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Touhosu! / Dodge the Beat 2a233l

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This is a feature request. Feature requests can be voted up by ers.
Current Priority: +12,289
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I thinking of something like this a while ago. Except my version was about dodging meteors. :P

Anyway, I don't know about the whole grazing thing (never played touhou), but I wonder if a system like Ikaruga would work. Some bullets would need to be avoided, while others would need to be collected.

jonathan wrote: 4i3c22

How about color-based shot types? For example, Green can be a wide double shot, Blue can be two shots in succession in time to the key signature, red can be a shotgun-style formation of 5, and yellow or orange can be a bomb shot you can't get 10 pixels within when it explodes.
Great minds think alike. :D I thought of something like this too, but with hitsounds instead of colors.
from me, i've always wanted to play something like this
Lunah_old

SSShaymin wrote: 163fx

Sounds like a great idea. I imagine if I put on SuddenDeath and miss, I would see a spellcard in my face like Marisa's Master Spark or Mokou's Imperishable Shooting.
AND THEN .. IS TIME TO NECRO
I think its a better way if you played the song yourself and did it once and played it before, then save it as a replay. Then when playing tohosu, it will use the replay data to do the shooting arrangement. 300s will have a flower pattern shooting or something, then maybe 100s will have a circle shooting and then 50s will have like ... some other pattern and then for crosses, more bullets than others.
That doesn't seem like a good idea. That would make "Touhosu" far too dependent on a separate mode.

Although, thinking about it, the idea of the beats themselves being the source of the bullets does appeal to me. That sounds like it would work lovely.
maybe for added this mod can be a good idea the mapper design the patron of the bullets.
Hmm sounds like an interesting idea.

Off topic: I myself would rather see a beatmania-ish game on osu! though.
I was thinking perhaps that every beat would spawn a simple to dodge wave of bullets, while the actual beat circles would spawn bullets in different patterns based off of their hit sound. One would be like a firework, one would be a more targeted spray, and so on and so forth. Spinners would be a wave of fast bullets (like the rainbow of bullets that are fired in touhou sometimes) that would take quick movements to dodge. The "Boss" would move to the X value of where the beat circles are located, and you would get points on a fixed rate if you were able to keep shooting the boss as he/she moved along the screen.
10000 times better than CtB. \:D/
http://www.youtube.com/watch?v=LXktr7MLicY this is a good example of a Touhosu
Fix'd, what he/she said ^

theowest wrote: tpu

Fix'd, what he/she said ^

First when i tried dat, it was all white so i edited it :/

Copter-kun wrote: 3x5h3u

theowest wrote: tpu

Fix'd, what he/she said ^

First when i tried dat, it was all white so i edited it :/
yeah, but I fix'd it.

oh.. and ziin made a beatmap with that song http://osu-ppy-sh.jeuxcrack.net/s/24631
and yes i knew that before. Hard as hell X_X
More epic stuff

Sounds epic... the idea sounds alot like AudioSurfs dodging bad beats... or the crazy Touhou music syncs
The only issue I would think is.... how would it still keep true to a rythmn game. Otherwise... you would have my vote...
If I could vote that is

Jsuk someone has a bullet hell based on music files already
http://tzai-entertainment.com/games/shmusicup/
But it's not as fun :|
A better version of it does exist... but it's all in Japanese (figures)
called Ryujin Plus or 四聖龍神録Plus
And yes it is Hare Hare Yukai :)

to lazy =w=
but i this lol
Dunno how standard osu maps would convert into Touhousu maps but I this~! :D
Perhaps it can be like CTB and give the player the ability to change the character sprite.
Oh my god after seeing that cold pizza video, it all makes sense now. I want pippi shrine maiden now ;-;
Beatmaps could be converted like this:
- the beatmap is played in auto mode and you get the points like you would in osu mode
- hit circles release bullets in circles when hit
- sliders release aimed bullet streams
- spinners release bullets in a spiral
- the player controls Pippi and if you get hit the combo counter resets
- graze gives some points so people who FC a song (no-miss clear) can compete with grazing instead of everyone having the same score
Feature request: Add bombs.

Make a CTB only map and stick a crapload of bombs on the map with lowest circle size.

Otherwise replace the bombs with actual notes and explain to people the object is to finish the game with the lowest number of points.

Best done on nofail.
PLEASE, MAKE THIS POSSIBLE

Petya wrote: 1t5x4z

Beatmaps could be converted like this:
- the beatmap is played in auto mode and you get the points like you would in osu mode
- hit circles release bullets in circles when hit
- sliders release aimed bullet streams
- spinners release bullets in a spiral
- the player controls Pippi and if you get hit the combo counter resets
- graze gives some points so people who FC a song (no-miss clear) can compete with grazing instead of everyone having the same score
who is pippi anyways???

My1 wrote: 4i3s2g

who is pippi anyways???
The osu! mascot.
You know, that pink girl. The one from the default skin combobursts etc.
oh that one
It would be awesome if you made Touhosu! +1
Posting this because I was advised to. Part of the conversation revolves around Touhosu!, but the rest of it is in regards to New Game Mode ideas in general. Cropped most unnecessary text.

02:18 <Quaraezha> : HEY GUYS
02:18 <Quaraezha> : DO YOU THINK
02:18 <Quaraezha> : osu! WILL EVER HAVE LIKE
02:18 <Quaraezha> : a new game mode?
02:18 <Faust> : dunno
02:18 <Sushi> : absolutely dunno
02:19 <Quaraezha> : I expect it to be something like DJMax or O2Jam, stuff like that
02:19 <Quaraezha> : with the falling notes and whatnot
02:19 <Quaraezha> : but that's just me, I think?
02:19 <Sushi> : I dreamt yesterday night about something like a shooter with music and difficulty generated enemies
02:19 <Azure_Kite> : DJpippi, anyone?
02:19 <Azure_Kite> : Like Bang Bang whatsitcalled, Sushi?
02:19 <Sushi> : dunno
02:20 <Azure_Kite> : viewtopic.php?f=17&t=58876 THIS ONE
02:20 <Azure_Kite> : wrong name
02:20 <Azure_Kite> : Music gun gun
02:20 <Sushi> : position of enemies would be osu map generated
02:20 <Quaraezha> : oh hey, last post 4 months ago :V
02:20 <Azure_Kite> : > Make Beatmap with SB'd enemies
02:20 <Azure_Kite> : > Set Skin to Transparent PNGs
02:20 <Azure_Kite> : . . . PROFIT?
02:20 <Sushi> : I was thinking like a vertical shmup
02:20 <Quaraezha> : poot. YES.
02:21 <Azure_Kite> : Touhousu?
02:21 <Quaraezha> : we already kinda have touhosu!
02:21 <Quaraezha> : we basically play some spinner-only map in CtB
02:21 <Azure_Kite> : As an idea, yes.
02:22 <Quaraezha> : and DODGE the fruits
02:22 <Azure_Kite> : LOL
02:22 <Sushi> : Ctb avoiding mod doesn't count :/
02:22 <Quaraezha> : BULLET HELL
02:22 <Quaraezha> : but yeah, that's like, just for fun and whatnot
02:22 <Quaraezha> : lowest score wins
02:22 <Quaraezha> : I think I jockeytiyan saying
02:22 <Azure_Kite> : I think Sushi would like different bullet patterns depending on the position/order of notes on the screen
02:22 <Quaraezha> : he was dodging the Red Glowing Fruits in CtB
02:22 <Quaraezha> : kinda like in Touhou
02:23 <Sushi> : Patterns generated from hitsounds
02:23 <Azure_Kite> : What would a spinner be though? A bullet "Core" in the centre of the screen, spraying bullets outward?
02:23 <Quaraezha> : well
02:23 <Sushi> : heh, that's an idea
02:23 <Quaraezha> : we could always have
02:23 <Quaraezha> : no spinner

02:23 <Azure_Kite> : But for variety's sake
02:23 <Azure_Kite> : Sliders TOTALLY have to be lasers.
02:24 <Quaraezha> : lmfao
02:24 <Agnes> : Laser sliders. Yes.
02:24 <Azure_Kite> : I was thinking Notes would not for a single bullet, but rather a cluster of bullets
02:24 <mm201|up> : write this stuff down so Echo will have it
02:24 <Azure_Kite> : the cluster size/speed changes depending on the difficulty
02:24 <Quaraezha> : ohoho
02:25 <Quaraezha> : but really, I expect something like DJMax as the new game mode, if EVER.
02:25 <mm201|up> : I planned to make that eventually
02:25 <Azure_Kite> : That would be awesome.
02:25 <mm201|up> : conversion is really complicated
02:25 <Quaraezha> : from hit circles to notes?
02:25 <Azure_Kite> : I think Luigi said something that would work quite well
02:26 <mm201|up> : choosing which button corresponds to which. I wrote a whole description of what I planned
02:26 <Azure_Kite> : We have CTB, which uses simply the X axis to correspond to the location of fruit
02:26 <Azure_Kite> : Why not do the same with the new mode, just with the Y axis?
02:26 <mm201|up> : basically what I planned, but more
02:26 <Azure_Kite> : Ah
02:27 <Quaraezha> : but if it were to happen
02:27 <Quaraezha> : how many buttons?
02:27 <Quaraezha> : 6? (ASD JKL)
02:27 <mm201|up> : I was going to do 5 but peppy wants 10
02:27 <Quaraezha> : 10?!
02:27 <Azure_Kite> : 10 is Hardcore.
02:27 <Quaraezha> : I can't even play with 8
02:27 <Sushi> : Ten buttons ?
02:27 <Azure_Kite> : There is NO way you can do that unless you are HEAVILY experienced.
02:27 <Azure_Kite> : DJMax Trilogy attests to that, even with 8K.
02:27 <Quaraezha> : I don't think I can ever use my pinkie in my keyboard
02:27 <Quaraezha> : EVER.
02:27 <Sushi> : Oh man, can't you make 9? so I can play with my pop'n pad
02:28 <Quaraezha> : four fingers each + space bar (thumb)
02:28 <Quaraezha> : but still, I'm in favor of 6 or 7 :O
02:28 <mm201|up> : hmm we'll see
02:28 <Azure_Kite> : I guess this is an idea that's in development, as mm said.
02:28 <Sushi> : already tried taiko on pop'n
02:28 <mm201|up> : maybe base it on difficulty or something
02:28 <Sushi> : and it's lol fun
02:28 <Azure_Kite> : nothing's set in stone
02:29 <Azure_Kite> : Easy > 4K Normal > 6K Hard > 8K Insane > 10K?
02:29 <Azure_Kite> : or maybe even 4,5,6,8. Iunno.
02:29 <mm201|up> : 3, 5, 7, 9 maybe
02:30 <Azure_Kite> : hmm, I could live with that
02:30 <Azure_Kite> : for the "Middle" note, using two keys for that note works surprisingly well. may be something to look into.
02:30 <Quaraezha> : I can live with that
02:30 <Quaraezha> : i was thinking spacebar with Thumb
02:30 <Quaraezha> : like in O2Jam
02:30 <mm201|up> : yeah I can see that working
02:31 <mm201|up> : they'd be keybindings anyway
02:32 <Quaraezha> : oooh~
02:32 <Quaraezha> : inb4 someone holds their keyboards like a guitar
02:32 <Quaraezha> : KEYTAR HERO
02:32 <Azure_Kite> : I wonder how many people could play > 8K, considering some keyboards are derp. Especially since with
02:32 <Azure_Kite> : harder maps there are gonna be three keys or more held down at some point.
02:34 <Azure_Kite> : I would imagine with a new gamemode like that, osu!'s base would increase by a massive amount.
02:34 <Azure_Kite> : Just saying.
^ on that, Spinners would be last spells, in the fact that they are bonus points if you do clear them, but dont affect your game if you dont (and cant bomb).

Sakura Hana wrote: 6eqm

^ on that, Spinners would be last spells, in the fact that they are bonus points if you do clear them, but dont affect your game if you dont (and cant bomb).
Spellcards can't be less than a second long. Also,

Mik-ey wrote: 3g5x5

It should play like this:

http://www.newgrounds.com/portal/view/584352
This shit is fucking amazing. However, it made me realize how hard bullet patterns might be to implement with the rhythm, unless they're all prescripted like the way they are in this game. Can't really do that with standard .osu maps.
I like this idea. I'd +1 if I could.

I .
When I saw this topic, it reminded me of this video below. Watch it from 5:23 onwards.
Rii_old_1
I wonder how it will turn out with generating rhythm maps, but sounds good, I !

PROGUY wrote: w6x73

When I saw this topic, it reminded me of this video below. Watch it from 5:23 onwards.
thats pretty awesome, untill the niconico douga part
This request is pretty old. Guess is not going to come out, but still if it does.. that would be awesome <3

Cornbread617 wrote: 5h1j62

I think this would be pretty damn cool.
So if I read this right, this is Frogosu!??? frogger + osu! = win.

kikoredog wrote: 545qj

So if I read this right, this is Frogosu!??? frogger + osu! = win.
wat...? Touhou, not Frogger.
Idunno what touhou is but WTF is frogger???
This is Frogger



btw. I don't know how it would even be possible to do Touhosu!. The only way i could think off is an opposite of CtB so you have to dodge everything.
Btw this topic is OLD
nice idea lol

My1 wrote: 4i3s2g

Idunno what touhou is
Touhou is a shooting/fighting game for Christ Sake. Read the first post.
amanojakugman
This should be nice ^^
It's been...two years?

emonite wrote: 1p2t3j

It's been...two years?
...And counting.
If this came out, I would shed a manly tear of joy.

sHaDoWsN1pEr13 wrote: 1z5c1a

If this came out, I would shed a manly tear of joy.
I don't think this will ever come out...
im in of this... now if only i could vote :/
mh Nice Idea. If i had a Star
This appeals to me in a lot of ways. Seeing as how I usually have osu minimized while I play Touhou, this would put quite a fun little twist on the two games.
Simply put: Do want.
This ones totally great. Though I don’t know anything about touhou, I’ll try to research on it though.
* please*
THIS. IS. AWESOME. >[]<
, and I like Touhou.
All of my wants for this! now.. How do I get a vote? :/ I love touhou

EDIT: dunno how it works but suddenly i has votes +!

palinus wrote: 5n41

All of my wants for this! now.. How do I get a vote? :/ I love touhou
What he said^

Dodging all the way!

Edit: has votes too now
i will shoot a star , maybe, in the future, but surely you have my (future) !

BAAD ENGLISH!!
I was thinking instead of just having bullets, you could have to dodge bars too instead of just bullets. and by bars, i mean bars that fly vertically and horizontally. Or maybe even shapes like triangles and squares. It would be interesting to see more things go across the screen than just bullets. Or some lasers.
-Voted-
cooooooool 8-)

Kitokofox wrote: 3l4i3d

I was thinking instead of just having bullets, you could have to dodge bars too instead of just bullets. and by bars, i mean bars that fly vertically and horizontally. Or maybe even shapes like triangles and squares. It would be interesting to see more things go across the screen than just bullets. Or some lasers.
It has already been mentioned before in the topic that lasers = sliders. And IMO bars are a stupid idea.

Also since this post has been bumped and I've thought of this for a looooong time, is it okay if we rename this mode to "Danmakosu!" instead? Calling it "Touhosu!" sounds like literally a ripoff from the Touhou series only while there are other bullet-hell games that can be referred to as well, and Danmakosu! defines that better. that it's to reference the genre of bullet-hell than just from a single danmaku shooter series.
ann_old
This sounds amazing.

.
Denmarkosu Danmakosu?

It's like renaming taiko to donsu or something

Perhaps it wont be non of them. Maybe just "Touhou" mode

Saten wrote: 5e2b6d

Denmarkosu
Best choice ever.
PhiLL A

Saten wrote: 5e2b6d

Denmarkosu Danmakosu?

It's like renaming taiko to donsu or something

Perhaps it wont be non of them. Maybe just "Touhou" mode
I'm sure if peppy had to include osu! in Taiko it would be Taikosu!, not Denmarkosu!.
I like this idea.
+1

Saten wrote: 5e2b6d

Denmarkosu
lmfao

Saten wrote: 5e2b6d

It's like renaming taiko to donsu or something

Perhaps it wont be non of them. Maybe just "Touhou" mode
Okay, maybe not. But at least call this mode something better than using "Touhou" in the name since it's generically a bullet-hell mode and not just from Touhou.

Taiko mode/Taikosu! is an exception though because... it's Taiko.
Hellosu!

Azure_Kite wrote: r5h3q

Hellosu!
Do want. +1.
Oh yeah, a Touhosu mode would be awesome! I could be at least less shity than in Osu/Taiko :P

PROGUY wrote: w6x73

Also since this post has been bumped and I've thought of this for a looooong time, is it okay if we rename this mode to "Danmakosu!" instead? Calling it "Touhosu!" sounds like literally a ripoff from the Touhou series only while there are other bullet-hell games that can be referred to as well, and Danmakosu! defines that better. that it's to reference the genre of bullet-hell than just from a single danmaku shooter series.
I think "Touhosu" is a funny name :P.
Touhou is everywhere in the beatmaps and in the community, so I don't think it's a problem to name this (prospective) mode with a Touhou name.
i've only read half of that but, instead of putting something like this in osu!, just go play touhou or something. its wasting time putting a mode in osu! that's JUST like touhou when you can just go play the original game. yes, i know standard and taiko is also from a game, but touhou is free and something that everybody can just go and . i don't see the point of putting it in osu!

RinKagamine wrote: 2m1v54

but touhou is free and something that everybody can just go and .
....wow
anyway. peppy's all ready shown interest in adding this. you don't have to play if you don't like it
i have seen a game with such rhythm and bullet style, so it should be possible in osu as well, woc233 plz add this

just eggpain

deadbeat wrote: 819

RinKagamine wrote: 2m1v54

but touhou is free and something that everybody can just go and .
....wow
anyway. peppy's all ready shown interest in adding this. you don't have to play if you don't like it
who said i didn't like it? please, don't put words in my mouth. all i did was say that something that was already made into a game shouldn't really be made into an osu! mode. it's just my opinion, sheesh.
But Touhou is not free. You're just a pirate.

osu! And Taiko modes are also interpretations of their own independent games, as is osu!Mania an interpretation of beatmaniaIIDX and DJMax. If you've nothing constructive to say, say nothing, or at the very least that what you say isn't total garbage.
ctb is also considered as an interpretation of Ez2catch but I recently discovered that the idea comes first from an hidden play mod in the BMS player Rythm it. It's the same as ctb but for two players.

Back to topic :

[CSGA]Ar3sgice wrote: 5a44y

i have seen a game with such rhythm and bullet style, so it should be possible in osu as well, woc233 plz add this

just eggpain
Pretty nice example on how to implement it.

[CSGA]Ar3sgice wrote: 5a44y

i have seen a game with such rhythm and bullet style, so it should be possible in osu as well, woc233 plz add this
lol beaten the entire game in 45 minutes :p
Ez2catch is easier imo.
Sure it has drop on more than one place at the time but the tolerance is low so you can just make a fast scroll.
It's like playing ctb with relax mode and less tolerance. :P
i don't even know why i fucking bother posting in forums. i give my honest opinion how i feel about this and i get criticism just because i don't think it's a good idea. the whole point of this is for people to give on what they think, not for you to go and insult/criticise people for their opinion. i thought touhou was something that was free to for people, because when i searched it up there was always places to it so i thought it was just a free little game you on your computer. no need to give me rude replies =_=
Uncle Buly
yes!
It would be awesome for another game mode :3
Should we go ahead and lock this? It's already planned for the distant future and people are just saying irrelevant things and "+".
just do it ^^
I think it is clear that the community really want this
peppy already said that he has some ideas
I'm afraid it won't really happen anytime soon
would be bad to lock that for people who want to show some concepts (not sure if that is necessary but who knows ...)
but like you said there is mostly nothing constructive other than +
Well we still haven't discussed on giving it a proper name yet. Oh well, forget it. peppy will think of something better (I think).
confirmed this with derekku. marking as assigned since its planned

also this won't be locked unless it gets out of hand.
Please, just make sure this game mode will have something to do with Rhythm, unlike other gamemodes where stuff is coming from above and you have to catch it.

When there's a beat, u should in some way click according to that beat.

peppy wrote: 6w4l42

Try and thing of original aspects which will bring rhythm and bullets together in an awesome way if you are looking to positively contribute.

Zarerion wrote: 54f6m

Please, just make sure this game mode will have something to do with Rhythm, unlike other gamemodes where stuff is coming from above and you have to catch it.

When there's a beat, u should in some way click according to that beat.
There are rhythm games and rhythm-based games. osu!, Taiko and osu!mania are the first ones and CtB and Touhosu are second.

[Dellirium] wrote: 1x621p

Zarerion wrote: 54f6m

Please, just make sure this game mode will have something to do with Rhythm, unlike other gamemodes where stuff is coming from above and you have to catch it.

When there's a beat, u should in some way click according to that beat.
There are rhythm games and rhythm-based games. osu!, Taiko and osu!mania are the first ones and CtB and Touhosu are second.
So Touhosu will be like CtB? :/
Touhosu isn't defined yet. It's likely to be largely just a music game, but not a rhythm one... which is what CtB is. But as the peppy quote above says... getting rhythm involved in the gameplay (beyond the part where it's part of the music) is what would be preferred. How to do that is the big question. If there was a strong answer to it, then I think that development on Touhosu would start happening in earnest.
Uncle Buly

Saph1 wrote: 19za

So Touhosu will be like CtB? :/
Avoid the Beat!
Seph

Zarerion wrote: 54f6m

Please, just make sure this game mode will have something to do with Rhythm, unlike other gamemodes where stuff is coming from above and you have to catch it.

When there's a beat, u should in some way click according to that beat.
Uhh actually CtB is based off EZ2Catch which is a RHYTHM game. Also CtB follows the beat that a standard map is following, the only difference is you have to catch it in that game mode and not click circles and move your mouse.

Whats with all the hate on the game mode? Seriously, osu! is full of rhythm games, I mean why would peppy create CtB if it never followed or plan to follow any rhythm at all?
guys please. stay on topic. if you want to post something constructive or useful towards this idea then please feel free. otherwise just don't post. if you start going too off topic and hating too much i won't think twice about locking this
I assume it's going to be like CTB only reversed. Instead of catching the beats, you'll need to avoid them.
what if bullets would explode on time with the rhythm? unless it hits the player of something~
The best implementation would be to move in rythm to avoid bullets. Else it would be an audiosurf like (in much harder I hope).

@Seph : The idea of CtB doesn't come from Ez2catch. PM me for more info. But I agree CtB requires rythm (sometimes more than std and sometimes not, this is mainly due to std map adaptation).
This is actually happening
This must be the best year for osu!
I wouldn't say that. It's planned, but for the distant future - I'd be surprised if it was worked on at all this year.
Sounds interesting. ive actually never played TOHOU b4, so this could be my chance :D
I dunno if it's been said or implied already, but an idea for HP is that it can be similar to the way the HP bar works in osumania. You start out with a full bar and when you get hit, it takes out, say, a quarter of the bar. But every time you graze a bullet, the bar is restored slightly. It would be restored less the higher the song's HP drain is. This would be different from having a set number of, say, 5 lives for example.

And if this had been said already just ignore me.
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