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Skinning tutorial (+ skinning ) 646s2v

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I know I saw this somewhere on the forums, what is the max resolution size for backgrounds? I was making one for myself and 1920x1080 background didn't show in game.
Topic Starter
When you are adding pictures as background, they need to be in "4:3" resolution. Please, use 1024x768 resolution for best effect.
(higher resolutions are cropped by osu! D:)
Gah! Lack of widescreen fail ;-;. Oh well.
where could i find information regarding the .wav and .mp3 files in a skin? i tried switching out a large number of them and they simply.. don't work. my best guess would be that the files have to be the same length but.. i don't really know anything about it.
go one by one. Make sure the custom sounds are not corrupted.
Thank you for the tutorial~ But I do have one question... How do I edit it? XD I'm an idiot, so I'm sorry if it was in the tutorial and I didn't understand.
Ok, so I the template, and click on it, and it just opens it into osu! instead of like... GIMP or something... How do I open it to where I an edit it? ;D Thank you for reading this comment 0.0"
Topic Starter

LawlietMatryoshka524 wrote: 1a6y61

Thank you for the tutorial~ But I do have one question... How do I edit it? XD I'm an idiot, so I'm sorry if it was in the tutorial and I didn't understand.
Ok, so I the template, and click on it, and it just opens it into osu! instead of like... GIMP or something... How do I open it to where I an edit it? ;D Thank you for reading this comment 0.0"
You can find "Skins" folder in your osu! installation folder. Then just open template skin folder and edit any elements you can find there. :3
wow!!! thx
by the way, can i just make skin by my self and name it as in the game like comboburst0, comboburst1, and so on???
yes.
how to make "skin.ini"
Topic Starter

-ajus- wrote: 6g2h4c

how to make "skin.ini"
You can find it in template skin or any other skin that you can . Just copy it and edit.

MLGnom wrote: 3b6q29

-ajus- wrote: 6g2h4c

how to make "skin.ini"
You can find it in template skin or any other skin that you can . Just copy it and edit.

thx :)
bagaimana cara ngeditnya?
Just open the skin.ini with notepad and change the necessary elements.
Ryu_old
How can I do dat? Help meeeeeeee :?

nice tutorial but i have a problem when i make the hitcircles and others there is this white squared portion and it is not transparent compared to the other skins what should i do?
and where can i find skin.ini?
it from other skins, or start with the template skin ( it through osume, it will be in your skin folder).
i dont understand a thing, honestly i wish there was a video tutorial! XD
Woah.. nice tutorial!
I prefer become a skinner than a mapper..
Thank you! :) :) :)
How to put Comboburst on beatmaps? can u tell me pls
this helped me a lot, thanks X3
Topic Starter
Hey there. I did a small search today and found 5 interesting things that you can add to skin.ini.
Add these in [General] part.

CustomComboBurstSounds: 50,100,200,300,400,500 etc. Combo sound will be played at specified combo number.

SpinnerFadePlayfield: 0 If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video)

CursorTrailRotate:0
If this is set to 1, the cursor trail rotation will rotates with the cursor.

AnimationFramerate:"Number of frames" Defaults to playing all available frames per second. Applies to all animated sprites except slider ball. The lower amount of them, the slower animation will be.

SpinnerNoBlink:1 Defaults to 0. When set to 1, it will stop spinners from "blinking" the top of the metre as they rise/peak.

(Funny thing these options were available already for around 3 years :/)

In nearest future I will add a little about Taiko/CtB skinning.

MLGnom wrote: 3b6q29

Hey there. I did a small search today and found 5 interesting things that you can add to skin.ini.
Add these in [General] part.

CustomComboBurstSounds: 50,100,200,300,400,500 etc. Combo sound will be played at specified combo number.

SpinnerFadePlayfield: 0 If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video)

CursorTrailRotate:0
If this is set to 1, the cursor trail rotation will rotates with the cursor.

AnimationFramerate:"Number of frames" Defaults to playing all available frames per second. Applies to all animated sprites except slider ball. The lower amount of them, the slower animation will be.

SpinnerNoBlink:1 Defaults to 0. When set to 1, it will stop spinners from "blinking" the top of the metre as they rise/peak.

(Funny thing these options were available already for around 3 years :/)

In nearest future I will add a little about Taiko/CtB skinning.
hmm, gotta try it
and i will looking for Taiko and CtB skinning :D
are you gonna making byakuren skin? O.O

MLGnom wrote: 3b6q29

Blue lines show the anchor position for scrorebar-colour and if you want to fit them in the same place, try moving the scorebar-background. Also you don’t need to keep length of the lifebar, you can make it shorter or longer (for widescreen).
A bug to fix: "scrorebar-colour".

justin-chan wrote: 6a3m46

i dont understand a thing, honestly i wish there was a video tutorial! XD
nice idea...

lemme try to make one based on this (MLGnom's) forum...

:)
when hitting notes, the hitclrcles go larger and fade out.. but how can i change that to just rings with empty space at center(dont know how that will be explained) instead of hitclrcle number and hitclrcle.png popping up together? sorry if my explanation is bad...

edit: .... i just read the post 3more times and noticed it was lighting.png srry

MLGnom wrote: 3b6q29

d) CursorRotate – controls whether the cursor rotates or not.
e) CursorExpand – when turned on, the cursor expands when clicking.
f) CursorCentre – while turned off the action point of the cursor will be in the top left corner of the image, rather than the center.
g) SliderBallFrames – amount of sliderball frames(pictures) used in the skin.
h) HitCircleOverlayAboveNumer – if turned on, makes numbers appear under the “hitcircleoverlay”
Are these options seleted between 0 and 1? If they are, you can add 0/1 to the thread.
You can use 72 dpi as your image resolution [that's the web image resolution] to maintain a low memory space but still, a good looking element
:D
just a question, i see there can be more than 1 comboburst.png image andthey are named comboburst-0.png, comboburst-1.png, comboburst-2.png etc. Do i have to specify in the .ini file that the skin uses more than a comboburst? Can combo burst images be slected randomly when performing a combo?
Name:
Author:
SliderBallFlip: 0
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
AnimationFramerate: 30
SliderBallFrames: 5
HitCircleOverlayAboveNumer: 0
ComboBurstRandom: 0
SliderStyle: 2

[Colours]
Combo1: 255,255,0
Combo2: 255,0,0
Combo3: 255,0,255
Combo4: 0,0,255
Combo5: 0,255,0
Combo6: 0,255,255
Combo7: 255,128,128
Combo8: 128,255,128
SliderBorder: 192,192,192
SliderTrackOverride: 200,160,0
SpinnerApproachCircle: 250,250,250
StarBreakAdditive: 128,128,128
SongSelectActiveText: 78,0,0
SongSelectInactiveText: 255,215,228

[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: 3

Here's all the stuff I have in my skin.ini that works (I think I gave up on animationframerate and sliderballframes though). There is a toggle for random combo bursts, and you don't have to specify # of images in the skin.

Note the underlined stuff. I just found it today.
Topic Starter
So these were correct...
Thanks.
Added to "skin.ini" part :

SongSelectActiveText: 0,0,0
SongSelectInactiveText: 0,0,0


netoxr2000 wrote: 60k4m

just a question, i see there can be more than 1 comboburst.png image andthey are named comboburst-0.png, comboburst-1.png, comboburst-2.png etc. Do i have to specify in the .ini file that the skin uses more than a comboburst? Can combo burst images be slected randomly when performing a combo?
You don't need to specify amount of comboburst. If you want to randomize combobursts add this to [General] part in skin.ini .
ComboBurstRandom: 1
@MLGnow: how about play-unranked.png?
here's the picture:
I have got a few questions;

Where am I supposed to post a new thread with my new skin? Somewhere in Skinning?
Secondly, is there anything forbidden to post? I suppose things that are related to blood or R-18 or something? Are there any rules on what can't be posted? (Just asking whether skins based upon characters from Fandoms are okay or not xD I wouldn't want to get banned or something from osu! for such stupid thing.)

A few notes;
Pause-overlay has to be a .PNG file, it didn't work with .JPG for me. May not be correct, I dunno.
In Skin.ini, the SliderBallFlip works exactly the other way around for me, when it's 0, it flips the sprite.
As for SliderBallFrames, I tried editing one theme and it automatically took the sprites I added, without the need of editing Skin.ini. Not sure about that though.
Further, SliderStyle does nothing for me (I added it and made sure to put it under [General]).

Thanks for any help with that! It would be pretty wonderful.
I'vegot 50 files out of 160 done already, maybe I will have finished it by the end of the next weekend! ^^ seriously doubt that though ahaha;;;

Btw seeing how many people ask about Skin.ini, you should maybe put it into the tutorial too x'DD
Oh and Kiai time is misspelled as Kaiai somewhere there. (Skin.ini spoiler, StarBreakAdditive is the exact place.)
Topic Starter
1. Just create new thread in skinning.
2. Yes, don't post anything that contains nudity or any explicit continent. Ecchi is fine but you should give a warning in your thread. About blood, please don't post guro. It's should be somewhat safe. (we have already skin that contain "blood" but this kind is okay).

3. Pause-overlay must be .png like other parts of skin. (Exception are beatmap skins where you can have backgrounds as jpg).
4. Are you sure it's flipped? Please test this sliderball (added skin.ini with it). I don't know why you have differently.
5. SliderBallFrames will affect speed of animation of sliderball.
6. Are you sure you don't have "OpenGL" or "low end PC" turned on in options? Because of OpenGL skins will have forced sliderstyle : 2 and only style 2 and 3 will work.

Skin.ini is inside of every skin, also in template, so no need. :3c

Damn it. Don't know why I called it "Kaiai". Corrected. D:
IppE

MLGnom wrote: 3b6q29

(we have already skin that contain "blood" but this kind is okay).
You flimsy poo just had to go and link that :roll:

So going to spam you with more guro just for the fun of it <3

IppE wrote: 5f5445

MLGnom wrote: 3b6q29

(we have already skin that contain "blood" but this kind is okay).
You flimsy poo just had to go and link that :roll:

So going to spam you with more guro just for the fun of it <3
that's yours, anyway ;)
I don't think spinner-osu.wav (or .mp3) sounds are used anymore.
Even if they are barely used in most osu skins :/

MLGnom wrote: 3b6q29

1. Just create new thread in skinning.
2. Yes, don't post anything that contains nudity or any explicit continent. Ecchi is fine but you should give a warning in your thread. About blood, please don't post guro. It's should be somewhat safe. (we have already skin that contain "blood" but this kind is okay).

3. Pause-overlay must be .png like other parts of skin. (Exception are beatmap skins where you can have backgrounds as jpg).
4. Are you sure it's flipped? Please test this sliderball (added skin.ini with it). I don't know why you have differently.
5. SliderBallFrames will affect speed of animation of sliderball.
6. Are you sure you don't have "OpenGL" or "low end PC" turned on in options? Because of OpenGL skins will have forced sliderstyle : 2 and only style 2 and 3 will work.

Skin.ini is inside of every skin, also in template, so no need. :3c

Damn it. Don't know why I called it "Kaiai". Corrected. D:
1,2, Thanks for helping!
3, I didn't notice almost all the files are PNG xD Sorry about that.
4, The thing you sent me did work the correct way; However. In the template, when set to 1, it works. In an edit I made from template, it works the other way around (it is flipped horizontally when set to 0). I didn't change the SliderBall sprites anyhow yet though, so I don't know what it might have got influenced by. (In case it's needed, I can send the theme so you can see yourself.)
5, Hmm I see, thanks~
6, Aha there's the problem. I am using OpenGL because it runs smoother and doesn't give my computer BSOD as much as the other option (more like it does not do that at all.) It is kinda irritating with a longer hold and welp how to play it (I couldn't see the exact way it went) >_> But oh well I can't do anythign about that then though. Thanks!

As for Skin.ini, yes I know, but better add it in the first post so people won't ask about it xD
Once again thanks for all the help! ^^ In case I would need any help I will come and ask. ^^
Thank you, now I can be happy with this tutorial :3
I've got another question.
What are default-[number].png used for? I've tried changing 0 but I can't see any place where it'd change. Thanks in advance!
Topic Starter
By default they are used as "Hitcircle numbers".
But if you have edited where they are used , they won't be changed.

This is default part in skin.ini
[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: 3

By editing it in this way, hitcircles will use score numbers instead. (or vice versa)
[Fonts]
HitCirclePrefix: score
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: 3

That's why sometimes you should use template skin.ini instead of ini from any skin.

KingisNitro wrote: 151a69

I've got another question.
What are default-[number].png used for? I've tried changing 0 but I can't see any place where it'd change. Thanks in advance!

MLGnom wrote: 3b6q29

By default they are used as "Hitcircle numbers".
But if you have edited where they are used , they won't be changed.

This is default part in skin.ini
[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: 3

By editing it in this way, hitcircles will use score numbers instead. (or vice versa)
[Fonts]
HitCirclePrefix: score
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: 3

That's why sometimes you should use template skin.ini instead of ini from any skin.
that's right
at first, i'm confused but i realized it as soon as i made my own osu! skin


don't worry, there may be a lot of discoveries [ maybe]
[like play-unranked.png]
SPOILER
here's the picture:
@MLGnom, OsuMe65; Thank you both! I actually copied the template, renamed the copy and started editing it; I couldn't see the change because I only edited 0 xD And you don't see that one that often. I've tried editing 1 now and it works perfectly. Thanks for help again! ^^

KingisNitro wrote: 151a69

@MLGnom, OsuMe65; Thank you both! I actually copied the template, renamed the copy and started editing it; I couldn't see the change because I only edited 0 xD And you don't see that one that often. I've tried editing 1 now and it works perfectly. Thanks for help again! ^^

@KingisNitro: you're welcome... :) we're always here to help... ;)

@MLGnom: new discoveries and their image dimensions:




play-unranked.png (mentioned earlier)
Dimensions: 133x30

spinner-rpm.png (NEW!)
Dimensions: 279x56

that's all i discovered that works...
Topic Starter
I wondering who are you asking about these things? And where are you getting this kind of information? xD
Will add them later.

MLGnom wrote: 3b6q29

I wondering who are you asking about these things? And where are you getting this kind of information? xD
Will add them later.
i got it when i ed an unofficial add-on for osu
it's hard and sucks so i deleted it [except the images in the Data folder]

i'm curious about those images so i tried them one by one
and i'm surprised to see some good results

:)
Topic Starter
I see, so you simply got a chance to see default skin that is actually used (or was in use).
Well, okay. Thanks for sharing. :3c
you're welcome
P.S.
you're still the best :)
can i make a skin using micromedia flash 8 portable??

OsuMe65 wrote: 4d3mn

KingisNitro wrote: 151a69

@MLGnom, OsuMe65; Thank you both! I actually copied the template, renamed the copy and started editing it; I couldn't see the change because I only edited 0 xD And you don't see that one that often. I've tried editing 1 now and it works perfectly. Thanks for help again! ^^
@KingisNitro: you're welcome... :) we're always here to help... ;)

@MLGnom: new discoveries and their image dimensions:
SPOILER


play-unranked.png (mentioned earlier)
Dimensions: 133x30

spinner-rpm.png (NEW!)
Dimensions: 279x96
that's all i discovered that works...
Oh, this seems to be useful! Thanks for more info~ (Could you maybe them and post links?)
And I have a question not really related to skinning but - how do you take a video? I mean, what program/online site do you use? Any video I take lags horribly so one can't see anything. :/ I'd really like to make a video preview but I can't. (I did use the Replay option instead of recording while playing.)
Topic Starter

KingisNitro wrote: 151a69

Oh, this seems to be useful! Thanks for more info~ (Could you maybe them and post links?)
And I have a question not really related to skinning but - how do you take a video? I mean, what program/online site do you use? Any video I take lags horribly so one can't see anything. :/ I'd really like to make a video preview but I can't. (I did use the Replay option instead of recording while playing.)
Personally I'm using this but you can also use this

For play-unranked.png and spinner-rpm.png simply create new file, use any size you want (larger, smaller anything that fits you) and save with correct file name. (just test it for correct size ^^)
Oh, this seems to be useful! Thanks for more info~ (Could you maybe them and post links?)
And I have a question not really related to skinning but - how do you take a video? I mean, what program/online site do you use? Any video I take lags horribly so one can't see anything. :/ I'd really like to make a video preview but I can't. (I did use the Replay option instead of recording while playing.)
Fraps seems good enough like what MLGnom posted...

I use Camtasia 7 but the only thing is the lag during my own recordings...
:(
i just need to upgrade my pc / uninstall some useless programs

-----------------------------------------------------------------------------------------

spinner-rpm.png and play-unranked's default size is the one mentioned earlier
but indeed, it can be customized depending on the skinner

OsuMe65 wrote: 4d3mn

MLGnom wrote: 3b6q29

I wondering who are you asking about these things? And where are you getting this kind of information? xD
Will add them later.
i got it when i ed an unofficial add-on for osu
it's hard and sucks so i deleted it [except the images in the Data folder]

i'm curious about those images so i tried them one by one
and i'm surprised to see some good results
Can you please tell me more about this "add-on"? (name, link to ) maybe over pm?

MLGnom wrote: 3b6q29

KingisNitro wrote: 151a69

Oh, this seems to be useful! Thanks for more info~ (Could you maybe them and post links?)
And I have a question not really related to skinning but - how do you take a video? I mean, what program/online site do you use? Any video I take lags horribly so one can't see anything. :/ I'd really like to make a video preview but I can't. (I did use the Replay option instead of recording while playing.)
Personally I'm using this but you can also use this

For play-unranked.png and spinner-rpm.png simply create new file, use any size you want (larger, smaller anything that fits you) and save with correct file name. (just test it for correct size ^^)
Well, yes, I know I can create them myself, but I like to copy the basic shape of it. It kind of feels, well... more similar than the shape I'd probably use (like I usually make buttons with straight lines). But well what you said is apparently the only way to do them C:
Oh and thanks for the link, I will try and see if I can get any decent results with them! A friend of mine (who is playing DDR on keyboard) was using PlayClaw, but that was lagging horribly too. :(

TechnikaFlash wrote: 5x194a

Can you please tell me more about this "add-on"? (name, link to ) maybe over pm?
that add-on is the unofficial O2Jam (osu!Beta1.2.9[JFF1.0]
I'm not good at this so i deleted it. except the images in the data folder
http://puu.sh/EUTC

P.S.
it sucks(crashes may encountered)... and i don't know who created this beta...

OsuMe65 wrote: 4d3mn

TechnikaFlash wrote: 5x194a

Can you please tell me more about this "add-on"? (name, link to ) maybe over pm?
that add-on is the unofficial O2Jam (osu!Beta1.2.9[JFF1.0]
I'm not good at this so i deleted it. except the images in the data folder
http://puu.sh/EUTC

P.S.
it sucks(crashes may encountered)... and i don't know who created this beta...
thanks :3

OsuMe65 wrote: 4d3mn

play-unranked.png (mentioned earlier)
Dimensions: 133x30

spinner-rpm.png (NEW!)
Dimensions: 279x96

that's all i discovered that works...
Okay so this is exactly why I wanted them to post it online.
I've tried editing the spinner-rpm.png, by the size said, and osu! 'ate' lower half of it. That's why I rather copy the originals and see where the text/other stuff is positioned. Nevermind & thanks again for sharing the info!
My skin will be done in a while fufufu I hope

KingisNitro wrote: 151a69

OsuMe65 wrote: 4d3mn

play-unranked.png (mentioned earlier)
Dimensions: 133x30 (pixels)

spinner-rpm.png (NEW!)
Dimensions: 279x96 (pixels)

that's all i discovered that works...
Okay so this is exactly why I wanted them to post it online.
I've tried editing the spinner-rpm.png, by the size said, and osu! 'ate' lower half of it. That's why I rather copy the originals and see where the text/other stuff is positioned. Nevermind & thanks again for sharing the info!
My skin will be done in a while fufufu I hope
what happens at spinner-rpm.png:



default size works
lemme see yours and your sample :)
let's see what can i do... :)
Well my skin is published here since yesterday, you can go on and try it out. Maybe post me a screenshot, I'd like to see how does it look on other computers! C:

EDIT: Oh wait now I know why. In the comment, you stated 279x96 while the picture in the photoshop is 279x56 which is 40 pixels less.
thanks for the correction

[sorry, i'm 13 years old and i forgot it already the actual size ^^V]

SPOILER
I'm already that old? OwO

OsuMe65 wrote: 4d3mn

thanks for the correction

[sorry, i'm 13 years old and i forgot it already the actual size ^^V]

SPOILER
I'm already that old? OwO
13 and "already that old"?

Also forgetting is exactly the reason why I either write things somewhere or let them open until I need to write them somewhere else. I am also pretty paranoid about this stuff so yeah. Cx
I'd like to try this tut. Thanks

Allyses wrote: 6q673r

I'd like to try this tut. Thanks
no worries... and more discoveries will come

KingisNitro wrote: 151a69

OsuMe65 wrote: 4d3mn

thanks for the correction

[sorry, i'm 13 years old and i forgot it already the actual size ^^V]

SPOILER
I'm already that old? OwO
13 and "already that old"?

Also forgetting is exactly the reason why I either write things somewhere or let them open until I need to write them somewhere else. I am also pretty paranoid about this stuff so yeah. Cx
agree... XD
another discovery...

[pooting fresh and pooting late]
his name is selection-mod-nightcore.png
his dimensions are the same as his fellow mods
[69x65]

Topic Starter
I know already about it. ^^'

Edit:
Added short information about spinner-rpm, play-unranked and nightcore icon.

MLGnom wrote: 3b6q29

I know already about it. ^^'
(yeah, it's pooting late)
Edit:
Added short information about spinner-rpm, play-unranked and nightcore icon.
(thanks... :) [except for the Nightcore icon])
Topic Starter
Okay, I'm trying to update skin template right now. Will add all missing parts and taiko skinning. (At least will try to make is similar to default skin).

Edit:
Okay, this will take a little time because need to test sound samples and prepare information about taiko skinning.
What does that Nightcore thingy do?

KingisNitro wrote: 151a69

What does that Nightcore thingy do?
Nightcore is a new mod in osu! which has a score multiplier of 1.12 [just like DT].
It modifies the pitch (+ the function of DT that doubles the song's playback speed) and adds some claps and cymbal crashes...

P.S.
I don't play this mod because it's weird... O_O
Topic Starter
Reed skin template. It should contain all missing parts,updated skin.ini + removed no needed elements.

Now, time to write few words about taiko elements.

In nearest future will try to add information about editing sounds .

OsuMe65 wrote: 4d3mn

KingisNitro wrote: 151a69

What does that Nightcore thingy do?
Nightcore is a new mod in osu! which has a score multiplier of 1.12 [just like DT].
It modifies the pitch (+ the function of DT that doubles the song's playback speed) and adds some claps and cymbal crashes...

P.S.
I don't play this mod because it's weird... O_O
Okay I have tried making selection-mod-nightcore.png, taking selection-mod-doubletime.png away and nothing changed (only the icon for DT is now the classic one). How do I add it in? Owo (My osu! updated like every day for the last week)
Topic Starter

KingisNitro wrote: 151a69

Okay I have tried making selection-mod-nightcore.png, taking selection-mod-doubletime.png away and nothing changed (only the icon for DT is now the classic one). How do I add it in? Owo (My osu! updated like every day for the last week)
You don't take it away from skin.
While in game click and hold double time icon and just move it.

KingisNitro wrote: 151a69

Okay I have tried making selection-mod-nightcore.png, taking selection-mod-doubletime.png away and nothing changed (only the icon for DT is now the classic one). How do I add it in? Owo (My osu! updated like every day for the last week)
great...
that selection-mod-nightcore.png can be added on your skin but don't delete the selection-mod-doubletime.png

like this:
another discovery

his name is ranking-winner.png
his dimensions are 200x214
he can be found during multiplayer ranking screen

[still revamping mine... :(]
Topic Starter
Please use spoiler box for screenshots. Thank you.

Yeah I noticed that too. I will test these skin parts from that mod, maybe there is more. xD
@OsuMe65, MLGnom: Both thank you! ^^
And thanks for new info too! :O I will have a lot of things to add/re-do in the skin apparently. :C
what will i do when is unable to import? :?
Topic Starter

hydrosilver wrote: 4y343l

what will i do when is unable to import? :?
What do you mean? What you are unable to import?

MLGnom wrote: 3b6q29

hydrosilver wrote: 4y343l

what will i do when is unable to import? :?
What do you mean? What you are unable to import?
he meant the .osk file
[he was unable to import the osu! Skin]
Topic Starter
Personally I don't know how to help with this problem. I think it's often caused by opening .osk file without osu! running. (via .osk you will launch osu!). Simply try again with having osu! already running.
I dont get it, am i supposed to have a skin.ini file ed? I got a templateskin.osk file from the HERE thingy in the tutorial, i dont understand how im supposed to make a skin.ini out of it ._.
Topic Starter
After adding skin, you can find skin.ini inside template skin folder.

MLGnom wrote: 3b6q29

After adding skin, you can find skin.ini inside template skin folder.
Thank you c:
Thank yoou [2] :3
How can i change SliderBallFlip in beatmap skin??

pyransc wrote: 82i1s

How can i change SliderBallFlip in beatmap skin??
I don't think it's possible in Beatmap skin, however better wait for a response from MLGnom or OsuMe65.

However in the skin as a whole, you can change it in skin.ini. (Which is missing in skins just for specific beatmaps.)

pyransc wrote: 82i1s

How can i change SliderBallFlip in beatmap skin??
it is possible...

put a skin.ini and set SliderBallFlip at 0 (no flip) or 1 (with flip)
i tried it recently
:)

Example of a skin.ini (for beatmaps)
[General]
SliderBallFlip: 0
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderBallFrames: 10
SliderStyle: 2
HitCircleOverlayAboveNumer: 0
CustomComboBurstSounds: 50,100,200,300,400,500

[Colours]

Combo1: 255,150,0
Combo2: 5,240,5
Combo3: 5,5,240
Combo4: 240,5,5
Combo5: 240,5,5

SliderBorder: 237,237,237
//SliderTrackOverride: 0,0,0
SpinnerApproachCircle: 77,139,217
StarBreakAdditive: 0,109,220

SongSelectActiveText: 0,58,90
SongSelectInactiveText: 255,255,255

[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: 3
Topic Starter
Since when you can add skin.ini to beatmaps? Are you sure you disabled "SliderballFlip" in your skin before testing? Because skin.ini of your skin will affect beatmap skins.
oh sorry...
i didn't noticed that earleir

^^V

P.S.
told ya... i'm very old even f i'm 13
Then it is impossible to do? I no have any idea how i can do this. It's a pity.

pyransc wrote: 82i1s

Then it is impossible to do? I no have any idea how i can do this. It's a pity.
yes, it is impossible...
-_-

[hoping that it's possible :( but doesn't matter anyomore]
Topic Starter

pyransc wrote: 82i1s

Then it is impossible to do? I no have any idea how i can do this. It's a pity.
In the future probably will be beatmap skin.ini but right now it's impossible to do. :<
It isn't possible to change the colors of song select tabs?
Topic Starter
Which one tabs?

pyransc wrote: 82i1s

How can i change SliderBallFlip in beatmap skin??
Put it in skin.ini and call the skin. Every time someone puts a skin in a beatmap, I feel like they just gave me the middle finger.

WASSHOI wrote: 3e6z3q

It isn't possible to change the colors of song select tabs?
You can only change the text colour. Menu-button-background.png is coloured into white, blue, red, pink, or orange via reducing the RGB channels. Red, for example, is achieved by removing the blue and green channels. You can use this to make different colours, but many colours are just not possible.

MLGnom wrote: 3b6q29

Which one tabs?
menu-button-background.png, the colors that are used for unselected tracks, unopened folders, unplayed songs, etc.


ziin wrote: 1o1846

WASSHOI wrote: 3e6z3q

It isn't possible to change the colors of song select tabs?
You can only change the text colour. Menu-button-background.png is coloured into white, blue, red, pink, or orange via reducing the RGB channels. Red, for example, is achieved by removing the blue and green channels. You can use this to make different colours, but many colours are just not possible.

Thanks, I was afraid of that. Has Peppy ever said he was against that part of osu! being skinnable? I'd image a lot of people would rather use their own color values, especially if they have a skin themed around a set of colors already.

WASSHOI wrote: 3e6z3q

Thanks, I was afraid of that. Has Peppy ever said he was against that part of osu! being skinnable? I'd image a lot of people would rather use their own color values, especially if they have a skin themed around a set of colors already.
Yes...
[title.png]

this title.png is a forbidden part in a skin...
you need to put it in the "Data" folder of osu! (replacing the 1x1 title.png) in order to work...

[and peppy doesn't allow any skinner to do that (even most skinners disobey this)]
Topic Starter

OsuMe65 wrote: 4d3mn

Yes...
[title.png]

this title.png is a forbidden part in a skin...
you need to put it in the "Data" folder of osu! (replacing the 1x1 title.png) in order to work...

[and peppy doesn't allow any skinner to do that (even most skinners disobey this)]
The hell you are talking about? He asked about menu-button-background colours not about title.png. Read again his post.

WASSHOI wrote: 3e6z3q

Thanks, I was afraid of that. Has Peppy ever said he was against that part of osu! being skinnable? I'd image a lot of people would rather use their own color values, especially if they have a skin themed around a set of colors already.
I think there was a topic about this, but I don't if peppy was against about changing these colours. But I think he wouldn't like to change them. Yeah I know it doesn't help anyway...
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