Looking at that, which is epic, by the way, I being to think that this could work not only as a mod or special mode of osu!, but also as a standalone game, simply with of osu! beatmaps. I wouldn't mind "custom", touhou-only maps for this, like taiko has custom maps.Layola wrote: 2d4k18
Thought of this when I read the title:
http://www.youtube.com/watch?v=gz10bka9Ly4
Synced so well. Would be awesome to have something like this o:!
Damn, that's nice.Gabi wrote: p31i
lol that is so cool
http://www.youtube.com/watch?v=CaXAZRbJ ... re=related
Great minds think alike.jonathan wrote: 4i3c22
How about color-based shot types? For example, Green can be a wide double shot, Blue can be two shots in succession in time to the key signature, red can be a shotgun-style formation of 5, and yellow or orange can be a bomb shot you can't get 10 pixels within when it explodes.
yeah, but I fix'd it.Copter-kun wrote: 3x5h3u
First when i tried dat, it was all white so i edited it :/theowest wrote: tpu
Fix'd, what he/she said ^
who is pippi anyways???Petya wrote: 1t5x4z
Beatmaps could be converted like this:
- the beatmap is played in auto mode and you get the points like you would in osu mode
- hit circles release bullets in circles when hit
- sliders release aimed bullet streams
- spinners release bullets in a spiral
- the player controls Pippi and if you get hit the combo counter resets
- graze gives some points so people who FC a song (no-miss clear) can compete with grazing instead of everyone having the same score
02:18 <Quaraezha> : HEY GUYS
02:18 <Quaraezha> : DO YOU THINK
02:18 <Quaraezha> : osu! WILL EVER HAVE LIKE
02:18 <Quaraezha> : a new game mode?
02:18 <Faust> : dunno
02:18 <Sushi> : absolutely dunno
02:19 <Quaraezha> : I expect it to be something like DJMax or O2Jam, stuff like that
02:19 <Quaraezha> : with the falling notes and whatnot
02:19 <Quaraezha> : but that's just me, I think?
02:19 <Sushi> : I dreamt yesterday night about something like a shooter with music and difficulty generated enemies
02:19 <Azure_Kite> : DJpippi, anyone?
02:19 <Azure_Kite> : Like Bang Bang whatsitcalled, Sushi?
02:19 <Sushi> : dunno
02:20 <Azure_Kite> : viewtopic.php?f=17&t=58876 THIS ONE
02:20 <Azure_Kite> : wrong name
02:20 <Azure_Kite> : Music gun gun
02:20 <Sushi> : position of enemies would be osu map generated
02:20 <Quaraezha> : oh hey, last post 4 months ago :V
02:20 <Azure_Kite> : > Make Beatmap with SB'd enemies
02:20 <Azure_Kite> : > Set Skin to Transparent PNGs
02:20 <Azure_Kite> : . . . PROFIT?
02:20 <Sushi> : I was thinking like a vertical shmup
02:20 <Quaraezha> : poot. YES.
02:21 <Azure_Kite> : Touhousu?
02:21 <Quaraezha> : we already kinda have touhosu!
02:21 <Quaraezha> : we basically play some spinner-only map in CtB
02:21 <Azure_Kite> : As an idea, yes.
02:22 <Quaraezha> : and DODGE the fruits
02:22 <Azure_Kite> : LOL
02:22 <Sushi> : Ctb avoiding mod doesn't count :/
02:22 <Quaraezha> : BULLET HELL
02:22 <Quaraezha> : but yeah, that's like, just for fun and whatnot
02:22 <Quaraezha> : lowest score wins
02:22 <Quaraezha> : I think I jockeytiyan saying
02:22 <Azure_Kite> : I think Sushi would like different bullet patterns depending on the position/order of notes on the screen
02:22 <Quaraezha> : he was dodging the Red Glowing Fruits in CtB
02:22 <Quaraezha> : kinda like in Touhou
02:23 <Sushi> : Patterns generated from hitsounds
02:23 <Azure_Kite> : What would a spinner be though? A bullet "Core" in the centre of the screen, spraying bullets outward?
02:23 <Quaraezha> : well
02:23 <Sushi> : heh, that's an idea
02:23 <Quaraezha> : we could always have
02:23 <Quaraezha> : no spinner
02:23 <Azure_Kite> : But for variety's sake
02:23 <Azure_Kite> : Sliders TOTALLY have to be lasers.
02:24 <Quaraezha> : lmfao
02:24 <Agnes> : Laser sliders. Yes.
02:24 <Azure_Kite> : I was thinking Notes would not for a single bullet, but rather a cluster of bullets
02:24 <mm201|up> : write this stuff down so Echo will have it
02:24 <Azure_Kite> : the cluster size/speed changes depending on the difficulty
02:24 <Quaraezha> : ohoho
02:25 <Quaraezha> : but really, I expect something like DJMax as the new game mode, if EVER.
02:25 <mm201|up> : I planned to make that eventually
02:25 <Azure_Kite> : That would be awesome.
02:25 <mm201|up> : conversion is really complicated
02:25 <Quaraezha> : from hit circles to notes?
02:25 <Azure_Kite> : I think Luigi said something that would work quite well
02:26 <mm201|up> : choosing which button corresponds to which. I wrote a whole description of what I planned
02:26 <Azure_Kite> : We have CTB, which uses simply the X axis to correspond to the location of fruit
02:26 <Azure_Kite> : Why not do the same with the new mode, just with the Y axis?
02:26 <mm201|up> : basically what I planned, but more
02:26 <Azure_Kite> : Ah
02:27 <Quaraezha> : but if it were to happen
02:27 <Quaraezha> : how many buttons?
02:27 <Quaraezha> : 6? (ASD JKL)
02:27 <mm201|up> : I was going to do 5 but peppy wants 10
02:27 <Quaraezha> : 10?!
02:27 <Azure_Kite> : 10 is Hardcore.
02:27 <Quaraezha> : I can't even play with 8
02:27 <Sushi> : Ten buttons ?
02:27 <Azure_Kite> : There is NO way you can do that unless you are HEAVILY experienced.
02:27 <Azure_Kite> : DJMax Trilogy attests to that, even with 8K.
02:27 <Quaraezha> : I don't think I can ever use my pinkie in my keyboard
02:27 <Quaraezha> : EVER.
02:27 <Sushi> : Oh man, can't you make 9? so I can play with my pop'n pad
02:28 <Quaraezha> : four fingers each + space bar (thumb)
02:28 <Quaraezha> : but still, I'm in favor of 6 or 7 :O
02:28 <mm201|up> : hmm we'll see
02:28 <Azure_Kite> : I guess this is an idea that's in development, as mm said.
02:28 <Sushi> : already tried taiko on pop'n
02:28 <mm201|up> : maybe base it on difficulty or something
02:28 <Sushi> : and it's lol fun
02:28 <Azure_Kite> : nothing's set in stone
02:29 <Azure_Kite> : Easy > 4K Normal > 6K Hard > 8K Insane > 10K?
02:29 <Azure_Kite> : or maybe even 4,5,6,8. Iunno.
02:29 <mm201|up> : 3, 5, 7, 9 maybe
02:30 <Azure_Kite> : hmm, I could live with that
02:30 <Azure_Kite> : for the "Middle" note, using two keys for that note works surprisingly well. may be something to look into.
02:30 <Quaraezha> : I can live with that
02:30 <Quaraezha> : i was thinking spacebar with Thumb
02:30 <Quaraezha> : like in O2Jam
02:30 <mm201|up> : yeah I can see that working
02:31 <mm201|up> : they'd be keybindings anyway
02:32 <Quaraezha> : oooh~
02:32 <Quaraezha> : inb4 someone holds their keyboards like a guitar
02:32 <Quaraezha> : KEYTAR HERO
02:32 <Azure_Kite> : I wonder how many people could play > 8K, considering some keyboards are derp. Especially since with
02:32 <Azure_Kite> : harder maps there are gonna be three keys or more held down at some point.
02:34 <Azure_Kite> : I would imagine with a new gamemode like that, osu!'s base would increase by a massive amount.
02:34 <Azure_Kite> : Just saying.
Spellcards can't be less than a second long. Also,Sakura Hana wrote: 6eqm
^ on that, Spinners would be last spells, in the fact that they are bonus points if you do clear them, but dont affect your game if you dont (and cant bomb).
This shit is fucking amazing. However, it made me realize how hard bullet patterns might be to implement with the rhythm, unless they're all prescripted like the way they are in this game. Can't really do that with standard .osu maps.Mik-ey wrote: 3g5x5
It should play like this:
http://www.newgrounds.com/portal/view/584352
It has already been mentioned before in the topic that lasers = sliders. And IMO bars are a stupid idea.Kitokofox wrote: 3l4i3d
I was thinking instead of just having bullets, you could have to dodge bars too instead of just bullets. and by bars, i mean bars that fly vertically and horizontally. Or maybe even shapes like triangles and squares. It would be interesting to see more things go across the screen than just bullets. Or some lasers.
lmfaoSaten wrote: 5e2b6d
Denmarkosu
Okay, maybe not. But at least call this mode something better than using "Touhou" in the name since it's generically a bullet-hell mode and not just from Touhou.Saten wrote: 5e2b6d
It's like renaming taiko to donsu or something
Perhaps it wont be non of them. Maybe just "Touhou" mode
I think "Touhosu" is a funny namePROGUY wrote: w6x73
Also since this post has been bumped and I've thought of this for a looooong time, is it okay if we rename this mode to "Danmakosu!" instead? Calling it "Touhosu!" sounds like literally a ripoff from the Touhou series only while there are other bullet-hell games that can be referred to as well, and Danmakosu! defines that better. that it's to reference the genre of bullet-hell than just from a single danmaku shooter series.
who said i didn't like it? please, don't put words in my mouth. all i did was say that something that was already made into a game shouldn't really be made into an osu! mode. it's just my opinion, sheesh.deadbeat wrote: 819
....wowRinKagamine wrote: 2m1v54
but touhou is free and something that everybody can just go and .
anyway. peppy's all ready shown interest in adding this. you don't have to play if you don't like it
Pretty nice example on how to implement it.[CSGA]Ar3sgice wrote: 5a44y
i have seen a game with such rhythm and bullet style, so it should be possible in osu as well, woc233 plz add this
just eggpain
lol beaten the entire game in 45 minutes :p[CSGA]Ar3sgice wrote: 5a44y
i have seen a game with such rhythm and bullet style, so it should be possible in osu as well, woc233 plz add this
There are rhythm games and rhythm-based games. osu!, Taiko and osu!mania are the first ones and CtB and Touhosu are second.Zarerion wrote: 54f6m
Please, just make sure this game mode will have something to do with Rhythm, unlike other gamemodes where stuff is coming from above and you have to catch it.
When there's a beat, u should in some way click according to that beat.
So Touhosu will be like CtB? :/[Dellirium] wrote: 1x621p
There are rhythm games and rhythm-based games. osu!, Taiko and osu!mania are the first ones and CtB and Touhosu are second.Zarerion wrote: 54f6m
Please, just make sure this game mode will have something to do with Rhythm, unlike other gamemodes where stuff is coming from above and you have to catch it.
When there's a beat, u should in some way click according to that beat.