NewRulerNA: ならこれも一貫性を持たせて流れを作るべきかな
15:20 P o M u T a: えっとその前の単発3つみたいにしてあげるといいでしょうか
15:21 NewRulerNA: 01:10:120 (1) - と最後のサークルがスタックするように簡単な流れを作るのがいいかもね
15:21 P o M u T a: ありがとうございます
15:23 NewRulerNA: 02:19:744 (3) - Unrank要素
15:24 NewRulerNA: 02:18:807 (3,4,5,6) - あたりのヒットバーストでリバースアローが隠れる
15:24 P o M u T a: fmfm・・・
15:24 P o M u T a: なかなかやり易い流れにしたんですけども、この状態のままだとやはりUnrankというわけですか・。・
15:25 NewRulerNA: プレイに大きな影響が出るから許容されないと思う
15:25 P o M u T a: 前は機械的な流れで今の順番だと3.2.4って感じで作ってました
15:25 P o M u T a: 3と2は垂直で
15:25 P o M u T a: それに戻すことでunrankは解消されますか?
15:26 NewRulerNA: ちょっとイメージ沸かない
15:26 NewRulerNA: とりあえずその辺のサークルとかと被らなければいい
15:26 P o M u T a: ppushします
15:26 P o M u T a: ほうほう
15:26 P o M u T a: あとでここ少し考えて見ますw
15:26 P o M u T a: いい流れにできるようにそして被らないことも考えて
15:27 NewRulerNA: で、次02:30:120 (1,2,3,4) -
15:27 NewRulerNA: ここ流れ完全に壊しちゃってるよね
15:27 P o M u T a: fmfm
15:27 NewRulerNA: 具体的には02:30:495 (2) - で流れを一旦止めておいてからの(3)へのジャンプ
15:28 NewRulerNA: これが曲を十分にフォローしてなくて曲調にも合っていない悪い配置なように感じた
15:28 P o M u T a: と、いうとどんな感じな配置に・。・?
15:28 P o M u T a: (2)を消す?
15:28 P o M u T a: a
15:28 P o M u T a: (2)までは
15:28 NewRulerNA: http://puu.sh/15VRB
15:28 P o M u T a: 普通に作るって事ですか?
15:28 P o M u T a: houho
15:29 NewRulerNA: それこそ無難な流れでイメージ的には画像の感じ
15:29 NewRulerNA: (2,3)でスタックも可
15:29 NewRulerNA: 流れを変に止めないって意味ではスタックしたほうがいいかも
15:30 NewRulerNA: と、ざっと見てこんなところ
15:30 P o M u T a: 今の状態のままスタックさせればいいってことですか?2個目のやつをCTRL+Rで
15:30 P o M u T a: ありがとうございます
15:30 NewRulerNA: (2)のサークルを(3)のスライダーの始点とスタックっていうことだが・・・
15:31 P o M u T a: 元々の山配置は換えたほうがいいですか?
15:31 P o M u T a: それは修正しました
15:31 NewRulerNA: だね
15:31 P o M u T a: 分かりました
15:32 NewRulerNA: 山の形した配置であのタイミングでジャンプというのが合っていない感じだったからね
15:32 P o M u T a: コントロール+Jですね多分・。。・
15:33 P o M u T a: その後の4.5の流れもあるので
15:33 P o M u T a: JしたあとにRしてみます
15:33 NewRulerNA: ok
15:34 P o M u T a: ちなみに、(2)までにDSは2.73ですが
15:34 P o M u T a: これは危ないですか?
15:34 P o M u T a: 難しいだけですけど
15:34 P o M u T a: あまり近づけると
15:34 P o M u T a: 真ん中の5に合わないと思って
15:34 NewRulerNA: まぁ叩けなくはないね
15:34 P o M u T a: 一応これで修正しておきます
15:35 NewRulerNA: じゃあPostしてくるね
thnaks IRC Modding !!
hello pomuta
from my queue
only mod insane, sorry
[insane]
00:34:495 (2,3,4) - use here is bad,start at 00:34:745
00:38:120~00:40:120 - no different with other place is butter, only 00:46:120 ~ 00:48:120 is ok
01:10:120~01:12:120 - ^
01:39:120(1,2,3,4) - It does not play like this song, need change

that all

good luck
Topic Starter

wantuole wrote: 5c3y64

hello pomuta
from my queue
only mod insane, sorry
[insane]
00:34:495 (2,3,4) - use here is bad,start at 00:34:745 fixed.
00:38:120~00:40:120 - no different with other place is butter, only 00:46:120 ~ 00:48:120 is ok I was not able to read English .sorry
01:10:120~01:12:120 - ^ I was not able to read English .sorry
01:39:120(1,2,3,4) - It does not play like this song, need change Fixed

that all

good luck
thx mod.
大変おまたせしましたorz

Normal
00:25:120 (2) - ここを00:23:120 (3) - の終点と中途半端に重ねるより、きれいに重ねるかもっとずらした方が叩きやすいと思いました。
02:25:120 (3) - この二回折り返す部分が初心者にはわかりにくいと思うので、この部分だけスライダー2つ置いて音取りを分かりやすくしておくと、次からの往復スライダーが叩きやすくなると思います。

Insane

00:12:120 (1) - 細かいことですが、ここから00:13:870 (6) - までを少しずらして00:13:495 (4) - を譜面の中心に持ってくると次のスピナーが綺麗に見えます。
00:46:120 (1,2) - それぞれ始点以外のwhistleは消したほうがカッコいいと思いました。
01:07:620 (2,3,4) - この配置は二連打と勘違いしやすいのでスペーシングを均等にしてみては?
02:24:620 (3,4,5) - (3)と(4)のy座標が同じなのに対して(5)が傾いているのが不自然に思えました。

短いですが以上です。
nice map\( 'ω')/
Topic Starter

jamxx wrote: 3o6x2p

大変おまたせしましたorz いえいえでございます。
Normal
00:25:120 (2) - ここを00:23:120 (3) - の終点と中途半端に重ねるより、きれいに重ねるかもっとずらした方が叩きやすいと思いました。
02:25:120 (3) - この二回折り返す部分が初心者にはわかりにくいと思うので、この部分だけスライダー2つ置いて音取りを分かりやすくしておくと、次からの往復スライダーが叩きやすくなると思います。

Insane

00:12:120 (1) - 細かいことですが、ここから00:13:870 (6) - までを少しずらして00:13:495 (4) - を譜面の中心に持ってくると次のスピナーが綺麗に見えます。
00:46:120 (1,2) - それぞれ始点以外のwhistleは消したほうがカッコいいと思いました。
01:07:620 (2,3,4) - この配置は二連打と勘違いしやすいのでスペーシングを均等にしてみては?あれwwここは何らかの原因で崩れていました元々は上下対象でしたので見つけてくれてありがとうございます。
02:24:620 (3,4,5) - (3)と(4)のy座標が同じなのに対して(5)が傾いているのが不自然に思えました。
All fixedです~
短いですが以上です。
nice map\( 'ω')/
譜面が綺麗になっていく姿は感動です。ありがとうございました :)

jamxx wrote: 3o6x2p

大変おまたせしましたorz

Normal
00:25:120 (2) - ここを00:23:120 (3) - の終点と中途半端に重ねるより、きれいに重ねるかもっとずらした方が叩きやすいと思いました。Thank you!!
02:25:120 (3) - この二回折り返す部分が初心者にはわかりにくいと思うので、この部分だけスライダー2つ置いて音取りを分かりやすくしておくと、次からの往復スライダーが叩きやすくなると思います。このままでも次のノードの位置から明らかなので、変えなくてもいいかな。

短いですが以上です。
nice map\( 'ω')/
ありがとうございました!!


<333333 keep it up! very fun~
Topic Starter

Bites wrote: o4z61



<333333 keep it up! very fun~
thank you ~ :3
Hi~ Mod Request via In-Game PM

[General]
  1. Imo, Audio Lead-In is not enough for Normal (I'm not sure of this), so change to 2500?
  2. Add P_o_M_u_T_a to tags?
[Hibari]
  1. 01:02:120 (3) - http://osu-ppy-sh.jeuxcrack.net/ss/432774 I'll use this to instead that slider ._.
  2. 02:06:120 (4) - ^
  3. 02:08:120 (1) - finish?
  4. 02:16:120 (1,2,3,4,1,2) - add clap at the end to follow the slider before this?
[Lize]
  1. 00:17:495 (5) - Move down 1 gird (level 4)
  2. 00:21:120 (9,10) - http://osu-ppy-sh.jeuxcrack.net/ss/432777 This will be more blanket
  3. 02:12:120 (6) - nc? (if yes, remove nc for the following note)
  4. 02:49:870 (6) - more overlap lol
[Fuck Insane diff]
  1. 01:44:120 (1) - try http://puu.sh/17qnr
  2. 01:45:120 (1) - ^
Sorry I can't find many T_T this's so fast and so awesome, good luck to you!
Fixed all except NC, thanks for the mod :)
http://puu.sh/17r2t

Flask wrote: 5q4g3f

Hi~ Mod Request via In-Game PM

[Hibari]
  1. 01:02:120 (3) - http://osu-ppy-sh.jeuxcrack.net/ss/432774 I'll use this to instead that slider ._.
  2. 02:06:120 (4) - ^
  3. 02:08:120 (1) - finish?
  4. 02:16:120 (1,2,3,4,1,2) - add clap at the end to follow the slider before this?

Sorry I can't find many T_T this's so fast and so awesome, good luck to you!
All fixed! Thanks!!
Topic Starter

Flask wrote: 5q4g3f

Hi~ Mod Request via In-Game PM

[General]
  1. Imo, Audio Lead-In is not enough for Normal (I'm not sure of this), so change to 2500? Reservation
  2. Add P_o_M_u_T_a to tags? Reservation


[Fuck Insane diff]
  1. 01:44:120 (1) - try http://puu.sh/17qnr
  2. 01:45:120 (1) - ^
All fixed.
Sorry I can't find many T_T this's so fast and so awesome, good luck to you!
thanks you!
hi m4m :DDD

Lets start :DD
Very cool song though.

Hiban's Normal

00:31:620 (6) - dunno, but i kinda want a circle here
00:32:120 (1,2,3,4,1,2) - add a circle after these? http://puu.sh/1aIM4
01:02:120 (3) - reverse it?
01:36:120 (1,2) - reverse?
01:40:120 (1,2) - reverse?
02:06:120 (4) - reverse maybe XD haha
02:08:120 (1) - http://puu.sh/1aIZU ?

Lize's Hard

O__O this is pretty hard for a hard XD

00:20:120 (6) - new combo
00:21:120 (9) - ^
00:29:120 (2) - ctrl + j ?
01:12:995 (3) - pretty hard to read
01:14:995 (6) - same for here
02:10:995 (4) - http://puu.sh/1aJ5U ?


Insane

00:19:745 (5) - http://puu.sh/1aJc2
00:23:120 (1) - ._. .. this is so hard to read XD
-from here i saw, that this map is ways too hard for me.. XDD-
02:49:370 (1) - maybe new combo?

sorry for my little insane mod o.O its just ways to hard for me XDD (but it looks nice O__O)

i hope it helps a bit anyway :)

cya :D!
Topic Starter

Irreversible wrote: 312d3c

hi m4m :DDD

Lets start :DD
Very cool song though. :D

Insane

00:19:745 (5) - http://puu.sh/1aJc2 Reservation.
00:23:120 (1) - ._. .. this is so hard to read XD :D
-from here i saw, that this map is ways too hard for me.. XDD- sure :(
02:49:370 (1) - maybe new combo? I revised the combo of the rotation.

sorry for my little insane mod o.O its just ways to hard for me XDD (but it looks nice O__O)

i hope it helps a bit anyway :)

cya :D!
thanks for mod :D
00:21:120 (9)
02:10:995 (4)

Made only this changes, thanks for the mod
http://puu.sh/1aYaw

EDIT: IHATENEWPAGES ._.

Irreversible wrote: 312d3c

hi m4m :DDD

Lets start :DD
Very cool song though.

Hiban's Normal

00:31:620 (6) - dunno, but i kinda want a circle here
00:32:120 (1,2,3,4,1,2) - add a circle after these? http://puu.sh/1aIM4
01:02:120 (3) - reverse it?
01:36:120 (1,2) - reverse?
01:40:120 (1,2) - reverse?
02:06:120 (4) - reverse maybe XD haha
02:08:120 (1) - http://puu.sh/1aIZU ?


sorry for my little insane mod o.O its just ways to hard for me XDD (but it looks nice O__O)

i hope it helps a bit anyway :)

cya :D!
Sorry, I think the present placement and catching music is better as normal diff.
Thanks for modding!
As per your request.

Please reply to this mod and say what you didn't fix and why.
日本語でmodのことができません Q.Q

General
  1. Add +10ms to the offset (130). to resnap all notes and kiai sections.
Hibari's Normal
  1. Overall it's fine, but it has a difficulty curve problem: the end is way harder than the beginning and it's weird. The problem is the non-stop 1/1 and the sliders with two repeats. I think reducing the difficulty at the end would be good for this diff.
  2. Other issue, more important: most of the sliders have weird bumps which I really don't advice to use in Normal diffs. The slider shapes are confusing and players might not know how to play them. It's important to keep the sliders as simple as possible in order not to confuse the player. I'm talking about sliders like these: 00:32:120 (1) - 00:34:120 (3) - 00:56:120 (1) - . Consider changing them into more simple sliders.
Lize's Hard
  1. Please raise OD to 6. Having a too big difference between AR and OD makes a map boring easily to get high accuracy on, and OD5 is low for a Hard.
  2. The comboing in the beginning is inconsistent. I would advice to go for a new combo every big white tick, which would mean:
    1. 00:02:120 (3) - add new combo
    2. 00:03:120 (5) - Add new combo
    3. 00:04:120 (2) - Add new combo then 00:03:870 (1) - remove new combo
    4. 00:05:370 (1) - remove new combo then 00:05:120 (6) - add new combo
    5. 00:06:120 (2) - add new combo
  3. I'm not a big fan of those objects 1/1 after spinners. At this speed, this time is pretty short (250ms) and players might not have time to stop spinning and readjust their aim. I think it'd be better to leave a longer blank after the end of spinners, at least two white ticks.
  4. 00:12:870 (4) - With the default hitbursts, this slider's end is almost entirely hidden. You really should rearrange the pattern in another way to avoid that.
  5. 00:20:120 (6,7) - This case is much worse: the end of the second slider is entirely hidden under the slidertrack of the first slider, which makes the pattern look bad and be confusing. You should flip the second slider vertically and move it up to avoid the overlap.
  6. 00:23:129 (1,2) - 01:03:130 (2,3) - 02:31:120 (1,2) - These sliders should be snapped using the 1/3 beat snap divisor.
  7. 01:16:120 (1) - Don't silence this spinner's end. The object after it comes very soon and the spinner being silenced makes the rhythm confusing at this point. Hearing a hitsound from the spinner would make it easier to hit the next object correctly.
  8. 01:33:120 (1) - This is the only point in the map that really threw me off while testplaying. I didn't expect any 1/4 at all in the whole diff and this slider confused me. The fact that it lasts so long makes it even more confusing: the length is impossible to guess with these sliders, and since the whole map was mapped with almost only white ticks, the player is going to expect this ti end on a white tick as well. Fact is it ends on a red tick, which will cause the player to combobreak and be completely confused for the next few seconds.
  9. 01:33:620 (2) - Would be much better if you could move this slider away. As it is now, it overlaps badly with 01:32:120 (1,4) - and that makes it pretty confusing, as the repeat arrow is hard to see.
  10. 02:00:370 (1,2) - I found this to be rather confusing, because of the rhythms used right before. I think making the first slider a repeat slider and removing 02:00:870 (2) - will make the rhythm easier to spot at this point, and less confusing.
  11. 02:06:370 (3) - This is just a suggestion, but to mark the complete stop in music at 02:06:870 - why don't you remove the repeat from this slider and add a circle where the music stops ?
  12. 02:12:120 (6) - This slider may be kind of symmetric, it could look much better without that sharp angle inside. Do like this
  13. 02:14:932 (1,2) - These should be snapped on 1/3 and moved 1/4 back in the timeline. That also means that 02:15:995 (3) - should be a single circle on the white tick at 02:16:120 - (with a new combo and remove the new combo on 02:16:370 (1) - )
  14. 02:18:120 (4) - I'm nazi but this blanket could be better. It gets too close to the previous slider as it is now.
  15. 02:25:120 (4,5,6) - Very confusing spacing: it looks like they're 1/2 apart but are 1/1.
Insane
  1. 00:09:370 (3,4,5) - As playable as this is it just... looks plain wrong. Why not use "normal" spacing between them ?
  2. 00:10:120 (1) - This slider's repeat arrow is partially hidden under the hitburst from 00:08:870 (3) - . Try to change the slider's direction.
  3. 00:23:120 (1,2,3) - 01:03:120 (2,3) - 01:43:120 (2,3,4,5) - 02:15:120 (1,2,3,4) - These should be snapped on 1/3.
  4. 00:43:495 (4,5,6,7) - The spacing is confusing here because of the jumps in the pattern: these look like they're 1/4 apart.
  5. 01:00:620 (3) - This repeat arrow is entirely hidden under 00:59:620 (8) - and its hitburst.
  6. 01:01:620 (5) - This slider lasts 1/2 longer than it should (in the song), which plays weird and is confusing. Shortening it would make this part play better.
  7. 01:18:120 (1,2,1,2,1,2,1,2,1) - this was fun
  8. 01:30:745 (5,6) - Use a jump, like for 01:30:245 (3,4) - ? It will add consistency to the pattern and play better
That's about it. がんばって!

Shiro wrote: 3e4m3t

Lize's Hard
  1. Please raise OD to 6. Having a too big difference between AR and OD makes a map boring easily to get high accuracy on, and OD5 is low for a Hard. Hm...how i didn't noticed that D:
  2. The comboing in the beginning is inconsistent. I would advice to go for a new combo every big white tick, which would mean:
    1. 00:02:120 (3) - add new combo Ok, added
    2. 00:03:120 (5) - Add new combo No
    3. 00:04:120 (2) - Add new combo then 00:03:870 (1) - remove new combo Ok~
    4. 00:05:370 (1) - remove new combo then 00:05:120 (6) - add new combo Hm..
    5. 00:06:120 (2) - add new combo Sure
  3. I'm not a big fan of those objects 1/1 after spinners. At this speed, this time is pretty short (250ms) and players might not have time to stop spinning and readjust their aim. I think it'd be better to leave a longer blank after the end of spinners, at least two white ticks.
  4. 00:12:870 (4) - With the default hitbursts, this slider's end is almost entirely hidden. You really should rearrange the pattern in another way to avoid that. Hm...I thought about that..now i change it, sure
  5. 00:20:120 (6,7) - This case is much worse: the end of the second slider is entirely hidden under the slidertrack of the first slider, which makes the pattern look bad and be confusing. You should flip the second slider vertically and move it up to avoid the overlap. If it's so 'big' problem..alright, changed
  6. 00:23:129 (1,2) - 01:03:130 (2,3) - 02:31:120 (1,2) - These sliders should be snapped using the 1/3 beat snap divisor. Oops !! yeah, changed
  7. 01:16:120 (1) - Don't silence this spinner's end. The object after it comes very soon and the spinner being silenced makes the rhythm confusing at this point. Hearing a hitsound from the spinner would make it easier to hit the next object correctly.
  8. 01:33:120 (1) - This is the only point in the map that really threw me off while testplaying. I didn't expect any 1/4 at all in the whole diff and this slider confused me. The fact that it lasts so long makes it even more confusing: the length is impossible to guess with these sliders, and since the whole map was mapped with almost only white ticks, the player is going to expect this ti end on a white tick as well. Fact is it ends on a red tick, which will cause the player to combobreak and be completely confused for the next few seconds. Ok..changed to white tick...you are right TAT
  9. 01:33:620 (2) - Would be much better if you could move this slider away. As it is now, it overlaps badly with 01:32:120 (1,4) - and that makes it pretty confusing, as the repeat arrow is hard to see. Done by my way..
  10. 02:00:370 (1,2) - I found this to be rather confusing, because of the rhythms used right before. I think making the first slider a repeat slider and removing 02:00:870 (2) - will make the rhythm easier to spot at this point, and less confusing.
  11. 02:06:370 (3) - This is just a suggestion, but to mark the complete stop in music at 02:06:870 - why don't you remove the repeat from this slider and add a circle where the music stops ?
  12. 02:12:120 (6) - This slider may be kind of symmetric, it could look much better without that sharp angle inside. Do like this
  13. 02:14:932 (1,2) - These should be snapped on 1/3 and moved 1/4 back in the timeline. That also means that 02:15:995 (3) - should be a single circle on the white tick at 02:16:120 - (with a new combo and remove the new combo on 02:16:370 (1) - )
  14. 02:18:120 (4) - I'm nazi but this blanket could be better. It gets too close to the previous slider as it is now. Yay..
  15. 02:25:120 (4,5,6) - Very confusing spacing: it looks like they're 1/2 apart but are 1/1.
Thanks for the mod~ some of those really helps! which i dont replied..i think about them
http://puu.sh/1dnGz
Topic Starter

Shiro wrote: 3e4m3t

As per your request.

Please reply to this mod and say what you didn't fix and why.
日本語でmodのことができません Q.Q :D

General
  1. Add +10ms to the offset (130). to resnap all notes and kiai sections.
okay fixed.

Insane
  1. 00:09:370 (3,4,5) - As playable as this is it just... looks plain wrong. Why not use "normal" spacing between them ? maybe... fixed,
  2. 00:10:120 (1) - This slider's repeat arrow is partially hidden under the hitburst from 00:08:870 (3) - . Try to change the slider's direction. fixed
  3. 00:23:120 (1,2,3) - 01:03:120 (2,3) - 01:43:120 (2,3,4,5) - 02:15:120 (1,2,3,4) - These should be snapped on 1/3. fixed
  4. 00:43:495 (4,5,6,7) - The spacing is confusing here because of the jumps in the pattern: these look like they're 1/4 apart. maybe fixed.
  5. 01:00:620 (3) - This repeat arrow is entirely hidden under 00:59:620 (8) - and its hitburst. fixed
  6. 01:01:620 (5) - This slider lasts 1/2 longer than it should (in the song), which plays weird and is confusing. Shortening it would make this part play better.
  7. 01:18:120 (1,2,1,2,1,2,1,2,1) - this was fun thanks you
  8. 01:30:745 (5,6) - Use a jump, like for 01:30:245 (3,4) - ? It will add consistency to the pattern and play better maybe fixed
That's about it. がんばって!
ありがとう!頑張ります :)

Shiro wrote: 3e4m3t

As per your request.

Please reply to this mod and say what you didn't fix and why.
日本語でmodのことができません Q.Q
:correct Japanes=日本語でmodできません。or日本語でmodすることが出来ません。

General
  1. Add +10ms to the offset (130). to resnap all notes and kiai sections.
OK

Hibari's Normal
  1. Overall it's fine, but it has a difficulty curve problem: the end is way harder than the beginning and it's weird. The problem is the non-stop 1/1 and the sliders with two repeats. I think reducing the difficulty at the end would be good for this diff.
    This was pointed out two times. So, I change this!
  2. Other issue, more important: most of the sliders have weird bumps which I really don't advice to use in Normal diffs. The slider shapes are confusing and players might not know how to play them. It's important to keep the sliders as simple as possible in order not to confuse the player. I'm talking about sliders like these: 00:32:120 (1) - 00:34:120 (3) - 00:56:120 (1) - . Consider changing them into more simple sliders.
Umm.... I feel this slider is not so problem. Sorry no fixed.

That's about it. がんばって!
Thanks for modding!
Hello

[Lize's Hard]
00:23:630 (2) - This slider are unreadable due to overlapped by hitbursts while gameplay....
00:40:755 (3,4) - This note is overlapped by spinner-osu, it can be hidden for players at gameplay


[Insane]
00:23:630 (2) - The tail slider is almost offscreen


That's all I got, hope it's help~
All fixed, thank you~~
http://puu.sh/1ftck
Topic Starter

Leorda wrote: 2f1c22

Hello :3

[Insane]
00:23:630 (2) - The tail slider is almost offscreen left move fixed

That's all I got, hope it's help~
thanks Leorda ~ :D
Hibari's normal

01:15:880 NC
01:16:130 remove NC

Lize's hard

01:40:130 NC
01:40:380 remove NC
01:44:130 NC
01:44:380 remove NC
01:48:130 NC maybe
02:03:880 NC
02:04:380 remove NC
02:12:130 NC
02:13:130 remove NC
02:14:755 NC
02:14:942 remove NC

There are other few things like some of the ends of the sliders ends where a NC should be, so some of them are not accord to the rythm

PandaRoflmao wrote: 36646b

Hibari's normal

01:15:880 NC no
01:16:130 remove NC no
Thanks for modding
No changes, thanks for the mod
From my queue! :3

HIBARI'S NORMAL:
01:32:130 (1) - This is perfectly acceptable as it is, but I think two spinners in a row like this is a little... strange? I can't suggest an alternative, though, so unless you totally agree with me, I guess just leave it. xD
I like what you did with the sliders; they're strange, and, unlike most sliders that do this, these are actually pretty easy to predict.
Anyway, there's not much I can find that seems out of place. Good job!

LIZE'S HARD:
01:16:130 (1) - Right when I got to this spinner, I started thinking, "UHG, SO MANY SPINNERS". As far as the song/beat is concerned, I don't think this spinner really works very well. Not to mention, well, SO MANY SPINNERS. I would personally re-map that little section. It's just on the line of feeling spinner spammed at that point IMHO.
01:58:130 (1) - Again, feels like, "Uhg, ANOTHER spinner".
When I got to 02:07:130, I automatically started trying to spin again because I thought, well, there would be another spinner. Turns out, it's just a regular old pause. :(
I don't mean to say it's a bad map, not at all! I'm just saying that there are SO many spinners, at least it certainly seems that way to me. Personally, it prevented this diff. from being as fun as I think it could have been.

INSANE:
WAY too hard for me. D: I can't really give an effective mod like this, sorry. >_<

Hope I helped~

BusterBlazeFox wrote: 6u2m3k

From my queue! :3

HIBARI'S NORMAL:
01:32:130 (1) - This is perfectly acceptable as it is, but I think two spinners in a row like this is a little... strange? I can't suggest an alternative, though, so unless you totally agree with me, I guess just leave it. xD
I like what you did with the sliders; they're strange, and, unlike most sliders that do this, these are actually pretty easy to predict.
Anyway, there's not much I can find that seems out of place. Good job!

Sorry, This is no problem, I think and, I don't catch strangers.
Hope I helped~
Thank you for modding!
Hibari's Normal:

00:00:130 (1) - 1 Grid Left the second slider way point, to make a symmetry
02:08:380 (2) - Use clap only at the end, in this kind of sliders

Lize's Hard:

00:23:130 (1) - Straight the slider
01:40:130 (3,1) - NC at (3)
01:43:130 (2) - I think Ctrl+G will be better
01:44:130 (3,1) - NC at (3)

Insane:

00:10:880 (2,3,4,5,6) - I'm not sure if this is a good jump
00:31:130 (1) - To make harder, add 1 more reverse?
01:18:380 (2,2,2,2) - Ctrl+G For a better flow
01:42:192 (2) - Delete this, Since I can't hear a beat in the song
02:11:505 (2) - Stack on 02:09:880 (4)?
02:15:880 (4) - I don't think a reverse is necessary here

orz looks so hard

Sonnyc wrote: 56555

Hibari's Normal:

00:00:130 (1) - 1 Grid Left the second slider way point, to make a symmetry
02:08:380 (2) - Use clap only at the end, in this kind of sliders

all fixed!
orz looks so hard
Thanks!!!
Topic Starter
Insane:

00:10:880 (2,3,4,5,6) - I'm not sure if this is a good jump i think keep better.
00:31:130 (1) - To make harder, add 1 more reverse? fixed
01:18:380 (2,2,2,2) - Ctrl+G For a better flow no change.because , keep fun \:D/
01:42:192 (2) - Delete this, Since I can't hear a beat in the song fixed
02:11:505 (2) - Stack on 02:09:880 (4)? fixed
02:15:880 (4) - I don't think a reverse is necessary here flow okl .._..

orz looks so hard[/quote]

thanks for mod !

From our queue \( ^_^)/ 5r5x3a

Red mods means must be fixed. Mods with question marks are only suggestion.

RENARD <33

[General]
  1. A soft-sliderslide will be better here, seriously. The drumroll sound from the default sliderslide just feels disturbing.
  2. Add "lapfox trax breakcore" to the tags?
[Hibari's Normal]
  1. Umm... since you're using a slow SV here, why don't you set the CS to 4? it'll be better and less overlaps.
  2. 00:16:130 - 00:46:130 - I strongly suggest you to add soft-hitclaps here.
  3. 00:31:630 - Add note here?
  4. 02:26:130 (4,5) - Add clap sound?
  5. 02:27:130 (1,2) - ...Did i just hear a drum-addition sound here? Could you remove it since it comes out from nowhere (not following song)
That's all, maybe?

[Lize's Hard]
  1. 00:00:130 - 00:15:630 - Set volume higher? I just can't hear the hitsounds properly here ._.
  2. 00:22:880 (6,1,2) - Unstack please?
  3. 00:36:755 (4,5) - same, unstack please
  4. 01:14:755 (4,5,6,7) - unstack?
  5. 01:19:130 (3,4,5,6,7) - Use a polygon pattern here instead?
  6. 01:32:130 (1,2,3,4,1,2,3,4) - ...consider remap. The patterns here just don't fit the music ><
  7. 02:14:755 (6,1) - Unstack pelase?
  8. 02:30:380 (2,3) - ^
  9. 02:30:880 (4,1) - ^
That's all :3

[Insane]
  1. O.O with BPM 240 are you sure to use 1/4 streams? especially like this 01:14:380 (1,2,3,4,5,6,7) - i don't think they're hittable o.o Why don't you try 1/2 streams instead? or use kick sliders for 1/4 streams, don't use circles, they looks unhittable
Too hard o.o but i think this is enough

Good luck again Pomuta~
Topic Starter

inverness wrote: 1r6r5q

From our queue \( ^_^)/ 5r5x3a

Red mods means must be fixed. Mods with question marks are only suggestion.

RENARD <33

[General]
  1. A soft-sliderslide will be better here, seriously. The drumroll sound from the default sliderslide just feels disturbing. I make reservation for the time being.
  2. Add "lapfox trax breakcore" to the tags? thxo.o/
[Insane]
  1. O.O with BPM 240 are you sure to use 1/4 streams? especially like this 01:14:380 (1,2,3,4,5,6,7) - i don't think they're hittable o.o Why don't you try 1/2 streams instead? or use kick sliders for 1/4 streams, don't use circles, they looks unhittable
Too hard o.o but i think this is enough
fmm, but, this is fun xD

Good luck again Pomuta~
thanks inverness :D

inverness wrote: 1r6r5q

From our queue \( ^_^)/ 5r5x3a


[Hibari's Normal]
  1. Umm... since you're using a slow SV here, why don't you set the CS to 4? it'll be better and less overlaps. Sorry, I like this SV.
  2. 00:16:130 - 00:46:130 - I strongly suggest you to add soft-hitclaps here. I want to heap up later.
  3. 00:31:630 - Add note here? no. Here is little break.
  4. 02:26:130 (4,5) - Add clap sound? OK
  5. 02:27:130 (1,2) - ...Did i just hear a drum-addition sound here? Could you remove it since it comes out from nowhere (not following song)
That's all, maybe? Thanks!
Thanks for modding!!
Modding, CrimmiStyle!

Fromi Crimmi & Bass' Mod Resqueue!

Color legend:

Must Fix
Suggestion
Personal opinion

Hibari's Normal

"lapfox trax breakcore" is missing in the tags in this diff.
Try AR +1, cause it feels slow at it's current AR.

Otherwise, nice difficulty.

Lize's Hard

this diff's preview time is different than the others which is 64093 while the others are 64130.
02:31:630 (2) - It's not properly stacked.

Insane

00:19:755 (5,6,7) - can you make it like this?
00:40:130 - You should start the Normal hit sound here.
01:08:630 (2,3,4) - Think that the spacing is a tad bit big isn't?
01:09:630 (2,3,4) - ^

Nice map and sorry for my lateness....orz.
Topic Starter

Crimmi wrote: 1tt5o

Modding, CrimmiStyle!

Fromi Crimmi & Bass' Mod Resqueue!

Color legend:

Must Fix
Suggestion
Personal opinion

Hibari's Normal

"lapfox trax breakcore" is missing in the tags in this diff. Fixed
Try AR +1, cause it feels slow at it's current AR.

Otherwise, nice difficulty.

Lize's Hard

this diff's preview time is different than the others which is 64093 while the others are 64130. Fixed
02:31:630 (2) - It's not properly stacked. fixed

Insane

00:19:755 (5,6,7) - can you make it like this?
00:40:130 - You should start the Normal hit sound here.
01:08:630 (2,3,4) - Think that the spacing is a tad bit big isn't?
01:09:630 (2,3,4) - ^
fmm, sorry, no change ;x; keep like ._.
Nice map and sorry for my lateness....orz.
thanks modding ~
my mod:
(you updated the map while I modded this, so some things could be fixed already)

[Insane]
  1. 00:23:130 try this rythm: http://puu.sh/1lcfT
  2. 00:31:130 i would remove some repeats at (1) ,so the slider ends at 00:31:442 and (2) start at 00:31:505 to 00:31:880 + add a circle at 00:32:005
  3. 01:14:380 to 01:16:130 totally unnessessary stream imo (pls map this part like the others
  4. 01:29:567 add circle
  5. 02:22:130 (1,2) i would prefer this: http://puu.sh/1lfhF
  6. 02:38:130 (1,2) same^
  7. 02:41:567 add circle
  8. 02:47:755 remove circle
[Lize's Hard]
  1. 00:36:755 (2,3) why not place them like this: http://puu.sh/1lfny ?
  2. 02:07:130 pls map this part. maybe this rythm?: http://puu.sh/1lfqK
  3. 02:37:130 place the end of the two sliders and the two circles at one point. here:
    47,257,157130,2,0,B|172:292,1,130
    297,257,157630,2,0,B|171:292,1,130,0|8,0:0|0:0,0:0:0
    171,292,158130,5,0,0:0:0
    171,292,159130,5,0,0:0:0
  4. 02:38:130 (1,1) add finish
  5. 02:51:630 same like at 02:37:130 here:
    371,172,171630,2,0,B|319:120|255:120,1,130,2|0,0:0|0:0,0:0:0
[Hibari's Normal]
  1. everything is fine
Hope it helps and Good Luck!
Topic Starter

GamerX4life wrote: 5r4fy

my mod:
(you updated the map while I modded this, so some things could be fixed already)

[Insane]
  1. 00:23:130 try this rythm: http://puu.sh/1lcfT part is 1/3 , so keep ._.
  2. 00:31:130 i would remove some repeats at (1) ,so the slider ends at 00:31:442 and (2) start at 00:31:505 to 00:31:880 + add a circle at 00:32:005 keep sorry
  3. 01:14:380 to 01:16:130 totally unnessessary stream imo (pls map this part like the others fmm, but, fun part & match it.
  4. 01:29:567 add circle slow part.. my opinion ,, not stream :3
  5. 02:22:130 (1,2) i would prefer this: http://puu.sh/1lfhF It is good, but surely hears the same one coolly.
  6. 02:38:130 (1,2) same^ It is good, but surely hears the same one coolly.
  7. 02:41:567 add circle slow part.. my opinion ,, not stream :p
  8. 02:47:755 remove circle ok! changed and (4) moved :D    
thanks modding :)

GamerX4life wrote: 5r4fy

my mod:

[Lize's Hard]
  1. 00:36:755 (2,3) why not place them like this: http://puu.sh/1lfny ? No~ i want to keep it, sorry ><
  2. 02:07:130 pls map this part. maybe this rythm?: http://puu.sh/1lfqK No
  3. 02:37:130 place the end of the two sliders and the two circles at one point. here: Erm...maybe wrong code? i tried to change but i see it stay the same
    47,257,157130,2,0,B|172:292,1,130
    297,257,157630,2,0,B|171:292,1,130,0|8,0:0|0:0,0:0:0
    171,292,158130,5,0,0:0:0
    171,292,159130,5,0,0:0:0
  4. 02:51:630 same like at 02:37:130 here: No
    371,172,171630,2,0,B|319:120|255:120,1,130,2|0,0:0|0:0,0:0:0
Hope it helps and Good Luck!
Thank you~

Crimmi wrote: 1tt5o

Modding, CrimmiStyle!

Hibari's Normal

"lapfox trax breakcore" is missing in the tags in this diff.
Try AR +1, cause it feels slow at it's current AR.

Otherwise, nice difficulty.

Nice map and sorry for my lateness....orz.

Thanks for modding! all fixed!!
Morbon_old
yes yes yes, this song! love it
gl in rank, good map
Topic Starter

Morbon wrote: 3l1e1d

yes yes yes, this song! love it
gl in rank, good map
thnaks :)
Insaneだけと依頼されたので。
[General]
  • 03:00:130 - この部分に入っている音が曲の一部であることは分かりますが、譜面が終わってからの間が長すぎる為、プレイ時ではスコア画面に入った後にこの音が聞こえる事になり、あまり聞こえが良くないように感じました。個人的にはこの音は削除しても良いと思うのですが、如何せんこのような音楽は分からないので判断はお任せします。
[Insane]
  • 00:10:880 (2,3,4,5,6) - この配置では2と3~5、6が完全に分かれており、見た目上リズムが非常に分かりにくいと思います。3~5をスタックさせずに配置するか、スライダーとサークルの間をもっと狭めるべきです。
    00:13:755 - 確かに曲にあまり強い音がない部分ではありますが、直前の部分に合わせてここにサークルを置いた方がパターン的に分かりやすいかと思います。
    00:43:505 (4,5) - この間隔も狭すぎて分かりづらいです。普通の3連打なのでわざわざ間隔を狭める必要を感じず、00:40:380 (1,2) と同じような配置の方が良いと思います。
    01:01:130 (4) - naziですが折角なんで01:00:130 (1,2) のようにスライダー2本で飛ばしても良いかなと思いました。
    01:04:630 (2,3,4) - ここからSVが変わってスライダーの速度諸々が変わってしまうので、基本とするノート同士の間隔をまず示すという意味で、3だけをスタックさせずにこんな感じの配置にしてみてはどうでしょう。プレイ面でも面白くなると(個人的には)思います。 01:05:630 (2,3,4) - ^
    01:14:755 (7) - 前半のストリームは良いとしても、後半このキックスライダーだけとしてしまうのはリズムが少し荒削りなように感じます。例えば1/2の間隔でサークルを配置し少しジャンプを作る等もう少しリズムと配置に工夫が欲しいです。
    01:17:880 (1) - この先ゆっくりになることを考慮すると、ここはこのようなスライダーを配置するよりも、単純に01:17:880 にサークルを一つ配置した方が流れが自然になってより良いと思います。
    01:29:567 - ここにサークルを追加して3連打とし少し変則的な感じのリズムにすると曲調をより上手く表せるんじゃないかなと思いました。今のままだと少し無難すぎる感じだと思うのですがどうでしょう。
    02:31:505 (1,2,3,1,2,3,4,5) - BPMがこれだけある中でこの連続する連打はかなり難易度が高いと思います。こんな感じで真ん中に単発を一つ挟む事で打ちやすくすることは可能だと思いますがどうでしょう。 02:41:567 - 01:29:567 に同じ
    02:45:567 - ^
    02:49:567 - ^
Topic Starter

h-728 wrote: 3g5o1s

Insaneだけと依頼されたので。
[General]
  • 03:00:130 - この部分に入っている音が曲の一部であることは分かりますが、譜面が終わってからの間が長すぎる為、プレイ時ではスコア画面に入った後にこの音が聞こえる事になり、あまり聞こえが良くないように感じました。個人的にはこの音は削除しても良いと思うのですが、如何せんこのような音楽は分からないので判断はお任せします。個人的にはそのような違和感を感じ取らないためこの件に関してはkeepということにします。
[Insane]
  • 00:10:880 (2,3,4,5,6) - この配置では2と3~5、6が完全に分かれており、見た目上リズムが非常に分かりにくいと思います。3~5をスタックさせずに配置するか、スライダーとサークルの間をもっと狭めるべきです。 対処として。3.4.5をリバースさせてあげて、且つ間を縮める作業を行いました。
    00:13:755 - 確かに曲にあまり強い音がない部分ではありますが、直前の部分に合わせてここにサークルを置いた方がパターン的に分かりやすいかと思います。 fm。確かにそうですね、テストプレイしたところ、00:13:755からをスライダーにして、強くない音の00:13:755の位置のhitosoundを消してあげることによって。違和感を感じずやりやすいと思いましたのでそのような変更を加えました。 :)
    00:43:505 (4,5) - この間隔も狭すぎて分かりづらいです。普通の3連打なのでわざわざ間隔を狭める必要を感じず、00:40:380 (1,2) と同じような配置の方が良いと思います。12grid down(3,4,5)をさせて間隔を広げて修正しました。
    01:01:130 (4) - naziですが折角なんで01:00:130 (1,2) のようにスライダー2本で飛ばしても良いかなと思いました。配置が思うように浮かばなかったのと、今のままでも十分にまとまってると判断した為keepということにします。
    01:04:630 (2,3,4) - ここからSVが変わってスライダーの速度諸々が変わってしまうので、基本とするノート同士の間隔をまず示すという意味で、3だけをスタックさせずにこんな感じの配置にしてみてはどうでしょう。プレイ面でも面白くなると(個人的には)思います。
    SPOILER
    そうですね、テスターのプレイを見てもここ少し判断が難しい感じにも見えてましたので、とても助かりました。
    01:05:630 (2,3,4) - ^ 前者を変えたならこちらも変えたほうがいいかもしれませんが、僕の考えとして、前者でリズムを把握してあるので、現状でも問題は無いように思います。この場所は今後を参考に調整するかもしれません。(変更しようと思ったらスペースが・・・ってなってちょっと前者のように作れませんでした。
    01:14:755 (7) - 前半のストリームは良いとしても、後半このキックスライダーだけとしてしまうのはリズムが少し荒削りなように感じます。例えば1/2の間隔でサークルを配置し少しジャンプを作る等もう少しリズムと配置に工夫が欲しいです。 色々革命しました・・
    01:17:880 (1) - この先ゆっくりになることを考慮すると、ここはこのようなスライダーを配置するよりも、単純に01:17:880 にサークルを一つ配置した方が流れが自然になってより良いと思います。 これを修正した上で革命しました。
    01:29:567 - ここにサークルを追加して3連打とし少し変則的な感じのリズムにすると曲調をより上手く表せるんじゃないかなと思いました。今のままだと少し無難すぎる感じだと思うのですがどうでしょう。 ちょっとゆっくりなSVの中でbpm240の連打は驚くかないか心配ですが試用という事でいきます。
    02:31:505 (1,2,3,1,2,3,4,5) - BPMがこれだけある中でこの連続する連打はかなり難易度が高いと思います。こんな感じで真ん中に単発を一つ挟む事で打ちやすくすることは可能だと思いますがどうでしょう。
    SPOILER
    3連打、単発、7連打をテストしてみましたが、すごいリズムを取りにくかったので、難易度はかなり高いですが、3連打3連打5連打の方法でいこうと思います。連打だけの組み合わせという事で判断はしやすいです。叩けるかどうかという話だとレベルは高いですが・・ 
    02:41:567 - 01:29:567 に同じ テストしてみたらちょっとやりずらかったので変更なしでいきます。
    02:45:567 - ^ ^ ↓の合わせても同じで、遅い中ちょっと、この連打がきてしまうと反応しにくいと思ったので今回はno fixedです。単発→連打はちょっと難しく思い判断しました。02:49:567 - ^
moddingありがとうございました。このmoddingを参考にしながら変更していこうと思います。助かりました!
Ehi there, mod from my m4m queue ;3

~General~

  1. It's fine
~Hibari's Normal~

  1. 00:33:130 (2) - You should remove whistle from this slider body to keep consistency with 00:35:130 (4) and 00:41:130 (2) and so on
  2. 00:56:130 (1) - I really dislike this kind of sliders, especially in the easiest diff. It should confuse the novice players :\ What about to change this slider in this way? It also flows better:
    SPOILER

    256,188,56130,6,0,B|256:132|228:104|228:104|256:80|256:8,2,180,4|0|0,0:0|0:0|0:0,0:0:0
  3. 01:17:130 (3) - I don't understand why you haven't used Normal Clap hitsound on this slider's tail. Remove that green line and use a normal clap to keep hitsound consistency please
  4. 02:31:130 (3) - This 1/2 slider with repeat is confusing to play for the easiest diff considering that all the previous and next sliders are 1/1 sliders. Fix this one with 1/1 slider too :\
  5. This map is nice, the rhythm is good, but I just don't like the sliders ._. What about to make them more flowing? Some curved sliders are more enjoyable to play especially for the easiest diff.
~Lize's Hard~

  1. This SV is too high compared with Easy (+0.70) and Insane diff (-0.10). Reduce it till at least 0.90.
  2. 00:20:130 (6,7) - I know that you are using distance snap but this kind of blankets are really bad, and they also break map's flow, in my opinion. The right way to fix those blanket is this one: http://osu-ppy-sh.jeuxcrack.net/ss/512284 By the way it's the same for blankets like 00:21:130 (1,2) and so on. Improve them to have a better flowing gameplay :3
  3. 01:13:005 (3) - I think that actually this circle is confusing :\ I'd suggest you to remove it to don't create "issues" during gameplay. It could breaks the combo D: Same is for 01:15:005 (6)
  4. 01:20:130 (7) - What about to use New combo here? It'd be nice.
  5. 01:34:130 (3) - You should use new combo here, and also you need to move this slider further from 01:33:630 (2). This kind of sliders are always played without moving the cursor, so it looks too soon after 01:33:630 (2).
  6. 02:05:130 and 02:06:130 - You are using a costant 1/1 rhythm then you need to add 2 circles there, especially because of downbeats
  7. 02:14:942 (1) - Unsnapped slider end, snap it correctly
  8. 02:21:130 (2) - This sudden slider with so much repeats is confusing to play after some longer sliders. What about to use this rhythm instead, it fits better in my opinion (sorry but puush doesn't work atm, just see the timeline): http://osu-ppy-sh.jeuxcrack.net/ss/512319
  9. 02:49:505 (5,6) - Wrong spacing
~Insane~

  1. 00:38:130 (1,2,3) - Don't use soft hitsound settings here, it confuses too much. And also, the rhythm (with combo settings) should be this one: (puush doesn't work, just se the timeline) http://osu-ppy-sh.jeuxcrack.net/ss/512314
  2. 01:04:130 (1) - The BPM is already high, I don't see a valid reason to use x1.5 timing section here
  3. 02:31:130 (5,1,2,3,1,2,3,1,2,3,4,5) - Why these overmapped streams.. just use the usual sliders
That's it.
Hard and Insane diff needs moore and more work, especially the Insane diff that, in my opinion, is totally overmapped and has a bad flow :\
Anyways, good luck with this mapset :3
Morbon_old
>Beatmap Graveyard
:(
i'm sad that got dropped.. it's actually one of the renard songs i like (somehow I dislike them normally)

Maybe you can get back to it once :3
dissidiafighter
Great map! :D
It would be greater if you add a harder difficulty.
BONUS: It would be greater too if you map it by yourself.
This is my replay to this map. [img][url]http://www.mediafire.com//8vvs6d996helj4p/%5BT+Y+L+O+R%5D+-+Renard+-+Dracula+%5BHibari%27s+Normal%5D+%282014-08-01%29+Osu.osr#39;s_Normal]_%282014-08-01%29_Osu.osr[/url][/img]
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